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Colored Lux

ВЕРСИИ (6)

release

Colored Lux 12.6.38

12.6.38
14 июл. 2026 г.1,7 тыс.Minecraft: 1.12.2forge
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Что нового
### [To get developer builds, consult our maven repository](https://github.com/dragon-forge/maven) # Changes: * 12.6.38: Standardize all shaders to use GLSL 330 compat by default and use ShaderLimits.getMaxUniformBlockSize() to fix crashing on SteamOS; * 12.6.38: Standardise all shaders to use GLSL 330 compat by default; * 12.6.37: Light mixing moved into ShaderMixLightVariable;
release

Colored Lux 12.6.37

12.6.37
27 июн. 2026 г.436Minecraft: 1.12.2forge
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Что нового
<h3><a href="https://github.com/dragon-forge/maven">To get developer builds, consult our maven repository</a></h3> <h1>Changes:</h1> <ul> <li> 12.6.37: Light mixing moved into ShaderMixLightVariable;</li> <li> 12.6.36: Fix lang file names;</li> <li> 12.6.36: Unify shaders to lessen the maintenance burden; Added reduced light refresh rate option (on by default) to increase performance;</li> <li> 12.6.35: Reduce amount of FloatBuffer.put calls by bulking up whole colored light into one operation, and inserting it as an array of elements; Smarter block update detection, and overall faster block update rate;</li> <li> Remove unused code & change normal light direction a little.</li> <li> Fix underwater overlay; Add normal rendering on entities to better show the shading nature of entities;</li> <li> Performance improvements, attempt to reduce memory leaking, reduce area update frequency, change update check website.</li> <li> Disabled GUI shaders... until I find a proper way of lighting GUIs back up in Vr.</li> <li> Fixed (hopefully) NPE in some weird edge-cases. Also pushed an experiment fix for GUI rendering with colored lux in VR, though it seems to not work.</li> <li> Fix GL errors with uniforms.</li> <li> Fix GL error spam.</li> <li> No. Revert that.</li> <li> Hopefully improve compatibility issue? I tried my best here!</li> <li> Code cleanup, refactor to proper package, a few API methods in LuxManager, improved /lux picktile, and a few test tile wrappers for proof of concept.</li> <li> Added fog rendering.</li> <li> Improved performance by using "switch" instead of "if", fixed a random crash while switching to particle shader while the world is still loading.</li> <li> Added saturation support.</li> <li> Added support for checking compatibility with GPU hardware. (suggested to handle by 3rd party mods, but a warning may be added later on)</li> <li> Hotfix JS code</li> <li> Added JS Engine (LuxPack API v2)</li> <li> Added support for Lux Packs!</li> <li> Optimized lighting and removed old code.</li> <li> Expand light limit using GL buffers up to 2048 sources.</li> <li> Done some optimizations for performance,</li> <li> Bridge with Hammer Core</li> <li> Optifine support..... Again :/</li> <li> Added /lux pickstate to obtain the extended blockstate to clipboard.</li> </ul>
release

Colored Lux 12.6.35

12.6.35
3 июн. 2026 г.154Minecraft: 1.12.2forge
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Что нового
<h3><a href="https://github.com/dragon-forge/maven">To get developer builds, consult our maven repository</a></h3> <h1>Changes:</h1> <ul> <li> 12.6.35: Reduce amount of FloatBuffer.put calls by bulking up whole colored light into one operation, and inserting it as an array of elements;</li> <li> Smarter block update detection, and overall faster block update rate;</li> </ul>
release

12.6.34

12.6.34
26 мар. 2025 г.2,3 тыс.Minecraft: 1.12.2forge
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Что нового
### [To get developer builds, see HammerLib wiki.](https://mcdoc.zeith.org/docs/api/intro) # Changes: * Remove unused code & change normal light direction a little * Fix underwater overlay; Add normal rendering on entities to better show the shading nature of entities;
release

12.6.33

12.6.33
20 окт. 2023 г.29,1 тыс.Minecraft: 1.12.2forge
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release

12.6.32

12.6.32
16 мая 2023 г.318Minecraft: 1.12.2forge
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