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Combatify

ВЕРСИИ (167)

release

Combatify 1.4.0 26.2 Fabric HF1

1.4.0-26.2-Fabric-HF1
17 июл. 2026 г.901Minecraft: 26.2fabric, quilt
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Что нового
### Changes: *** - Immense technical changes - Updated to Defaulted 1.3.x, min ver is 1.3.4 - All vanilla enchantment modification is done using enchantment patches now - 1.4.1 will be main version once all supported versions are ported, this is a sub-release for 26.1 and 26.2 Fabric *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed looting and knockback not being able to be put on spears in enchantment table
release

Combatify 1.4.0 26.1 Fabric HF1

1.4.0-26.1.2-Fabric-HF1
17 июл. 2026 г.252Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
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Что нового
### Changes: *** - Immense technical changes - Updated to Defaulted 1.3.x, min ver is 1.3.4 - All vanilla enchantment modification is done using enchantment patches now - 1.4.1 will be main version once all supported versions are ported, this is a sub-release for 26.1 and 26.2 Fabric *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed looting and knockback not being able to be put on spears in enchantment table
release

Combatify 1.4.0 26.2 Fabric

1.4.0-26.2-Fabric
16 июл. 2026 г.47Minecraft: 26.2fabric, quilt
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Что нового
### Changes: *** - Immense technical changes - Updated to Defaulted 1.3.x, min ver is 1.3.4 - All vanilla enchantment modification is done using enchantment patches now - 1.4.1 will be main version once all supported versions are ported, this is a sub-release for 26.1 and 26.2 Fabric *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed looting and knockback not being able to be put on spears in enchantment table
release

Combatify 1.4.0 26.1 Fabric

1.4.0-26.1.2-Fabric
16 июл. 2026 г.37Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
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Что нового
### Changes: *** - Immense technical changes - Updated to Defaulted 1.3.x, min ver is 1.3.4 - All vanilla enchantment modification is done using enchantment patches now - 1.4.1 will be main version once all supported versions are ported, this is a sub-release for 26.1 and 26.2 Fabric *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed looting and knockback not being able to be put on spears in enchantment table
release

Combatify 26.1 1.3.4 Fabric

1.3.4-26.1-Fabric
9 июн. 2026 г.262Minecraft: 26.1.2fabric, quilt
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Что нового
- Port to 26.1 ([#120](https://github.com/Alexandra-Myers/Combatify/pull/120))
release

Combatify 1.21.1 1.3.4 NeoForge HF1

1.3.4-1.21.1-NeoForge-HF1
3 июн. 2026 г.801Minecraft: 1.21.1neoforge
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Что нового
#### Changes: *** - Tiered Shields have been redesigned, with some notable changes: - Iron, Gold, and Diamond Shields now take Blocks of Coal, Blackstone, and Obsidian respectively to craft - Iron, Gold, and Diamond Shields now provide 0.5 Shield Strength - Copper Shields now take 1.1x disable time - Iron, Gold, and Copper Shields now have higher base durability - Golden Shields now take half the durability and have 0.8x disable time - `combatify:extended_blocking_data` component had its field `considers_banner` replaced with `banner_damage_reductions` - Has the same format as the damage reductions on `minecraft:blocks_attacks`, however will be applied in addition when the shield has a banner - On 1.21.1, `combatify:blocker` has been altered to suit the new necessary functionalities for the tiered shields - Added the field `item_damage`, matching the equivalent on the `minecraft:blocks_attacks` component in vanilla - Added the field `disable_cooldown_scale`, scales the amount of disable time this blocking item will take *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed pack format for built-in datapacks (no longer shows unsupported) - Fixed creative block breaking being slow on 1.21.11 - Fixed durability taken by shields having an improper threshold - Fixed shield banner recipe for tiered shields
release

Combatify 1.21.1 1.3.4 Fabric HF1

1.3.4-1.21.1-Fabric-HF1
3 июн. 2026 г.429Minecraft: 1.21.1fabric, quilt
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Что нового
#### Changes: *** - Tiered Shields have been redesigned, with some notable changes: - Iron, Gold, and Diamond Shields now take Blocks of Coal, Blackstone, and Obsidian respectively to craft - Iron, Gold, and Diamond Shields now provide 0.5 Shield Strength - Copper Shields now take 1.1x disable time - Iron, Gold, and Copper Shields now have higher base durability - Golden Shields now take half the durability and have 0.8x disable time - `combatify:extended_blocking_data` component had its field `considers_banner` replaced with `banner_damage_reductions` - Has the same format as the damage reductions on `minecraft:blocks_attacks`, however will be applied in addition when the shield has a banner - On 1.21.1, `combatify:blocker` has been altered to suit the new necessary functionalities for the tiered shields - Added the field `item_damage`, matching the equivalent on the `minecraft:blocks_attacks` component in vanilla - Added the field `disable_cooldown_scale`, scales the amount of disable time this blocking item will take *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed pack format for built-in datapacks (no longer shows unsupported) - Fixed creative block breaking being slow on 1.21.11 - Fixed durability taken by shields having an improper threshold - Fixed shield banner recipe for tiered shields
release

Combatify 1.21.1 1.3.4 NeoForge

1.3.4-1.21.1-NeoForge
3 июн. 2026 г.37Minecraft: 1.21.1neoforge
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Что нового
#### Changes: *** - Tiered Shields have been redesigned, with some notable changes: - Iron, Gold, and Diamond Shields now take Blocks of Coal, Blackstone, and Obsidian respectively to craft - Iron, Gold, and Diamond Shields now provide 0.5 Shield Strength - Copper Shields now take 1.1x disable time - Iron, Gold, and Copper Shields now have higher base durability - Golden Shields now take half the durability and have 0.8x disable time - `combatify:extended_blocking_data` component had its field `considers_banner` replaced with `banner_damage_reductions` - Has the same format as the damage reductions on `minecraft:blocks_attacks`, however will be applied in addition when the shield has a banner - On 1.21.1, `combatify:blocker` has been altered to suit the new necessary functionalities for the tiered shields - Added the field `item_damage`, matching the equivalent on the `minecraft:blocks_attacks` component in vanilla - Added the field `disable_cooldown_scale`, scales the amount of disable time this blocking item will take *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed pack format for built-in datapacks (no longer shows unsupported) - Fixed creative block breaking being slow on 1.21.11 - Fixed durability taken by shields having an improper threshold
release

Combatify 1.21.1 1.3.4 Fabric

1.3.4-1.21.1-Fabric
3 июн. 2026 г.47Minecraft: 1.21.1fabric, quilt
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Что нового
#### Changes: *** - Tiered Shields have been redesigned, with some notable changes: - Iron, Gold, and Diamond Shields now take Blocks of Coal, Blackstone, and Obsidian respectively to craft - Iron, Gold, and Diamond Shields now provide 0.5 Shield Strength - Copper Shields now take 1.1x disable time - Iron, Gold, and Copper Shields now have higher base durability - Golden Shields now take half the durability and have 0.8x disable time - `combatify:extended_blocking_data` component had its field `considers_banner` replaced with `banner_damage_reductions` - Has the same format as the damage reductions on `minecraft:blocks_attacks`, however will be applied in addition when the shield has a banner - On 1.21.1, `combatify:blocker` has been altered to suit the new necessary functionalities for the tiered shields - Added the field `item_damage`, matching the equivalent on the `minecraft:blocks_attacks` component in vanilla - Added the field `disable_cooldown_scale`, scales the amount of disable time this blocking item will take *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed pack format for built-in datapacks (no longer shows unsupported) - Fixed creative block breaking being slow on 1.21.11 - Fixed durability taken by shields having an improper threshold
release

Combatify 1.21.8 1.3.4 Fabric

1.3.4-1.21.8-Fabric
3 июн. 2026 г.89Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
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Что нового
#### Changes: *** - Tiered Shields have been redesigned, with some notable changes: - Iron, Gold, and Diamond Shields now take Blocks of Coal, Blackstone, and Obsidian respectively to craft - Iron, Gold, and Diamond Shields now provide 0.5 Shield Strength - Copper Shields now take 1.1x disable time - Iron, Gold, and Copper Shields now have higher base durability - Golden Shields now take half the durability and have 0.8x disable time - `combatify:extended_blocking_data` component had its field `considers_banner` replaced with `banner_damage_reductions` - Has the same format as the damage reductions on `minecraft:blocks_attacks`, however will be applied in addition when the shield has a banner - On 1.21.1, `combatify:blocker` has been altered to suit the new necessary functionalities for the tiered shields - Added the field `item_damage`, matching the equivalent on the `minecraft:blocks_attacks` component in vanilla - Added the field `disable_cooldown_scale`, scales the amount of disable time this blocking item will take *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed pack format for built-in datapacks (no longer shows unsupported) - Fixed creative block breaking being slow on 1.21.11 - Fixed durability taken by shields having an improper threshold
release

Combatify 1.21.9 1.3.4 Fabric

1.3.4-1.21.9-Fabric
3 июн. 2026 г.67Minecraft: 1.21.9, 1.21.10fabric, quilt
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Что нового
#### Changes: *** - Tiered Shields have been redesigned, with some notable changes: - Iron, Gold, and Diamond Shields now take Blocks of Coal, Blackstone, and Obsidian respectively to craft - Iron, Gold, and Diamond Shields now provide 0.5 Shield Strength - Copper Shields now take 1.1x disable time - Iron, Gold, and Copper Shields now have higher base durability - Golden Shields now take half the durability and have 0.8x disable time - `combatify:extended_blocking_data` component had its field `considers_banner` replaced with `banner_damage_reductions` - Has the same format as the damage reductions on `minecraft:blocks_attacks`, however will be applied in addition when the shield has a banner - On 1.21.1, `combatify:blocker` has been altered to suit the new necessary functionalities for the tiered shields - Added the field `item_damage`, matching the equivalent on the `minecraft:blocks_attacks` component in vanilla - Added the field `disable_cooldown_scale`, scales the amount of disable time this blocking item will take *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed pack format for built-in datapacks (no longer shows unsupported) - Fixed creative block breaking being slow on 1.21.11 - Fixed durability taken by shields having an improper threshold
release

Combatify 1.21.11 1.3.4 Fabric

1.3.4-1.21.11-Fabric
3 июн. 2026 г.673Minecraft: 1.21.11fabric, quilt
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Что нового
#### Changes: *** - Tiered Shields have been redesigned, with some notable changes: - Iron, Gold, and Diamond Shields now take Blocks of Coal, Blackstone, and Obsidian respectively to craft - Iron, Gold, and Diamond Shields now provide 0.5 Shield Strength - Copper Shields now take 1.1x disable time - Iron, Gold, and Copper Shields now have higher base durability - Golden Shields now take half the durability and have 0.8x disable time - `combatify:extended_blocking_data` component had its field `considers_banner` replaced with `banner_damage_reductions` - Has the same format as the damage reductions on `minecraft:blocks_attacks`, however will be applied in addition when the shield has a banner - On 1.21.1, `combatify:blocker` has been altered to suit the new necessary functionalities for the tiered shields - Added the field `item_damage`, matching the equivalent on the `minecraft:blocks_attacks` component in vanilla - Added the field `disable_cooldown_scale`, scales the amount of disable time this blocking item will take *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed pack format for built-in datapacks (no longer shows unsupported) - Fixed creative block breaking being slow on 1.21.11 - Fixed durability taken by shields having an improper threshold
release

Combatify 1.21.11 1.3.3 Fabric

1.3.3-1.21.11-Fabric
13 мар. 2026 г.778Minecraft: 1.21.11fabric, quilt
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Что нового
#### Changes: *** - Updated to Atlas Core 1.1.3. - Added builtin datapack `combatify:weapon_tweaks`, provides a Trident recipe, changes Cleaving to match Sharpness's damage in exchange for better disable time, buffs base disable time for the axe, makes spear work more like a normal cts weapon, and adjusts the mace to have less base damage. - Removed builtin JS food & crit impls. - Resorted config categories away from file type to instead properly categorise them. - This will not affect existing configs, as the new Atlas Core update allows for this to be an easy transition. *** #### Config Changes: *** - `foodImpl`'s format has been changed, now being an object with multiple fields. - `type`: One of `minecraft:combat_test_8c`, `combatify:combat_test_9a`, and `minecraft:javascript`. - For `minecraft:combat_test_8c` only: - `cts_saturation_cap`: boolean - `cts_healing`: boolean - For `minecraft:combat_test_8c` and `combatify:combat_test_9a`: - `minimum_sprint_level`: int range 0-20 - `minimum_healing_level`: int range 0-20 - `minimum_fast_healing_level`: int range 0-21, 21 will be interpreted as no fast healing - `fast_heal_seconds`: non-negative float - `heal_seconds`: non-negative float - `starvation_seconds`: non-negative float - For `minecraft:javascript` only: - `script`: string filename (no extension) - `critImpl`'s format has been changed, now being an object with multiple fields. - `type`: One of `minecraft:combat_test_8c`, `combatify:charged_crits`, and `minecraft:javascript`. - For `minecraft:combat_test_8c` and `combatify:charged_crits`: - `allows_sprint`: boolean - For `minecraft:combat_test_8c` only: - `minimum_charge`: float range -1-2, if negative will be inferred as not applicable - `crit_multiplier`: non-negative float - For `combatify:charged_crits` only: - `minimum_base_charge`: float range -1-2, if negative will be inferred as not applicable - `minimum_full_charge`: float range -1-2, if negative will be inferred as not applicable - `crit_multiplier`: non-negative float - `charged_crit_multiplier`: non-negative float - For `minecraft:javascript` only: - `script`: string filename (no extension) *** #### Fixes: *** - Nothing to see here.
release

Combatify 1.21.11 1.3.2 Fabric

1.3.2-1.21.11-Fabric
28 янв. 2026 г.550Minecraft: 1.21.11fabric, quilt
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Что нового
#### Changes: *** - Updated Sodium support - New item tags: `combatify:base_shields` and `combatify:defined_shields`, defining shields which are effectively "wooden" and are modified by Combatify, respectively - `combatify:tiered_shields` tag no longer includes `minecraft:shield` *** #### Config Changes: *** - Added `attributeSwappingFix`, fixes [MC-28289](https://mojira.dev/MC-28289) *** #### Fixes: *** - Fixed bug causing modded shields to not be usable - Fixed bug causing damage enchantments to not increase damage - Fixed bug where the shield indicator did not work on the crosshair - Fixed errored spear jab animation
release

Combatify 1.21.11 1.3.1 Fabric

1.3.1-1.21.11-rc1-Fabric
4 дек. 2025 г.390Minecraft: 1.21.11-pre4, 1.21.11-pre5, 1.21.11fabric, quilt
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Что нового
- Support pre4 and above
release

Combatify 1.21.11 1.3.1 Fabric

1.3.1-1.21.11-pre-1-Fabric
19 нояб. 2025 г.51Minecraft: 1.21.11-pre1, 1.21.11-pre2, 1.21.11-pre3fabric, quilt
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Что нового
#### Changes: *** - Updated to 1.21.11 Pre Release 1 *** #### Config Changes: *** - Mobs will now block properly when they are within spear attack range - Mobs now have 2.5 reach by default, though their reach is halved for producing their attack bounding box *** #### Fixes: *** - 1.8 knockback now is accurate to 1.8 for sprint hits/knockback hits - Combatify state stays intact across restarts
release

Combatify 1.21.1 1.3.0 NeoForge

1.3.0-1.21.1-NeoForge
31 окт. 2025 г.704Minecraft: 1.21.1neoforge
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Что нового
#### Changes: *** - Updated to Defaulted 1.2 - Tiered Shields' item json now provides their texture to the special model generator rather than their tier - Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear` - JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()` *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - No longer registers unnecessary entity model layers
release

Combatify 1.21.1 1.3.0 Fabric

1.3.0-1.21.1-Fabric
31 окт. 2025 г.556Minecraft: 1.21.1fabric, quilt
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Что нового
#### Changes: *** - Updated to Defaulted 1.2 - Tiered Shields' item json now provides their texture to the special model generator rather than their tier - Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear` - JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()` *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - No longer registers unnecessary entity model layers
release

Combatify 1.21.4 1.3.0 Fabric

1.3.0-1.21.4-Fabric
31 окт. 2025 г.276Minecraft: 1.21.4fabric, quilt
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Что нового
#### Changes: *** - Updated to Defaulted 1.2 - Tiered Shields' item json now provides their texture to the special model generator rather than their tier - Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear` - JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()` *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - No longer registers unnecessary entity model layers
release

Combatify 1.21.5 1.3.0 Fabric

1.3.0-1.21.5-Fabric
31 окт. 2025 г.175Minecraft: 1.21.5fabric, quilt
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Что нового
#### Changes: *** - Updated to Defaulted 1.2 - Tiered Shields' item json now provides their texture to the special model generator rather than their tier - Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear` - JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()` *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - No longer registers unnecessary entity model layers
release

Combatify 1.21.8 1.3.0 Fabric

1.3.0-1.21.8-Fabric
31 окт. 2025 г.272Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
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Что нового
#### Changes: *** - Updated to Defaulted 1.2 - Tiered Shields' item json now provides their texture to the special model generator rather than their tier - Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear` - JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()` *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - No longer registers unnecessary entity model layers
release

Combatify 1.21.9 1.3.0 Fabric

1.3.0-1.21.9-Fabric
31 окт. 2025 г.664Minecraft: 1.21.9, 1.21.10fabric, quilt
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Что нового
#### Changes: *** - Updated to Defaulted 1.2 - Tiered Shields' item json now provides their texture to the special model generator rather than their tier - Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear` - JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()` *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - No longer registers unnecessary entity model layers
release

Combatify 25w44a 1.3.0 Fabric

1.3.0-25w44a-Fabric
31 окт. 2025 г.80Minecraft: 25w44afabric, quilt
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Что нового
#### Changes: *** - Updated to Defaulted 1.2 - Tiered Shields' item json now provides their texture to the special model generator rather than their tier - Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear` - JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()` *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - No longer registers unnecessary entity model layers
release

Combatify 1.20.1 1.1.8.7 Fabric

1.1.8.7-1.20.1-Fabric
29 окт. 2025 г.677Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
- Fixed the mod not running
release

Combatify 1.20.1 1.1.8.7 Forge

1.1.8.7-1.20.1-Forge
28 окт. 2025 г.1,5 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Hotfix for `protection_factor` accidentally being ignored
release

Combatify 1.20.1 1.1.8.6 Fabric

1.1.8.6-1.20.1-Fabric
28 окт. 2025 г.44Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
- Tiered Shields and Knives now use their modern stats - Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to `new_shield` and `sword` - Decoupled blocking protection from blocking type (more or less), items config now has `base_protection` which controls the flat damage protected by the blocking type, and `protection_factor`, an additional percentage of damage to protect.
release

Combatify 1.20.1 1.1.8.6 Forge

1.1.8.6-1.20.1-Forge
28 окт. 2025 г.43Minecraft: 1.20, 1.20.1forge
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Что нового
- Tiered Shields and Knives now use their modern stats - Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to `new_shield` and `sword` - Decoupled blocking protection from blocking type (more or less), items config now has `base_protection` which controls the flat damage protected by the blocking type, and `protection_factor`, an additional percentage of damage to protect. - Several fixes from past Forge version, please retest to see if bugs are still present
release

Combatify 1.20.1 1.1.8.4 Fabric

1.1.8.4-1.20.1-Fabric
24 окт. 2025 г.45Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
- Hotfixes here and there (and a hotfix for your hotfixes) - Removed Wooden Shield, regular shield now replaces it
release

Combatify 1.21.1 1.2.13.1 NeoForge

1.2.13.1-1.21.1-NeoForge
16 окт. 2025 г.96Minecraft: 1.21.1neoforge
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Что нового
- Fix Polymer support
release

Combatify 1.21.1 1.2.13 NeoForge

1.21.1-1.2.13-NeoForge
16 окт. 2025 г.57Minecraft: 1.21.1neoforge
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Что нового
- Native NeoForge port (though using FFAPI)
release

Combatify 1.21.1 1.2.13 Fabric

1.21.1-1.2.13-Fabric
13 окт. 2025 г.110Minecraft: 1.21.1fabric, quilt
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Что нового
### Changes: *** - NOTE: Cumulative changes from previous version due to no changelog - New component: `combatify:charged_reach` - Added Spear Charge Indicator (1.21.11 snapshot only) - Projectile Charge Indicator for bows now shows the time until bow fatigue will start *** #### Config Changes: *** - Removed `charged_reach` from the items config *** #### Fixes: *** - Fixed polymer support removing other polymer changes from modded clients - Fixed custom charged reach not working - Fixed the `is_misc_entity` field in the entity configs not working - Fixed eating interruption mode delay not delaying
release

Combatify 1.21.4 1.2.13 Fabric

1.21.4-1.2.13-Fabric
13 окт. 2025 г.50Minecraft: 1.21.4fabric, quilt
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Что нового
### Changes: *** - NOTE: Cumulative changes from previous version due to no changelog - New component: `combatify:charged_reach` - Added Spear Charge Indicator (1.21.11 snapshot only) - Projectile Charge Indicator for bows now shows the time until bow fatigue will start *** #### Config Changes: *** - Removed `charged_reach` from the items config *** #### Fixes: *** - Fixed polymer support removing other polymer changes from modded clients - Fixed custom charged reach not working - Fixed the `is_misc_entity` field in the entity configs not working - Fixed eating interruption mode delay not delaying
release

Combatify 1.21.5 1.2.13 Fabric

1.21.5-1.2.13-Fabric
13 окт. 2025 г.65Minecraft: 1.21.5fabric, quilt
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Что нового
### Changes: *** - NOTE: Cumulative changes from previous version due to no changelog - New component: `combatify:charged_reach` - Added Spear Charge Indicator (1.21.11 snapshot only) - Projectile Charge Indicator for bows now shows the time until bow fatigue will start *** #### Config Changes: *** - Removed `charged_reach` from the items config *** #### Fixes: *** - Fixed polymer support removing other polymer changes from modded clients - Fixed custom charged reach not working - Fixed the `is_misc_entity` field in the entity configs not working - Fixed eating interruption mode delay not delaying
release

Combatify 1.21.8 1.2.13 Fabric

1.21.8-1.2.13-Fabric
13 окт. 2025 г.110Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
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Что нового
### Changes: *** - NOTE: Cumulative changes from previous version due to no changelog - New component: `combatify:charged_reach` - Added Spear Charge Indicator (1.21.11 snapshot only) - Projectile Charge Indicator for bows now shows the time until bow fatigue will start *** #### Config Changes: *** - Removed `charged_reach` from the items config *** #### Fixes: *** - Fixed polymer support removing other polymer changes from modded clients - Fixed custom charged reach not working - Fixed the `is_misc_entity` field in the entity configs not working - Fixed eating interruption mode delay not delaying
release

Combatify 1.21.9 1.2.13 Fabric

1.21.9-1.2.13-Fabric
13 окт. 2025 г.215Minecraft: 1.21.9, 1.21.10fabric, quilt
Скачать
Что нового
### Changes: *** - NOTE: Cumulative changes from previous version due to no changelog - New component: `combatify:charged_reach` - Added Spear Charge Indicator (1.21.11 snapshot only) - Projectile Charge Indicator for bows now shows the time until bow fatigue will start *** #### Config Changes: *** - Removed `charged_reach` from the items config *** #### Fixes: *** - Fixed polymer support removing other polymer changes from modded clients - Fixed custom charged reach not working - Fixed the `is_misc_entity` field in the entity configs not working - Fixed eating interruption mode delay not delaying
release

Combatify 25w41a 1.2.13 Fabric

25w41a-1.2.13-Fabric
13 окт. 2025 г.81Minecraft: 25w41a, 25w42afabric, quilt
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Что нового
### Changes: *** - NOTE: Cumulative changes from previous version due to no changelog - New component: `combatify:charged_reach` - Added Spear Charge Indicator (1.21.11 snapshot only) - Projectile Charge Indicator for bows now shows the time until bow fatigue will start *** #### Config Changes: *** - Removed `charged_reach` from the items config *** #### Fixes: *** - Fixed polymer support removing other polymer changes from modded clients - Fixed custom charged reach not working - Fixed the `is_misc_entity` field in the entity configs not working - Fixed eating interruption mode delay not delaying
release

Combatify 1.21.1 1.2.12 Fabric

1.21.1-1.2.12-Fabric
10 окт. 2025 г.63Minecraft: 1.21.1fabric, quilt
Скачать
release

Combatify 1.21.4 1.2.12 Fabric

1.21.4-1.2.12-Fabric
10 окт. 2025 г.35Minecraft: 1.21.4fabric, quilt
Скачать
release

Combatify 1.21.5 1.2.12 Fabric

1.21.5-1.2.12-Fabric
10 окт. 2025 г.39Minecraft: 1.21.5fabric, quilt
Скачать
release

Combatify 1.21.8 1.2.12 Fabric

1.21.8-1.2.12-Fabric
10 окт. 2025 г.58Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Скачать
release

Combatify 1.21.9 1.2.12 Fabric

1.21.9-1.2.12-Fabric
10 окт. 2025 г.83Minecraft: 1.21.9, 1.21.10fabric, quilt
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release

Combatify 25w41a 1.2.12 Fabric

25w41a-1.2.12-Fabric
10 окт. 2025 г.79Minecraft: 25w41afabric, quilt
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Что нового
- Fixes - Port
release

Combatify 1.21.1 1.2.11 Fabric

1.21.1-1.2.11-Fabric
3 окт. 2025 г.62Minecraft: 1.21.1fabric, quilt
Скачать
Что нового
### Changes: *** - Split Recovery out from Combatify Extras, into new datapack `combatify:shield_enchantments` - Two new shield enchants, Thorned (basically Thorns but for a shield), and Curse of Delay (quintuples shield disable time) - Added `combatify:copper_age_rebalance` datapack, introduces rebalances for the copper (1.21.9 only), gold, and iron tiers to make them all more viable (especially gold) but still outclassed by higher tiers in general - Snowball stack size and (including eggs) cooldown patches now use tags `combatify:becomes_normal_stack_size` and `combatify:projectiles_with_cooldowns` - Fast drinkable items are now determined by the tag `combatify:fast_drinkables` *** #### Config Changes: *** - Added `sweepConditionsMatchMiss`, allowing sweep attacks when hitting an entity to happen midair unless you use a knockback attack or critical attack - Added `mobsUsePlayerAttributes`, allowing mobs to have the functions of attack speed and attack reach (with different default values than players) - Added `aimAssistTicks` (0 by default), controls for how many ticks a picked entity will be retained for, allowing for easier hits, as in CTS 5 - Removed `ctsKB` and `midairKB` consolidated into `knockbackMode` as `cts_8c` and `midair` - Now also has the options `vanilla` for vanilla kb, `old` for 1.8 kb, and `cts_5` for knockback from the fifth combat test - `fishingRodKB` now uses accurate velocity for rods from 1.8 - Mobs now only use shields if they know you can hit them. - Mobs minimum distance to start sprinting is now based on difficulty (5 blocks on hard, 6 on normal, and 8 on easy) - Tiered shields have been buffed, now giving 0.3 knockback resistance for base and copper, 0.4 for iron, gold, and diamond, and 0.5 for netherite - Netherite Shields now have 1 base protection - Now chainmail armor is accompanied by a wooden shield for mobs - Knives have been nerfed to 2.5 reach - Retained attacks in vanilla now run missed attacks when they cannot hit a target *** #### Fixes: *** - Fixed incompatibilities caused by the knockback delay fix - Fixed mobs sprinting to flee the sun not working in production - Fixed Copper Shields not showing base protection in their tooltip - Fixed datapack errors relating to 1.21.5's `minecraft:blocks_attacks` component - Fixed shield crouch use anim - Fixed bugged arm model when skeletons use shields - Fixed 1.21 drinking time and egg/snowball cooldowns - Fixed dropping an item in vanilla triggering a sweep attack
release

Combatify 1.21.4 1.2.11 Fabric

1.21.4-1.2.11-Fabric
3 окт. 2025 г.44Minecraft: 1.21.4fabric, quilt
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Что нового
### Changes: *** - Split Recovery out from Combatify Extras, into new datapack `combatify:shield_enchantments` - Two new shield enchants, Thorned (basically Thorns but for a shield), and Curse of Delay (quintuples shield disable time) - Added `combatify:copper_age_rebalance` datapack, introduces rebalances for the copper (1.21.9 only), gold, and iron tiers to make them all more viable (especially gold) but still outclassed by higher tiers in general - Snowball stack size and (including eggs) cooldown patches now use tags `combatify:becomes_normal_stack_size` and `combatify:projectiles_with_cooldowns` - Fast drinkable items are now determined by the tag `combatify:fast_drinkables` *** #### Config Changes: *** - Added `sweepConditionsMatchMiss`, allowing sweep attacks when hitting an entity to happen midair unless you use a knockback attack or critical attack - Added `mobsUsePlayerAttributes`, allowing mobs to have the functions of attack speed and attack reach (with different default values than players) - Added `aimAssistTicks` (0 by default), controls for how many ticks a picked entity will be retained for, allowing for easier hits, as in CTS 5 - Removed `ctsKB` and `midairKB` consolidated into `knockbackMode` as `cts_8c` and `midair` - Now also has the options `vanilla` for vanilla kb, `old` for 1.8 kb, and `cts_5` for knockback from the fifth combat test - `fishingRodKB` now uses accurate velocity for rods from 1.8 - Mobs now only use shields if they know you can hit them. - Mobs minimum distance to start sprinting is now based on difficulty (5 blocks on hard, 6 on normal, and 8 on easy) - Tiered shields have been buffed, now giving 0.3 knockback resistance for base and copper, 0.4 for iron, gold, and diamond, and 0.5 for netherite - Netherite Shields now have 1 base protection - Now chainmail armor is accompanied by a wooden shield for mobs - Knives have been nerfed to 2.5 reach - Retained attacks in vanilla now run missed attacks when they cannot hit a target *** #### Fixes: *** - Fixed incompatibilities caused by the knockback delay fix - Fixed mobs sprinting to flee the sun not working in production - Fixed Copper Shields not showing base protection in their tooltip - Fixed datapack errors relating to 1.21.5's `minecraft:blocks_attacks` component - Fixed shield crouch use anim - Fixed bugged arm model when skeletons use shields - Fixed 1.21 drinking time and egg/snowball cooldowns - Fixed dropping an item in vanilla triggering a sweep attack
release

Combatify 1.21.5 1.2.11 Fabric

1.21.5-1.2.11-Fabric
3 окт. 2025 г.34Minecraft: 1.21.5fabric, quilt
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Что нового
### Changes: *** - Split Recovery out from Combatify Extras, into new datapack `combatify:shield_enchantments` - Two new shield enchants, Thorned (basically Thorns but for a shield), and Curse of Delay (quintuples shield disable time) - Added `combatify:copper_age_rebalance` datapack, introduces rebalances for the copper (1.21.9 only), gold, and iron tiers to make them all more viable (especially gold) but still outclassed by higher tiers in general - Snowball stack size and (including eggs) cooldown patches now use tags `combatify:becomes_normal_stack_size` and `combatify:projectiles_with_cooldowns` - Fast drinkable items are now determined by the tag `combatify:fast_drinkables` *** #### Config Changes: *** - Added `sweepConditionsMatchMiss`, allowing sweep attacks when hitting an entity to happen midair unless you use a knockback attack or critical attack - Added `mobsUsePlayerAttributes`, allowing mobs to have the functions of attack speed and attack reach (with different default values than players) - Added `aimAssistTicks` (0 by default), controls for how many ticks a picked entity will be retained for, allowing for easier hits, as in CTS 5 - Removed `ctsKB` and `midairKB` consolidated into `knockbackMode` as `cts_8c` and `midair` - Now also has the options `vanilla` for vanilla kb, `old` for 1.8 kb, and `cts_5` for knockback from the fifth combat test - `fishingRodKB` now uses accurate velocity for rods from 1.8 - Mobs now only use shields if they know you can hit them. - Mobs minimum distance to start sprinting is now based on difficulty (5 blocks on hard, 6 on normal, and 8 on easy) - Tiered shields have been buffed, now giving 0.3 knockback resistance for base and copper, 0.4 for iron, gold, and diamond, and 0.5 for netherite - Netherite Shields now have 1 base protection - Now chainmail armor is accompanied by a wooden shield for mobs - Knives have been nerfed to 2.5 reach - Retained attacks in vanilla now run missed attacks when they cannot hit a target *** #### Fixes: *** - Fixed incompatibilities caused by the knockback delay fix - Fixed mobs sprinting to flee the sun not working in production - Fixed Copper Shields not showing base protection in their tooltip - Fixed datapack errors relating to 1.21.5's `minecraft:blocks_attacks` component - Fixed shield crouch use anim - Fixed bugged arm model when skeletons use shields - Fixed 1.21 drinking time and egg/snowball cooldowns - Fixed dropping an item in vanilla triggering a sweep attack
release

Combatify 1.21.8 1.2.11 Fabric

1.21.8-1.2.11-Fabric
3 окт. 2025 г.109Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
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Что нового
### Changes: *** - Split Recovery out from Combatify Extras, into new datapack `combatify:shield_enchantments` - Two new shield enchants, Thorned (basically Thorns but for a shield), and Curse of Delay (quintuples shield disable time) - Added `combatify:copper_age_rebalance` datapack, introduces rebalances for the copper (1.21.9 only), gold, and iron tiers to make them all more viable (especially gold) but still outclassed by higher tiers in general - Snowball stack size and (including eggs) cooldown patches now use tags `combatify:becomes_normal_stack_size` and `combatify:projectiles_with_cooldowns` - Fast drinkable items are now determined by the tag `combatify:fast_drinkables` *** #### Config Changes: *** - Added `sweepConditionsMatchMiss`, allowing sweep attacks when hitting an entity to happen midair unless you use a knockback attack or critical attack - Added `mobsUsePlayerAttributes`, allowing mobs to have the functions of attack speed and attack reach (with different default values than players) - Added `aimAssistTicks` (0 by default), controls for how many ticks a picked entity will be retained for, allowing for easier hits, as in CTS 5 - Removed `ctsKB` and `midairKB` consolidated into `knockbackMode` as `cts_8c` and `midair` - Now also has the options `vanilla` for vanilla kb, `old` for 1.8 kb, and `cts_5` for knockback from the fifth combat test - `fishingRodKB` now uses accurate velocity for rods from 1.8 - Mobs now only use shields if they know you can hit them. - Mobs minimum distance to start sprinting is now based on difficulty (5 blocks on hard, 6 on normal, and 8 on easy) - Tiered shields have been buffed, now giving 0.3 knockback resistance for base and copper, 0.4 for iron, gold, and diamond, and 0.5 for netherite - Netherite Shields now have 1 base protection - Now chainmail armor is accompanied by a wooden shield for mobs - Knives have been nerfed to 2.5 reach - Retained attacks in vanilla now run missed attacks when they cannot hit a target *** #### Fixes: *** - Fixed incompatibilities caused by the knockback delay fix - Fixed mobs sprinting to flee the sun not working in production - Fixed Copper Shields not showing base protection in their tooltip - Fixed datapack errors relating to 1.21.5's `minecraft:blocks_attacks` component - Fixed shield crouch use anim - Fixed bugged arm model when skeletons use shields - Fixed 1.21 drinking time and egg/snowball cooldowns - Fixed dropping an item in vanilla triggering a sweep attack
release

Combatify 1.21.9 1.2.11 Fabric

1.21.9-1.2.11-Fabric
3 окт. 2025 г.102Minecraft: 1.21.9fabric, quilt
Скачать
Что нового
### Changes: *** - Split Recovery out from Combatify Extras, into new datapack `combatify:shield_enchantments` - Two new shield enchants, Thorned (basically Thorns but for a shield), and Curse of Delay (quintuples shield disable time) - Added `combatify:copper_age_rebalance` datapack, introduces rebalances for the copper (1.21.9 only), gold, and iron tiers to make them all more viable (especially gold) but still outclassed by higher tiers in general - Snowball stack size and (including eggs) cooldown patches now use tags `combatify:becomes_normal_stack_size` and `combatify:projectiles_with_cooldowns` - Fast drinkable items are now determined by the tag `combatify:fast_drinkables` *** #### Config Changes: *** - Added `sweepConditionsMatchMiss`, allowing sweep attacks when hitting an entity to happen midair unless you use a knockback attack or critical attack - Added `mobsUsePlayerAttributes`, allowing mobs to have the functions of attack speed and attack reach (with different default values than players) - Added `aimAssistTicks` (0 by default), controls for how many ticks a picked entity will be retained for, allowing for easier hits, as in CTS 5 - Removed `ctsKB` and `midairKB` consolidated into `knockbackMode` as `cts_8c` and `midair` - Now also has the options `vanilla` for vanilla kb, `old` for 1.8 kb, and `cts_5` for knockback from the fifth combat test - `fishingRodKB` now uses accurate velocity for rods from 1.8 - Mobs now only use shields if they know you can hit them. - Mobs minimum distance to start sprinting is now based on difficulty (5 blocks on hard, 6 on normal, and 8 on easy) - Tiered shields have been buffed, now giving 0.3 knockback resistance for base and copper, 0.4 for iron, gold, and diamond, and 0.5 for netherite - Netherite Shields now have 1 base protection - Now chainmail armor is accompanied by a wooden shield for mobs - Knives have been nerfed to 2.5 reach - Retained attacks in vanilla now run missed attacks when they cannot hit a target *** #### Fixes: *** - Fixed incompatibilities caused by the knockback delay fix - Fixed mobs sprinting to flee the sun not working in production - Fixed Copper Shields not showing base protection in their tooltip - Fixed datapack errors relating to 1.21.5's `minecraft:blocks_attacks` component - Fixed shield crouch use anim - Fixed bugged arm model when skeletons use shields - Fixed 1.21 drinking time and egg/snowball cooldowns - Fixed dropping an item in vanilla triggering a sweep attack
release

Combatify 1.21.1 1.2.10 Fabric

1.21-1.2.10-Fabric
27 сент. 2025 г.63Minecraft: 1.21.1fabric, quilt
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Что нового
### Changes: *** - Added separate datapacks for the two mace weapon types. - Added a "Projectile Charge Indicator", showing when a projectile can be shot from weapons which use a charge. - Sodium Video Settings Support. - Updated all custom shield textures to better align with the Copper Shield added in 1.21.9 *** #### Config Changes: *** - Added the config option `disableLoyaltyOnHitEntity`, disabling the Trident immediately returning to the holder when hitting a entity with Loyalty, instead dropping to the ground first. - Added the config option `delayEntityUpdates`, delaying the entity trackers syncing to the players until after the entity has ticked, fixing MC-297196. - When `mobsCanSprint` is on, mobs fleeing from the sun will now sprint towards safety. *** #### Fixes: *** - Fixed issues with crits when `strengthAppliesToEnchants` is off - Fixed sweeping dealing full damage - Swing Through Grass no longer sometimes breaks blocks when not in range. - Optimised JavaScript implementation by, on average, around 1000x. - Fixed several bugs caused by backporting to 1.21.1 rather than updating it directly.
release

Combatify 1.21.4 1.2.10 Fabric

1.21.4-1.2.10-Fabric
27 сент. 2025 г.38Minecraft: 1.21.4fabric, quilt
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Что нового
### Changes: *** - Added separate datapacks for the two mace weapon types. - Added a "Projectile Charge Indicator", showing when a projectile can be shot from weapons which use a charge. - Sodium Video Settings Support. - Updated all custom shield textures to better align with the Copper Shield added in 1.21.9 *** #### Config Changes: *** - Added the config option `disableLoyaltyOnHitEntity`, disabling the Trident immediately returning to the holder when hitting a entity with Loyalty, instead dropping to the ground first. - Added the config option `delayEntityUpdates`, delaying the entity trackers syncing to the players until after the entity has ticked, fixing MC-297196. - When `mobsCanSprint` is on, mobs fleeing from the sun will now sprint towards safety. *** #### Fixes: *** - Fixed issues with crits when `strengthAppliesToEnchants` is off - Fixed sweeping dealing full damage - Swing Through Grass no longer sometimes breaks blocks when not in range. - Optimised JavaScript implementation by, on average, around 1000x. - Fixed several bugs caused by backporting to 1.21.1 rather than updating it directly.
release

Combatify 1.21.5 1.2.10 Fabric

1.21.5-1.2.10-Fabric
27 сент. 2025 г.32Minecraft: 1.21.5fabric, quilt
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Что нового
### Changes: *** - Added separate datapacks for the two mace weapon types. - Added a "Projectile Charge Indicator", showing when a projectile can be shot from weapons which use a charge. - Sodium Video Settings Support. - Updated all custom shield textures to better align with the Copper Shield added in 1.21.9 *** #### Config Changes: *** - Added the config option `disableLoyaltyOnHitEntity`, disabling the Trident immediately returning to the holder when hitting a entity with Loyalty, instead dropping to the ground first. - Added the config option `delayEntityUpdates`, delaying the entity trackers syncing to the players until after the entity has ticked, fixing MC-297196. - When `mobsCanSprint` is on, mobs fleeing from the sun will now sprint towards safety. *** #### Fixes: *** - Fixed issues with crits when `strengthAppliesToEnchants` is off - Fixed sweeping dealing full damage - Swing Through Grass no longer sometimes breaks blocks when not in range. - Optimised JavaScript implementation by, on average, around 1000x. - Fixed several bugs caused by backporting to 1.21.1 rather than updating it directly.
release

Combatify 1.21.8 1.2.10 Fabric

1.21.8-1.2.10-Fabric
27 сент. 2025 г.89Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
Скачать
Что нового
### Changes: *** - Added separate datapacks for the two mace weapon types. - Added a "Projectile Charge Indicator", showing when a projectile can be shot from weapons which use a charge. - Sodium Video Settings Support. - Updated all custom shield textures to better align with the Copper Shield added in 1.21.9 *** #### Config Changes: *** - Added the config option `disableLoyaltyOnHitEntity`, disabling the Trident immediately returning to the holder when hitting a entity with Loyalty, instead dropping to the ground first. - Added the config option `delayEntityUpdates`, delaying the entity trackers syncing to the players until after the entity has ticked, fixing MC-297196. - When `mobsCanSprint` is on, mobs fleeing from the sun will now sprint towards safety. *** #### Fixes: *** - Fixed issues with crits when `strengthAppliesToEnchants` is off - Fixed sweeping dealing full damage - Swing Through Grass no longer sometimes breaks blocks when not in range. - Optimised JavaScript implementation by, on average, around 1000x. - Fixed several bugs caused by backporting to 1.21.1 rather than updating it directly.
release

Combatify 1.21.9 1.2.10 Fabric

1.21.9-1.2.10-Fabric
27 сент. 2025 г.76Minecraft: 1.21.9-rc1, 1.21.9fabric, quilt
Скачать
Что нового
### Changes: *** - Added separate datapacks for the two mace weapon types. - Added a "Projectile Charge Indicator", showing when a projectile can be shot from weapons which use a charge. - Sodium Video Settings Support. - Updated all custom shield textures to better align with the Copper Shield added in 1.21.9 *** #### Config Changes: *** - Added the config option `disableLoyaltyOnHitEntity`, disabling the Trident immediately returning to the holder when hitting a entity with Loyalty, instead dropping to the ground first. - Added the config option `delayEntityUpdates`, delaying the entity trackers syncing to the players until after the entity has ticked, fixing MC-297196. - When `mobsCanSprint` is on, mobs fleeing from the sun will now sprint towards safety. *** #### Fixes: *** - Fixed issues with crits when `strengthAppliesToEnchants` is off - Fixed sweeping dealing full damage - Swing Through Grass no longer sometimes breaks blocks when not in range. - Optimised JavaScript implementation by, on average, around 1000x. - Fixed several bugs caused by backporting to 1.21.1 rather than updating it directly.
release

Combatify 1.21.9 pre1 1.2.9 Fabric

1.2.9-1.21.9-pre1
17 сент. 2025 г.36Minecraft: 1.21.9-pre1fabric, quilt
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Что нового
### Changes: *** - Default shield now no longer knocks back the attacker, split into new datapack `combatify:default_shield_attacker_kb` - Added dual attack indicators, indicating fast hits and charged hits separately. Has three modes: off, bottom of crosshair (recommended), sides of crosshair *** #### Config Changes: *** - None *** #### Fixes: *** - Combatify State no longer gets reset on leaving a server/world - Fixed issues 1,2,4,5,6,7,10,12.5,14,15, and 16 mentioned in issue #101 as well as other bugs - Corrected shield protection arc to 73.8723797, the mathematically correct value to CTS
release

Combatify 1.21.6 1.2.9 Fabric

1.2.9-1.21.8
16 сент. 2025 г.126Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, quilt
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Что нового
### Changes: *** - Default shield now no longer knocks back the attacker, split into new datapack `combatify:default_shield_attacker_kb` - Added dual attack indicators, indicating fast hits and charged hits separately. Has three modes: off, bottom of crosshair (recommended), sides of crosshair *** #### Config Changes: *** - None *** #### Fixes: *** - Combatify State no longer gets reset on leaving a server/world - Fixed issues 1,2,4,5,6,7,10,12.5,14,15, and 16 mentioned in issue #101 as well as other bugs - Corrected shield protection arc to 73.8723797, the mathematically correct value to CTS
release

Combatify 1.21.1 1.2.9 Fabric

1.2.9-1.21.1
16 сент. 2025 г.68Minecraft: 1.21.1fabric, quilt
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Что нового
### Changes: *** - Default shield now no longer knocks back the attacker, split into new datapack `combatify:default_shield_attacker_kb` - Added dual attack indicators, indicating fast hits and charged hits separately. Has three modes: off, bottom of crosshair (recommended), sides of crosshair *** #### Config Changes: *** - None *** #### Fixes: *** - Combatify State no longer gets reset on leaving a server/world - Fixed issues 1,2,4,5,6,7,10,12.5,14,15, and 16 mentioned in issue #101 as well as other bugs - Corrected shield protection arc to 73.8723797, the mathematically correct value to CTS
release

Combatify 1.21.4 1.2.9 Fabric

1.2.9-1.21.4
16 сент. 2025 г.50Minecraft: 1.21.4fabric, quilt
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Что нового
### Changes: *** - Default shield now no longer knocks back the attacker, split into new datapack `combatify:default_shield_attacker_kb` - Added dual attack indicators, indicating fast hits and charged hits separately. Has three modes: off, bottom of crosshair (recommended), sides of crosshair *** #### Config Changes: *** - None *** #### Fixes: *** - Combatify State no longer gets reset on leaving a server/world - Fixed issues 1,2,4,5,6,7,10,12.5,14,15, and 16 mentioned in issue #101 as well as other bugs - Corrected shield protection arc to 73.8723797, the mathematically correct value to CTS
release

Combatify 1.21.5 1.2.9 Fabric

1.2.9-1.21.5
16 сент. 2025 г.49Minecraft: 1.21.5fabric, quilt
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Что нового
### Changes: *** - Default shield now no longer knocks back the attacker, split into new datapack `combatify:default_shield_attacker_kb` - Added dual attack indicators, indicating fast hits and charged hits separately. Has three modes: off, bottom of crosshair (recommended), sides of crosshair *** #### Config Changes: *** - None *** #### Fixes: *** - Combatify State no longer gets reset on leaving a server/world - Fixed issues 1,2,4,5,6,7,10,12.5,14,15, and 16 mentioned in issue #101 as well as other bugs - Corrected shield protection arc to 73.8723797, the mathematically correct value to CTS
release

Combatify 1.21.1 1.2.8 Fabric

1.2.8-1.21.1
23 мая 2025 г.392Minecraft: 1.21.1fabric, quilt
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### Changes: *** - Combatify no longer automatically detects CombatifyState, must be changed before joining a server if it is meant to be different (in accessibility settings) *** #### Config Changes: *** - None *** #### Fixes: *** - Fixed crashing when config is missing
release

Combatify 1.21.4 1.2.8 Fabric

1.2.8-1.21.4
23 мая 2025 г.262Minecraft: 1.21.4fabric, quilt
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### Changes: *** - Combatify no longer automatically detects CombatifyState, must be changed before joining a server if it is meant to be different (in accessibility settings) *** #### Config Changes: *** - None *** #### Fixes: *** - Fixed crashing when config is missing
release

Combatify 1.21.5 1.2.8 Fabric

1.2.8-1.21.5
23 мая 2025 г.902Minecraft: 1.21.5fabric, quilt
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### Changes: *** - Combatify no longer automatically detects CombatifyState, must be changed before joining a server if it is meant to be different (in accessibility settings) *** #### Config Changes: *** - None *** #### Fixes: *** - Fixed crashing when config is missing
release

Combatify 1.21.5 1.2.7 Fabric

1.21.5-1.2.7-Fabric
12 мая 2025 г.168Minecraft: 1.21.5fabric, quilt
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### Changes: *** - Version bump *** #### Config Changes: *** - I uh, I forgot, most of the changes were removing ones because Vanilla supported their functionality *** #### Fixes: *** - Fixed projectiles inheriting owner momentum
release

Combatify 1.21.4 1.2.7 Fabric

1.21.4-1.2.7-Fabric
17 апр. 2025 г.234Minecraft: 1.21.4fabric, quilt
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### Changes: *** - Version bump *** #### Config Changes: *** - Removed all hunger system configs in replacement of a single `foodImpl` config option, defining a JS file to use for food implementations. - Removed `critControls` to instead use `critImpl`, similar to `foodImpl` in purpose. - Armor calculations are now controlled using a JS file. *** #### Fixes: *** - Fixed trident void return
release

Combatify 1.21.1 1.2.6 Fabric

1.21.1-1.2.6-Fabric
17 апр. 2025 г.193Minecraft: 1.21.1fabric, quilt
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### Changes: *** - Items Config Alterations. * The items config will now be named `combatify-items-v3` to limit the amount of changes to existing configurations that need to be made, and to ensure v2 configurations will remain functional. * Now has a config GUI - Now depending on Defaulted for default item components. - Added a set of datapacks to replace otherwise lost config options. - Added vanilla server support. - Updated Swing Through Grass implementation. - Blocking implementations now delegated to `combatify:blocker`. - Added `defaulted:combat_test_stats_generator` Patch Generator to Defaulted. - Weapon Types are now entirely an internal utility. - Removed `combatify:wooden_shield`, now uses Defaulted to modify the vanilla Shield. - Removed `requires_sword_blocking` Blocking Condition, as the config option no longer exists. - Added tags `combatify:weapon_type/<weapon_type>` for all vanilla weapon types, containing all correctly tiered vanilla items. * For modded items, give them a tier using Defaulted and then add them to the correct weapon type tag (or manually create a weapon type for them), they are not adapted by default. - Added default component patches `combatify:drinkables`, `combatify:potion_size`, and `combatify:snowball_size` to the mod data (outside of built-in datapacks) *** #### Config Changes: *** - Removed most of the Items Config's Items block, and completely removed `tiers` and `weapon_types`. - Removed `weaponTypesEnabled`, `swordBlocking`, and `ctsAttackBalancing`, replaced with built-in datapacks. - `fistDamage` changed from boolean to double, now directly controlled by the user. - Added `tierDamageNerf`, controls whether or not the nerf of tier attack damage bonus from the Combat Tests should apply. - Removed all hunger system configs in replacement of a single `foodImpl` config option, defining a JS file to use for food implementations. - Removed `critControls` to instead use `critImpl`, similar to `foodImpl` in purpose. - Armor calculations are now controlled using a JS file. *** #### Fixes: *** - No longer incompatible with OwO Lib.
release

Combatify 1.21.4 1.2.6 Fabric

1.21.4-1.2.6-Fabric
5 мар. 2025 г.335Minecraft: 1.21.4fabric, quilt
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### Changes: *** - Items Config Alterations. * The items config will now be named `combatify-items-v3` to limit the amount of changes to existing configurations that need to be made, and to ensure v2 configurations will remain functional. * Now has a config GUI - Now depending on Defaulted for default item components. - Added a set of datapacks to replace otherwise lost config options. - Added vanilla server support. - Updated Swing Through Grass implementation. - Blocking implementations now delegated to `combatify:blocker`. - Added `defaulted:combat_test_stats_generator` Patch Generator to Defaulted. - Weapon Types are now entirely an internal utility. - Removed `combatify:wooden_shield`, now uses Defaulted to modify the vanilla Shield. - Removed `requires_sword_blocking` Blocking Condition, as the config option no longer exists. - Added tags `combatify:weapon_type/<weapon_type>` for all vanilla weapon types, containing all correctly tiered vanilla items. * For modded items, give them a tier using Defaulted and then add them to the correct weapon type tag (or manually create a weapon type for them), they are not adapted by default. - Added default component patches `combatify:drinkables`, `combatify:potion_size`, and `combatify:snowball_size_egg_cooldown` to the mod data (outside of built-in datapacks) *** #### Config Changes: *** - Removed most of the Items Config's Items block, and completely removed `tiers` and `weapon_types`. - Removed `weaponTypesEnabled`, `swordBlocking`, and `ctsAttackBalancing`, replaced with built-in datapacks. - `fistDamage` changed from boolean to double, now directly controlled by the user. - Added `tierDamageNerf`, controls whether or not the nerf of tier attack damage bonus from the Combat Tests should apply. *** #### Fixes: *** - No longer incompatible with OwO Lib.
release

Combatify 1.21.4 1.2.5 Fabric

1.21.4-1.2.5-Fabric
22 янв. 2025 г.389Minecraft: 1.21.4fabric, quilt
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### Changes: *** - Non-player cooldowns. - Items Config refactor. * The items config will now be named `combatify-items-v2` to limit the amount of changes to existing configurations that need to be made, and to ensure v1 configurations will remain functional. - AppleSkin support - The `minecraft:use_cooldown` component will apply in the few cases mobs use items. - New enchantment effect component: `combatify:shield_effectiveness`, modifies the effectiveness of the blocking type. - Other new enchantment effect component: `combatify:post_block_effects`, not much to say other than it is the effects to be triggered after an attack is blocked. - Other new data components: `combatify:blocker` and `combatify:can_sweep`, relatively straight-forward to understand what they do. - Added data components `combatify:blocking_level` and `combatify:piercing_level`. The former controls modifiers to the base blocking protection for the type, effective for all non-vanilla types. * `combatify:blocking_level` is only used for unmodified blocking protection on the item. If the item's `damage_protection` is set, that exact value will be used, ignoring the component. - Removed integrated CookeyMod, now an optional dependency *** #### Config Changes: *** - Removed the config option `breachArmorPiercing`, now replaced with calculating based on the `minecraft:armor_effectiveness` component. - Added the config option `mobsCanGuard`, enables mobs to use shields under certain conditions. - Added the config option `mobsCanSprint`, adds sprinting to certain mobs, under certain conditions, + sprint hits. - Added the `entities` block to the items config. Controls aspects of certain entities, currently `attack_interval`, `shield_disable_time`, and `is_misc_entity`. - The Items config was refactored; tags can now be used as a discriminator for items and entities (and multiple tags, if you fancy). - Replaced `is_enchantable` and `enchantment_level` in the items block in the items config with `enchantable` which uses the `minecraft:enchantable` component. - Modified `cooldown` to be encoded the same as vanilla's `minecraft:use_cooldown` component. - Removed `cooldown_after`, completely pointless in every way. - Prior `repair_ingredient` entries in the tiers and items block are now `repair_items` and are now tags instead of ingredients. - Split `mining_level` in the tier codec into `weapon_level` and `blocking_level` respectively. * `weapon_level` controls the level as used for weapon type calculations, whereas `blocking_level` directly modifies the default `combatify:blocking_level` component. - Added the optional field `blocking_level` to the `blocking_information` codec. This takes precedence over the tier's `blocking_level` when used. - `blocking_type` in both weapon type and item configurations now encodes the default `combatify:blocker` for the items, rather than encoding a direct blocking type. *** #### Fixes: *** - Shield durability is now taken in most cases where it was not before - Fixed third-person shield blocking animation - Probably fixed bugs related to blocking; at the very least, I do not experience them, but I do not know if they were there before either. - Bumped ViaFabricPlus supported versions
beta

Combatify 1.21.4 1.2.5 BETA 3 Fabric

1.21.4-1.2.5-BETA-3-Fabric
30 дек. 2024 г.345Minecraft: 1.21.4fabric, quilt
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### Changes: *** - Non-player cooldowns. - Beginning of the items config refactor - AppleSkin support - New enchantment effect component: `combatify:shield_effectiveness`, modifies the effectiveness of the blocking type. - Added data components `combatify:blocking_level` and `combatify:piercing_level`. The former controls modifiers to the base blocking protection for the type, effective for all non-vanilla types. * `combatify:blocking_level` is only used for unmodified blocking protection on the item. If the item's `damage_protection` is set, that exact value will be used, ignoring the component. - Removed integrated CookeyMod, now an optional dependency - The `minecraft:use_cooldown` component will apply in the few cases mobs use items. - For Beta 3 onwards, the items config will now be named `combatify-items-v2` to limit the amount of changes to existing configurations that need to be made, and to ensure v1 configurations will remain functional. - Other new enchantment effect component: `combatify:post_block_effects`, not much to say other than it is the effects to be triggered after an attack is blocked. - Other new data components: `combatify:blocker` and `combatify:can_sweep`, relatively straight-forward to understand what they do. *** #### Config Changes: *** - Removed the config option `breachArmorPiercing`, now replaced with calculating based on the `minecraft:armor_effectiveness` component. - Added the config option `mobsCanGuard`, enables mobs to use shields under certain conditions. - Added the config option `mobsCanSprint`, adds sprinting to certain mobs, under certain conditions, + sprint hits. - Added the `entities` block to the items config. Controls aspects of certain entities, currently `attack_interval`, `shield_disable_time`, and `is_misc_entity`. - Items config refactor, internally now maintains all individual changes, and tags can now be used as a discriminator for items and entities (and multiple tags, if you fancy). - New blocking type factory: `combatify:original_sword`, uses sword mechanics from 1.7 (and 1.8, to my knowledge). - Replaced `is_enchantable` and `enchantment_level` in the items block in the items config with `enchantable` which uses the `minecraft:enchantable` component. - Modified `cooldown` to be encoded the same as vanilla's `minecraft:use_cooldown` component. - Removed `cooldown_after`, completely pointless in every way. - Prior `repair_ingredient` entries in the tiers and items block are now `repair_items` and are now tags instead of ingredients. - Split `mining_level` in the tier codec into `weapon_level` and `blocking_level` respectively. * `weapon_level` controls the level as used for weapon type calculations, whereas `blocking_level` directly modifies the default `combatify:blocking_level` component. - Added the optional field `blocking_level` to the `blocking_information` codec. This takes precedence over the tier's `blocking_level` when used. - `blocking_type` in both weapon type and item configurations now encodes the default `combatify:blocker` for the items, rather than encoding a direct blocking type. *** #### Fixes: *** - Shield durability is now taken in most cases where it was not before - Fixed third-person shield blocking animation - Probably fixed bugs related to blocking; at the very least, I do not experience them, but I do not know if they were there before either.
beta

Combatify 1.21.4 1.2.5 BETA 2 Fabric

1.21.4-1.2.5-BETA-2-Fabric
23 дек. 2024 г.160Minecraft: 1.21.4fabric, quilt
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### Changes: *** - Non-player cooldowns. - Beginning of the items config refactor - AppleSkin support - New enchantment effect component: `combatify:shield_effectiveness`, modifies the effectiveness of the blocking type. - Added data components `combatify:blocking_level` and `combatify:piercing_level`. The former controls modifiers to the base blocking protection for the type, effective for all non-vanilla types. - Removed integrated CookeyMod, now an optional dependency - The `minecraft:use_cooldown` component will apply in the few cases mobs use items. *** #### Config Changes: *** - Removed the config option `breachArmorPiercing`, now replaced with calculating based on the `minecraft:armor_effectiveness` component. - Added the config option `mobsCanGuard`, enables mobs to use shields under certain conditions. - Added the config option `mobsCanSprint`, adds sprinting to certain mobs, under certain conditions, + sprint hits. - Added the `entities` block to the items config. Controls aspects of certain entities, currently `attack_interval`, `shield_disable_time`, and `is_misc_entity`. - Items config refactor, internally now maintains all individual changes, and tags can now be used as a discriminator for items and entities (and multiple tags, if you fancy). - New blocking type factory: `combatify:original_sword`, uses sword mechanics from 1.7 (and 1.8, to my knowledge). - Replaced `is_enchantable` and `enchantment_level` in the items block in the items config with `enchantable` which uses the `minecraft:enchantable` component. - Modified `cooldown` to be encoded the same as vanilla's `minecraft:use_cooldown` component. - Removed `cooldown_after`, completely pointless in every way. - Prior `repair_ingredient` entries in the tiers and items block are now `repair_items` and are now tags instead of ingredients. *** #### Fixes: *** - Shield durability is now taken in most cases where it was not before - Fixed third-person shield blocking animation
beta

Combatify 1.21 1.2.5 BETA 1 Fabric

1.21-1.2.5-BETA-1-Fabric
18 дек. 2024 г.405Minecraft: 1.21.1fabric, quilt
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### Changes: *** - Non-player cooldowns. - Beginning of the items config refactor - AppleSkin support *** #### Config Changes: *** - Removed the config option `breachArmorPiercing`, now replaced with calculating based on the `minecraft:armor_effectiveness` component. - Added the config option `mobsCanGuard`, enables mobs to use shields under certain conditions. - Added the config option `mobsCanSprint`, adds sprinting to certain mobs, under certain conditions, + sprint hits. - Added the `entities` block to the items config. Controls aspects of certain entities, currently `attack_interval`, `shield_disable_time`, and `is_misc_entity`. - Items config refactor, internally now maintains all individual changes, and tags can now be used as a discriminator for items and entities (and multiple tags, if you fancy) *** #### Fixes: *** - Shield durability is now taken in most cases where it was not before - Fixed third-person shield blocking animation
release

Combatify 1.21 1.2.4 Fabric

1.21-1.2.4-Fabric
4 дек. 2024 г.303Minecraft: 1.21.1fabric, quilt
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### Changes: *** - Added a client option to restore vanilla arm height augmentation - Polymer is now an optional dependency once again, required for server-side only support *** #### Config Changes: *** - Added the config option `axesAreWeapons`, controls the durability taken by axes when attacking. - Added the config option `critControls`, controls various aspects about critical hits. - Consolidated all Attack Decay related configs into `attackDecay`. * Note: If updating from a previous version, delete the old `attackDecay` from the config file. - Split the min and max percentages for attack decay into one for base damage and one for enchants - Removed the config option `sprintCritsEnabled`, replaced with its equivalent in `critControls` *** #### Fixes: *** - Fixed attack decay and how it is applied - Config options which used to require a restart unnecessarily now listen for changes and update in-game - It is now, once again, actually possible to connect from a vanilla client with `letVanillaConnect` enabled - Fixed... many incompatibilities, probably I haven't seen any that were caused by the previous versions of this code yet
release

Combatify 1.21 1.2.3 Fabric

1.21-1.2.3-Fabric
27 нояб. 2024 г.192Minecraft: 1.21.1fabric, quilt
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### Changes: *** - Allow any server to enable/disable bedrock bridging for the client on will - Renamed Defender to Recovery - Atlas Core updated to 1.1.1 *** #### Config Changes: *** - Added the config option `ctsSaturationCap`, enables the feature of CTS where saturation is not capped at the food level, but instead the food's saturation is the lowest your saturation can go. - Added the config option `starvingTime`, controls the speed of starvation - Added the config option `fastHealingTime`, controls the speed of 1.9 fast healing - Added the config option `hasteFix`, corrects attack speed modifiers to be the same as if they were based on the base value minus 1.5 - Replaced the config option `eatingInterruption` with `eatingInterruptionMode`, controls how eating interruption is applied - Replaced the config option `saturationHealing` with `healingMode`, controls how healing works, `fastHealing` can be applied independent of the option here - Consolidated `bowUncertainty` and `crossbowUncertainty` into `projectileUncertainty`, now holding both options into itself - Consolidated `snowballDamage`, `eggDamage`, `windChargeDamage`, and `thrownTridentDamage` into `projectileDamage`, now holding said options into itself *** #### Fixes: *** - Fixed mining not triggering missed attack recovery - Fixed Item Config not working - Fixed Trident spin attack dealing damage based on the item in your main hand - Fixed `thrownTridentDamage` not applying to spin attack - Fixed a bug which causes damage to not be modified correctly using custom armour calculations
release

Combatify 1.21 1.2.2 Fabric

1.21-1.2.2-Fabric
30 июл. 2024 г.2,6 тыс.Minecraft: 1.21fabric, quilt
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### Changes: *** - Creative Block Reach now applies no matter what, matching CTS - Crouch-shielding is now feature identical to CTS *** #### Config Changes: *** - Renamed the config option `creativeReach` to `creativeAttackReach` reflecting the fact it now only influences attack reach in creative *** #### Fixes: *** - Fixed all issues with crouch-shielding
release

Combatify 1.21 1.2.1 Fabric

1.21-1.2.1-Fabric
30 июл. 2024 г.127Minecraft: 1.21fabric, quilt
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### Changes: *** - Edited translation keys for blocking types - Fixed Cleaving and Defender not appearing naturally - Atlas Core now required seperately - Altered how `swingThroughGrass` is implemented - Ported Bedrock Bridging from CTS 8a *** #### Config Changes: *** - Added the config option `enableDebugLogging`, if enabled, triggers certain debug information which may spam the logs otherwise. - Added the config option `bedrockBridging`, controls whether players will be able to use reach-around block placement. Functions identically to CTS 8a, a version of CTS which was not released publicly. *** #### Fixes: *** - Fixed mining blocks while crouch-shielding not working
release

Combatify 1.21 1.2.0 Fabric

1.21-1.2.0-Fabric
21 июл. 2024 г.375Minecraft: 1.21fabric, quilt
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### Changes: *** - Port to 1.21 - Removal of Polymer as an optional dependency - Added built-in datapacks for the custom content to prevent error spamming in console (and to allow Defender to keep existing) - Added `Shield Disable Time` attribute, controls how much extra Shield Disable Time is applied when disabling an opponent's shield - Added `Shield Disable Reduction` attribute, controls how much Shield Disable Time is negated by the user - Removed the extra defense granted by Defender, and it can now only be applied to items in the tag `combatify:enchantable/shield` - Buffed the `Shield Disable Reduction` of Defender back to 1s - Nerfed the Mace's Attack Speed to 1 by default *** #### Config Changes: *** - Removed `vanillaSweep`, `defender`, `cleavingDisableTime`, and `defenderDisableReduction` due to no longer being needed, now having other equivalents - Removed all instances of `has_sword_enchants` and `sword_enchants_from_enchanting` as options in the items config for above reasons - Note: The Defender enchantment is included as part of the built-in datapack Combatify Extras now - Changed the wooden, golden, and diamond shield recipes (Note: recipes for all custom content are in Combatify Extras, although the Wooden Shield's new recipe is in Wooden Shield Recipe, as per logic would dictate.) *** #### Fixes: *** - Fixed log spamming when custom content is disabled
release

Combatify 1.20.6 1.2.0 Fabric

1.20.6-1.2.0-Fabric
20 июл. 2024 г.240Minecraft: 1.20.6fabric, quilt
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### Changes: *** - Now requiring Java 21. - Integration of CookeyMod directly into Combatify - Now requiring Cloth Config - Un-integration of Atlas Lib out of Combatify - New primary config in `config/combatify/combatify-general.json` - Reformatted the config, now sorted between CTS and custom - Added Attack Indicator Min Value - Removed automatic attack speed conversion for modded tools/weapons - Added support for the Mace by default. - Removal of unused client options - Removal of "1.7 Fishing Rod" client-side option... Unfitting and not necessary - Integration of Polymer for the Cleaving enchantment (optional dependency) - Added `minecraft:enchantable/axe` and `minecraft:enchantable/breach` item tags, breach is used for the Breach enchantment and axe is used for Cleaving * Longswords now inherit Breach by default - Added `combatify:double_tier_durability` item tag for if an item will have double its tier's durability - Breach now applies the Armour Piercing tooltip - Slightly adjusted the Netherite Shield texture *** #### Config Changes: *** - New config GUI - Removed Piercer as a custom enchantment, functionality replaced by Breach - Added the config option `attackDecay`, controls whether weapon strength and crits are based off of charge - Added the config option `bedrockImpaling`, controls whether impaling works in rain - Added the config option `bowFatigue`, controls whether bows can fatigue - Added the config option `canAttackEarly`, controls whether you can attack before you have 100% - Added the config option `canSweepOnMiss`, controls whether sweeping works on missed attacks - Added the config option `chargedAttacks`, controls whether your charge goes up to 200% - Added the config option `chargedReach`, controls whether you gain reach with a charged attack (independent of chargedAttacks) - Added the config option `creativeReach`, controls whether you gain reach in creative - Added the config option `ctsKB`, controls whether the knockback is like CTS - Added the config option `ctsMomentumPassedToProjectiles`, controls whether momentum is passed to projectiles like in CTS (off is how it is in vanilla) - Added the config option `dispensableTridents`, controls if tridents can be shot from dispensers - Added the config option `hasMissTime`, controls whether you have miss time, which is a 1.9 feature which adds 10 ticks of attack delay upon missing - Added the config option `iFramesBasedOnWeapon`, controls if the I-Frames an opponent recieves will match the ticks it takes for a fast attack with your weapon. - Added the config option `missedAttackRecovery`, controls whether you can attack in just 4 ticks after missing - Added the config option `percentageDamageEffects`, controls whether strength and weakness are percentages - Added the config option `resetOnItemChange`, controls whether your attacks are reset when you change items - Added the config option `snowballKB`, controls whether snowballs do KB to players - Added the config option `strengthAppliesToEnchants`, controls whether strength or weakness apply on top of enchantment damage - Added the config option `sweepWithSweeping`, controls whether you can sweep with just the sweeping enchantment - Added the config option `swingThroughGrass`, controls whether you can attack through grass or other no collision and no occlusion blocks - Added the config option `tridentVoidReturn`, controls whether tridents will return from the void with Loyalty - Added the config option `vanillaSweep`, controls whether sweeping will have its vanilla formula - Added the config option `weaponTypesEnabled`, controls whether weapon types are used - Added the config option `shieldDelay`, controls how long your shield has to be up before it functions (in ticks) - Added the config option `healingTime`, controls how fast you regenerate without `fastHealing` (in seconds) - Added the config option `instantTippedArrowEffectMultiplier`, controls the multiplier by which a tipped arrow with an instantaneous potion's effect is applied. - Added the config option `armorPiercingDisablesShields`, off by default, allows items with armour piercing to disable shields at expense of dealing normal damage through armour - Added the config option `canInteractWhenCrouchShield`, controls whether you can attack while crouch-shielding - Added the config option `disableDuringShieldDelay`, controls whether you can be disabled while your shield is on delay - Added the config option `sweepingNegatedForTamed`, controls whether your own tamed animals can be hit with sweeping - Added the config option `attackDecayMinCharge`, controls the minimum charge required for the damage to start increasing when `attackDecay` is enabled - Added the config option `attackDecayMaxCharge`, controls the charge to reach maximum damage when `attackDecay` is enabled - Added the config option `attackDecayMinPercentage`, controls the minimum percentage of damage you can deal when `attackDecay` is enabled - Added the config option `attackDecayMaxPercentage`, controls the maximum percentage of damage you can deal when when `attackDecay` is enabled - Added the config option `breachArmorPiercing`, controls how much armour piercing Breach grants per level - Added the config option `thrownTridentDamage`, controls the base damage tridents do when thrown - Added the config option `arrowDisableMode` which defines if, and in which circumstances, arrows can disable shields - Added the config option `armourPiercingMode`, control how armour piercing applies to armour - Removed the config option `swordProtectionEfficacy`, obsolete - Added the items config setting `can_sweep` for both singular items and weapon types, controls whether you can sweep with this item by default - Added the default blocking type `current_shield`, provides 1.9 shield functionality - Refactored items config, now defines a default set of weapon types, blocking types, and tiers, which can be expanded by mods and ensured that they will never be removed. - Added tiers to the items config * Details can be found in the wiki - Added the ability to add custom weapon types * Weapon types can also be configured multiple at once, like items - Added `sword_enchants_from_enchanting` field to both weapon type and item configs, controls whether an item can have sword enchants from an enchanting table - Removed `is_percentage` from blocking types - Added `durability` to item configuration, allows for you to control an item's durability - Added `tier` to item configuration, allows for you to apply a custom tier to an item. Diamond is assumed by default if an item doesn't have a tier but has functionality that relies on it - Tiered shields now always have double the durability of other items representing that tier - Added `armor_calculation` to the items config - Added `armor`, `armor_toughness`, and `armor_knockback_resistance` to the items config for adjusting item armor stats - Added `repair_ingredient` to the items config for changing the repair ingredient of an item - Added `tool_tag` to the items config for changing the tag which a tool will be able to mine (e.g. `#minecraft:mineable/pickaxe) - Added the blocking type `shield_no_banner`, which is the same as the default shield but is not better when it has a banner *** #### Fixes: *** - Fixed sweeping during miss after dying - Fixed attack speed with vanilla stats - Fixed shielding by default with mounts - Fixed potion eating interruption (somehow?) - Fixed several incompatibilities - Fixed axes being able to receive sword enchantments from the enchanting table by default - Fixed [MC-109101](https://bugs.mojang.com/browse/MC-109101) not being fixed in Combatify - Fixed hoe not working with custom tiers - Fixed server crash - Fixed Swing Through Grass performance - Fixed syncing shield-crouching with the server
beta

Combatify 1.20.6 1.2.0 RC 2 Fabric

1.20.6-1.2.0-RC-2-Fabric
22 июн. 2024 г.233Minecraft: 1.20.6fabric, quilt
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Что нового
### Release Candidate 2 Changes: *** - I hate my life (fixed one singular bug) *** ### Changes: *** - Added Attack Indicator Min Value - Removed automatic attack speed conversion for modded tools/weapons - Reformatted the config, now sorted between CTS and custom - Now requiring Java 21. - Added support for the Mace by default. - Integration of CookeyMod directly into Combatify - Now requiring Cloth Config - Un-integration of Atlas Lib out of Combatify - Removal of unused client options - Removal of "1.7 Fishing Rod" client-side option... Unfitting and not necessary - Integration of Polymer for the Cleaving enchantment (optional dependency) - Added `minecraft:enchantable/axe` and `minecraft:enchantable/breach` item tags, breach is used for the Breach enchantment and axe is used for Cleaving * Longswords now inherit Breach by default - Added `combatify:double_tier_durability` item tag for if an item will have double its tier's durability - Breach now applies the Armour Piercing tooltip *** #### Config Changes: *** - New config GUI - Removed Piercer as a custom enchantment, functionality replaced by Breach - Added the config option `attackDecay`, controls whether or not weapon strength and crits are based off of charge - Added the config option `bedrockImpaling`, controls whether or not impaling works in rain - Added the config option `bowFatigue`, controls whether or not bows can fatigue - Added the config option `canAttackEarly`, controls whether or not you can attack before you have 100% - Added the config option `canSweepOnMiss`, controls whether or not sweeping works on missed attacks - Added the config option `chargedAttacks`, controls whether or not your charge goes up to 200% - Added the config option `chargedReach`, controls whether or not you gain reach with a charged attack (independent of `chargedAttacks`) - Added the config option `creativeReach`, controls whether or not you gain reach in creative - Added the config option `ctsKB`, controls whether or not the knockback is like CTS - Added the config option `ctsMomentumPassedToProjectiles`, controls whether or not momentum is passed to projectiles like in CTS (off is how it is in vanilla) - Added the config option `dispensableTridents`, controls if tridents can be shot from dispensers - Added the config option `hasMissTime`, controls whether or not you have miss time, which is a 1.9 feature which adds 10 ticks of attack delay upon missing - Added the config option `iFramesBasedOnWeapon`, controls if the I-Frames an opponent recieves will match the ticks it takes for a fast attack with your weapon. - Added the config option `missedAttackRecovery`, controls whether or not you can attack in just 4 ticks after missing - Added the config option `percentageDamageEffects`, controls whether or not strength and weakness are percentages - Added the config option `resetOnItemChange`, controls whether or not your attacks are reset when you change items - Added the config option `snowballKB`, controls whether or not snowballs do KB to players - Added the config option `strengthAppliesToEnchants`, controls whether or not strength or weakness apply on top of enchantment damage - Added the config option `sweepWithSweeping`, controls whether or not you can sweep with just the sweeping enchantment - Added the config option `swingThroughGrass`, controls whether or not you can attack through grass or other no collision and no occlusion blocks - Added the config option `tridentVoidReturn`, controls whether or not tridents will return from the void with Loyalty - Added the config option `vanillaSweep`, controls whether or not sweeping will have its vanilla formula - Added the config option `weaponTypesEnabled`, controls whether or not weapon types are used - Added the config option `shieldDelay`, controls how long your shield has to be up before it functions (in ticks) - Added the config option `crossbowUncertainty`, controls the uncertainty of crossbows, matches `bowUncertainty` - Added the config option `healingTime`, controls how fast you regenerate without `fastHealing` (in seconds) - Added the config option `armorPiercingDisablesShields`, off by default, allows items with armour piercing to disable shields at expense of dealing normal damage through armour - Added the config option `canInteractWhenCrouchShield`, controls whether or not you can attack while crouch-shielding - Added the config option `disableDuringShieldDelay`, controls whether or not you can be disabled while your shield is on delay - Added the config option `sweepingNegatedForTamed`, controls whether or not your own tamed animals can be hit with sweeping - Added the config option `attackDecayMinCharge`, controls the minimum charge required for the damage to start increasing when `attackDecay` is enabled - Added the config option `attackDecayMaxCharge`, controls the charge to reach maximum damage when `attackDecay` is enabled - Added the config option `attackDecayMinPercentage`, controls the minimum percentage of damage you can deal when `attackDecay` is enabled - Added the config option `attackDecayMaxPercentage`, controls the maximum percentage of damage you can deal when when `attackDecay` is enabled - Added the config option `breachArmorPiercing`, controls how much armour piercing Breach grants per level - Added the config option `thrownTridentDamage`, controls the base damage tridents do when thrown - Added the config option `arrowDisableMode` which defines if, and in which circumstances, arrows can disable shields - Added the config option `armourPiercingMode`, control how armour piercing applies to armour - Removed the config option `swordProtectionEfficacy`, obsolete - Added the items config setting `can_sweep` for both singular items and weapon types, controls whether or not you can sweep with this item by default - Added the default blocking type `current_shield`, provides 1.9 shield functionality - Refactored items config, now defines a default set of weapon types, blocking types, and tiers, which can be expanded by mods and ensured that they will never be removed. - Added tiers to the items config * Details can be found in the wiki - Added the ability to add custom weapon types * Weapon types can also be configured multiple at once, like items - Added `sword_enchants_from_enchanting` field to both weapon type and item configs, controls whether an item can have sword enchants from an enchanting table - Removed `is_percentage` from blocking types - Added `durability` to item configuration, allows for you to control an item's durability - Added `tier` to item configuration, allows for you to apply a custom tier to an item. Diamond is assumed by default if an item doesn't have a tier but has functionality that relies on it - Tiered shields now always have double the durability of other items representing that tier - Added `armor_calculation` to the items config - Added `armor`, `armor_toughness`, and `armor_knockback_resistance` to the items config for adjusting item armor stats - Added `repair_ingredient` to the items config for changing the repair ingredient of an item - Added `tool_tag` to the items config for changing the tag which a tool will be able to mine (e.g. `#minecraft:mineable/pickaxe) *** #### Fixes: *** - Fixed sweeping during miss after dying - Fixed attack speed with vanilla stats - Fixed shielding by default with mounts - Fixed potion eating interruption (somehow?) - Fixed several incompatibilities - Fixed axes being able to receive sword enchantments from the enchanting table by default - Fixed [MC-109101](https://bugs.mojang.com/browse/MC-109101) not being fixed in Combatify - Fixed hoe not working with custom tiers - Fixed server crash - Fixed Swing Through Grass performance
beta

Combatify 1.20.6 1.2.0 RC 1 Fabric

1.20.6-1.2.0-RC-1-Fabric
20 мая 2024 г.381Minecraft: 1.20.6fabric, quilt
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Что нового
### Release Candidate 1 Changes: *** - Move to RC phase *** ### Changes: *** - Added Attack Indicator Min Value - Removed automatic attack speed conversion for modded tools/weapons - Reformatted the config, now sorted between CTS and custom - Now requiring Java 21. - Added support for the Mace by default. - Integration of CookeyMod directly into Combatify - Now requiring Cloth Config - Un-integration of Atlas Lib out of Combatify - Removal of unused client options - Removal of "1.7 Fishing Rod" client-side option... Unfitting and not necessary - Integration of Polymer for the Cleaving enchantment (optional dependency) - Added `minecraft:enchantable/axe` and `minecraft:enchantable/breach` item tags, breach is used for the Breach enchantment and axe is used for Cleaving * Longswords now inherit Breach by default - Added `combatify:double_tier_durability` item tag for if an item will have double its tier's durability - Breach now applies the Armour Piercing tooltip *** #### Config Changes: *** - New config GUI - Removed Piercer as a custom enchantment, functionality replaced by Breach - Added the config option `attackDecay`, controls whether or not weapon strength and crits are based off of charge - Added the config option `bedrockImpaling`, controls whether or not impaling works in rain - Added the config option `bowFatigue`, controls whether or not bows can fatigue - Added the config option `canAttackEarly`, controls whether or not you can attack before you have 100% - Added the config option `canSweepOnMiss`, controls whether or not sweeping works on missed attacks - Added the config option `chargedAttacks`, controls whether or not your charge goes up to 200% - Added the config option `chargedReach`, controls whether or not you gain reach with a charged attack (independent of chargedAttacks) - Added the config option `creativeReach`, controls whether or not you gain reach in creative - Added the config option `ctsKB`, controls whether or not the knockback is like CTS - Added the config option `ctsMomentumPassedToProjectiles`, controls whether or not momentum is passed to projectiles like in CTS (off is how it is in vanilla) - Added the config option `dispensableTridents`, controls if tridents can be shot from dispensers - Added the config option `hasMissTime`, controls whether or not you have miss time, which is a 1.9 feature which adds 10 ticks of attack delay upon missing - Added the config option `iFramesBasedOnWeapon`, controls if the I-Frames an opponent recieves will match the ticks it takes for a fast attack with your weapon. - Added the config option `missedAttackRecovery`, controls whether or not you can attack in just 4 ticks after missing - Added the config option `percentageDamageEffects`, controls whether or not strength and weakness are percentages - Added the config option `resetOnItemChange`, controls whether or not your attacks are reset when you change items - Added the config option `snowballKB`, controls whether or not snowballs do KB to players - Added the config option `strengthAppliesToEnchants`, controls whether or not strength or weakness apply on top of enchantment damage - Added the config option `sweepWithSweeping`, controls whether or not you can sweep with just the sweeping enchantment - Added the config option `swingThroughGrass`, controls whether or not you can attack through grass or other no collision and no occlusion blocks - Added the config option `tridentVoidReturn`, controls whether or not tridents will return from the void with Loyalty - Added the config option `vanillaSweep`, controls whether or not sweeping will have its vanilla formula - Added the config option `weaponTypesEnabled`, controls whether or not weapon types are used - Added the config option `shieldDelay`, controls how long your shield has to be up before it functions (in ticks) - Added the config option `healingTime`, controls how fast you regenerate without `fastHealing` (in seconds) - Added the config option `armorPiercingDisablesShields`, off by default, allows items with armour piercing to disable shields at expense of dealing normal damage through armour - Added the config option `canInteractWhenCrouchShield`, controls whether or not you can attack while crouch-shielding - Added the config option `disableDuringShieldDelay`, controls whether or not you can be disabled while your shield is on delay - Added the config option `sweepingNegatedForTamed`, controls whether or not your own tamed animals can be hit with sweeping - Added the config option `attackDecayMinCharge`, controls the minimum charge required for the damage to start increasing when `attackDecay` is enabled - Added the config option `attackDecayMaxCharge`, controls the charge to reach maximum damage when `attackDecay` is enabled - Added the config option `attackDecayMinPercentage`, controls the minimum percentage of damage you can deal when `attackDecay` is enabled - Added the config option `attackDecayMaxPercentage`, controls the maximum percentage of damage you can deal when when `attackDecay` is enabled - Added the config option `breachArmorPiercing`, controls how much armour piercing Breach grants per level - Added the config option `thrownTridentDamage`, controls the base damage tridents do when thrown - Added the config option `arrowDisableMode` which defines if, and in which circumstances, arrows can disable shields - Added the config option `armourPiercingMode`, control how armour piercing applies to armour - Removed the config option `swordProtectionEfficacy`, obsolete - Added the items config setting `can_sweep` for both singular items and weapon types, controls whether or not you can sweep with this item by default - Added the default blocking type `current_shield`, provides 1.9 shield functionality - Refactored items config, now defines a default set of weapon types, blocking types, and tiers, which can be expanded by mods and ensured that they will never be removed. - Added tiers to the items config * Details can be found in the wiki - Added the ability to add custom weapon types * Weapon types can also be configured multiple at once, like items - Added `sword_enchants_from_enchanting` field to both weapon type and item configs, controls whether an item can have sword enchants from an enchanting table - Removed `is_percentage` from blocking types - Added `durability` to item configuration, allows for you to control an item's durability - Added `tier` to item configuration, allows for you to apply a custom tier to an item. Diamond is assumed by default if an item doesn't have a tier but has functionality that relies on it - Tiered shields now always have double the durability of other items representing that tier - Added `armor_calculation` to the items config - Added `armor`, `armor_toughness`, and `armor_knockback_resistance` to the items config for adjusting item armor stats - Added `repair_ingredient` to the items config for changing the repair ingredient of an item - Added `tool_tag` to the items config for changing the tag which a tool will be able to mine (e.g. `#minecraft:mineable/pickaxe) *** #### Fixes: *** - Fixed sweeping during miss after dying - Fixed attack speed with vanilla stats - Fixed shielding by default with mounts - Fixed potion eating interruption (somehow?) - Fixed several incompatibilities - Fixed axes being able to receive sword enchantments from the enchanting table by default - Fixed [MC-109101](https://bugs.mojang.com/browse/MC-109101) not being fixed in Combatify - Fixed hoe not working with custom tiers - Fixed server crash - Fixed Swing Through Grass performance
beta

Combatify 1.20.5 1.2.0 BETA 6

1.20.5-1.2.0-BETA-6
25 апр. 2024 г.263Minecraft: 1.20.5fabric, quilt
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Что нового
### Changes: *** - Un-integration of Atlas Lib out of Combatify - Removal of unused client options - Removal of "1.7 Fishing Rod" client-side option... Unfitting and not necessary - Integration of Polymer for the Cleaving enchantment (optional dependency) - Added `minecraft:enchantable/axe` and `minecraft:enchantable/breach` item tags, breach is used for the Breach enchantment and axe is used for Cleaving - Breach now applies the Armour Piercing tooltip *** #### Config Changes: *** - Removed Piercer as a custom enchantment, functionality replaced by Breach - Added `armorPiercingDisablesShields`, off by default, allows items with armour piercing to disable shields at expense of dealing normal damage through armour - Added `breachArmorPiercing`, controls how much armour piercing Breach grants per level - Added `armourPiercingMode`, control how armour piercing applies to armour *** #### Fixes: *** - Fixed server crash - Fixed Swing Through Grass performance - Fixed Sweeping Negated For Tamed - Fixed I-Frames for Can Attack Early
beta

Combatify 1.20.5 1.2.0 BETA 5

1.20.5-1.2.0-BETA-5
21 апр. 2024 г.137Minecraft: 1.20.5-rc1, 1.20.5-rc2, 1.20.5-rc3, 1.20.5fabric, quilt
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Что нового
### Changes: *** - Integration of CookeyMod directly into Combatify - Now requiring Cloth Config *** #### Config Changes: *** - New config GUI *** #### Fixes: *** - Fixed something probably
beta

Combatify 1.20.5 1.2.0 BETA 4

1.20.5-1.2.0-BETA-4
8 апр. 2024 г.132Minecraft: 24w14afabric, quilt
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Что нового
### Changes: *** - Nothing to see here *** #### Config Changes: *** - Added `armor_calculation` to the items config - Added `armor`, `armor_toughness`, and `armor_knockback_resistance` to the items config for adjusting item armor stats - Added `repair_ingredient` to the items config for changing the repair ingredient of an item - Added `arrowDisableMode` which defines if, and in which circumstances, arrows can disable shields *** #### Fixes: *** - Fixed [MC-109101](https://bugs.mojang.com/browse/MC-109101) not being fixed in Combatify - Fixed longswords and knives not getting sharpness - Fixed defender having a max level of 3 & not working in the offhand - Fixed hoe not working with custom tiers
beta

Combatify 1.20.5 1.2.0 BETA 3

1.20.5-1.2.0-BETA-3
4 апр. 2024 г.119Minecraft: 24w14afabric, quilt
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### Changes: *** - Updated to 24w14a. - Possible bugs... For many reasons. - Now requiring Java 21. - Added support for the Mace by default. *** #### Config Changes: *** - Added tiers to the items config. * Details can be found in the wiki. - Added the ability to add custom weapon types. - Added `sword_enchants_from_enchanting` field to both weapon type and item configs, controls whether an item can have sword enchants from an enchanting table. - Removed `is_percentage` from blocking types. - Added `durability` to item configuration, allows for you to control an item's durability. - Added `tier` to item configuration, allows for you to apply a custom tier to an item. Diamond is assumed by default if an item doesn't have a tier but has functionality that relies on it. - Tiered shields now always have double the durability of other items representing that tier. - Added `dispensableTridents` to the base config, controls if tridents can be shot from dispensers. *** #### Fixes: *** - Fixed several incompatibilities... Which don't even affect this version... - Fixed axes being able to receive sword enchantments from the enchanting table by default
beta

Combatify 1.20.5 1.2.0 BETA 2

1.20.5-1.2.0-BETA-2
8 мар. 2024 г.151Minecraft: 24w10afabric, quilt
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### Changes: *** - Updated to 24w10a - Possible bugs due to everything changing in 24w09a with regards to items. *** #### Config Changes: *** - Config options `vanillaSweep` and `sweepWithSweeping` no longer functionally overlap, instead, adding `can_sweep` to a weapon type or item will, by default, make it possible for that item to sweep. *** #### Fixes: *** - Fixed KB during shield delay - Fixed potion eating interruption (somehow?)
beta

Combatify 1.20.5 1.2.0 BETA 1

1.20.5-1.2.0-BETA-1
17 февр. 2024 г.121Minecraft: 24w07afabric, quilt
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### Changes: *** - Added Attack Indicator Min Value - Removed auto conversion for modded tools/weapons - Reformatted the config, now sorted between CTS and custom *** #### Config Changes: *** - Added the config option `attackDecay`, controls whether or not weapon strength and crits are based off of charge - Added the config option `bedrockImpaling`, controls whether or not impaling works in rain - Added the config option `bowFatigue`, controls whether or not bows can fatigue - Added the config option `canAttackEarly`, controls whether or not you can attack before you have 100% - Added the config option `canSweepOnMiss`, controls whether or not sweeping works on missed attacks - Added the config option `chargedAttacks`, controls whether or not your charge goes up to 200% - Added the config option `chargedReach`, controls whether or not you gain reach with a charged attack (independent of chargedAttacks) - Added the config option `creativeReach`, controls whether or not you gain reach in creative - Added the config option `ctsKB`, controls whether or not the knockback is like CTS - Added the config option `ctsMomentumPassedToProjectiles`, controls whether or not momentum is passed to projectiles like in CTS (off is how it is in vanilla) - Added the config option `hasMissTime`, controls whether or not you have miss time (unaware of what this even does, this is a vanilla feature, this option exists so you can find out) - Added the config option `missedAttackRecovery`, controls whether or not you can attack in just 4 ticks after missing - Added the config option `percentageDamageEffects`, controls whether or not strength and weakness are percentages - Added the config option `resetOnItemChange`, controls whether or not your attacks are reset when you change items - Added the config option `snowballKB`, controls whether or not snowballs do KB to players - Added the config option `strengthAppliesToEnchants`, controls whether or not strength or weakness apply on top of enchantment damage - Added the config option `sweepWithSweeping`, controls whether or not you can sweep with just the sweeping enchantment - Added the config option `swingThroughGrass`, controls whether or not you can attack through grass or other no collision and no occlusion blocks - Added the config option `tridentVoidReturn`, controls whether or not tridents will return from the void with Loyalty - Added the config option `vanillaSweep`, controls whether or not sweeping will have its vanilla formula and work without sweeping - Added the config option `weaponTypesEnabled`, controls whether or not weapon types are used - Added the config option `shieldDelay`, controls how long your shield has to be up before it functions (in ticks) - Added the config option `healingTime`, controls how fast you regenerate without `fastHealing` (in seconds) - Added the config option `canInteractWhenCrouchShield`, controls whether or not you can attack while crouch-shielding - Added the config option `disableDuringShieldDelay`, controls whether or not you can be disabled while your shield is on delay - Added the config option `sweepingNegatedForTamed`, controls whether or not your own tamed animals can be hit with sweeping - Added the config option `thrownTridentDamage`, controls the base damage tridents do when thrown - Removed the config option `swordProtectionEfficacy`, obsolete - Added the items config setting `can_sweep` for both singular items and weapon types, controls whether or not you can sweep with this item by default (if vanillaSweep is enabled or sweepWithSweeping is disabled) - Added the default blocking type `current_shield`, provides 1.9 shield functionality *** #### Fixes: *** - Fixed sweeping during miss after dying - Fixed attack speed with vanilla stats - Fixed shielding by default with mounts
release

Combatify 1.20.5 1.1.8.2

1.20.5-1.1.8.2
12 февр. 2024 г.124Minecraft: 24w06afabric, quilt
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### Changes: *** - Moved default items with sword enchants to the new tag *** #### Config Changes: *** - Major backend edits to remove old enchantment edits which are now unneeded. Items config `has_sword_enchants` remains *** #### Fixes: *** - Fixed eating interruption with potions
release

Combatify 1.20.5 1.1.8.1

1.20.5-1.1.8.1
12 февр. 2024 г.85Minecraft: 24w06afabric, quilt
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### Changes: *** - Version bump *** #### Config Changes: *** - Nothing to see here *** #### Fixes: *** - Fixed vanilla clients connecting - Fixed retain attack on vanilla - Fixed swing through grass on vanilla - Fixed attack speed on vanilla - Fixed impaling
release

Combatify 1.20.5 1.1.8

1.20.5-1.1.8
8 февр. 2024 г.92Minecraft: 24w06afabric, quilt
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### Changes: *** - Ported to 24w06a - Reach now uses the vanilla reach attribute - No dependencies other than Fabric API as all dependencies are out of date - Fallback config added, will be used whenever Owo is gone *** #### Config Changes: *** - Removed modded auto-correct config options, obsolete - Fallback config can be found in config/combatify/combatify-beta.json - Added "windChargeDamage" config option *** #### Fixes: *** - Fixed piglin bartering - Fixed bug with defender being disabled
release

Combatify 1.20 1.1.8.3

1.20-1.1.8.3
28 янв. 2024 г.11 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Changes: *** - Version bump *** #### Config Changes: *** - Removed parry crits from the sword *** #### Fixes: *** - Fixed server crash from 1.1.8.2 - Fixed previous config addition not working
release

Combatify 1.20 1.1.8.3 Forge

1.20-1.1.8.3-Forge
28 янв. 2024 г.6,1 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
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### Changes: *** - Version bump - Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub *** #### Config Changes: *** - Removed parry crits from the sword *** #### Fixes: *** - Fixed server crash from 1.1.8.2 - Fixed previous config addition not working
release

Combatify 1.20 1.1.8.2 Forge

1.20-1.1.8.2-Forge
27 янв. 2024 г.102Minecraft: 1.20, 1.20.1forge, neoforge
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### Changes: *** - Can now connect to any server, and the config will try to restore the default - Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub *** #### Config Changes: *** - Made it possible for any item to pierce through armour without Piercer using the items config - Piercing has been updated in function - Moved use duration configs to the items config, can now control duration of any item *** #### Fixes: *** - Fixed eating interruption rendering
release

Combatify 1.20 1.1.8.2

1.20-1.1.8.2
27 янв. 2024 г.111Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Changes: *** - Can now connect to any server, and the config will try to restore the default *** #### Config Changes: *** - Made it possible for any item to pierce through armour without Piercer using the items config - Piercing has been updated in function - Moved use duration configs to the items config, can now control duration of any item *** #### Fixes: *** - Fixed eating interruption rendering
release

Combatify 1.20 1.1.8.1 Forge

1.20-1.1.8.1-Forge
14 янв. 2024 г.173Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
### Changes: *** - Made axes able to hold every sword enchantment - Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub *** #### Config Changes: *** - Made it possible for any item to become enchantable using the items config - Added the ability to make any item able to hold sword enchantments - Removed Tools Are Weapons, now unnecessary - By default, eggs no longer stack to 64 *** #### Fixes: *** - Fixed Shield rendering bug
release

Combatify 1.20 1.1.8.1

1.20-1.1.8.1
13 янв. 2024 г.250Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Changes: *** - Made axes able to hold every sword enchantment *** #### Config Changes: *** - Made it possible for any item to become enchantable using the items config - Added the ability to make any item able to hold sword enchantments - Removed Tools Are Weapons, now unnecessary - By default, eggs no longer stack to 64 *** #### Fixes: *** - Fixed Shield rendering bug
release

Combatify 1.20 1.1.8 Forge

1.20-1.1.8-Forge
31 дек. 2023 г.171Minecraft: 1.20, 1.20.1forge, neoforge
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### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions - Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value) - Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub *** #### Config Changes: *** - Added a config option for how large an entity must be when targeting - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
release

Combatify 1.20 1.1.8

1.20-1.1.8
31 дек. 2023 г.491Minecraft: 1.20, 1.20.1fabric, quilt
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### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions - Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value) *** #### Config Changes: *** - Added a config option for how large an entity must be when targeting - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Release Candidate 8

1.20-1.1.8-RC-8
23 дек. 2023 г.107Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Release Candidate 8 Changes: *** - Fixed attacking through walls - Fixed Item Cooldowns *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions - Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value) *** #### Config Changes: *** - Added a config option for how large an entity must be when targeting - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Forge Release Candidate 6

1.20-1.1.8-Forge-RC-6
28 сент. 2023 г.354Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
### Release Candidate 6 Changes: *** - Fixed Shield knockback which was broken in RC 5 - Made Sword Blocking no longer play the shield block sound - Made Swords block from all types of damage, but always only by the percentage of damage reduction the sword gets. *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions - Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value) - Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub *** #### Config Changes: *** - Added a config option for how large an entity must be when targeting - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Release Candidate 6

1.20-1.1.8-RC-6
28 сент. 2023 г.1,2 тыс.Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Release Candidate 6 Changes: *** - Fixed Shield knockback which was broken in RC 5 - Made Sword Blocking no longer play the shield block sound - Made Swords block from all types of damage, but always only by the percentage of damage reduction the sword gets. *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions - Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value) *** #### Config Changes: *** - Added a config option for how large an entity must be when targeting - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Forge Release Candidate 5

1.20-1.1.8-Forge-RC-5
26 сент. 2023 г.83Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
### Release Candidate 5 Changes: *** - Strength no longer overwrites a vanilla registry, still works - Moved methods which do not rely on existing in a vanilla class to static references in MethodHandler - Reupload with MidnightLib no longer bundled, fixes initialization crashes which it somehow caused *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions - Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value) - Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub *** #### Config Changes: *** - Added a config option for how large an entity must be when targeting - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Release Candidate 5

1.20-1.1.8-RC-5
25 сент. 2023 г.109Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Release Candidate 5 Changes: *** - Strength no longer overwrites a vanilla registry, still works - Moved methods which do not rely on existing in a vanilla class to static references in MethodHandler *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions - Made entities inflate when being targeted if they are less than 0.9 blocks (or the config value) *** #### Config Changes: *** - Added a config option for how large an entity must be when targeting - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Forge Release Candidate 4

1.20-1.1.8-Forge-RC-4
23 сент. 2023 г.77Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
### Release Candidate 4 Changes: *** - Sword blocking rebalance - Note: Forge requires MidnightLib, which currently does not work on the server. I have produced a patched version which is available on my GitHub *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions *** #### Config Changes: *** - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Release Candidate 4

1.20-1.1.8-RC-4
23 сент. 2023 г.73Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Release Candidate 4 Changes: *** - Sword blocking rebalance *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions *** #### Config Changes: *** - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Forge Release Candidate 3

1.20-1.1.8-Forge-RC-3
22 сент. 2023 г.73Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
### Release Candidate 3 Changes: *** - Made missed attacks into their own packet - Ported to NeoForge (please report new bugs) *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions *** #### Config Changes: *** - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Release Candidate 3

1.20-1.1.8-RC-3
22 сент. 2023 г.63Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Release Candidate 3 Changes: *** - Made missed attacks into their own packet *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions *** #### Config Changes: *** - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Release Candidate 2

1.20-1.1.8-RC-2
15 сент. 2023 г.144Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Release Candidate 2 Changes: *** - Nerfed padding for Blumbo's hitreg patch - Fixed the name of Percentage Damage Reduction (Now just Damage Reduction) - Renamed the client ticking thread to "Game thread" (Used to be "Render thread" thus hard to distinguish from the ticking thread) *** ### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions *** #### Config Changes: *** - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Release Candidate 1

1.20-1.1.8-RC-1
15 сент. 2023 г.86Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old versions *** #### Config Changes: *** - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made new config JSON format for manipulating almost everything about an item which the mod changes or else would be useful (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Removed client-side hit reach check - Made it possible for vanilla clients to join (OPT-IN FOR SERVERS, WILL MAKE PERFORMANCE WORSE IF VANILLA CLIENTS CONNECT) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added Piercer, a config-specific enchantment gives 10% Armor Piercing per level (3 levels) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, Sword Damage Reduction by 12.5%, and Tiered Shield Damage Reduction by 10%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Added 1.11 fast healing as a config option - Buffed default Knife reach to 2.75 - Made a new config that will allow for magic attacks to not produce I-Frames *** #### Fixes: *** - Fixed CTS grace period - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Fixed swing through grass - Removed Coyote Time - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Made Eating Interruption work as intended - Made enchantments work in commands - Fixed broken config options - Client-side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Many internal changes that fix potential bugs - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client-side issue with attack speed when connecting to a dedicated server
beta

Combatify 1.20 1.1.8 Beta 33

1.20-1.1.8-BETA-33
14 сент. 2023 г.102Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Internal networking fixes *** #### Changes from previous builds: *** - Added customization of item enchantability - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made unlocking recipes for all custom content possible. - Made customization of Blocking Types possible - Made it possible to assign a Blocking Type to all items with a certain Weapon Type - Made it possible to customize protection and knockback resistance of an item that can block - Fixed a few bugs - You can now customize the percentage charge shields require to use (if enabled) - Default config changes (Make sure it is up to date) - Made it possible to configure cooldowns for items using the items config * It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used - Now it is possible to make any item able to block attacks (see wiki) - New default blocking type (unused, but I recommend applying it to a shield) - Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not - Made it actually possible to see the client options added by the mod when Sodium is installed - Small tweaks to items config, should make mass configuration easier - Small client-side bug fix - Made padding work on players - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 32

1.20-1.1.8-BETA-32
13 сент. 2023 г.71Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Added customization of item enchantability - Added Tiered Shields. (Gold and Wood have 30% Damage Reduction, Iron 40%, Diamond and Netherite 50%, and all tiers have 2.5 Knockback Resistance while Netherite has 5 Knockback Resistance. Gold will prevent Piglins from attacking you.) - Made unlocking recipes for all custom content possible. *** #### Changes from previous builds: *** - Made customization of Blocking Types possible - Made it possible to assign a Blocking Type to all items with a certain Weapon Type - Made it possible to customize protection and knockback resistance of an item that can block - Fixed a few bugs - You can now customize the percentage charge shields require to use (if enabled) - Default config changes (Make sure it is up to date) - Made it possible to configure cooldowns for items using the items config * It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used - Now it is possible to make any item able to block attacks (see wiki) - New default blocking type (unused, but I recommend applying it to a shield) - Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not - Made it actually possible to see the client options added by the mod when Sodium is installed - Small tweaks to items config, should make mass configuration easier - Small client-side bug fix - Made padding work on players - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 31

1.20-1.1.8-BETA-31
12 сент. 2023 г.72Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made customization of Blocking Types possible - Made it possible to assign a Blocking Type to all items with a certain Weapon Type - Made it possible to customize protection and knockback resistance of an item that can block - Fixed a few bugs *** #### Changes from previous builds: *** - You can now customize the percentage charge shields require to use (if enabled) - Default config changes (Make sure it is up to date) - Made it possible to configure cooldowns for items using the items config * It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used - Now it is possible to make any item able to block attacks (see wiki) - New default blocking type (unused, but I recommend applying it to a shield) - Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not - Made it actually possible to see the client options added by the mod when Sodium is installed - Small tweaks to items config, should make mass configuration easier - Small client-side bug fix - Made padding work on players - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 30

1.20-1.1.8-BETA-30
11 сент. 2023 г.75Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - You can now customize the percentage charge shields require to use (if enabled) - Default config changes (Make sure it is up to date) - Made it possible to configure cooldowns for items using the items config * It is also now possible to configure when the cooldown is triggered, either upon item use or when the item is no longer being used - Now it is possible to make any item able to block attacks (see wiki) - New default blocking type (unused, but I recommend applying it to a shield) - Made it possible to mark whether or not the changes to a certain weapon type's damage should account for tiers or not *** #### Changes from previous builds: *** - Made it actually possible to see the client options added by the mod when Sodium is installed - Small tweaks to items config, should make mass configuration easier - Small client-side bug fix - Made padding work on players - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 29

1.20-1.1.8-BETA-29
9 сент. 2023 г.75Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made it actually possible to see the client options added by the mod when Sodium is installed - Small tweaks to items config, should make mass configuration easier *** #### Changes from previous builds: *** - Small client-side bug fix - Made padding work on players - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 28

1.20-1.1.8-BETA-28
6 сент. 2023 г.97Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Small client-side bug fix *** #### Changes from previous builds: *** - Made padding work on players - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 27

1.20-1.1.8-BETA-27
4 сент. 2023 г.93Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made padding work on players *** #### Changes from previous builds: *** - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 26

1.20-1.1.8-BETA-26
3 сент. 2023 г.87Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made the weapon type config work on the server - Made the coyote time for vanilla clients update every millisecond for better hitreg *** #### Changes from previous builds: *** - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 25

1.20-1.1.8-BETA-25
3 сент. 2023 г.103Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Added customization of weapon types to the new items JSON (See wiki for usage; no more tedium for quick edits to balancing) - Made it possible to apply any weapon type to any item *** #### Changes from previous builds: *** - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 24

1.20-1.1.8-BETA-24
3 сент. 2023 г.68Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made new config JSON format for modifying item attributes and stack size (See wiki for information) - Removed old item attribute configs - Replaced Default Attack Speed Offset config with Base Hand Attack Speed - Modified Attack Speed config - Added Insta-Attack config - Added I-Frames for instant attacks *** #### Changes from previous builds: *** - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 23

1.20-1.1.8-BETA-23
1 сент. 2023 г.88Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made vanilla client block breaking no longer server side (swing through grass still works though) - Proper Reach Entity Attributes support (no more crashes and using it won't break anything) *** #### Changes from previous builds: *** - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 22

1.20-1.1.8-BETA-22
31 авг. 2023 г.63Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Removed client-side hit reach check - Made vanilla client coyote-time only work if the change between the previous hit result and now is between 20 degrees *** #### Changes from previous builds: *** - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 21

1.20-1.1.8-BETA-21
31 авг. 2023 г.42Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made spam clicking from a vanilla client play the no damage sound when an attack is not ready - Made vanilla clients have a more accurate attack speed (now goes up to 200% and matches CTS in speed) *** #### Changes from previous builds: *** - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 20

1.20-1.1.8-BETA-20
31 авг. 2023 г.76Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made vanilla clients connecting to modded servers work better (OPT-IN FOR SERVERS, WILL MAKE SERVER PERFORMANCE WORSE) - Made a config to allow for End Crystals to not force 100% charge when attacking them *** #### Changes from previous builds: *** - Fixed CTS grace period - Fixed swing through grass - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 19

1.20-1.1.8-BETA-19
27 авг. 2023 г.74Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Fixed CTS grace period - Fixed swing through grass *** #### Changes from previous builds: *** - Fixed attack reach pseudo-capping at 4.5 - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 18

1.20-1.1.8-BETA-18
26 авг. 2023 г.60Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Fixed attack reach pseudo-capping at 4.5 *** #### Changes from previous builds: *** - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 17

1.20-1.1.8-BETA-17
26 авг. 2023 г.47Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Fixed Knife and Longsword stats so they are no longer the same no matter the tiers - Added configs to change the charged attack bonuses of various weapons *** #### Changes from previous builds: *** - Fixed eating interruption for real this time - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 16

1.20-1.1.8-BETA-16
26 авг. 2023 г.48Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Fixed eating interruption for real this time *** #### Changes from previous builds: *** - Made groundwork for future server side only support - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 15

1.20-1.1.8-BETA-15
25 авг. 2023 г.69Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Fixed eating interruption for real this time - Made groundwork for future server side only support *** #### Changes from previous builds: *** - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 14

1.20-1.1.8-BETA-14
23 авг. 2023 г.80Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Removed Coyote Time - Small cleanup, code looks a bit better now - Piercer now has three levels, but is incompatible with all damage enchantments - Fixed rendering issues - Fixed issue with sword blocking where it always cancels your sprint - Added a config to allow you to sprint even with no hunger, matching CTS 5 *** #### Changes from previous builds: *** - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 13

1.20-1.1.8-BETA-13
22 авг. 2023 г.62Minecraft: 1.20, 1.20.1fabric
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Что нового
#### Changes: *** - Made mod not require itself on the client provided custom content is not enabled - Made Eating Interruption work as intended *** #### Changes from previous builds: *** - Made enchantments work in commands - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 12

1.20-1.1.8-BETA-12
22 авг. 2023 г.47Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made enchantments work in commands *** #### Changes from previous builds: *** - Renamed to Combatify - Added namespace converter to convert items from old version - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Combatify 1.20 1.1.8 Beta 11

1.20-1.1.8-BETA-11
16 авг. 2023 г.102Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Renamed to Combatify - Added namespace converter to convert items from old version *** #### Changes from previous builds: *** - Fixed broken config options - Added 1.11 fast healing as a config option - Client side changes to make it possible to reach from the correct length - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Atlas Combat 1.20 1.1.8 Beta 9

1.1.8+1.20-BETA-9
10 авг. 2023 г.287Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Client side changes to make it possible to reach from the correct length *** #### Changes from previous builds: *** - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Atlas Combat 1.20 1.1.8 Beta 8

1.1.8+1.20-BETA-8
10 авг. 2023 г.53Minecraft: 1.20, 1.20.1fabric, quilt
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Что нового
#### Changes: *** - Made small hitreg tweaks (I-Frames should no longer cause ghost hits) *** #### Changes from previous builds: *** - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Atlas Combat 1.20 1.1.8 Beta 7

1.1.8+1.20-BETA-7
21 июл. 2023 г.205Minecraft: 1.20, 1.20.1fabric
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Что нового
#### Changes: *** - Added a config to only allow you to block shields when fully charged - Added configs to modify shield disable times, namely the base disable time, cleaving bonus per level, and defender reduction. *** #### Changes from previous builds: *** - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Atlas Combat 1.20 1.1.8 Beta 6

1.1.8+1.20-BETA-6
18 июл. 2023 г.91Minecraft: 1.20, 1.20.1fabric
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Что нового
Changes: - Added a server and client-side mod check (you now need it on both sides to connect) - Made attribute-adjusting configs no longer require a restart (now work upon reconnect) Changes from previous builds: - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Atlas Combat 1.1.8 1.20 Beta 5

1.1.8+1.20-BETA-5
9 июл. 2023 г.80Minecraft: 1.20, 1.20.1fabric
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Что нового
Changes: - Added Piercer, a config-specific enchantment gives 10% Armor Piercing to any weapon except for Tridents (Subject to change) - Added Defender, a config-specific enchantment that increases Shield Damage Protection by 1, and Sword Damage Reduction by 12.5%, also removes 0.5 seconds when your shield gets disabled. - Made Longswords, and all weapons with Piercer enchantment, able to disable shields, but in exchange, all damage not protected by the shield loses the Armor Piercing effect - Fixed an oversight where Armor Piercing would work when using a bow in your offhand - Buffed default Knife reach to 2.5 Changes from previous builds: - Internal fixes - A multitude of new configs, mostly pertaining to reach of weapons - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Atlas Combat 1.1.8 1.20 Beta 4

1.1.8+1.20-BETA-4
6 июл. 2023 г.60Minecraft: 1.20, 1.20.1fabric
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Что нового
Changes: - Internal fixes - a multitude of new configs, mostly pertaining to reach of weapons Changes from previous builds: - Removed Block Reach - Fixed Missed Attack Recovery - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
beta

Atlas Combat 1.1.8 1.20 Beta 3

1.1.8+1.20-BETA-3
6 июл. 2023 г.92Minecraft: 1.20, 1.20.1fabric
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Что нового
Changes: - Removed Block Reach - Fixed Missed Attack Recovery Changes from last build: - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
release

Atlas Combat 1.1.7 1.20 Forge

1.1.7-1.20-Forge
5 июл. 2023 г.140Minecraft: 1.20.1forge
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
release

Atlas Combat 1.1.7 1.19.3 Forge

1.1.7-1.19.3-Forge
5 июл. 2023 г.159Minecraft: 1.19.3forge
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. 1.19.2 AND 1.19.3 FML-SPECIFIC: Added assets and data for the config weapons, which were previously missing from their initial releases. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
release

Atlas Combat 1.1.7 1.19.2 Forge

1.1.7-1.19.2-Forge
5 июл. 2023 г.449Minecraft: 1.19.2forge
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. 1.19.2 AND 1.19.3 FML-SPECIFIC: Added assets and data for the config weapons, which were previously missing from their initial releases. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
release

Atlas Combat 1.1.7 1.18.2 Forge

1.1.7-1.18.2-Forge
5 июл. 2023 г.259Minecraft: 1.18.2forge
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
beta

Atlas Combat 1.1.8 1.20 Beta 2

1.1.8+1.20-BETA-2
4 июл. 2023 г.63Minecraft: 1.20, 1.20.1fabric
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Что нового
Changes - Fixed a client side issue with attack speed when connecting to a dedicated server - Made a new config that will allow for magic attacks to not produce I-Frames
release

Atlas Combat 1.1.7 1.20

1.1.7+1.20
3 июл. 2023 г.102Minecraft: 1.20, 1.20.1fabric
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
release

Atlas Combat 1.1.7 1.19.3

1.1.7+1.19.3
3 июл. 2023 г.165Minecraft: 1.19.3fabric
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
release

Atlas Combat 1.1.7 1.19.2

1.1.7+1.19.2
3 июл. 2023 г.1,2 тыс.Minecraft: 1.19.2fabric
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
release

Atlas Combat 1.1.7 1.18.2

1.1.7+1.18.2
3 июл. 2023 г.270Minecraft: 1.18.2fabric
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Что нового
A massive bug fix update, so I won't list every change, but first off, a quick note: This is the final version of 1.1.7, any versions of the game not covered will be released in due time, when they are ready. 1.19.3 and 1.19.2 will, from this point onwards, be discontinued past 1.1.7. Primary fixes (ones you will notice without other mods): - Fixed shields. Meaning that now they will properly protect from damage the same as they have done before. - Fixed sword blocking. This means that much like shields, swords will now properly protect from damage. - Made shields render as they do in CTS. This was rather easy, due to Jeb literally just changing the models. This is incompatible with Vanilla Tweaks' Lower Shields, but that is unnecessary with the CTS shield changes anyways. - Added configs to enable/disable sprint critting, as well as implementing unused weapons through the config. Changes: - Removed client-side options "Protection Indicator" and "Low Shield". Protection Indicator still exists internally, just is unused. - Made internal fixes to improve compatibility with other mods. - Updated Mixin Extras
release

Atlas Combat 1.18.2 1.1.6 Forge

1.1.6-1.18.2-Forge
28 мая 2023 г.50Minecraft: 1.18.2forge
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Что нового
- Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish. - Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow. - Added a config option to allow for servers to disable client auto attacking. - Added more customizability to attack damage and attack speed. - Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).
release

Atlas Combat 1.19.2 1.1.6 Forge

1.1.6-1.19.2-Forge
28 мая 2023 г.54Minecraft: 1.19.2forge
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Что нового
- Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish. - Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow. - Added a config option to allow for servers to disable client auto attacking. - Added more customizability to attack damage and attack speed. - Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).
release

Atlas Combat 1.19.3 1.1.6 Forge

1.1.6-1.19.3-Forge
28 мая 2023 г.52Minecraft: 1.19.3forge
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Что нового
- Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish. - Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow. - Added a config option to allow for servers to disable client auto attacking. - Added more customizability to attack damage and attack speed. - Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).
release

Atlas Combat 1.18.2 1.1.6

1.1.6+1.18.2
28 мая 2023 г.56Minecraft: 1.18.2fabric
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Что нового
- Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish. - Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow. - Added a config option to allow for servers to disable client auto attacking. - Added more customizability to attack damage and attack speed. - Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).
release

Atlas Combat 1.19.2 1.1.6

1.1.6+1.19.2
28 мая 2023 г.80Minecraft: 1.19.2fabric
Скачать
Что нового
- Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish. - Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow. - Added a config option to allow for servers to disable client auto attacking. - Added more customizability to attack damage and attack speed. - Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).
release

Atlas Combat 1.19.3 1.1.6

1.1.6+1.19.3
28 мая 2023 г.59Minecraft: 1.19.3fabric
Скачать
Что нового
- Added a feature to "auto-correct" mod attack speeds such that they will match what they would be in CTS, preventing the bug which makes attacks take forever to finish. - Fixed a bug relating to modded items which use the bow item use animation despite not being an instance of a bow, which caused a crash where we try to cast it to an IBowItem to get fatigue, but cannot because it is not a bow. - Added a config option to allow for servers to disable client auto attacking. - Added more customizability to attack damage and attack speed. - Fixed an issue with how I defined the owo-lib dependency (1.19 Fabric only).
release

Atlas Combat 1.18.2 1.1.5 Forge

1.1.5-1.18.2-Forge
25 мая 2023 г.47Minecraft: 1.18.2forge
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Что нового
- Removed risky overwrites - Added the final (I think) CTS feature, attacking while shield-crouching
release

Atlas Combat 1.19.2 1.1.5 Forge

1.1.5-1.19.2-Forge
25 мая 2023 г.79Minecraft: 1.19.2forge
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Что нового
- Removed risky overwrites - Added the final (I think) CTS feature, attacking while shield-crouching
release

Atlas Combat 1.19.3 1.1.5 Forge

1.1.5-1.19.3-Forge
25 мая 2023 г.39Minecraft: 1.19.3forge
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Что нового
- Removed risky overwrites - Added the final (I think) CTS feature, attacking while shield-crouching
release

Atlas Combat 1.18.2 1.1.5

1.1.5+1.18.2
25 мая 2023 г.42Minecraft: 1.18.2fabric
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Что нового
- Removed risky overwrites - Added the final (I think) CTS feature, attacking while shield-crouching
release

Atlas Combat 1.19.2 1.1.5

1.1.5+1.19.2
25 мая 2023 г.54Minecraft: 1.19.2fabric
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Что нового
- Removed risky overwrites - Added the final (I think) CTS feature, attacking while shield-crouching
release

Atlas Combat 1.19.3 1.1.5

1.1.5+1.19.3
25 мая 2023 г.57Minecraft: 1.19.3fabric
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Что нового
- Removed risky overwrites - Added the final (I think) CTS feature, attacking while shield-crouching
release

Atlas Combat 1.1.4 1.18.2 Forge

1.1.4-1.18.2-Forge
3 мая 2023 г.53Minecraft: 1.18.2forge
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Что нового
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker.
release

Atlas Combat 1.1.4 1.19.2 Forge

1.1.4-1.19.2-Forge
3 мая 2023 г.49Minecraft: 1.19.2forge
Скачать
Что нового
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker. For this version, that means that it will now actually run now.
release

Atlas Combat 1.1.4 1.19.3 Forge

1.1.4-1.19.3-Forge
3 мая 2023 г.55Minecraft: 1.19.3forge
Скачать
Что нового
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker.
release

Atlas Combat 1.1.4 1.18.2

1.1.4+1.18.2
3 мая 2023 г.48Minecraft: 1.18.2fabric
Скачать
Что нового
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker.
release

Atlas Combat 1.1.4 1.19.2

1.1.4+1.19.2
3 мая 2023 г.74Minecraft: 1.19.2fabric
Скачать
Что нового
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker. For this version, that means that it will now actually run now.
release

Atlas Combat 1.1.4 1.19.3

1.1.4+1.19.3
3 мая 2023 г.85Minecraft: 1.19.3fabric
Скачать
Что нового
I cannot be bothered to come up with a changelog here. Just know I fixed almost all of the bugs that were still active on the issues tracker.
release

Atlas Combat 1.1.3 1.18.2 Forge

1.1.2-1.18.2-Forge
20 мар. 2023 г.64Minecraft: 1.18.2forge
Скачать
Что нового
- Initial Modrinth Release
release

Atlas Combat 1.1.3 1.19.2 Forge

1.1.3-1.19.2-Forge
20 мар. 2023 г.58Minecraft: 1.19.2forge
Скачать
Что нового
- Initial Modrinth Release
release

Atlas Combat 1.1.3 1.19.3 Forge

1.1.3-1.19.3-Forge
20 мар. 2023 г.50Minecraft: 1.19.3forge
Скачать
Что нового
- Initial Modrinth Release
release

Atlas Combat 1.1.3 1.18.2

1.1.3+1.18.2
20 мар. 2023 г.68Minecraft: 1.18.2fabric
Скачать
Что нового
- Initial Modrinth Release
release

Atlas Combat 1.1.3 1.19.2

1.1.3+1.19.2
20 мар. 2023 г.136Minecraft: 1.19.2fabric
Скачать
Что нового
- Initial Modrinth Release
release

Atlas Combat 1.1.3 1.19.3

1.1.3+1.19.3
20 мар. 2023 г.97Minecraft: 1.19.3fabric
Скачать
Что нового
- Initial Modrinth Release