Cobblemon: ShadowedHeartsСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (15)
release
Cobblemon: Shadowed Hearts 1.0.6-Hotfix-SNAPSHOT-Fabric
1.0.6-Hotfix-SNAPSHOT4 февр. 2026 г.12,6 тыс.Minecraft: 1.21.1fabric
Что нового
Fixed crashing when cobblemon battle extras isn't installed.
release
Cobblemon: Shadowed Hearts 1.0.6-SNAPSHOT-Fabric
1.0.6-SNAPSHOT4 февр. 2026 г.210Minecraft: 1.21.1fabric
Что нового
### New Features
- **Shadow Move Assignment Tweaks**:
- Shadow Pokémon now prioritize a damage-dealing Shadow move in the first move slot when available for more engaging battles.
### Improvements & Refinement
- **Shaders, Pulses, and UI**:
- Refactored shader pipeline and the aura pulse renderer for MacOS compatiblity, smoother visuals, and better performance.
- Streamlined GUI logic and removed legacy mixins that were no longer needed.
- **World Generation & Stability**:
- Expanded the meteoroid structure’s bounding box and refactored `CraterGenerator` for chunk-aware processing, reducing cut-off craters and improving generation consistency.
- **Tooltip Compatibility**:
- Implemented versioned compatibility for Cobblemon Battle Extras tooltips to stay in sync with upstream UI changes.
- **Shadow Pool & Presets**:
- Polished shadow pool management commands and made preset ID handling more consistent and user-friendly.
### Bug Fixes
- **NPC Shadow Ownership**:
- NPC-injected Shadow Pokémon now correctly set the original trainer.
### Technical Changes
- **Dependencies & Cleanup**:
- Updated Cobblemon Battle Extras dependency to the latest supported version.
- Removed legacy mixin configurations to reduce maintenance and avoid conflicts with newer APIs.
- **Version Bump**: Updated mod version to `1.0.6`.
release
Cobblemon: Shadowed Hearts 1.0.6-SNAPSHOT-NeoForge
1.0.6-SNAPSHOT4 февр. 2026 г.7,4 тыс.Minecraft: 1.21.1neoforge
Что нового
### New Features
- **Shadow Move Assignment Tweaks**:
- Shadow Pokémon now prioritize a damage-dealing Shadow move in the first move slot when available for more engaging battles.
### Improvements & Refinement
- **Shaders, Pulses, and UI**:
- Refactored shader pipeline and the aura pulse renderer for MacOS compatiblity, smoother visuals, and better performance.
- Streamlined GUI logic and removed legacy mixins that were no longer needed.
- **World Generation & Stability**:
- Expanded the meteoroid structure’s bounding box and refactored `CraterGenerator` for chunk-aware processing, reducing cut-off craters and improving generation consistency.
- **Tooltip Compatibility**:
- Implemented versioned compatibility for Cobblemon Battle Extras tooltips to stay in sync with upstream UI changes.
- **Shadow Pool & Presets**:
- Polished shadow pool management commands and made preset ID handling more consistent and user-friendly.
### Bug Fixes
- **NPC Shadow Ownership**:
- NPC-injected Shadow Pokémon now correctly set the original trainer.
### Technical Changes
- **Dependencies & Cleanup**:
- Updated Cobblemon Battle Extras dependency to the latest supported version.
- Removed legacy mixin configurations to reduce maintenance and avoid conflicts with newer APIs.
- **Version Bump**: Updated mod version to `1.0.6`.
release
Cobblemon: Shadowed Hearts 1.0.5-SNAPSHOT-NeoForge
1.0.5-SNAPSHOT31 янв. 2026 г.202Minecraft: 1.21.1neoforge
Что нового
# Changelog - 1.0.5
## New Features
* **Shadow Management & Commands**:
* Added new commands for managing the Shadow Pool and handling preset overrides at runtime.
* Introduced a preset management system to streamline how specific Pokémon configurations are handled.
* **World Generation: Meteoroids & Craters**:
* Meteoroid craters now intelligently fill with water when they land in oceans or rivers.
* Refined crater generation to be more precise, ensuring terrain clearing is limited to the impact area.
* **Purification & Rewards**:
* Pokémon now receive the prestigious **National Ribbon** upon being purified.
* Moved the "Shadow Purification" advancement to only trigger when using the Relic Stone or Purification PC for purification.
* Improved Relic Stone behavior for a smoother purification experience.
* **New Items & Visuals**:
* Added the `IrisRestartScreen` for ensuring the client is restarted by the user after the iris.properties setting is changed.
* Updated textures for both the Prototype and Advanced Snag Machines.
## Improvements & Refinement
* **World Balance**:
* Adjusted meteoroid spacing and density for better world exploration.
* Updated biome rules to prevent meteoroids from landing in rivers and beaches by default.
* **Shadow Pokémon Logic**:
* Expanded the move pool for Shadow Pokémon and simplified how their moves are selected.
* Owned Pokémon can now become Shadow Pokémon when exposed to meteoroids outside of Pokéballs (removed redundant ownership checks).
* Shadow Pokémon now correctly maintain their "Shadow" status and required aspects after corruption.
* **UI & Information**:
* Shadow Pokémon stats (IVs/EVs) and nature-modified colors are now properly hidden/masked when "Cobblemon Party Extras" is installed.
* Standardized internal property keys (e.g., `sh_shadow_chance`) for better consistency and mod compatibility.
## Bug Fixes
* **Battle & Interaction**:
* Fixed an issue where Pokéball hits were sometimes ignored for Shadow Pokémon when Cobblemon Tim Core was installed.
* Fixed an incompatibility with Cobblemon Tim Core preventing snagging Shadow Pokemon from working.
* Fixed a bug where Pokémon moves remained hidden even after they were fully purified.
* **Logic Cleanup**:
* Refactored the Snag Machine and Aura Reader handling for better reliability.
* Improved event handling consistency by updating how properties are registered during game startup.
## Technical Changes
* **Dependency Management**:
* Updated Cobblemon dependencies and integrated new internal modules.
* Updated `gradle.properties` to use stable versioning.
* **Code Maintenance**:
* Major refactor of the `pokemon.properties` and `SnagMachineItem` package structures to improve project organization.
* **Version Bump**: Updated mod version to `1.0.5`.
release
Cobblemon: Shadowed Hearts 1.0.5-SNAPSHOT-Fabric
1.0.5-SNAPSHOT31 янв. 2026 г.615Minecraft: 1.21.1fabric
Что нового
# Changelog - 1.0.5
## New Features
* **Shadow Management & Commands**:
* Added new commands for managing the Shadow Pool and handling preset overrides at runtime.
* Introduced a preset management system to streamline how specific Pokémon configurations are handled.
* **World Generation: Meteoroids & Craters**:
* Meteoroid craters now intelligently fill with water when they land in oceans or rivers.
* Refined crater generation to be more precise, ensuring terrain clearing is limited to the impact area.
* **Purification & Rewards**:
* Pokémon now receive the prestigious **National Ribbon** upon being purified.
* Moved the "Shadow Purification" advancement to only trigger when using the Relic Stone or Purification PC for purification.
* Improved Relic Stone behavior for a smoother purification experience.
* **New Items & Visuals**:
* Added the `IrisRestartScreen` for ensuring the client is restarted by the user after the iris.properties setting is changed.
* Updated textures for both the Prototype and Advanced Snag Machines.
## Improvements & Refinement
* **World Balance**:
* Adjusted meteoroid spacing and density for better world exploration.
* Updated biome rules to prevent meteoroids from landing in rivers and beaches by default.
* **Shadow Pokémon Logic**:
* Expanded the move pool for Shadow Pokémon and simplified how their moves are selected.
* Owned Pokémon can now become Shadow Pokémon when exposed to meteoroids outside of Pokéballs (removed redundant ownership checks).
* Shadow Pokémon now correctly maintain their "Shadow" status and required aspects after corruption.
* **UI & Information**:
* Shadow Pokémon stats (IVs/EVs) and nature-modified colors are now properly hidden/masked when "Cobblemon Party Extras" is installed.
* Standardized internal property keys (e.g., `sh_shadow_chance`) for better consistency and mod compatibility.
## Bug Fixes
* **Battle & Interaction**:
* Fixed an issue where Pokéball hits were sometimes ignored for Shadow Pokémon when Cobblemon Tim Core was installed.
* Fixed an incompatibility with Cobblemon Tim Core preventing snagging Shadow Pokemon from working.
* Fixed a bug where Pokémon moves remained hidden even after they were fully purified.
* **Logic Cleanup**:
* Refactored the Snag Machine and Aura Reader handling for better reliability.
* Improved event handling consistency by updating how properties are registered during game startup.
## Technical Changes
* **Dependency Management**:
* Updated Cobblemon dependencies and integrated new internal modules.
* Updated `gradle.properties` to use stable versioning.
* **Code Maintenance**:
* Major refactor of the `pokemon.properties` and `SnagMachineItem` package structures to improve project organization.
* **Version Bump**: Updated mod version to `1.0.5`.
release
Cobblemon: Shadowed Hearts 1.0.4.1-SNAPSHOT-Fabric
1.0.4.1-SNAPSHOT28 янв. 2026 г.248Minecraft: 1.21.1fabric
Что нового
# Changelog - 1.0.4.1
## New Features
* **Snag Mechanics Adjustment and Shadow Pokémon Catch Rates**:
* Introduced `ShadowCatchRateModifier` for scaling Shadow Pokémon catch rates based on heart gauge and configuration.
* Added `ShadowCatchRateListener` to handle event-driven modifiers.
* Implemented a pity stacking system to increase future catch/snag success upon repeated failures.
* Enhanced `SnagMachineItem` to allow for configurable capacity and track failed catch/snag attempts.
* **Shadow Pokémon IV Configuration**:
* Introduced `ShadowStatConfig` to manage Perfect IV-related settings.
* Refactored IV logic to support both `FIXED` and `SCALED` perfect IV modes.
## Improvements & Refinement
* **Shadow Move Preservation**:
* Restored and refactored the `updateMovesOnFormChange` mixin to prevent Shadow moves from being removed when a Pokémon changes form.
* **Showdown Integration**:
* Refactored `MixinShowdownMovesetAdapter` to adjust the wrapping and filtering of shadow moves during deserialization, and fix shadow moves missing in battle.
* Refined gimmick-move mapping logic to correctly handle shadow move filtering and assignment.
* **Configuration Handling**:
* Improved client configuration loading initialization in NeoForge.
* Upgraded `HeartGaugeConfig` with a global max gauge value for consistent scaling across mechanics.
## Bug Fixes
* **UI Stability**: Improved screen handling logic in `MixinMinecraft` to safely account for null screens and improve stability when no level is loaded.
* **Logic Cleanup**: Removed unused Order Wheel keybind initialization, associated language entries, and redundant event handlers to improve modularity.
## Technical Changes
* **Dependency Management**:
* Updated Cobblemon library to version `1.7.2+1.21.1-SNAPSHOT`.
* Adjusted SQLite dependency scope to `compileOnly`/`implementation` and resolved related build script conflicts.
* **Version Bump**: Updated mod version to `1.0.4.1`.
release
Cobblemon: Shadowed Hearts 1.0.4.1-SNAPSHOT-NeoForge
1.0.4.1-SNAPSHOT28 янв. 2026 г.125Minecraft: 1.21.1neoforge
Что нового
# Changelog - 1.0.4.1
## New Features
* **Snag Mechanics Adjustment and Shadow Pokémon Catch Rates**:
* Introduced `ShadowCatchRateModifier` for scaling Shadow Pokémon catch rates based on heart gauge and configuration.
* Added `ShadowCatchRateListener` to handle event-driven modifiers.
* Implemented a pity stacking system to increase future catch/snag success upon repeated failures.
* Enhanced `SnagMachineItem` to allow for configurable capacity and track failed catch/snag attempts.
* **Shadow Pokémon IV Configuration**:
* Introduced `ShadowStatConfig` to manage Perfect IV-related settings.
* Refactored IV logic to support both `FIXED` and `SCALED` perfect IV modes.
## Improvements & Refinement
* **Shadow Move Preservation**:
* Restored and refactored the `updateMovesOnFormChange` mixin to prevent Shadow moves from being removed when a Pokémon changes form.
* **Showdown Integration**:
* Refactored `MixinShowdownMovesetAdapter` to adjust the wrapping and filtering of shadow moves during deserialization, and fix shadow moves missing in battle.
* Refined gimmick-move mapping logic to correctly handle shadow move filtering and assignment.
* **Configuration Handling**:
* Improved client configuration loading initialization in NeoForge.
* Upgraded `HeartGaugeConfig` with a global max gauge value for consistent scaling across mechanics.
## Bug Fixes
* **UI Stability**: Improved screen handling logic in `MixinMinecraft` to safely account for null screens and improve stability when no level is loaded.
* **Logic Cleanup**: Removed unused Order Wheel keybind initialization, associated language entries, and redundant event handlers to improve modularity.
## Technical Changes
* **Dependency Management**:
* Updated Cobblemon library to version `1.7.2+1.21.1-SNAPSHOT`.
* Adjusted SQLite dependency scope to `compileOnly`/`implementation` and resolved related build script conflicts.
* **Version Bump**: Updated mod version to `1.0.4.1`.
release
Cobblemon: Shadowed Hearts 1.0.4-SNAPSHOT-NeoForge
1.0.4-SNAPSHOT26 янв. 2026 г.62Minecraft: 1.21.1neoforge
Что нового
# Changelog - 1.0.4
## New Features
* **Aura Reader Overhaul**:
* Complete implementation of the Aura Reader rendering and functionality.
* Introduced a custom client-rendered 3D model with dynamic Y-offset configuration.
* Added dedicated armor layer rendering for the headgear.
* Improved equipment handling to prevent redundant usage and refined tooltip descriptions.
* **Snag Machine Variants**:
* Split the Snag Machine accessory renderer into distinct implementations for Prototype and Advanced variants.
* Added custom armor layers and model-rendering logic for both versions.
* Restricted equipment logic to offhand-only for better consistency.
## Improvements & Refinement
* **Shadow Mechanics**:
* Refactored Hyper and Reverse Modes to ensure they only activate for Shadow Pokémon.
* Improved configuration validation and streamlined status effect processing.
* Fixed Reverse Mode stalling battles.
* **Showdown Integration**:
* Refined gimmick-move mapping logic to correctly filter out Shadow moves.
* Added `MixinShowdownMovesetAdapter` to ensure Shadow moves are excluded during deserialization.
* **World & Blocks**:
* Added block state consistency checks and automatic fixes for `RelicStoneBlock` to prevent broken states.
* Implemented support for stopping Relic Stone sounds when the block is removed or the effect ends.
* **Performance & Code Quality**:
* Refactored heatmap decay logic for better efficiency and readability.
* Refactored event registrations across the project for improved maintainability.
## Bug Fixes
* **Visual Fixes**: Removed unused depth capture logic in `AuraEmitters` to fix block breaking and particle rendering issues on NeoForge when using Sodium.
* **Relic Stone Stability**: Fixed an issue where `RelicStoneBlock` could enter inconsistent states during placement or destruction.
## Technical Changes
* **Simplified Architecture**:
* Merged `ClientInit` logic into `ShadowedheartsNeoForgeClient` for a cleaner structure and better event management.
* Consolidated particle registration and client configuration setup.
* **Version Bump**: Updated mod version to `1.0.4-SNAPSHOT`.
release
Cobblemon: Shadowed Hearts 1.0.4-SNAPSHOT-Fabric
1.0.4-SNAPSHOT26 янв. 2026 г.126Minecraft: 1.21.1fabric
Что нового
# Changelog - 1.0.4
## New Features
* **Aura Reader Overhaul**:
* Complete implementation of the Aura Reader rendering and functionality.
* Introduced a custom client-rendered 3D model with dynamic Y-offset configuration.
* Added dedicated armor layer rendering for the headgear.
* Improved equipment handling to prevent redundant usage and refined tooltip descriptions.
* **Snag Machine Variants**:
* Split the Snag Machine accessory renderer into distinct implementations for Prototype and Advanced variants.
* Added custom armor layers and model-rendering logic for both versions.
* Restricted equipment logic to offhand-only for better consistency.
## Improvements & Refinement
* **Shadow Mechanics**:
* Refactored Hyper and Reverse Modes to ensure they only activate for Shadow Pokémon.
* Improved configuration validation and streamlined status effect processing.
* Fixed Reverse Mode stalling battles.
* **Showdown Integration**:
* Refined gimmick-move mapping logic to correctly filter out Shadow moves.
* Added `MixinShowdownMovesetAdapter` to ensure Shadow moves are excluded during deserialization.
* **World & Blocks**:
* Added block state consistency checks and automatic fixes for `RelicStoneBlock` to prevent broken states.
* Implemented support for stopping Relic Stone sounds when the block is removed or the effect ends.
* **Performance & Code Quality**:
* Refactored heatmap decay logic for better efficiency and readability.
* Refactored event registrations across the project for improved maintainability.
## Bug Fixes
* **Visual Fixes**: Removed unused depth capture logic in `AuraEmitters` to fix block breaking and particle rendering issues on NeoForge when using Sodium.
* **Relic Stone Stability**: Fixed an issue where `RelicStoneBlock` could enter inconsistent states during placement or destruction.
## Technical Changes
* **Simplified Architecture**:
* Merged `ClientInit` logic into `ShadowedheartsNeoForgeClient` for a cleaner structure and better event management.
* Consolidated particle registration and client configuration setup.
* **Version Bump**: Updated mod version to `1.0.4-SNAPSHOT`.
release
Cobblemon: Shadowed Hearts 1.0.3-SNAPSHOT-NeoForge
1.0.3-SNAPSHOT25 янв. 2026 г.39Minecraft: 1.21.1neoforge
Что нового
# Changelog - 1.0.3
## New Features
- **New Command: `/shadowedhearts inspect`**
- Allows detailed inspection of entities and Pokémon (via UUID or party slot), outputting raw data for debugging and administrative use.
- **Iris Shader Compatibility Warning**
- Added a warning screen when Iris Shaders are detected.
- Includes a "Do this for me" button to automatically fix the `iris.properties` configuration for Shadow Aura compatibility.
- **Purification Synchronization**
- Implemented real-time client-server synchronization for Pokémon purification.
- Enhanced the Purification Chamber UI to reflect real-time status and "perfect flow" dynamics.
- **Meteoroid Generation Control**
- Added biome-based filtering (whitelist/blacklist) for meteoroid impacts.
- Introduced configuration options for `meteoroidSpacing` and `meteoroidSeparation`.
## Improvements & Refinement
- **Visuals & Models**
- Refined `aura_reader` item model dimensions and UV mappings.
- Fixed hand positioning for the `snag_machine_prototype` in third-person view.
- **World Generation**
- Improved crater generation to handle fluid states more robustly (e.g., craters in oceans now fill with water correctly).
- Enhanced the Player Activity Heatmap with **SQLite support** for better performance and persistence.
- **Configuration & Clarity**
- Added comprehensive inline comments to all configuration files (`Client`, `Mod`, and `Snag`).
- Cleaned up redundant builder comments in config files.
- **Audio Balance**
- Adjusted Shadow Aura sound volumes for a more balanced audio experience.
## Bug Fixes
- **Pokemon Functionality**
- Fixed an issue where snagged Shadow Pokémon remained unusable by removing lingering `battleClone` and `uncatchable` properties after capture.
- **GPU Compatibility**
- Resolved GLSL validation errors on **Intel ARC GPUs** by renaming shader functions (`posterize01` → `posterize01f`, `noise3` → `sh_noise3`).
- **Mod Compatibility**
- Fixed a conflict with the `mega_showdown` mod that prevented Terastallization from working.
- **Internal Cleanup**
- Removed several unused mixins (`MixinShowdownMoveset`, `MixinPokemonBattle`, etc.) to optimize performance and reduce potential conflicts.
## Technical Changes
- **Code Quality**
- Refactored NPC Shadow injection logic for better logging and error handling.
- Synchronized shadow-related type checks to be case-insensitive across the codebase.
release
Cobblemon: Shadowed Hearts 1.0.3-SNAPSHOT-Fabric
1.0.3-SNAPSHOT25 янв. 2026 г.57Minecraft: 1.21.1fabric
Что нового
# Changelog - 1.0.3
## New Features
- **New Command: `/shadowedhearts inspect`**
- Allows detailed inspection of entities and Pokémon (via UUID or party slot), outputting raw data for debugging and administrative use.
- **Iris Shader Compatibility Warning**
- Added a warning screen when Iris Shaders are detected.
- Includes a "Do this for me" button to automatically fix the `iris.properties` configuration for Shadow Aura compatibility.
- **Purification Synchronization**
- Implemented real-time client-server synchronization for Pokémon purification.
- Enhanced the Purification Chamber UI to reflect real-time status and "perfect flow" dynamics.
- **Meteoroid Generation Control**
- Added biome-based filtering (whitelist/blacklist) for meteoroid impacts.
- Introduced configuration options for `meteoroidSpacing` and `meteoroidSeparation`.
## Improvements & Refinement
- **Visuals & Models**
- Refined `aura_reader` item model dimensions and UV mappings.
- Fixed hand positioning for the `snag_machine_prototype` in third-person view.
- **World Generation**
- Improved crater generation to handle fluid states more robustly (e.g., craters in oceans now fill with water correctly).
- Enhanced the Player Activity Heatmap with **SQLite support** for better performance and persistence.
- **Configuration & Clarity**
- Added comprehensive inline comments to all configuration files (`Client`, `Mod`, and `Snag`).
- Cleaned up redundant builder comments in config files.
- **Audio Balance**
- Adjusted Shadow Aura sound volumes for a more balanced audio experience.
## Bug Fixes
- **Pokemon Functionality**
- Fixed an issue where snagged Shadow Pokémon remained unusable by removing lingering `battleClone` and `uncatchable` properties after capture.
- **GPU Compatibility**
- Resolved GLSL validation errors on **Intel ARC GPUs** by renaming shader functions (`posterize01` → `posterize01f`, `noise3` → `sh_noise3`).
- **Mod Compatibility**
- Fixed a conflict with the `mega_showdown` mod that prevented Terastallization from working.
- **Internal Cleanup**
- Removed several unused mixins (`MixinShowdownMoveset`, `MixinPokemonBattle`, etc.) to optimize performance and reduce potential conflicts.
## Technical Changes
- **Code Quality**
- Refactored NPC Shadow injection logic for better logging and error handling.
- Synchronized shadow-related type checks to be case-insensitive across the codebase.
release
Cobblemon: Shadowed Hearts 1.0.2-SNAPSHOT-Fabric
1.0.2-SNAPSHOT22 янв. 2026 г.55Minecraft: 1.21.1fabric
Что нового
Fixed a bunch of mixins crashes and other bugs. Removed an accidental implementation dependency on Mega Showdown.
release
Cobblemon: Shadowed Hearts 1.0.2-SNAPSHOT-NeoForge
1.0.2-SNAPSHOT22 янв. 2026 г.41Minecraft: 1.21.1neoforge
Что нового
Fixed a bunch of mixins crashes and other bugs. Removed an accidental implementation dependency on Mega Showdown.
beta
Cobblemon: Shadowed Hearts 1.0-SNAPSHOT
1.0-SNAPSHOT-Fabric21 янв. 2026 г.56Minecraft: 1.21.1fabric
Что нового
Initial Fabric release
beta
Cobblemon: Shadowed Hearts 1.0-SNAPSHOT
1.0-SNAPSHOT-NeoForge21 янв. 2026 г.39Minecraft: 1.21.1neoforge
Что нового
Initial NeoForge release