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CobblemonBahaviours

ВЕРСИИ (3)

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CobblemonBahaviours 1.0.0

1.0.0
12 мар. 2026 г.2 тыс.Minecraft: 1.21.1fabric
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Что нового
Problem: Aggressive Pokémon attacked instantly when in range, not giving Cobblemon's defense system time to let the player's Pokémon protect the trainer. Fix: Added a configurable first-attack delay. When an aggressive Pokémon spots a player: 1. Approach phase (default 60 ticks = 3 seconds): Pokémon approaches slowly (half speed) but does not attack 2. After the delay, normal attack behavior begins 3. Delay resets if the target changes
release

CobblemonBahaviours 1.0.0

1.0.0
8 мар. 2026 г.102Minecraft: 1.21.1fabric
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Что нового
bug fix
release

CobblemonBahaviours 1.0.0

1.0.0
28 февр. 2026 г.36Minecraft: 1.21.1fabric
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Что нового
It's a server-side Fabric addon for Cobblemon (1.21.1) that makes wild Pokemon feel alive by giving them aggressive and timid behaviors. Core Behaviors Aggressive Pokemon - Actively hunt and attack players within range (default 16 blocks) - Use their actual moveset to deal damage — move power, Pokemon stats, and accuracy all factor in - Apply secondary effects from moves: burns set you on fire, paralysis slows you, poison applies the poison effect, etc. - Spawn type-appropriate particles on hit (e.g., fire impact for Fire moves) - Higher levels (1–5) = more damage, faster attacks, shorter cooldowns Timid Pokemon - Flee from players when detected within range (default 10 blocks) - Higher levels = faster flee speed Natural Spawning - Wild Pokemon have a random chance to spawn with a behavior (5% aggressive, 10% timid by default) - Higher levels are exponentially rarer - Only in whitelisted dimensions (overworld by default) Player Interaction - Oran Berry (right-click): calms aggressive Pokemon in an 8-block radius - Pecha Berry (right-click): soothes timid Pokemon nearby - Works with /pokespawn — e.g., /pokespawn charizard aggressive=3 Key Design Principles - Additive AI: injects goals via GoalSelector without overwriting Cobblemon's existing AI - Never targets owned Pokemon or Pokemon in battle - Fully configurable via config/cobblemonbehaviours.json (damage, ranges, spawn rates, items, cooldowns, etc.) - Server-side only — no client mod needed In short: it turns wild Pokemon from passive decorations into dynamic encounters — some will chase you down and fight using real moves, others will run away when you approach.