COWMODSКаталог модов
Contraption Lights (Bi-directional Coloured Dynamic Lights)

ВЕРСИИ (24)

release

Contraption Lights 1.5.5

1.5.5
22 окт. 2026 г.3,4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Light from outside a closed room of a Sable sub-level no longer shines onto other sub-levels parked in that room. - Particles inside a closed room of a Sable sub-level are no longer lit by light blocks outside it. - New particles no longer show white for a moment before taking the light's colour with AsyncParticles installed. - Create sliding doors now take the light's colour while opening and when open, and on contraptions. The same applies to other animated Create parts and to blocks with animated parts on contraptions. - With Flywheel's backend turned off, Create shafts, cogs, other moving parts and contraptions now take the light's colour.
release

Contraption Lights 1.5.4

1.5.4
12 окт. 2026 г.6,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Holding a light on a very large Sable sub-level no longer drops the frame rate. - Light blocks on very large Sable sub-levels now cast light into the world and onto other sub-levels. - FramedBlocks blocks lit by a glowing camo or glowstone dust now light contraptions and Sable sub-levels, also after rejoining a world, and glow the colour of their camo. - Light blocks in the world now light the outside of a fully closed Sable sub-level. - Solid glowing blocks, such as glowstone and sea lanterns, no longer shine out of a closed Sable sub-level when surrounded by other blocks. - A solid glowing block in a wall between two spaces of a Sable sub-level now lights both of them. - Light from a Sable sub-level inside a closed room of another sub-level now stays inside that room, and lights players and mobs in it. - Coloured light inside a closed room of a Sable sub-level no longer takes on the colour of lights outside it. - Particles inside a closed room of a Sable sub-level, and other sub-levels parked in one, are no longer lit by daylight. - Turning coloured light on or off now updates light falling onto Sable sub-levels from other sub-levels straight away. - The options in Sodium's Video Settings can now be translated by resource packs, using the same keys as the mod's own settings screen. - Fixed a "Network Protocol Error" disconnect near some modded blocks, such as Modern Industrialization pipes, with coloured light on. - New particles, such as from breaking a block or from a campfire, no longer show white for a moment before taking the light's colour. - Tilted parts of block models, such as the extra grass from the Grassy Grass resource pack, now take the light's colour with Sodium.
release

Contraption Lights 1.5.3

1.5.3
4 окт. 2026 г.3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Entities and the player's hand no longer flicker white near many coloured lights, such as in a Crimson Forest or around campfires. - Dynamic light near a Sable sub-level no longer cuts off at hard edges on its surface when approaching or moving away. - Coloured light rebuilds chunks faster while dynamic lights are around, such as glowing mobs, minecarts and moving contraptions.
release

Contraption Lights 1.5.2

1.5.2
26 сент. 2026 г.4,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- A light on a Sable sub-level colours the sub-level's own blocks again instead of lighting them white. The same fix applies to the world when Sodium is not installed. - Create shafts, cogs and other Flywheel-rendered blocks near a light no longer sometimes stay white instead of taking its colour. - Switching coloured light on while in a world now colours the light moving structures cast, instead of leaving it white until the world is rejoined. - Snowlogged blocks from Snow! Real Magic!, and other blocks drawn through the Fabric renderer, now take the colour of nearby lights when Sodium is not installed. - Server light blocks no longer delete a block or water placed where one of them stood, and no longer remove light blocks placed by players. - Server light blocks on Sable sub-levels are much lighter on server performance when blocks on a sub-level change. - Server light blocks now light up underwater and in carved caves. - A Create contraption that has not moved yet now places its light blocks. - Server light blocks on Create bearings, pistons and gantries keep up with the moving build instead of trailing a tick behind it. - Nearby lights now share light blocks, so fewer are placed. New server options `lightBlockMergeTolerance` and `maxLightBlockChangesPerTick`. - A light inside a sealed room on a Sable sub-level no longer places a light block in the world outside. New server option `enableSubLevelLightBlockOcclusion`. - An error in server light blocks now removes the ones already placed and stops only that dimension until it reloads. - Players who also run the mod with coloured light on now see server light blocks in their source's colour instead of a warm glow. - Servers with Sable no longer slowly build up memory from sub-level block changes while sub-level light blocks are off.
release

Contraption Lights 1.5.1

1.5.1
13 сент. 2026 г.3,9 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- World light now shines onto contraptions, Sable sub-levels and Flywheel-rendered blocks by default. Existing config files keep their current settings. - A light-emitting item worn in a Curios or Accessories slot, such as a lantern on a belt, now glows its own colour instead of white. - Turning coloured light on again during a session no longer leaves lights white until the world is rejoined. - Placing or breaking a light next to another one no longer leaves a hard colour seam along the chunk border between them. - A block that takes its light from its contents, such as a Create fluid tank, now recolours as soon as the contents change. - A dynamic light from another mod that stays in one place now takes its colour straight away, instead of glowing white until it moves. - Coloured light no longer costs heavy frame rate in scenes with moving lights, such as Create contraptions, minecarts and glowing mobs.
release

Contraption Lights 1.5.0

1.5.0
5 сент. 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- New option `enableColoredLight`: light takes the colour of the block it comes from, so a torch glows warm, a soul lantern blue, and a redstone torch red. Off by default. - Coloured light works with Sodium installed, and turns itself off while a shaderpack is active. Switching the option takes effect right away. - `enableColoredLight` covers VEIL mode as well, so every backend follows the one setting. VEIL lights are plain white while it is off, and take their block's colour while it is on. - Light colours are truer to the block they come from: soul lights read blue instead of cyan, redstone a deeper red, and froglights the pastel shade of their own texture. - Every light-emitting vanilla block now has its own colour, including lava, fire, lit furnaces, cauldrons of lava, conduits, ender chests, portals, respawn anchors, trial spawners, vaults and candle cakes. - Dynamic lights from items that are not blocks are coloured too: a lava bucket, glow berries, a glow ink sac, glowstone dust, prismarine crystals, blaze rods and powder, fire charges, spectral arrows and a nether star. Fireballs, wither skulls, endermen, creepers and filled item frames light in colour as well. - Create's blaze burners, rose quartz lamps and blocks of experience have light colours of their own, with a superheated burner glowing blue. (@Dadamalda) - Copycat blocks and Create placards glow the colour of the block they hold. - Particles take the colour of the light on them instead of staying white, including torch flames, glow squid sparks, portal particles and nautilus shell particles. - Create kinetics and other Flywheel-rendered blocks take the colour of the light on them. - Mobs and players take the colour of the light on them with Entity Texture Features or Entity Model Features installed. - VEIL lights reach as far as their source block's light level. A torch lights 14 blocks out instead of fading away around 10. - New option `colorIntensity`: how far a light's colour departs from white. 1.0 is the block's own colour, lower washes towards white, higher deepens it, and 0 leaves every light white. - New option `colorfulCandles`: each dyed candle glows the colour of its wax, or turn it off for a warm flame from every candle. On by default. - New option `deriveColorFromTexture`: turn it off and any light the mod has no colour on file for glows warm instead of taking one from its texture. Vanilla blocks keep their colours either way. On by default. - New option `animatedLightColors`: a resource pack can give a block a light colour that cycles, with `"color": "rainbow"` or a cycle of colours and a period of its own. On by default. - The coloured light settings have their own page in Sodium's Video Settings. - Light colours are data: a resource pack or another mod can add or change them with a JSON file, matching a block id, a block tag, or particular blockstates. The wiki documents the format. - A light colour file can also set the colour of an entity, of a held or dropped item, and of an entity on fire, and can name the mods it needs with `required_mods` so it is skipped when one is missing. - New public API for mods to supply light colours from Java, for colours that live in block data and cannot be written in a resource pack. A mod registers a `LightColorProvider` for one block or for all of them, and calls `lightColorChanged` when a colour it supplies changes. The wiki documents it. - `LightColorProvider.PASS` is -1, so a provider can return pure black. A mod built against a 1.5.0 beta has to be rebuilt. - Sealed rooms inside a Sable sub-level now hold light in and keep it out. A lantern outside leaves the room dark, a lamp inside no longer shines through the hull, and passing lit structures, nearby world blocks, mobs and held torches are blocked in both directions. Glass and slabs still let light through. New option `enableSubLevelOcclusion`, on by default. - Small Sable physics contraptions no longer stay unlit when a light is right beside them. - Fixed the game failing to load with mods that ship their own copy of a Minecraft core shader, such as Immersive Petroleum. - The Config button in NeoForge's mod list now opens the mod's settings instead of staying greyed out.
beta

Contraption Lights 1.5.0-beta.6

1.5.0-beta.6
4 сент. 2026 г.400Minecraft: 1.21.1neoforge
Скачать
Что нового
- A resource pack can now set the light colour of an entity, of a held or dropped item, and of an entity on fire, the same way it sets the colour of a block. The colours shipped for vanilla ones moved into the same files and can be overridden. - A light colour file can now list the mods it needs with `required_mods`, and is skipped when one of them is missing. - Torch flames, glow squid sparks, portal particles and nautilus shell particles now take the colour of the light on them instead of staying white.
beta

Contraption Lights 1.5.0-beta.5.1

1.5.0-beta.5.1
3 сент. 2026 г.446Minecraft: 1.21.1neoforge
Скачать
Что нового
- A mod supplying light colours from Java now reports its own colour changes.
beta

Contraption Lights 1.5.0-beta.5

1.5.0-beta.5
2 сент. 2026 г.308Minecraft: 1.21.1neoforge
Скачать
Что нового
- Lights that come from an invisible block now glow white instead of bright pink. - Another mod can now give its blocks a light colour from Java, for colours that live in block data and cannot be written in a resource pack.
beta

Contraption Lights 1.5.0-beta.4

1.5.0-beta.4
2 сент. 2026 г.130Minecraft: 1.21.1neoforge
Скачать
Что нового
- A resource pack can now give a block a light colour that cycles, with `"color": "rainbow"` or a cycle of colours and a period of your own. New `animatedLightColors` setting turns it off. - Small Sable physics contraptions no longer stay unlit when a light is right beside them. - Light no longer reaches a Sable physics contraption through solid blocks, whether from a block it rests against or from a source sealed away under the floor. - Fixed a crash with mods that read the light level at a position while coloured light is on, such as Wakes. - Particles within 8 blocks of a Sable physics contraption now take the colour of the light on them instead of staying white. - Torch flames, glow squid sparks, portal particles and nautilus shell particles now take the colour of the light on them instead of staying white. - Create kinetics and other Flywheel-rendered blocks placed in the world now take the colour of the light on them. - Lights that change colour without changing brightness, such as swapping one coloured lantern for another, now recolour Sable sub-levels right away instead of only after you moved. - Fixed blocks and particles inside a Sable physics contraption keeping the colour of a light you were holding earlier. - Fixed the sky light on blocks and particles inside a Sable physics contraption while coloured light is on. - Mobs and players now take the colour of the light on them with Entity Texture Features or Entity Model Features installed, instead of staying white. - Sealed rooms inside a Sable sub-level now block the light on mobs and players with Entity Texture Features or Entity Model Features installed.
beta

Contraption Lights 1.5.0-beta.3

1.5.0-beta.3
25 авг. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Light sources from other mods held in hand now glow their colour right away instead of staying white until you moved. - Fixed the game failing to load with mods that ship their own copy of a Minecraft core shader, such as Immersive Petroleum. - Lanterns hung on a wall by Amendments now glow the colour of the lantern itself instead of the bracket holding it. - Fixed a random crash while chunks were being built with coloured light on ("Missing Palette entry").
beta

Contraption Lights 1.5.0-beta.2

1.5.0-beta.2
20 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Fixed a large frame-rate drop with coloured light on, worst around particles and at the edge of the loaded chunks. - Copycat blocks from Copycats+ now glow the colour of the block they hold instead of purple.
beta

Contraption Lights 1.5.0-beta.1 - The Colourful Update

1.5.0-beta.1
20 авг. 2026 г.53Minecraft: 1.21.1neoforge
Скачать
Что нового
- New option `enableColoredLight`: light takes the colour of the block it comes from, so a torch glows warm, a soul lantern blue, and a redstone torch red. Off by default. - Coloured light works with Sodium installed, and turns itself off while a shaderpack is active. Switching the option takes effect right away. - `enableColoredLight` covers VEIL mode as well, so every backend follows the one setting. VEIL lights are plain white while it is off, and take their block's colour while it is on. - Light colours are truer to the block they come from: soul lights read blue instead of cyan, redstone a deeper red, and froglights the pastel shade of their own texture. - Every light-emitting vanilla block now has its own colour, including lava, fire, lit furnaces, cauldrons of lava, conduits, ender chests, portals, respawn anchors, trial spawners, vaults and candle cakes. - Dynamic lights from items that are not blocks are coloured too: a lava bucket, glow berries, a glow ink sac, glowstone dust, prismarine crystals, blaze rods and powder, fire charges, spectral arrows and a nether star. Fireballs, wither skulls, endermen, creepers and filled item frames light in colour as well. - VEIL lights reach as far as their source block's light level. A torch lights 14 blocks out instead of fading away around 10. - New option `colorIntensity`: how far a light's colour departs from white. 1.0 is the block's own colour, lower washes towards white, higher deepens it, and 0 leaves every light white. - New option `colorfulCandles`: each dyed candle glows the colour of its wax, or turn it off for a warm flame from every candle. On by default. - The coloured light settings have their own page in Sodium's Video Settings. - Light colours are data: a resource pack or another mod can add or change them with a JSON file, matching a block id, a block tag, or particular blockstates. The README documents the format. - New option `deriveColorFromTexture`: turn it off and any light the mod has no colour on file for glows warm instead of taking one from its texture. Vanilla blocks keep their colours either way. On by default. - Sealed rooms inside a Sable sub-level now hold light in and keep it out. A lantern outside leaves the room dark, a lamp inside no longer shines through the hull, and passing lit structures, nearby world blocks, mobs and held torches are blocked in both directions. Glass and slabs still let light through. New option `enableSubLevelOcclusion`, on by default. - The Config button in NeoForge's mod list now opens the mod's settings instead of staying greyed out.
release

Contraption Lights 1.4.0

1.4.0
12 авг. 2026 г.4,8 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Fixed a moving structure staying lit after the last light block was broken off a nearby structure. It now goes dark right away instead of waiting for a block update or another light to pass by. - The layer of a Sable sub-level that rests on the ground now picks up world light like the rest of it, instead of staying dark. - Fixed one layer of a Sable sub-level keeping a removed world light, staying brighter than the rest of the build. - `enableWorldToSubLevelLambLight` is much lighter on performance. A sub-level that is a single loose block now takes a cheap path sized to one block instead of the full section scan, and costs nothing at all while no light is near it. - Lower baseline cost with Sable installed, even with every option off. - `enableWorldToFlywheelLight` is lighter near a moving structure that carries light. - A structure's carried lights are skipped for blocks they cannot reach, so every lighting path costs less near large or spread-out builds. - A contraption riding a Sable sub-level no longer costs anything on the light paths that its host already covers. - World light on Sable sub-levels and on Flywheel-rendered blocks samples the light engine more cheaply. - VEIL mode sub-level lights are lighter per frame. - The status overlay costs nothing per frame while no message is showing. - A player ragdolled by Sable Ragdolls keeps carrying their light: a torch, lantern, or other glowing item in hand (or a glowing helmet) lights the scene while they are limp, and follows the limb as it moves. Needs no options; works on every mode. For the rest of the body to be lit by it as well, turn on `enableWorldToSubLevelLambLight`. - The settings in Sodium's Video Settings are now grouped under headings. "Light onto structures" is split into LAMB and VEIL, so the options are no longer suffixed with the mode they belong to. - Sable sub-levels no longer lose their corner shading under a shaderpack. Corners and recesses are shaded like the world's, and glowing blocks keep their brightness. Turn it off with `fixSubLevelAmbientOcclusion`. - VEIL mode stands down whenever Iris is installed. The notice saying so now appears on the main menu, and again each time VEIL is selected, instead of once per launch.
release

Contraption Lights 1.3.1

1.3.1
2 авг. 2026 г.3,5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- Fixed a crash on startup with Immersive Portals installed. - Fixed a crash while loading shaders with mods that ship their own copy of a Minecraft chunk shader, such as Immersive Petroleum. - The Iris fixes now leave a chunk shader alone when a resource pack has replaced it with a source they do not recognise, and stay inactive instead of crashing if they cannot apply at all. - Lowered the required NeoForge version to 21.1.228.
release

Contraption Lights 1.3.0

1.3.0
29 июл. 2026 г.959Minecraft: 1.21.1neoforge
Скачать
Что нового
- Sable sub-levels no longer look flat and too bright under Iris. Their directional face shading is restored and follows the build as it tilts, with or without a shaderpack. Turn it off with `fixSubLevelShading`. - Sable sub-levels now go dark underground and in caves under Iris instead of staying lit as if under open sky, with or without a shaderpack. Turn it off with `fixSubLevelSkyLight`. - Both fixes are on by default and can also be changed in Sodium's Video Settings under a new "Iris fixes" page. They ship inside the mod and appear as a bundled "Contraption Lights Fixes" entry in the mod list.
release

Contraption Lights 1.2.1

1.2.1
27 июл. 2026 г.458Minecraft: 1.21.1neoforge
Скачать
Что нового
- Fixed a crash when loading on a dedicated server with Veil installed. The Veil light type is client-only and is no longer registered server-side.
release

Contraption Lights 1.2.0

1.2.0
19 июл. 2026 г.2,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- New status overlay: a short message now appears in the bottom-right corner when no lighting backend is installed, when a selected backend is missing, or when a feature disabled itself. It shows anywhere, including the main menu and open screens, and can be dismissed early by clicking its x (on any screen). Turn it off with `showStatusOverlay`. - Selecting a `mode` whose backend is not installed no longer rewrites the setting to OFF. The choice is kept, so installing the backend later just works, and the mod now reports what is missing on every launch instead of only the first. If an earlier version already switched your `mode` to OFF, set it back. - New `worldUpdateInterval` option throttles how often world light refreshes onto moving structures, the reverse direction to `updateInterval`. 0 (the default) updates every tick. - In Sodium's Video Settings, a light option now greys out when the mod it needs (Create, Sable, or Flywheel) is not installed. - Fixed a crash on entering a world without LambDynamicLights installed. VEIL mode, and any setup running Create or Sable with no client lighting backend, now load correctly. - Fixed a crash when a mod that uses Flywheel without Create (such as Vanillin) was installed. - World light, and a nearby lit contraption or Sable sub-level, now light any Flywheel-rendered blocks and entities, including content from non-Create mods such as Vanillin, not just Create kinetics. The `enableWorldToKineticLambLight` option is replaced by `enableWorldToFlywheelLight` and works without Create (needs Flywheel 1.0.6 or newer; disabled otherwise). - On LAMB mode, LambDynamicLights directed and shaped light sources from other mods (a flashlight) and its own beacon beams now also light Create contraptions and Flywheel-rendered content, alongside the point lights and static blocks already sampled. Follows the existing light-onto toggles, so no new options. - `enableWorldToSubLevelLambLight` is lighter on performance. - On LAMB mode, a beacon carried by a Sable sub-level now casts its beam into the world, pointing along the sub-level's up axis and following it as the sub-level moves or tilts. The beam lights world terrain, and other builds it sweeps across when their light-onto option is on, but never the sub-level carrying it. The beam's light reaches a capped distance; the vanilla beam still renders to the sky. Follows the sub-level light-from toggle.
release

Contraption Lights 1.1.0

1.1.0
11 июл. 2026 г.948Minecraft: 1.21.1neoforge
Скачать
Что нового
- On LAMB mode, a Sable sub-level's carried lights now light separate Create contraptions and stationary kinetics, and a contraption's carried lights now light stationary kinetics. - On LAMB mode, a Create contraption riding a Sable sub-level is now lit by world sources, separate sub-levels, and static world blocks at the position it is actually drawn (its host sub-level already lights it). - On LAMB mode, a Create contraption riding a Sable sub-level now lights its host sub-level, the surrounding world, separate sub-levels, and stationary kinetics with its own carried lights, tracking its motion. - Fixed a crash on load when `mode` was LAMB without LambDynamicLights installed. A selected backend whose mod is not installed now switches the mode to OFF instead of crashing or silently doing nothing. - `enableWorldToContraptionLambLight` and `enableWorldToKineticLambLight` are much lighter on performance near lit sub-levels and contraptions carrying many lights. - `enableWorldToStructureVeilLight` (Veil, non-shader) is lighter on performance. - Running `enableWorldToSubLevelLambLight` and `enableWorldToContraptionLambLight` together near a Sable sub-level that carries a contraption no longer tanks the frame rate; both on now costs about the same as either one.
beta

Contraption Lights 1.1.0-beta.4

1.1.0-beta.4
7 июл. 2026 г.612Minecraft: 1.21.1neoforge
Скачать
Что нового
- Create is now optional. The mod runs on Sable, LambDynamicLights, and Veil setups with Create absent; all Create features are unchanged when Create is present. - `enableWorldToSubLevelLambLight` now lights Create kinetics (shafts, cogs) carried by a Sable sub-level, and no longer leaves any part of a sub-level stuck lit after the light source is removed. - Contraptions and sub-levels no longer over-light themselves from the light they carry when the world-to-structure options are on. - Client settings can now be changed directly from Sodium's Video Settings (needs Sodium 0.8.12+). - Client config is grouped into sections (general, light from structures, light onto structures). - `enableWorldToContraptionLambLight` and `enableWorldToKineticLambLight` (world light on Flywheel-rendered Create blocks) are lighter on performance.
beta

Contraption Lights 1.1.0-beta.3

1.1.0-beta.3
6 июл. 2026 г.174Minecraft: 1.21.1neoforge
Скачать
Что нового
- `enableWorldToSubLevelLambLight` (world light on Sable sub-levels) is much lighter on performance. - Much lower LAMB lighting cost for Sable sub-levels and contraptions carrying many light blocks; performance no longer degrades as the light count grows. - Reduced stutter when large Sable sub-levels appear or their blocks change. - Fixed dark undersides on Sable sub-levels under `enableWorldToSubLevelLambLight`. - New `enableWorldToKineticLambLight` (off by default): world dynamic lights now light stationary Create blocks Flywheel renders (rotating shafts, cogs, ...). - Light-emitting blocks inside Create copycats (froglight, glowstone, ...) now light contraptions and sub-levels like the real blocks. - Light-emitting items framed in Create placards (glowstone, froglight, lanterns, ...) now emit light like the block they hold.
beta

Contraption Lights 1.1.0-beta.2

1.1.0-beta.2
5 июл. 2026 г.187Minecraft: 1.21.1neoforge
Скачать
Что нового
Brings the world-to-structure lighting to the **LAMB** backend, so real world lights can now shine onto your moving contraptions and Sable sub-levels on the lightmap path, not just Veil. Off by default, controlled by two new toggles; LAMB otherwise stays the default and unchanged. **LAMB world-to-structure lighting** (off by default): - `enableWorldToSubLevelLambLight` - world lights the surface of Sable sub-levels, both dynamic sources (held torches, glowing mobs, dropped glowing items) and static blocks (torches, glowstone, lava). Needs Sable. - `enableWorldToContraptionLambLight` - dynamic world lights (held torches, glowing mobs, dropped glowing items) light Create contraptions. Contraptions already pick up static world light from Create, so this adds the moving sources. Needs Create's Flywheel backend on (the default). - Only lit areas are ever re-worked, and a still build next to a steady light costs nothing per frame, so the cost stays where the action is. **Beta:** The contraption path hooks Flywheel's internals and is tuned to the bundled Flywheel version, so treat it as experimental and report anything odd. LAMB itself and everything from earlier releases is unchanged.
beta

Contraption Lights 1.1.0-beta.1

1.1.0-beta.1
5 июл. 2026 г.69Minecraft: 1.21.1neoforge
Скачать
Что нового
Adds a second lighting backend built on Veil alongside the original LambDynamicLights path. Pick it with the new `mode` setting (`LAMB`, `VEIL`, `OFF`); LAMB stays the default and is unchanged. **VEIL mode** (needs Veil; plus Sable for sub-levels): - Colored light per source - froglights green, soul lanterns cyan, glowstone warm, etc. - Crisp angled shadows from a tilted sub-level's own blocks. - Optional world-to-structure lighting (off by default): world torches/froglights can light a passing build. - Contraptions get the same color, brightness capping, and enclosed-light skipping as sub-levels. **Beta:** This mode is new and for non-shader setups right now. If you run Iris shaders, use LAMB for the moment.
release

Contraption Lights 1.0.0

1.0.0
28 июн. 2026 г.154Minecraft: 1.21.1neoforge
Скачать
Что нового
Initial Release.