COWMODSКаталог модов
Contour Shaders

ВЕРСИИ (8)

release

Contour Shaders 1.0.5

1.0.5
17 окт. 2026 г.1,5 тыс.Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Скачать
Что нового
Contour Shaders v1.0.5 (MC 26.3) ## Added - Glowing Outline ## Fixed - Optimized performance to reduce lag when there are lots of dropped items.
release

Contour Shaders 1.0.4.2

1.0.4.2
9 окт. 2026 г.2,2 тыс.Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Скачать
Что нового
Contour Shaders v1.0.4.2 (MC 26.3) Fixed - Fixed round "ball" artifacts showing up on the edge of the player's head when moving the camera, same bug as the hand one but on the head. What was happening - A thin 1 pixel line from the player model sometimes showed up a few pixels away from the head edge. The outline system drew a full circle around it, so it looked like a ball stuck to the head.
release

1.0.4.1

1.0.4.1
4 окт. 2026 г.1 тыс.Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Скачать
Что нового
Contour Shaders v1.0.4 (MC 26.3) Fixed - Fixed round "ball" artifacts appearing on the edge of the hand outline, mostly when moving the camera fast. - Fixed the same ball artifacts showing up when a mob was behind your hand. - Fixed outline checks reading past the edge of the screen. What was happening - On MC 26.2 and 26.3, a single stray pixel sometimes showed up just outside the hand or mob. The outline system drew a full circle around it, which looked like a ball stuck to the outline.
release

1.0.4

1.0.4
2 окт. 2026 г.423Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Скачать
release

Contour Outline Update

1.0.3
23 июн. 2026 г.4,4 тыс.Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine
Скачать
Что нового
# Contour Shaders — Outline Overhaul Finally! got around to fixing and upgrading the entire outline system. took a while but its in a much better spot now. --- ## Fixes **Hand Outline Disappearing Behind Mobs** This one was most annoying bug for a while. The problem was that entities and the hand were both writing into the same single channel on colortex9, so when the hand was sitting behind a mob the depth check just killed it with no way to tell the two apart. Split them into separate channels (RG8 now instead of R8), hand gets green, entities get red, and composite2 just skips the depth check entirely when it sees a hand fragment. Completely gone now!! --- ## Changes **Kernel now uses gaussian weights** Switched from the flat equal-weight sample loop to a gaussian falloff. Closer pixels to the edge boundary contribute more, further ones fade out. Outlines look way cleaner before TAA even runs, no more stairstepping. **Depth bias is no longer hardcoded** The old 0.005 flat bias was always a hack. Replaced it with something derived from the projection matrix so it represents an actual 5cm world-space gap at whatever depth youre at. Fixes the flickering on terrain and the weird culling when mobs stand right on the ground. **Entity separation threshold scales with FOV** The 0.4 threshold that separates overlapping entities was completely hardcoded. Zoom in with a spyglass and it falls apart. Tied it to gbufferProjection[1][1] now so it adjusts based on your actual focal length. works properly from 30 degrees. **Outline thickness is now FOV-accurate** Same problem as above. the old thickness formula would bloat at wide FOV and shrink at narrow FOV. Corrected it against a 70 degree reference focal length so what you set is what you actually see on screen regardless of your FOV. **Mask now stores alpha instead of hard 1.0** Entities and hand were just slamming a flat 1.0 into the mask no matter what. Changed both passes to write color.a instead. Slimes, Spectral arrows, anything translucent now gets a proportionally soft outline instead of a fully opaque border around a see-through mob. ---
release

Contour Outline Update

1.0.2
13 июн. 2026 г.730Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine
Скачать
Что нового
# Changelog ### Added - **Rainbow Outline Mode** (`OUTLINE_RAINBOW`) — optional extra color mode that makes the outline cycle through rainbow colors - `OUTLINE_RAINBOW_CYCLE` — toggle animated vs fixed rainbow color - `OUTLINE_RAINBOW_HUE` — fixed hue used when animation is off (`0.00` Red → `0.17` Yellow → `0.33` Green → `0.50` Cyan → `0.67` Blue → `0.83` Magenta) - `OUTLINE_RAINBOW_SPEED` — animation cycle speed when `OUTLINE_RAINBOW_CYCLE` is on - `en_US.lang` entries for all new Contour Outline options and screen ### Fixed - Fixed 2-column UI layout gap in `CONTOUR_OUTLINE_SETTINGS` screen — `OUTLINE_DARKNESS` and `OUTLINE_RAINBOW` now share a row correctly instead of `OUTLINE_RAINBOW` being orphaned to its own row due to a double `<empty>` token pair between them
release

Bug-fix

1.0.1
7 июн. 2026 г.618Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine
Скачать
Что нового
**Contour Shaders v1.0.1** A bug-fix release on top of v1.0. --- **What's fixed** Outlines on overlapping entities now render correctly. Previously, when two mobs overlapped on screen — or when your hand overlapped a mob — the outline would disappear at the intersection. This happened because the edge-detection pass skipped any pixel that belonged to an entity, so mob-on-mob overlap zones were silently ignored. The outline pass now runs on every pixel. Background pixels use a lenient depth threshold to handle coplanar surfaces like feet on the ground. Entity pixels use a view-space depth comparison converted to real in-game metres, requiring a neighbour to be at least 0.4 blocks closer before drawing — this distinguishes a separate mob in front from natural surface curvature on the same mob, preventing interior self-outlining while keeping all overlap cases correct. **Known issue (carried forward, not introduced in this release)** Outlines may disappear when you are very close to a mob. This is a remaining depth precision limitation and will be addressed in a future update! --- **Compatibility:** Iris 1.7+ · Minecraft 1.21+
release

Initial Release

1.0.0
5 июн. 2026 г.212Minecraft: 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2iris, optifine
Скачать