COWMODSКаталог модов
Contamination

ВЕРСИИ (16)

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Contamination 2.3.6 - NeoForge 1.21.1

2.3.6
27 июл. 2026 г.507Minecraft: 1.21.1neoforge
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Что нового
- Fixed a server crash related to stalkers
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Contamination 2.3.5 - NeoForge 1.21.1

2.3.5
23 июл. 2026 г.58Minecraft: 1.21.1neoforge
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Что нового
The Contamination 2.3.5 - Fix attempt for personal teleporters not updating properly when more than 1 is utilized
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Contamination 2.3.4 - NeoForge 1.21.1

2.3.4
22 июл. 2026 г.46Minecraft: 1.21.1neoforge
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Что нового
The Contamination 2.3.4 - Block Entities now keep the stored RE and FE when broken - Retextured the spreader's core - Some music manager clean ups
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Contamination 2.3.3 - NeoForge 1.21.1

2.3.3
20 июл. 2026 г.52Minecraft: 1.21.1neoforge
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Что нового
- hotfix: fixed the RE Converter not being mineable and not dropping itself upon being broken
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Contamination 2.3.2 - NeoForge 1.21.1

2.3.2
20 июл. 2026 г.26Minecraft: 1.21.1neoforge
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Что нового
The Contamination 2.3.2 - Increased default FE/RE rates for the conduit - Added config for FE/RE rates for the conduits
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(Read changelog!) Contamination 2.3

2.3
19 июл. 2026 г.31Minecraft: 1.21.1neoforge
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Что нового
### Updating will break things in your existing worlds. Make a new world if you decide to update! 2.2 changelog: - Renamed the mod from "Irradiation" to "The Contamination" - Fix attempt for entities occasionally despawning when they shouldn't - New mobs: Shrieker, Stalker - Renamed 'Prime Spreader' to 'Spreader', reworked its bossfight from grounds up - Contamination by default now starts at day 0 (players are provided with neccessary items to survive). You can still change this to old value in the config - Spreaders now spawn naturally - Spreaders will now slowly claim territory, turning it into an assimilated landscape - Added the Entity Arranger which allows players to create animals using DNA samples - Emergency batteries can no longer be crafted and can only be found in structures - Temporarily removed one structure for a future rework in preperation for the ability to save the world - Various fuels will now apply different bonuses to particle permutators such as increased or reduced active redstone chance and work speed. This can be tweaked via configs - Medium labs no longer contain permutators - Reworked loot from several structures - Reworked how rechargeable batteries work - Reworked how contamination works - Reworked how contamination ambience loops work - Adjusted bonuses from Toughness Upgrades - Added ability for players to override item energy values via the configs - Added new music to the OST - Added 'Civilization Remnant' structures. Their main purpose is to provide players with resources which may be harder to come by after the world is contaminated - Contamination damage now ramps us more slowly - Advanced blueprints and advanced capacitors can no longer be found in trash piles - Added some exceptions to when mobs spawning are replaced with contaminated entities - Some recipe changes - Changed Particle Suppressor's and Suit Workstation's recipes - Particle Permutators no longer eat buckets together with lava - Contaminated Amalgamation and Active Redstone now grant RE - Gave Huggers and Spewers hurt and death sounds - Plants now decay during stage I at 30% speed - Increased Contaminated Amalgamation drop rates - Decreased Max Health of spewers: 36 -> 24 - Decreased shoot frequency of spewers - Decreased projectile velocity of spewers at Stage III - Spewers now use their attack damage attribute for projectiles - Decreased Follow Range of huggers: 32 -> 24 - Decreased pack size of huggers: 4-2 -> 1-3 - Reduced damage bonus from Hyperforce Upgade: 90% -> 60% - (finally) Fixed certain blocks missing break particles - Fixed particle permutators on very rare occasions causing a crash - Fixed config files sometimes not working properly 2.3 changelog: - Added a new energy unit used by some of the blocks - Added 6 new structures - Added the RE converter (FE support, sort of) - Added RE generator - Added RE transmitter - Added heavy batteries - Added personal teleporters - DNA samples now stack up to 4 - Made contaminated structures slightly more common - Increased contaminated amalgamation drop rates (again) - Increased emergency battery stack size to 12
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Irradiation 2.1.3 NeoForge 1.21.1

2.1.3
1 янв. 2026 г.9 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Fixed a server crash on startup - Fixed music playing before the world gets irradiated
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Irradiation 2.1.1 NeoForge 1.21.1

2.1.1
21 дек. 2025 г.1,8 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Fixed ru_ru.json missing a translation - Fixed exposure time not resetting properly
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Irradiation 2.1 NeoForge 1.21.1

2.1
21 дек. 2025 г.113Minecraft: 1.21.1neoforge
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Что нового
**Starting from this version, Curios API is required** - Added antirad badge - Added Russian translation - Suits and badges now must have charge in order to apply attributes - Upgrade balance changes - Batteries now have a 10 seconds cooldown - Added 4 new songs to the OST - Charge HUD is no longer displayed while F3 overlay is enabled - Fixed leaves dropping saplings and sticks when decaying to radiation
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Irradiation 2.0.1 NeoForge 1.21.1

2.0.1
9 дек. 2025 г.117Minecraft: 1.21.1neoforge
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Что нового
- Countdown sounds now stop vanilla music when played - Charge HUD is now displayed in red when below 10
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Irradiation 2.0 NeoForge 1.21.1

2.0
8 дек. 2025 г.62Minecraft: 1.21.1neoforge
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Что нового
Changelog (v2.0): ### NOTICE: This update is incompatible with worlds created on mod version 1.4 and below. Antirad suits will loose any upgrades they had. ### - Rewrote suit upgrade system from scratch. This makes adding new upgrades in the future 1000x easier. - Added world irradiation stages: - Stage I starts at 11th day. Mobs and players die and crops grow 66% slower unless located in a safe zone. Irradiated mobs spawn - Stage II starts at 36th day. Crops slowly decay from radiation, irradiated mobs become stronger - Stage III starts at 71st day. Crops decay much more aggressively, overworld radiation level becomes 2, irradiated mobs become even stronger - Added Irradiated Arachnid - Added Irradiated Worm - Added Spreader - Added Hugger - Added the first boss: Prime Spreader - Changed radiation charge loss formula again: chargeLoss = (level^4 - (level^(5 - level) - 0.5))/resistance - Fixed days being calculated incorreclty - Radiation particles can now be seen only while wearing an Antirad Suit - Changed the default fog color - Medium lab now contains a Particle Permutator instead of active redstone - Fixed Particle Permutator not dropping when mined - Fixed beehive blocks spamming sounds in radiation - Buffed Particle Permutator's default chance to produce active redstone to 0.65% - Absorption Suit Upgrade is now craftable and can no longer be found in chests - Capacitors are now craftable - A LOT of recipe changes - New structure: The beacon - New structure: The Gateway - New Structure: Discarded trash pile - Fixed shields not working with absorption upgrades - Nerfed absorption upgrade - Removed the armor from antirad suit - Added toughness suit upgrades - Added prime suit upgrades - Reduced the base efficiency of radiation suppressors to 10
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Irradiation 1.4 NeoForge 1.21.1

1.4
21 нояб. 2025 г.79Minecraft: 1.21.1neoforge
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Что нового
### Notice: starting from this update, radiation destroys vegetation. This means loading your old worlds with this version installed will slowly destroy all the crops that are not within safe zones. - Hotfix: higher radiation levels now apply charge drain correctly - Radiation now destroys vegetation that is not within safe zones
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Irradiation 1.3 NeoForge 1.21.1

1.3
21 нояб. 2025 г.37Minecraft: 1.21.1neoforge
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Что нового
# NOTICE!!! Make sure to remove any contents of your radiation suppressors before updating as the contents *will* disappear upon updating the mod! Changelog: - Radiation Suppressors now work with hoppers - Added Particle Permutator - Fog's color can now be changed via config - Particle spawn rate can now be changed via config - Added descriptions to blocks - Active redstone no longer explodes when exceeding stack size of 1 - Reduced the absorbtion upgrade's charge drain from taking damage by 90% - Tweaked the charge loss from radiation formula to be more lenient at lower levels: chargeLoss = (clamp((level^4) - 0.6, 0.4, 5)) / resistance - Hyperhermetic fabric, small and medium rechargable batteries are now cheaper to craft
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Irradiation 1.2 NeoForge 1.21.1

1.2
29 авг. 2025 г.478Minecraft: 1.21.1neoforge
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Что нового
- Added two new structures - Added rechargeable batteries - Added a new suit upgrade - Changed the formula used for calculating the charge delta while in radiation to: chargeDelta = (radLevel^4)/resistance **You may need to extract and inject your suit upgrades for them to work again!**
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Irradiation 1.1

1.1
23 авг. 2025 г.295Minecraft: 1.21.1neoforge
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Что нового
- Added a config to change the grace period - Added a config to allow radiation start instantly - Added a config to add mobs that are not affected by the radiation - Radiation Suppressor is now attached to blocks similarly to how end rods do
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Irradiation 1.0 NeoForge 1.21.1

1.0
21 авг. 2025 г.132Minecraft: 1.21.1neoforge
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Что нового
- initial realease