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Cold Sweat

Adds a fitting and difficult temperature system to Minecraft, plus more!

Автор: Mikul1,2 млн638обновлён 16 окт. 2026 г.
ПриключенияСнаряжениеМеханики игры

Описание

Cold Sweat

Cold Sweat is a Vanilla-friendly, deeply customizeable, and performant temperature mod for Minecraft. It leverages an advanced temperature system to give a well-rounded experience, packed with features that help or harm you.

A prepared player can weather the elements of Minecraft's hostile environments, but if you strand yourself in the middle of nowhere, there's no second chance!

Discord Server Wiki Docs Fair Use



A dynamic temperature system that is affected by the world and the player (biomes, blocks, items, weather, altitude, etc.)

Items and blocks that help the player survive against the world

Insulate armor to resist the elements

Stay next to blocks to warm up or cool down

The thermometer shows precise temperature

Use waterskins for quick relief or as cooling/heating packs

**

Detailed in-game and file-based configs

Please do not use Configured with this mod Please do not ask for a Fabric port 

~ Special Integration With ~

Serene Seasons

Better Weather (Discontinued)

Biomes O' Plenty

Armor Underwear

Oh, the Biomes You'll Go

Curios

Atmospheric

Environmental

Terralith

Thirst Was Taken

Create

Enhanced Visuals

Vampirism

WW's Overhauled Overworld

WW's Expanded Ecosphere

Weather, Storms, & Tornadoes


In vanilla, every biome has its own temperature. This mod uses that property for the temperature system, which means that this mod should be compatible with almost all modded biomes (given their temperatures are configured correctly ;) ).

~

Cold Sweat

Галерея

WaterskinsBoilerIceboxThe Hearth

Последние версии

Все версии →
release

Cold Sweat 2.4.4

2.4.4
16 окт. 2026 г.279Minecraft: 1.16.5forge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.4</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">Updated for Minecraft 26.2 (ALPHA!)</span></li> <li><span style="color: #ffffff; font-weight: bold;">Revamped how water temperature mechanics work:</span> <ul style="margin-left: 10px;"> <li>Each biome now has an explicit "freezing point" temperature at which water freezes into ice <ul style="margin-left: 15px;"> <li>This temperature is typically higher for colder biomes, and lower for warmer biomes</li> <li>This can be defined in TOML, JSON, and KubeJS configs</li> <li>This is to help reduce cases of water freezing and melting when it shouldn't</li> </ul> </li> <li>Water temperature now represents an absolute value, rather than an offset to the biome's temperature <ul style="margin-left: 15px;"> <li>For example, a biome can have a temperature of 80 degrees, and a water temperature of 60 degrees</li> <li>Water is now the same temperature regardless of time of day (since it's no longer linked to biome temperature)</li> <li>Existing configs that define water temperature as an offset will be automatically converted to the new system</li> </ul> </li> </ul> </li> <li>The icebox will now always produce mist particles like it did in older versions, not just when powered or when cooling waterskins</li> <li>Cold Sweat's JEI recipes will now combine recipes for items that belong to the same tag</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li>Fixed entity configs taking up more memory than they should (thanks to RinkyDinkyNooble on GitHub)</li> <li>Fixed the soulspring lamp not being held correctly while eating or using two-handed items (bow, crossbow, etc.)</li> <li>Fixed boiler, icebox, hearth, and sewing JEI recipes not being discoverable by clicking the block in JEI</li> <li>Fixed mods crashing if they rely on Cold Sweat's pre-2.4.3 block temperature system</li> </ul> <br> </div>
release

Cold Sweat 2.4.4

2.4.4
16 окт. 2026 г.30Minecraft: 1.18.1forge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.4</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">Updated for Minecraft 26.2 (ALPHA!)</span></li> <li><span style="color: #ffffff; font-weight: bold;">Revamped how water temperature mechanics work:</span> <ul style="margin-left: 10px;"> <li>Each biome now has an explicit "freezing point" temperature at which water freezes into ice <ul style="margin-left: 15px;"> <li>This temperature is typically higher for colder biomes, and lower for warmer biomes</li> <li>This can be defined in TOML, JSON, and KubeJS configs</li> <li>This is to help reduce cases of water freezing and melting when it shouldn't</li> </ul> </li> <li>Water temperature now represents an absolute value, rather than an offset to the biome's temperature <ul style="margin-left: 15px;"> <li>For example, a biome can have a temperature of 80 degrees, and a water temperature of 60 degrees</li> <li>Water is now the same temperature regardless of time of day (since it's no longer linked to biome temperature)</li> <li>Existing configs that define water temperature as an offset will be automatically converted to the new system</li> </ul> </li> </ul> </li> <li>The icebox will now always produce mist particles like it did in older versions, not just when powered or when cooling waterskins</li> <li>Cold Sweat's JEI recipes will now combine recipes for items that belong to the same tag</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li>Fixed entity configs taking up more memory than they should (thanks to RinkyDinkyNooble on GitHub)</li> <li>Fixed the soulspring lamp not being held correctly while eating or using two-handed items (bow, crossbow, etc.)</li> <li>Fixed boiler, icebox, hearth, and sewing JEI recipes not being discoverable by clicking the block in JEI</li> <li>Fixed mods crashing if they rely on Cold Sweat's pre-2.4.3 block temperature system</li> </ul> <br> </div>
release

Cold Sweat 2.4.4

2.4.4
16 окт. 2026 г.132Minecraft: 1.19.2forge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.4</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">Updated for Minecraft 26.2 (ALPHA!)</span></li> <li><span style="color: #ffffff; font-weight: bold;">Revamped how water temperature mechanics work:</span> <ul style="margin-left: 10px;"> <li>Each biome now has an explicit "freezing point" temperature at which water freezes into ice <ul style="margin-left: 15px;"> <li>This temperature is typically higher for colder biomes, and lower for warmer biomes</li> <li>This can be defined in TOML, JSON, and KubeJS configs</li> <li>This is to help reduce cases of water freezing and melting when it shouldn't</li> </ul> </li> <li>Water temperature now represents an absolute value, rather than an offset to the biome's temperature <ul style="margin-left: 15px;"> <li>For example, a biome can have a temperature of 80 degrees, and a water temperature of 60 degrees</li> <li>Water is now the same temperature regardless of time of day (since it's no longer linked to biome temperature)</li> <li>Existing configs that define water temperature as an offset will be automatically converted to the new system</li> </ul> </li> </ul> </li> <li>The icebox will now always produce mist particles like it did in older versions, not just when powered or when cooling waterskins</li> <li>Cold Sweat's JEI recipes will now combine recipes for items that belong to the same tag</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li>Fixed entity configs taking up more memory than they should (thanks to RinkyDinkyNooble on GitHub)</li> <li>Fixed the soulspring lamp not being held correctly while eating or using two-handed items (bow, crossbow, etc.)</li> <li>Fixed boiler, icebox, hearth, and sewing JEI recipes not being discoverable by clicking the block in JEI</li> <li>Fixed mods crashing if they rely on Cold Sweat's pre-2.4.3 block temperature system</li> </ul> <br> </div>
release

Cold Sweat 2.4.4

2.4.4
16 окт. 2026 г.5,2 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.4</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">Updated for Minecraft 26.2 (ALPHA!)</span></li> <li><span style="color: #ffffff; font-weight: bold;">Revamped how water temperature mechanics work:</span> <ul style="margin-left: 10px;"> <li>Each biome now has an explicit "freezing point" temperature at which water freezes into ice <ul style="margin-left: 15px;"> <li>This temperature is typically higher for colder biomes, and lower for warmer biomes</li> <li>This can be defined in TOML, JSON, and KubeJS configs</li> <li>This is to help reduce cases of water freezing and melting when it shouldn't</li> </ul> </li> <li>Water temperature now represents an absolute value, rather than an offset to the biome's temperature <ul style="margin-left: 15px;"> <li>For example, a biome can have a temperature of 80 degrees, and a water temperature of 60 degrees</li> <li>Water is now the same temperature regardless of time of day (since it's no longer linked to biome temperature)</li> <li>Existing configs that define water temperature as an offset will be automatically converted to the new system</li> </ul> </li> </ul> </li> <li>The icebox will now always produce mist particles like it did in older versions, not just when powered or when cooling waterskins</li> <li>Cold Sweat's JEI recipes will now combine recipes for items that belong to the same tag</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li>Fixed entity configs taking up more memory than they should (thanks to RinkyDinkyNooble on GitHub)</li> <li>Fixed the soulspring lamp not being held correctly while eating or using two-handed items (bow, crossbow, etc.)</li> <li>Fixed boiler, icebox, hearth, and sewing JEI recipes not being discoverable by clicking the block in JEI</li> <li>Fixed mods crashing if they rely on Cold Sweat's pre-2.4.3 block temperature system</li> </ul> <br> </div>
release

Cold Sweat 2.4.4

2.4.4
16 окт. 2026 г.8,8 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.4</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">Updated for Minecraft 26.2 (ALPHA!)</span></li> <li><span style="color: #ffffff; font-weight: bold;">Revamped how water temperature mechanics work:</span> <ul style="margin-left: 10px;"> <li>Each biome now has an explicit "freezing point" temperature at which water freezes into ice <ul style="margin-left: 15px;"> <li>This temperature is typically higher for colder biomes, and lower for warmer biomes</li> <li>This can be defined in TOML, JSON, and KubeJS configs</li> <li>This is to help reduce cases of water freezing and melting when it shouldn't</li> </ul> </li> <li>Water temperature now represents an absolute value, rather than an offset to the biome's temperature <ul style="margin-left: 15px;"> <li>For example, a biome can have a temperature of 80 degrees, and a water temperature of 60 degrees</li> <li>Water is now the same temperature regardless of time of day (since it's no longer linked to biome temperature)</li> <li>Existing configs that define water temperature as an offset will be automatically converted to the new system</li> </ul> </li> </ul> </li> <li>The icebox will now always produce mist particles like it did in older versions, not just when powered or when cooling waterskins</li> <li>Cold Sweat's JEI recipes will now combine recipes for items that belong to the same tag</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li>Fixed entity configs taking up more memory than they should (thanks to RinkyDinkyNooble on GitHub)</li> <li>Fixed the soulspring lamp not being held correctly while eating or using two-handed items (bow, crossbow, etc.)</li> <li>Fixed boiler, icebox, hearth, and sewing JEI recipes not being discoverable by clicking the block in JEI</li> <li>Fixed mods crashing if they rely on Cold Sweat's pre-2.4.3 block temperature system</li> </ul> <br> </div>
alpha

Cold Sweat 2.4.4-a1

2.4.4-a1
16 окт. 2026 г.188Minecraft: 26.2neoforge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.4</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">Updated for Minecraft 26.2 (ALPHA!)</span></li> <li><span style="color: #ffffff; font-weight: bold;">Revamped how water temperature mechanics work:</span> <ul style="margin-left: 10px;"> <li>Each biome now has an explicit "freezing point" temperature at which water freezes into ice <ul style="margin-left: 15px;"> <li>This temperature is typically higher for colder biomes, and lower for warmer biomes</li> <li>This can be defined in TOML, JSON, and KubeJS configs</li> <li>This is to help reduce cases of water freezing and melting when it shouldn't</li> </ul> </li> <li>Water temperature now represents an absolute value, rather than an offset to the biome's temperature <ul style="margin-left: 15px;"> <li>For example, a biome can have a temperature of 80 degrees, and a water temperature of 60 degrees</li> <li>Water is now the same temperature regardless of time of day (since it's no longer linked to biome temperature)</li> <li>Existing configs that define water temperature as an offset will be automatically converted to the new system</li> </ul> </li> </ul> </li> <li>The icebox will now always produce mist particles like it did in older versions, not just when powered or when cooling waterskins</li> <li>Cold Sweat's JEI recipes will now combine recipes for items that belong to the same tag</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li>Fixed entity configs taking up more memory than they should (thanks to RinkyDinkyNooble on GitHub)</li> <li>Fixed the soulspring lamp not being held correctly while eating or using two-handed items (bow, crossbow, etc.)</li> <li>Fixed boiler, icebox, hearth, and sewing JEI recipes not being discoverable by clicking the block in JEI</li> <li>Fixed mods crashing if they rely on Cold Sweat's pre-2.4.3 block temperature system</li> </ul> <br> </div>
release

Cold Sweat 2.4.3.2

2.4.3.2
17 сент. 2026 г.12,3 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
Re-upload of 2.4.3.1 for 1.20.1, since that file seems to be corrupted
release

Cold Sweat 2.4.3.1

2.4.3.1
15 сент. 2026 г.839Minecraft: 1.20.1forge
Скачать
release

Cold Sweat 2.4.3.1

2.4.3.1
15 сент. 2026 г.16,8 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.3.1</span><br><br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li>(1.20 - 1.21) Fixed crash when loading the game without Create installed</li> </ul> <br> </div>
release

Cold Sweat 2.4.3

2.4.3
13 сент. 2026 г.335Minecraft: 1.16.5forge
Скачать
Что нового
<div style="font-family: 'JetBrains Mono',monospace; background-color: #212121; color: #aaafb6;"><span style="color: #ffffff; font-size: 22; font-weight: bold;">2.4.3</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">Overhauled the hearth's spreading algorithm to more evenly distribute its area of effect</span> <ul style="margin-left: 10px;"> <li>Especially noticeable when being routed through pipes</li> </ul> </li> <li><span style="color: #ffffff; font-weight: bold;">The hottest and coldest times of day are now configurable</span> <ul style="margin-left: 10px;"> <li>Configurable in world.toml as "Hottest Time" and "Coldest Time"</li> <li>Default to 6000 (noon) and 18000 (midnight) respectively, as they have been</li> </ul> </li> <li>Removed built-in compatibility with Aquamirae and Boatload, as they were problematic in some versions <ul style="margin-left: 10px;"> <li>This compat was defined purely in JSON configs, so it can be re-added by users if desired</li> </ul> </li> <li>Improved performance when multiple block temperature calculations happen in the same tick</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Fixes:</span><br><br> <ul style="font-size: 13;"> <li><span style="color: #ffffff; font-weight: bold;">(1.21) Fixed advancements not loading</span></li> <li><span style="color: #ffffff; font-weight: bold;">Fixed the temperature at the world's build limit not being as cold as intended</span></li> <li><span style="color: #ffffff; font-weight: bold;">Fixed block temperature not working in Sable (Create: Aeronautics) contraptions in some cases</span></li> <li><span style="color: #ffffff; font-weight: bold;">Fixed Create fluid tanks and pipes having unlimited maximum temperature</span></li> <li>Fixed the hearth's top half being broken when assembled on a Create train</li> <li>Fixed uncommon crash when loading some armor sets in the creative menu</li> <li>Fixed item requirements not being checked before applying attributes from insulation</li> <li>Fixed icebox with smokestack spawning air particles less frequently than intended</li> <li>Fixed filled waterskins sometimes becoming desynchronized on server/client</li> </ul> <br> <span style="color: #ffffff; font-size: 18; font-weight: bold;">Technical Changes:</span><br><br> <ul style="font-size: 13;"> <li><span style="color: orange;">! BlockTemp's "maxEffect(), minTemp(), range() etc. fields have been migrated to methods that receive full world, position, and blockstate context"</span> <ul style="margin-left: 10px;"> <li>Example: maxEffect() -> getMaxEffect(LivingEntity, Level, BlockPos, BlockState)</li> <li>This means that these values can be more intelligently calculated rather than effectively being static</li> <li>The new methods delegate to the old (deprecated) methods by default, so mods that rely on the old system will still work</li> </ul> </li> </ul> <br> </div>