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ВЕРСИИ (556)
release
Conflux Map v0.1.14 for MC 26.2
v0.1.14-mc26.227 окт. 2026 г.13Minecraft: 26.2fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.21.11
v0.1.14-mc1.21.1127 окт. 2026 г.8Minecraft: 1.21.11fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.20.5-1.20.6
v0.1.14-mc1.20.627 окт. 2026 г.4Minecraft: 1.20.5, 1.20.6fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.17.1
v0.1.14-mc1.17.127 окт. 2026 г.10Minecraft: 1.17.1fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.21.4
v0.1.14-mc1.21.427 окт. 2026 г.5Minecraft: 1.21.4fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.20.1
v0.1.14-mc1.20.127 окт. 2026 г.2Minecraft: 1.20.1fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.21.6-1.21.8
v0.1.14-mc1.21.827 окт. 2026 г.5Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 26.1-26.1.2
v0.1.14-mc26.1.227 окт. 2026 г.12Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.18.2
v0.1.14-mc1.18.227 окт. 2026 г.2Minecraft: 1.18.2fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.21.5
v0.1.14-mc1.21.527 окт. 2026 г.2Minecraft: 1.21.5fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 26.3
v0.1.14-mc26.327 окт. 2026 г.39Minecraft: 26.3fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.21.9-1.21.10
v0.1.14-mc1.21.927 окт. 2026 г.2Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.21.2-1.21.3
v0.1.14-mc1.21.327 окт. 2026 г.4Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.14 for MC 1.21-1.21.1
v0.1.14-mc1.21.127 окт. 2026 г.8Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
ConfluxMap Paper companion v0.1.14
v0.1.14-paper27 окт. 2026 г.4Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Fullscreen biome search at large radii is much faster: a 100,000-block-radius search now finishes in about 0.7 seconds for common biomes and 0.3 seconds for rare ones on a six-worker pool, down from several seconds (and longer when the worker ran on an efficiency core). Results keep the same surface-biome semantics.
- Opening the biome view is far faster: biome map tiles no longer solve terrain they never show, cutting the first detail level from around 1.0 second per tile to about 27 ms. Colors on hillsides may now reflect the climate biome instead of the surface biome, matching cubiomes-viewer semantics.
- Paper servers no longer take large tick spikes when many chunks unload while the map is watching them, and keeping the map open no longer adds a steady per-tick cost: chunk capture moved off the main thread and runs only for watched areas. In a 1,024-chunk unload storm, the worst added tick time fell from 700-880 ms to 49-121 ms. The server's chunk-summary rate cap now takes effect as well.
- Fabric servers now build map correction tiles off the server thread, so tile requests no longer put chunk reads and encoding onto the server tick.
## Fixes
- Fixed portal markers landing on the wrong dimension's map right after crossing a portal: the destination portal is now filed under its own dimension, and duplicates that had been registered under both dimensions are cleaned up the next time that portal is scanned. Already-affected markers heal once their chunk is scanned again.
- Fixed quadra-gen layout matching treating a datapack dimension as a vanilla dimension when only part of its name matched: a dimension like foo:overworld no longer gets the vanilla overworld's layout. Matching now compares the full dimension identity.
- The map's update-speed setting now really changes how fast the visible area is captured: previously every value captured at the same rate. The default of 8 keeps the previous behavior, and a high value can no longer push the game into very slow ticks.
- An error in another mod's code that ConfluxMap invokes no longer crashes the game: it is caught and logged, and the failing integration point stays disabled instead of repeating - this covers per-frame and per-block hooks, while one-off actions such as clicks and respawns still report every error. A broken reserved chat click also no longer leaks its internal payload to the clipboard.
- Waypoints 10 million blocks or more from the origin now use plain decimal coordinates: teleporting to them works again (the game rejects scientific notation like 1.0E7), and shared-waypoint lists in chat and waypoint search display and match the full digits instead of exponent text.
- The address advertised for the web map now reflects the configured bind address instead of always reporting a loopback URI; IPv6 addresses are formatted so the link opens correctly, and wildcard binds show a loopback address.
- Fixed radar head portraits getting stuck in a loading state or showing a previous world's data after switching worlds or servers: portrait decodes still in flight when the old world was cleared no longer publish their stale results.
---
## 改进
- 大半径的全屏生物群系搜索大幅提速:10 万格半径的搜索在 6 个工作线程下,常见群系约 0.7 秒、稀有群系约 0.3 秒即可完成,此前需要数秒(工作线程落到能效核心时更久)。搜索结果保持原有的地表群系语义。
- 打开生物群系视图的速度大幅提升:生物群系瓦片不再计算用不到的地形,第一个细节层级的单个瓦片从约 1.0 秒降到约 27 毫秒。山坡处的颜色现在可能反映气候群系而非地表群系,与 cubiomes-viewer 的语义一致。
- 当地图正在监视的区块大批卸载时,Paper 服务器不再出现大幅 tick 尖峰;保持地图打开也不再带来稳定的每 tick 开销:区块捕获已移出主线程,且只为被监视的区域运行。在 1024 个区块的卸载风暴测试中,最差的额外 tick 耗时从 700–880 毫秒降到 49–121 毫秒。服务端的区块摘要速率上限现在也会生效。
- Fabric 服务器现在在服务端线程之外构建地图修正瓦片,瓦片请求不再把区块读取和编码压到服务端 tick 上。
## 修复
- 修复了穿越传送门后传送门标记落到错误维度地图上的问题:目标传送门现在登记在其所属维度下,此前同时登记在两个维度下的重复标记会在该传送门下次被扫描时清除。已受影响的标记会在其区块再次被扫描后自动恢复。
- 修复了 quadra-gen 布局匹配在名称仅部分相同时把数据包维度当作原版维度的问题:类似 foo:overworld 的维度不再套用原版主世界的布局。匹配现在比较完整的维度标识。
- 地图的更新速度设置现在确实会影响可见区域的采集速度:此前不同取值的采集速率完全相同。默认值 8 保持原有行为,且过高的取值不再会把游戏拖入极慢的 tick。
- ConfluxMap 调用的其他 mod 代码出错时不再导致游戏崩溃:错误会被捕获并记录,出错的集成点会保持停用而不是反复触发——这适用于每帧、每方块等高频回调;点击、重生等一次性操作仍会逐次报告错误。损坏的保留聊天点击也不会再把内部载荷泄漏到剪贴板。
- 距原点 1000 万格及以上的路径点现在使用普通十进制坐标:传送到这些路径点重新可用(游戏不接受 1.0E7 这类科学计数法),聊天中的共享路径点列表和路径点搜索也会显示并匹配完整数字,而不是指数文本。
- 网页地图公布的地址现在反映实际配置的监听地址,而不是始终显示回环地址;IPv6 地址会按可正常打开的格式渲染,通配监听则显示回环地址。
- 修复了切换世界或服务器后雷达标记头像卡在加载状态、或显示上一个世界数据的问题:旧世界清理时仍在进行的头像解码不再发布过期结果。
**Full commit history:** [`v0.1.13...v0.1.14`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.13...v0.1.14)
release
Conflux Map v0.1.13 for MC 1.21.5
v0.1.13-mc1.21.523 окт. 2026 г.34Minecraft: 1.21.5fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.17.1
v0.1.13-mc1.17.123 окт. 2026 г.21Minecraft: 1.17.1fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.18.2
v0.1.13-mc1.18.223 окт. 2026 г.15Minecraft: 1.18.2fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 26.2
v0.1.13-mc26.223 окт. 2026 г.50Minecraft: 26.2fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.21.2-1.21.3
v0.1.13-mc1.21.323 окт. 2026 г.16Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.21.9-1.21.10
v0.1.13-mc1.21.923 окт. 2026 г.23Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.21.11
v0.1.13-mc1.21.1123 окт. 2026 г.49Minecraft: 1.21.11fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.21-1.21.1
v0.1.13-mc1.21.123 окт. 2026 г.29Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 26.3
v0.1.13-mc26.323 окт. 2026 г.472Minecraft: 26.3fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.20.5-1.20.6
v0.1.13-mc1.20.623 окт. 2026 г.11Minecraft: 1.20.5, 1.20.6fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.21.4
v0.1.13-mc1.21.423 окт. 2026 г.12Minecraft: 1.21.4fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.21.6-1.21.8
v0.1.13-mc1.21.823 окт. 2026 г.10Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 1.20.1
v0.1.13-mc1.20.123 окт. 2026 г.20Minecraft: 1.20.1fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.13 for MC 26.1-26.1.2
v0.1.13-mc26.1.223 окт. 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
ConfluxMap Paper companion v0.1.13
v0.1.13-paper23 окт. 2026 г.38Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Chunks whose blocks keep changing every tick, such as redstone contraptions, are no longer fully recaptured after every single update. Rapid updates now fold into one recapture per hold-off window, cutting full-chunk captures by about 89% in a redstone-flicker benchmark, with the final change still appearing one tick after the flicker stops. A new Live Recapture Interval slider in the performance settings (0–100 ticks, default 10; 0 restores the old behavior) controls the window.
## Fixes
- Cave and nether floor layers no longer show scattered plant dots from flowers, mushrooms, saplings, and lush-cave or nether plants, while torches, rails, snow, and moss carpets still render. The Conflux-style surface also stops drawing grass tufts, matching the already-synced map.
- The Xaero map style now also hides soul torches, redstone torches, and stained-glass overlays on the surface, matching what Xaero's own scan shows.
---
## 改进
- 方块每刻都在变化的区块(例如红石机械)不再在每次更新后都被完整重采。连续的更新会合并为每个等待窗口一次的重采;在红石闪烁基准测试中,完整区块重采次数减少约 89%,闪烁停止后最后一次变化仍会在 1 刻后显示。性能设置中新增“动态重采间隔”滑块(0–100 tick,默认 10;设为 0 恢复旧行为)用于控制该窗口。
## 修复
- 洞穴和下界底层不再显示由花朵、蘑菇、树苗以及繁茂洞穴或下界植物形成的杂色植物圆点;火把、铁轨、雪和苔藓地毯仍会正常显示。Conflux 风格的地表也不再绘制草丛,与已同步的地图保持一致。
- Xaero 地图风格的地表现在也会隐藏灵魂火把、红石火把和染色玻璃覆盖层,与 Xaero 自身扫描显示的内容一致。
**Full commit history:** [`v0.1.12...v0.1.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.12...v0.1.13)
release
Conflux Map v0.1.12 for MC 26.2
v0.1.12-mc26.219 окт. 2026 г.43Minecraft: 26.2fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.21.4
v0.1.12-mc1.21.419 окт. 2026 г.12Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.21.2-1.21.3
v0.1.12-mc1.21.319 окт. 2026 г.13Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.21.11
v0.1.12-mc1.21.1119 окт. 2026 г.26Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 26.3
v0.1.12-mc26.319 окт. 2026 г.45Minecraft: 26.3fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.17.1
v0.1.12-mc1.17.119 окт. 2026 г.11Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.21.6-1.21.8
v0.1.12-mc1.21.819 окт. 2026 г.12Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.21.9-1.21.10
v0.1.12-mc1.21.919 окт. 2026 г.14Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.20.5-1.20.6
v0.1.12-mc1.20.619 окт. 2026 г.5Minecraft: 1.20.5, 1.20.6fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 26.1-26.1.2
v0.1.12-mc26.1.219 окт. 2026 г.13Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.21.5
v0.1.12-mc1.21.519 окт. 2026 г.9Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.20.1
v0.1.12-mc1.20.119 окт. 2026 г.12Minecraft: 1.20.1fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.18.2
v0.1.12-mc1.18.219 окт. 2026 г.4Minecraft: 1.18.2fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.12 for MC 1.21-1.21.1
v0.1.12-mc1.21.119 окт. 2026 г.16Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
ConfluxMap Paper companion v0.1.12
v0.1.12-paper19 окт. 2026 г.26Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Added a five-level Map Quality slider for the fullscreen map, from Ultra Performance to Ultra Quality, controlling how the map switches detail levels while zooming. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Added the /confluxmap fullsync command, letting a server operator pull every generated region of the current dimension to their own client in one run, with progress shown in chat and /confluxmap fullsync cancel to stop it. It requires the new fullSyncEnabled server option, which is off by default. ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- Biome and structure searches gained a farthest-first ordering that lists the matches closest to the edge of the search radius first; farthest-first biome searches also take predicted, unexplored terrain into account. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- New waypoint options: close the fullscreen map once a teleport is sent, choose the tab the waypoint list opens on (local or shared), and choose whether it lists the current dimension or all dimensions. The defaults match the previous behavior.
- Expanded the experimental API for integrators: read-only access to the shared-waypoint catalog with a change notification, an override for the tab and dimension filter the waypoint list opens with, a notification after fullscreen-map location actions, and a query through which an extension can supply the landing height for teleport targets the mod cannot resolve on its own.
## Fixes
- Waypoint beams and labels are no longer erased by deferred-rendering shader packs that rebuild the frame after the world pass, and they still appear at the correct position on screen.
- Biome and structure searches now run in the background instead of blocking the map view while they scan, and closing the candidate screen cancels a search that is still running. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- Searches that exhaust their scan budget now warn that results may be incomplete and suggest narrowing the search radius, instead of presenting partially scanned results as complete. ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
---
## 改进
- 新增五档地图画质滑块(超级性能、性能、平衡、质量、超级质量),控制全屏地图缩放时细节等级的切换方式。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 新增 /confluxmap fullsync 命令:服务端管理员可将当前维度全部已生成区域一次性同步到自己的客户端,并在聊天栏查看进度,/confluxmap fullsync cancel 可随时中止。该功能由新的服务端配置 fullSyncEnabled 控制,默认关闭。 ([PR #117](https://github.com/Conflux-Union/conflux-map/pull/117))
- 群系与结构查找新增“由远到近”排序,优先列出最靠近搜索半径边缘的匹配结果;“由远到近”的群系搜索也会纳入预测的未探索地形。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 新增路径点选项:传送发出后关闭全屏地图、路径点列表打开时默认进入的标签页(本地/共享)、以及列表显示当前维度还是全部维度;默认值保持此前的行为。
- 扩展了实验性 API 供其他模组集成:只读访问共享路径点目录并在其变化时收到通知、覆盖路径点列表打开时的标签页与维度筛选、在全屏地图位置操作执行后收到通知,以及为模组自身无法确定落点的传送目标提供落地高度的查询。
## 修复
- 在世界渲染结束后重绘画面的延迟渲染光影包不再抹掉路径点光柱与标签,它们仍会显示在屏幕上的正确位置。
- 群系与结构查找现改为在后台运行,扫描期间不再阻塞地图视图;关闭候选界面会取消仍在进行的搜索。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
- 搜索耗尽扫描预算时,现在会提示结果可能不完整并建议缩小搜索半径,而不再把只扫描了一部分的结果当作完整结果展示。 ([PR #118](https://github.com/Conflux-Union/conflux-map/pull/118))
**Full commit history:** [`v0.1.11...v0.1.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11...v0.1.12)
release
Conflux Map v0.1.11 for MC 1.21.5
v0.1.11-mc1.21.514 окт. 2026 г.23Minecraft: 1.21.5fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.21.2-1.21.3
v0.1.11-mc1.21.314 окт. 2026 г.14Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.21-1.21.1
v0.1.11-mc1.21.114 окт. 2026 г.44Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.21.9-1.21.10
v0.1.11-mc1.21.914 окт. 2026 г.15Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 26.1-26.1.2
v0.1.11-mc26.1.214 окт. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 26.2
v0.1.11-mc26.214 окт. 2026 г.42Minecraft: 26.2fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.21.4
v0.1.11-mc1.21.414 окт. 2026 г.14Minecraft: 1.21.4fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 26.3
v0.1.11-mc26.314 окт. 2026 г.115Minecraft: 26.3fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.20.5-1.20.6
v0.1.11-mc1.20.614 окт. 2026 г.15Minecraft: 1.20.5, 1.20.6fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.21.6-1.21.8
v0.1.11-mc1.21.814 окт. 2026 г.12Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.18.2
v0.1.11-mc1.18.214 окт. 2026 г.15Minecraft: 1.18.2fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.20.1
v0.1.11-mc1.20.114 окт. 2026 г.27Minecraft: 1.20.1fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.17.1
v0.1.11-mc1.17.114 окт. 2026 г.14Minecraft: 1.17.1fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
Conflux Map v0.1.11 for MC 1.21.11
v0.1.11-mc1.21.1114 окт. 2026 г.36Minecraft: 1.21.11fabric
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
release
ConfluxMap Paper companion v0.1.11
v0.1.11-paper14 окт. 2026 г.20Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Hovering a row in the structure and biome search candidate lists now shows a tooltip with the complete line - name, coordinates, and distance - whenever the row's text is clipped, drawn above the surrounding interface so nothing covers it. ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## Fixes
- Fixed map data cached for unloaded chunks on Paper servers being kept forever when a chunk unloaded without being written to disk, which caused constant file-time checks that consumed 27.7% of the main thread on a reported production server while pinning a growing number of summaries in memory. Pending entries are now rechecked once per second per region file and released no later than 30 seconds after unload.
- Fixed a ConcurrentModificationException logged every second on Paper servers when chunk unloads were pending in two or more regions at the same time.
---
## 改进
- 在结构和生物群系搜索的候选列表中悬停某一行时,只要该行文本被截断,就会显示包含完整内容(名称、坐标和距离)的提示框,并绘制在界面最上层,不会被其他元素遮挡。 ([PR #116](https://github.com/Conflux-Union/conflux-map/pull/116))
## 修复
- 修复了 Paper 服务器上区块在无需写盘的情况下卸载时,为其缓存的地图数据可能被永久保留的问题:这会导致持续的文件时间检查,在一台有用户报告的生产服务器上占用 27.7% 的主线程时间,同时使越来越多的摘要驻留内存。现在这些待处理条目按区域文件每秒复查一次,最迟在卸载 30 秒后释放。
- 修复了 Paper 服务器上当两个或更多区域同时存在待处理的区块卸载时,每秒都会记录一次 ConcurrentModificationException 的问题。
**Full commit history:** [`v0.1.11-beta.1...v0.1.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.11-beta.1...v0.1.11)
beta
Conflux Map v0.1.11-beta.1 for MC 1.21.11
v0.1.11-beta.1-mc1.21.1112 окт. 2026 г.23Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 26.3
v0.1.11-beta.1-mc26.312 окт. 2026 г.48Minecraft: 26.3fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.17.1
v0.1.11-beta.1-mc1.17.112 окт. 2026 г.12Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.18.2
v0.1.11-beta.1-mc1.18.212 окт. 2026 г.17Minecraft: 1.18.2fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 26.2
v0.1.11-beta.1-mc26.212 окт. 2026 г.21Minecraft: 26.2fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.21.6-1.21.8
v0.1.11-beta.1-mc1.21.812 окт. 2026 г.2Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.21.2-1.21.3
v0.1.11-beta.1-mc1.21.312 окт. 2026 г.12Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.20.5-1.20.6
v0.1.11-beta.1-mc1.20.612 окт. 2026 г.14Minecraft: 1.20.5, 1.20.6fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.21-1.21.1
v0.1.11-beta.1-mc1.21.112 окт. 2026 г.23Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.21.5
v0.1.11-beta.1-mc1.21.512 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 26.1-26.1.2
v0.1.11-beta.1-mc26.1.212 окт. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.21.4
v0.1.11-beta.1-mc1.21.412 окт. 2026 г.2Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.20.1
v0.1.11-beta.1-mc1.20.112 окт. 2026 г.18Minecraft: 1.20.1fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
Conflux Map v0.1.11-beta.1 for MC 1.21.9-1.21.10
v0.1.11-beta.1-mc1.21.912 окт. 2026 г.8Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
beta
ConfluxMap Paper companion v0.1.11-beta.1
v0.1.11-beta.1-paper12 окт. 2026 г.18Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Added support for Minecraft 1.20.5 and 1.20.6.
## Fixes
- Fixed the tooltip of the waypoint editor's cross-dimension Y field chasing the pointer around the screen after the field was clicked; tooltips now only appear while the pointer is actually over the control. ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- Fixed, on Minecraft 1.18.2 and older, the search field keeping its focus border and blinking cursor after the location menu took over the keyboard, even though keystrokes then triggered the menu's digit shortcuts instead. ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- Fixed long tooltip text running off the screen edge: hints such as the portal icon-texture setting, long waypoint names, and resource-pack item display names now wrap onto multiple lines instead. ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
---
## 改进
- 新增对 Minecraft 1.20.5 和 1.20.6 的支持。
## 修复
- 修复了路径点编辑器中跨维度 Y 字段被点击后,其提示框会一直跟随指针在屏幕上移动的问题;现在只有指针实际悬停在控件上时才会显示提示框。 ([PR #113](https://github.com/Conflux-Union/conflux-map/pull/113))
- 修复了在 Minecraft 1.18.2 及更早版本中,位置菜单接管键盘输入后,搜索框仍显示聚焦边框和闪烁光标的问题(此时按键实际会触发菜单的数字快捷键)。 ([PR #114](https://github.com/Conflux-Union/conflux-map/pull/114))
- 修复了过长的提示文本超出屏幕边缘的问题:传送门图标材质设置说明、过长的路径点名称以及资源包物品显示名等提示现在会自动折行为多行,不再超出窗口。 ([PR #115](https://github.com/Conflux-Union/conflux-map/pull/115))
**Full commit history:** [`v0.1.10...v0.1.11-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.10...v0.1.11-beta.1)
release
Conflux Map v0.1.10 for MC 1.21.6-1.21.8
v0.1.10-mc1.21.811 окт. 2026 г.12Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.21.11
v0.1.10-mc1.21.1111 окт. 2026 г.15Minecraft: 1.21.11fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.20.1
v0.1.10-mc1.20.111 окт. 2026 г.10Minecraft: 1.20.1fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.21.4
v0.1.10-mc1.21.411 окт. 2026 г.10Minecraft: 1.21.4fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.21-1.21.1
v0.1.10-mc1.21.111 окт. 2026 г.21Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 26.1-26.1.2
v0.1.10-mc26.1.211 окт. 2026 г.22Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.18.2
v0.1.10-mc1.18.211 окт. 2026 г.13Minecraft: 1.18.2fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.17.1
v0.1.10-mc1.17.111 окт. 2026 г.10Minecraft: 1.17.1fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.21.2-1.21.3
v0.1.10-mc1.21.311 окт. 2026 г.10Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 26.3
v0.1.10-mc26.311 окт. 2026 г.38Minecraft: 26.3fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 26.2
v0.1.10-mc26.211 окт. 2026 г.18Minecraft: 26.2fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.21.9-1.21.10
v0.1.10-mc1.21.911 окт. 2026 г.10Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.10 for MC 1.21.5
v0.1.10-mc1.21.511 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
ConfluxMap Paper companion v0.1.10
v0.1.10-paper11 окт. 2026 г.13Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Teleporting to a location the map has already captured now lands you directly on the mapped surface in a single step, instead of first staging above an estimate while the target chunk loads.
- Biomes defined by data packs now show their real names on the minimap, the map footer, and in the structure search instead of raw translation keys. Names are read from the world's data packs in singleplayer and synced from dedicated servers in your client's language, fall back to the biome id when unavailable, and stay in place across dimension changes.
## Fixes
- Player avatars on the web map no longer get clipped: skins render at the correct size inside markers that stay 28×28 including their border. ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- Cross-dimension teleports to unmapped locations no longer silently do nothing or drop you at a predicted height: they stage above the terrain, keep waiting through the dimension change, and correct onto the actual ground once the chunk loads.
- Teleports into the Nether now land on the ground beneath the bedrock roof instead of on top of it.
- Pressing F1 now also hides the minimap and the in-world waypoint labels along with the rest of the HUD.
- Copying an exported map to the clipboard no longer keeps the whole image in memory once the export finishes, so large exports no longer risk running out of memory on smaller heaps, and the copy is no longer skipped on Linux.
- On Paper 26.x servers, superflat worlds are detected again and biome names from the level's data packs now sync to the client.
---
## 改进
- 传送到地图已记录的坐标现在会直接落在记录到的地表上,一步到位,而不再先停在估算高度上方等待区块加载。
- 数据包定义的生物群系现在会在小地图、地图底部信息和结构搜索中显示其真实名称,而不再显示原始翻译键。单人模式下名称读取自世界的本地数据包,专用服务器则按客户端语言同步而来;无可用名称时回退为生物群系 ID,且切换维度后名称仍然保留。
## 修复
- 网页地图上的玩家头像不再被裁剪:皮肤以正确尺寸显示,标记连同边框保持 28×28 大小。 ([PR #112](https://github.com/Conflux-Union/conflux-map/pull/112))
- 传送到其他维度的未记录位置时不再毫无反应或直接落到预测高度:现在会先传到地形上方高处,跨维度等待区块加载完成后,再修正到实际地面。
- 传送到下界现在会落在基岩顶层下方的地面上,而不再落在顶层之上。
- 按 F1 隐藏 HUD 时,小地图和世界内的路径点标签现在也会一并隐藏。
- 将导出的地图复制到剪贴板后,不再在内存中保留整张图片,大尺寸导出不会再因内存不足而失败,Linux 上也不再跳过复制。
- 在 Paper 26.x 服务器上,超平坦世界的检测恢复正常,来自世界数据包的生物群系名称也能正常同步到客户端。
**Full commit history:** [`v0.1.9...v0.1.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.9...v0.1.10)
release
Conflux Map v0.1.9 for MC 1.21.9-1.21.10
v0.1.9-mc1.21.99 окт. 2026 г.10Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.21.5
v0.1.9-mc1.21.59 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.21.11
v0.1.9-mc1.21.119 окт. 2026 г.6Minecraft: 1.21.11fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.18.2
v0.1.9-mc1.18.29 окт. 2026 г.10Minecraft: 1.18.2fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.21.2-1.21.3
v0.1.9-mc1.21.39 окт. 2026 г.8Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.21.4
v0.1.9-mc1.21.49 окт. 2026 г.10Minecraft: 1.21.4fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.21.6-1.21.8
v0.1.9-mc1.21.89 окт. 2026 г.10Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 26.3
v0.1.9-mc26.39 окт. 2026 г.10Minecraft: 26.3fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.17.1
v0.1.9-mc1.17.19 окт. 2026 г.10Minecraft: 1.17.1fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.20.1
v0.1.9-mc1.20.19 окт. 2026 г.10Minecraft: 1.20.1fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 26.2
v0.1.9-mc26.29 окт. 2026 г.12Minecraft: 26.2fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 1.21-1.21.1
v0.1.9-mc1.21.19 окт. 2026 г.12Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.9 for MC 26.1-26.1.2
v0.1.9-mc26.1.29 окт. 2026 г.12Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
ConfluxMap Paper companion v0.1.9
v0.1.9-paper9 окт. 2026 г.12Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Teleporting from the fullscreen map or waypoint list now crosses dimensions by default: the default command runs in the target's dimension, so destinations in the Nether or the End work without a hand-written template. Configs still carrying the old default are upgraded automatically.
- The right-click location menu on the fullscreen map and split-map search screens now shows a green digit next to each entry, and pressing that digit triggers the entry directly, matching Xaero's world map menus. Greyed-out entries ignore their digit, and shortcuts never fire while a text field has focus. ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- Activated nether portals, end portals, and end gateways in chunks you have loaded are now marked on the minimap and world map, each with an icon and an optional translucent chunk highlight. Icon texture, size, opacity, and highlight color are configurable per portal kind, markers are remembered per world, and a portal removed elsewhere disappears once its chunk loads again. Detection is purely client-side, so no server companion is needed. ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- Settings are now grouped into seven tabs: portal markers, player trail, and annotations moved to a new Markers category, layer and map style options merged with the chunk grid under Map, and the old Performance tab became General. No setting behavior changed.
- The web map's browser tab title and favicon are now configurable in the server config: set a title and point to a PNG or ICO file placed next to server.json to brand the tab. Empty values keep the previous behavior, and an unreadable icon only logs a warning without preventing startup. ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## Fixes
- Fixed web map avatars returning "avatar not found" for players whose official skin URL uses plain HTTP; such URLs are now accepted and downloaded over HTTPS. ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- Fixed a world's saved portal markers sometimes being dropped entirely on the next visit: leaving the world while a save was still running could leave the marker data incomplete, and the next load discarded it as corrupt.
---
## 改进
- 全屏地图与路径点列表的传送现在默认支持跨维度:默认命令会在目标所在维度执行,无需手写模板即可传送到下界或末地。仍保留旧默认值的配置会自动升级。
- 全屏地图与分屏地图搜索界面的右键位置菜单现在会在每个选项旁显示绿色数字,按下对应数字即可直接触发该选项,与 Xaero 的世界地图菜单一致。灰显的选项不会响应数字,文本框获得焦点时快捷键也不会触发。 ([Issue #108](https://github.com/Conflux-Union/conflux-map/issues/108))
- 你加载过的区块中的已激活下界传送门、末地传送门与末地折跃门现在会标记在小地图和世界地图上,显示图标并可选地叠加半透明的区块高亮。每种传送门的图标纹理、大小、不透明度与高亮颜色均可配置,标记按世界记忆,别处被拆除的传送门会在其区块重新加载后消失。检测完全在客户端进行,无需服务端组件。 ([Issue #109](https://github.com/Conflux-Union/conflux-map/issues/109))
- 设置界面现分为七个标签页:传送门标记、玩家足迹与标注移至新的「标记」分类,图层与地图样式选项同区块网格合并为「地图」,原「性能」标签改为「通用」。各项设置的行为保持不变。
- 网页地图的浏览器标签页标题与图标现在可在服务端配置中设置:填写标题,并将 PNG 或 ICO 文件放在 server.json 同目录后按文件名引用,即可自定义标签页。留空保持原有行为,图标读取失败只会记录警告,不影响启动。 ([PR #111](https://github.com/Conflux-Union/conflux-map/pull/111))
## 修复
- 修复了玩家的官方皮肤地址使用 http:// 时网页地图头像返回「未找到头像」的问题;这类地址现在会被接受,并统一通过 HTTPS 下载。 ([PR #110](https://github.com/Conflux-Union/conflux-map/pull/110))
- 修复了离开世界时传送门标记数据可能尚未写完,导致该世界的传送门标记在下次进入时被整份丢弃的问题。
**Full commit history:** [`v0.1.8...v0.1.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.8...v0.1.9)
release
Conflux Map v0.1.8 for MC 1.21.9-1.21.10
v0.1.8-mc1.21.98 окт. 2026 г.6Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.17.1
v0.1.8-mc1.17.18 окт. 2026 г.10Minecraft: 1.17.1fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 26.3
v0.1.8-mc26.38 окт. 2026 г.2Minecraft: 26.3fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.18.2
v0.1.8-mc1.18.28 окт. 2026 г.6Minecraft: 1.18.2fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.21.11
v0.1.8-mc1.21.118 окт. 2026 г.12Minecraft: 1.21.11fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.21.2-1.21.3
v0.1.8-mc1.21.38 окт. 2026 г.10Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.21-1.21.1
v0.1.8-mc1.21.18 окт. 2026 г.6Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.21.5
v0.1.8-mc1.21.58 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 26.1-26.1.2
v0.1.8-mc26.1.28 окт. 2026 г.12Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 26.2
v0.1.8-mc26.28 окт. 2026 г.14Minecraft: 26.2fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.21.6-1.21.8
v0.1.8-mc1.21.88 окт. 2026 г.10Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.21.4
v0.1.8-mc1.21.48 окт. 2026 г.12Minecraft: 1.21.4fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.8 for MC 1.20.1
v0.1.8-mc1.20.18 окт. 2026 г.12Minecraft: 1.20.1fabric
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
ConfluxMap Paper companion v0.1.8
v0.1.8-paper8 окт. 2026 г.14Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- The player trail now defaults to a 4-second retention window instead of 120 seconds, so a stale trail no longer reads as your current path; configurations still carrying the old default are migrated automatically, while explicitly chosen durations from 1 to 120 seconds are kept. ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## Fixes
- The native predictor library is now extracted outside the world save, so backup tools that copy or restore the world folder no longer fail with access-denied errors on the locked library during rollback, and the platform binary no longer ends up inside every save backup; leftovers in the old location are cleaned up on startup.
- Fixed the End being misread as an ordinary sky-lit dimension on Minecraft 1.21.9 through 26.3: the End layer is captured and rendered again, End prediction and companion sync are re-enabled, and teleport, waypoint, and share-coordinates actions in the End work again instead of reporting that the height cannot be confirmed here. ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- Fixed the End rendering as washed-out white on the map after teleporting into it on 1.17.1; already-cached regions are relit automatically without recapture, and captured, predicted, and companion-corrected colors stay consistent. ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- Captured End void columns no longer fabricate a surface height: relief shading no longer draws fake cliffs around empty void, and columns cached before this fix render the same way.
- In a live session the map's teleport button no longer waits for the target tile's predicted height before enabling, so it works over fresh map areas and with prediction off; teleporting onto a known void column in the End lands you at your current Y instead of silently bouncing you back to where you started. ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- When a map teleport times out before reaching its destination, the game now prints a chat message telling you the teleport was not completed, instead of abandoning it silently.
- Setting a waypoint or sharing coordinates from the location menu no longer requires a known surface height: over fresh map areas, with prediction off, or on known void columns both buttons stay enabled and use your player's current Y when there is no ground answer, and the tooltip says so. ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- The location menu no longer shuffles its buttons when the teleport command is unavailable; the teleport button stays first and simply greys out.
---
## 改进
- 玩家轨迹的保留时长默认值由 120 秒改为 4 秒,过期的轨迹不再被误认为是当前路线;仍保留旧默认值的配置会自动迁移,手动设置的 1 至 120 秒时长保持不变。 ([Issue #103](https://github.com/Conflux-Union/conflux-map/issues/103))
## 修复
- 原生预测库现在解压到世界存档目录之外,复制或恢复存档的备份工具在回滚时不再因该库被锁定而出现拒绝访问错误,平台二进制文件也不会再被打包进每个存档备份;旧位置遗留的文件会在启动时清理。
- 修复了在 Minecraft 1.21.9 至 26.3 上末地被误判为普通天光维度的问题:末地地图层恢复采集与渲染,末地预测与服务端同步重新启用,末地中的传送、设置路径点和分享坐标操作恢复正常,不再提示无法确定此处的地表高度。 ([Issue #104](https://github.com/Conflux-Union/conflux-map/issues/104), [Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 修复了在 1.17.1 传送到末地后地图上的末地整体泛白的问题;已缓存的区域会自动重新着色而无需重新采集,采集、预测与同步修正的颜色保持一致。 ([Issue #107](https://github.com/Conflux-Union/conflux-map/issues/107))
- 采集到的末地虚空列不再伪造地表高度:地形明暗不会在空虚空周围画出虚假的峭壁,此前列缓存的数据也按同样方式渲染。
- 在实时会话中,地图传送按钮不再等待目标地块预测出地表高度才可点击,即使位于未探索区域或关闭预测也能使用;传送到末地的已知虚空列时会落在你当前的 Y 坐标,而不是毫无提示地弹回原位。 ([Issue #105](https://github.com/Conflux-Union/conflux-map/issues/105))
- 地图传送在到达目标前超时时,现在会在聊天中提示传送未完成,不再毫无提示地放弃。
- 位置菜单中的设置路径点和分享坐标不再要求已知地表高度:在未探索区域、预测关闭或已知虚空列上,两个按钮都能保持可用,没有地面答案时会使用你当前的 Y 坐标,提示文字也会说明这一点。 ([Issue #106](https://github.com/Conflux-Union/conflux-map/issues/106))
- 当传送命令不可用时,位置菜单不再打乱按钮顺序,传送按钮保持在第一位并置灰显示。
**Full commit history:** [`v0.1.7...v0.1.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.7...v0.1.8)
release
Conflux Map v0.1.7 for MC 26.3
v0.1.7-mc26.36 окт. 2026 г.9Minecraft: 26.3fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.21.5
v0.1.7-mc1.21.56 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.21.11
v0.1.7-mc1.21.116 окт. 2026 г.14Minecraft: 1.21.11fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 26.1-26.1.2
v0.1.7-mc26.1.26 окт. 2026 г.10Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.20.1
v0.1.7-mc1.20.16 окт. 2026 г.10Minecraft: 1.20.1fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.21-1.21.1
v0.1.7-mc1.21.16 окт. 2026 г.4Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.21.2-1.21.3
v0.1.7-mc1.21.36 окт. 2026 г.6Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.18.2
v0.1.7-mc1.18.26 окт. 2026 г.12Minecraft: 1.18.2fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 26.2
v0.1.7-mc26.26 окт. 2026 г.16Minecraft: 26.2fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.21.6-1.21.8
v0.1.7-mc1.21.86 окт. 2026 г.10Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.17.1
v0.1.7-mc1.17.16 окт. 2026 г.2Minecraft: 1.17.1fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.21.9-1.21.10
v0.1.7-mc1.21.96 окт. 2026 г.10Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.7 for MC 1.21.4
v0.1.7-mc1.21.46 окт. 2026 г.10Minecraft: 1.21.4fabric
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
ConfluxMap Paper companion v0.1.7
v0.1.7-paper6 окт. 2026 г.14Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- A highlighted location now survives portal trips between the Overworld and the Nether: it stays marked through the dimension change and is shown on the fullscreen map and as an in-world beam and label in the portal-linked dimension, labeled with the dimension it was marked in. A new Show Highlight Across Dimensions toggle in the waypoints settings tab (on by default) controls this; turning it off restores the old behavior of clearing the highlight when the dimension changes.
- The waypoint create/edit form now has an optional Y field beside the cross-dimension toggle. Fill it in to show the waypoint at that height when viewed from the portal-linked dimension (its own dimension keeps its stored Y), or leave it empty to keep showing its own Y as before. The override is saved with local waypoints; for public waypoints it is kept on your client only, as a per-waypoint preference.
## Fixes
- The fullscreen map no longer draws the highlighted location from your current world onto another world's map while you browse it.
- The biome view no longer paints dappled forest and sulfur caves (26.2/26.3) as transparent holes — both now render with their proper colors, matching the terrain underneath. Vanilla biomes without a dedicated palette color also get a fallback color instead of leaving a transparent gap.
- On 26.2/26.3 the predicted map silently used 1.21.x world generation, so dappled forest areas were predicted as plains and sulfur caves could never appear. The prediction now uses the correct world generation for each supported version, placing those biomes where they actually generate.
---
## 改进
- 在主世界与下界之间传送后,高亮标记的位置现在会保留:它能穿过维度切换继续存在,并在全屏地图以及传送门关联维度中以光柱和标签显示,标签会注明标记所在的维度。设置界面路径点选项卡新增“跨维度显示高亮位置”开关(默认开启)进行控制;关闭后恢复此前切换维度即清除高亮的旧行为。
- 路径点创建/编辑表单现在在跨维度开关旁提供一个可选的 Y 输入框。填写后,从传送门关联维度查看该路径点时会显示在指定高度(其自身维度仍使用原有的 Y);留空则与之前一样继续显示路径点自身的 Y。该设置会随本地路径点一同保存;对公开路径点而言,它仅作为你客户端上按路径点保存的个人偏好。
## 修复
- 浏览其他世界时,全屏地图不再把当前世界高亮标记的位置绘制到该世界的地图上。
- 生物群系视图不再把斑驳森林和硫磺洞穴(26.2/26.3)渲染成透明空洞——两者现在以各自正确的颜色显示,与下方地形一致。调色板中尚无专属颜色的原版生物群系也会得到回退颜色,而不再留下透明缺口。
- 在 26.2/26.3 上,预测地图曾错误地按 1.21.x 的世界生成进行预测,导致斑驳森林区域被预测成平原,硫磺洞穴也永远不会出现。现在预测会按各受支持版本正确的世界生成运行,使这些群系出现在实际生成的位置。
**Full commit history:** [`v0.1.6...v0.1.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6...v0.1.7)
release
Conflux Map v0.1.6 for MC 1.21.9-1.21.10
v0.1.6-mc1.21.94 окт. 2026 г.9Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.17.1
v0.1.6-mc1.17.14 окт. 2026 г.0Minecraft: 1.17.1fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.20.1
v0.1.6-mc1.20.14 окт. 2026 г.10Minecraft: 1.20.1fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.21.6-1.21.8
v0.1.6-mc1.21.84 окт. 2026 г.11Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.21.5
v0.1.6-mc1.21.54 окт. 2026 г.10Minecraft: 1.21.5fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.21.4
v0.1.6-mc1.21.44 окт. 2026 г.7Minecraft: 1.21.4fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 26.1-26.1.2
v0.1.6-mc26.1.24 окт. 2026 г.9Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 26.3
v0.1.6-mc26.34 окт. 2026 г.6Minecraft: 26.3fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.18.2
v0.1.6-mc1.18.24 окт. 2026 г.10Minecraft: 1.18.2fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.21.2-1.21.3
v0.1.6-mc1.21.34 окт. 2026 г.9Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.21.11
v0.1.6-mc1.21.114 окт. 2026 г.7Minecraft: 1.21.11fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 1.21-1.21.1
v0.1.6-mc1.21.14 окт. 2026 г.4Minecraft: 1.21, 1.21.1fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
Conflux Map v0.1.6 for MC 26.2
v0.1.6-mc26.24 окт. 2026 г.5Minecraft: 26.2fabric
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
release
ConfluxMap Paper companion v0.1.6
v0.1.6-paper4 окт. 2026 г.6Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Fixes
- On quadra-gen worlds, clients now receive each quadrant's layout from the server, so the predicted map shows the quadrant terrain instead of vanilla noise terrain across all four quadrants.
- Glass floors over the void, such as quadra-gen's flat glass quadrant and glass bridges, now render as the map's visible surface with the glass's own translucency, tinting the map background instead of painting an opaque plate. Actual, synced, and predicted terrain now all show the same glass color.
- A glass roof or bridge standing above an air gap no longer paints a glass plate over the terrain below: the map now shows the ground beneath through the glass's translucent tint, just as it appears in the world.
- Map areas built directly from the server's saved world files now follow the same glass rules as the rest of the map: a glass floor over the void shows as the glass surface, and glass above an air gap shows the ground beneath it.
- Fixed the split-map search screens on Minecraft 1.21.2-1.21.4, where the blurred panel backdrop, list rows, and structure icons disappeared after the blur effect.
- Fixed structure icons on Minecraft 1.20-1.21.7 being hidden behind their own backdrops: map markers show the icon inside its frame again, and search rows show their icons instead of empty bordered squares.
---
## 修复
- 在 quadra-gen 世界中,客户端现在会从服务器收到各象限的布局,预测地图因此显示各象限的实际地形,而不再把四个象限都显示成原版噪声地形。
- 虚空上方的玻璃地面(例如 quadra-gen 的平面玻璃象限和跨越虚空的玻璃桥)现在会作为地图的可见表面渲染,并保留玻璃自身的半透明效果,为地图背景染色,而不是画成不透明的色块。实际地形、同步数据和预测地形如今显示相同的玻璃颜色。
- 悬在空气层上方的玻璃屋顶或玻璃桥不再在下方地形上画出一块实心玻璃板:地图现在会像游戏中看到的那样,透过玻璃的半透明色调显示下方的地面。
- 直接由服务器保存的世界文件生成的地图区域,现在遵循与地图其余部分相同的玻璃规则:虚空上方的玻璃地面显示为玻璃表面,空气层上方的玻璃显示其下方的地面。
- 修复了 Minecraft 1.21.2-1.21.4 上的分屏地图搜索界面:模糊效果处理后,面板的模糊背景、列表行和结构图标会丢失,如今已恢复显示。
- 修复了 Minecraft 1.20-1.21.7 上结构图标被自身背景遮挡的问题:地图标记重新显示框内的图标,搜索列表行重新显示图标,而不再只是空的描边方块。
**Full commit history:** [`v0.1.6-beta.7...v0.1.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.7...v0.1.6)
beta
Conflux Map v0.1.6-beta.7 for MC 1.21-1.21.1
v0.1.6-beta.7-mc1.21.11 окт. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 26.1-26.1.2
v0.1.6-beta.7-mc26.1.21 окт. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.17.1
v0.1.6-beta.7-mc1.17.11 окт. 2026 г.2Minecraft: 1.17.1fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.21.6-1.21.8
v0.1.6-beta.7-mc1.21.81 окт. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.18.2
v0.1.6-beta.7-mc1.18.21 окт. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 26.2
v0.1.6-beta.7-mc26.21 окт. 2026 г.5Minecraft: 26.2fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.21.9-1.21.10
v0.1.6-beta.7-mc1.21.91 окт. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.20.1
v0.1.6-beta.7-mc1.20.11 окт. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.21.5
v0.1.6-beta.7-mc1.21.51 окт. 2026 г.2Minecraft: 1.21.5fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.21.2-1.21.3
v0.1.6-beta.7-mc1.21.31 окт. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.21.4
v0.1.6-beta.7-mc1.21.41 окт. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 26.3
v0.1.6-beta.7-mc26.31 окт. 2026 г.9Minecraft: 26.3fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.7 for MC 1.21.11
v0.1.6-beta.7-mc1.21.111 окт. 2026 г.9Minecraft: 1.21.11fabric
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
ConfluxMap Paper companion v0.1.6-beta.7
v0.1.6-beta.7-paper1 окт. 2026 г.2Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Fixes
- Fixed servers being killed by the watchdog after a 60-second timeout when many chunks unloaded at once (for example after respawning): the companion no longer triggers nested chunk loads from chunk load/unload callbacks, which under C2ME could nest about ninety levels deep at world spawn.
- Fixed disagreements at biome boundaries between the live map and maps read from disk: live biome sampling now reads the same stored data that the Anvil and Paper paths use.
---
## 修复
- 修复了大量区块同时卸载(例如重生之后)时服务器被监视狗在 60 秒超时后终止的问题:配套端不再在区块加载/卸载回调中触发嵌套的区块加载,在 C2ME 下这种情况在世界出生点可嵌套约九十层。
- 修复了实时地图与从磁盘读取的地图在生物群系边界不一致的问题:实时生物群系采样现在读取与 Anvil 和 Paper 路径相同的已存数据。
**Full commit history:** [`v0.1.6-beta.6...v0.1.6-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.6...v0.1.6-beta.7)
beta
Conflux Map v0.1.6-beta.6 for MC 26.2
v0.1.6-beta.6-mc26.227 сент. 2026 г.19Minecraft: 26.2fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.21.9-1.21.10
v0.1.6-beta.6-mc1.21.927 сент. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.20.1
v0.1.6-beta.6-mc1.20.127 сент. 2026 г.3Minecraft: 1.20.1fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.21-1.21.1
v0.1.6-beta.6-mc1.21.127 сент. 2026 г.6Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.18.2
v0.1.6-beta.6-mc1.18.227 сент. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.21.5
v0.1.6-beta.6-mc1.21.527 сент. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.21.11
v0.1.6-beta.6-mc1.21.1127 сент. 2026 г.13Minecraft: 1.21.11fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.21.2-1.21.3
v0.1.6-beta.6-mc1.21.327 сент. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 26.1-26.1.2
v0.1.6-beta.6-mc26.1.227 сент. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.17.1
v0.1.6-beta.6-mc1.17.127 сент. 2026 г.0Minecraft: 1.17.1fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.21.4
v0.1.6-beta.6-mc1.21.427 сент. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 26.3
v0.1.6-beta.6-mc26.327 сент. 2026 г.18Minecraft: 26.3fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.6 for MC 1.21.6-1.21.8
v0.1.6-beta.6-mc1.21.827 сент. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
ConfluxMap Paper companion v0.1.6-beta.6
v0.1.6-beta.6-paper27 сент. 2026 г.2Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- The predicted map now honors quadra-gen quadrant world styles: void, glass-flat, and biome-void quadrants no longer draw fictional natural terrain while chunks load, glass surfaces show their map color, and structure markers appear only where terrain actually generates. Applies to quadra-gen servers with the server component installed, and to singleplayer worlds managed by quadra-gen. ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- Drag with the right mouse button on the fullscreen map to select a region snapped to chunk borders: the selection is highlighted and labeled at its center with the covered chunk and block counts, and stays until your next input on the map. A right click without dragging still opens the location menu.
- New radar setting "Always Show Names on Minimap" (off by default) keeps player name labels visible on the minimap without holding the player-list key, in every minimap view. The existing "Show Player Names" setting remains the master switch, and the fullscreen map is unchanged. ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## Fixes
- With a maximum waypoint display distance configured, aiming at a waypoint beyond that distance no longer pops its label in at full magnified size; labels past the distance now stay hidden as the setting intends. ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- The in-world waypoint label opacity setting now also dims the expanded name/distance panel and its text, instead of leaving a fully opaque box next to a faded icon. The setting is renamed to "In-World Waypoint Label Opacity".
- With a waypoint display distance configured, waypoints beyond it no longer disappear from the corner minimap entirely. Every waypoint in the current dimension now shows on the minimap, clamping to the edge when edge indicators are enabled, while in-world labels, beams, and icons keep respecting the configured distance.
- The predicted map now draws the sulfur caves and dappled forest biomes with their proper colors instead of falling back to generic grass.
- Dedicated server logs now prefix the mod's companion and shared-waypoint messages with [ConfluxMap], so they can be identified and searched by mod name.
---
## 改进
- 预测地图现在会遵循 quadra-gen 的象限世界样式:虚空、玻璃超平坦与群系虚空象限在区块加载前不再绘制虚构的自然地形,玻璃平面显示对应的地图颜色,结构标记也只出现在真正生成地形的地方。在安装了服务端组件的 quadra-gen 服务器以及由 quadra-gen 接管的单人世界中生效。 ([Issue #101](https://github.com/Conflux-Union/conflux-map/issues/101))
- 在全屏地图上按住右键拖动即可框选范围:选框自动对齐区块边界并高亮,中心标注所覆盖的区块数与方块数;高亮会保留到你在地图上的下一次操作。不拖动的右键单击仍会打开位置菜单。
- 新增雷达设置“小地图常显玩家名称”(默认关闭),开启后无需按住玩家列表按键,小地图各视图都会持续显示玩家名称。原有“显示玩家名称”设置仍为主开关,全屏地图保持不变。 ([Issue #102](https://github.com/Conflux-Union/conflux-map/issues/102))
## 修复
- 设置了路径点最远显示距离后,对准超出该距离的路径点不再弹出放大的名称标签;超出距离的标签现在会按设置保持隐藏。 ([Issue #100](https://github.com/Conflux-Union/conflux-map/issues/100))
- 世界内路径点标签不透明度设置现在同样作用于展开的名称/距离面板及其文字,不再出现图标变暗而旁边面板完全不透明的情况。该设置已更名为“世界内路径点标签不透明度”。
- 设置了路径点最远显示距离后,超出距离的路径点不再从小地图上彻底消失。当前维度的所有路径点都会显示在小地图上,开启边缘指示时会贴边收拢;世界内的标签、光柱与图标仍遵循设定的距离。
- 预测地图现在会以正确的配色绘制 sulfur caves 与 dappled forest 群系,而不再回退成普通草地。
- 专用服务器日志中,本模组的组件与共享路径点消息现在统一带有 [ConfluxMap] 前缀,便于按模组名称识别与搜索。
**Full commit history:** [`v0.1.6-beta.5...v0.1.6-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.5...v0.1.6-beta.6)
beta
Conflux Map v0.1.6-beta.5 for MC 26.1-26.1.2
v0.1.6-beta.5-mc26.1.226 сент. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.21.9-1.21.10
v0.1.6-beta.5-mc1.21.926 сент. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 26.2
v0.1.6-beta.5-mc26.226 сент. 2026 г.14Minecraft: 26.2fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.20.1
v0.1.6-beta.5-mc1.20.126 сент. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.21.6-1.21.8
v0.1.6-beta.5-mc1.21.826 сент. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.21.5
v0.1.6-beta.5-mc1.21.526 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.21.2-1.21.3
v0.1.6-beta.5-mc1.21.326 сент. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.21.4
v0.1.6-beta.5-mc1.21.426 сент. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.17.1
v0.1.6-beta.5-mc1.17.126 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 26.3
v0.1.6-beta.5-mc26.326 сент. 2026 г.3Minecraft: 26.3fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.21-1.21.1
v0.1.6-beta.5-mc1.21.126 сент. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.21.11
v0.1.6-beta.5-mc1.21.1126 сент. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.5 for MC 1.18.2
v0.1.6-beta.5-mc1.18.226 сент. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
ConfluxMap Paper companion v0.1.6-beta.5
v0.1.6-beta.5-paper26 сент. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- In-world waypoint labels now scale with distance: full size within 12 blocks, shrinking with perspective between 12 and 20 blocks, then holding at 60% of full size so nearer markers read as closer while distant ones stay readable. Aiming at or selecting a label still zooms it back to full size.
## Fixes
- With MaliLib installed, Conflux Map hotkeys no longer consume the key press, so other mods bound to the same key (such as Xaero's World Map on M) receive it too and both react to the press. As a side effect, closing the fullscreen map with its own key now also lets that press reach the game.
- Fixed waypoints disappearing when the same waypoint exists both locally and as a shared copy with both display toggles enabled: a copy that can be shown from your current dimension is now kept, so the waypoint stays visible whenever any copy at that spot allows cross-dimension display.
---
## 改进
- 世界内的路点标签现在随距离缩放:12 格以内保持最大尺寸,12 到 20 格之间随透视关系逐渐缩小,20 格以外保持最大尺寸的 60%,让近处的标记看起来更近、远处的标记依然清晰可读。瞄准或选中标签时仍会将其放大到完整尺寸。
## 修复
- 在安装了 MaliLib 时,Conflux Map 的快捷键不再吞掉按键事件,绑定到同一按键的其他模组(例如 M 键上的 Xaero's World Map)同样能收到该按键并作出响应。副作用是:现在用全屏地图自身的按键关闭地图时,该按键也会传递到游戏中。
- 修复了同一个路点同时存在于本地和共享副本、且两个显示开关都打开时路点消失的问题:现在会保留能从当前维度显示的副本,只要该位置上的任意副本允许跨维度显示,路点就仍然可见。
**Full commit history:** [`v0.1.6-beta.4...v0.1.6-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.4...v0.1.6-beta.5)
beta
Conflux Map v0.1.6-beta.4 for MC 1.21.9-1.21.10
v0.1.6-beta.4-mc1.21.925 сент. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.21-1.21.1
v0.1.6-beta.4-mc1.21.125 сент. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 26.2
v0.1.6-beta.4-mc26.225 сент. 2026 г.2Minecraft: 26.2fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.21.4
v0.1.6-beta.4-mc1.21.425 сент. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.21.5
v0.1.6-beta.4-mc1.21.525 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 26.1-26.1.2
v0.1.6-beta.4-mc26.1.225 сент. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.21.11
v0.1.6-beta.4-mc1.21.1125 сент. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.21.6-1.21.8
v0.1.6-beta.4-mc1.21.825 сент. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.17.1
v0.1.6-beta.4-mc1.17.125 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.18.2
v0.1.6-beta.4-mc1.18.225 сент. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.21.2-1.21.3
v0.1.6-beta.4-mc1.21.325 сент. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 26.3
v0.1.6-beta.4-mc26.325 сент. 2026 г.9Minecraft: 26.3fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.4 for MC 1.20.1
v0.1.6-beta.4-mc1.20.125 сент. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
ConfluxMap Paper companion v0.1.6-beta.4
v0.1.6-beta.4-paper25 сент. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Waypoints from other sub-worlds on the same server that share the same seed can now show alongside your current world's waypoints on the minimap, fullscreen map, and as beams, and they appear in the waypoint list as read-only rows labeled with the world name you gave them. You can locate and teleport to them, while editing, deleting, and sharing stay in the world that owns them; death points never cross worlds. The new "Show Same-Seed World Waypoints" setting is off by default. ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- The world selection screen now lists every world the server has used on this address that you have visited, instead of only the one you are currently in. The current world keeps its check mark, and each listed world can be renamed, including worlds you are not currently in.
## Fixes
- Fixed two overlapping waypoint labels appearing at the same spot after sharing a waypoint: one spot could show both a bright label and a dimmed copy at different sizes, and aiming at it only expanded one of them. A hidden local waypoint also no longer hides a shared waypoint at the same spot.
---
## 改进
- 同一服务器下种子相同的其他子世界中的路径点,现在可以与当前世界的路径点一同显示在小地图、全屏地图和光柱上,并在路径列表中以只读条目呈现,标注你为该世界命名的名称。你可以对它们进行定位与传送,而编辑、删除与分享仍需回到所属世界操作;死亡点不会跨世界显示。新增的“显示同种子世界路径点”设置默认关闭。 ([Issue #99](https://github.com/Conflux-Union/conflux-map/issues/99))
- 世界选择界面现在会列出该服务器地址下你访问过的所有子世界,而不再只显示当前所在的一个。当前世界保留勾选标记,列表中的每个世界都可以重命名,包括当前不在的世界。
## 修复
- 修复分享路径点后同一位置出现两个重叠标签的问题:此前同一处会同时显示明亮的大标签与暗淡的小副本,且瞄准时只会展开其中一个。另外,隐藏本地路径点不再遮挡位于同一位置的共享路径点。
**Full commit history:** [`v0.1.6-beta.3...v0.1.6-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.3...v0.1.6-beta.4)
beta
Conflux Map v0.1.6-beta.3 for MC 26.3
v0.1.6-beta.3-mc26.323 сент. 2026 г.19Minecraft: 26.3fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.21.6-1.21.8
v0.1.6-beta.3-mc1.21.823 сент. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.21.11
v0.1.6-beta.3-mc1.21.1123 сент. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.17.1
v0.1.6-beta.3-mc1.17.123 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 26.1-26.1.2
v0.1.6-beta.3-mc26.1.223 сент. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.20.1
v0.1.6-beta.3-mc1.20.123 сент. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.21.9-1.21.10
v0.1.6-beta.3-mc1.21.923 сент. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.18.2
v0.1.6-beta.3-mc1.18.223 сент. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.21.2-1.21.3
v0.1.6-beta.3-mc1.21.323 сент. 2026 г.2Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.21-1.21.1
v0.1.6-beta.3-mc1.21.123 сент. 2026 г.10Minecraft: 1.21, 1.21.1fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.21.4
v0.1.6-beta.3-mc1.21.423 сент. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 26.2
v0.1.6-beta.3-mc26.223 сент. 2026 г.3Minecraft: 26.2fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.3 for MC 1.21.5
v0.1.6-beta.3-mc1.21.523 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
ConfluxMap Paper companion v0.1.6-beta.3
v0.1.6-beta.3-paper23 сент. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Fixes
- Waypoint beams now render again on Minecraft 26.3: they are submitted through the after-terrain stage, so they draw after translucent terrain such as water just like on other versions.
---
## 修复
- 修复了 Minecraft 26.3 上信标光柱无法渲染的问题:光柱改为在地形之后的阶段提交,因此它会像其他版本一样绘制在水等半透明地形之后。
**Full commit history:** [`v0.1.6-beta.2...v0.1.6-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.2...v0.1.6-beta.3)
beta
Conflux Map v0.1.6-beta.2 for MC 1.21.4
v0.1.6-beta.2-mc1.21.423 сент. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.21.11
v0.1.6-beta.2-mc1.21.1123 сент. 2026 г.0Minecraft: 1.21.11fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.21.9-1.21.10
v0.1.6-beta.2-mc1.21.923 сент. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 26.3
v0.1.6-beta.2-mc26.323 сент. 2026 г.6Minecraft: 26.3fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 26.1-26.1.2
v0.1.6-beta.2-mc26.1.223 сент. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.21.5
v0.1.6-beta.2-mc1.21.523 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.20.1
v0.1.6-beta.2-mc1.20.123 сент. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.21.6-1.21.8
v0.1.6-beta.2-mc1.21.823 сент. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 26.2
v0.1.6-beta.2-mc26.223 сент. 2026 г.1Minecraft: 26.2fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.21.2-1.21.3
v0.1.6-beta.2-mc1.21.323 сент. 2026 г.2Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.21-1.21.1
v0.1.6-beta.2-mc1.21.123 сент. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.18.2
v0.1.6-beta.2-mc1.18.223 сент. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.2 for MC 1.17.1
v0.1.6-beta.2-mc1.17.123 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
ConfluxMap Paper companion v0.1.6-beta.2
v0.1.6-beta.2-paper23 сент. 2026 г.4Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Fixes
- Fixed loading of saved regions in 26.3 worlds: terrain now appears correctly instead of reading as empty air, and explored areas are no longer erased from the map.
---
## 修复
- 修复了 26.3 世界中已保存区域的读取问题:地形现在能正常显示,而不再被当成空空气,已探索区域也不会再从地图上被抹去。
**Full commit history:** [`v0.1.6-beta.1...v0.1.6-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.6-beta.1...v0.1.6-beta.2)
beta
Conflux Map v0.1.6-beta.1 for MC 1.21.9-1.21.10
v0.1.6-beta.1-mc1.21.923 сент. 2026 г.2Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.17.1
v0.1.6-beta.1-mc1.17.123 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 26.3
v0.1.6-beta.1-mc26.323 сент. 2026 г.1Minecraft: 26.3fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.21.6-1.21.8
v0.1.6-beta.1-mc1.21.823 сент. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.21.11
v0.1.6-beta.1-mc1.21.1123 сент. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.21-1.21.1
v0.1.6-beta.1-mc1.21.123 сент. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.18.2
v0.1.6-beta.1-mc1.18.223 сент. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.21.2-1.21.3
v0.1.6-beta.1-mc1.21.323 сент. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 26.2
v0.1.6-beta.1-mc26.223 сент. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.21.4
v0.1.6-beta.1-mc1.21.423 сент. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 26.1-26.1.2
v0.1.6-beta.1-mc26.1.223 сент. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.21.5
v0.1.6-beta.1-mc1.21.523 сент. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
Conflux Map v0.1.6-beta.1 for MC 1.20.1
v0.1.6-beta.1-mc1.20.123 сент. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
beta
ConfluxMap Paper companion v0.1.6-beta.1
v0.1.6-beta.1-paper23 сент. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Add a distance measurement tool to the fullscreen map, now with a ruler icon for better visibility.
- Add a right-click location menu to split-map search screens for quick actions.
## Fixes
- Fixed mouse button handling to prevent clicks from being swapped or dropped in different game versions.
---
## 改进
- 在全屏地图上添加距离测量工具,现在使用尺子图标以提高可见性。
- 在分屏搜索界面中添加右键位置菜单以进行快速操作。
## 修复
- 修复鼠标按钮处理,以防止在不同游戏版本中点击被交换或丢失。
**Full commit history:** [`v0.1.5...v0.1.6-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5...v0.1.6-beta.1)
release
Conflux Map v0.1.5 for MC 26.1-26.1.2
v0.1.5-mc26.1.221 сент. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.21.5
v0.1.5-mc1.21.521 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.21.11
v0.1.5-mc1.21.1121 сент. 2026 г.2Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 26.3
v0.1.5-mc26.321 сент. 2026 г.2Minecraft: 26.3fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 26.2
v0.1.5-mc26.221 сент. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.20.1
v0.1.5-mc1.20.121 сент. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.21-1.21.1
v0.1.5-mc1.21.121 сент. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.21.4
v0.1.5-mc1.21.421 сент. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.21.6-1.21.8
v0.1.5-mc1.21.821 сент. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.21.2-1.21.3
v0.1.5-mc1.21.321 сент. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.17.1
v0.1.5-mc1.17.121 сент. 2026 г.0Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.18.2
v0.1.5-mc1.18.221 сент. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
Conflux Map v0.1.5 for MC 1.21.9-1.21.10
v0.1.5-mc1.21.921 сент. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
release
ConfluxMap Paper companion v0.1.5
v0.1.5-paper21 сент. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Added support for Minecraft 26.3, including new world generation features, rendering updates, and compatibility with Paper servers.
- Glass roofs on maps now reveal the terrain beneath them instead of obscuring the view.
## Fixes
- Fixed the prediction of the nether roof in Xaero map style to properly handle unlit ambient areas.
---
## 改进
- 添加了对Minecraft 26.3的支持,包括新的世界生成特性、渲染更新以及与Paper服务器的兼容性。
- 地图上的玻璃屋顶现在会显示下方的地形,而不是遮挡视线。
## 修复
- 修复了Xaero地图样式中下界屋顶的预测,以正确处理无光照的环境区域。
**Full commit history:** [`v0.1.5-beta.1...v0.1.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.5-beta.1...v0.1.5)
beta
Conflux Map v0.1.5-beta.1 for MC 1.21.11
v0.1.5-beta.1-mc1.21.116 сент. 2026 г.0Minecraft: 1.21.11fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.21.6-1.21.8
v0.1.5-beta.1-mc1.21.86 сент. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.17.1
v0.1.5-beta.1-mc1.17.16 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.21-1.21.1
v0.1.5-beta.1-mc1.21.16 сент. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.21.5
v0.1.5-beta.1-mc1.21.56 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.21.4
v0.1.5-beta.1-mc1.21.46 сент. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.18.2
v0.1.5-beta.1-mc1.18.26 сент. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 26.1-26.1.2
v0.1.5-beta.1-mc26.1.26 сент. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.21.9-1.21.10
v0.1.5-beta.1-mc1.21.96 сент. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.21.2-1.21.3
v0.1.5-beta.1-mc1.21.36 сент. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 26.2
v0.1.5-beta.1-mc26.26 сент. 2026 г.4Minecraft: 26.2fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
Conflux Map v0.1.5-beta.1 for MC 1.20.1
v0.1.5-beta.1-mc1.20.16 сент. 2026 г.2Minecraft: 1.20.1fabric
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
beta
ConfluxMap Paper companion v0.1.5-beta.1
v0.1.5-beta.1-paper6 сент. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Synchronize and highlight server players on the radar.
- Add ability to delete waypoints from the map.
- Streamline waypoint and search actions for a better user experience.
- Add vanilla-style search panel blur.
## Fixes
- Fix radar texture outlines to have a consistent dark tint.
- Fix player highlights on the radar to be rendered as solid frames.
- Fix waypoint commands by removing stale lock/unlock options.
- Fix biome search to filter by dimension.
- Fix structure marker thinning to be anchored to world coordinates.
- Fix nether fossil terrain prediction to work across versions.
- Fix map markers to stay below context menus.
---
## 改进
- 在雷达上同步并高亮显示服务器玩家。
- 新增从地图删除路径点的功能。
- 优化路径点和搜索操作以提升用户体验。
- 新增原版风格的搜索面板模糊效果。
## 修复
- 修复雷达纹理轮廓以使用统一的深色色调。
- 修复雷达上的玩家高亮显示为实心框架以提高可见性。
- 修复路径点命令,移除过时的锁定/解锁选项。
- 修复生物群系搜索,按维度筛选结果。
- 修复结构标记稀释,以世界坐标为锚点。
- 修复下界化石地形预测,使其兼容不同版本。
- 修复地图标记,使其保持在上下文菜单下方。
**Full commit history:** [`v0.1.4...v0.1.5-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4...v0.1.5-beta.1)
release
Conflux Map v0.1.4 for MC 1.21.6-1.21.8
v0.1.4-mc1.21.82 сент. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.20.1
v0.1.4-mc1.20.12 сент. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 26.1-26.1.2
v0.1.4-mc26.1.22 сент. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.21-1.21.1
v0.1.4-mc1.21.12 сент. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.21.9-1.21.10
v0.1.4-mc1.21.92 сент. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.21.11
v0.1.4-mc1.21.112 сент. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.21.4
v0.1.4-mc1.21.42 сент. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.17.1
v0.1.4-mc1.17.12 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 26.2
v0.1.4-mc26.22 сент. 2026 г.0Minecraft: 26.2fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.21.5
v0.1.4-mc1.21.52 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.18.2
v0.1.4-mc1.18.22 сент. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
Conflux Map v0.1.4 for MC 1.21.2-1.21.3
v0.1.4-mc1.21.32 сент. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
release
ConfluxMap Paper companion v0.1.4
v0.1.4-paper2 сент. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Improved the structure selection panel for a better user experience.
- Added biome search functionality to the map, allowing players to find specific biomes.
- Added structure variants and associated actions for more options and flexibility.
## Fixes
- Fixed an issue where structure variants were not showing up in search results.
- Hidden static display entities on the radar to reduce visual clutter.
- Preserved spawn chunk load states to ensure spawn areas remain consistent.
- Fixed teleports to be placed above terrain instead of underground.
---
## 改进
- 改进了结构选择面板,以获得更好的用户体验。
- 在地图上添加了生物群系搜索功能,允许玩家找到特定的生物群系。
- 添加了结构变体及相关操作,提供更多选项和灵活性。
## 修复
- 修复了结构变体未在搜索结果中显示的问题。
- 在雷达上隐藏了静态显示实体,以减少视觉杂乱。
- 保留了生成区块的加载状态,以确保生成区域保持一致性。
- 修复了传送点,使其放置在地形之上而非地下。
**Full commit history:** [`v0.1.4-beta.13...v0.1.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.13...v0.1.4)
beta
Conflux Map v0.1.4-beta.13 for MC 1.21.5
v0.1.4-beta.13-mc1.21.51 сент. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.21-1.21.1
v0.1.4-beta.13-mc1.21.11 сент. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.21.6-1.21.8
v0.1.4-beta.13-mc1.21.81 сент. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.20.1
v0.1.4-beta.13-mc1.20.11 сент. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.21.11
v0.1.4-beta.13-mc1.21.111 сент. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.18.2
v0.1.4-beta.13-mc1.18.21 сент. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.21.9-1.21.10
v0.1.4-beta.13-mc1.21.91 сент. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 26.2
v0.1.4-beta.13-mc26.21 сент. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.17.1
v0.1.4-beta.13-mc1.17.11 сент. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.21.2-1.21.3
v0.1.4-beta.13-mc1.21.31 сент. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 1.21.4
v0.1.4-beta.13-mc1.21.41 сент. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.13 for MC 26.1-26.1.2
v0.1.4-beta.13-mc26.1.21 сент. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
ConfluxMap Paper companion v0.1.4-beta.13
v0.1.4-beta.13-paper1 сент. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Added camera markers on the map and bulk controls for managing structures.
- Players can now share waypoints with others and assign custom colors to waypoints.
- Each waypoint can now be configured to be visible across different dimensions.
- Action icons in the waypoint interface are now more compact.
- Added an explicit edit action button for waypoints.
- Waypoints can now use item icons and custom labels.
## Fixes
- Waypoints are now created based on the camera's position for more intuitive placement.
- The hidden action icon is now more clearly indicated.
- Tropical fish portraits on the radar are now fully rendered.
---
## 改进
- 在地图上添加了摄像机标记和结构批量控制。
- 玩家现在可以与他人共享路标,并为路标设置自定义颜色。
- 每个路标现在可以设置为跨不同维度可见。
- 路标界面中的操作图标现在更紧凑。
- 为路标添加了明确的编辑操作按钮。
- 路标现在可以使用物品图标和自定义标签。
## 修复
- 路标现在基于摄像机位置创建,放置更直观。
- 隐藏操作图标现在更清晰指示。
- 雷达上的热带鱼肖像现在完整渲染。
**Full commit history:** [`v0.1.4-beta.12...v0.1.4-beta.13`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.12...v0.1.4-beta.13)
beta
Conflux Map v0.1.4-beta.12 for MC 1.21.6-1.21.8
v0.1.4-beta.12-mc1.21.831 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 26.2
v0.1.4-beta.12-mc26.231 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.18.2
v0.1.4-beta.12-mc1.18.231 авг. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.21.4
v0.1.4-beta.12-mc1.21.431 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.21.5
v0.1.4-beta.12-mc1.21.531 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.21.11
v0.1.4-beta.12-mc1.21.1131 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.20.1
v0.1.4-beta.12-mc1.20.131 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.21.2-1.21.3
v0.1.4-beta.12-mc1.21.331 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.21.9-1.21.10
v0.1.4-beta.12-mc1.21.931 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.21-1.21.1
v0.1.4-beta.12-mc1.21.131 авг. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 26.1-26.1.2
v0.1.4-beta.12-mc26.1.231 авг. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.12 for MC 1.17.1
v0.1.4-beta.12-mc1.17.131 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
ConfluxMap Paper companion v0.1.4-beta.12
v0.1.4-beta.12-paper31 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Player-facing features are now enabled by default for a smoother out-of-the-box experience.
## Fixes
- Fixed an issue where certain terrain blocks were not rendering correctly due to palette decoding errors.
- Restored radar portrait rendering for Minecraft 1.20.1 that was previously broken.
---
## 改进
- 玩家可直接使用的功能现在默认启用,提供更流畅的开箱即用体验。
## 修复
- 修复了因调色板解码错误导致某些地形方块渲染不正确的问题。
- 修复了Minecraft 1.20.1中雷达肖像渲染被破坏的问题。
**Full commit history:** [`v0.1.4-beta.11...v0.1.4-beta.12`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.11...v0.1.4-beta.12)
beta
Conflux Map v0.1.4-beta.11 for MC 1.21.11
v0.1.4-beta.11-mc1.21.1130 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 26.2
v0.1.4-beta.11-mc26.230 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.18.2
v0.1.4-beta.11-mc1.18.230 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.20.1
v0.1.4-beta.11-mc1.20.130 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.21.9-1.21.10
v0.1.4-beta.11-mc1.21.930 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 26.1-26.1.2
v0.1.4-beta.11-mc26.1.230 авг. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.21.6-1.21.8
v0.1.4-beta.11-mc1.21.830 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.17.1
v0.1.4-beta.11-mc1.17.130 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.21.2-1.21.3
v0.1.4-beta.11-mc1.21.330 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.21-1.21.1
v0.1.4-beta.11-mc1.21.130 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.21.4
v0.1.4-beta.11-mc1.21.430 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.11 for MC 1.21.5
v0.1.4-beta.11-mc1.21.530 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
ConfluxMap Paper companion v0.1.4-beta.11
v0.1.4-beta.11-paper30 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Add compact marker presentation for the radar.
- Add configurable default display mode for the radar.
## Fixes
- Fix the map not following the detached camera during terrain refresh.
- Defer malilib hotkeys to debug shortcuts to avoid accidental triggering.
- Prevent incorrect plains biome capture at boundaries.
- Stabilize and accelerate terrain refresh for smoother updates.
- Fix biome window not being passed to floor capture, improving terrain accuracy.
---
## 改进
- 为雷达添加紧凑的标记显示。
- 为雷达添加可配置的默认显示模式。
## 修复
- 修复地图在刷新地形时未跟随分离相机的问题。
- 将 malilib 热键推迟到调试快捷方式,以避免意外触发。
- 防止在边界处错误捕获平原生物群系。
- 稳定并加速地形刷新,使更新更流畅。
- 修复生物群系窗口未传递给地面捕获的问题,提高地形准确性。
**Full commit history:** [`v0.1.4-beta.10...v0.1.4-beta.11`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.10...v0.1.4-beta.11)
beta
Conflux Map v0.1.4-beta.10 for MC 1.21.9-1.21.10
v0.1.4-beta.10-mc1.21.927 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 26.1-26.1.2
v0.1.4-beta.10-mc26.1.227 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.21.6-1.21.8
v0.1.4-beta.10-mc1.21.827 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.21.2-1.21.3
v0.1.4-beta.10-mc1.21.327 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.17.1
v0.1.4-beta.10-mc1.17.127 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.21.11
v0.1.4-beta.10-mc1.21.1127 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.21.5
v0.1.4-beta.10-mc1.21.527 авг. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.18.2
v0.1.4-beta.10-mc1.18.227 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.21-1.21.1
v0.1.4-beta.10-mc1.21.127 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 26.2
v0.1.4-beta.10-mc26.227 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.21.4
v0.1.4-beta.10-mc1.21.427 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.10 for MC 1.20.1
v0.1.4-beta.10-mc1.20.127 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
ConfluxMap Paper companion v0.1.4-beta.10
v0.1.4-beta.10-paper27 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- You can now edit existing waypoints by right-clicking them on the fullscreen map. ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- The mod now displays a warning if your platform is not supported, helping to avoid crashes or errors.
- The mod icon has been updated with a new design.
- The portraits of special mobs on the radar have been improved for better visibility and recognition. ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## Fixes
- Chat Heads avatar now displays correctly when sharing waypoints in chat. ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- Player sprites in chat messages are now preserved correctly on Minecraft 26.x and similar versions.
- The minimap now only hides when the full debug overlay is active.
- The map and minimap now follow the active camera's position and height, including when using detached camera modes. ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- The player marker stays within the minimap edges, improving visibility.
---
## 改进
- 现在可以通过在全屏地图上右键点击来编辑现有路径点。 ([Issue #88](https://github.com/Conflux-Union/conflux-map/issues/88), [PR #91](https://github.com/Conflux-Union/conflux-map/pull/91))
- 如果您的平台不受支持,模组现在会显示警告,以帮助避免崩溃或错误。
- 模组图标已更新为新设计。
- 雷达上特殊生物的肖像已改进,以便更好识别和可见性。 ([Issue #94](https://github.com/Conflux-Union/conflux-map/issues/94))
## 修复
- 在聊天中分享路径点时,Chat Heads 头像现在正确显示。 ([Issue #87](https://github.com/Conflux-Union/conflux-map/issues/87), [PR #92](https://github.com/Conflux-Union/conflux-map/pull/92))
- 在 Minecraft 26.x 等版本中,聊天消息中的玩家精灵现在正确保留。
- 小地图不再因部分调试叠加层而隐藏;它仅在完全调试屏幕时隐藏。
- 地图和小地图现在跟随活动相机的位置和高度,包括使用分离相机模式时。 ([Issue #93](https://github.com/Conflux-Union/conflux-map/issues/93), [PR #96](https://github.com/Conflux-Union/conflux-map/pull/96))
- 玩家标记现在保持在小地图边缘内,提高了可见性。
**Full commit history:** [`v0.1.4-beta.9...v0.1.4-beta.10`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.9...v0.1.4-beta.10)
beta
Conflux Map v0.1.4-beta.9 for MC 1.17.1
v0.1.4-beta.9-mc1.17.125 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.21.11
v0.1.4-beta.9-mc1.21.1125 авг. 2026 г.4Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.21.5
v0.1.4-beta.9-mc1.21.525 авг. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.21.9-1.21.10
v0.1.4-beta.9-mc1.21.925 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.18.2
v0.1.4-beta.9-mc1.18.225 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.21.6-1.21.8
v0.1.4-beta.9-mc1.21.825 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.21.2-1.21.3
v0.1.4-beta.9-mc1.21.325 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.20.1
v0.1.4-beta.9-mc1.20.125 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 26.2
v0.1.4-beta.9-mc26.225 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.21.4
v0.1.4-beta.9-mc1.21.425 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 1.21-1.21.1
v0.1.4-beta.9-mc1.21.125 авг. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.9 for MC 26.1-26.1.2
v0.1.4-beta.9-mc26.1.225 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
ConfluxMap Paper companion v0.1.4-beta.9
v0.1.4-beta.9-paper25 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Added a setting to disable merging of multiple entities in the radar, allowing them to be displayed as separate markers. ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- Added a configurable opacity slider for waypoint icons displayed in the game world. ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- Map highlight actions now synchronize with the in-game world view, highlighting the selected location or waypoint in both. ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- Added configurable outline toggle and thickness settings for radar entity portraits. ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## Fixes
- Map and radar now follow detached camera entities, such as free camera modes, maintaining alignment with the active viewpoint. ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- Waypoint labels now remain visible at greater distances, with a default rendering distance of 1000 blocks; set to 0 for unlimited. ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- Map overlays such as waypoint names and radar markers now stay below fullscreen map controls, preventing them from bleeding through UI elements. ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
---
## 改进
- 新增设置项,可禁用雷达中多个实体的合并,使它们以单独标记显示。 ([Issue #61](https://github.com/Conflux-Union/conflux-map/issues/61))
- 为游戏中显示的路径点图标新增可配置的不透明度滑块。 ([Issue #60](https://github.com/Conflux-Union/conflux-map/issues/60), [PR #78](https://github.com/Conflux-Union/conflux-map/pull/78))
- 地图高亮操作现在与游戏内世界视图同步,同时高亮所选位置或路径点。 ([Issue #62](https://github.com/Conflux-Union/conflux-map/issues/62), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
- 为雷达实体肖像新增可配置的轮廓开关和粗细设置。 ([Issue #65](https://github.com/Conflux-Union/conflux-map/issues/65), [PR #85](https://github.com/Conflux-Union/conflux-map/pull/85))
## 修复
- 地图和雷达现在跟随分离的摄像机实体,如自由摄像机模式,与活动视点保持对齐。 ([Issue #63](https://github.com/Conflux-Union/conflux-map/issues/63), [PR #79](https://github.com/Conflux-Union/conflux-map/pull/79))
- 路径点标签现在在更远的距离仍可见,默认渲染距离为1000方块;设为0表示无限制。 ([Issue #76](https://github.com/Conflux-Union/conflux-map/issues/76), [PR #82](https://github.com/Conflux-Union/conflux-map/pull/82))
- 地图叠加层如路径点名称和雷达标记现在位于全屏地图控件下方,防止它们渗透UI元素。 ([Issue #86](https://github.com/Conflux-Union/conflux-map/issues/86), [PR #84](https://github.com/Conflux-Union/conflux-map/pull/84))
**Full commit history:** [`v0.1.4-beta.8...v0.1.4-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.8...v0.1.4-beta.9)
beta
Conflux Map v0.1.4-beta.8 for MC 1.21.2-1.21.3
v0.1.4-beta.8-mc1.21.324 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.21.9-1.21.10
v0.1.4-beta.8-mc1.21.924 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 26.2
v0.1.4-beta.8-mc26.224 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.18.2
v0.1.4-beta.8-mc1.18.224 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.17.1
v0.1.4-beta.8-mc1.17.124 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.21.6-1.21.8
v0.1.4-beta.8-mc1.21.824 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.21-1.21.1
v0.1.4-beta.8-mc1.21.124 авг. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.20.1
v0.1.4-beta.8-mc1.20.124 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.21.4
v0.1.4-beta.8-mc1.21.424 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.21.11
v0.1.4-beta.8-mc1.21.1124 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 1.21.5
v0.1.4-beta.8-mc1.21.524 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.8 for MC 26.1-26.1.2
v0.1.4-beta.8-mc26.1.224 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
ConfluxMap Paper companion v0.1.4-beta.8
v0.1.4-beta.8-paper24 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- UI themes and controls now adapt to resource packs for a consistent and customizable appearance.
- Players can configure custom markers on the map for better navigation and annotation.
- Support for Xaero player marker packs has been added to the map UI.
- Minimap zoom can now be cycled through levels with a single key for quicker adjustments.
- Mod settings can now be accessed via the Mod Menu for easier configuration. ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- Map brightness now synchronizes with live gamma changes to match the game view. ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- Map now supports fixed-height layers for terrain previews, such as viewing areas above or below the Nether bedrock. ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- Minimap automatically hides when the debug overlay (F3) is open to avoid obstructing debug information. ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## Fixes
- UI theme reload is now deferred until resources are fully initialized to prevent visual glitches during loading.
- Radar entity icons now display from a neutral, cached pose instead of live animations, making them stable and recognizable. ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- Hotkeys now work while holding game keys like WASD or Shift, improving control responsiveness during movement. ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- Radar markers are now grouped strictly by entity type, so different creatures like zombies and sheep no longer merge into one marker. ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- Map data sync now rejects partial region summaries to ensure map data is complete and accurate.
---
## 改进
- UI主题和控件现在会适应资源包,以提供一致且可定制的外观。
- 玩家可以在地图上配置自定义标记,以改善导航和注释。
- 地图UI现在支持Xaero玩家标记包。
- 小地图缩放现在可以通过单个键进行级别切换,以实现更快调整。
- 现在可以通过Mod菜单访问Mod设置,便于配置。 ([Issue #74](https://github.com/Conflux-Union/conflux-map/issues/74))
- 地图亮度现在与实时伽马变化同步,以匹配游戏视图。 ([Issue #66](https://github.com/Conflux-Union/conflux-map/issues/66))
- 地图现在支持固定高度层用于地形预览,例如查看下界基岩上方或下方的区域。 ([Issue #67](https://github.com/Conflux-Union/conflux-map/issues/67))
- 当调试叠加层(F3)打开时,小地图会自动隐藏,以避免遮挡调试信息。 ([Issue #68](https://github.com/Conflux-Union/conflux-map/issues/68))
## 修复
- UI主题重载现在会延迟到资源完全初始化之后,以防止加载期间出现视觉故障。
- 雷达实体图标现在从一个中性的缓存姿势显示,而非实时动画,使其稳定且可识别。 ([Issue #71](https://github.com/Conflux-Union/conflux-map/issues/71))
- 热键现在可以在按住游戏键(如WASD或Shift)时工作,提高了移动时的控制响应性。 ([Issue #69](https://github.com/Conflux-Union/conflux-map/issues/69))
- 雷达标记现在严格按实体类型分组,因此僵尸和羊等不同生物不再合并为一个标记。 ([Issue #70](https://github.com/Conflux-Union/conflux-map/issues/70))
- 地图数据同步现在拒绝部分区域摘要,以确保地图数据完整和准确。
**Full commit history:** [`v0.1.4-beta.7...v0.1.4-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.7...v0.1.4-beta.8)
beta
Conflux Map v0.1.4-beta.7 for MC 26.1-26.1.2
v0.1.4-beta.7-mc26.1.221 авг. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.21-1.21.1
v0.1.4-beta.7-mc1.21.121 авг. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.21.6-1.21.8
v0.1.4-beta.7-mc1.21.821 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.21.5
v0.1.4-beta.7-mc1.21.521 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.18.2
v0.1.4-beta.7-mc1.18.221 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.21.9-1.21.10
v0.1.4-beta.7-mc1.21.921 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.20.1
v0.1.4-beta.7-mc1.20.121 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 26.2
v0.1.4-beta.7-mc26.221 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.21.4
v0.1.4-beta.7-mc1.21.421 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.21.2-1.21.3
v0.1.4-beta.7-mc1.21.321 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.17.1
v0.1.4-beta.7-mc1.17.121 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.7 for MC 1.21.11
v0.1.4-beta.7-mc1.21.1121 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
ConfluxMap Paper companion v0.1.4-beta.7
v0.1.4-beta.7-paper21 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Simplified shared waypoint management for easier use.
- Added selectable color styles for the map.
## Fixes
- Fixed an issue where the shared waypoint edit screen closes when sending fails.
- Clarified the actions available for shared waypoints.
- Fixed map colors to match the authoritative style.
- Fixed map overlays to flatten and prevent visual artifacts.
---
## 改进
- 简化共享路点管理,使用更便捷。
- 为地图添加了可选的颜色样式。
## 修复
- 修复了共享路点编辑界面在发送失败时关闭的问题。
- 明确了共享路点的操作选项。
- 修复了地图颜色以匹配权威样式。
- 修复了地图叠加层以扁平化并防止视觉瑕疵。
**Full commit history:** [`v0.1.4-beta.6...v0.1.4-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.6...v0.1.4-beta.7)
beta
Conflux Map v0.1.4-beta.6 for MC 1.21-1.21.1
v0.1.4-beta.6-mc1.21.120 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.21.4
v0.1.4-beta.6-mc1.21.420 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.21.6-1.21.8
v0.1.4-beta.6-mc1.21.820 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.17.1
v0.1.4-beta.6-mc1.17.120 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.21.9-1.21.10
v0.1.4-beta.6-mc1.21.920 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.21.2-1.21.3
v0.1.4-beta.6-mc1.21.320 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.21.11
v0.1.4-beta.6-mc1.21.1120 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 26.2
v0.1.4-beta.6-mc26.220 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.21.5
v0.1.4-beta.6-mc1.21.520 авг. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.18.2
v0.1.4-beta.6-mc1.18.220 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 1.20.1
v0.1.4-beta.6-mc1.20.120 авг. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.6 for MC 26.1-26.1.2
v0.1.4-beta.6-mc26.1.220 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
ConfluxMap Paper companion v0.1.4-beta.6
v0.1.4-beta.6-paper20 авг. 2026 г.2Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Teleport actions in the map are now prioritized by availability, making it easier to select accessible options.
- New locate and teleport actions have been added to waypoints for easier navigation.
- Waypoint list now supports dimension filtering, allowing you to view waypoints from specific dimensions.
- Hotkey settings are now available in the configuration screen for customizing key bindings.
## Fixes
- Ambiguity in fallback behavior with companions in multiworld has been resolved for clearer operation.
- Target selection options in the map are now only active in terrain mode, preventing misuse.
- Export process now distinguishes between automatic failures and user cancellation with clearer feedback.
- The area reselection action in the export interface has been renamed for better clarity.
---
## 改进
- 地图中的传送操作现在按可用性排序,更易选择可达选项。
- 路标中新增定位和传送操作,便于导航。
- 路标列表现支持维度筛选,可查看特定维度的路标。
- 配置屏幕现提供热键设置,可自定义按键绑定。
## 修复
- 多世界中随从回退行为的歧义已解决,操作更清晰。
- 地图中的目标选择选项现仅在地形模式下激活,防止误用。
- 导出现程现能区分自动失败和用户取消,提供更清晰的反馈。
- 导出界面中的区域重选操作已重命名,提高清晰度。
**Full commit history:** [`v0.1.4-beta.5...v0.1.4-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.5...v0.1.4-beta.6)
beta
Conflux Map v0.1.4-beta.5 for MC 26.2
v0.1.4-beta.5-mc26.219 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.20.1
v0.1.4-beta.5-mc1.20.119 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.21.11
v0.1.4-beta.5-mc1.21.1119 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.21.4
v0.1.4-beta.5-mc1.21.419 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.21.9-1.21.10
v0.1.4-beta.5-mc1.21.919 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.21-1.21.1
v0.1.4-beta.5-mc1.21.119 авг. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.21.2-1.21.3
v0.1.4-beta.5-mc1.21.319 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.18.2
v0.1.4-beta.5-mc1.18.219 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.21.6-1.21.8
v0.1.4-beta.5-mc1.21.819 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.21.5
v0.1.4-beta.5-mc1.21.519 авг. 2026 г.1Minecraft: 1.21.5fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 26.1-26.1.2
v0.1.4-beta.5-mc26.1.219 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.5 for MC 1.17.1
v0.1.4-beta.5-mc1.17.119 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
ConfluxMap Paper companion v0.1.4-beta.5
v0.1.4-beta.5-paper19 авг. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Players can now adjust the size of in-world waypoint labels from 33% to 300% using a new setting.
- Added commands for managing shared waypoints on the server, enhancing multiplayer functionality.
- Introduced temporary world views and teleport templates for easier map navigation.
## Fixes
- Fixed incorrect biome colors being sampled across unloaded chunk borders, ensuring accurate map coloring especially near chunk boundaries and the map edge.
- Fixed an issue where tile updates could be lost when the upload queue was full, so tiles now always show the latest captured data.
- Improved performance by only recomposing tiles that are currently visible, reducing lag when capturing new areas.
---
## 改进
- 玩家现在可以通过新设置将世界内路径点标签的大小从33%调整到300%。
- 添加了管理服务器上共享路径点的命令,增强了多人游戏功能。
- 引入了临时世界视图和传送模板,使地图导航更便捷。
## 修复
- 修复了跨未加载区块边界错误采样生物群系颜色的问题,确保了地图着色的准确性,尤其是在区块边界和地图边缘附近。
- 修复了当上传队列满时瓦片更新可能丢失的问题,现在瓦片总是显示最新的捕获数据。
- 通过仅重组当前可见的瓦片提高了性能,减少了捕获新区域时的延迟。
**Full commit history:** [`v0.1.4-beta.4...v0.1.4-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.4...v0.1.4-beta.5)
beta
Conflux Map v0.1.4-beta.4 for MC 1.17.1
v0.1.4-beta.4-mc1.17.115 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.21.9-1.21.10
v0.1.4-beta.4-mc1.21.915 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.18.2
v0.1.4-beta.4-mc1.18.215 авг. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.21.4
v0.1.4-beta.4-mc1.21.415 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 26.2
v0.1.4-beta.4-mc26.215 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.21.6-1.21.8
v0.1.4-beta.4-mc1.21.815 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 26.1-26.1.2
v0.1.4-beta.4-mc26.1.215 авг. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.21.5
v0.1.4-beta.4-mc1.21.515 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.21-1.21.1
v0.1.4-beta.4-mc1.21.115 авг. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.20.1
v0.1.4-beta.4-mc1.20.115 авг. 2026 г.0Minecraft: 1.20.1fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.21.11
v0.1.4-beta.4-mc1.21.1115 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.4 for MC 1.21.2-1.21.3
v0.1.4-beta.4-mc1.21.315 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
ConfluxMap Paper companion v0.1.4-beta.4
v0.1.4-beta.4-paper15 авг. 2026 г.1Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- The minimap now dynamically measures HUD elements for accurate avoidance, even when they are resized by other mods.
## Fixes
- Tall toast notifications no longer get clipped off the bottom of the screen.
---
## 改进
- 小地图现在动态测量HUD元素,即使被其他模组调整大小,也能准确避开。
## 修复
- 高个的提示通知不再被屏幕底部截断。
**Full commit history:** [`v0.1.4-beta.3...v0.1.4-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.3...v0.1.4-beta.4)
beta
Conflux Map v0.1.4-beta.3 for MC 26.1-26.1.2
v0.1.4-beta.3-mc26.1.214 авг. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.18.2
v0.1.4-beta.3-mc1.18.214 авг. 2026 г.1Minecraft: 1.18.2fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.21.9-1.21.10
v0.1.4-beta.3-mc1.21.914 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 26.2
v0.1.4-beta.3-mc26.214 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.21.4
v0.1.4-beta.3-mc1.21.414 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.21-1.21.1
v0.1.4-beta.3-mc1.21.114 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.17.1
v0.1.4-beta.3-mc1.17.114 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.20.1
v0.1.4-beta.3-mc1.20.114 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.21.6-1.21.8
v0.1.4-beta.3-mc1.21.814 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.21.11
v0.1.4-beta.3-mc1.21.1114 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.21.5
v0.1.4-beta.3-mc1.21.514 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.3 for MC 1.21.2-1.21.3
v0.1.4-beta.3-mc1.21.314 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
ConfluxMap Paper companion v0.1.4-beta.3
v0.1.4-beta.3-paper14 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Map data, waypoints, and settings are now automatically shared when you connect to the same server using different hostnames or IP addresses
- A new management screen lets you manually link and unlink server addresses, and rename companion-owned worlds to display custom names instead of raw UUIDs
## Fixes
- Mirror servers and other servers using copied world saves now maintain independent map data and waypoints instead of sharing with the original server
- Shared waypoints on servers with copied world saves are properly isolated, preventing waypoint data from being overwritten between the original server and its copies
---
## 改进
- 通过不同主机名或IP地址连接同一服务器时,地图数据、路径点和设置现在会自动共享
- 新增管理界面,可手动关联和解除服务器地址关联,并为伴侣服务器拥有的世界设置自定义名称,不再显示原始UUID
## 修复
- 使用复制存档的镜像服务器和其他服务器现在会维护独立的地图数据和路径点,不再与原始服务器共享
- 使用复制存档的服务器之间的共享路径点现在被正确隔离,防止原始服务器与其副本之间的路径点数据被覆盖
**Full commit history:** [`v0.1.4-beta.2...v0.1.4-beta.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.2...v0.1.4-beta.3)
beta
Conflux Map v0.1.4-beta.2 for MC 1.21.9-1.21.10
v0.1.4-beta.2-mc1.21.913 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.21-1.21.1
v0.1.4-beta.2-mc1.21.113 авг. 2026 г.1Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.21.11
v0.1.4-beta.2-mc1.21.1113 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 26.2
v0.1.4-beta.2-mc26.213 авг. 2026 г.1Minecraft: 26.2fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.20.1
v0.1.4-beta.2-mc1.20.113 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.17.1
v0.1.4-beta.2-mc1.17.113 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.21.4
v0.1.4-beta.2-mc1.21.413 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.21.2-1.21.3
v0.1.4-beta.2-mc1.21.313 авг. 2026 г.1Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.21.6-1.21.8
v0.1.4-beta.2-mc1.21.813 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.18.2
v0.1.4-beta.2-mc1.18.213 авг. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 1.21.5
v0.1.4-beta.2-mc1.21.513 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
Conflux Map v0.1.4-beta.2 for MC 26.1-26.1.2
v0.1.4-beta.2-mc26.1.213 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
ConfluxMap Paper companion v0.1.4-beta.2
v0.1.4-beta.2-paper13 авг. 2026 г.0Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.2paper
Что нового
## Improvements
- Added a low-bandwidth web map for players to view the map even on slow connections.
- Added web overlays and authoritative lighting to the map for improved visuals.
- Improved scoreboard performance to reduce lag during updates.
## Fixes
- Fixed map loading to prevent blocking and added localization support.
- Improved map synchronization and rendering for smoother updates.
- Enhanced web map stability by improving synchronization, rendering, and lifecycle management.
- Fixed HUD layout to prevent overlap between scoreboard, status effects, and minimap.
- Restored proper chunk update marking on Fabric servers.
- Restored legacy entity portraits on the radar to match previous style.
- Fixed rendering of carpets on the map surface layer to show accurately.
- Preserved map predictions at authority boundaries for accuracy.
---
## 改进
- 添加了低带宽网络地图,玩家即使在网速慢时也能查看地图。
- 为地图添加了网络覆盖层和权威光照,提升视觉效果。
- 改进了计分板性能,减少更新时的延迟。
## 修复
- 修复了地图加载问题,防止卡顿,并添加了本地化支持。
- 优化了地图同步和渲染,通过批处理瓦片更新和与实时数据对齐,实现更流畅的更新。
- 通过改进同步、渲染和生命周期管理,增强了网络地图的稳定性。
- 修复了HUD布局,防止计分板、状态效果和小地图之间的重叠。
- 在Fabric服务器上恢复了正确的区块更新标记。
- 恢复了雷达上的旧版实体肖像,以匹配先前的样式。
- 修复了地图表面层上地毯的渲染,使其正确显示。
- 在权威边界处保留了地图预测,以确保准确性。
**Full commit history:** [`v0.1.4-beta.1...v0.1.4-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.4-beta.1...v0.1.4-beta.2)
beta
ConfluxMap Paper companion v0.1.4-beta.1
v0.1.4-beta.1-paper11 авг. 2026 г.1Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 26.2
v0.1.4-beta.1-mc26.211 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 26.1-26.1.2
v0.1.4-beta.1-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.21.9-1.21.10
v0.1.4-beta.1-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.21.6-1.21.8
v0.1.4-beta.1-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.21.5
v0.1.4-beta.1-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.21.4
v0.1.4-beta.1-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.21.2-1.21.3
v0.1.4-beta.1-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.21.11
v0.1.4-beta.1-mc1.21.1111 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.21-1.21.1
v0.1.4-beta.1-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.20.1
v0.1.4-beta.1-mc1.20.111 авг. 2026 г.1Minecraft: 1.20.1fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.18.2
v0.1.4-beta.1-mc1.18.211 авг. 2026 г.0Minecraft: 1.18.2fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
beta
Conflux Map v0.1.4-beta.1 for MC 1.17.1
v0.1.4-beta.1-mc1.17.111 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added support for Minecraft 1.18.2 and 1.20.1.
- Added a predicted Nether roof preview with synced corrections; the roof layer now applies block lighting correctly.
- Waypoints saved under legacy world profiles are now migrated to the current profile.
- Holding Tab now shows players on the minimap.
## Fixes
- Radar mob portraits are now generated from each mob's own model with consistent sizing; mobs without a recognizable face fall back to a category dot.
- Radar icons are now rendered without borders.
- Fixed hotkey input leakage so map hotkeys no longer activate in unrelated contexts.
- The map now refreshes correctly after light updates, and map sync tracks light changes so corrected areas stay up to date.
- Synced map regions now use the server's authoritative material colors.
- Legacy multiplayer map caches are no longer merged automatically; old profiles are shown as migration sources and require explicit confirmation.
- Corrected UI labels: Seed Preview is now Map Autofill, mode and zoom-limit labels now match their behavior, and waypoint and sub-world wording is consistent across languages.
---
## 改进
- 新增对 Minecraft 1.18.2 和 1.20.1 的支持。
- 新增地狱屋顶的预测预览与同步修正;屋顶图层现在能正确应用方块光照。
- 旧世界配置中保存的路径点现在会迁移到当前配置。
- 按住 Tab 时会在小地图上显示其他玩家。
## 修复
- 雷达生物头像现在改为从各生物自身模型生成,并统一尺寸;无法识别头部的生物会显示分类圆点。
- 雷达图标现在不再带边框。
- 修复快捷键输入泄漏,地图快捷键不再在无关场景中触发。
- 光照更新后地图现在会正确刷新,地图同步也能感知光照变化,使修正区域保持最新。
- 同步的地图区域现在使用服务器权威的方块材质颜色。
- 旧版多人游戏地图缓存不再自动合并;旧配置会显示为迁移来源,需要显式确认。
- 修正界面文案:Seed Preview 改为 Map Autofill,模式和缩放上限的标签与行为一致,中英文路径点与子世界术语统一。
**Full commit history:** [`v0.1.3...v0.1.4-beta.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.3...v0.1.4-beta.1)
release
ConfluxMap Paper companion v0.1.3
v0.1.3-paper11 авг. 2026 г.7Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 26.2
v0.1.3-mc26.211 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 26.1-26.1.2
v0.1.3-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.21.9-1.21.10
v0.1.3-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.21.6-1.21.8
v0.1.3-mc1.21.811 авг. 2026 г.1Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.21.5
v0.1.3-mc1.21.511 авг. 2026 г.1Minecraft: 1.21.5fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.21.4
v0.1.3-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.21.2-1.21.3
v0.1.3-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.21.11
v0.1.3-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.21-1.21.1
v0.1.3-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
Conflux Map v0.1.3 for MC 1.17.1
v0.1.3-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Refreshed the fullscreen map interface with updated controls and icons, added a map settings button, and made structure search open beside the map.
- Added a structure candidate browser with map-aligned terrain previews, filtering, and candidate navigation; it adapts to high GUI scales.
- Added a setting for the zoom level at which structure icons disappear from the fullscreen map, from 0.0625x to 4x with a continuous slider.
- Map export can now copy the image to the clipboard or use folder actions after selecting a map area.
- Map terrain now uses natural biome colors and includes richer block detail, relief shading, and depth-shaded seafloor rendering.
- Added manual seed entry for servers, including world generation version, to enable seed-based map prediction; seeds are stored per world profile.
- On Velocity networks, backend servers are detected by name, world data stays separate per backend, and server probe messages are hidden from chat.
- Clarified the cave and Nether roof layer option text.
### Fixes
- Fixed End map regressions so End islands and void edges render correctly at far zoom levels.
- Fixed the Nether roof map layer appearing pale and washed out.
- Fixed a freeze when opening the fullscreen map with structures: structure scans no longer block the first render.
- When vanilla status effects or the scoreboard overlap the minimap, it now temporarily moves aside without changing your saved position; toasts appear below the minimap. This can be toggled in settings, including legacy and 1.21.1 scoreboard layouts.
- Fixed the MaliLib configuration screen so it can be opened at runtime.
---
### 改进
- 刷新全屏地图界面与控件图标,新增地图设置按钮,结构搜索改为在地图旁分屏打开。
- 新增结构候选浏览器,支持与地图对齐的地形预览、筛选和候选导航,并适配高 GUI 缩放。
- 新增设置项,可控制全屏地图中结构图标在哪个缩放级别隐藏,范围为 0.0625 倍至 4 倍,并使用连续滑块。
- 地图导出现在可以在选定地图区域后,将图像复制到剪贴板或使用文件夹操作保存。
- 地图地形现在使用自然生物群系颜色,并加入更丰富的方块细节、地形起伏阴影和水下深度阴影。
- 新增服务器手动种子输入(含世界生成版本),可启用基于种子的地图预测;种子按世界档案分别保存。
- 在 Velocity 网络中,按名称识别后端服务器,各后端的世界数据相互隔离,并在聊天中隐藏服务器探测消息。
- 澄清了洞穴与下界顶部图层选项的文字说明。
### 修复
- 修复末地地图回归问题:末地岛屿和虚空边界在更远的缩放级别下能正确渲染。
- 修复下界顶部地图图层看起来发白、褪色的问题。
- 修复打开全屏地图并启用结构时可能出现的卡顿:结构扫描不再阻塞首次渲染。
- 当原版状态效果或计分板与小地图重叠时,小地图现在会临时移开,且不会改变已保存的位置;Toast 通知会显示在小地图下方。该行为可在设置中开关,并涵盖旧版本与 1.21.1 的计分板布局。
- 修复 MaliLib 配置界面无法在运行时打开的问题。
**Full commit history:** [`v0.1.2...v0.1.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.2...v0.1.3)
release
ConfluxMap Paper companion v0.1.2
v0.1.2-paper11 авг. 2026 г.2Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 26.2
v0.1.2-mc26.211 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 26.1-26.1.2
v0.1.2-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.21.9-1.21.10
v0.1.2-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.21.6-1.21.8
v0.1.2-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.21.5
v0.1.2-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.21.4
v0.1.2-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.21.2-1.21.3
v0.1.2-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.21.11
v0.1.2-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.21-1.21.1
v0.1.2-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.2 for MC 1.17.1
v0.1.2-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
## Improvements
- Added support for running the server companion on Paper servers.
- Added PNG map export from the fullscreen map, with selectable area, resolution, and progress display.
- PNG exports can optionally include your map drawings.
- The fullscreen map's drawing toolbar now starts collapsed.
- Player trail duration is now set in seconds (1–120) instead of minutes; existing minute values are converted, values above 2 minutes are capped at 2 minutes, and the new default is 2 minutes.
## Fixes
- The player trail no longer hides the terrain beneath it.
- The chat prompt when the map cannot identify the world now shows your configured key to open the map.
- Fixed the map sometimes attaching to the wrong world after switching worlds.
- Fixed radar item icons not rendering correctly for some entities.
- Fixed initial map data on Paper servers sometimes not arriving after joining.
- Fixed map data on Paper servers sometimes being lost when terrain changed while the map was loading.
---
## 改进
- 新增对 Paper 服务端 Companion 的支持。
- 新增从全屏地图导出 PNG 地图图片的功能,可选择区域、分辨率和查看进度。
- PNG 导出可选择性包含地图上的绘图。
- 全屏地图的绘图工具栏现在默认折叠。
- 玩家足迹持续时间现在以秒为单位(1–120 秒),不再使用分钟;原有分钟数值会自动转换,超过 2 分钟的值上限为 2 分钟,默认改为 2 分钟。
## 修复
- 玩家足迹不再遮挡其下方的地形。
- 地图无法识别世界时,聊天提示现在会显示你设置的打开地图按键。
- 修复切换世界后地图偶尔对应到错误世界的问题。
- 修复雷达上部分实体的物品图标渲染不正确的问题。
- 修复 Paper 服务端上加入后初期地图数据偶尔无法送达的问题。
- 修复 Paper 服务端上地图加载期间地形变化时地图数据偶尔丢失的问题。
**Full commit history:** [`v0.1.1...v0.1.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.1...v0.1.2)
release
Conflux Map v0.1.1 for MC 26.2
v0.1.1-mc26.211 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 26.1-26.1.2
v0.1.1-mc26.1.211 авг. 2026 г.1Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.21.9-1.21.10
v0.1.1-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.21.6-1.21.8
v0.1.1-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.21.5
v0.1.1-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.21.4
v0.1.1-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.21.2-1.21.3
v0.1.1-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.21.11
v0.1.1-mc1.21.1111 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.21-1.21.1
v0.1.1-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.1 for MC 1.17.1
v0.1.1-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- **Client world profiles**: Manage multiple world identities per server address. Conflux Map now automatically recognizes different worlds (e.g. proxy servers) and lets you create, rename, select, or unbind profiles. Map data is stored separately per profile.
- **Player trail**: A fading red‑dot trail of your recent movement now appears on both the minimap and the fullscreen map. The trail’s duration and dot size are configurable.
- **Waypoint vertical indicators**: Waypoint markers now show a small arrow or dot to indicate whether the waypoint is above, below, or at the same level as you.
- **Config slider numeric input**: All integer‑range settings (e.g. trail duration, annotation eraser size) now have a text field alongside the slider so you can type an exact value.
- **Cross‑version map sync compatibility**: The map‑sync protocol now negotiates between different mod versions. When client and server use different predictor baselines, the server falls back to absolute patches, keeping map corrections working.
### Fixes
- **Nether roof terrain**: The nether roof layer no longer has wrong shading or a white washed appearance.
- **Waypoint beams world height**: Beams now extend to the actual build‑height limits of each dimension, including negative Y values.
- **Waypoint beams hiding water**: Beams are now drawn after translucent blocks, so water no longer disappears where a beam passes through it.
- **Minimap hidden on container screens**: The minimap now properly hides when you open any inventory‑style screen (chest, crafting table, etc.).
- **Waypoint HUD layering for Minecraft 1.26.2**: The waypoint label plates and icons now render at the correct depth on that version.
---
### 改进
- **子世界支持**:可为同一服务器地址管理多个子世界。Conflux Map 会自动识别不同的世界(例如跨代理服务器),并允许你创建、重命名、选择或清除识别记录。每个子世界的地图数据独立存储。
- **玩家足迹**:小地图和全屏地图上会显示一条逐渐淡化的红色轨迹,记录你近期的移动路线。轨迹保留时间和红点大小均可配置。
- **路径点垂直关系**:路径点标记旁会显示小箭头或圆点,指示该点位于你的上方、下方还是同一高度。
- **滑块数值输入**:所有整数范围设置(如轨迹持续时间、标注擦除大小)现在都配有文本输入框,可以直接输入精确数值。
- **跨版本地图同步兼容**:地图同步协议现在可以在不同模组版本之间协商。当客户端和服务器的预测基线不同时,服务器会改用绝对差值,确保地图修正功能依然可用。
### 修复
- **下界顶部地形**:下界顶部图层不再显示错误的阴影或泛白效果。
- **路径点光束的世界高度**:光束现在会延伸到每个世界的实际建筑高度限制,包括负数 Y 值。
- **路径点光束遮挡水体**:光束改为在半透明方块之后绘制,水不再因光束穿过而消失。
- **容器界面时隐藏小地图**:打开任何容器界面(箱子、工作台等)时,小地图会正确隐藏。
- **Minecraft 1.26.2 的路径点 HUD 层级**:在该版本中,路径点标签和图标现在会以正确的深度渲染。
**Full commit history:** [`v0.1.0...v0.1.1`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0...v0.1.1)
release
Conflux Map v0.1.0 for MC 26.2
v0.1.0-mc26.211 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 26.1-26.1.2
v0.1.0-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.21.9-1.21.10
v0.1.0-mc1.21.911 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.21.6-1.21.8
v0.1.0-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.21.5
v0.1.0-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.21.4
v0.1.0-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.21.2-1.21.3
v0.1.0-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.21.11
v0.1.0-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.21-1.21.1
v0.1.0-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
release
Conflux Map v0.1.0 for MC 1.17.1
v0.1.0-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
Conflux Map is a client-side minimap and world map mod for Fabric. This is its first stable release.
- **The map remembers where you've been.** Explored terrain is cached on disk per world, server, dimension, and layer, so coming back never means starting from a blank map.
- **Unexplored doesn't mean empty.** A seed-based preview sketches biomes, terrain height, and trees for areas you haven't visited, and marks possible structure locations you can search by name. Real terrain draws over the guess as you explore.
- **One jar, client first.** Everything works in singleplayer with zero setup. Drop the same jar on a server and it can additionally serve real-terrain corrections, shared waypoints, and chunk-load-level overlays, each gated behind an explicit operator opt-in.
## Supported Minecraft Versions
| Build | Runs on |
|----------|-----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21, 1.21.1 |
| `1.21.3` | 1.21.2, 1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9, 1.21.10 |
| `1.21.11`| 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## Features
- **Minimap HUD** — square or round frame, any size from 64 to 256 px, four zoom levels, optional rotation with your facing, and free-form placement: drag the map wherever you want it. Info lines show coordinates, the current biome, and the active layer; the surface layer can darken at night and in unlit areas.
- **Fullscreen world map** — pan and zoom with cursor-anchored zooming over multi-resolution tiles, with an optional chunk grid. Right-click any spot to set a waypoint there, share the coordinates in chat, or teleport if you have the permission. Base layers: normal terrain, biome colors, and server chunk load levels (only when the server companion allows it).
- **Cave / Nether / End layers** — automatic underground detection in the Overworld; Nether current-layer / ceiling / manual-Y-slice modes; End void-background rendering.
- **Waypoints and death points** — create, edit, color, and organize into sets with multi-select batch moves; strict per-dimension rendering with an optional linked Overworld/Nether display (8:1 conversion, off by default); edge-of-minimap direction indicators; automatic death points (last five per dimension); optional in-world light beams with floating name and distance; one-click import of your existing Xaero's Minimap and VoxelMap waypoints for the current world.
- **Map drawings** — a private annotation layer on the fullscreen map: lines, circles, rectangles, a freehand brush, and an eraser, in any color, with optional text labels, move/recolor/delete, and undo/redo. Shapes can persist per world and dimension, and can optionally show on the minimap.
- **Entity radar** — players, hostile mobs, passive mobs, and everything else as separate toggles; real entity heads and item icons at an adjustable size; crowded markers collapse into counted clusters, with players always kept separate. A server can disallow the radar for cooperating clients.
- **Seed preview** — panning into unexplored Overworld or End terrain shows an instant seed-based guess at biomes, terrain height, and trees (superflat worlds recognized); the real map draws over it as you explore. Cycle area modes with `P`: everywhere / generated-only / visited-only. Backed by a bundled cubiomes native build.
- **Structure layer and search** — every vanilla structure set across the Overworld, Nether, and End, with recognizable icons drawn from the game's own textures, per-type visibility filters, distinct frames for seed-derived candidates versus server-confirmed locations, and a search box that jumps to the nearest candidate.
- **Shared waypoints and chat sharing** — an optional server-owned shared waypoint catalog with operator moderation (`/confluxmap waypoints`); on servers without the companion, coordinates shared in chat can still be imported with a click, and every outgoing share previews the exact messages before sending.
- **Optional server companion** — the same jar serves compact real-terrain corrections. The world seed (which gates the biome layer and structure search), chunk load levels, radar permission, and the shared waypoint catalog are each controlled in `config/confluxmap/server.json`, most defaulting to off. Per-player rate limits and bandwidth budgets for map sync are included; `/confluxmap performance` shows your own connection stats.
- **Quality of life** — an in-game settings screen where everything takes effect immediately, full English and Simplified Chinese localization, an optional startup update check, and optional MaliLib integration (multi-key hotkeys and config-screen registration on MC 1.21.1+).
## Default Keybinds
All bindings are configurable in Minecraft's Controls screen (or via MaliLib when installed).
| Key | Action |
|---|---|
| `H` | Toggle the minimap |
| `]` / `[` | Minimap zoom in / out |
| `M` | Open the fullscreen world map |
| `Y` | Cycle the manual layer override |
| `U` | Open the waypoint list |
| `B` | New waypoint at your position |
| `J` | Toggle local waypoints |
| `,` | Open the settings screen |
| `P` | Cycle seed preview area mode |
| `F9` | Refresh seed preview tiles |
## Requirements
- Fabric Loader and Fabric API matching your Minecraft version. MaliLib is optional.
- Seed-based preview and structure candidates ship native libraries for Windows (x86_64), Linux (x86_64, aarch64), and macOS (x86_64, Apple Silicon); on other platforms those two features are unavailable and the rest of the mod works normally.
---
Conflux Map 是一个 Fabric 客户端小地图 / 世界地图模组,这是它的第一个正式版。
- **地图记得你去过哪里。** 已探索地形按世界、服务器、维度和图层缓存在磁盘上,回来时永远不会面对一张空白地图。
- **未探索不等于空白。** 基于种子的预览会为你没去过的地方勾画出生物群系、地形高度和树木,并标出可按名称搜索的可能结构位置;真实地形会随着你的探索覆盖在推测之上。
- **一个 jar,客户端优先。** 单人游戏开箱即用。把同一个 jar 装到服务端上,还可以额外提供真实地形校正、共享路径点和区块加载等级图层,每一项都需要管理员显式开启。
## 支持的 Minecraft 版本
| 构建 | 可加载的版本 |
|-----------|----------------------|
| `1.17.1` | 1.17.1 |
| `1.21.1` | 1.21、1.21.1 |
| `1.21.3` | 1.21.2、1.21.3 |
| `1.21.4` | 1.21.4 |
| `1.21.5` | 1.21.5 |
| `1.21.8` | 1.21.6–1.21.8 |
| `1.21.9` | 1.21.9、1.21.10 |
| `1.21.11` | 1.21.11 |
| `26.1.2` | 26.1–26.1.2 |
| `26.2` | 26.2 |
## 功能特性
- **小地图 HUD** —— 方形或圆形边框,尺寸 64 到 256 像素任选,4 档缩放,可选跟随视角旋转,位置完全自由拖拽。信息行显示坐标、当前生物群系和当前图层,地表图层还会在夜晚和无光照区域变暗。
- **全屏世界地图** —— 以光标为中心缩放的多分辨率瓦片地图,可选区块网格。右键任意位置即可在那里设置路径点、在聊天中分享坐标,或在有权限时直接传送。基础图层包括普通地形、生物群系配色和服务端区块加载等级(仅在服务端 companion 允许时显示)。
- **洞穴 / 下界 / 末地图层** —— 主世界地下自动检测;下界当前层 / 基岩顶层 / 手动 Y 切片三种模式;末地虚空背景渲染。
- **路径点与死亡点** —— 创建、编辑、上色、归入路径点集,支持多选批量迁移;严格按维度渲染,可选主世界 / 下界联动显示(8:1 坐标换算,默认关闭);小地图边缘方向指示器提示范围外的路径点;死亡点自动生成(每个维度保留最近 5 个);可选的世界内光柱与悬浮名称、距离;一键导入当前世界里已有的 Xaero's Minimap 和 VoxelMap 路径点。
- **地图涂鸦** —— 全屏地图上的私有标注图层:直线、圆形、矩形、自由画笔和橡皮擦,颜色任选,可附加文字标签,可移动、改色、删除,支持撤销 / 重做。图形可按世界和维度持久化,也可以显示在小地图上。
- **实体雷达** —— 玩家、敌对生物、被动生物和其他实体各自独立开关;图标使用真实的实体头颅和物品形态,大小可调;拥挤的标记折叠成带数量的聚合点,玩家始终单独显示。服务端可以禁止合作客户端使用雷达。
- **种子预览** —— 拖到未探索的主世界或末地区域时,立即显示根据种子推算的生物群系、地形高度和树木(可识别超平坦世界),真实地形会随着探索覆盖上去。按 `P` 切换范围模式:全部 / 仅已生成 / 仅已访问。底层是内置的 cubiomes 原生库。
- **结构图层与搜索** —— 覆盖主世界、下界和末地的全部原版结构集合,图标取自游戏自身纹理、按类型筛选,种子推算的候选点与服务端确认的位置用不同边框区分,搜索框可跳到最近的候选位置。
- **共享路径点与聊天分享** —— 可选的服务端共享路径点目录,带管理员管理功能(`/confluxmap waypoints`);在没有 companion 的服务器上,聊天中分享的坐标仍可一键导入,发送前会原样预览将要发出的消息。
- **可选服务端 companion** —— 同一个 jar 提供紧凑的真实地形校正。世界种子(控制群系图层和结构搜索)、区块加载等级、雷达权限和共享路径点目录都在 `config/confluxmap/server.json` 中逐项控制,大多默认关闭。内置地图同步的单玩家速率限制和带宽预算,`/confluxmap performance` 可查看自己连接的统计。
- **体验细节** —— 游戏内设置界面,改动立即生效;完整的中英文本地化;可选的启动更新检查;可选的 MaliLib 集成(多键组合热键,MC 1.21.1+ 注册进配置切换界面)。
## 默认按键
所有按键都可以在 Minecraft 按键设置(或 MaliLib 热键界面)中重新绑定。
| 按键 | 功能 |
|---|---|
| `H` | 开关小地图 |
| `]` / `[` | 小地图放大 / 缩小 |
| `M` | 打开全屏世界地图 |
| `Y` | 切换手动图层模式 |
| `U` | 打开路径点列表 |
| `B` | 在当前位置新建路径点 |
| `J` | 显示或隐藏本地路径点 |
| `,` | 打开设置界面 |
| `P` | 切换种子预览范围模式 |
| `F9` | 刷新种子预览瓦片 |
## 运行要求
- 需要与你的 Minecraft 版本匹配的 Fabric Loader 和 Fabric API,MaliLib 为可选。
- 种子预览和结构候选点内置了 Windows(x86_64)、Linux(x86_64、aarch64)和 macOS(x86_64、Apple Silicon)的原生库;其他平台上这两个功能不可用,其余功能不受影响。
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.9...v0.1.0
beta
Conflux Map v0.1.0-beta.9 for MC 26.2
v0.1.0-beta.9-mc26.211 авг. 2026 г.0Minecraft: 26.2fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 26.1-26.1.2
v0.1.0-beta.9-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.21.9-1.21.10
v0.1.0-beta.9-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.21.6-1.21.8
v0.1.0-beta.9-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.21.5
v0.1.0-beta.9-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.21.4
v0.1.0-beta.9-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.21.2-1.21.3
v0.1.0-beta.9-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.21.11
v0.1.0-beta.9-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.21-1.21.1
v0.1.0-beta.9-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.9 for MC 1.17.1
v0.1.0-beta.9-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Added support for Minecraft 26.2.
### Fixes
- The radar scan now covers the entire fullscreen map viewport even when the view is panned away from the player, so entities in panned areas appear correctly.
- Prediction tiles now refresh properly after changing the view mode (e.g. from “Everywhere” to “Surface”), ensuring the displayed terrain matches the selected mode.
---
### 改进
- 新增对 Minecraft 26.2 的支持。
### 修复
- 在全屏地图上平移视野后,雷达扫描范围现在会覆盖整个可见区域,确保平移区域内的实体正确显示。
- 切换预测视图模式(例如从“全区域”切换为“仅加载过的区块”)后,预测图块现在会正确刷新,显示的区块与当前模式一致。
**Full commit history:** [`v0.1.0-beta.8...v0.1.0-beta.9`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.8...v0.1.0-beta.9)
beta
Conflux Map v0.1.0-beta.8 for MC 26.1-26.1.2
v0.1.0-beta.8-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.21.9-1.21.10
v0.1.0-beta.8-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.21.6-1.21.8
v0.1.0-beta.8-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.21.5
v0.1.0-beta.8-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.21.4
v0.1.0-beta.8-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.21.2-1.21.3
v0.1.0-beta.8-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.21.11
v0.1.0-beta.8-mc1.21.1111 авг. 2026 г.1Minecraft: 1.21.11fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.21-1.21.1
v0.1.0-beta.8-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.8 for MC 1.17.1
v0.1.0-beta.8-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Radar now detects dropped items, vehicles, projectiles, and other non‑living entities. A new “Show Items and Other Entities” toggle in radar settings lets you choose whether to display them, and each item is drawn with its in‑game icon.
- Radar icons can be resized with a new “Radar Icon Size” slider in the settings. Overlapping non‑player markers are automatically grouped into a single icon showing a count badge.
- Servers can restrict the biome map overlay and structure search features. When these features are disabled by the server, the corresponding controls are greyed out or hidden and a tooltip explains why.
### Fixes
- The default minimap size has been reduced to 90 pixels for a more compact HUD.
- Fixed mob face icons not displaying correctly in the radar.
- Controls that are disabled by the server now show a clear explanation when hovered (for example, “Shared waypoints are disabled by this server”).
---
### 改进
- 雷达现在可以检测掉落物、载具、弹射物等其他非生物实体。在雷达设置中新增“显示掉落物及其他实体”开关,可选择是否显示它们;每个物品会使用其游戏内图标显示。
- 新增“雷达图标大小”滑块,可调整雷达图标尺寸。重叠的非玩家标记会自动合并为一个图标并显示数量角标。
- 服务器可以限制群系地图覆盖层和结构搜索功能。当这些功能被服务器禁用时,对应控件会变灰或隐藏,并显示原因提示。
### 修复
- 小地图的默认尺寸已减小至 90 像素,使 HUD 更加紧凑。
- 修复了雷达中生物头像图标显示异常的问题。
- 被服务器禁用的控件现在会显示清晰的说明提示(例如“此服务器已禁用共享路径点”)。
**Full commit history:** [`v0.1.0-beta.7...v0.1.0-beta.8`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.7...v0.1.0-beta.8)
beta
Conflux Map v0.1.0-beta.7 for MC 26.1-26.1.2
v0.1.0-beta.7-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.21.9-1.21.10
v0.1.0-beta.7-mc1.21.911 авг. 2026 г.1Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.21.6-1.21.8
v0.1.0-beta.7-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.21.5
v0.1.0-beta.7-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.21.4
v0.1.0-beta.7-mc1.21.411 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.21.2-1.21.3
v0.1.0-beta.7-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.21.11
v0.1.0-beta.7-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.21-1.21.1
v0.1.0-beta.7-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.7 for MC 1.17.1
v0.1.0-beta.7-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Added a server chunk load state display mode for the fullscreen map, showing loaded, border, block-ticking, and entity-ticking bands or exact ticket levels.
- Added a biome display mode for the fullscreen map, colouring each pixel by its biome identity.
- Added private map drawing tools: freehand, lines, circles, and rectangles with labels, an eraser, and a colour picker.
- Added structure icons on the map and a per-structure-type visibility filter in the configuration.
- Added free minimap positioning – you can now drag the minimap to any corner or edge of the screen.
- Added optional MaliLib keybind support; when MaliLib is installed, all hotkeys become configurable through its own UI.
- The server can now forbid the entity radar through its policy; when forbidden, the radar will not show living entities.
- Improved server correction sync speed and reliability – corrections arrive faster, compress better, and the viewport budget has been increased.
- Reused fresh lower-LOD prediction tiles to reduce stutter when zooming out on the map.
### Fixes
- Corrected the zoom label display on the fullscreen map.
- Fixed MaliLib config screen registration and hotkey routing.
---
### 改进
- 在全屏地图上增加了服务器区块加载状态显示模式,可以显示已加载、边界、方块刻和实体刻区域,或确切的票证等级。
- 在全屏地图上增加了生物群系显示模式,每个像素根据其生物群系显示对应颜色。
- 增加了私有地图绘制工具:支持手绘、直线、圆形和矩形,并附带标签、橡皮擦和颜色选择器。
- 在地图上增加了结构图标,并可在配置中按结构类型设置可见性过滤器。
- 增加了自由小地图定位功能——现在可以将小地图拖拽到屏幕的任意角落或边缘。
- 增加了可选的 MaliLib 按键绑定支持;安装 MaliLib 后,所有热键可通过其界面配置。
- 服务器现可通过策略禁止实体雷达;禁止后,雷达将不再显示生物实体。
- 改进了服务器修正同步的速度和可靠性——修正数据更快到达、压缩更好,且视口预算已提升。
- 复用了较新的低 LOD 预测瓦片数据,以减小地图缩小时的卡顿。
### 修复
- 修复了全屏地图缩放标签的显示问题。
- 修复了 MaliLib 配置屏幕注册和热键路由的问题。
**Full commit history:** [`v0.1.0-beta.6...v0.1.0-beta.7`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.6...v0.1.0-beta.7)
beta
Conflux Map v0.1.0-beta.6 for MC 26.1-26.1.2
v0.1.0-beta.6-mc26.1.211 авг. 2026 г.2Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.21.9-1.21.10
v0.1.0-beta.6-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.21.6-1.21.8
v0.1.0-beta.6-mc1.21.811 авг. 2026 г.3Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.21.5
v0.1.0-beta.6-mc1.21.511 авг. 2026 г.1Minecraft: 1.21.5fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.21.4
v0.1.0-beta.6-mc1.21.411 авг. 2026 г.1Minecraft: 1.21.4fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.21.2-1.21.3
v0.1.0-beta.6-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.21.11
v0.1.0-beta.6-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.21-1.21.1
v0.1.0-beta.6-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.6 for MC 1.17.1
v0.1.0-beta.6-mc1.17.111 авг. 2026 г.1Minecraft: 1.17.1fabric
Что нового
### Improvements
- Shared waypoint coordinates in chat are now displayed as a compact label (name, coordinates, dimension) with a clickable “Import” link. On Minecraft 1.21+, this works correctly even for signed player messages.
### Fixes
- The waypoint list screen now respects the “cross‑dimension” setting; waypoints from other dimensions are hidden unless that option is enabled.
- The sender’s name prefix is no longer lost when a shared waypoint message appears in chat.
- Polished many in‑game texts, settings labels, and messages for better clarity and consistency.
---
### 改进
- 聊天中分享的路径点坐标现在显示为紧凑标签(名称、坐标、维度),并附带可点击的“导入”链接。在 Minecraft 1.21+ 上,即使是有签名的玩家消息也能正常工作。
### 修复
- 路径点列表界面现在遵循“跨维度”设置;未启用该选项时,其他维度的路径点会被隐藏。
- 共享路径点消息在聊天中显示时,不再丢失发送者的名称前缀。
- 优化了大量游戏内文本、设置标签和消息,使其更加清晰一致。
**Full commit history:** [`v0.1.0-beta.5...v0.1.0-beta.6`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.5...v0.1.0-beta.6)
beta
Conflux Map v0.1.0-beta.5 for MC 26.1-26.1.2
v0.1.0-beta.5-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.21.9-1.21.10
v0.1.0-beta.5-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.21.6-1.21.8
v0.1.0-beta.5-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.21.5
v0.1.0-beta.5-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.21.4
v0.1.0-beta.5-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.21.2-1.21.3
v0.1.0-beta.5-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.21.11
v0.1.0-beta.5-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.21-1.21.1
v0.1.0-beta.5-mc1.21.111 авг. 2026 г.0Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.5 for MC 1.17.1
v0.1.0-beta.5-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Added a location action menu on right-click in the fullscreen map with options to set a waypoint, share the location, or teleport. Teleport requires the `/tp` command on the server.
- Added structure search: click the magnifying glass button on the fullscreen map to open a search screen where you can filter structures by name and jump to the nearest candidate.
- Significantly expanded the range of predicted structures. The map now supports Desert Pyramids, Jungle Temples, Swamp Huts, Igloos, Ocean Ruins, Shipwrecks, Ancient Cities, Trial Chambers, Trail Ruins, Nether Fortresses, Bastion Remnants, Ruined Portals (both Overworld and Nether), Nether Fossils, and more.
- Improved structure marker interactions: hover shows the structure name and coordinates; verified markers are displayed in a different color from candidates; markers are slightly larger and the badge text is vertically centered.
- Added the ability to share a temporary location in chat. Right‑click a map location and choose “Share Location” to post the coordinates in both Conflux and Xaero formats.
- Added direct teleport to any visible map location. The mod teleports you above the estimated surface, waits for the target chunk to load, and adjusts to the correct ground height.
- Structure markers are now filtered by zoom level: some structure types are only shown when the map is sufficiently zoomed in, and a cap prevents too many markers of the same type from cluttering the view.
- All new interface elements are fully localized in English and Simplified Chinese.
### Fixes
- Fixed End City generation validation. The map will no longer show End City markers where the terrain cannot actually generate them.
---
### 改进
- 在全屏地图上右键点击新增位置操作菜单,可设置路径点、分享位置或传送。传送需要服务器拥有 `/tp` 命令权限。
- 新增结构搜索功能:点击全屏地图上的放大镜按钮打开搜索界面,可按名称过滤结构类型,点击后跳转至最近的候选位置。
- 大幅扩展了预测结构的类型。现在地图支持沙漠神殿、丛林神庙、沼泽小屋、雪屋、海底废墟、沉船、远古城市、试炼密室、古迹废墟、下界要塞、堡垒遗迹、废弃传送门(主世界与下界)、下界化石等多种结构。
- 改进了结构标记的交互体验:悬停时显示结构名称与坐标;已确认的结构与候选结构使用不同颜色区分;标记尺寸略微增大,标签文字居中对齐。
- 新增在聊天中分享临时位置的功能。右键点击地图位置并选择“分享位置”,坐标会以 Conflux 和 Xaero 两种格式发送到聊天栏。
- 新增直接传送到地图上任意可见位置的功能。模组会先传送至估计地表上方,待目标区块加载后自动调整至正确地面高度。
- 结构标记现在会根据缩放级别进行过滤:部分结构类型仅在地图足够放大时显示,同时限制同一类型的标记数量以避免画面杂乱。
- 所有新增界面元素均已完全本地化为简体中文和英文。
### 修复
- 修复了末地城生成验证问题。地图不再在无法生成末地城的地形上错误显示其标记。
**Full commit history:** [`v0.1.0-beta.4...v0.1.0-beta.5`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.4...v0.1.0-beta.5)
beta
Conflux Map v0.1.0-beta.4 for MC 26.1-26.1.2
v0.1.0-beta.4-mc26.1.211 авг. 2026 г.0Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.21.9-1.21.10
v0.1.0-beta.4-mc1.21.911 авг. 2026 г.0Minecraft: 1.21.9, 1.21.10fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.21.6-1.21.8
v0.1.0-beta.4-mc1.21.811 авг. 2026 г.0Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.21.5
v0.1.0-beta.4-mc1.21.511 авг. 2026 г.0Minecraft: 1.21.5fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.21.4
v0.1.0-beta.4-mc1.21.411 авг. 2026 г.0Minecraft: 1.21.4fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.21.2-1.21.3
v0.1.0-beta.4-mc1.21.311 авг. 2026 г.0Minecraft: 1.21.2, 1.21.3fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.21.11
v0.1.0-beta.4-mc1.21.1111 авг. 2026 г.0Minecraft: 1.21.11fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.21-1.21.1
v0.1.0-beta.4-mc1.21.111 авг. 2026 г.2Minecraft: 1.21, 1.21.1fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.4 for MC 1.17.1
v0.1.0-beta.4-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- **Minecraft 1.21 support** — the mod now works on Minecraft 1.21.1 through 1.21.11, including 1.21.9 and 1.21.11, plus the unobfuscated 26.1 line.
- **Server‑side absolute patch mode** — a new server option (`forceAbsolutePatches`) sends every generated pixel instead of only the differences from prediction, making patches independent of prediction accuracy. Off by default.
- **Generated‑only view mode now works at all zoom levels** — the chunk overlay no longer blanks out at coarse zooms (LOD 3–4). The map now shows how much of the world has actually generated even when zoomed far out.
- **Biome supersampling at coarse LODs** — rivers, shorelines and other thin features are now visible at LOD 3–4 instead of being hit‑or‑miss. Measured thin‑feature retention improved from ~58% to ~80% at LOD 4.
- **Better inland water placement** — swamp ponds and other scattered water bodies now appear where they actually are, following the terrain height rather than a sparse anchor grid.
- **Improved terrain overview** — the predicted height map now includes the 3D noise term, giving much more accurate relief. Mean height error dropped from 3.1 to 1.4 blocks, and terrain gradient correlation rose from 0.80 to 0.86.
- **More accurate biome predictions** — added predictions for dripstone caves, lush caves, meadow, grove, snowy slopes, jagged peaks, frozen peaks, stony peaks, deep dark, mangrove swamp, cherry grove, and pale garden.
- **Cherry grove and pale garden canopy colours are now correct** — cherry leaves keep their pink (not green), and pale oak leaves stay their washed‑out grey, matching the captured map.
- **Badlands, mushroom fields and stone shore now render with their real rock colours** instead of using the biome‑tinted grass sampler, matching the captured map colours.
- **Canopy styling for dense forests** — jungle and other dense biomes now produce near‑full cover without exposing the anchor grid.
- **Superflat correction colours fixed** — grass and plant blocks in superflat correction patches now use the same biome tints as the captured map instead of a single saturated green.
- **Frozen‑ocean corrections are less noisy** — ice and snow are now treated as one visual family in cold biomes, so ice‑road placements on a frozen ocean no longer flag as corrections.
- **Summary format updated** — the server now correctly surfaces snow‑covered columns as snowy (not green), and carries ice fluid depth from the ground under the cover.
- **Tile cache now re‑lights in‑place** when a region is evicted to disk — the day‑night cycle keeps working on cached tiles even if the backing data is no longer in memory.
- **Fullscreen map re‑opening now centres on the player** — each zoom‑in now starts where you are, while the zoom level is remembered per dimension.
### Fixes
- **Circular minimap now draws on Minecraft 1.21.5+** — the map disk and border ring were invisible because the new render pipeline culls back faces by default.
- **Fullscreen map no longer shows a black square on 1.21.5+** — the retained‑mode GUI renderer now correctly records Conflux’s geometry instead of painting it at the wrong time.
- **Config and waypoint screens no longer darken the background twice on 1.21.6+** — the blur and overlay were applied twice, making everything twice as dark.
- **Minimap canvas projection fixed on 1.21.3+** — the canvas used an outdated projection that broke the minimap and left the rest of the GUI blank for the frame.
- **Cached tiles no longer disappear when regions are evicted** — zooming out and panning to an area where regions were written to disk would erase that quadrant; now the texture cache preserves unchanged areas and re‑lights them to the current daylight.
- **Too‑fast tile eviction during zoom‑out** — recomposing a zoomed‑out tile no longer replaces quadrants whose source regions are missing.
- **Pale garden canopy no longer renders dark green** — the predicted canopy now uses the correct washed‑out grey of pale oak leaves instead of multiplying the biome’s foliage colour.
- **Superflat underlay now matches the captured map colour** — the flat world’s grass block no longer appears as a different green than the map beside it.
- **Predicted biome names are translated correctly for modern MC versions** — renamed biomes (e.g. snowy_tundra → snowy_plains) now show their current translation instead of the raw key.
- **Server corrections for ice‑covered surfaces** — snow and ice layers on the ground are no longer incorrect.
- **Sun angle reading fixed on 1.21.11** — the daylight cycle no longer flickers rapidly on that version.
- **Mod now starts on Minecraft 26.1** — the build now supports the unobfuscated 26.1 line.
---
### 改进
- **支持 Minecraft 1.21** — 模组现在兼容 Minecraft 1.21.1 至 1.21.11(含 1.21.9 和 1.21.11),以及未混淆的 26.1 版本。
- **服务端绝对差异模式** — 新增服务器选项 `forceAbsolutePatches`,发送所有生成的像素而非仅预测差异,使分片内容不依赖预测精度。默认关闭。
- **“仅已生成”视图模式现在在所有缩放级别均有效** — 区块叠加层在粗缩放级别(LOD 3–4)不再空白。即使缩放到很远,地图也能显示世界实际生成的范围。
- **粗 LOD 的生物群系超采样** — 在 LOD 3–4 下,河流、海岸线等细小特征不再随机出现或消失。测量显示,LOD 4 的细小特征保留率从约 58% 提升至 80%。
- **更好的内陆水体定位** — 沼泽池塘等散落水体现在能根据地形高度出现在实际位置,而非依赖稀疏的锚点网格。
- **改进的地形概览** — 预测高度图现在包含 3D 噪声项,地形起伏更加精确。平均高度误差从 3.1 格降至 1.4 格,地形梯度相关性从 0.80 提升至 0.86。
- **更准确的生物群系预测** — 新增对溶洞、繁茂洞穴、草甸、森林、雪坡、冰峰、裸岩山峰、深暗之域、红树林沼泽、樱花林、苍白花园的预测。
- **樱花林与苍白花园的树冠颜色现已正确** — 樱花树叶保持粉色(而非绿色),苍白橡树叶保持灰白色,与捕捉地图一致。
- **恶地、蘑菇岛和石岸现在使用真实岩石颜色** — 不再使用生物群系色调的草地采样,与捕捉地图颜色匹配。
- **密林树冠样式改进** — 丛林等密林生物群系现在能产生近乎全覆盖的树冠,且不暴露锚点网格。
- **超平坦修正颜色修复** — 超平坦修正分片中的草和植物方块现在使用与捕捉地图相同的生物群系色调,而非单一饱和绿色。
- **冻洋修正更稳定** — 冰与雪现在被视为寒冷生物群系的同一视觉家族,冻洋上铺设的冰路不会再触发不必要的修正。
- **摘要格式更新** — 服务器现在正确地将积雪方块报告为雪地(而非绿色),并记录冰面下的流体深度。
- **瓦片缓存支持就地重照明** — 即使区域数据已被写入磁盘,缓存的瓦片仍能跟随昼夜循环更新亮度。
- **全屏地图重新打开时居中玩家位置** — 每次打开地图都会以当前位置为中心,缩放级别按维度记忆。
### 修复
- **圆形小地图现在在 Minecraft 1.21.5+ 上正常显示** — 地图圆盘和边框环此前因新渲染管线默认剔除背面而不可见。
- **全屏地图在 1.21.5+ 上不再显示黑色方块** — 保留模式的 GUI 渲染器现在能正确记录 Conflux 的几何体,而非在错误的时机绘制。
- **配置和路径点屏幕在 1.21.6+ 上不再双重变暗** — 模糊和暗化叠加被应用了两次,导致屏幕过暗。
- **小地图画布投影在 1.21.3+ 上已修复** — 画布使用了过时的投影,导致小地图显示异常,且其余 GUI 在该帧内完全空白。
- **缓存的瓦片不再因区域被写入磁盘而消失** — 缩放到远处时,已写入磁盘的区域不再擦除对应的四分之一,纹理缓存会保留未变化区域并重新照明。
- **缩小时瓦片擦除过快** — 重新合成缩小后的瓦片不再替换缺少源区域的四分之一区域。
- **苍白花园树冠不再显示为深绿色** — 预测的树冠现在使用苍白橡树叶正确的灰白色,而非乘以生物群系的树叶颜色。
- **超平坦预渲染颜色与捕捉地图一致** — 超平坦世界的草方块不再显示为与旁边地图不同的绿色。
- **预测生物群系名称现在能正确翻译** — 重命名的生物群系(如 snowy_tundra → snowy_plains)现在显示当前翻译,而非原始键名。
- **服务器对冰面的修正正确** — 地面上的雪和冰层不再被错误修正。
- **太阳角度在 1.21.11 上读取正确** — 昼夜循环在该版本上不再快速闪烁。
- **模组现在能在 Minecraft 26.1 上启动** — 构建支持未混淆的 26.1 版本。
**Full commit history:** [`v0.1.0-beta.3...v0.1.0-beta.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.3...v0.1.0-beta.4)
beta
Conflux Map v0.1.0-beta.2 for MC 1.17.1
v0.1.0-beta.2-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- In-world waypoint labels and beams now only appear when the player is nearby. The visible range is limited by the player's view distance (and can be further restricted by the waypoint render distance setting).
- Waypoint control icons (local, shared, manage) have been redesigned with clearer, higher-resolution graphics.
- Superflat worlds now have a predicted underlay: the map correctly shows the uniform surface colour and height without needing a world seed.
- The fullscreen map now recognises the current dimension's world preset (Default, Large Biomes, Amplified, Superflat, Debug World, Custom Worldgen) and displays it along with a clear indication when prediction is unavailable.
- For Amplified worlds, the predicted terrain relief is labelled as approximate.
- Debug and Custom worldgen dimensions no longer show a misleading predicted underlay; the map label explains why prediction is disabled.
- Waypoint HUD labels are now larger for better readability.
### Fixes
- Fixed the button background rendering for waypoint control buttons on the fullscreen map; the background now displays correctly.
---
### 改进
- 航点的世界内标签和光束现在只会在玩家靠近时显示。可见距离受玩家视距限制(也可通过航点渲染距离设置进一步收紧)。
- 航点控制图标(本地、共享、管理)经过重新设计,图形更清晰、分辨率更高。
- 超平坦世界现在拥有预测底图:地图能正确显示均匀的地表颜色和高度,无需世界种子。
- 全屏地图现在能识别当前维度的世界预设(默认、巨型生物群系、放大化、超平坦、调试世界、自定义世界生成),并在预测不可用时明确显示原因。
- 放大化世界的预测地形起伏会标注为近似值。
- 调试世界和自定义世界生成的维度不再显示误导性的预测底图,地图标签会解释预测被禁用的原因。
- 航点HUD标签的尺寸增大,更易阅读。
### 修复
- 修复了全屏地图中航点控制按钮的背景绘制问题,现在按钮背景能正确显示。
**Full commit history:** [`v0.1.0-beta.1...v0.1.0-beta.2`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-beta.1...v0.1.0-beta.2)
beta
Conflux Map v0.1.0-beta.1 for MC 1.17.1
v0.1.0-beta.1-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Added a minimap HUD with configurable position, size, shape (square/circle), zoom, rotation, player arrow, cardinal directions, and info text (coordinates, biome, layer).
- Added a fullscreen world map with multiple zoom levels (LOD), pan support, and a subtle chunk grid with hover highlight.
- Added an entity radar overlay showing players, hostile mobs, passive creatures, and others, with head icons for every vanilla 1.17.1 mob, faction-colored border rings, silhouette outlines with adaptive contrast, and translucent markers for spectators.
- Added local waypoints: create, edit, delete, organize into named sets, and view in-world beams, name labels, and map markers with two-letter badges.
- Added death points – automatic creation on death, configurable limit per dimension.
- Added server-synchronized public waypoints: operators can manage; players can create, subscribe, and view shared markers with validation and rate limits.
- Added cross-dimension waypoint display (Overworld/Nether coordinate conversion, optional).
- Added cave, Nether, and End map layer modes with automatic detection and manual override.
- Added dynamic day/night and block-light shading on the surface layer, making terrain darker at night and near unlit areas.
- Added seed-predicted terrain underlay for the fullscreen map (singleplayer and multiplayer with companion server support), showing biome-colored terrain, water, tree canopy, and terrain relief before exploring.
- Added a companion server protocol for multiplayer seed sharing and terrain correction sync, so predicted terrain matches the actual world.
- Added terrain corrections: server sends patches for mismatched pixels, client applies them over the prediction.
- Added an in-game settings screen with tabs for minimap, radar, waypoints, prediction, and performance options.
- Added keybinds to toggle the minimap, open the fullscreen map, cycle map layers, and quick-access waypoint management.
- Added a start-up update check that displays a clickable chat message and a badge on the fullscreen map when a new release is available.
- Added automatic disk caching of explored map regions, with periodic flushing and eviction.
- Added circular minimap clipping using an offscreen canvas for smoother rendering.
- Added a waypoint HUD: always-visible markers with size scaling, and an expanded info panel for the crosshair-targeted waypoint showing name and distance.
- Added radar icons from a bundled CC0 sprite sheet, replacing per-mob texture crops for better consistency and coverage.
- Added biome information in the fullscreen map cursor tooltip (predicted or captured).
- Added structure markers (villages, ocean monuments, woodland mansions, pillager outposts, ruined portals, end cities) on the predicted underlay.
- Added server sync status indicator on the fullscreen map.
### Fixes
- Fixed the initial spawn area not rendering on the minimap after joining a world.
- Fixed cave and Nether layers being too dark to read by applying a minimum brightness floor.
- Fixed cave and Nether layers showing transparent gaps; solid rock cross-section is now drawn.
- Fixed radar icon textures not appearing by binding them correctly and clipping the minimap circle.
- Fixed the settings screen being unscrollable in small windows.
- Fixed the magma cube radar icon showing the slime sprite incorrectly.
- Fixed map data from one world leaking into another after switching singleplayer saves or reconnecting to a different server.
- Fixed predicted terrain having striped artifacts, black gaps, and mismatched ocean colors between adjacent tiles.
- Fixed foliage correction seams and slope shading discontinuities in the predicted underlay.
- Fixed biome hover showing incorrect biome names and missing altitude snow.
- Fixed swamp water tint being lost in the predicted underlay.
- Fixed kelp and other underwater plants showing as green specks on ocean map tiles.
- Fixed server terrain corrections not being requested again after a rate-limit drop or missed response.
- Fixed correction request cooldown incorrectly using tile coordinates only, causing tiles from different zoom levels or dimensions to block each other.
- Fixed shared waypoints not sending the initial handshake, causing delayed or missing display.
- Fixed shared waypoint chat messages being mangled, having incorrect format, or missing Xaero compatibility.
- Fixed waypoint delete allowing non-publishers to delete shared points; now restricted to the publisher or server operator.
- Fixed waypoint sets resurrecting deleted waypoints due to stale updates.
- Fixed waypoint UI dropdown scrollbar not clickable, error text persisting, and distance not converting between dimensions.
- Fixed the in-world waypoint beams rendering behind weather effects or incorrectly positioned.
- Fixed the configuration file not updating on disk when new options were added, requiring a manual save.
- Fixed higher-zoom-level surface tiles not updating when daylight changes, leaving them bright at night.
- Fixed correction patches carrying incorrect map colors before registry sampling was wired.
---
### 改进
- 添加小地图 HUD,支持位置、大小、形状(方形/圆形)、缩放、旋转、玩家箭头、方向标以及坐标、生物群系、图层等文字信息。
- 添加全屏世界地图,支持多级缩放(LOD)、平移,以及可选的方块网格线和高亮悬停区块。
- 添加实体雷达覆盖层,显示玩家、敌对生物、被动生物和其他实体,使用所有原版 1.17.1 生物的头像图标,并配有阵营色边框、贴合轮廓的描边(自适应对比度),旁观者显示为半透明。
- 添加本地路径点:可创建、编辑、删除,并组织为命名集合;在世界上显示光束、名称标签,地图上显示两字符标记。
- 添加死亡点:死亡时自动创建,可配置每维度保留数量。
- 添加服务器同步的公共路径点:管理员可以管理,玩家可以创建、订阅并查看共享标记,带有验证和速率限制。
- 添加跨维度路径点显示(主世界/下界坐标转换,可选)。
- 添加洞穴、下界和末地地图图层模式,支持自动检测和手动覆盖。
- 添加动态昼夜和方块光照着色,使地表在夜间或未照明区域变暗。
- 添加基于种子的预生成地形底图(单人游戏及有配套服务器的多人游戏),在探索前显示生物群系颜色、水面、树冠和地形起伏。
- 添加配套服务器协议,用于多人游戏种子共享和地形修正同步,使预生成地形与实际世界一致。
- 添加地形修正:服务器发送差异补丁,客户端应用在预生成底图上。
- 添加游戏内设置界面,包含小地图、雷达、路径点、预生成和性能等选项卡。
- 添加快捷键:切换小地图、打开全屏地图、循环地图图层、快速管理路径点。
- 添加启动时版本检查:新版本发布时在聊天中显示可点击消息,并在全屏地图上显示徽章。
- 添加已探索地图区域的磁盘缓存,支持定期刷新和淘汰。
- 使用离屏画布实现圆形小地图裁剪,渲染更平滑。
- 添加路径点 HUD:始终可见的标记(根据距离保持视觉大小),以及准星指向路径点的展开面板(显示名称和距离)。
- 使用捆绑的 CC0 精灵表替换逐生物纹理裁剪的雷达图标,覆盖更全、显示更一致。
- 在全屏地图光标提示中显示生物群系信息(预生成或已捕获)。
- 在预生成底图上添加结构标记(村庄、海底遗迹、林地府邸、掠夺者前哨站、废弃传送门、末地城)。
- 在全屏地图上显示服务器同步状态指示。
### 修复
- 修复进入世界后出生点区域不在小地图上渲染的问题。
- 修复洞穴和下界图层因太暗而不可读的问题,添加最低亮度下限。
- 修复洞穴和下界图层显示透明空洞的问题,现改为实心岩石截面。
- 修复雷达图标纹理不显示的问题,正确绑定纹理并裁剪圆形小地图。
- 修复设置界面在小窗口下无法滚动的问题。
- 修复岩浆怪雷达图标错误显示为史莱姆的问题。
- 修复切换单人存档或重新连接服务器时,地图数据从一个世界泄漏到另一个世界的问题。
- 修复预生成地形出现条纹状错误、黑色缝隙以及相邻图块颜色不一致的问题。
- 修复预生成底图上树叶修正接缝和坡度着色不连续的问题。
- 修复生物群系悬停显示错误名称以及缺少高海拔积雪的问题。
- 修复预生成底图上沼泽水色丢失的问题。
- 修复海带和其他水下植物在海洋地图图块上显示为绿色斑点的问题。
- 修复因速率限制或丢包导致服务器地形修正补丁无法重新请求的问题。
- 修复修正请求冷却仅使用图块坐标,导致不同缩放层级或维度的图块互相阻塞的问题。
- 修复共享路径点初始握手消息未发送,导致显示延迟或丢失的问题。
- 修复共享路径点聊天消息格式错误、不完整,或与 Xaero 小地图不兼容的问题。
- 修复非发布者也能删除共享路径点的问题,现在仅限发布者或管理员操作。
- 修复路径点集合因过期更新导致已删除路径点复活的问题。
- 修复路径点界面下拉滚动条不响应点击、错误文本残留以及距离不进行维度转换的问题。
- 修复世界内路径点光束渲染在天气效果之后或位置错误的问题。
- 修复配置文件在添加新选项后未及时更新到磁盘,需要手动保存的问题。
- 修复高缩放层级的地表图块在昼夜变化时不更新,夜间仍然明亮的问题。
- 修复修正补丁在注册表采样前携带错误的地图颜色的问题。
alpha
Conflux Map v0.1.0-alpha.4 for MC 1.17.1
v0.1.0-alpha.4-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Players in spectator mode are now shown on the radar as translucent markers instead of being hidden.
### Fixes
- Large viewport sync no longer stalls; previously dropped tiles now eventually load.
- Zooming between LOD levels no longer leaves lower LOD tiles stuck as predicted terrain.
- Zoomed-out map now updates lighting when daylight changes.
- Correction patches now use accurate block colors matching the vanilla map.
---
### 改进
- 现在雷达上会以半透明标记显示旁观者模式的玩家,而非将其隐藏。
### 修复
- 大视口同步不再卡死;之前被丢弃的方块现在最终会加载。
- 在不同细节等级间缩放时,低细节等级的方块不再卡在预测地形状态。
- 缩小后的地图现在会在日光变化时更新光照。
- 修正补丁现在使用与原版地图一致的准确方块颜色。
**Full commit history:** [`v0.1.0-alpha.3...v0.1.0-alpha.4`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-alpha.3...v0.1.0-alpha.4)
alpha
Conflux Map v0.1.0-alpha.3 for MC 1.17.1
v0.1.0-alpha.3-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Improvements
- Improved terrain relief shading with directional light, making hills and valleys look more natural. At the highest zoom level, relief detail now aligns to block boundaries for sharper definition.
### Fixes
- Hidden kelp and other underwater greenery from ocean and live-map rendering, removing green speckles from water surfaces.
- Restored swamp water tint, so swamps again have their distinct murky appearance.
- Recreated singleplayer worlds now get a fresh map namespace, preventing map data from mixing with the original world.
- Outdated server corrections are now properly removed, so the map stays up-to-date when terrain changes back.
---
### 改进
- 改善了地形浮雕着色,采用定向光照,使山丘和山谷看起来更自然。在最高缩放级别下,浮雕细节与方块边界对齐,更加清晰。
### 修复
- 隐藏了海洋和实时地图中的海带及其他水下植物,消除了水面上的绿色斑点。
- 恢复了沼泽水色,使沼泽再次拥有独特的浑浊外观。
- 重新创建的单人游戏世界现在会获得新的地图命名空间,防止地图数据与原世界混合。
- 不再相关的服务器校正数据现在会被正确移除,当地形恢复时确保地图保持最新。
**Full commit history:** [`v0.1.0-alpha.2...v0.1.0-alpha.3`](https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-alpha.2...v0.1.0-alpha.3)
alpha
Conflux Map v0.1.0-alpha.2 for MC 1.17.1
v0.1.0-alpha.2-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
**Full Changelog**: https://github.com/Conflux-Union/conflux-map/compare/v0.1.0-alpha.1...v0.1.0-alpha.2
alpha
Conflux Map v0.1.0-alpha.1 for MC 1.17.1
v0.1.0-alpha.1-mc1.17.111 авг. 2026 г.0Minecraft: 1.17.1fabric
Что нового
First public alpha. Client-side Fabric minimap and world map for Minecraft 1.17.1.
## Highlights
- **HUD minimap** — square/circular, 4 corners, 4 sizes, 4 zoom levels, optional rotation, coords + biome line
- **Fullscreen world map** — pan/zoom, multi-resolution tiles, right-click to drop a waypoint
- **Cave / Nether / End layers** — automatic underground detection with hysteresis, Nether current/ceiling/manual-Y, End void background
- **Waypoints and death points** — create/edit/color/group, automatic death markers, correct 8:1 Overworld↔Nether conversion
- **Entity radar** — hostile/passive/player/other with independent toggles
- **Per-world/dimension disk cache** — explored terrain persists across rejoins
- **Seed-predicted underlay** — instant biome/terrain/structure guess for unexplored Overworld and End (cubiomes-backed)
- **Optional server companion** — prediction correction sync when the operator opts in
- **English and Simplified Chinese localization**
## Requirements
- Minecraft 1.17.1, Fabric Loader, Fabric API
## Status
This is an early alpha — expect rough edges. See the README for the full keybind table and feature list.
beta
Conflux Map 0.1.0-beta.3
0.1.0-beta.325 июл. 2026 г.11Minecraft: 1.17.1fabric