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ВЕРСИИ (16)
release
Contamination 2.3.6 - NeoForge 1.21.1
2.3.627 июл. 2026 г.507Minecraft: 1.21.1neoforge
Что нового
- Fixed a server crash related to stalkers
release
Contamination 2.3.5 - NeoForge 1.21.1
2.3.523 июл. 2026 г.58Minecraft: 1.21.1neoforge
Что нового
The Contamination 2.3.5
- Fix attempt for personal teleporters not updating properly when more than 1 is utilized
release
Contamination 2.3.4 - NeoForge 1.21.1
2.3.422 июл. 2026 г.46Minecraft: 1.21.1neoforge
Что нового
The Contamination 2.3.4
- Block Entities now keep the stored RE and FE when broken
- Retextured the spreader's core
- Some music manager clean ups
release
Contamination 2.3.3 - NeoForge 1.21.1
2.3.320 июл. 2026 г.52Minecraft: 1.21.1neoforge
Что нового
- hotfix: fixed the RE Converter not being mineable and not dropping itself upon being broken
release
Contamination 2.3.2 - NeoForge 1.21.1
2.3.220 июл. 2026 г.26Minecraft: 1.21.1neoforge
Что нового
The Contamination 2.3.2
- Increased default FE/RE rates for the conduit
- Added config for FE/RE rates for the conduits
release
(Read changelog!) Contamination 2.3
2.319 июл. 2026 г.31Minecraft: 1.21.1neoforge
Что нового
### Updating will break things in your existing worlds. Make a new world if you decide to update!
2.2 changelog:
- Renamed the mod from "Irradiation" to "The Contamination"
- Fix attempt for entities occasionally despawning when they shouldn't
- New mobs: Shrieker, Stalker
- Renamed 'Prime Spreader' to 'Spreader', reworked its bossfight from grounds up
- Contamination by default now starts at day 0 (players are provided with neccessary items to survive). You can still change this to old value in the config
- Spreaders now spawn naturally
- Spreaders will now slowly claim territory, turning it into an assimilated landscape
- Added the Entity Arranger which allows players to create animals using DNA samples
- Emergency batteries can no longer be crafted and can only be found in structures
- Temporarily removed one structure for a future rework in preperation for the ability to save the world
- Various fuels will now apply different bonuses to particle permutators such as increased or reduced active redstone chance and work speed. This can be tweaked via configs
- Medium labs no longer contain permutators
- Reworked loot from several structures
- Reworked how rechargeable batteries work
- Reworked how contamination works
- Reworked how contamination ambience loops work
- Adjusted bonuses from Toughness Upgrades
- Added ability for players to override item energy values via the configs
- Added new music to the OST
- Added 'Civilization Remnant' structures. Their main purpose is to provide players with resources which may be harder to come by after the world is contaminated
- Contamination damage now ramps us more slowly
- Advanced blueprints and advanced capacitors can no longer be found in trash piles
- Added some exceptions to when mobs spawning are replaced with contaminated entities
- Some recipe changes
- Changed Particle Suppressor's and Suit Workstation's recipes
- Particle Permutators no longer eat buckets together with lava
- Contaminated Amalgamation and Active Redstone now grant RE
- Gave Huggers and Spewers hurt and death sounds
- Plants now decay during stage I at 30% speed
- Increased Contaminated Amalgamation drop rates
- Decreased Max Health of spewers: 36 -> 24
- Decreased shoot frequency of spewers
- Decreased projectile velocity of spewers at Stage III
- Spewers now use their attack damage attribute for projectiles
- Decreased Follow Range of huggers: 32 -> 24
- Decreased pack size of huggers: 4-2 -> 1-3
- Reduced damage bonus from Hyperforce Upgade: 90% -> 60%
- (finally) Fixed certain blocks missing break particles
- Fixed particle permutators on very rare occasions causing a crash
- Fixed config files sometimes not working properly
2.3 changelog:
- Added a new energy unit used by some of the blocks
- Added 6 new structures
- Added the RE converter (FE support, sort of)
- Added RE generator
- Added RE transmitter
- Added heavy batteries
- Added personal teleporters
- DNA samples now stack up to 4
- Made contaminated structures slightly more common
- Increased contaminated amalgamation drop rates (again)
- Increased emergency battery stack size to 12
release
Irradiation 2.1.3 NeoForge 1.21.1
2.1.31 янв. 2026 г.9 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fixed a server crash on startup
- Fixed music playing before the world gets irradiated
release
Irradiation 2.1.1 NeoForge 1.21.1
2.1.121 дек. 2025 г.1,8 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fixed ru_ru.json missing a translation
- Fixed exposure time not resetting properly
release
Irradiation 2.1 NeoForge 1.21.1
2.121 дек. 2025 г.113Minecraft: 1.21.1neoforge
Что нового
**Starting from this version, Curios API is required**
- Added antirad badge
- Added Russian translation
- Suits and badges now must have charge in order to apply attributes
- Upgrade balance changes
- Batteries now have a 10 seconds cooldown
- Added 4 new songs to the OST
- Charge HUD is no longer displayed while F3 overlay is enabled
- Fixed leaves dropping saplings and sticks when decaying to radiation
release
Irradiation 2.0.1 NeoForge 1.21.1
2.0.19 дек. 2025 г.117Minecraft: 1.21.1neoforge
Что нового
- Countdown sounds now stop vanilla music when played
- Charge HUD is now displayed in red when below 10
release
Irradiation 2.0 NeoForge 1.21.1
2.08 дек. 2025 г.62Minecraft: 1.21.1neoforge
Что нового
Changelog (v2.0):
### NOTICE: This update is incompatible with worlds created on mod version 1.4 and below. Antirad suits will loose any upgrades they had.
###
- Rewrote suit upgrade system from scratch. This makes adding new upgrades in the future 1000x easier.
- Added world irradiation stages:
- Stage I starts at 11th day. Mobs and players die and crops grow 66% slower unless located in a safe zone. Irradiated mobs spawn
- Stage II starts at 36th day. Crops slowly decay from radiation, irradiated mobs become stronger
- Stage III starts at 71st day. Crops decay much more aggressively, overworld radiation level becomes 2, irradiated mobs become even stronger
- Added Irradiated Arachnid
- Added Irradiated Worm
- Added Spreader
- Added Hugger
- Added the first boss: Prime Spreader
- Changed radiation charge loss formula again: chargeLoss = (level^4 - (level^(5 - level) - 0.5))/resistance
- Fixed days being calculated incorreclty
- Radiation particles can now be seen only while wearing an Antirad Suit
- Changed the default fog color
- Medium lab now contains a Particle Permutator instead of active redstone
- Fixed Particle Permutator not dropping when mined
- Fixed beehive blocks spamming sounds in radiation
- Buffed Particle Permutator's default chance to produce active redstone to 0.65%
- Absorption Suit Upgrade is now craftable and can no longer be found in chests
- Capacitors are now craftable
- A LOT of recipe changes
- New structure: The beacon
- New structure: The Gateway
- New Structure: Discarded trash pile
- Fixed shields not working with absorption upgrades
- Nerfed absorption upgrade
- Removed the armor from antirad suit
- Added toughness suit upgrades
- Added prime suit upgrades
- Reduced the base efficiency of radiation suppressors to 10
release
Irradiation 1.4 NeoForge 1.21.1
1.421 нояб. 2025 г.79Minecraft: 1.21.1neoforge
Что нового
### Notice: starting from this update, radiation destroys vegetation. This means loading your old worlds with this version installed will slowly destroy all the crops that are not within safe zones.
- Hotfix: higher radiation levels now apply charge drain correctly
- Radiation now destroys vegetation that is not within safe zones
release
Irradiation 1.3 NeoForge 1.21.1
1.321 нояб. 2025 г.37Minecraft: 1.21.1neoforge
Что нового
# NOTICE!!! Make sure to remove any contents of your radiation suppressors before updating as the contents *will* disappear upon updating the mod!
Changelog:
- Radiation Suppressors now work with hoppers
- Added Particle Permutator
- Fog's color can now be changed via config
- Particle spawn rate can now be changed via config
- Added descriptions to blocks
- Active redstone no longer explodes when exceeding stack size of 1
- Reduced the absorbtion upgrade's charge drain from taking damage by 90%
- Tweaked the charge loss from radiation formula to be more lenient at lower levels: chargeLoss = (clamp((level^4) - 0.6, 0.4, 5)) / resistance
- Hyperhermetic fabric, small and medium rechargable batteries are now cheaper to craft
release
Irradiation 1.2 NeoForge 1.21.1
1.229 авг. 2025 г.478Minecraft: 1.21.1neoforge
Что нового
- Added two new structures
- Added rechargeable batteries
- Added a new suit upgrade
- Changed the formula used for calculating the charge delta while in radiation to: chargeDelta = (radLevel^4)/resistance
**You may need to extract and inject your suit upgrades for them to work again!**
release
Irradiation 1.1
1.123 авг. 2025 г.295Minecraft: 1.21.1neoforge
Что нового
- Added a config to change the grace period
- Added a config to allow radiation start instantly
- Added a config to add mobs that are not affected by the radiation
- Radiation Suppressor is now attached to blocks similarly to how end rods do
release
Irradiation 1.0 NeoForge 1.21.1
1.021 авг. 2025 г.132Minecraft: 1.21.1neoforge
Что нового
- initial realease