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Compact UHC Run

ВЕРСИИ (9)

alpha

v1.5.1-alpha (1.21.8)

1.5.1-alpha
1 окт. 2025 г.139Minecraft: 1.21.8datapack
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## Changes * Refactor the code by reorganizing files and renaming most of the files to snake_case. * Refactor the entity timeout system, it is now more optimized. * Now only hostile mobs, experience orbs, and items that is not within 20 blocks range from the player will get timeout. ## Fixes * Fixed saturation effect not removed on game start.
alpha

v1.5.0-alpha (1.21.5)

1.5.0-alpha
21 мая 2025 г.62Minecraft: 1.21.5datapack
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## Changes * Added new inventory UI for easier access to cosmetics, settings, and Custom. * Added new cosmetics system, which you can select from available options. Here are all available cosmetic types: * Projectile Trails: Particles that follow your projectiles such as arrows, wind charges, or even a trident. * Gliding Effects: Effects that replace your default cloud when gliding, either when the game starts or when you use Jump Pad. * Kill Effects: Effects or animations that happen when you kill an enemy. * Victory Dances: Events that happen when you win the game. > Cosmetics selection will not be removed when uninstalled. * Added new settings option, which allows you to customize your experiences in the game. * Added new "Gun" Custom _(still in prototype)_, players will get the recipe for all available items in this Custom. * Old Combat shield now removed and being replaced by old sword right-clicking. * Preload stage now loads game assets one by one. * Change attribute modification method from set base value to add modifier value. * Removed command `/function _:custom` * Extended end game phase time to be 30 seconds. * Move all custom recipes to be under system namespace. * Change lobby actionbar text. and other minor changes... ## Fixes * Fixed item lost when swapping cursor item with "Old Combat" shield (disabled offhand slot).
alpha

v1.4.1-alpha (1.21.4)

1.4.1-alpha
5 мар. 2025 г.84Minecraft: 1.21.4datapack
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## Changes * Added new entities to exception from entities timeout system: * Item Display * Text Display * Interaction * Area Cloud Effect * All Boat with Chest variants * All Minecart variants except Command Block Minecart and Spawner Minecart * All passengers of ridable entities will now be dismounted when the vehicle entity gets timed out _(To protect players from teleporting into the void with the entity)_ * Players can now change their gamemode to spectator in the lobby ## Fixes * Title times now no longer reset when player leaves and rejoins the game
alpha

v1.4.0-alpha (1.21.4)

1.4.0-alpha
5 мар. 2025 г.27Minecraft: 1.21.4datapack
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## Changes * Added new Custom "Gambling" aiming for fun gameplay (Competitive game with this custom is not recommended) * Slot system will use card suits symbol (♥, ♦, ♣, ♠) in its display * Players will spawn with a "Pocket Slot". You can set your bet and start spinning using emeralds as a currency * Players can hold sneak to skip spinning animation * Players will get their reward when they meet one of these conditions: * 3 in a row => x5 emeralds from your bet amount * 4 in a row => x20 emeralds from your bet amount * 5 in a row => x100 emeralds from your bet amount and **Jackpot** items > _If you are using Paper or Paper fork server, you need to change `resolve-selectors-in-books` to true in your paper config_ * New item "Instant Adrenaline" as a gambling reward for now * Added new preload stage which will load game assets after player chunks to prevent one time heavy load * Added slow motion effect when the game ends (Optional, require function permission level 3) * Game will now be able to end after 1 minute in game to allow time for disconnected players to join * Removed 1 second delay in player count system to prevent further issue with other timing-sensitive system * Added Marker to entities timeout exception list * Item cache system can now use every enderchest slot to store items and other minor changes... ## Fixes * Fixed Jump Pad misrecognize that player is on the ground when stepping on slime block * End game mob clean up now won't clear ridable mobs/entities * Game will no longer end itself when there is 1 player left in preload stage * Count down sound no longer has direction * Fixed player health not displayed below their name * Fixed an issue where creative players cannot equip items in their armor slot
alpha

v1.3.0-alpha (1.21.2 - 1.21.3)

1.3.0-alpha
11 февр. 2025 г.36Minecraft: 1.21.2, 1.21.3datapack
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## Changes * Added a new Supply Drop system along with tiers for their drops (Early, Mid-Game, Epic) * Early: Will release on 5 and 10 minutes in the game with 3 supplies each (6 total) * Mid-Game: Will release on 20 and 30 minutes in the game with 3 supplies each (6 total) * Epic: Will release on 40, 41, and 42 minutes in the game with 1 supply each (3 total) > _(Supplies will announce their coordinates once landed and will be glowing in color that defines their loot tier, the glowing color will turn yellow when opened)_ * Player's offhand in "Old Combat" is now unavailable and replaced with a shield to simulate old combat mechanics * Extended game time from around 47 minutes to 57 minutes (until border moves) * Border will now begin shrinking 10 minutes after PvP is enabled (20 minutes after the game starts) * Entity timeout system now includes Wandering Trader, Shulker, Block Display, and every ridable entities to exception * Creative players can now use every non-blocked inventory slots, offhand slot, and armor slots instead of only hotbar in the lobby * Ender Chest is now uncraftable and unavailable to use, it will be used as an item cache system for other features * Changed some custom item description * Custom items now stored in loot table files, this also included legacy unobtainable/unusable items and other minor changes... ## Fixes * Fixed glowing effect disappears after player's totem popped while border is moving * Shop menu trader will no longer teleport when it's already at right-clickable distance from player position * Custom items in lobby can no longer be put in player's crafting slots * Spectator who spectates entity will be unspectate before entity gets teleported outside the world (Entities timeout system)
alpha

v1.2.1-alpha (1.21 - 1.21.1)

1.2.1-alpha
10 февр. 2025 г.789Minecraft: 1.21, 1.21.1datapack
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## Changes * Added new Custom -Tiny: Player size will now be 1 block tall * Supported version will now show on data pack description (pack.mcmeta) * Players will see that Axe damage is subtracted in "Old Combat" instead of replacing with new damage value (More flexible and more maintainable) ## Fixes * Fixed gliding system does not recognize that players have already landed when they land in water.
alpha

v1.2.0-alpha (1.21 - 1.21.1)

1.2.0-alpha
10 февр. 2025 г.28Minecraft: 1.21, 1.21.1datapack
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## Changes * Spectators can now view in-game player's info and inventory by spectating them and opening inventory * Added red trail particles for spectators to locate in-game player * Added statistics system for players to watch their own statistics by opening inventory **(Statistics won't be removed on uninstall)** * Added entity timeout system where every entity will exist for 1 minute until being removed (This is for optimization + Might be removed in the future if it affects gameplay experience) * You can now punch other players in the lobby *HELL YEAH!* * Added Wind Charge to Shop Menu * Adjusted some item prices in Shop Menu * Netherite items are now glowing in black when dropped * Increased border moving range from 50 to 100 blocks in range * Increased Jump Pad levitation from level 45 to 60 (You will go higher when stepping on Jump Pad) * **(EXPERIMENTAL)** Added "Custom" to customize gameplay experience in a new and unique way using `/function customs:<name>/[enable,disable]` * Night Mode: Set game time to "night" which makes monsters can be spawned on the surface * Old Combat: Brings old combat system back and other minor changes... ## Fixes * Fixed in-game player cannot open shop menu while the spectator is near or spectating them * Fixed bossbar disappear to in-game players when players join in the middle of the game * Fixed click sound doesn't play when the border move countdown count to 1 * Marker armor stand death sounds are no longer played on destroy (on uninstall or end game after border moves) * Fixed glowing effect disappear after player's totem popped in Deathmatch * Levitation effect will now be removed if the player is still on the ground after using Jump Pad (Fixed no slow falling situation from Jump Pad) * All mobs will be removed entirely after the game ends by teleporting them outside the world (Preventing mobs like slime from splitting themself)
alpha

v1.1.0-alpha (1.20.3 - 1.20.4)

1.1.0-alpha
10 февр. 2025 г.41Minecraft: 1.20.3, 1.20.4datapack
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## Changes * Extended game time from 18 minutes and 30 seconds (until deathmatch) to around 47 minutes (until border moves) * Rework border system (1500x1500 => 200x200 => 5x5 _moving_) * Added gen-chunk system (Wait for all required chunks to generate before starting the game) * Added a new command to randomize a new map center (`/function _:random-center`) * Players that join in the middle of the game will now be a spectator * Added in-game early invincibility for 60 seconds * Player's head now dropped when killed by the player and can be crafted into Enchanted Golden Apple * Adjusted emerald obtaining * Adjusted item prices in shop menu * Added new items in shop menu * Removed Haystack and Slowball from shop menu (Still obtainable via `/function give:<item>`) * Valuable items are now glowing when dropped and other minor changes... ## Fixes * Fixed an issue where the gliding system misrecognized players as being on the ground while they were still gliding causing players to fall instantly
alpha

v1.0.0-alpha (1.17 - 1.18.2)

1.0.0-alpha
10 февр. 2025 г.49Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2datapack
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# Compact UHC Run * **Game time:** 18m 30s (0x0 Border) * **Border:** 1000x1000 *(Start)*, 500x500, 200x200, 50x50, 20x20 and 0x0 *(Death Match)* * **Items:** Shop Menu, Haystack, Slowball, Jump Pad *(Unobtainable yet)*