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CodxLib

ВЕРСИИ (491)

release

CodxLib 1.6.1 — Neoforge 26.3

1.6.1+neoforge-26.3
16 сент. 2026 г.7 тыс.Minecraft: 26.3neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 26.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 26.2

1.6.1+neoforge-26.2
16 сент. 2026 г.3,2 тыс.Minecraft: 26.2neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 26.2

1.6.1+forge-26.2
16 сент. 2026 г.2,4 тыс.Minecraft: 26.2forge
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# CodxLib 1.6.1 *This file is for **Forge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 26.2

1.6.1+fabric-26.2
16 сент. 2026 г.35,4 тыс.Minecraft: 26.2fabric
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# CodxLib 1.6.1 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.2, so CodxLib adds no restriction of its own — and **Fabric API 0.155.2+26.2 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 26.1.2

1.6.1+neoforge-26.1.2
16 сент. 2026 г.3 тыс.Minecraft: 26.1.2neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 26.1.2

1.6.1+forge-26.1.2
16 сент. 2026 г.856Minecraft: 26.1.2forge
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# CodxLib 1.6.1 *This file is for **Forge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 26.1.2

1.6.1+fabric-26.1.2
16 сент. 2026 г.10,2 тыс.Minecraft: 26.1.2fabric
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# CodxLib 1.6.1 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.2, so CodxLib adds no restriction of its own — and **Fabric API 0.145.4+26.1.2 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 26.1.1

1.6.1+neoforge-26.1.1
16 сент. 2026 г.137Minecraft: 26.1.1neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 26.1.1

1.6.1+forge-26.1.1
16 сент. 2026 г.122Minecraft: 26.1.1forge
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# CodxLib 1.6.1 *This file is for **Forge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 26.1.1

1.6.1+fabric-26.1.1
16 сент. 2026 г.720Minecraft: 26.1.1fabric
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# CodxLib 1.6.1 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.1, so CodxLib adds no restriction of its own — and **Fabric API 0.145.4+26.1.1 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 26.1

1.6.1+neoforge-26.1
16 сент. 2026 г.304Minecraft: 26.1neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 26.1

1.6.1+forge-26.1
16 сент. 2026 г.392Minecraft: 26.1forge
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# CodxLib 1.6.1 *This file is for **Forge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 26.1

1.6.1+fabric-26.1
16 сент. 2026 г.2,4 тыс.Minecraft: 26.1fabric
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# CodxLib 1.6.1 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1, so CodxLib adds no restriction of its own — and **Fabric API 0.145.1+26.1 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.11

1.6.1+neoforge-1.21.11
16 сент. 2026 г.2,2 тыс.Minecraft: 1.21.11neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.11

1.6.1+forge-1.21.11
16 сент. 2026 г.2 тыс.Minecraft: 1.21.11forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.11

1.6.1+fabric-1.21.11
16 сент. 2026 г.32,6 тыс.Minecraft: 1.21.11fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — exactly what Fabric API already needs on 1.21.11, so CodxLib adds no restriction of its own — and **Fabric API 0.141.5+1.21.11 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.10

1.6.1+neoforge-1.21.10
16 сент. 2026 г.408Minecraft: 1.21.10neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.10

1.6.1+forge-1.21.10
16 сент. 2026 г.532Minecraft: 1.21.10forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.10

1.6.1+fabric-1.21.10
16 сент. 2026 г.2,6 тыс.Minecraft: 1.21.10fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.10, so CodxLib adds no restriction of its own — and **Fabric API 0.138.4+1.21.10 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.9

1.6.1+neoforge-1.21.9
16 сент. 2026 г.34Minecraft: 1.21.9neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.9

1.6.1+forge-1.21.9
16 сент. 2026 г.57Minecraft: 1.21.9forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.9

1.6.1+fabric-1.21.9
16 сент. 2026 г.253Minecraft: 1.21.9fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.9, so CodxLib adds no restriction of its own — and **Fabric API 0.134.1+1.21.9 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.8

1.6.1+neoforge-1.21.8
16 сент. 2026 г.250Minecraft: 1.21.8neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.8

1.6.1+forge-1.21.8
16 сент. 2026 г.164Minecraft: 1.21.8forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.8

1.6.1+fabric-1.21.8
16 сент. 2026 г.1,1 тыс.Minecraft: 1.21.8fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.8, so CodxLib adds no restriction of its own — and **Fabric API 0.136.1+1.21.8 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.7

1.6.1+neoforge-1.21.7
16 сент. 2026 г.28Minecraft: 1.21.7neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.7

1.6.1+forge-1.21.7
16 сент. 2026 г.45Minecraft: 1.21.7forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.7

1.6.1+fabric-1.21.7
16 сент. 2026 г.125Minecraft: 1.21.7fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.7, so CodxLib adds no restriction of its own — and **Fabric API 0.129.0+1.21.7 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.6

1.6.1+neoforge-1.21.6
16 сент. 2026 г.54Minecraft: 1.21.6neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.6

1.6.1+forge-1.21.6
16 сент. 2026 г.61Minecraft: 1.21.6forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.6

1.6.1+fabric-1.21.6
16 сент. 2026 г.249Minecraft: 1.21.6fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.6, so CodxLib adds no restriction of its own — and **Fabric API 0.128.2+1.21.6 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.5

1.6.1+neoforge-1.21.5
16 сент. 2026 г.110Minecraft: 1.21.5neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.5

1.6.1+forge-1.21.5
16 сент. 2026 г.149Minecraft: 1.21.5forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.5

1.6.1+fabric-1.21.5
16 сент. 2026 г.927Minecraft: 1.21.5fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.21.5, so CodxLib adds no restriction of its own — and **Fabric API 0.128.2+1.21.5 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.4

1.6.1+neoforge-1.21.4
16 сент. 2026 г.208Minecraft: 1.21.4neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.4

1.6.1+forge-1.21.4
16 сент. 2026 г.189Minecraft: 1.21.4forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.4

1.6.1+fabric-1.21.4
16 сент. 2026 г.1,2 тыс.Minecraft: 1.21.4fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — exactly what Fabric API already needs on 1.21.4, so CodxLib adds no restriction of its own — and **Fabric API 0.119.4+1.21.4 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.3

1.6.1+neoforge-1.21.3
16 сент. 2026 г.52Minecraft: 1.21.3neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.3

1.6.1+forge-1.21.3
16 сент. 2026 г.67Minecraft: 1.21.3forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.3

1.6.1+fabric-1.21.3
16 сент. 2026 г.134Minecraft: 1.21.3fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — exactly what Fabric API already needs on 1.21.3, so CodxLib adds no restriction of its own — and **Fabric API 0.114.1+1.21.3 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.2

1.6.1+neoforge-1.21.2
16 сент. 2026 г.75Minecraft: 1.21.2neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.2

1.6.1+fabric-1.21.2
16 сент. 2026 г.132Minecraft: 1.21.2fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — exactly what Fabric API already needs on 1.21.2, so CodxLib adds no restriction of its own — and **Fabric API 0.106.1+1.21.2 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21.1

1.6.1+neoforge-1.21.1
16 сент. 2026 г.36,3 тыс.Minecraft: 1.21.1neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21.1

1.6.1+forge-1.21.1
16 сент. 2026 г.2,4 тыс.Minecraft: 1.21.1forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21.1

1.6.1+fabric-1.21.1
16 сент. 2026 г.23,1 тыс.Minecraft: 1.21.1fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21.1, so CodxLib adds no restriction of its own — and **Fabric API 0.116.4+1.21.1 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.21

1.6.1+neoforge-1.21
16 сент. 2026 г.308Minecraft: 1.21neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.21

1.6.1+forge-1.21
16 сент. 2026 г.324Minecraft: 1.21forge
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# CodxLib 1.6.1 *This file is for **Forge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.21

1.6.1+fabric-1.21
16 сент. 2026 г.1,5 тыс.Minecraft: 1.21fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21, so CodxLib adds no restriction of its own — and **Fabric API 0.102.0+1.21 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.20.6

1.6.1+neoforge-1.20.6
16 сент. 2026 г.97Minecraft: 1.20.6neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.20.6

1.6.1+forge-1.20.6
16 сент. 2026 г.203Minecraft: 1.20.6forge
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# CodxLib 1.6.1 *This file is for **Forge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.20.6

1.6.1+fabric-1.20.6
16 сент. 2026 г.2,1 тыс.Minecraft: 1.20.6fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.6, so CodxLib adds no restriction of its own — and **Fabric API 0.100.8+1.20.6 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.20.5

1.6.1+fabric-1.20.5
16 сент. 2026 г.72Minecraft: 1.20.5fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.5, so CodxLib adds no restriction of its own — and **Fabric API 0.97.8+1.20.5 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Neoforge 1.20.4

1.6.1+neoforge-1.20.4
16 сент. 2026 г.88Minecraft: 1.20.4neoforge
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# CodxLib 1.6.1 *This file is for **NeoForge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.20.4

1.6.1+forge-1.20.4
16 сент. 2026 г.165Minecraft: 1.20.4forge
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# CodxLib 1.6.1 *This file is for **Forge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.20.4

1.6.1+fabric-1.20.4
16 сент. 2026 г.494Minecraft: 1.20.4fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — exactly what Fabric API already needs on 1.20.4, so CodxLib adds no restriction of its own — and **Fabric API 0.97.3+1.20.4 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.20.3

1.6.1+fabric-1.20.3
16 сент. 2026 г.43Minecraft: 1.20.3fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — exactly what Fabric API already needs on 1.20.3, so CodxLib adds no restriction of its own — and **Fabric API 0.91.1+1.20.3 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.20.2

1.6.1+fabric-1.20.2
16 сент. 2026 г.191Minecraft: 1.20.2fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — exactly what Fabric API already needs on 1.20.2, so CodxLib adds no restriction of its own — and **Fabric API 0.91.6+1.20.2 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Forge 1.20.1

1.6.1+forge-1.20.1
16 сент. 2026 г.12,3 тыс.Minecraft: 1.20.1forge
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# CodxLib 1.6.1 *This file is for **Forge 1.20.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 26.3

1.6.1+fabric-26.3
16 сент. 2026 г.58,6 тыс.Minecraft: 26.3fabric
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# CodxLib 1.6.1 *This file is for **Fabric 26.3**. It requires **Fabric Loader 0.19.3 or newer** — exactly what Fabric API already needs on 26.3, so CodxLib adds no restriction of its own — and **Fabric API 0.160.5+26.3 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.1 — Fabric 1.20.1

1.6.1+fabric-1.20.1
16 сент. 2026 г.20,9 тыс.Minecraft: 1.20.1fabric
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# CodxLib 1.6.1 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.20.1, so CodxLib adds no restriction of its own — and **Fabric API 0.92.8+1.20.1 or newer**.* **Minecraft 26.3 support. Nothing else changed.** CodxLib now ships for **Minecraft 26.3** on **Fabric** and **NeoForge**. There is no Forge build for 26.3 yet — Forge has not released one — so it will be added here if and when it ships. Every other version is byte-for-byte the same library as 1.6.0: no API changes, no behaviour changes, nothing to do on your side. If you are not playing 26.3, there is no reason to update.
release

CodxLib 1.6.0 — Neoforge 26.2

1.6.0+neoforge-26.2
7 сент. 2026 г.1,5 тыс.Minecraft: 26.2neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
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CodxLib 1.6.0 — Forge 26.2

1.6.0+forge-26.2
7 сент. 2026 г.1,1 тыс.Minecraft: 26.2forge
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# CodxLib 1.6.0 *This file is for **Forge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 26.1.2

1.6.0+neoforge-26.1.2
7 сент. 2026 г.528Minecraft: 26.1.2neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
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CodxLib 1.6.0 — Forge 26.1.2

1.6.0+forge-26.1.2
7 сент. 2026 г.192Minecraft: 26.1.2forge
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# CodxLib 1.6.0 *This file is for **Forge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 26.1.2

1.6.0+fabric-26.1.2
7 сент. 2026 г.2,4 тыс.Minecraft: 26.1.2fabric
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# CodxLib 1.6.0 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.2, so CodxLib adds no restriction of its own — and **Fabric API 0.145.4+26.1.2 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 26.1.1

1.6.0+neoforge-26.1.1
7 сент. 2026 г.14Minecraft: 26.1.1neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 26.1.1

1.6.0+forge-26.1.1
7 сент. 2026 г.34Minecraft: 26.1.1forge
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# CodxLib 1.6.0 *This file is for **Forge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 26.1.1

1.6.0+fabric-26.1.1
7 сент. 2026 г.111Minecraft: 26.1.1fabric
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# CodxLib 1.6.0 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.1, so CodxLib adds no restriction of its own — and **Fabric API 0.145.4+26.1.1 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 26.1

1.6.0+neoforge-26.1
7 сент. 2026 г.47Minecraft: 26.1neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 26.1

1.6.0+forge-26.1
7 сент. 2026 г.84Minecraft: 26.1forge
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# CodxLib 1.6.0 *This file is for **Forge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 26.1

1.6.0+fabric-26.1
7 сент. 2026 г.421Minecraft: 26.1fabric
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# CodxLib 1.6.0 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1, so CodxLib adds no restriction of its own — and **Fabric API 0.145.1+26.1 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.11

1.6.0+neoforge-1.21.11
7 сент. 2026 г.313Minecraft: 1.21.11neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.11

1.6.0+forge-1.21.11
7 сент. 2026 г.322Minecraft: 1.21.11forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.11

1.6.0+fabric-1.21.11
7 сент. 2026 г.5,2 тыс.Minecraft: 1.21.11fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — exactly what Fabric API already needs on 1.21.11, so CodxLib adds no restriction of its own — and **Fabric API 0.141.5+1.21.11 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.10

1.6.0+neoforge-1.21.10
7 сент. 2026 г.63Minecraft: 1.21.10neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.10

1.6.0+forge-1.21.10
7 сент. 2026 г.82Minecraft: 1.21.10forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.10

1.6.0+fabric-1.21.10
7 сент. 2026 г.462Minecraft: 1.21.10fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.10, so CodxLib adds no restriction of its own — and **Fabric API 0.138.4+1.21.10 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.9

1.6.0+neoforge-1.21.9
7 сент. 2026 г.22Minecraft: 1.21.9neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.9

1.6.0+forge-1.21.9
7 сент. 2026 г.25Minecraft: 1.21.9forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.9

1.6.0+fabric-1.21.9
7 сент. 2026 г.82Minecraft: 1.21.9fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.9, so CodxLib adds no restriction of its own — and **Fabric API 0.134.1+1.21.9 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.8

1.6.0+neoforge-1.21.8
7 сент. 2026 г.53Minecraft: 1.21.8neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.8

1.6.0+forge-1.21.8
7 сент. 2026 г.43Minecraft: 1.21.8forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.8

1.6.0+fabric-1.21.8
7 сент. 2026 г.211Minecraft: 1.21.8fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.8, so CodxLib adds no restriction of its own — and **Fabric API 0.136.1+1.21.8 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.7

1.6.0+neoforge-1.21.7
7 сент. 2026 г.19Minecraft: 1.21.7neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.7

1.6.0+forge-1.21.7
7 сент. 2026 г.16Minecraft: 1.21.7forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.7

1.6.0+fabric-1.21.7
7 сент. 2026 г.30Minecraft: 1.21.7fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.7, so CodxLib adds no restriction of its own — and **Fabric API 0.129.0+1.21.7 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.6

1.6.0+neoforge-1.21.6
7 сент. 2026 г.15Minecraft: 1.21.6neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.6

1.6.0+forge-1.21.6
7 сент. 2026 г.20Minecraft: 1.21.6forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.6

1.6.0+fabric-1.21.6
7 сент. 2026 г.64Minecraft: 1.21.6fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.6, so CodxLib adds no restriction of its own — and **Fabric API 0.128.2+1.21.6 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.5

1.6.0+neoforge-1.21.5
7 сент. 2026 г.19Minecraft: 1.21.5neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.5

1.6.0+forge-1.21.5
7 сент. 2026 г.17Minecraft: 1.21.5forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.5

1.6.0+fabric-1.21.5
7 сент. 2026 г.159Minecraft: 1.21.5fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.21.5, so CodxLib adds no restriction of its own — and **Fabric API 0.128.2+1.21.5 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.4

1.6.0+neoforge-1.21.4
7 сент. 2026 г.36Minecraft: 1.21.4neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.4

1.6.0+forge-1.21.4
7 сент. 2026 г.45Minecraft: 1.21.4forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.4

1.6.0+fabric-1.21.4
7 сент. 2026 г.227Minecraft: 1.21.4fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — exactly what Fabric API already needs on 1.21.4, so CodxLib adds no restriction of its own — and **Fabric API 0.119.4+1.21.4 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.3

1.6.0+neoforge-1.21.3
7 сент. 2026 г.11Minecraft: 1.21.3neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.3

1.6.0+forge-1.21.3
7 сент. 2026 г.16Minecraft: 1.21.3forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.3

1.6.0+fabric-1.21.3
7 сент. 2026 г.40Minecraft: 1.21.3fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — exactly what Fabric API already needs on 1.21.3, so CodxLib adds no restriction of its own — and **Fabric API 0.114.1+1.21.3 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.2

1.6.0+neoforge-1.21.2
7 сент. 2026 г.14Minecraft: 1.21.2neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.2

1.6.0+fabric-1.21.2
7 сент. 2026 г.20Minecraft: 1.21.2fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — exactly what Fabric API already needs on 1.21.2, so CodxLib adds no restriction of its own — and **Fabric API 0.106.1+1.21.2 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21.1

1.6.0+neoforge-1.21.1
7 сент. 2026 г.5,4 тыс.Minecraft: 1.21.1neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21.1

1.6.0+forge-1.21.1
7 сент. 2026 г.299Minecraft: 1.21.1forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21.1

1.6.0+fabric-1.21.1
7 сент. 2026 г.6,5 тыс.Minecraft: 1.21.1fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21.1, so CodxLib adds no restriction of its own — and **Fabric API 0.116.4+1.21.1 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.21

1.6.0+neoforge-1.21
7 сент. 2026 г.62Minecraft: 1.21neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.21

1.6.0+forge-1.21
7 сент. 2026 г.64Minecraft: 1.21forge
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# CodxLib 1.6.0 *This file is for **Forge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.21

1.6.0+fabric-1.21
7 сент. 2026 г.244Minecraft: 1.21fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21, so CodxLib adds no restriction of its own — and **Fabric API 0.102.0+1.21 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.20.6

1.6.0+neoforge-1.20.6
7 сент. 2026 г.10Minecraft: 1.20.6neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.20.6

1.6.0+forge-1.20.6
7 сент. 2026 г.28Minecraft: 1.20.6forge
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# CodxLib 1.6.0 *This file is for **Forge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.20.6

1.6.0+fabric-1.20.6
7 сент. 2026 г.52Minecraft: 1.20.6fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.6, so CodxLib adds no restriction of its own — and **Fabric API 0.100.8+1.20.6 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.20.5

1.6.0+fabric-1.20.5
7 сент. 2026 г.12Minecraft: 1.20.5fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.5, so CodxLib adds no restriction of its own — and **Fabric API 0.97.8+1.20.5 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Neoforge 1.20.4

1.6.0+neoforge-1.20.4
7 сент. 2026 г.16Minecraft: 1.20.4neoforge
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# CodxLib 1.6.0 *This file is for **NeoForge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.20.4

1.6.0+forge-1.20.4
7 сент. 2026 г.40Minecraft: 1.20.4forge
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# CodxLib 1.6.0 *This file is for **Forge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.20.4

1.6.0+fabric-1.20.4
7 сент. 2026 г.116Minecraft: 1.20.4fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — exactly what Fabric API already needs on 1.20.4, so CodxLib adds no restriction of its own — and **Fabric API 0.97.3+1.20.4 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.20.3

1.6.0+fabric-1.20.3
7 сент. 2026 г.6Minecraft: 1.20.3fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — exactly what Fabric API already needs on 1.20.3, so CodxLib adds no restriction of its own — and **Fabric API 0.91.1+1.20.3 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.20.2

1.6.0+fabric-1.20.2
7 сент. 2026 г.31Minecraft: 1.20.2fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — exactly what Fabric API already needs on 1.20.2, so CodxLib adds no restriction of its own — and **Fabric API 0.91.6+1.20.2 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Forge 1.20.1

1.6.0+forge-1.20.1
7 сент. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
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# CodxLib 1.6.0 *This file is for **Forge 1.20.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 1.20.1

1.6.0+fabric-1.20.1
7 сент. 2026 г.3,2 тыс.Minecraft: 1.20.1fabric
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# CodxLib 1.6.0 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.20.1, so CodxLib adds no restriction of its own — and **Fabric API 0.92.8+1.20.1 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.6.0 — Fabric 26.2

1.6.0+fabric-26.2
7 сент. 2026 г.17,8 тыс.Minecraft: 26.2fabric
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# CodxLib 1.6.0 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.2, so CodxLib adds no restriction of its own — and **Fabric API 0.155.2+26.2 or newer**.* **A settings menu fix everyone should take, and a new hook for mod authors.** ## Fixed: number settings in the chest menu jumped to their maximum Clicking + or − on any numeric setting in a `/<mod> menu` screen added the new value on top of the old one instead of replacing it, so two or three clicks pinned the setting to its ceiling no matter which button you pressed. Sliders were fine; the +/− tiles were not. This affected every mod that uses CodxLib's settings menu, so if you have edited a number that way, it is worth checking what it actually says now. ## New: a mod can put its own page behind one setting Lists and text settings could only be shown read-only in the chest menu, because there is no keyboard in a chest UI. Mods can now hand a single setting a page of their own, so a list of entity ids and numbers can be presented as a row of buttons instead of a line of text pointing at the config file. Alex's Mobs Continued uses it for its new spawn group size editor. Ungrouped settings in a category also now come before the group buttons rather than after them, so a setting that belongs to the category as a whole is on the first page instead of the last.
release

CodxLib 1.5.1 — Neoforge 26.2

1.5.1+neoforge-26.2
24 авг. 2026 г.1,7 тыс.Minecraft: 26.2neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 26.2

1.5.1+forge-26.2
24 авг. 2026 г.1,6 тыс.Minecraft: 26.2forge
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# CodxLib 1.5.1 *This file is for **Forge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 26.2

1.5.1+fabric-26.2
24 авг. 2026 г.20,2 тыс.Minecraft: 26.2fabric
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# CodxLib 1.5.1 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.2, so CodxLib adds no restriction of its own — and **Fabric API 0.155.2+26.2 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 26.1.2

1.5.1+neoforge-26.1.2
24 авг. 2026 г.690Minecraft: 26.1.2neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 26.1.2

1.5.1+forge-26.1.2
24 авг. 2026 г.327Minecraft: 26.1.2forge
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# CodxLib 1.5.1 *This file is for **Forge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 26.1.2

1.5.1+fabric-26.1.2
24 авг. 2026 г.3,4 тыс.Minecraft: 26.1.2fabric
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# CodxLib 1.5.1 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.2, so CodxLib adds no restriction of its own — and **Fabric API 0.145.4+26.1.2 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 26.1.1

1.5.1+neoforge-26.1.1
24 авг. 2026 г.40Minecraft: 26.1.1neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 26.1.1

1.5.1+forge-26.1.1
24 авг. 2026 г.36Minecraft: 26.1.1forge
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# CodxLib 1.5.1 *This file is for **Forge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 26.1.1

1.5.1+fabric-26.1.1
24 авг. 2026 г.150Minecraft: 26.1.1fabric
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# CodxLib 1.5.1 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.1, so CodxLib adds no restriction of its own — and **Fabric API 0.145.4+26.1.1 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 26.1

1.5.1+neoforge-26.1
24 авг. 2026 г.55Minecraft: 26.1neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 26.1

1.5.1+forge-26.1
24 авг. 2026 г.103Minecraft: 26.1forge
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# CodxLib 1.5.1 *This file is for **Forge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 26.1

1.5.1+fabric-26.1
24 авг. 2026 г.663Minecraft: 26.1fabric
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# CodxLib 1.5.1 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1, so CodxLib adds no restriction of its own — and **Fabric API 0.145.1+26.1 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.11

1.5.1+neoforge-1.21.11
24 авг. 2026 г.459Minecraft: 1.21.11neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.11

1.5.1+forge-1.21.11
24 авг. 2026 г.480Minecraft: 1.21.11forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.11

1.5.1+fabric-1.21.11
24 авг. 2026 г.7,8 тыс.Minecraft: 1.21.11fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — exactly what Fabric API already needs on 1.21.11, so CodxLib adds no restriction of its own — and **Fabric API 0.141.5+1.21.11 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.10

1.5.1+neoforge-1.21.10
24 авг. 2026 г.82Minecraft: 1.21.10neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.10

1.5.1+forge-1.21.10
24 авг. 2026 г.139Minecraft: 1.21.10forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.10

1.5.1+fabric-1.21.10
24 авг. 2026 г.690Minecraft: 1.21.10fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.10, so CodxLib adds no restriction of its own — and **Fabric API 0.138.4+1.21.10 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.9

1.5.1+neoforge-1.21.9
24 авг. 2026 г.25Minecraft: 1.21.9neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.9

1.5.1+forge-1.21.9
24 авг. 2026 г.40Minecraft: 1.21.9forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.9

1.5.1+fabric-1.21.9
24 авг. 2026 г.87Minecraft: 1.21.9fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.9, so CodxLib adds no restriction of its own — and **Fabric API 0.134.1+1.21.9 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.8

1.5.1+neoforge-1.21.8
24 авг. 2026 г.49Minecraft: 1.21.8neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.8

1.5.1+forge-1.21.8
24 авг. 2026 г.50Minecraft: 1.21.8forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.8

1.5.1+fabric-1.21.8
24 авг. 2026 г.312Minecraft: 1.21.8fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.8, so CodxLib adds no restriction of its own — and **Fabric API 0.136.1+1.21.8 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.7

1.5.1+neoforge-1.21.7
24 авг. 2026 г.7Minecraft: 1.21.7neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.7

1.5.1+forge-1.21.7
24 авг. 2026 г.9Minecraft: 1.21.7forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.7

1.5.1+fabric-1.21.7
24 авг. 2026 г.40Minecraft: 1.21.7fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.7, so CodxLib adds no restriction of its own — and **Fabric API 0.129.0+1.21.7 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.6

1.5.1+neoforge-1.21.6
24 авг. 2026 г.18Minecraft: 1.21.6neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.6

1.5.1+forge-1.21.6
24 авг. 2026 г.13Minecraft: 1.21.6forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.6

1.5.1+fabric-1.21.6
24 авг. 2026 г.64Minecraft: 1.21.6fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.6, so CodxLib adds no restriction of its own — and **Fabric API 0.128.2+1.21.6 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.5

1.5.1+neoforge-1.21.5
24 авг. 2026 г.30Minecraft: 1.21.5neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.5

1.5.1+forge-1.21.5
24 авг. 2026 г.23Minecraft: 1.21.5forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.5

1.5.1+fabric-1.21.5
24 авг. 2026 г.218Minecraft: 1.21.5fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.21.5, so CodxLib adds no restriction of its own — and **Fabric API 0.128.2+1.21.5 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.4

1.5.1+neoforge-1.21.4
24 авг. 2026 г.68Minecraft: 1.21.4neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.4

1.5.1+forge-1.21.4
24 авг. 2026 г.48Minecraft: 1.21.4forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.4

1.5.1+fabric-1.21.4
24 авг. 2026 г.341Minecraft: 1.21.4fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — exactly what Fabric API already needs on 1.21.4, so CodxLib adds no restriction of its own — and **Fabric API 0.119.4+1.21.4 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.3

1.5.1+neoforge-1.21.3
24 авг. 2026 г.12Minecraft: 1.21.3neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.3

1.5.1+forge-1.21.3
24 авг. 2026 г.9Minecraft: 1.21.3forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.3

1.5.1+fabric-1.21.3
24 авг. 2026 г.28Minecraft: 1.21.3fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — exactly what Fabric API already needs on 1.21.3, so CodxLib adds no restriction of its own — and **Fabric API 0.114.1+1.21.3 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.2

1.5.1+neoforge-1.21.2
24 авг. 2026 г.14Minecraft: 1.21.2neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.2

1.5.1+fabric-1.21.2
24 авг. 2026 г.22Minecraft: 1.21.2fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — exactly what Fabric API already needs on 1.21.2, so CodxLib adds no restriction of its own — and **Fabric API 0.106.1+1.21.2 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21.1

1.5.1+neoforge-1.21.1
24 авг. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21.1

1.5.1+forge-1.21.1
24 авг. 2026 г.421Minecraft: 1.21.1forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21.1

1.5.1+fabric-1.21.1
24 авг. 2026 г.4,8 тыс.Minecraft: 1.21.1fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21.1, so CodxLib adds no restriction of its own — and **Fabric API 0.116.4+1.21.1 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.21

1.5.1+neoforge-1.21
24 авг. 2026 г.97Minecraft: 1.21neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.21

1.5.1+forge-1.21
24 авг. 2026 г.68Minecraft: 1.21forge
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# CodxLib 1.5.1 *This file is for **Forge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.21

1.5.1+fabric-1.21
24 авг. 2026 г.339Minecraft: 1.21fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21, so CodxLib adds no restriction of its own — and **Fabric API 0.102.0+1.21 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.20.6

1.5.1+neoforge-1.20.6
24 авг. 2026 г.18Minecraft: 1.20.6neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.20.6

1.5.1+forge-1.20.6
24 авг. 2026 г.49Minecraft: 1.20.6forge
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# CodxLib 1.5.1 *This file is for **Forge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.20.6

1.5.1+fabric-1.20.6
24 авг. 2026 г.70Minecraft: 1.20.6fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.6, so CodxLib adds no restriction of its own — and **Fabric API 0.100.8+1.20.6 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.20.5

1.5.1+fabric-1.20.5
24 авг. 2026 г.19Minecraft: 1.20.5fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.5, so CodxLib adds no restriction of its own — and **Fabric API 0.97.8+1.20.5 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Neoforge 1.20.4

1.5.1+neoforge-1.20.4
24 авг. 2026 г.17Minecraft: 1.20.4neoforge
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# CodxLib 1.5.1 *This file is for **NeoForge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.20.4

1.5.1+forge-1.20.4
24 авг. 2026 г.51Minecraft: 1.20.4forge
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# CodxLib 1.5.1 *This file is for **Forge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.20.4

1.5.1+fabric-1.20.4
24 авг. 2026 г.154Minecraft: 1.20.4fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — exactly what Fabric API already needs on 1.20.4, so CodxLib adds no restriction of its own — and **Fabric API 0.97.3+1.20.4 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.20.3

1.5.1+fabric-1.20.3
24 авг. 2026 г.13Minecraft: 1.20.3fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — exactly what Fabric API already needs on 1.20.3, so CodxLib adds no restriction of its own — and **Fabric API 0.91.1+1.20.3 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.20.2

1.5.1+fabric-1.20.2
24 авг. 2026 г.44Minecraft: 1.20.2fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — exactly what Fabric API already needs on 1.20.2, so CodxLib adds no restriction of its own — and **Fabric API 0.91.6+1.20.2 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Forge 1.20.1

1.5.1+forge-1.20.1
24 авг. 2026 г.2,7 тыс.Minecraft: 1.20.1forge
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# CodxLib 1.5.1 *This file is for **Forge 1.20.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.1 — Fabric 1.20.1

1.5.1+fabric-1.20.1
24 авг. 2026 г.5,1 тыс.Minecraft: 1.20.1fabric
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# CodxLib 1.5.1 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.20.1, so CodxLib adds no restriction of its own — and **Fabric API 0.92.8+1.20.1 or newer**.* **Fabric only, one fix: CodxLib no longer refuses older builds of Fabric API.** Every Fabric jar was declaring the exact Fabric API build it had been compiled against as its minimum, instead of the oldest one it actually works with. Anything older was rejected outright — even though nothing in the library needed the newer build. Because mods that use CodxLib depend on it hard, that floor was theirs too: a mod could declare a lower Fabric API requirement of its own and still be blocked, because the library's number won. On **1.20.1** that meant Fabric API 0.92.11 or nothing. It now accepts **0.92.8 and up**, which is what people asked for — 0.92.11 clashes with a couple of other mods. The other Minecraft versions keep the same floor they had; the difference is that it is now a real minimum rather than whatever the build machine happened to use. Nothing else changed. Forge and NeoForge builds are unaffected, and no API changed, so there is no reason to raise your version range.
release

CodxLib 1.5.0 — Neoforge 26.2

1.5.0+neoforge-26.2
18 авг. 2026 г.1,1 тыс.Minecraft: 26.2neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 26.2

1.5.0+forge-26.2
18 авг. 2026 г.714Minecraft: 26.2forge
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# CodxLib 1.5.0 *This file is for **Forge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 26.2

1.5.0+fabric-26.2
18 авг. 2026 г.8,2 тыс.Minecraft: 26.2fabric
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# CodxLib 1.5.0 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.2, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 26.1.2

1.5.0+neoforge-26.1.2
18 авг. 2026 г.329Minecraft: 26.1.2neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 26.1.2

1.5.0+forge-26.1.2
18 авг. 2026 г.157Minecraft: 26.1.2forge
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# CodxLib 1.5.0 *This file is for **Forge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 26.1.2

1.5.0+fabric-26.1.2
18 авг. 2026 г.1,7 тыс.Minecraft: 26.1.2fabric
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# CodxLib 1.5.0 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.2, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 26.1.1

1.5.0+neoforge-26.1.1
18 авг. 2026 г.10Minecraft: 26.1.1neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 26.1.1

1.5.0+forge-26.1.1
18 авг. 2026 г.12Minecraft: 26.1.1forge
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# CodxLib 1.5.0 *This file is for **Forge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 26.1.1

1.5.0+fabric-26.1.1
18 авг. 2026 г.107Minecraft: 26.1.1fabric
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# CodxLib 1.5.0 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.1, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 26.1

1.5.0+neoforge-26.1
18 авг. 2026 г.29Minecraft: 26.1neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 26.1

1.5.0+forge-26.1
18 авг. 2026 г.36Minecraft: 26.1forge
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# CodxLib 1.5.0 *This file is for **Forge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 26.1

1.5.0+fabric-26.1
18 авг. 2026 г.667Minecraft: 26.1fabric
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# CodxLib 1.5.0 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.11

1.5.0+neoforge-1.21.11
18 авг. 2026 г.215Minecraft: 1.21.11neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.11

1.5.0+forge-1.21.11
18 авг. 2026 г.231Minecraft: 1.21.11forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.11

1.5.0+fabric-1.21.11
18 авг. 2026 г.3,1 тыс.Minecraft: 1.21.11fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — exactly what Fabric API already needs on 1.21.11, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.10

1.5.0+neoforge-1.21.10
18 авг. 2026 г.44Minecraft: 1.21.10neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.10

1.5.0+forge-1.21.10
18 авг. 2026 г.64Minecraft: 1.21.10forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.10

1.5.0+fabric-1.21.10
18 авг. 2026 г.385Minecraft: 1.21.10fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.10, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.9

1.5.0+neoforge-1.21.9
18 авг. 2026 г.16Minecraft: 1.21.9neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.9

1.5.0+forge-1.21.9
18 авг. 2026 г.19Minecraft: 1.21.9forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.9

1.5.0+fabric-1.21.9
18 авг. 2026 г.38Minecraft: 1.21.9fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.9, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.8

1.5.0+neoforge-1.21.8
18 авг. 2026 г.37Minecraft: 1.21.8neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.8

1.5.0+forge-1.21.8
18 авг. 2026 г.28Minecraft: 1.21.8forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.8

1.5.0+fabric-1.21.8
18 авг. 2026 г.179Minecraft: 1.21.8fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.8, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.7

1.5.0+neoforge-1.21.7
18 авг. 2026 г.3Minecraft: 1.21.7neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.7

1.5.0+forge-1.21.7
18 авг. 2026 г.3Minecraft: 1.21.7forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.7

1.5.0+fabric-1.21.7
18 авг. 2026 г.19Minecraft: 1.21.7fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.7, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.6

1.5.0+neoforge-1.21.6
18 авг. 2026 г.7Minecraft: 1.21.6neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.6

1.5.0+forge-1.21.6
18 авг. 2026 г.7Minecraft: 1.21.6forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.6

1.5.0+fabric-1.21.6
18 авг. 2026 г.33Minecraft: 1.21.6fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.6, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.5

1.5.0+neoforge-1.21.5
18 авг. 2026 г.11Minecraft: 1.21.5neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.5

1.5.0+forge-1.21.5
18 авг. 2026 г.16Minecraft: 1.21.5forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.5

1.5.0+fabric-1.21.5
18 авг. 2026 г.119Minecraft: 1.21.5fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.21.5, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.4

1.5.0+neoforge-1.21.4
18 авг. 2026 г.29Minecraft: 1.21.4neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.4

1.5.0+forge-1.21.4
18 авг. 2026 г.29Minecraft: 1.21.4forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.4

1.5.0+fabric-1.21.4
18 авг. 2026 г.146Minecraft: 1.21.4fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — exactly what Fabric API already needs on 1.21.4, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.3

1.5.0+neoforge-1.21.3
18 авг. 2026 г.9Minecraft: 1.21.3neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.3

1.5.0+forge-1.21.3
18 авг. 2026 г.15Minecraft: 1.21.3forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.3

1.5.0+fabric-1.21.3
18 авг. 2026 г.20Minecraft: 1.21.3fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — exactly what Fabric API already needs on 1.21.3, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.2

1.5.0+neoforge-1.21.2
18 авг. 2026 г.13Minecraft: 1.21.2neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.2

1.5.0+fabric-1.21.2
18 авг. 2026 г.14Minecraft: 1.21.2fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — exactly what Fabric API already needs on 1.21.2, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21.1

1.5.0+neoforge-1.21.1
18 авг. 2026 г.4 тыс.Minecraft: 1.21.1neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21.1

1.5.0+forge-1.21.1
18 авг. 2026 г.195Minecraft: 1.21.1forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21.1

1.5.0+fabric-1.21.1
18 авг. 2026 г.2,1 тыс.Minecraft: 1.21.1fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21.1, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.21

1.5.0+neoforge-1.21
18 авг. 2026 г.29Minecraft: 1.21neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.21

1.5.0+forge-1.21
18 авг. 2026 г.56Minecraft: 1.21forge
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# CodxLib 1.5.0 *This file is for **Forge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.21

1.5.0+fabric-1.21
18 авг. 2026 г.143Minecraft: 1.21fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.20.6

1.5.0+neoforge-1.20.6
18 авг. 2026 г.5Minecraft: 1.20.6neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.20.6

1.5.0+forge-1.20.6
18 авг. 2026 г.16Minecraft: 1.20.6forge
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# CodxLib 1.5.0 *This file is for **Forge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.20.6

1.5.0+fabric-1.20.6
18 авг. 2026 г.36Minecraft: 1.20.6fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.6, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.20.5

1.5.0+fabric-1.20.5
18 авг. 2026 г.14Minecraft: 1.20.5fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.5, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Neoforge 1.20.4

1.5.0+neoforge-1.20.4
18 авг. 2026 г.15Minecraft: 1.20.4neoforge
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# CodxLib 1.5.0 *This file is for **NeoForge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.20.4

1.5.0+forge-1.20.4
18 авг. 2026 г.19Minecraft: 1.20.4forge
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# CodxLib 1.5.0 *This file is for **Forge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.20.4

1.5.0+fabric-1.20.4
18 авг. 2026 г.72Minecraft: 1.20.4fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — exactly what Fabric API already needs on 1.20.4, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.20.3

1.5.0+fabric-1.20.3
18 авг. 2026 г.6Minecraft: 1.20.3fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — exactly what Fabric API already needs on 1.20.3, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.20.2

1.5.0+fabric-1.20.2
18 авг. 2026 г.23Minecraft: 1.20.2fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — exactly what Fabric API already needs on 1.20.2, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Forge 1.20.1

1.5.0+forge-1.20.1
18 авг. 2026 г.1 тыс.Minecraft: 1.20.1forge
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# CodxLib 1.5.0 *This file is for **Forge 1.20.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.5.0 — Fabric 1.20.1

1.5.0+fabric-1.20.1
18 авг. 2026 г.2,5 тыс.Minecraft: 1.20.1fabric
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# CodxLib 1.5.0 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.20.1, so CodxLib adds no restriction of its own.* **`/codxlib help` now also writes a `.mrpack`.** Drop that one file into the Modrinth App (**Add instance → From file**) and it rebuilds the instance the report came from: same Minecraft version, same loader, every mod it can find on Modrinth, the codx mods' settings, and a world on **the same seed**. "It crashes on my world" becomes a single attachment. - The world travels as settings, not terrain — only `level.dat`, so Minecraft regenerates from your seed. A few kilobytes, and nothing you have built is in it. - Mods that aren't on Modrinth (CurseForge-only, private, self-edited) are listed in the pack's `codxlib-debug/README.txt` to add by hand, never dropped silently. No jars are copied in. - **`/codxlib pack`** writes just the modpack. Same permissions as `/codxlib help`. **Developers:** new `CodxInstancePack.writeAsync(server)` and `CodxLib.gameDir()` / `IPlatformHelper#getGameDir()` — **a mod shipping its own `IPlatformHelper` must implement it.** Nothing else from 1.4.x changed; raise your range to `[1.5.0,)` only if you use the new API.
release

CodxLib 1.4.0 — Neoforge 26.2

1.4.0+neoforge-26.2
15 авг. 2026 г.392Minecraft: 26.2neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 26.2

1.4.0+forge-26.2
15 авг. 2026 г.355Minecraft: 26.2forge
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# CodxLib 1.4.0 *This file is for **Forge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 26.1.2

1.4.0+neoforge-26.1.2
15 авг. 2026 г.114Minecraft: 26.1.2neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 26.1.2

1.4.0+forge-26.1.2
15 авг. 2026 г.98Minecraft: 26.1.2forge
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# CodxLib 1.4.0 *This file is for **Forge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 26.1.2

1.4.0+fabric-26.1.2
15 авг. 2026 г.1 тыс.Minecraft: 26.1.2fabric
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# CodxLib 1.4.0 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.2, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 26.1.1

1.4.0+neoforge-26.1.1
15 авг. 2026 г.6Minecraft: 26.1.1neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 26.1.1

1.4.0+forge-26.1.1
15 авг. 2026 г.7Minecraft: 26.1.1forge
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# CodxLib 1.4.0 *This file is for **Forge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 26.1.1

1.4.0+fabric-26.1.1
15 авг. 2026 г.65Minecraft: 26.1.1fabric
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# CodxLib 1.4.0 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.1, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 26.1

1.4.0+neoforge-26.1
15 авг. 2026 г.26Minecraft: 26.1neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 26.1

1.4.0+forge-26.1
15 авг. 2026 г.11Minecraft: 26.1forge
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# CodxLib 1.4.0 *This file is for **Forge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 26.1

1.4.0+fabric-26.1
15 авг. 2026 г.193Minecraft: 26.1fabric
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# CodxLib 1.4.0 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.11

1.4.0+neoforge-1.21.11
15 авг. 2026 г.101Minecraft: 1.21.11neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.11

1.4.0+forge-1.21.11
15 авг. 2026 г.100Minecraft: 1.21.11forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.11

1.4.0+fabric-1.21.11
15 авг. 2026 г.1,8 тыс.Minecraft: 1.21.11fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — exactly what Fabric API already needs on 1.21.11, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.10

1.4.0+neoforge-1.21.10
15 авг. 2026 г.21Minecraft: 1.21.10neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.10

1.4.0+forge-1.21.10
15 авг. 2026 г.31Minecraft: 1.21.10forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.10

1.4.0+fabric-1.21.10
15 авг. 2026 г.157Minecraft: 1.21.10fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.10, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.9

1.4.0+neoforge-1.21.9
15 авг. 2026 г.12Minecraft: 1.21.9neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.9

1.4.0+forge-1.21.9
15 авг. 2026 г.8Minecraft: 1.21.9forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.9

1.4.0+fabric-1.21.9
15 авг. 2026 г.20Minecraft: 1.21.9fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.9, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.8

1.4.0+neoforge-1.21.8
15 авг. 2026 г.60Minecraft: 1.21.8neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.8

1.4.0+forge-1.21.8
15 авг. 2026 г.11Minecraft: 1.21.8forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.8

1.4.0+fabric-1.21.8
15 авг. 2026 г.90Minecraft: 1.21.8fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.8, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.7

1.4.0+neoforge-1.21.7
15 авг. 2026 г.2Minecraft: 1.21.7neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.7

1.4.0+forge-1.21.7
15 авг. 2026 г.4Minecraft: 1.21.7forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.7

1.4.0+fabric-1.21.7
15 авг. 2026 г.7Minecraft: 1.21.7fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.7, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.6

1.4.0+neoforge-1.21.6
15 авг. 2026 г.7Minecraft: 1.21.6neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.6

1.4.0+forge-1.21.6
15 авг. 2026 г.5Minecraft: 1.21.6forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.6

1.4.0+fabric-1.21.6
15 авг. 2026 г.18Minecraft: 1.21.6fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.6, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.5

1.4.0+neoforge-1.21.5
15 авг. 2026 г.10Minecraft: 1.21.5neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.5

1.4.0+forge-1.21.5
15 авг. 2026 г.4Minecraft: 1.21.5forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.5

1.4.0+fabric-1.21.5
15 авг. 2026 г.50Minecraft: 1.21.5fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.21.5, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.4

1.4.0+neoforge-1.21.4
15 авг. 2026 г.13Minecraft: 1.21.4neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.4

1.4.0+forge-1.21.4
15 авг. 2026 г.23Minecraft: 1.21.4forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.4

1.4.0+fabric-1.21.4
15 авг. 2026 г.101Minecraft: 1.21.4fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — exactly what Fabric API already needs on 1.21.4, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.3

1.4.0+neoforge-1.21.3
15 авг. 2026 г.4Minecraft: 1.21.3neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.3

1.4.0+forge-1.21.3
15 авг. 2026 г.5Minecraft: 1.21.3forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.3

1.4.0+fabric-1.21.3
15 авг. 2026 г.5Minecraft: 1.21.3fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — exactly what Fabric API already needs on 1.21.3, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.2

1.4.0+neoforge-1.21.2
15 авг. 2026 г.2Minecraft: 1.21.2neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.2

1.4.0+fabric-1.21.2
15 авг. 2026 г.6Minecraft: 1.21.2fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — exactly what Fabric API already needs on 1.21.2, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21.1

1.4.0+neoforge-1.21.1
15 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21.1

1.4.0+forge-1.21.1
15 авг. 2026 г.103Minecraft: 1.21.1forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21.1

1.4.0+fabric-1.21.1
15 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21.1, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.21

1.4.0+neoforge-1.21
15 авг. 2026 г.16Minecraft: 1.21neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.21

1.4.0+forge-1.21
15 авг. 2026 г.21Minecraft: 1.21forge
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# CodxLib 1.4.0 *This file is for **Forge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.21

1.4.0+fabric-1.21
15 авг. 2026 г.83Minecraft: 1.21fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.20.6

1.4.0+neoforge-1.20.6
15 авг. 2026 г.6Minecraft: 1.20.6neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.20.6

1.4.0+forge-1.20.6
15 авг. 2026 г.6Minecraft: 1.20.6forge
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# CodxLib 1.4.0 *This file is for **Forge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.20.6

1.4.0+fabric-1.20.6
15 авг. 2026 г.8Minecraft: 1.20.6fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.6, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.20.5

1.4.0+fabric-1.20.5
15 авг. 2026 г.7Minecraft: 1.20.5fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.5, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Neoforge 1.20.4

1.4.0+neoforge-1.20.4
15 авг. 2026 г.11Minecraft: 1.20.4neoforge
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# CodxLib 1.4.0 *This file is for **NeoForge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.20.4

1.4.0+forge-1.20.4
15 авг. 2026 г.6Minecraft: 1.20.4forge
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# CodxLib 1.4.0 *This file is for **Forge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.20.4

1.4.0+fabric-1.20.4
15 авг. 2026 г.48Minecraft: 1.20.4fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — exactly what Fabric API already needs on 1.20.4, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.20.3

1.4.0+fabric-1.20.3
15 авг. 2026 г.1Minecraft: 1.20.3fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — exactly what Fabric API already needs on 1.20.3, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.20.2

1.4.0+fabric-1.20.2
15 авг. 2026 г.12Minecraft: 1.20.2fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — exactly what Fabric API already needs on 1.20.2, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Forge 1.20.1

1.4.0+forge-1.20.1
15 авг. 2026 г.585Minecraft: 1.20.1forge
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# CodxLib 1.4.0 *This file is for **Forge 1.20.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 1.20.1

1.4.0+fabric-1.20.1
15 авг. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
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# CodxLib 1.4.0 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.20.1, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.4.0 — Fabric 26.2

1.4.0+fabric-26.2
15 авг. 2026 г.4,3 тыс.Minecraft: 26.2fabric
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# CodxLib 1.4.0 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.2, so CodxLib adds no restriction of its own.* **Update notices link to both stores again.** A notice now ends in a clickable **Modrinth** and **CurseForge** link, and you click whichever you installed the mod from. 1.3.6 had removed the link entirely because pointing at one store sent about half of you to the wrong place — offering both is the better answer to that. Both stores are also now checked for the newer version, so a release notifies you even if it has only landed on one of them so far. This applies to every codx mod, and only CodxLib needs updating for it. **New: a shared settings system for mods built on CodxLib.** A mod declares its options once and gets four things from that one declaration: the JSON config file, a `/… config` command, an in-game chest menu, and the handles its own code reads. Nothing changes for you unless a mod uses it — CodxLib on its own still adds no commands or menus of its own. When a mod does move onto it, its settings become changeable **without stopping the server**, and your existing config file is read once and carried over on any loader, so nothing is lost. Alex's Mobs Continued 2.0.15 is the first mod to use it. ### For developers - **`codx.codxlib.api.settings.CodxSettings`** — a loader-neutral config spec whose builder mirrors `ForgeConfigSpec.Builder` (`push`/`pop`/`comment`/`define`/`defineInRange`/`defineList`/ `configure`), so porting is a change of import. `CodxSettingsCommand.node(...)` generates the whole command tree from a spec; `CodxSettingsMenu.builder(spec)` generates the chest menu. Gson-backed, comments written as sibling `"// name"` keys, `Builder#legacyFiles(...)` imports an older file. ⚠️ Writes don't bake themselves — pass `Builder#onChange` if you copy handles into static fields. - **`ModInfo` names CurseForge too** — two new components, `curseforgeSlug` (for the link) and `curseforgeProjectId` (for the version check; the two routes need different keys). The old 4-argument constructor and `ModInfo.of(id, slug, version)` still compile unchanged, and CodxLib already knows the ids of the published codx mods, so existing ones get correct links with no rebuild. - **Menu toolkit**: `CodxMenuLayout#adjustDouble`, `CodxMenuLayout#cycle`, and `PagedMenuBuilder#decorate` (a widget applied to every page). **Compatibility:** everything from 1.3.x is unchanged. Only a mod that wants the settings system has to raise its `codxlib` range to `[1.4.0,)`.
release

CodxLib 1.3.6 — Neoforge 26.2

1.3.6+neoforge-26.2
31 июл. 2026 г.1,2 тыс.Minecraft: 26.2neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 26.2

1.3.6+forge-26.2
31 июл. 2026 г.1,7 тыс.Minecraft: 26.2forge
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# CodxLib 1.3.6 *This file is for **Forge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 26.2

1.3.6+fabric-26.2
31 июл. 2026 г.15,7 тыс.Minecraft: 26.2fabric
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# CodxLib 1.3.6 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.2, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 26.1.2

1.3.6+neoforge-26.1.2
31 июл. 2026 г.444Minecraft: 26.1.2neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 26.1.2

1.3.6+forge-26.1.2
31 июл. 2026 г.387Minecraft: 26.1.2forge
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# CodxLib 1.3.6 *This file is for **Forge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 26.1.2

1.3.6+fabric-26.1.2
31 июл. 2026 г.3,9 тыс.Minecraft: 26.1.2fabric
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# CodxLib 1.3.6 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.2, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 26.1.1

1.3.6+neoforge-26.1.1
31 июл. 2026 г.22Minecraft: 26.1.1neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 26.1.1

1.3.6+forge-26.1.1
31 июл. 2026 г.41Minecraft: 26.1.1forge
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# CodxLib 1.3.6 *This file is for **Forge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 26.1.1

1.3.6+fabric-26.1.1
31 июл. 2026 г.184Minecraft: 26.1.1fabric
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# CodxLib 1.3.6 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.1, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 26.1

1.3.6+neoforge-26.1
31 июл. 2026 г.69Minecraft: 26.1neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 26.1

1.3.6+forge-26.1
31 июл. 2026 г.96Minecraft: 26.1forge
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# CodxLib 1.3.6 *This file is for **Forge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 26.1

1.3.6+fabric-26.1
31 июл. 2026 г.578Minecraft: 26.1fabric
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# CodxLib 1.3.6 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.11

1.3.6+neoforge-1.21.11
31 июл. 2026 г.482Minecraft: 1.21.11neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.11

1.3.6+forge-1.21.11
31 июл. 2026 г.630Minecraft: 1.21.11forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.11

1.3.6+fabric-1.21.11
31 июл. 2026 г.6,8 тыс.Minecraft: 1.21.11fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — exactly what Fabric API already needs on 1.21.11, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.10

1.3.6+neoforge-1.21.10
31 июл. 2026 г.91Minecraft: 1.21.10neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.10

1.3.6+forge-1.21.10
31 июл. 2026 г.151Minecraft: 1.21.10forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.10

1.3.6+fabric-1.21.10
31 июл. 2026 г.14,9 тыс.Minecraft: 1.21.10fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.10, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.9

1.3.6+neoforge-1.21.9
31 июл. 2026 г.30Minecraft: 1.21.9neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.9

1.3.6+forge-1.21.9
31 июл. 2026 г.50Minecraft: 1.21.9forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.9

1.3.6+fabric-1.21.9
31 июл. 2026 г.104Minecraft: 1.21.9fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.9, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.8

1.3.6+neoforge-1.21.8
31 июл. 2026 г.48Minecraft: 1.21.8neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.8

1.3.6+forge-1.21.8
31 июл. 2026 г.65Minecraft: 1.21.8forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.8

1.3.6+fabric-1.21.8
31 июл. 2026 г.332Minecraft: 1.21.8fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.8, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.7

1.3.6+neoforge-1.21.7
31 июл. 2026 г.12Minecraft: 1.21.7neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.7

1.3.6+forge-1.21.7
31 июл. 2026 г.9Minecraft: 1.21.7forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.7

1.3.6+fabric-1.21.7
31 июл. 2026 г.32Minecraft: 1.21.7fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.7, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.6

1.3.6+neoforge-1.21.6
31 июл. 2026 г.12Minecraft: 1.21.6neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.6

1.3.6+forge-1.21.6
31 июл. 2026 г.24Minecraft: 1.21.6forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.6

1.3.6+fabric-1.21.6
31 июл. 2026 г.75Minecraft: 1.21.6fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.6, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.5

1.3.6+neoforge-1.21.5
31 июл. 2026 г.22Minecraft: 1.21.5neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.5

1.3.6+forge-1.21.5
31 июл. 2026 г.41Minecraft: 1.21.5forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.5

1.3.6+fabric-1.21.5
31 июл. 2026 г.253Minecraft: 1.21.5fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.21.5, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.4

1.3.6+neoforge-1.21.4
31 июл. 2026 г.73Minecraft: 1.21.4neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.4

1.3.6+forge-1.21.4
31 июл. 2026 г.65Minecraft: 1.21.4forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.4

1.3.6+fabric-1.21.4
31 июл. 2026 г.377Minecraft: 1.21.4fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — exactly what Fabric API already needs on 1.21.4, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.3

1.3.6+neoforge-1.21.3
31 июл. 2026 г.20Minecraft: 1.21.3neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.3

1.3.6+forge-1.21.3
31 июл. 2026 г.13Minecraft: 1.21.3forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.3

1.3.6+fabric-1.21.3
31 июл. 2026 г.52Minecraft: 1.21.3fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — exactly what Fabric API already needs on 1.21.3, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.2

1.3.6+neoforge-1.21.2
31 июл. 2026 г.20Minecraft: 1.21.2neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.2

1.3.6+fabric-1.21.2
31 июл. 2026 г.22Minecraft: 1.21.2fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — exactly what Fabric API already needs on 1.21.2, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21.1

1.3.6+neoforge-1.21.1
31 июл. 2026 г.3,8 тыс.Minecraft: 1.21.1neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21.1

1.3.6+forge-1.21.1
31 июл. 2026 г.550Minecraft: 1.21.1forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21.1

1.3.6+fabric-1.21.1
31 июл. 2026 г.4,5 тыс.Minecraft: 1.21.1fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21.1, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.21

1.3.6+neoforge-1.21
31 июл. 2026 г.81Minecraft: 1.21neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.21

1.3.6+forge-1.21
31 июл. 2026 г.119Minecraft: 1.21forge
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# CodxLib 1.3.6 *This file is for **Forge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.21

1.3.6+fabric-1.21
31 июл. 2026 г.360Minecraft: 1.21fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.20.6

1.3.6+neoforge-1.20.6
31 июл. 2026 г.13Minecraft: 1.20.6neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.20.6

1.3.6+forge-1.20.6
31 июл. 2026 г.40Minecraft: 1.20.6forge
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# CodxLib 1.3.6 *This file is for **Forge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.20.6

1.3.6+fabric-1.20.6
31 июл. 2026 г.71Minecraft: 1.20.6fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.6, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.20.5

1.3.6+fabric-1.20.5
31 июл. 2026 г.28Minecraft: 1.20.5fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.5, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Neoforge 1.20.4

1.3.6+neoforge-1.20.4
31 июл. 2026 г.27Minecraft: 1.20.4neoforge
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# CodxLib 1.3.6 *This file is for **NeoForge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.20.4

1.3.6+forge-1.20.4
31 июл. 2026 г.88Minecraft: 1.20.4forge
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# CodxLib 1.3.6 *This file is for **Forge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.20.4

1.3.6+fabric-1.20.4
31 июл. 2026 г.158Minecraft: 1.20.4fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — exactly what Fabric API already needs on 1.20.4, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.20.2

1.3.6+fabric-1.20.2
31 июл. 2026 г.31Minecraft: 1.20.2fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — exactly what Fabric API already needs on 1.20.2, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Forge 1.20.1

1.3.6+forge-1.20.1
31 июл. 2026 г.15,2 тыс.Minecraft: 1.20.1forge
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# CodxLib 1.3.6 *This file is for **Forge 1.20.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.20.1

1.3.6+fabric-1.20.1
31 июл. 2026 г.5,3 тыс.Minecraft: 1.20.1fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.20.1, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.6 — Fabric 1.20.3

1.3.6+fabric-1.20.3
31 июл. 2026 г.19Minecraft: 1.20.3fabric
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# CodxLib 1.3.6 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — exactly what Fabric API already needs on 1.20.3, so CodxLib adds no restriction of its own.* **Update notices no longer link to a download page.** The codx mods are published on both Modrinth and CurseForge, and a notice that pointed at one of them was sending roughly half of you to a store you don't use. The notice is now simply: > [OneBlock] Update available: 3.3.1 (current 3.2.0) Update from wherever you installed the mod — your launcher, CurseForge, or Modrinth. **No API changes.** ### For players / server admins - **No more clickable link in the update message.** Nothing else about the notice changed: it still appears on the server console at startup, and in chat for operators (or in single-player). - **The version number is now shown plainly** — `3.3.1` instead of `3.3.1+26.1.2-neoforge`. The trailing part named the build the file came from; with no file being offered it added nothing, and naming a loader in a message that isn't handing you a download was the confusing bit. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - **CodxLib is now on CurseForge as well as Modrinth**, so you can install it from whichever you already use. The two carry identical files. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.5. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.5, so there is nothing to adjust in your code or your `codxlib` version range. - `UpdateChecker.updateAvailableMessage(mod, latest)` keeps its signature but no longer appends `CodxNotify.link(...)`. If you render that `Component` yourself, expect a plain line with no click handler. - Modrinth is still the **only** endpoint queried — it remains the source of truth for "is there something newer", including the per-loader filter added in 1.3.5. Dropping the link is purely about not advertising one store over the other, so `ModInfo.modrinthSlug()` is still required and still used for the query. - `CodxNotify.link(...)` itself is unchanged and still available for your own messages.
release

CodxLib 1.3.5 — Neoforge 26.2

1.3.5+neoforge-26.2
21 июл. 2026 г.462Minecraft: 26.2neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 26.2

1.3.5+forge-26.2
21 июл. 2026 г.1 тыс.Minecraft: 26.2forge
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# CodxLib 1.3.5 *This file is for **Forge 26.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 26.2

1.3.5+fabric-26.2
21 июл. 2026 г.10,1 тыс.Minecraft: 26.2fabric
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# CodxLib 1.3.5 *This file is for **Fabric 26.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.2, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 26.1.2

1.3.5+neoforge-26.1.2
21 июл. 2026 г.147Minecraft: 26.1.2neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 26.1.2

1.3.5+forge-26.1.2
21 июл. 2026 г.174Minecraft: 26.1.2forge
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# CodxLib 1.3.5 *This file is for **Forge 26.1.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 26.1.1

1.3.5+neoforge-26.1.1
21 июл. 2026 г.11Minecraft: 26.1.1neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 26.1.1

1.3.5+forge-26.1.1
21 июл. 2026 г.31Minecraft: 26.1.1forge
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# CodxLib 1.3.5 *This file is for **Forge 26.1.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 26.1.1

1.3.5+fabric-26.1.1
21 июл. 2026 г.367Minecraft: 26.1.1fabric
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# CodxLib 1.3.5 *This file is for **Fabric 26.1.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.1, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 26.1

1.3.5+neoforge-26.1
21 июл. 2026 г.24Minecraft: 26.1neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 26.1

1.3.5+forge-26.1
21 июл. 2026 г.54Minecraft: 26.1forge
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# CodxLib 1.3.5 *This file is for **Forge 26.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 26.1

1.3.5+fabric-26.1
21 июл. 2026 г.486Minecraft: 26.1fabric
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# CodxLib 1.3.5 *This file is for **Fabric 26.1**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.11

1.3.5+neoforge-1.21.11
21 июл. 2026 г.97Minecraft: 1.21.11neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.11

1.3.5+forge-1.21.11
21 июл. 2026 г.369Minecraft: 1.21.11forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.11**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.11

1.3.5+fabric-1.21.11
21 июл. 2026 г.2,5 тыс.Minecraft: 1.21.11fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.11**. It requires **Fabric Loader 0.17.3 or newer** — exactly what Fabric API already needs on 1.21.11, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.10

1.3.5+neoforge-1.21.10
21 июл. 2026 г.39Minecraft: 1.21.10neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.10

1.3.5+forge-1.21.10
21 июл. 2026 г.58Minecraft: 1.21.10forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.10**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.10

1.3.5+fabric-1.21.10
21 июл. 2026 г.325Minecraft: 1.21.10fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.10**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.10, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.9

1.3.5+neoforge-1.21.9
21 июл. 2026 г.24Minecraft: 1.21.9neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.9

1.3.5+forge-1.21.9
21 июл. 2026 г.27Minecraft: 1.21.9forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.9**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.9

1.3.5+fabric-1.21.9
21 июл. 2026 г.66Minecraft: 1.21.9fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.9**. It requires **Fabric Loader 0.17.0 or newer** — exactly what Fabric API already needs on 1.21.9, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.8

1.3.5+neoforge-1.21.8
21 июл. 2026 г.20Minecraft: 1.21.8neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.8

1.3.5+forge-1.21.8
21 июл. 2026 г.28Minecraft: 1.21.8forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.8**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.8

1.3.5+fabric-1.21.8
21 июл. 2026 г.97Minecraft: 1.21.8fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.8**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.8, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.7

1.3.5+neoforge-1.21.7
21 июл. 2026 г.3Minecraft: 1.21.7neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.7

1.3.5+forge-1.21.7
21 июл. 2026 г.4Minecraft: 1.21.7forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.7**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.7

1.3.5+fabric-1.21.7
21 июл. 2026 г.27Minecraft: 1.21.7fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.7**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.7, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.6

1.3.5+neoforge-1.21.6
21 июл. 2026 г.8Minecraft: 1.21.6neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.6

1.3.5+forge-1.21.6
21 июл. 2026 г.9Minecraft: 1.21.6forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.6

1.3.5+fabric-1.21.6
21 июл. 2026 г.24Minecraft: 1.21.6fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.6**. It requires **Fabric Loader 0.16.13 or newer** — exactly what Fabric API already needs on 1.21.6, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.5

1.3.5+neoforge-1.21.5
21 июл. 2026 г.9Minecraft: 1.21.5neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.5

1.3.5+forge-1.21.5
21 июл. 2026 г.32Minecraft: 1.21.5forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.5**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.5

1.3.5+fabric-1.21.5
21 июл. 2026 г.158Minecraft: 1.21.5fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.5**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.21.5, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.4

1.3.5+neoforge-1.21.4
21 июл. 2026 г.25Minecraft: 1.21.4neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.4

1.3.5+forge-1.21.4
21 июл. 2026 г.29Minecraft: 1.21.4forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.4

1.3.5+fabric-1.21.4
21 июл. 2026 г.156Minecraft: 1.21.4fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.4**. It requires **Fabric Loader 0.16.9 or newer** — exactly what Fabric API already needs on 1.21.4, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.3

1.3.5+neoforge-1.21.3
21 июл. 2026 г.8Minecraft: 1.21.3neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.3

1.3.5+forge-1.21.3
21 июл. 2026 г.13Minecraft: 1.21.3forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.3**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.3

1.3.5+fabric-1.21.3
21 июл. 2026 г.22Minecraft: 1.21.3fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.3**. It requires **Fabric Loader 0.16.8 or newer** — exactly what Fabric API already needs on 1.21.3, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.2

1.3.5+neoforge-1.21.2
21 июл. 2026 г.9Minecraft: 1.21.2neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.2**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.2

1.3.5+fabric-1.21.2
21 июл. 2026 г.16Minecraft: 1.21.2fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.2**. It requires **Fabric Loader 0.16.7 or newer** — exactly what Fabric API already needs on 1.21.2, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21.1

1.3.5+neoforge-1.21.1
21 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21.1

1.3.5+forge-1.21.1
21 июл. 2026 г.283Minecraft: 1.21.1forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21.1

1.3.5+fabric-1.21.1
21 июл. 2026 г.635Minecraft: 1.21.1fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21.1**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21.1, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.21

1.3.5+neoforge-1.21
21 июл. 2026 г.26Minecraft: 1.21neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.21

1.3.5+forge-1.21
21 июл. 2026 г.69Minecraft: 1.21forge
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# CodxLib 1.3.5 *This file is for **Forge 1.21**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.21

1.3.5+fabric-1.21
21 июл. 2026 г.149Minecraft: 1.21fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.21**. It requires **Fabric Loader 0.15.11 or newer** — exactly what Fabric API already needs on 1.21, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.20.6

1.3.5+neoforge-1.20.6
21 июл. 2026 г.12Minecraft: 1.20.6neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.20.6

1.3.5+forge-1.20.6
21 июл. 2026 г.37Minecraft: 1.20.6forge
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# CodxLib 1.3.5 *This file is for **Forge 1.20.6**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.20.6

1.3.5+fabric-1.20.6
21 июл. 2026 г.31Minecraft: 1.20.6fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.20.6**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.6, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.20.5

1.3.5+fabric-1.20.5
21 июл. 2026 г.5Minecraft: 1.20.5fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.20.5**. It requires **Fabric Loader 0.15.6 or newer** — exactly what Fabric API already needs on 1.20.5, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Neoforge 1.20.4

1.3.5+neoforge-1.20.4
21 июл. 2026 г.13Minecraft: 1.20.4neoforge
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# CodxLib 1.3.5 *This file is for **NeoForge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.20.4

1.3.5+forge-1.20.4
21 июл. 2026 г.32Minecraft: 1.20.4forge
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# CodxLib 1.3.5 *This file is for **Forge 1.20.4**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.20.4

1.3.5+fabric-1.20.4
21 июл. 2026 г.54Minecraft: 1.20.4fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.20.4**. It requires **Fabric Loader 0.15.1 or newer** — exactly what Fabric API already needs on 1.20.4, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.20.3

1.3.5+fabric-1.20.3
21 июл. 2026 г.4Minecraft: 1.20.3fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.20.3**. It requires **Fabric Loader 0.14.23 or newer** — exactly what Fabric API already needs on 1.20.3, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.20.2

1.3.5+fabric-1.20.2
21 июл. 2026 г.22Minecraft: 1.20.2fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.20.2**. It requires **Fabric Loader 0.14.22 or newer** — exactly what Fabric API already needs on 1.20.2, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Forge 1.20.1

1.3.5+forge-1.20.1
21 июл. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
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# CodxLib 1.3.5 *This file is for **Forge 1.20.1**. Every loader ships the same CodxLib version, so the notes below apply here too.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 1.20.1

1.3.5+fabric-1.20.1
21 июл. 2026 г.644Minecraft: 1.20.1fabric
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# CodxLib 1.3.5 *This file is for **Fabric 1.20.1**. It requires **Fabric Loader 0.16.10 or newer** — exactly what Fabric API already needs on 1.20.1, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.5 — Fabric 26.1.2

1.3.5+fabric-26.1.2
21 июл. 2026 г.2,8 тыс.Minecraft: 26.1.2fabric
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# CodxLib 1.3.5 *This file is for **Fabric 26.1.2**. It requires **Fabric Loader 0.18.4 or newer** — exactly what Fabric API already needs on 26.1.2, so CodxLib adds no restriction of its own.* **Fixes update notifications naming the wrong mod loader.** On Fabric you could be told that a NeoForge file was available — and if you followed it, you'd download a jar your game can't load. The notice looked like this on a Fabric client: > [OneBlock] Update available: 3.3.1+26.1.2-neoforge (current 3.2.0) The version number was right; the file it pointed at was not. **No API changes.** This is purely a fix to the update checker. ### For players / server admins - **Update notices now only mention builds for the loader you're actually running.** A Fabric game is offered the Fabric file, NeoForge the NeoForge file, and so on. - This affects **every codx mod** that uses CodxLib's update checker — OneBlock, CleanHUD, QuickCraft, Reflex, Health-hud, EnhancedTooltips, Chunky-Extended, ElytraPlus. You only need to update CodxLib; the mods themselves are unchanged. - If a notice previously sent you to the wrong file, nothing is broken — the wrong-loader jar simply wouldn't have loaded. Grab the file matching your loader as usual. - Nothing else changed: `/codxlib versions`, `/codxlib help`, and the rest behave exactly as in 1.3.4. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.4, so there's nothing to adjust in your code or your `codxlib` version range. - Cause, in case you have your own checker: the Modrinth version query asked for all three loaders at once and then picked the newest version number. When every loader publishes the *same* version of a release, that comparison is a tie, so the winner was whichever entry the API happened to return first. The query is now filtered to the running loader (`Services.PLATFORM.getLoaderName()`), which is the real fix — a tie-break wouldn't have helped, since all three were equally "newest".
release

CodxLib 1.3.3 — Neoforge 26.2

1.3.3+neoforge-26.2
20 июл. 2026 г.15Minecraft: 26.2neoforge
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# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 26.2

1.3.3+forge-26.2
20 июл. 2026 г.87Minecraft: 26.2forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 26.2

1.3.3+fabric-26.2
20 июл. 2026 г.375Minecraft: 26.2fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 26.1.2

1.3.3+neoforge-26.1.2
20 июл. 2026 г.26Minecraft: 26.1.2neoforge
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# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 26.1.2

1.3.3+forge-26.1.2
20 июл. 2026 г.71Minecraft: 26.1.2forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 26.1.2

1.3.3+fabric-26.1.2
20 июл. 2026 г.625Minecraft: 26.1.2fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 26.1.1

1.3.3+neoforge-26.1.1
20 июл. 2026 г.2Minecraft: 26.1.1neoforge
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# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 26.1.1

1.3.3+forge-26.1.1
20 июл. 2026 г.2Minecraft: 26.1.1forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 26.1.1

1.3.3+fabric-26.1.1
20 июл. 2026 г.24Minecraft: 26.1.1fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 26.1

1.3.3+neoforge-26.1
20 июл. 2026 г.6Minecraft: 26.1neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 26.1

1.3.3+forge-26.1
20 июл. 2026 г.8Minecraft: 26.1forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 26.1

1.3.3+fabric-26.1
20 июл. 2026 г.66Minecraft: 26.1fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.11

1.3.3+neoforge-1.21.11
20 июл. 2026 г.5Minecraft: 1.21.11neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.11

1.3.3+forge-1.21.11
20 июл. 2026 г.23Minecraft: 1.21.11forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.11

1.3.3+fabric-1.21.11
20 июл. 2026 г.298Minecraft: 1.21.11fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.10

1.3.3+neoforge-1.21.10
20 июл. 2026 г.3Minecraft: 1.21.10neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.10

1.3.3+forge-1.21.10
20 июл. 2026 г.5Minecraft: 1.21.10forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.10

1.3.3+fabric-1.21.10
20 июл. 2026 г.21Minecraft: 1.21.10fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.9

1.3.3+neoforge-1.21.9
20 июл. 2026 г.4Minecraft: 1.21.9neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.9

1.3.3+forge-1.21.9
20 июл. 2026 г.0Minecraft: 1.21.9forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.9

1.3.3+fabric-1.21.9
20 июл. 2026 г.4Minecraft: 1.21.9fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.8

1.3.3+neoforge-1.21.8
20 июл. 2026 г.5Minecraft: 1.21.8neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.8

1.3.3+forge-1.21.8
20 июл. 2026 г.2Minecraft: 1.21.8forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.8

1.3.3+fabric-1.21.8
20 июл. 2026 г.11Minecraft: 1.21.8fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.7

1.3.3+neoforge-1.21.7
20 июл. 2026 г.1Minecraft: 1.21.7neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.7

1.3.3+forge-1.21.7
20 июл. 2026 г.0Minecraft: 1.21.7forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.7

1.3.3+fabric-1.21.7
20 июл. 2026 г.5Minecraft: 1.21.7fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.6

1.3.3+neoforge-1.21.6
20 июл. 2026 г.2Minecraft: 1.21.6neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.6

1.3.3+forge-1.21.6
20 июл. 2026 г.5Minecraft: 1.21.6forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.6

1.3.3+fabric-1.21.6
20 июл. 2026 г.3Minecraft: 1.21.6fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.5

1.3.3+neoforge-1.21.5
20 июл. 2026 г.4Minecraft: 1.21.5neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.5

1.3.3+forge-1.21.5
20 июл. 2026 г.4Minecraft: 1.21.5forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.5

1.3.3+fabric-1.21.5
20 июл. 2026 г.12Minecraft: 1.21.5fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.4

1.3.3+neoforge-1.21.4
20 июл. 2026 г.2Minecraft: 1.21.4neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.4

1.3.3+forge-1.21.4
20 июл. 2026 г.5Minecraft: 1.21.4forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.4

1.3.3+fabric-1.21.4
20 июл. 2026 г.12Minecraft: 1.21.4fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.3

1.3.3+neoforge-1.21.3
20 июл. 2026 г.1Minecraft: 1.21.3neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.3

1.3.3+forge-1.21.3
20 июл. 2026 г.6Minecraft: 1.21.3forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.3

1.3.3+fabric-1.21.3
20 июл. 2026 г.1Minecraft: 1.21.3fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.2

1.3.3+neoforge-1.21.2
20 июл. 2026 г.4Minecraft: 1.21.2neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.2

1.3.3+fabric-1.21.2
20 июл. 2026 г.2Minecraft: 1.21.2fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21.1

1.3.3+neoforge-1.21.1
20 июл. 2026 г.66Minecraft: 1.21.1neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21.1

1.3.3+forge-1.21.1
20 июл. 2026 г.43Minecraft: 1.21.1forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21.1

1.3.3+fabric-1.21.1
20 июл. 2026 г.210Minecraft: 1.21.1fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.21

1.3.3+neoforge-1.21
20 июл. 2026 г.4Minecraft: 1.21neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.21

1.3.3+forge-1.21
20 июл. 2026 г.11Minecraft: 1.21forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.21

1.3.3+fabric-1.21
20 июл. 2026 г.12Minecraft: 1.21fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.20.6

1.3.3+neoforge-1.20.6
20 июл. 2026 г.1Minecraft: 1.20.6neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.20.6

1.3.3+forge-1.20.6
20 июл. 2026 г.2Minecraft: 1.20.6forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.20.6

1.3.3+fabric-1.20.6
20 июл. 2026 г.7Minecraft: 1.20.6fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.20.5

1.3.3+fabric-1.20.5
20 июл. 2026 г.3Minecraft: 1.20.5fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Neoforge 1.20.4

1.3.3+neoforge-1.20.4
20 июл. 2026 г.0Minecraft: 1.20.4neoforge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.20.4

1.3.3+forge-1.20.4
20 июл. 2026 г.4Minecraft: 1.20.4forge
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.20.4

1.3.3+fabric-1.20.4
20 июл. 2026 г.13Minecraft: 1.20.4fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.20.3

1.3.3+fabric-1.20.3
20 июл. 2026 г.6Minecraft: 1.20.3fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.20.2

1.3.3+fabric-1.20.2
20 июл. 2026 г.4Minecraft: 1.20.2fabric
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Что нового
# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Forge 1.20.1

1.3.3+forge-1.20.1
20 июл. 2026 г.89Minecraft: 1.20.1forge
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# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.3 — Fabric 1.20.1

1.3.3+fabric-1.20.1
20 июл. 2026 г.153Minecraft: 1.20.1fabric
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# CodxLib 1.3.3 **The big one: CodxLib now ships for the entire supported Minecraft range — 1.20.1 all the way to 26.2 — on Fabric, Forge, and NeoForge.** Every version × loader build is verified, and each one was launched on a real dedicated server to confirm the mod loads and `/codxlib help` works. This is a compatibility & packaging release. **No API changes** — if your mod already uses CodxLib, nothing in your code needs to change; you just get a matching CodxLib build for a lot more Minecraft versions. ### For players / server admins - **Massively wider version support.** Pick the CodxLib file that matches your Minecraft version and loader — Fabric covers 1.20.1–26.2, NeoForge and Forge cover every version those loaders shipped a build for. See the compatibility table on the page for the exact grid (some older versions are loader-specific because that loader simply doesn't exist there). - **Each build actually loads.** A per-version pass caught and fixed real "installed but invisible" cases — e.g. on NeoForge 1.20.4 the library previously wasn't detected at all; it now loads and registers its commands like every other version. - Still the same library: `/codxlib versions`, `/codxlib help` (the operator debug report), and update notifications behave exactly as before. ### For developers (consumer mods) - **No API changes.** `codx.codxlib.api.*` is unchanged from 1.3.2. - CodxLib is published **per Minecraft version × loader**. Depend on the build that matches your target — the whole 1.20.1–26.2 range is now available, so a multi-version mod can pull a matching CodxLib for each of its own versions. - Under the hood this release fixes the per-loader packaging that makes each build load correctly (NeoForge manifest naming below 1.20.5, Forge mixin compatibility level, the 26.x module descriptor, and a couple of loader-specific dev-toolchain issues). None of it touches the public API — it just means "CodxLib for version X on loader Y" now exists and works.
release

CodxLib 1.3.2-1.21.1

1.3.2-1.21.1
17 июл. 2026 г.589Minecraft: 1.21.1fabric
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# CodxLib 1.3.2 — now available for Minecraft 1.21.1 CodxLib **1.3.2** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**. Same version, new Minecraft support. CodxLib is the shared companion library the codx mods depend on — you install it because a mod asked you to, and then it stays out of your way. ## For players / server admins If a codx mod tells you it needs CodxLib on 1.21.1, install the build for your loader alongside it and you're done. It adds no blocks, items or gameplay of its own. Both of CodxLib's commands work on 1.21.1: - **`/codxlib versions`** — checks every installed codx mod against Modrinth and tells you which are up to date and which have an update waiting. Needs an internet connection. - **`/codxlib help`** — writes a report to `config/codxlib-debug/` listing your installed mods, your codx mods and their settings, and who is online. Attach it to a bug report and whoever helps you can see your setup at a glance. Available in single-player; on a dedicated server it's operator-only. ## What the 1.21.1 build includes — and what it doesn't The 1.21.1 build is a **focused subset** of CodxLib, carrying the parts the 1.21.1 mods actually use. If you develop against CodxLib, this matters: **Included** — platform info and utilities (`CodxLib`, `ModInfo`, `LoadedMod`, `Environment`), the update checker, JSON config (`JsonConfig`), the conditional debug logger (`CodxLog`), chat/notification helpers (`CodxNotify`), the server-side chest-menu toolkit (`api.ui.menu`), and the `/codxlib` commands with the debug report. **Not included** — the networking API (`CodxNetwork`), the client command DSL (`api.command`), and the client UI beyond chest menus (config screens, widgets, colour pickers, and the HUD position editor). That's the difference from the 26.1 build, which has all of the above. Nothing here is broken — those pieces simply haven't been brought back to 1.21.1. If you need one of them on 1.21.1, say so and it can be ported. ## Good to know - Install the build that matches your loader: Fabric, Forge or NeoForge. - Keep CodxLib up to date alongside the mods that use it — a mod built against a newer CodxLib will not start against an older one.
release

CodxLib 1.3.2-1.21.1

1.3.2-1.21.1
17 июл. 2026 г.174Minecraft: 1.21.1forge
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# CodxLib 1.3.2 — now available for Minecraft 1.21.1 CodxLib **1.3.2** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**. Same version, new Minecraft support. CodxLib is the shared companion library the codx mods depend on — you install it because a mod asked you to, and then it stays out of your way. ## For players / server admins If a codx mod tells you it needs CodxLib on 1.21.1, install the build for your loader alongside it and you're done. It adds no blocks, items or gameplay of its own. Both of CodxLib's commands work on 1.21.1: - **`/codxlib versions`** — checks every installed codx mod against Modrinth and tells you which are up to date and which have an update waiting. Needs an internet connection. - **`/codxlib help`** — writes a report to `config/codxlib-debug/` listing your installed mods, your codx mods and their settings, and who is online. Attach it to a bug report and whoever helps you can see your setup at a glance. Available in single-player; on a dedicated server it's operator-only. ## What the 1.21.1 build includes — and what it doesn't The 1.21.1 build is a **focused subset** of CodxLib, carrying the parts the 1.21.1 mods actually use. If you develop against CodxLib, this matters: **Included** — platform info and utilities (`CodxLib`, `ModInfo`, `LoadedMod`, `Environment`), the update checker, JSON config (`JsonConfig`), the conditional debug logger (`CodxLog`), chat/notification helpers (`CodxNotify`), the server-side chest-menu toolkit (`api.ui.menu`), and the `/codxlib` commands with the debug report. **Not included** — the networking API (`CodxNetwork`), the client command DSL (`api.command`), and the client UI beyond chest menus (config screens, widgets, colour pickers, and the HUD position editor). That's the difference from the 26.1 build, which has all of the above. Nothing here is broken — those pieces simply haven't been brought back to 1.21.1. If you need one of them on 1.21.1, say so and it can be ported. ## Good to know - Install the build that matches your loader: Fabric, Forge or NeoForge. - Keep CodxLib up to date alongside the mods that use it — a mod built against a newer CodxLib will not start against an older one.
release

CodxLib 1.3.2-1.21.1

1.3.2-1.21.1
17 июл. 2026 г.136Minecraft: 1.21.1neoforge
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# CodxLib 1.3.2 — now available for Minecraft 1.21.1 CodxLib **1.3.2** now runs on **Minecraft 1.21.1**, on **Fabric, Forge and NeoForge**. Same version, new Minecraft support. CodxLib is the shared companion library the codx mods depend on — you install it because a mod asked you to, and then it stays out of your way. ## For players / server admins If a codx mod tells you it needs CodxLib on 1.21.1, install the build for your loader alongside it and you're done. It adds no blocks, items or gameplay of its own. Both of CodxLib's commands work on 1.21.1: - **`/codxlib versions`** — checks every installed codx mod against Modrinth and tells you which are up to date and which have an update waiting. Needs an internet connection. - **`/codxlib help`** — writes a report to `config/codxlib-debug/` listing your installed mods, your codx mods and their settings, and who is online. Attach it to a bug report and whoever helps you can see your setup at a glance. Available in single-player; on a dedicated server it's operator-only. ## What the 1.21.1 build includes — and what it doesn't The 1.21.1 build is a **focused subset** of CodxLib, carrying the parts the 1.21.1 mods actually use. If you develop against CodxLib, this matters: **Included** — platform info and utilities (`CodxLib`, `ModInfo`, `LoadedMod`, `Environment`), the update checker, JSON config (`JsonConfig`), the conditional debug logger (`CodxLog`), chat/notification helpers (`CodxNotify`), the server-side chest-menu toolkit (`api.ui.menu`), and the `/codxlib` commands with the debug report. **Not included** — the networking API (`CodxNetwork`), the client command DSL (`api.command`), and the client UI beyond chest menus (config screens, widgets, colour pickers, and the HUD position editor). That's the difference from the 26.1 build, which has all of the above. Nothing here is broken — those pieces simply haven't been brought back to 1.21.1. If you need one of them on 1.21.1, say so and it can be ported. ## Good to know - Install the build that matches your loader: Fabric, Forge or NeoForge. - Keep CodxLib up to date alongside the mods that use it — a mod built against a newer CodxLib will not start against an older one.
release

CodxLib 1.3.2

1.3.2
5 июл. 2026 г.7,4 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# CodxLib 1.3.2 Fixes a crash introduced in 1.3.1: joining/loading a world could fail with **"Invalid player data"** and disconnect you at the loading screen. ### For players / server admins - **Fixed: worlds failing to load with "Invalid player data" on 1.3.1.** The `/codxlib help` permission check dereferenced the server while the game was still building the command list sent to you on join — at that moment the server reference can be absent, which threw an error and aborted the join. The check is now null-safe, so world loading works normally again. Any mod that depends on CodxLib was affected; updating to 1.3.2 resolves it (no need to stay on 1.3.0). - `/codxlib help` still behaves exactly as in 1.3.1: available in single-player, operator-only on dedicated servers, console always allowed. ### For developers (consumer mods) No API changes. If you shipped against 1.3.1, bump your `codxlib_version` to `1.3.2` and re-`publishToMavenLocal` / re-publish so players get the fixed jar.
release

CodxLib 1.3.2

1.3.2
5 июл. 2026 г.1,1 тыс.Minecraft: 26.1, 26.1.1, 26.1.2forge
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# CodxLib 1.3.2 Fixes a crash introduced in 1.3.1: joining/loading a world could fail with **"Invalid player data"** and disconnect you at the loading screen. ### For players / server admins - **Fixed: worlds failing to load with "Invalid player data" on 1.3.1.** The `/codxlib help` permission check dereferenced the server while the game was still building the command list sent to you on join — at that moment the server reference can be absent, which threw an error and aborted the join. The check is now null-safe, so world loading works normally again. Any mod that depends on CodxLib was affected; updating to 1.3.2 resolves it (no need to stay on 1.3.0). - `/codxlib help` still behaves exactly as in 1.3.1: available in single-player, operator-only on dedicated servers, console always allowed. ### For developers (consumer mods) No API changes. If you shipped against 1.3.1, bump your `codxlib_version` to `1.3.2` and re-`publishToMavenLocal` / re-publish so players get the fixed jar.
release

CodxLib 1.3.2

1.3.2
5 июл. 2026 г.595Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# CodxLib 1.3.2 Fixes a crash introduced in 1.3.1: joining/loading a world could fail with **"Invalid player data"** and disconnect you at the loading screen. ### For players / server admins - **Fixed: worlds failing to load with "Invalid player data" on 1.3.1.** The `/codxlib help` permission check dereferenced the server while the game was still building the command list sent to you on join — at that moment the server reference can be absent, which threw an error and aborted the join. The check is now null-safe, so world loading works normally again. Any mod that depends on CodxLib was affected; updating to 1.3.2 resolves it (no need to stay on 1.3.0). - `/codxlib help` still behaves exactly as in 1.3.1: available in single-player, operator-only on dedicated servers, console always allowed. ### For developers (consumer mods) No API changes. If you shipped against 1.3.1, bump your `codxlib_version` to `1.3.2` and re-`publishToMavenLocal` / re-publish so players get the fixed jar.
release

CodxLib 1.3.1

1.3.1
5 июл. 2026 г.70Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# CodxLib 1.3.1 Makes `/codxlib help` reachable in single-player without enabling cheats. ### For players / server admins - **`/codxlib help` now works in single-player even with commands/cheats off** — so you can always generate a debug report to attach to a bug request. On dedicated servers it stays operator-only (and the server console can always run it), exactly as before. ### For developers (consumer mods) No API changes. --- # CodxLib 1.3.0 Adds a small notification toolkit so codx mods can show toasts and clickable chat links without re-deriving the boilerplate. ### For developers (consumer mods) - **New `CodxNotify`** (`codx.codxlib.api`) — shared chat-notification helpers: - `link(url)` / `link(label, url)` — build the clickable underlined aqua link component (the pattern previously hand-rolled in the update checker and `/codxlib help`). - `prefixed(chatPrefix, message)` — a grey `[Mod]` prefix in front of a message. - `toPlayer(...)`, `toConsole(...)`, `toOperators(...)` — push a message to one player, the server console, or every op (lone player in single-player). - **New `CodxToast`** (`codx.codxlib.api.ui`, client-only) — show the vanilla top-right "system toast" card: `show(title, description)` plus a keyed `show(key, title, description)` overload that updates one card in place instead of stacking duplicates. The update checker and `/codxlib help` now build their links through `CodxNotify`. ### For players / server admins No behavioural changes — same update notices and `/codxlib help` as before.
release

CodxLib 1.3.1

1.3.1
5 июл. 2026 г.18Minecraft: 26.1, 26.1.1, 26.1.2forge
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# CodxLib 1.3.1 Makes `/codxlib help` reachable in single-player without enabling cheats. ### For players / server admins - **`/codxlib help` now works in single-player even with commands/cheats off** — so you can always generate a debug report to attach to a bug request. On dedicated servers it stays operator-only (and the server console can always run it), exactly as before. ### For developers (consumer mods) No API changes. --- # CodxLib 1.3.0 Adds a small notification toolkit so codx mods can show toasts and clickable chat links without re-deriving the boilerplate. ### For developers (consumer mods) - **New `CodxNotify`** (`codx.codxlib.api`) — shared chat-notification helpers: - `link(url)` / `link(label, url)` — build the clickable underlined aqua link component (the pattern previously hand-rolled in the update checker and `/codxlib help`). - `prefixed(chatPrefix, message)` — a grey `[Mod]` prefix in front of a message. - `toPlayer(...)`, `toConsole(...)`, `toOperators(...)` — push a message to one player, the server console, or every op (lone player in single-player). - **New `CodxToast`** (`codx.codxlib.api.ui`, client-only) — show the vanilla top-right "system toast" card: `show(title, description)` plus a keyed `show(key, title, description)` overload that updates one card in place instead of stacking duplicates. The update checker and `/codxlib help` now build their links through `CodxNotify`. ### For players / server admins No behavioural changes — same update notices and `/codxlib help` as before.
release

CodxLib 1.3.1

1.3.1
5 июл. 2026 г.13Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# CodxLib 1.3.1 Makes `/codxlib help` reachable in single-player without enabling cheats. ### For players / server admins - **`/codxlib help` now works in single-player even with commands/cheats off** — so you can always generate a debug report to attach to a bug request. On dedicated servers it stays operator-only (and the server console can always run it), exactly as before. ### For developers (consumer mods) No API changes. --- # CodxLib 1.3.0 Adds a small notification toolkit so codx mods can show toasts and clickable chat links without re-deriving the boilerplate. ### For developers (consumer mods) - **New `CodxNotify`** (`codx.codxlib.api`) — shared chat-notification helpers: - `link(url)` / `link(label, url)` — build the clickable underlined aqua link component (the pattern previously hand-rolled in the update checker and `/codxlib help`). - `prefixed(chatPrefix, message)` — a grey `[Mod]` prefix in front of a message. - `toPlayer(...)`, `toConsole(...)`, `toOperators(...)` — push a message to one player, the server console, or every op (lone player in single-player). - **New `CodxToast`** (`codx.codxlib.api.ui`, client-only) — show the vanilla top-right "system toast" card: `show(title, description)` plus a keyed `show(key, title, description)` overload that updates one card in place instead of stacking duplicates. The update checker and `/codxlib help` now build their links through `CodxNotify`. ### For players / server admins No behavioural changes — same update notices and `/codxlib help` as before.
release

CodxLib 1.3.0

1.3.0
25 июн. 2026 г.3,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# CodxLib 1.3.0 Adds a small notification toolkit so codx mods can show toasts and clickable chat links without re-deriving the boilerplate. ### For developers (consumer mods) - **New `CodxNotify`** (`codx.codxlib.api`) — shared chat-notification helpers: - `link(url)` / `link(label, url)` — build the clickable underlined aqua link component (the pattern previously hand-rolled in the update checker and `/codxlib help`). - `prefixed(chatPrefix, message)` — a grey `[Mod]` prefix in front of a message. - `toPlayer(...)`, `toConsole(...)`, `toOperators(...)` — push a message to one player, the server console, or every op (lone player in single-player). - **New `CodxToast`** (`codx.codxlib.api.ui`, client-only) — show the vanilla top-right "system toast" card: `show(title, description)` plus a keyed `show(key, title, description)` overload that updates one card in place instead of stacking duplicates. The update checker and `/codxlib help` now build their links through `CodxNotify`. ### For players / server admins No behavioural changes — same update notices and `/codxlib help` as before.
release

CodxLib 1.3.0

1.3.0
25 июн. 2026 г.349Minecraft: 26.1, 26.1.1, 26.1.2forge
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# CodxLib 1.3.0 Adds a small notification toolkit so codx mods can show toasts and clickable chat links without re-deriving the boilerplate. ### For developers (consumer mods) - **New `CodxNotify`** (`codx.codxlib.api`) — shared chat-notification helpers: - `link(url)` / `link(label, url)` — build the clickable underlined aqua link component (the pattern previously hand-rolled in the update checker and `/codxlib help`). - `prefixed(chatPrefix, message)` — a grey `[Mod]` prefix in front of a message. - `toPlayer(...)`, `toConsole(...)`, `toOperators(...)` — push a message to one player, the server console, or every op (lone player in single-player). - **New `CodxToast`** (`codx.codxlib.api.ui`, client-only) — show the vanilla top-right "system toast" card: `show(title, description)` plus a keyed `show(key, title, description)` overload that updates one card in place instead of stacking duplicates. The update checker and `/codxlib help` now build their links through `CodxNotify`. ### For players / server admins No behavioural changes — same update notices and `/codxlib help` as before.
release

CodxLib 1.3.0

1.3.0
25 июн. 2026 г.163Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# CodxLib 1.3.0 Adds a small notification toolkit so codx mods can show toasts and clickable chat links without re-deriving the boilerplate. ### For developers (consumer mods) - **New `CodxNotify`** (`codx.codxlib.api`) — shared chat-notification helpers: - `link(url)` / `link(label, url)` — build the clickable underlined aqua link component (the pattern previously hand-rolled in the update checker and `/codxlib help`). - `prefixed(chatPrefix, message)` — a grey `[Mod]` prefix in front of a message. - `toPlayer(...)`, `toConsole(...)`, `toOperators(...)` — push a message to one player, the server console, or every op (lone player in single-player). - **New `CodxToast`** (`codx.codxlib.api.ui`, client-only) — show the vanilla top-right "system toast" card: `show(title, description)` plus a keyed `show(key, title, description)` overload that updates one card in place instead of stacking duplicates. The update checker and `/codxlib help` now build their links through `CodxNotify`. ### For players / server admins No behavioural changes — same update notices and `/codxlib help` as before.
release

CodxLib 1.2.1

1.2.1
22 июн. 2026 г.1,3 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# CodxLib 1.2.1 Fixes `/codxlib help` so it works for **any** server operator. ### For players / server admins - **`/codxlib help` now works for any op**, regardless of the server's configured operator permission level (it previously required permission level 2). Non-ops still can't run it. Your gamemode has never mattered — the old wording just made it look that way. No API changes.
release

CodxLib 1.2.1

1.2.1
22 июн. 2026 г.76Minecraft: 26.1, 26.1.1, 26.1.2forge
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# CodxLib 1.2.1 Fixes `/codxlib help` so it works for **any** server operator. ### For players / server admins - **`/codxlib help` now works for any op**, regardless of the server's configured operator permission level (it previously required permission level 2). Non-ops still can't run it. Your gamemode has never mattered — the old wording just made it look that way. No API changes.
release

CodxLib 1.2.1

1.2.1
22 июн. 2026 г.78Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# CodxLib 1.2.1 Fixes `/codxlib help` so it works for **any** server operator. ### For players / server admins - **`/codxlib help` now works for any op**, regardless of the server's configured operator permission level (it previously required permission level 2). Non-ops still can't run it. Your gamemode has never mattered — the old wording just made it look that way. No API changes.
release

CodxLib 1.2.0

1.2.0
17 июн. 2026 г.1,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# CodxLib 1.2.0 Adds a `/codxlib help` debug report for server operators, plus a non-pausing config-screen option. ### For players / server admins - **New command: `/codxlib help`** (operators only). Writes a plain-text debug report to `config/codxlib-debug/codxlib-help-<timestamp>.txt` so it's easy to attach to a bug report. The report includes: - the Minecraft version, the active mod loader (Fabric/Forge/NeoForge), and the CodxLib version; - server type (singleplayer/dedicated), level name, and online player count; - **every installed mod** (id, version, name); - **the codx mods** registered with CodxLib, each with its persisted `codxlib*.json` settings dumped inline; - **the connected players** (name, uuid, operator status, gamemode, dimension, position, health). - After running, the command also posts a **clickable link to the support channel** so help is one click away. ### For developers (additive API — no breaking changes) - `CodxLib.loadedMods()` → `List<LoadedMod>`: a loader-neutral snapshot of every installed mod. - `CodxLib.loaderName()`: the active loader (`"Fabric"` / `"Forge"` / `"NeoForge"`). - `CodxDebugReport`: the report builder behind `/codxlib help`. - `CodxConfigScreen.pausesGame()` / `isPauseScreen()`: lets a config/monitoring screen keep the game ticking while open (defaults to `true`, so existing screens are unchanged).
release

CodxLib 1.2.0

1.2.0
17 июн. 2026 г.121Minecraft: 26.1, 26.1.1, 26.1.2forge
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# CodxLib 1.2.0 Adds a `/codxlib help` debug report for server operators, plus a non-pausing config-screen option. ### For players / server admins - **New command: `/codxlib help`** (operators only). Writes a plain-text debug report to `config/codxlib-debug/codxlib-help-<timestamp>.txt` so it's easy to attach to a bug report. The report includes: - the Minecraft version, the active mod loader (Fabric/Forge/NeoForge), and the CodxLib version; - server type (singleplayer/dedicated), level name, and online player count; - **every installed mod** (id, version, name); - **the codx mods** registered with CodxLib, each with its persisted `codxlib*.json` settings dumped inline; - **the connected players** (name, uuid, operator status, gamemode, dimension, position, health). - After running, the command also posts a **clickable link to the support channel** so help is one click away. ### For developers (additive API — no breaking changes) - `CodxLib.loadedMods()` → `List<LoadedMod>`: a loader-neutral snapshot of every installed mod. - `CodxLib.loaderName()`: the active loader (`"Fabric"` / `"Forge"` / `"NeoForge"`). - `CodxDebugReport`: the report builder behind `/codxlib help`. - `CodxConfigScreen.pausesGame()` / `isPauseScreen()`: lets a config/monitoring screen keep the game ticking while open (defaults to `true`, so existing screens are unchanged).
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CodxLib 1.2.0

1.2.0
17 июн. 2026 г.84Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# CodxLib 1.2.0 Adds a `/codxlib help` debug report for server operators, plus a non-pausing config-screen option. ### For players / server admins - **New command: `/codxlib help`** (operators only). Writes a plain-text debug report to `config/codxlib-debug/codxlib-help-<timestamp>.txt` so it's easy to attach to a bug report. The report includes: - the Minecraft version, the active mod loader (Fabric/Forge/NeoForge), and the CodxLib version; - server type (singleplayer/dedicated), level name, and online player count; - **every installed mod** (id, version, name); - **the codx mods** registered with CodxLib, each with its persisted `codxlib*.json` settings dumped inline; - **the connected players** (name, uuid, operator status, gamemode, dimension, position, health). - After running, the command also posts a **clickable link to the support channel** so help is one click away. ### For developers (additive API — no breaking changes) - `CodxLib.loadedMods()` → `List<LoadedMod>`: a loader-neutral snapshot of every installed mod. - `CodxLib.loaderName()`: the active loader (`"Fabric"` / `"Forge"` / `"NeoForge"`). - `CodxDebugReport`: the report builder behind `/codxlib help`. - `CodxConfigScreen.pausesGame()` / `isPauseScreen()`: lets a config/monitoring screen keep the game ticking while open (defaults to `true`, so existing screens are unchanged).
release

CodxLib 1.1.0

1.1.0
15 июн. 2026 г.838Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Adds an opt-out for screen pausing in the shared UI toolkit. ### What's new - **`CodxConfigScreen` can now stay non-pausing.** A new `protected boolean pausesGame()` hook (wired to `isPauseScreen()`) lets a config/monitoring screen keep the game ticking while it's open. Override it to return `false` for live dashboards and HUD-style screens; it defaults to `true`, so existing screens are unchanged.
release

CodxLib 1.1.0

1.1.0
15 июн. 2026 г.78Minecraft: 26.1, 26.1.1, 26.1.2forge
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Что нового
Adds an opt-out for screen pausing in the shared UI toolkit. ### What's new - **`CodxConfigScreen` can now stay non-pausing.** A new `protected boolean pausesGame()` hook (wired to `isPauseScreen()`) lets a config/monitoring screen keep the game ticking while it's open. Override it to return `false` for live dashboards and HUD-style screens; it defaults to `true`, so existing screens are unchanged.
release

CodxLib 1.1.0

1.1.0
15 июн. 2026 г.321Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Adds an opt-out for screen pausing in the shared UI toolkit. ### What's new - **`CodxConfigScreen` can now stay non-pausing.** A new `protected boolean pausesGame()` hook (wired to `isPauseScreen()`) lets a config/monitoring screen keep the game ticking while it's open. Override it to return `false` for live dashboards and HUD-style screens; it defaults to `true`, so existing screens are unchanged.
release

CodxLib 1.0.0

1.0.0
13 июн. 2026 г.940Minecraft: 26.1, 26.1.1, 26.1.2fabric
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release

CodxLib 1.0.0

1.0.0
13 июн. 2026 г.69Minecraft: 26.1, 26.1.1, 26.1.2forge
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release

CodxLib 1.0.0

1.0.0
13 июн. 2026 г.77Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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beta

CodxLib 0.1.0

0.1.0
12 июн. 2026 г.88Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Beta release. Once released the other mods will receive their respective updates as well.