COWMODSКаталог модов

Core Utilities

A futuristic tech-meets-automation mod for Minecraft, designed to expand the game’s core functionality with high-efficiency tools, modular machines, and directional logic systems.

Автор: NAIZO2,5 тыс.3обновлён 27 окт. 2026 г.
Механики игрыУправлениеТехнологии

Описание

Core Utilities 2.0: The Technology Update

Power it. Process it. Pipe it.

Core Utilities is a compact technology mod: generators, energy cells, cables, ore processing, a quarry, farms, a mob grinder and item pipes, all on Forge Energy. It runs on Fabric, Forge and NeoForge with the same content on every version, works with other tech mods out of the box, and comes with an in-game manual.

2.0 "The Technology Update" rebuilds the mod around a real energy system and adds 11 machines, 3 cable tiers, energy cells, item pipes, upgrades and a full material progression. The original pushing plates, effect plates, filters, backpacks and mob net are still here.

divider

The Factory

Build a factory

  • Generators: four tiers of solar panels, the Combustion Generator and the Geothermal Generator.
  • Storage and transport: Basic, Advanced, Elite and Creative Energy Cells, and three tiers of energy cable.
  • Processing: Crusher, Alloy Smelter, Compressor and Electric Furnace.
  • Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker and Block Placer.
  • Logistics: Item Pipe and Rapid Item Pipe.
  • Every machine has a GUI with an energy bar, per-face side configuration, redstone modes, auto-eject, three upgrade slots and a comparator output.

Quarry timelapse

Power

Make power

GeneratorOutputNotes
Solar Panel tier 1 to 420 / 80 / 320 / 1,280 FE/tNeeds sky access. Rain halves the output and thunderstorms quarter it
Combustion Generator40 FE/tBurns any furnace fuel, modded fuels included. Stops burning when its buffer is full, so no fuel is wasted
Geothermal Generator15 FE/t per lava sourceCounts every lava source block touching any of its faces. The lava is never used up

Generators push their energy into any neighbour that accepts it: a cable, a cell, a machine, or another mod's block.

Storage & Cables

Store it, share it

BlockCapacityTransfer
Basic Energy Cell1,000,000 FE2,000 FE/t
Advanced Energy Cell8,000,000 FE16,000 FE/t
Elite Energy Cell64,000,000 FE128,000 FE/t
Creative Energy CellInfiniteInfinite
Basic Energy Cable–512 FE/t per network
Advanced Energy Cable–4,096 FE/t per network
Elite Energy Cable–32,768 FE/t per network
  • Cells keep their charge when broken. Each face can be set to input or output in the Sides panel.
  • Cables hold no energy and are never ticked. Connected cables form one cached network that is rebuilt only when it changes, so a thousand cables cost the same as one.
  • Fair split: a network's budget is shared evenly between every receiver, and what one receiver cannot take goes to the others.

Cables connecting a network

Processing

Double your ores

MachineWhat it does
CrusherOre to 2 dusts (copper ore to 6), raw ore to 1 dust plus a 50% chance of a second, ingots back to dust. Also coal ore to 3 coal, diamond and emerald ore to 2 gems, redstone, lapis and quartz ores, cobblestone to gravel to sand, bones to bone meal, blaze rods to powder and wool to string
Alloy SmelterIron + 2 coal dust → Steel Ingot. Gold + 4 redstone → Energized Ingot. Energized Ingot + Ender Pearl → Ender Alloy Ingot. 4 Netherite Scrap + 4 gold → Netherite Ingot
CompressorIron, copper, gold and steel plates. 64 coal dust → a Diamond. Snowballs, ice, packed ice and sand into their blocks
Electric FurnaceEvery smelting recipe, modded ones included, at twice furnace speed

Dusts smelt back into ingots in a furnace or blast furnace. Every recipe accepts convention tags, so ores and ingots from other mods work too. JEI shows every machine recipe on 1.20.1 and 1.21.1.

The Quarry

The quarry

  • Mines a 9×9 area below itself, layer by layer, down to bedrock. Each Range Upgrade adds 2 to the radius, up to 33×33.
  • Leaves fluids, unbreakable blocks such as bedrock, blocks with inventories and its own column alone.
  • Uses 400 FE per block. Speed Upgrades dig faster.
  • Mined items go into its 9 output slots, or straight into a pipe or chest with auto-eject.

Automation

Farms that run themselves

  • Crop Harvester: harvests ripe crops around it, replants them, and uses bone meal from its input slot.
  • Mob Grinder: damages mobs in the area in front of it and collects their drops. It never touches players, named mobs or bosses.
  • Block Breaker: breaks the block in front of it and keeps the drops. Pair it with a cobblestone generator or a tree farm.
  • Block Placer: places blocks from its inventory in front of it.

Machine Control

Configure every side

  • Sides panel: set each face to disabled, input, output or both. Faces are relative to the machine's front, so rotating it keeps your layout.
  • Redstone: ignored, active on a high signal, or active on a low signal.
  • Auto-eject pushes outputs into the neighbours on output faces.
  • Upgrades: up to 8 of each in three slots. Speed (+50% speed each), Energy (−15% energy each) and Range (+2 radius each, for area machines).
  • Comparator output for stored energy.

Item Pipes

Pipes that just work

  • Use the wrench on a pipe face next to an inventory to make it extract. Everything else on the pipe network is a destination.
  • Items move instantly and are handed out round robin.
  • Item Pipe: 4 items every half second. Rapid Item Pipe: 32 items every quarter second.
  • Pipes work with any inventory, from vanilla chests to other mods' storage.

Tools & Guide

Know your factory

  • Configuration Wrench: rotate machines, cycle a cable or pipe face between connected, extract and disconnected, and sneak-use to dismantle a machine into your inventory.
  • Multimeter: shows a block's stored energy, or a cable network's size, connections and throughput.
  • Core Utilities Manual: craft it from a Book and a Copper Ingot. 17 chapters cover every block, every recipe chain and the numbers behind them.

Progression

From copper to ender

  1. Basic Circuits need only redstone, copper and iron, so your first generator and machines need no power to build.
  2. Crush coal and ore, then alloy Steel. Press it into Steel Plates for the Advanced Machine Frame.
  3. Alloy gold with redstone into Energized Ingots for Advanced Circuits, Advanced Cells and Advanced Cable.
  4. Alloy Energized Ingots with Ender Pearls into Ender Alloy for Elite Circuits, Elite Cells and Elite Cable.
  5. The Quarry and the Mob Grinder need the Advanced Machine Frame.

Configuration

Every number is yours

config/core_utilities.properties is created on first launch. It holds every generator rate, cable throughput, cell capacity and transfer rate, machine speed and energy multipliers, and the quarry, harvester, grinder and pipe settings. Missing keys are added with their defaults, and your values are kept.

Original Utilities

  • Pushing Plates in four strengths move entities in the direction they face. Sneaking players are not pushed.
  • Effect Plates give Speed, Strength, Regeneration, Fire Resistance, Slowness, Weakness, Poison or Wither to whoever steps on them.
  • Entity Filters let only one kind of entity through (players, mobs, animals, pets, villagers, zombies, skeletons, spiders, neutral mobs or projectiles), or block only that kind.
  • Backpacks in three sizes, the Mob Net to carry a mob, and the Floating Block that can be placed in mid-air.

divider

Everything Else

  • Works with other tech mods. Every energy block is a Forge Energy capability on Forge and NeoForge and a Team Reborn Energy storage on Fabric (bundled, nothing to install). Item handlers and the Fabric Transfer API are supported, so hoppers, pipes and storage from other mods connect.
  • Jade shows stored energy on Forge and NeoForge.
  • Older worlds convert. The 1.x cable shapes and weather solar panels turn into the new blocks when a world loads.
  • Lightweight. Cables are never ticked, machines only update their block when they start or stop, and nothing sends packets every tick.

Downloads & Compatibility

MinecraftLoadersJavaAlso install
1.20.1Fabric, Forge17+Fabric API (Fabric)
1.21.1Fabric, NeoForge21+Fabric API (Fabric)
26.2Fabric, NeoForge25+Fabric API (Fabric)
  • Download the file with your loader in its name: -fabric-, -forge- or -neoforge-.
  • Install Core Utilities on both the server and every client, at the same version.
  • JEI is optional. Install it for the recipe categories (1.20.1 and 1.21.1).
  • Core Utilities is a mod. It does not work as a Paper, Spigot or Folia plugin.

Questions

Does it work with Mekanism, Thermal or other energy mods? Yes. Core Utilities uses Forge Energy (FE) on Forge and NeoForge and Team Reborn Energy on Fabric, the same systems most tech mods use. Cables connect to their machines and cells, and theirs connect to ours.

Why is my solar panel not producing? It needs a clear view of the sky, and it only works during the day. Rain halves its output and thunderstorms quarter it. Use the Multimeter to check.

My machine has power but does nothing. Check the redstone mode in its GUI, and that its output slots are not full. Turn on auto-eject or connect a pipe to an output face.

How do I make a pipe pull from a chest? Hold the Configuration Wrench and use it on the pipe face that touches the chest. The connector changes to the extract texture.

Will cables lag my server? No. Cables are never ticked. A network is cached and rebuilt only when you place or break a cable on it.

I updated from 1.x. What happens to my cables and panels? The old cable shapes become Basic Energy Cables and the old weather variants become the matching solar panel when the world loads.

Where are the docs? The in-game Core Utilities Manual · Feature matrix · Changelog · Issues

Gallery

The factory

A solar array on an Advanced Energy Cable

Combustion Generators

A Geothermal Generator on a lava basin

Energy Cells

An Elite Energy Cable network

The Crusher's GUI

Alloy Smelter, Compressor and Electric Furnace

The Sides panel

The Quarry

Rapid Item Pipes into chests

The Crop Harvester

The Mob Grinder

Block Breaker and Block Placer

The Core Utilities Manual

JEI recipes


Core Utilities is licensed under Apache-2.0. The Anton and Montserrat fonts used in this artwork are licensed under the SIL Open Font License 1.1.

Последние версии

Все версии →
release

2.0.0 (Fabric 26.2)

2.0.0+26.2-fabric
27 окт. 2026 г.20Minecraft: 26.2fabric
Скачать
Что нового
## 2.0.0 The technology update: power, machines, logistics and automation on every version and loader. ### Added - **Generators:** - Combustion Generator (any furnace fuel, 40 FE/t, never wastes fuel). - Geothermal Generator (15 FE/t per adjacent lava source). - **Energy storage:** - Basic, Advanced, Elite and Creative Energy Cells. - Configurable input and output faces. - Cells keep their charge when broken. - **Energy transport:** - Advanced and Elite Energy Cables (4,096 and 32,768 FE/t per network). - The existing cable becomes the Basic tier (512 FE/t). - **Machines:** - Processing: Electric Furnace, Crusher, Alloy Smelter, Compressor. - Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker, Block Placer. - **Machine features:** - Shared GUI with an energy bar. - Per-face side configuration, redstone modes and auto-eject. - Comparator output. - Speed, Energy and Range upgrades. - **Item logistics:** Item Pipe and Rapid Item Pipe. Extraction is set per face with the wrench, and items are delivered round robin. - **Materials and progression:** - Iron, gold, copper and coal dusts. - Steel, Energized and Ender Alloy ingots. - Iron, copper, gold and steel plates. - Basic, Advanced and Elite circuits. - Advanced Machine Frame and Block of Steel. - Convention tags (`c:`, plus `forge:` on 1.20.1). - **Tools:** - Multimeter. - Core Utilities Manual (in-game guide). - Configuration Wrench rework: rotate, configure conduit faces, sneak to dismantle. - **Compatibility:** - Forge Energy capabilities (Forge, NeoForge). - Team Reborn Energy (Fabric, bundled). - Item handler and Transfer API support. - JEI categories and catalysts (1.20.1, 1.21.1). - Jade shows stored energy through the FE capability. - **Configuration:** `config/core_utilities.properties` covers every rate and cost. - **Developer tooling:** - Resource generator (`scripts/assetgen`). - In-game server test (`scripts/servertest`). - JUnit tests. - `docs/feature-matrix.md`. ### Changed - Energy system rewritten: - Cables form cached networks. - Cables hold no energy and do no per-block work. - Power is split fairly between receivers. - Solar panels: - They now need sky access and generate into an internal buffer. - They push energy to any neighbour below or beside them, not only to a cable directly underneath. - Rebalanced to 20 / 80 / 320 / 1280 FE/t; tier 1 was 64 FE/t. - Old per-shape cable blocks and per-weather solar panel blocks convert to the new blocks in existing worlds. - All machine, cell and conduit textures are new. Item icons are hand-drawn pixel art. - Version 2.0.0 on every version root. ### Fixed - **Crashes:** - 1.20.1 Fabric dedicated server crashed on start (client-only networking class loaded on the server). - 1.21.1 Fabric server crashed when a cable or solar panel was placed (block entity types never assigned). - 26.2 NeoForge crashed on start (stale example service file). - 26.2 Fabric crashed on start (`Block id not set`). - **Data and assets:** - 1.21.1 and 26.2 loaded no recipes and no loot tables: wrong folder names and the pre-1.21 recipe format. - 26.2 rendered every item as a missing texture (no item model definitions). - Pushing and effect plates rendered as missing models (invalid `vector` parent model). - Non power-of-two filter textures disabled mipmapping for the whole block atlas. - **Energy and performance:** - Cables duplicated energy, could not power blocks from other mods, and the mod had no consumers at all. - Every cable and solar panel swapped its block every tick, and a global timer sent a packet to every player every tick. Both caused lag and network spam. - **Other:** - Missing mod icon (Fabric) and logo (NeoForge). - Duplicate legacy lang keys; "Resistence" typo. - Gradle wrappers were not executable. - The 26.2 tree contained decompiled Minecraft source code; it has been removed.
release

2.0.0 (Fabric 1.21.1)

2.0.0+1.21.1-fabric
27 окт. 2026 г.10Minecraft: 1.21.1fabric
Скачать
Что нового
## 2.0.0 The technology update: power, machines, logistics and automation on every version and loader. ### Added - **Generators:** - Combustion Generator (any furnace fuel, 40 FE/t, never wastes fuel). - Geothermal Generator (15 FE/t per adjacent lava source). - **Energy storage:** - Basic, Advanced, Elite and Creative Energy Cells. - Configurable input and output faces. - Cells keep their charge when broken. - **Energy transport:** - Advanced and Elite Energy Cables (4,096 and 32,768 FE/t per network). - The existing cable becomes the Basic tier (512 FE/t). - **Machines:** - Processing: Electric Furnace, Crusher, Alloy Smelter, Compressor. - Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker, Block Placer. - **Machine features:** - Shared GUI with an energy bar. - Per-face side configuration, redstone modes and auto-eject. - Comparator output. - Speed, Energy and Range upgrades. - **Item logistics:** Item Pipe and Rapid Item Pipe. Extraction is set per face with the wrench, and items are delivered round robin. - **Materials and progression:** - Iron, gold, copper and coal dusts. - Steel, Energized and Ender Alloy ingots. - Iron, copper, gold and steel plates. - Basic, Advanced and Elite circuits. - Advanced Machine Frame and Block of Steel. - Convention tags (`c:`, plus `forge:` on 1.20.1). - **Tools:** - Multimeter. - Core Utilities Manual (in-game guide). - Configuration Wrench rework: rotate, configure conduit faces, sneak to dismantle. - **Compatibility:** - Forge Energy capabilities (Forge, NeoForge). - Team Reborn Energy (Fabric, bundled). - Item handler and Transfer API support. - JEI categories and catalysts (1.20.1, 1.21.1). - Jade shows stored energy through the FE capability. - **Configuration:** `config/core_utilities.properties` covers every rate and cost. - **Developer tooling:** - Resource generator (`scripts/assetgen`). - In-game server test (`scripts/servertest`). - JUnit tests. - `docs/feature-matrix.md`. ### Changed - Energy system rewritten: - Cables form cached networks. - Cables hold no energy and do no per-block work. - Power is split fairly between receivers. - Solar panels: - They now need sky access and generate into an internal buffer. - They push energy to any neighbour below or beside them, not only to a cable directly underneath. - Rebalanced to 20 / 80 / 320 / 1280 FE/t; tier 1 was 64 FE/t. - Old per-shape cable blocks and per-weather solar panel blocks convert to the new blocks in existing worlds. - All machine, cell and conduit textures are new. Item icons are hand-drawn pixel art. - Version 2.0.0 on every version root. ### Fixed - **Crashes:** - 1.20.1 Fabric dedicated server crashed on start (client-only networking class loaded on the server). - 1.21.1 Fabric server crashed when a cable or solar panel was placed (block entity types never assigned). - 26.2 NeoForge crashed on start (stale example service file). - 26.2 Fabric crashed on start (`Block id not set`). - **Data and assets:** - 1.21.1 and 26.2 loaded no recipes and no loot tables: wrong folder names and the pre-1.21 recipe format. - 26.2 rendered every item as a missing texture (no item model definitions). - Pushing and effect plates rendered as missing models (invalid `vector` parent model). - Non power-of-two filter textures disabled mipmapping for the whole block atlas. - **Energy and performance:** - Cables duplicated energy, could not power blocks from other mods, and the mod had no consumers at all. - Every cable and solar panel swapped its block every tick, and a global timer sent a packet to every player every tick. Both caused lag and network spam. - **Other:** - Missing mod icon (Fabric) and logo (NeoForge). - Duplicate legacy lang keys; "Resistence" typo. - Gradle wrappers were not executable. - The 26.2 tree contained decompiled Minecraft source code; it has been removed.
release

2.0.0 (NeoForge 1.21.1)

2.0.0+1.21.1-neoforge
27 окт. 2026 г.12Minecraft: 1.21.1neoforge
Скачать
Что нового
## 2.0.0 The technology update: power, machines, logistics and automation on every version and loader. ### Added - **Generators:** - Combustion Generator (any furnace fuel, 40 FE/t, never wastes fuel). - Geothermal Generator (15 FE/t per adjacent lava source). - **Energy storage:** - Basic, Advanced, Elite and Creative Energy Cells. - Configurable input and output faces. - Cells keep their charge when broken. - **Energy transport:** - Advanced and Elite Energy Cables (4,096 and 32,768 FE/t per network). - The existing cable becomes the Basic tier (512 FE/t). - **Machines:** - Processing: Electric Furnace, Crusher, Alloy Smelter, Compressor. - Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker, Block Placer. - **Machine features:** - Shared GUI with an energy bar. - Per-face side configuration, redstone modes and auto-eject. - Comparator output. - Speed, Energy and Range upgrades. - **Item logistics:** Item Pipe and Rapid Item Pipe. Extraction is set per face with the wrench, and items are delivered round robin. - **Materials and progression:** - Iron, gold, copper and coal dusts. - Steel, Energized and Ender Alloy ingots. - Iron, copper, gold and steel plates. - Basic, Advanced and Elite circuits. - Advanced Machine Frame and Block of Steel. - Convention tags (`c:`, plus `forge:` on 1.20.1). - **Tools:** - Multimeter. - Core Utilities Manual (in-game guide). - Configuration Wrench rework: rotate, configure conduit faces, sneak to dismantle. - **Compatibility:** - Forge Energy capabilities (Forge, NeoForge). - Team Reborn Energy (Fabric, bundled). - Item handler and Transfer API support. - JEI categories and catalysts (1.20.1, 1.21.1). - Jade shows stored energy through the FE capability. - **Configuration:** `config/core_utilities.properties` covers every rate and cost. - **Developer tooling:** - Resource generator (`scripts/assetgen`). - In-game server test (`scripts/servertest`). - JUnit tests. - `docs/feature-matrix.md`. ### Changed - Energy system rewritten: - Cables form cached networks. - Cables hold no energy and do no per-block work. - Power is split fairly between receivers. - Solar panels: - They now need sky access and generate into an internal buffer. - They push energy to any neighbour below or beside them, not only to a cable directly underneath. - Rebalanced to 20 / 80 / 320 / 1280 FE/t; tier 1 was 64 FE/t. - Old per-shape cable blocks and per-weather solar panel blocks convert to the new blocks in existing worlds. - All machine, cell and conduit textures are new. Item icons are hand-drawn pixel art. - Version 2.0.0 on every version root. ### Fixed - **Crashes:** - 1.20.1 Fabric dedicated server crashed on start (client-only networking class loaded on the server). - 1.21.1 Fabric server crashed when a cable or solar panel was placed (block entity types never assigned). - 26.2 NeoForge crashed on start (stale example service file). - 26.2 Fabric crashed on start (`Block id not set`). - **Data and assets:** - 1.21.1 and 26.2 loaded no recipes and no loot tables: wrong folder names and the pre-1.21 recipe format. - 26.2 rendered every item as a missing texture (no item model definitions). - Pushing and effect plates rendered as missing models (invalid `vector` parent model). - Non power-of-two filter textures disabled mipmapping for the whole block atlas. - **Energy and performance:** - Cables duplicated energy, could not power blocks from other mods, and the mod had no consumers at all. - Every cable and solar panel swapped its block every tick, and a global timer sent a packet to every player every tick. Both caused lag and network spam. - **Other:** - Missing mod icon (Fabric) and logo (NeoForge). - Duplicate legacy lang keys; "Resistence" typo. - Gradle wrappers were not executable. - The 26.2 tree contained decompiled Minecraft source code; it has been removed.
release

2.0.0 (Forge 1.20.1)

2.0.0+1.20.1-forge
27 окт. 2026 г.10Minecraft: 1.20.1forge
Скачать
Что нового
## 2.0.0 The technology update: power, machines, logistics and automation on every version and loader. ### Added - **Generators:** - Combustion Generator (any furnace fuel, 40 FE/t, never wastes fuel). - Geothermal Generator (15 FE/t per adjacent lava source). - **Energy storage:** - Basic, Advanced, Elite and Creative Energy Cells. - Configurable input and output faces. - Cells keep their charge when broken. - **Energy transport:** - Advanced and Elite Energy Cables (4,096 and 32,768 FE/t per network). - The existing cable becomes the Basic tier (512 FE/t). - **Machines:** - Processing: Electric Furnace, Crusher, Alloy Smelter, Compressor. - Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker, Block Placer. - **Machine features:** - Shared GUI with an energy bar. - Per-face side configuration, redstone modes and auto-eject. - Comparator output. - Speed, Energy and Range upgrades. - **Item logistics:** Item Pipe and Rapid Item Pipe. Extraction is set per face with the wrench, and items are delivered round robin. - **Materials and progression:** - Iron, gold, copper and coal dusts. - Steel, Energized and Ender Alloy ingots. - Iron, copper, gold and steel plates. - Basic, Advanced and Elite circuits. - Advanced Machine Frame and Block of Steel. - Convention tags (`c:`, plus `forge:` on 1.20.1). - **Tools:** - Multimeter. - Core Utilities Manual (in-game guide). - Configuration Wrench rework: rotate, configure conduit faces, sneak to dismantle. - **Compatibility:** - Forge Energy capabilities (Forge, NeoForge). - Team Reborn Energy (Fabric, bundled). - Item handler and Transfer API support. - JEI categories and catalysts (1.20.1, 1.21.1). - Jade shows stored energy through the FE capability. - **Configuration:** `config/core_utilities.properties` covers every rate and cost. - **Developer tooling:** - Resource generator (`scripts/assetgen`). - In-game server test (`scripts/servertest`). - JUnit tests. - `docs/feature-matrix.md`. ### Changed - Energy system rewritten: - Cables form cached networks. - Cables hold no energy and do no per-block work. - Power is split fairly between receivers. - Solar panels: - They now need sky access and generate into an internal buffer. - They push energy to any neighbour below or beside them, not only to a cable directly underneath. - Rebalanced to 20 / 80 / 320 / 1280 FE/t; tier 1 was 64 FE/t. - Old per-shape cable blocks and per-weather solar panel blocks convert to the new blocks in existing worlds. - All machine, cell and conduit textures are new. Item icons are hand-drawn pixel art. - Version 2.0.0 on every version root. ### Fixed - **Crashes:** - 1.20.1 Fabric dedicated server crashed on start (client-only networking class loaded on the server). - 1.21.1 Fabric server crashed when a cable or solar panel was placed (block entity types never assigned). - 26.2 NeoForge crashed on start (stale example service file). - 26.2 Fabric crashed on start (`Block id not set`). - **Data and assets:** - 1.21.1 and 26.2 loaded no recipes and no loot tables: wrong folder names and the pre-1.21 recipe format. - 26.2 rendered every item as a missing texture (no item model definitions). - Pushing and effect plates rendered as missing models (invalid `vector` parent model). - Non power-of-two filter textures disabled mipmapping for the whole block atlas. - **Energy and performance:** - Cables duplicated energy, could not power blocks from other mods, and the mod had no consumers at all. - Every cable and solar panel swapped its block every tick, and a global timer sent a packet to every player every tick. Both caused lag and network spam. - **Other:** - Missing mod icon (Fabric) and logo (NeoForge). - Duplicate legacy lang keys; "Resistence" typo. - Gradle wrappers were not executable. - The 26.2 tree contained decompiled Minecraft source code; it has been removed.
release

2.0.0 (NeoForge 26.2)

2.0.0+26.2-neoforge
27 окт. 2026 г.10Minecraft: 26.2neoforge
Скачать
Что нового
## 2.0.0 The technology update: power, machines, logistics and automation on every version and loader. ### Added - **Generators:** - Combustion Generator (any furnace fuel, 40 FE/t, never wastes fuel). - Geothermal Generator (15 FE/t per adjacent lava source). - **Energy storage:** - Basic, Advanced, Elite and Creative Energy Cells. - Configurable input and output faces. - Cells keep their charge when broken. - **Energy transport:** - Advanced and Elite Energy Cables (4,096 and 32,768 FE/t per network). - The existing cable becomes the Basic tier (512 FE/t). - **Machines:** - Processing: Electric Furnace, Crusher, Alloy Smelter, Compressor. - Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker, Block Placer. - **Machine features:** - Shared GUI with an energy bar. - Per-face side configuration, redstone modes and auto-eject. - Comparator output. - Speed, Energy and Range upgrades. - **Item logistics:** Item Pipe and Rapid Item Pipe. Extraction is set per face with the wrench, and items are delivered round robin. - **Materials and progression:** - Iron, gold, copper and coal dusts. - Steel, Energized and Ender Alloy ingots. - Iron, copper, gold and steel plates. - Basic, Advanced and Elite circuits. - Advanced Machine Frame and Block of Steel. - Convention tags (`c:`, plus `forge:` on 1.20.1). - **Tools:** - Multimeter. - Core Utilities Manual (in-game guide). - Configuration Wrench rework: rotate, configure conduit faces, sneak to dismantle. - **Compatibility:** - Forge Energy capabilities (Forge, NeoForge). - Team Reborn Energy (Fabric, bundled). - Item handler and Transfer API support. - JEI categories and catalysts (1.20.1, 1.21.1). - Jade shows stored energy through the FE capability. - **Configuration:** `config/core_utilities.properties` covers every rate and cost. - **Developer tooling:** - Resource generator (`scripts/assetgen`). - In-game server test (`scripts/servertest`). - JUnit tests. - `docs/feature-matrix.md`. ### Changed - Energy system rewritten: - Cables form cached networks. - Cables hold no energy and do no per-block work. - Power is split fairly between receivers. - Solar panels: - They now need sky access and generate into an internal buffer. - They push energy to any neighbour below or beside them, not only to a cable directly underneath. - Rebalanced to 20 / 80 / 320 / 1280 FE/t; tier 1 was 64 FE/t. - Old per-shape cable blocks and per-weather solar panel blocks convert to the new blocks in existing worlds. - All machine, cell and conduit textures are new. Item icons are hand-drawn pixel art. - Version 2.0.0 on every version root. ### Fixed - **Crashes:** - 1.20.1 Fabric dedicated server crashed on start (client-only networking class loaded on the server). - 1.21.1 Fabric server crashed when a cable or solar panel was placed (block entity types never assigned). - 26.2 NeoForge crashed on start (stale example service file). - 26.2 Fabric crashed on start (`Block id not set`). - **Data and assets:** - 1.21.1 and 26.2 loaded no recipes and no loot tables: wrong folder names and the pre-1.21 recipe format. - 26.2 rendered every item as a missing texture (no item model definitions). - Pushing and effect plates rendered as missing models (invalid `vector` parent model). - Non power-of-two filter textures disabled mipmapping for the whole block atlas. - **Energy and performance:** - Cables duplicated energy, could not power blocks from other mods, and the mod had no consumers at all. - Every cable and solar panel swapped its block every tick, and a global timer sent a packet to every player every tick. Both caused lag and network spam. - **Other:** - Missing mod icon (Fabric) and logo (NeoForge). - Duplicate legacy lang keys; "Resistence" typo. - Gradle wrappers were not executable. - The 26.2 tree contained decompiled Minecraft source code; it has been removed.
release

2.0.0 (Fabric 1.20.1)

2.0.0+1.20.1-fabric
27 окт. 2026 г.4Minecraft: 1.20.1fabric
Скачать
Что нового
## 2.0.0 The technology update: power, machines, logistics and automation on every version and loader. ### Added - **Generators:** - Combustion Generator (any furnace fuel, 40 FE/t, never wastes fuel). - Geothermal Generator (15 FE/t per adjacent lava source). - **Energy storage:** - Basic, Advanced, Elite and Creative Energy Cells. - Configurable input and output faces. - Cells keep their charge when broken. - **Energy transport:** - Advanced and Elite Energy Cables (4,096 and 32,768 FE/t per network). - The existing cable becomes the Basic tier (512 FE/t). - **Machines:** - Processing: Electric Furnace, Crusher, Alloy Smelter, Compressor. - Automation: Quarry, Crop Harvester, Mob Grinder, Block Breaker, Block Placer. - **Machine features:** - Shared GUI with an energy bar. - Per-face side configuration, redstone modes and auto-eject. - Comparator output. - Speed, Energy and Range upgrades. - **Item logistics:** Item Pipe and Rapid Item Pipe. Extraction is set per face with the wrench, and items are delivered round robin. - **Materials and progression:** - Iron, gold, copper and coal dusts. - Steel, Energized and Ender Alloy ingots. - Iron, copper, gold and steel plates. - Basic, Advanced and Elite circuits. - Advanced Machine Frame and Block of Steel. - Convention tags (`c:`, plus `forge:` on 1.20.1). - **Tools:** - Multimeter. - Core Utilities Manual (in-game guide). - Configuration Wrench rework: rotate, configure conduit faces, sneak to dismantle. - **Compatibility:** - Forge Energy capabilities (Forge, NeoForge). - Team Reborn Energy (Fabric, bundled). - Item handler and Transfer API support. - JEI categories and catalysts (1.20.1, 1.21.1). - Jade shows stored energy through the FE capability. - **Configuration:** `config/core_utilities.properties` covers every rate and cost. - **Developer tooling:** - Resource generator (`scripts/assetgen`). - In-game server test (`scripts/servertest`). - JUnit tests. - `docs/feature-matrix.md`. ### Changed - Energy system rewritten: - Cables form cached networks. - Cables hold no energy and do no per-block work. - Power is split fairly between receivers. - Solar panels: - They now need sky access and generate into an internal buffer. - They push energy to any neighbour below or beside them, not only to a cable directly underneath. - Rebalanced to 20 / 80 / 320 / 1280 FE/t; tier 1 was 64 FE/t. - Old per-shape cable blocks and per-weather solar panel blocks convert to the new blocks in existing worlds. - All machine, cell and conduit textures are new. Item icons are hand-drawn pixel art. - Version 2.0.0 on every version root. ### Fixed - **Crashes:** - 1.20.1 Fabric dedicated server crashed on start (client-only networking class loaded on the server). - 1.21.1 Fabric server crashed when a cable or solar panel was placed (block entity types never assigned). - 26.2 NeoForge crashed on start (stale example service file). - 26.2 Fabric crashed on start (`Block id not set`). - **Data and assets:** - 1.21.1 and 26.2 loaded no recipes and no loot tables: wrong folder names and the pre-1.21 recipe format. - 26.2 rendered every item as a missing texture (no item model definitions). - Pushing and effect plates rendered as missing models (invalid `vector` parent model). - Non power-of-two filter textures disabled mipmapping for the whole block atlas. - **Energy and performance:** - Cables duplicated energy, could not power blocks from other mods, and the mod had no consumers at all. - Every cable and solar panel swapped its block every tick, and a global timer sent a packet to every player every tick. Both caused lag and network spam. - **Other:** - Missing mod icon (Fabric) and logo (NeoForge). - Duplicate legacy lang keys; "Resistence" typo. - Gradle wrappers were not executable. - The 26.2 tree contained decompiled Minecraft source code; it has been removed.
release

1.4.0 · neoforge · 26.2

1.4.0+neoforge-26.2
2 сент. 2026 г.81Minecraft: 26.2neoforge
Скачать
Что нового
# Changelog ## 1.4.0 - MultiLoader release: Fabric + Forge on 1.20.1; Fabric + NeoForge on 1.21.1 and 26.2 - Relicensed under Apache License 2.0 - Removed MCreator project clutter; rebuilt as Apache MultiLoader workspaces - Energy cables and solar panels use a shared EnergyBuffer with per-loader adapters
release

1.4.0 · neoforge · 1.21.1

1.4.0+neoforge-1.21.1
2 сент. 2026 г.66Minecraft: 1.21.1neoforge
Скачать
Что нового
# Changelog ## 1.4.0 - MultiLoader release: Fabric + Forge on 1.20.1; Fabric + NeoForge on 1.21.1 and 26.2 - Relicensed under Apache License 2.0 - Removed MCreator project clutter; rebuilt as Apache MultiLoader workspaces - Energy cables and solar panels use a shared EnergyBuffer with per-loader adapters
release

1.4.0 · forge · 1.20.1

1.4.0+forge-1.20.1
2 сент. 2026 г.55Minecraft: 1.20.1forge
Скачать
Что нового
# Changelog ## 1.4.0 - MultiLoader release: Fabric + Forge on 1.20.1; Fabric + NeoForge on 1.21.1 and 26.2 - Relicensed under Apache License 2.0 - Removed MCreator project clutter; rebuilt as Apache MultiLoader workspaces - Energy cables and solar panels use a shared EnergyBuffer with per-loader adapters
release

1.4.0 · fabric · 26.2

1.4.0+fabric-26.2
2 сент. 2026 г.136Minecraft: 26.2fabric
Скачать
Что нового
# Changelog ## 1.4.0 - MultiLoader release: Fabric + Forge on 1.20.1; Fabric + NeoForge on 1.21.1 and 26.2 - Relicensed under Apache License 2.0 - Removed MCreator project clutter; rebuilt as Apache MultiLoader workspaces - Energy cables and solar panels use a shared EnergyBuffer with per-loader adapters