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Construct's Casting

Add-on integrating Tinkers' Construct and Iron's Spells 'n' Spellbooks.

Автор: SnackPirate236,9 тыс.58обновлён 13 июн. 2026 г.
СнаряжениеМагияТехнологии

Описание

Construct's Casting adds comprehensive integration and compatibility between Tinkers Construct and Iron's Spells n' Spellbooks in the form of new recipes, tools, tool materials, modifiers, and a couple of magic spells.

You are permitted to include this mod in modpacks. For inquiries regarding the mod, it is preferable to reach out over GitHub (see Issue Tracker) or Discord (username snkprt)


Tools

Currently, the mod includes four craftable tools: the Wand, the Battlestaff, the Traveler's Spellbook, and the Plated Spellbook. All four come with unique stats (notably, Spell Power and Cooldown Reduction) affected by their unique choices of materials, all of which have their own unique sets of traits to augment spellcasting.

Additionally, the Flamberge is an ancient (loot-only) tool found occasionally in the hands of Ancient Knights or at Ancient Battlegrounds. It is a hefty sword which excels at both offense and defense, starting with relatively high attack damage and also providing armor points when held.


Materials

Also included are several tool materials to integrate content from Iron's Spells n' Spellbooks with Tinkers toolsmithing, and one original tool material to help fight against mages.

  • Arcanium increases the player's mana capacity
  • Exilite protects against spells and deals greater damage to magic-wielding enemies
  • Arcane Cloth marginally increases spell power
  • Mithril helps regenerate mana
  • Pyrium causes fiery explosions
  • And more!

Modifiers

Lots of new upgrades, abilities, and other modifiers to empower spellcasting (among other things)!

  • Casting (Ability): Allows any staff to cast spells on right click.
  • Imbued (Ability): Allows any tool to be imbued with one spell.
  • Spellblade (Upgrade): Tool casts spells when striking an enemy.
  • Elemental Magic Upgrades: Analog to Upgrade Orbs from Iron's Spellbooks; use upgrade orbs to boost Elemental spell power by 5%. Unlike Iron's Spells n' Spellbooks, has a maximum of 5 levels.
  • Ringbearer (Ability): Lets the player wear two more rings in their curios inventory.
  • And many more!

Recipes

A truckload of recipes to intertwine Tinkers Construct progression and Iron's Spellbooks integration, including but not limited to:

  • Ink making and upgrading recipes
    • Ink can be melted down from scrolls or from upgrading lower tier ink
  • Metal processing recipes for Arcane Metal, Mithril, and Pyrium
    • Includes Storage Blocks and Nuggets for storage and repair purposes
  • Melting recipes for various Iron's Spellbooks mobs (including Tyros, The First Flamebearer)
  • Magic Essences
    • Usually alloyed from Molten Arcane Essence and a specific school's focus material
    • Can be cast into Runes at a cheaper conversion rate compared to crafting
    • Can be consumed for a temporary buff
  • Potato Stew

Spells

Two spells inspired by Tinkers Construct, mostly for utilitarian benefit.

  • Invert (Ender): Temporarily reverses the caster's gravity, useful for locomotion across ceilings (house and nether)
  • Freeze (Ice): Use on Casting Tables and Basins to instantly cool them down, perfect for speeding up tool crafting.

Галерея

Arcanium tools

Последние версии

Все версии →
release

Construct's Casting v2.2.5

2.2.5
13 июн. 2026 г.8,6 тыс.Minecraft: 1.20.1forge
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Updated to Iron's Spellbooks 3.16.0 Added Venombone material as a Spellbook Cover (increases spell damage to poisoned targets) Flamberges now spawn in Citadel Trial Vaults Battlestaffs now spawn in Catacombs Trial Vaults Fixed Flamberge not having a part builder recycling recipe Added salvage recipes for various modifiers (returns modifier slots when removed) Made Imbued ability cheaper Changed name of Affinity slots to Boon slots (preparation for upcoming feature)
release

Construct's Casting v2.2.4

2.2.4
17 мая 2026 г.1,7 тыс.Minecraft: 1.20.1forge
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Added generator part texture JSONs to allow for external tool part/material sprite generation via the /tconstruct generate command
release

Construct's Casting v2.2.3

2.2.3
12 апр. 2026 г.2,5 тыс.Minecraft: 1.20.1forge
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Removed spellbook auto-initialization, now requires equipping to load Spell Slots * This was inconsistent and led to crashing so I'll wait for a fix on Tinkers' end Fixed bug which broke Melting Pans' mining effectiveness with JEI installed Changed Affinity modifier extraction recipe to use Shriving Stones instead of Amethyst Shards (in order to fix a recipe conflict) Removed this mod's ink buckets from JEI since they're deprecated Added some incomplete Simplified Chinese translations
beta

Construct's Casting v2.2.2

2.2.2
6 февр. 2026 г.6,1 тыс.Minecraft: 1.20.1forge
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Overhauled Scroll Melting * Scroll melting recipes now display in JEI * Melting scrolls in a foundry now supplies Essence fluid for that spell's school (e.g. Firebolt -> Rare Ink + Fire Essence) Fixed mod spellbooks with the Soulbound modifier disappearing completely. (Sorry about that) Improved mod spellbook initialization in SOME cases (they will try to initialize when crafted, but it doesn't work with shift clicking \[it's a tinkers' issue\])
release

Construct's Casting v2.2.1

2.2.1
23 янв. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
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Fixed elemental magic upgrades applying the secret book display-only modifier Fixed Slot Improvement not returning an upgrade slot when salvaged
beta

Construct's Casting v2.2.0

2.2.0
21 янв. 2026 г.184Minecraft: 1.20.1forge
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Updated to support the latest version of Iron's Spells n' Spellbooks (1.20.1-3.15.0) * Deprecated some of the fluids from this mod in favor of the fluids added by Iron's Spellbooks in the recent update, most notably Ink and Blood. The CC versions of these fluids should be easily converted into the ISS fluids. * Adjusted Blood Essence recipe to now include Blood from ISS as a possible ingredient. * Molten Arcane Salvage now casts into Mithril Ingots/Nuggets * Entity Melting recipes for new mobs: * Ice Spider -> Ice Venom * Tyros, The First Flamebearer -> Molten Pyrium New Materials: * Mithril * On Melee/Ranged weapons, has a chance to restore Mana on successful melee/projectile hits. * On Harvest tools, has a chance to restore Mana when mining blocks. * On armor, consumes Mana on hit to reduce incoming damage. * On Wands/Spellbooks, grants +80 Max Mana * Pyrium * On Melee/Ranged weapons, has a chance to apply Immolation stacks to the target; reaching 3 Immolation stacks releases a fiery explosion. * On Wands/Spellbooks, grants Fire Specialization, which buffs Fire Spell Power but nerfs everything else. * Bloody Vellum * On Spellbooks, consumes health when summoning mobs to boost their damage. Addon Compat Changes: * Now has compat with the Sound school of magic added by Alshanex's Familiars. * Adjusted Technomancy Essense (Cataclysm Spellbooks compat) to make room for Sound Essence recipe. * All Addon Compat magic upgrades now support Affinity recipes to reach level 5. Miscellaneous Additions and Tweaks: * Added Storage Blocks and Nuggets for Arcanium, Exilite, Mithril, and Pyrium. * Blocks work as Beacon base materials. * Added modifier textures for the Battlestaff * Probably won't do this for the other tools, unless someone asks nicely * Added a couple of melting recipes for items from ISS, including Portal Frames and Weapon Parts. * Magic Upgrade recipes now take into account the levels added by material traits (most notably on Wands/Spellbooks), so as to avoid 7 levels of Fire Upgrade on a single wand. * Made most of the magic-related upgrades (Spell power upgrades, cooldown upgrades, etc.) only apply on the main hand/armor to be in line with ISS balancing. * Reworked Swiftcasting. * Now is an upgrade for Boots instead of a staff ability, to thematically align with the Boots of Swiftness from ISS. * 3 levels max, first level requires an Ability slot. * Changed recipe to be closer to that of the Boots of Swiftness. * Improved Encyclopedia entries for the mod's modifiers and tools. * Should include max level and slots consumed on the pages. * All Spell Power upgrades are now condensed into one "Elemental Magic Upgrade" page, should help declutter the General tab. * Include some previously-uncommunicated tips to load Spell Slots/Imbue slots on tools. * Moved the mod's tools to different categories and improved their description pages. Bug Fixes: * Fixed certain Faceted Gem materials being uncraftable. * Some are made in the part builders, others are made with a casting table. * Fixed magic modifiers not returning modifier slots when removed via Modifier Worktable. * Fixed book "Upgrades" tab being blank without compat addons. * Added missing lang entries for Spellblade modifier and Rainbowslime material. * Fixed mod tool parts not showing in JEI. * Fixed issues with custom Spellbook rendering, most notably the inverted lighting.
beta

Construct's Casting v2.1.1

2.1.1
27 дек. 2025 г.4,1 тыс.Minecraft: 1.20.1forge
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Fixed server startup crash caused by unused code
beta

Construct's Casting v2.1.0

2.1.0
26 дек. 2025 г.188Minecraft: 1.20.1forge
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New Spell: Invert (Ender) * Inverts the player's gravity for a short period of time New Ancient Tool: Flamberge * Hybrid sword/armor found on Ancient Knights and in Ancient Battlegrounds Added Divine Pearl as an Arrow Head material, grants damage against undead enemies Added Frozen Bone as an Arrow Shaft material, makes target take double freezing damage New Slotless Modifier: Reinscribed (Adds one upgrade slot) Adjusted Battlestaff model to appear better when thrown Changed Rebalanced Affinity recipe to match new Rebalanced recipes Improved Encyclopedia entries for mod tools Migrated Glowstone, Earthslime, Skyslime, Enderslime, Ichor, and Amethyst materials to the new Tinkers' materials to resolve recipe conflict
beta

Construct's Casting v2.0.1

2.0.1
18 нояб. 2025 г.5 тыс.Minecraft: 1.20.1forge
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Fixed server startup crash
beta

Construct's Casting v2.0.0

2.0.0
16 нояб. 2025 г.197Minecraft: 1.20.1forge
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# **Construct's Casting v2.0.0** *** This is quite a big update, which has been cooking for a few months now. I've marked it as a beta because I haven't tested all of the new features exhaustively, which means that **there may be bugs in this build** (which, as always, should be reported to the [GitHub](https://github.com/snackerpirater/ConstructsCasting/issues)). Since the last update, there have been an insane amount of downloads (about two hundred thousand!) Big thanks to people downloading this mod and including it in their modpacks. *** ### **New Tools:** This update includes an array of new tools for mages, along with the parts to make them. They provide stat boosts to the wielder and are made from a unique set of materials. **Traveler's Spellbook:** Made from two Spellbook Covers and one Spellbook Pages, this spellbook is ultimately less powerful but more flexible than its Plated counterpart. ![](https://media.forgecdn.net/attachments/1000007/changelog/changelog_72ead140-7a1f-49e6-bc81-7384e02627ba.png) **Plated Spellbook Rework:** The Plated Spellbook has been converted into a multipart tool, fairly specialized in magic power and magic defense. Made from one Spellbook Plating, one Spellbook Covers, and one Spellbook Pages. ![](https://media.forgecdn.net/attachments/1000007/changelog/changelog_e6990c19-dffb-4b30-9631-37f91eecc462.png) **Wand:** A small casting implement, made from two Faceted Gems and one Wand Rod. ![](https://media.forgecdn.net/attachments/1000007/changelog/changelog_5b91234d-1024-432b-b242-98805d70e5bd.png) **Battlestaff:** A cross between a polearm and a wizard's staff, good at magic and decent at melee. Made from one Broad Axe Head, one Faceted Gem, one Tough Rod, and one Wand Rod. ![](https://media.forgecdn.net/attachments/1000007/changelog/changelog_8146dcb7-33b2-4a8d-b768-ed9029cdd8cd.png) *** ### **New Modifiers** **Affinity Slots:** A new slot type for tools that allows you to level magic upgrades past the ordinary limit of 3 levels. Available from the **Improvable** ability and the Paper material. ![](https://media.forgecdn.net/attachments/1000007/changelog/changelog_3c4b6ff9-f8c8-4cdb-bfdc-619dcf0574cf.png)![](https://media.forgecdn.net/attachments/1000007/changelog/changelog_a704135f-c5fa-4e41-b9cb-eab7846b4677.png) **Improvable:** Ability, applied to any tool, which grants +2 Affinity Slots per level. **Spellbook Strap:** Ability, applied to leggings, that allows you to swap the Spellbook equipped on your character with one stored in the Leggings' inventory. **Spellblade:** Ability, applied to melee weapons, which casts the spell imbued on the tool on melee hit. Requires the Imbued ability. **Ringbearer:** Ability, applied to chestplates, which gives the wearer +2 Curio Ring slots. **Expedient****:** Upgrade which grants +10% Cast Time Reduction per level. **Slot Improvement:** Upgrade, applied to Spellbooks, which adds +1 Spell Slot, up to 15 maximum. *** ### **Addon Integration** This mod now integrates two Iron's Spellbooks addons with Tinkers Construct, [Cataclysm Spellbooks](https://www.curseforge.com/minecraft/mc-mods/cataclysm-spellbooks) and [T.O Magic 'n Extras](https://www.curseforge.com/minecraft/mc-mods/to-tweaks-irons-spells). Specifically, integrating the schools of magic from these addons: Aqua, Technomancy, and Abyssal. This entails recipes to craft essences, runes, and spell power upgrades for these schools. ![](https://media.forgecdn.net/attachments/1000007/changelog/changelog_2233ecdf-a4f7-4a14-a54c-af13f92b5bba.png) *** ### **Miscellaneous Changes** * Updated textures for Arcanium material and Molten Arcanium fluid * Added ranged (bow) parts for Arcanium and Exilite * Made Molten Arcanium and Molten Exilite burn the player in-world * Removed Sculk Staff recipe * Enabled Dual Interaction on Sculk and multipart Staffs, along with the Casting ability (Essentially, certain Tinker abilities (plus Casting from this addon) can now be switched to activate on melee instead of right click) * Nerfed Arcane Cloth's trait (7.5->5% Spell Power) * Fixed attributes on staffs being overridden by spellbooks and vice versa * Fixed fluid effects making the Encyclopedia of Tinkering's Fluid Effects page inaccessible * Various other (undocumented on my end) bug fixes