COWMODSКаталог модов
ColorLight

ВЕРСИИ (51)

beta

ColorLight 0.2.6

ColorLight-1.21.1-0.2.6
21 окт. 2026 г.260Minecraft: 1.21.1fabric
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Что нового
Added colored lighting and dynamic colored lighting for Sable and Flywheel. Also, GPU-based light rendering has been optimized; the frame rate (FPS) is now nearly identical to that of the vanilla game.
release

ColorLight 0.2.5

ColorLight-1.21.1-0.2.5
17 окт. 2026 г.344Minecraft: 1.21.1fabric
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Что нового
ColorLight is now also compatible with Sable, but only when using GPU rendering.
release

ColorLight 0.2.5

ColorLight-26.3-0.2.5
15 окт. 2026 г.3,8 тыс.Minecraft: 26.3fabric
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Что нового
This release adds: - GPU rendering: it is now possible to render using GLSL shaders instead of vertex-based rendering via FRAPI. This lighting method is available in Sodium versions 0.8.x (for Minecraft 1.21.11) and 0.9.x (for 26.x). The color may differ slightly, but not significantly. - Full support for the LOD mods Voxy and Distant Horizons; light now propagates according to the properties of the LOD geometry. The color matches that of the GPU rendering method, though there are minor differences regarding vertices. - Support for resource packs, allowing you to choose your own colors—more details can be found [here](https://github.com/MrHikmen/ColorLight/blob/26.3/examples/API.md). The ColorLight version for 1.21.1 will be released later; I wanted to include compatibility with the Sable mod as well.
release

ColorLight 0.2.5

ColorLight-26.2-0.2.5
15 окт. 2026 г.957Minecraft: 26.2fabric
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Что нового
This release adds: - GPU rendering: it is now possible to render using GLSL shaders instead of vertex-based rendering via FRAPI. This lighting method is available in Sodium versions 0.8.x (for Minecraft 1.21.11) and 0.9.x (for 26.x). The color may differ slightly, but not significantly. - Full support for the LOD mods Voxy and Distant Horizons; light now propagates according to the properties of the LOD geometry. The color matches that of the GPU rendering method, though there are minor differences regarding vertices. - Support for resource packs, allowing you to choose your own colors—more details can be found [here](https://github.com/MrHikmen/ColorLight/blob/26.3/examples/API.md). The ColorLight version for 1.21.1 will be released later; I wanted to include compatibility with the Sable mod as well.
release

ColorLight 0.2.5

ColorLight-26.1.x-0.2.5
15 окт. 2026 г.218Minecraft: 26.1.2fabric
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Что нового
This release adds: - GPU rendering: it is now possible to render using GLSL shaders instead of vertex-based rendering via FRAPI. This lighting method is available in Sodium versions 0.8.x (for Minecraft 1.21.11) and 0.9.x (for 26.x). The color may differ slightly, but not significantly. - Full support for the LOD mods Voxy and Distant Horizons; light now propagates according to the properties of the LOD geometry. The color matches that of the GPU rendering method, though there are minor differences regarding vertices. - Support for resource packs, allowing you to choose your own colors—more details can be found [here](https://github.com/MrHikmen/ColorLight/blob/26.3/examples/API.md). The ColorLight version for 1.21.1 will be released later; I wanted to include compatibility with the Sable mod as well.
release

ColorLight 0.2.5

ColorLight-1.21.11-0.2.5
15 окт. 2026 г.672Minecraft: 1.21.11fabric
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Что нового
This release adds: - GPU rendering: it is now possible to render using GLSL shaders instead of vertex-based rendering via FRAPI. This lighting method is available in Sodium versions 0.8.x (for Minecraft 1.21.11) and 0.9.x (for 26.x). The color may differ slightly, but not significantly. - Full support for the LOD mods Voxy and Distant Horizons; light now propagates according to the properties of the LOD geometry. The color matches that of the GPU rendering method, though there are minor differences regarding vertices. - Support for resource packs, allowing you to choose your own colors—more details can be found [here](https://github.com/MrHikmen/ColorLight/blob/26.3/examples/API.md). The ColorLight version for 1.21.1 will be released later; I wanted to include compatibility with the Sable mod as well.
beta

ColorLight 0.2.5

ColorLight-26.3-0.2.5-beta.6
14 окт. 2026 г.160Minecraft: 26.3fabric
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Что нового
Support for Distant Horizons has been added; you can find more details in [Distant Horizons](https://github.com/MrHikmen/ColorLight/blob/shader-gpu-pipeline-26.3/src/main/java/me/mrhikmen/colorlight/client/compat/lod/dh/_DistantHorizons.md).
beta

ColorLight 0.2.5

ColorLight-26.3-0.2.5-beta.5
12 окт. 2026 г.244Minecraft: 26.3fabric
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Что нового
Voxy now performs better and handles lighting loading internally; the system of clustering lights (4x4, 8x8, 16x16...) has been completely removed in favor of treating each light source individually. Lighting data is now saved to persistent storage at `minecraft/colorlight/voxylight/<filename>`. It is compatible with Nvidium; lighting will not disappear during GPU rendering (though a crash may occur if Nvidium is disabled). Switched from Lua to JSON format [API.md](https://github.com/MrHikmen/ColorLight/blob/shader-gpu-pipeline-26.3/examples/API.md) On top of that, all that remains before the full 0.2.5 release is to add DH compatibility.
beta

ColorLight 0.2.5

ColorLight-26.3-0.2.5-beta.4
9 окт. 2026 г.318Minecraft: 26.3fabric
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Что нового
Improved night-time open-sky lighting for GPU
beta

ColorLight 0.2.5

ColorLight-26.3-0.2.5-beta.3
5 окт. 2026 г.326Minecraft: 26.3fabric
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Что нового
All changes are at https://github.com/MrHikmen/ColorLight/tree/38bfb6c54a253a13c25bfdce31c460f1e44e4ee6
beta

ColorLight 0.2.5

ColorLight-26.3-0.2.5-beta.2
4 окт. 2026 г.79Minecraft: 26.3fabric
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Что нового
# ColorLight — GPU Lighting Mode ColorLight's colored light is applied on the graphics card: a Sodium shader looks up the light for every pixel instead of baking colour into chunk vertices. The light is smoother, and chunks are not rebuilt when it changes. Light propagation is still computed on the CPU (the Lua methods `grid` and `smooth`). Only the application of light to pixels has been moved to the GPU. --- ## How it works **Light volume on the GPU.** The light lives in a sparse volume around the camera, stored in two texel buffers (`GpuLightVolume`): - **data**: a header (camera, flags, tint settings) and a list of sections, each holding a slot number or `-1`; - **pool**: slots of 4096 cells (16 KiB each); only a section that holds light gets a slot. A cell stores the light colour `0x00BBGGRR` and a "solid block" bit. Sections are addressed in a ring, so the window follows the camera without moving any data. The shader window is 31 sections horizontally and 15 vertically. A light change rewrites only a few KiB of video memory. **Shader.** A copy of Sodium's terrain shader (`colored_terrain.vsh/.fsh`) with a shared include, `colorlight_data.glsl`. For every pixel it: 1. determines the face normal from screen-space derivatives; 2. reads the light colour and level from the volume (with smooth interpolation); 3. builds the final colour: vanilla lighting in which the part added by block light is recoloured to the source's colour. Sky light is left untouched, so the tint washes out by day and is fully visible at night. Fully emissive faces (glowing models) stay vanilla. **Sodium integration.** Three small mixins (`mixin/sodium`): | Mixin | What it does | |---|---| | `ShaderChunkRendererMixin` | Adds the volume buffers and swaps the terrain shaders for ours | | `SodiumWorldRendererMixin` | Passes the camera position to the volume once per frame | | `DefaultChunkRendererMixin` | Binds the buffers for every terrain draw | **Fallback.** The GPU mode turns on only if all three mixins applied (they are skipped for unverified Sodium versions). If anything goes wrong, the mod switches back to the vertex-colour mode on its own and re-meshes. The GPU mode is not used with Iris shader packs. --- ## Settings | Setting | What it does | |---|---| | Shader lighting (GPU) | Turns the mode on; applies immediately; unavailable while a shader pack is enabled | | GPU light memory | How many 16×16×16 sections of light are kept on the graphics card (default 768, from 64 to 4096) | | Tint vividness | How early the colour shows up and how far from the source it lasts | **Tint vividness** (`tint_gamma`, 0–200%): | Value | Behaviour | |---|---| | 0–20% | The colour is vivid and saturated all the way to the edge of the light; only the brightness falls off | | 55% (default) | The colour lasts noticeably farther and weakens toward the edge | | 100% and above | The colour fades together with the light; above 100% it stays subtle until a block is almost fully lit | If the colour lasts too far or not far enough by default, change the line `float retention = clamp(1.0 - tintGamma, 0.0, 1.0);` in `colored_terrain.fsh`. The steepness of the whole slider is set by the `* 3.0` factor in the `exponent` line. --- <details> <summary>Rus</summary> --- # ColorLight — GPU-режим освещения Цветной свет ColorLight применяется на видеокарте: шейдер Sodium ищет свет для каждого пикселя, а не запекает цвет в вершины чанка. Свет получается плавнее, а при его изменении чанки не пересобираются. Распространение света по-прежнему считается на CPU (Lua-методы `grid` и `smooth`). На GPU вынесено только применение света к пикселям. --- ## Как это работает **Объём света на GPU.** Свет лежит в разреженном объёме вокруг камеры, в двух texel-буферах (`GpuLightVolume`): - **data** — заголовок (камера, флаги, настройки тинта) и список секций, у каждой номер слота или `-1`; - **pool** — слоты по 4096 ячеек (16 КиБ), слот есть только у секции со светом. Ячейка хранит цвет света `0x00BBGGRR` и бит «твёрдый блок». Секции адресуются по кругу, поэтому окно следует за камерой, а данные не переносятся. Окно в шейдере: 31 секция по горизонтали и 15 по вертикали. Изменение света переписывает несколько КиБ видеопамяти. **Шейдер.** Копия терраин-шейдера Sodium (`colored_terrain.vsh/.fsh`) с общим инклюдом `colorlight_data.glsl`. Для каждого пикселя он: 1. определяет нормаль грани по производным экранных координат; 2. берёт цвет и уровень света из объёма (с плавной интерполяцией); 3. строит итоговый цвет: ванильное освещение, в котором часть, добавленная блочным светом, перекрашена в цвет источника. Небесный свет не трогается, поэтому днём тинт смывается, а ночью виден полностью. Полностью светящиеся грани (эмиссивные модели) остаются ванильными. **Подключение к Sodium.** Три небольших миксина (`mixin/sodium`): | Миксин | Что делает | |---|---| | `ShaderChunkRendererMixin` | Добавляет буферы объёма и подменяет терраин-шейдеры на наши | | `SodiumWorldRendererMixin` | Раз за кадр передаёт позицию камеры в объём | | `DefaultChunkRendererMixin` | Привязывает буферы на каждый draw терраина | **Запасной вариант.** GPU-режим включается, только если применились все три миксина (для непроверенных версий Sodium они пропускаются). При любой неполадке мод сам возвращается к режиму вершинных цветов и пересобирает меши. С шейдерпаками Iris GPU-режим не используется. --- ## Настройки | Настройка | Что делает | |---|---| | Шейдерное освещение (GPU) | Включает режим; применяется сразу; недоступна при включённом шейдерпаке | | Память света GPU | Сколько секций 16×16×16 света хранится на видеокарте (по умолчанию 768, от 64 до 4096) | | Насыщенность оттенка | Как рано проявляется цвет и как далеко он держится от источника | **Насыщенность оттенка** (`tint_gamma`, 0–200%): | Значение | Поведение | |---|---| | 0–20% | Цвет яркий и насыщенный до самого края света, затухает только яркость | | 55% (по умолчанию) | Цвет держится заметно дальше, к краю слабеет | | 100% и выше | Цвет угасает вместе со светом; выше 100% он неброский, пока блок почти не освещён полностью | Если по умолчанию цвет держится слишком далеко или недостаточно, меняется строка `float retention = clamp(1.0 - tintGamma, 0.0, 1.0);` в `colored_terrain.fsh`, а крутизну всего слайдера задаёт коэффициент `* 3.0` в строке `exponent`. </details> ---
release

ColorLight 0.2.4

ColorLight-1.21.1-0.2.4
4 окт. 2026 г.282Minecraft: 1.21.1fabric
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Что нового
Port Colorlight 0.2.4 in 1.21.1 Fixed invisible items in the inventory
release

ColorLight 0.2.4

ColorLight-26.3-0.2.4
29 сент. 2026 г.615Minecraft: 26.3fabric
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Что нового
Added: Light fade-out setting (time until the light extinguishes) Public API for other mods (usage instructions coming soon) Fixed/Refined: Fixed https://github.com/MrHikmen/ColorLight/issues/11 Refined LDL compatibility; dynamic lighting now works better Removed: Voxy compatibility (the approach used would not have yielded satisfactory results)
release

ColorLight 0.2.4

ColorLight-26.2-0.2.4
29 сент. 2026 г.580Minecraft: 26.2fabric
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Что нового
Added: Light fade-out setting (time until the light extinguishes) Public API for other mods (usage instructions coming soon) Fixed/Refined: Fixed https://github.com/MrHikmen/ColorLight/issues/11 Refined LDL compatibility; dynamic lighting now works better Removed: Voxy compatibility (the approach used would not have yielded satisfactory results)
release

ColorLight 0.2.4

ColorLight-26.1.x-0.2.4
29 сент. 2026 г.219Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Added: Light fade-out setting (time until the light extinguishes) Public API for other mods (usage instructions coming soon) Fixed/Refined: Fixed https://github.com/MrHikmen/ColorLight/issues/11 Refined LDL compatibility; dynamic lighting now works better Removed: Voxy compatibility (the approach used would not have yielded satisfactory results)
release

ColorLight 0.2.4

ColorLight-1.21.11-0.2.4
29 сент. 2026 г.476Minecraft: 1.21.11fabric
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Что нового
Added: Light fade-out setting (time until the light extinguishes) Public API for other mods (usage instructions coming soon) Fixed/Refined: Fixed https://github.com/MrHikmen/ColorLight/issues/11 Refined LDL compatibility; dynamic lighting now works better Removed: Voxy compatibility (the approach used would not have yielded satisfactory results)
release

ColorLight 0.2.3

ColorLight-26.3-0.2.3
20 сент. 2026 г.379Minecraft: 26.3fabric
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Что нового
### Major Mod Overhaul: - Complete removal of GPU calculations - Optimization of CPU calculations to minimize load - Added circular lighting; can be used for default LDL, and all lighting can be switched to circular mode - Voxy support removed from all versions except 26.2 (experimental feature) - Texture scanner performance improved Read more details at [GitHub 0.2.3 test](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3) and [GitHub 0.2.3 release](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3-release)
release

ColorLight 0.2.3

ColorLight-26.2-0.2.3
20 сент. 2026 г.238Minecraft: 26.2fabric
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Что нового
### Major Mod Overhaul: - Complete removal of GPU calculations - Optimization of CPU calculations to minimize load - Added circular lighting; can be used for default LDL, and all lighting can be switched to circular mode - Voxy support removed from all versions except 26.2 (experimental feature) - Texture scanner performance improved Read more details at [GitHub 0.2.3 test](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3) and [GitHub 0.2.3 release](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3-release)
release

ColorLight 0.2.3

ColorLight-26.1.x-0.2.3
20 сент. 2026 г.70Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
### Major Mod Overhaul: - Complete removal of GPU calculations - Optimization of CPU calculations to minimize load - Added circular lighting; can be used for default LDL, and all lighting can be switched to circular mode - Voxy support removed from all versions except 26.2 (experimental feature) - Texture scanner performance improved Read more details at [GitHub 0.2.3 test](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3) and [GitHub 0.2.3 release](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3-release)
release

ColorLight 0.2.3

ColorLight-1.21.11-0.2.3
20 сент. 2026 г.143Minecraft: 1.21.11fabric
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Что нового
### Major Mod Overhaul: - Complete removal of GPU calculations - Optimization of CPU calculations to minimize load - Added circular lighting; can be used for default LDL, and all lighting can be switched to circular mode - Voxy support removed from all versions except 26.2 (experimental feature) - Texture scanner performance improved Read more details at [GitHub 0.2.3 test](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3) and [GitHub 0.2.3 release](https://github.com/MrHikmen/ColorLight/releases/tag/ColorLight-0.2.3-release)
beta

ColorLight 0.2.2

ColorLight-26.3-0.2.2
15 сент. 2026 г.268Minecraft: 26.3fabric
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Что нового
Port to 26.3
beta

ColorLight 0.2.2

ColorLight-1.21.11-0.2.2
9 сент. 2026 г.194Minecraft: 1.21.11fabric
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Что нового
Changes: - The "Compatibility" tab will no longer appear if you do not have any mods compatible with ColorLight. - Lighting settings now save your changes; you can reset them to default if you wish. - The chunk scanner runs faster. - Fixed an issue causing in-game stutters/freezes [#6 (comment)](.https://github.com/MrHikmen/ColorLight/issues/6#issuecomment-5479923330). - Entities will no longer be processed unnecessarily when LambDynamicLights is not present. - The chunk data storage system has been changed.
beta

ColorLight 0.2.2

ColorLight-26.1.x-0.2.2
8 сент. 2026 г.80Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Changes: - The "Compatibility" tab will no longer appear if you do not have any mods compatible with ColorLight. - Lighting settings now save your changes; you can reset them to default if you wish. - The chunk scanner runs faster. - Fixed an issue causing in-game stutters/freezes [#6 (comment)](.https://github.com/MrHikmen/ColorLight/issues/6#issuecomment-5479923330). - Entities will no longer be processed unnecessarily when LambDynamicLights is not present. - The chunk data storage system has been changed.
beta

ColorLight 0.2.2

ColorLight-26.2-0.2.2
8 сент. 2026 г.448Minecraft: 26.2fabric
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Что нового
Changes: - The "Compatibility" tab will no longer appear if you do not have any mods compatible with ColorLight. - Lighting settings now save your changes; you can reset them to default if you wish. - The chunk scanner runs faster. - Fixed an issue causing in-game stutters/freezes [#6 (comment)](.https://github.com/MrHikmen/ColorLight/issues/6#issuecomment-5479923330). - Entities will no longer be processed unnecessarily when LambDynamicLights is not present. - The chunk data storage system has been changed.
beta

ColorLight 0.2.1

ColorLight-26.2-0.2.1
21 авг. 2026 г.1,1 тыс.Minecraft: 26.2fabric
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Что нового
fix eng lang
beta

ColorLight 0.2.1

ColorLight-1.21.11-0.2.1
21 авг. 2026 г.633Minecraft: 1.21.11fabric
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Что нового
Voxy is now supported, though with the caveat that it doesn't work quite as intended. The [Black Screen upon start (Easy Magic incompatibility)](https://github.com/MrHikmen/ColorLight/issues/2) issue has also been resolved, thanks to a fix by [Haberno](https://github.com/Haberno/ColorLight/tree/fix/missing-texture-crash). Additionally, the settings have been improved: new buttons allow you to revert settings or apply changes without exiting to the menu, and block saving has been fixed.
beta

ColorLight 0.2.0

ColorLight-1.21.1-0.2.0
13 авг. 2026 г.583Minecraft: 1.21.1fabric
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Что нового
Now, if "Compute lighting on GPU" is enabled, lighting calculations will be performed on the GPU instead of the CPU, resulting in a more balanced load without significant lag. You can also now disable "Smooth colored lighting" to turn off color lighting smoothing. Additionally, the block state is now taken into account; for example, while a Redstone lamp used to remain lit at all times, it will no longer emit colored light when turned off. ([Unactivated redstone lamps color the blocks around them](https://github.com/MrHikmen/ColorLight/issues/1))
beta

ColorLight 0.2.0

ColorLight-1.21.11-0.2.0
13 авг. 2026 г.175Minecraft: 1.21.11fabric
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Что нового
Now, if "Compute lighting on GPU" is enabled, lighting calculations will be performed on the GPU instead of the CPU, resulting in a more balanced load without significant lag. You can also now disable "Smooth colored lighting" to turn off color lighting smoothing. Additionally, the block state is now taken into account; for example, while a Redstone lamp used to remain lit at all times, it will no longer emit colored light when turned off. ([Unactivated redstone lamps color the blocks around them](https://github.com/MrHikmen/ColorLight/issues/1))
beta

ColorLight 0.2.0

ColorLight-26.1.x-0.2.0
13 авг. 2026 г.280Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Now, if "Compute lighting on GPU" is enabled, lighting calculations will be performed on the GPU instead of the CPU, resulting in a more balanced load without significant lag. You can also now disable "Smooth colored lighting" to turn off color lighting smoothing. Additionally, the block state is now taken into account; for example, while a Redstone lamp used to remain lit at all times, it will no longer emit colored light when turned off. ([Unactivated redstone lamps color the blocks around them](https://github.com/MrHikmen/ColorLight/issues/1))
beta

ColorLight 0.2.0

ColorLight-26.2-0.2.0
13 авг. 2026 г.371Minecraft: 26.2fabric
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Что нового
Now, if "Compute lighting on GPU" is enabled, lighting calculations will be performed on the GPU instead of the CPU, resulting in a more balanced load without significant lag. You can also now disable "Smooth colored lighting" to turn off color lighting smoothing. Additionally, the block state is now taken into account; for example, while a Redstone lamp used to remain lit at all times, it will no longer emit colored light when turned off. ([Unactivated redstone lamps color the blocks around them](https://github.com/MrHikmen/ColorLight/issues/1))
alpha

ColorLight 0.1.1

ColorLight-26.2-0.1.1
8 авг. 2026 г.290Minecraft: 26.2fabric
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Что нового
Support for LambDynamicLights has been added, individual block configuration has been improved, and the logs have been reworked.
alpha

ColorLight 0.1.1

ColorLight-26.x-0.1.1
8 авг. 2026 г.61Minecraft: 26.1.2fabric
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Что нового
Support for LambDynamicLights has been added, individual block configuration has been improved, and the logs have been reworked.
alpha

ColorLight 0.1.1

ColorLight-1.21.11-0.1.1
8 авг. 2026 г.106Minecraft: 1.21.11fabric
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Что нового
Support for LambDynamicLights has been added, individual block configuration has been improved, and the logs have been reworked.
alpha

ColorLight 0.1.1

ColorLight-1.21.1-0.1.1
8 авг. 2026 г.107Minecraft: 1.21.1fabric
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Что нового
Support for LambDynamicLights has been added, individual block configuration has been improved, and the logs have been reworked.
alpha

ColorLight 0.1.0

ColorLight-1.21.1-0.1.0
6 авг. 2026 г.48Minecraft: 1.21.1fabric
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Что нового
Settings overhaul: the glow is now more stable and no longer bleeds through walls.
alpha

ColorLight 0.1.0

ColorLight-1.21.11-0.1.0
6 авг. 2026 г.39Minecraft: 1.21.11fabric
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Что нового
Settings overhaul: the glow is now more stable and no longer bleeds through walls.
alpha

ColorLight 0.1.0

ColorLight-26.1.x-0.1.0
6 авг. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Settings overhaul: the glow is now more stable and no longer bleeds through walls.
alpha

ColorLight 0.1.0

ColorLight-26.2-0.1.0
6 авг. 2026 г.147Minecraft: 26.2fabric
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Что нового
Settings overhaul: the glow is now more stable and no longer bleeds through walls.
alpha

ColorLight 0.0.9

ColorLight-26.2-0.0.9
3 авг. 2026 г.105Minecraft: 26.2fabric
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Что нового
- Port to 26.1, 26.2 - Fix light in 1.21.11
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ColorLight 0.0.9

ColorLight-26.1.x-0.0.9
3 авг. 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
- Port to 26.1, 26.2 - Fix light in 1.21.11
alpha

ColorLight 0.0.9

ColorLight-1.21.11-0.0.9
3 авг. 2026 г.54Minecraft: 1.21.11fabric
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Что нового
- Port to 26.1, 26.2 - Fix light in 1.21.11
alpha

ColorLight 0.0.9

ColorLight-1.21.1-0.0.9
3 авг. 2026 г.52Minecraft: 1.21.1fabric
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Что нового
- Port to 26.1, 26.2 - Fix light in 1.21.11
alpha

ColorLight 0.0.8

ColorLight-0.0.8
2 авг. 2026 г.17Minecraft: 1.21.11fabric
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Что нового
Added state block and port to 1.21.11
alpha

ColorLight 0.0.8

ColorLight-0.0.8
2 авг. 2026 г.13Minecraft: 1.21.1fabric
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Что нового
Added state block and port to 1.21.11
alpha

ColorLight 0.0.7

ColorLight-0.0.7
1 авг. 2026 г.12Minecraft: 1.21.1fabric
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Что нового
Added NeoForge support via Sinytra Connector.
alpha

ColorLight 0.0.6

ColorLight-0.0.6
31 июл. 2026 г.9Minecraft: 1.21.1fabric
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Что нового
Settings have been added to Sodium, and the search for light sources is now more optimized.
alpha

ColorLight 0.0.5

ColorLight-0.0.5
29 июл. 2026 г.13Minecraft: 1.21.1fabric
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Что нового
Lighting is now set up automatically without player intervention; the player can still use commands for custom lighting (though it looks worse because there is no true lighting).
alpha

ColorLight 0.0.4

ColorLight-0.0.4
28 июл. 2026 г.8Minecraft: 1.21.1fabric
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Что нового
Absolutely everything has been improved—commands and rendering alike. Work is now underway to ensure lighting updates for every block without requiring player intervention (currently, the light disappears when the light source is broken).
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ColorLight 0.0.3

ColorLight-0.0.3
28 июл. 2026 г.7Minecraft: 1.21.1fabric
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Что нового
The lighting works, but only on command.
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ColorLight 0.0.2 only log

ColorLight-0.0.2-log
22 июл. 2026 г.8Minecraft: 1.21.1fabric
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Что нового
fix + config file
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ColorLight 0.0.1 olny log

ColorLight-0.0.1-log
21 июл. 2026 г.15Minecraft: 1.21.1fabric
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Что нового
It doesn't work with "parent" and "multipart" in resource pack