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Cobblemon Picnic

A Picnic Table for Cobblemon that re-rolls nearby wild spawns on demand — hunt shinies or specific Pokemon without roaming, plus a shiny aura, care and trainer battles.

Автор: shiero26,3 тыс.15обновлён 18 окт. 2026 г.
Механики игрыМобыУтилиты

Описание

🧺 Cobblemon Picnic

Stop roaming. Bring the spawns to you.

Put down a picnic table, right-click it, and the wild Pokémon around you are swept away and replaced with a fresh batch. Hunt a shiny, hunt a species, hunt from a chair — without walking a thousand blocks to reset the neighbourhood.

Then sit down. A full table doubles your shiny odds.

✨ What you get

  • 🔄 Spawn re-roll on demand — right-click the table. Every re-roll eats bread, so keep its basket stocked — or a picnic basket nearby — and the table stays fed. A short cooldown keeps it from being spammed. Your own Pokémon are never touched.
  • ✨ Shiny aura — every occupied seat raises the odds; a full table doubles them.
  • 🪑 Six tables — Basic, Advanced and Expert, plus Diving, Hot and Strange for underwater, the Nether and the End. Each one carries its home with it, and makes everywhere else regret it.
  • 🎨 Your table, your table — built from 176 cloth-and-wood combinations, a bench per seat, and its own basket. Dye the cloth in place. No two picnics look alike.
  • 🧽 Care for your team — wash them, play fetch, earn friendship. The tools are crafted once and last forever.
  • ⚔️ Battle Seeker — drop one in an Expert table and the re-roll summons a trainer instead.
  • 📊 Statistics — every re-roll logged, every shiny counted.

Everything is configurable in game, and the re-roll has a master switch for servers that want the picnic without the spawn manipulation.

🧩 Requirements

  • Cobblemon (CurseForge) for Minecraft 1.21.1.
  • Fabric: Fabric API + Fabric Language Kotlin.
  • NeoForge: Architectury API + Kotlin For Forge.

Plays nicely with Handcrafted (CurseForge) and CobbleFurnies (CurseForge) — their furniture works in the recipe, and the duplicates quietly step aside.

📖 Everything else

Settings, commands and the full feature reference live on the wiki.

Found a bug or have an idea? The Discord picks reports up automatically and replies in your thread when the fix ships.

The mod is free and stays free — you can sponsor the author if it makes your hunts comfier.

License: "If you make money, I make money" — free to use and redistribute for free; commercial use needs a revenue-sharing agreement. Full terms.

Галерея

Picnic TableThe Table ScreenInteraction WheelBattle Seeker

Последние версии

Все версии →
release

Cobblemon Picnic 4.0.0 (Neoforge)

4.0.0+neoforge
18 окт. 2026 г.730Minecraft: 1.21.1neoforge
Скачать
Что нового
Your table fills flat ground again on Cobblemon 1.8.2, and its screen now looks like Cobblemon's. 🧺 ### Re-rolls - **A re-roll spawns on flat ground again with Cobblemon 1.8.2.** Cobblemon 1.8.2 changed how it places the area a re-roll searches, and on flat ground — a grass platform over the ocean, a plain — that area ended up just above the grass, so the table said there was nowhere to spawn while wild Pokémon spawned there on their own. Each search now checks with Cobblemon where its area will land and keeps the ground inside it. - **A re-roll no longer comes back empty where only rare Pokémon live.** Cobblemon picks a rarity first and only then looks for a Pokémon of that rarity, so where only rare ones live almost every try came up empty. When the rarity it picks has nothing here, the re-roll now tries the others, keeping Cobblemon's odds between them. - **Nothing spawns on top of the table anymore.** On a small platform the re-roll searches right around the table, and a whole group could come out standing on the food. Picnic blocks are now off-limits, and so is a small clearance around you (2 blocks by default, set in the config). - **Flying Pokémon spawn already in the air.** They used to appear on the ground and then jump up in front of you; now the first place you see them is mid-flight. Which Pokémon spawn is unchanged. - **Every re-roll is written to `latest.log`.** One line says what the table cleared and spawned, and one more per Pokémon gives its species, level and position, so a bug report already carries what happened. It can be turned off in the config. ### The table screen - **The table screen is redrawn in Cobblemon's style.** A charcoal frame with grey panels, the same look as Cobblemon's own screens, above the familiar light inventory. - **Each table shows its tier in the header.** Three stripes in the top corner take the table's colour: red for Basic, green for Advanced, gold for Expert, blue for Diving, orange for Hot and purple for Strange. - **The count buttons light up on hover and grey out when they would do nothing.** At zero the two lowering buttons are dimmed, and at the table's cap the two raising ones are; a bar under the number shows how close you are to that cap. - **Each slot is labelled on its own side.** "Bread" sits to the left of the bread slot and "Seeker" to the right of the seeker slot, so the two no longer read as one phrase. On a table that cannot take a Battle Seeker, its slot shows a padlock. ### Bug reports - **Bug reports from Discord get exactly one reply when they are closed.** An old workflow that was meant to answer and lock the report's thread had stopped matching any report filed through the current bot, while still running every six hours. It is gone; the intake bot posts the closing message on its own, and the thread is no longer locked.
release

Cobblemon Picnic 4.0.0 (Fabric)

4.0.0+fabric
18 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
Your table fills flat ground again on Cobblemon 1.8.2, and its screen now looks like Cobblemon's. 🧺 ### Re-rolls - **A re-roll spawns on flat ground again with Cobblemon 1.8.2.** Cobblemon 1.8.2 changed how it places the area a re-roll searches, and on flat ground — a grass platform over the ocean, a plain — that area ended up just above the grass, so the table said there was nowhere to spawn while wild Pokémon spawned there on their own. Each search now checks with Cobblemon where its area will land and keeps the ground inside it. - **A re-roll no longer comes back empty where only rare Pokémon live.** Cobblemon picks a rarity first and only then looks for a Pokémon of that rarity, so where only rare ones live almost every try came up empty. When the rarity it picks has nothing here, the re-roll now tries the others, keeping Cobblemon's odds between them. - **Nothing spawns on top of the table anymore.** On a small platform the re-roll searches right around the table, and a whole group could come out standing on the food. Picnic blocks are now off-limits, and so is a small clearance around you (2 blocks by default, set in the config). - **Flying Pokémon spawn already in the air.** They used to appear on the ground and then jump up in front of you; now the first place you see them is mid-flight. Which Pokémon spawn is unchanged. - **Every re-roll is written to `latest.log`.** One line says what the table cleared and spawned, and one more per Pokémon gives its species, level and position, so a bug report already carries what happened. It can be turned off in the config. ### The table screen - **The table screen is redrawn in Cobblemon's style.** A charcoal frame with grey panels, the same look as Cobblemon's own screens, above the familiar light inventory. - **Each table shows its tier in the header.** Three stripes in the top corner take the table's colour: red for Basic, green for Advanced, gold for Expert, blue for Diving, orange for Hot and purple for Strange. - **The count buttons light up on hover and grey out when they would do nothing.** At zero the two lowering buttons are dimmed, and at the table's cap the two raising ones are; a bar under the number shows how close you are to that cap. - **Each slot is labelled on its own side.** "Bread" sits to the left of the bread slot and "Seeker" to the right of the seeker slot, so the two no longer read as one phrase. On a table that cannot take a Battle Seeker, its slot shows a padlock. ### Bug reports - **Bug reports from Discord get exactly one reply when they are closed.** An old workflow that was meant to answer and lock the report's thread had stopped matching any report filed through the current bot, while still running every six hours. It is gone; the intake bot posts the closing message on its own, and the thread is no longer locked.
release

Cobblemon Picnic 3.0.0 (Neoforge)

3.0.0+neoforge
23 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
Build a platform anywhere — a mountain top, a tower, an island in the sky — and your table will fill it with wild Pokémon. 🧺 - **A table on a flat, built-up platform now fills it.** Put a table on a platform you built and the re-roll cleared the area and then spawned nothing at all, every time — while Pokémon appeared around it on their own without trouble. The table was looking for somewhere to put them in a way that only ever worked on natural, uneven ground: on a flat surface there was nowhere it would accept. It now looks where you are standing, and a platform in the sky populates like any other ground. - **Re-rolls stay at the table's height.** High above the world, the Pokémon used to appear on the terrain far below instead of up on the platform with you — and since a table only clears the area around itself, nothing ever cleared them away again. A re-roll now keeps to your own altitude. - **No more Pokémon statues.** A re-roll could leave a frozen model standing where a Pokémon used to be, and it stayed until you rejoined. It happened when the re-roll cleared a Pokémon that had only just appeared. Nothing is left standing now. - **A well-stocked table no longer crashes the game.** An Advanced table holds three stacks of bread and an Expert one holds five, but the game can only write 99 items into a saved slot — so past that the table brought the game down the moment the world saved. The bread is stored as a count now, the way a loose picnic basket has always stored its own, and your existing tables carry theirs over untouched. Bread renamed on an anvil goes back to being ordinary bread. - **The re-roll area is yours to set.** How far a table reaches was the one per-tier number that could not be changed in game. `/picnic config reroll radius expert 96` widens an Expert table, each rung is set on its own, and `default` puts it back to 32 / 48 / 64. It moves both halves of a re-roll: the area that clears and the area that repopulates. - **The table tells you when the ground is the problem.** A re-roll that found nothing always said there was nowhere around here to spawn, even when the real reason was the floor: wild Pokémon will not spawn on built blocks — planks, bricks, quartz, concrete, glass, wool — and a platform made of them can never hold any. The table now says so, and names what does work: grass, dirt, stone or sand. - **Built for Cobblemon 1.8.** The mod is now compiled against the Cobblemon you are running.
release

Cobblemon Picnic 3.0.0 (Fabric)

3.0.0+fabric
23 сент. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
Build a platform anywhere — a mountain top, a tower, an island in the sky — and your table will fill it with wild Pokémon. 🧺 - **A table on a flat, built-up platform now fills it.** Put a table on a platform you built and the re-roll cleared the area and then spawned nothing at all, every time — while Pokémon appeared around it on their own without trouble. The table was looking for somewhere to put them in a way that only ever worked on natural, uneven ground: on a flat surface there was nowhere it would accept. It now looks where you are standing, and a platform in the sky populates like any other ground. - **Re-rolls stay at the table's height.** High above the world, the Pokémon used to appear on the terrain far below instead of up on the platform with you — and since a table only clears the area around itself, nothing ever cleared them away again. A re-roll now keeps to your own altitude. - **No more Pokémon statues.** A re-roll could leave a frozen model standing where a Pokémon used to be, and it stayed until you rejoined. It happened when the re-roll cleared a Pokémon that had only just appeared. Nothing is left standing now. - **A well-stocked table no longer crashes the game.** An Advanced table holds three stacks of bread and an Expert one holds five, but the game can only write 99 items into a saved slot — so past that the table brought the game down the moment the world saved. The bread is stored as a count now, the way a loose picnic basket has always stored its own, and your existing tables carry theirs over untouched. Bread renamed on an anvil goes back to being ordinary bread. - **The re-roll area is yours to set.** How far a table reaches was the one per-tier number that could not be changed in game. `/picnic config reroll radius expert 96` widens an Expert table, each rung is set on its own, and `default` puts it back to 32 / 48 / 64. It moves both halves of a re-roll: the area that clears and the area that repopulates. - **The table tells you when the ground is the problem.** A re-roll that found nothing always said there was nowhere around here to spawn, even when the real reason was the floor: wild Pokémon will not spawn on built blocks — planks, bricks, quartz, concrete, glass, wool — and a platform made of them can never hold any. The table now says so, and names what does work: grass, dirt, stone or sand. - **Built for Cobblemon 1.8.** The mod is now compiled against the Cobblemon you are running.
release

Cobblemon Picnic 2.4.5 (Neoforge)

2.4.5+neoforge
16 сент. 2026 г.493Minecraft: 1.21.1neoforge
Скачать
Что нового
Every feature, one switch each, all from one command. ⚙️ > **Heads up — the command changed.** Settings live under `/picnic config <feature> <setting>` now. > `/picnic reroll false` is `/picnic config reroll enabled false`, and `/picnic spawncap expert 16` is > `/picnic config reroll spawncap expert 16`. Type `/picnic config` to see every feature with its > settings. `/picnic`, `/picnic stats`, `reload` and `reset` are unchanged. - **Turn off any feature, and tune every one.** `/picnic config` covers the re-roll, the shiny aura, party deploy, the peaceful picnic, snack bias, TM teaching, washing, playing fetch, the Battle Seeker, dimension hazards and the table itself. Every setting takes `default`, and `/picnic config <feature> reset` puts a whole feature back. - **Five new switches.** Washing, playing fetch, the Battle Seeker, party TM teaching and dimension hazards can each be turned off — from the command or from Mod Menu. Switching off hazards stops a table burning in the Nether, the Hot table scorching, the Diving table spilling and the End moving a table. Switching off the Battle Seeker locks its slot, and chests stop holding one after the next `/reload`. - **The interaction wheel follows the server.** Wash and Play used to show or hide based on your own game's settings, even on a server set up differently. They follow the server's settings now, including when the server has switched them off. - **The settings screen tells you when it isn't the one in charge.** On a server, the Mod Menu screen only changes your own game's copy of the settings. The server keeps its own, and that is what every table reads — so a fuel cost changed there never showed up on the table. The screen now says so at the top. Operators change the server's settings with `/picnic`. - **A config file the mod can't read is no longer quietly replaced.** If `config/cobblemon_picnic.json` has a typo, the mod says so — in the log, at the top of the settings screen, and when you run `/picnic reload` — and leaves the file alone until you fix it. Before, it ran on the defaults and wrote them over your values the next time any setting changed. - **Pokémon no longer take damage around a picnic table.** The table's parts are solid blocks, and the game treated them like a wall you can get stuck in, so a Pokémon that ended up with its head inside one took damage every moment it stayed there. The table is still solid to walk on and bump into. It just can't hurt anything anymore. - **The store page says what a re-roll costs.** It presented the re-roll as a free button. It now says every re-roll eats bread, that a stocked basket keeps the table fed, and that a short cooldown stops spam.
release

Cobblemon Picnic 2.4.5 (Fabric)

2.4.5+fabric
16 сент. 2026 г.991Minecraft: 1.21.1fabric
Скачать
Что нового
Every feature, one switch each, all from one command. ⚙️ > **Heads up — the command changed.** Settings live under `/picnic config <feature> <setting>` now. > `/picnic reroll false` is `/picnic config reroll enabled false`, and `/picnic spawncap expert 16` is > `/picnic config reroll spawncap expert 16`. Type `/picnic config` to see every feature with its > settings. `/picnic`, `/picnic stats`, `reload` and `reset` are unchanged. - **Turn off any feature, and tune every one.** `/picnic config` covers the re-roll, the shiny aura, party deploy, the peaceful picnic, snack bias, TM teaching, washing, playing fetch, the Battle Seeker, dimension hazards and the table itself. Every setting takes `default`, and `/picnic config <feature> reset` puts a whole feature back. - **Five new switches.** Washing, playing fetch, the Battle Seeker, party TM teaching and dimension hazards can each be turned off — from the command or from Mod Menu. Switching off hazards stops a table burning in the Nether, the Hot table scorching, the Diving table spilling and the End moving a table. Switching off the Battle Seeker locks its slot, and chests stop holding one after the next `/reload`. - **The interaction wheel follows the server.** Wash and Play used to show or hide based on your own game's settings, even on a server set up differently. They follow the server's settings now, including when the server has switched them off. - **The settings screen tells you when it isn't the one in charge.** On a server, the Mod Menu screen only changes your own game's copy of the settings. The server keeps its own, and that is what every table reads — so a fuel cost changed there never showed up on the table. The screen now says so at the top. Operators change the server's settings with `/picnic`. - **A config file the mod can't read is no longer quietly replaced.** If `config/cobblemon_picnic.json` has a typo, the mod says so — in the log, at the top of the settings screen, and when you run `/picnic reload` — and leaves the file alone until you fix it. Before, it ran on the defaults and wrote them over your values the next time any setting changed. - **Pokémon no longer take damage around a picnic table.** The table's parts are solid blocks, and the game treated them like a wall you can get stuck in, so a Pokémon that ended up with its head inside one took damage every moment it stayed there. The table is still solid to walk on and bump into. It just can't hurt anything anymore. - **The store page says what a re-roll costs.** It presented the re-roll as a free button. It now says every re-roll eats bread, that a stocked basket keeps the table fed, and that a short cooldown stops spam.
release

Cobblemon Picnic 2.4.1 (Neoforge)

2.4.1+neoforge
16 сент. 2026 г.14Minecraft: 1.21.1neoforge
Скачать
Что нового
- **Picnic tables are no longer pitch black on NeoForge.** Each table has an invisible block under the one you see, and it has to sit on the see-through render layer. In 2.4.0 only Fabric put it there, so on NeoForge that block drew as a solid black cube over the whole table.
release

Cobblemon Picnic 2.4.1 (Fabric)

2.4.1+fabric
16 сент. 2026 г.18Minecraft: 1.21.1fabric
Скачать
Что нового
- **Picnic tables are no longer pitch black on NeoForge.** Each table has an invisible block under the one you see, and it has to sit on the see-through render layer. In 2.4.0 only Fabric put it there, so on NeoForge that block drew as a solid black cube over the whole table.
release

Cobblemon Picnic 2.4.0 (Neoforge)

2.4.0+neoforge
9 сент. 2026 г.767Minecraft: 1.21.1neoforge
Скачать
Что нового
The picnic table, rebuilt: its own basket beside it, one click per job, a screen you can read, and an icon that shows the table you actually built. 🧺 > **Heads up — break and re-place your tables.** A picnic table is a **3x3** structure now, one cell > wider and one deeper than before, because the basket has a cell of its own at the end of it. Tables > already in your world keep working but were built to the old shape, so they have no basket. > > **The controls moved too.** Left-clicking a table used to re-roll; it mines the table now, like any > other block. **Right-click the table to re-roll** — whatever you are holding — and **right-click the > basket to open the screen**. The screen no longer opens from the table itself. ### Added - 🧺 **The table carries its own basket**, standing beside it on a cell of its own, drawn from the very basket you crafted it with. A table built with a red basket and one built with a blue basket look different, and the basket lands in the same place whichever way you place the table. - 🎨 **Dye the cloth with sneak + right-click.** A picnic table is two tables side by side and the dye paints the one you clicked, so a table can be red on one half and blue on the other. The same works on the table's basket and on a loose one, which keeps the bread inside. Wood never takes a dye, and neither does a bench. - 🪵 **A table's inventory icon is the table you built** — its cloth, its wood, a bench per seat and its basket, drawn as the structure it would place. Two tables made of different materials no longer share one flat icon. - ⛏️ **Tables can be mined.** Better ones take longer: Basic, Advanced, then Expert — and the Diving, Hot and Strange tables mine like the Expert they are a variant of. ### Changed - **Two slots instead of one**: bread on the left, Battle Seeker on the right. They shared a slot before, so loading a seeker cost you your fuel. A re-roll spends the table's own bread first and then any loose basket within five blocks. - 🍞 **A better table is a bigger pantry.** The bread slot holds **one stack on a Basic table, three on an Advanced one and five on an Expert** — more than a slot normally takes — so a good table can be loaded once and left alone. The Diving, Hot and Strange tables hold five, like the Expert they are a variant of. - **The screen was redrawn**: taller, its controls on a dark panel, every label on it white. The old dark-on-grey text was unreadable, and the controls were crammed against the inventory. - **One click, one job.** The table re-rolls, the basket opens the screen, a bench seats you. Nothing is decided by which face you hit or by what you happen to be holding. - 🧺 **All seven picnic baskets redrawn**. The wicker body is the same on every one, the way real wicker is; the checked cloth over the lid is what carries the colour — and the lid is the face you see with the basket sitting beside a table. ### Fixed - With LumyMon installed, our Battle Seeker no longer appears in the creative tab or in treasure chests, so you stop finding two identical items. LumyMon's works in the slot exactly as ours did — it always has — and a seeker you already owned keeps working. - Re-rolling no longer fights with mining: it moved off the left click entirely, which is what had made a table cell impossible to break at all. - The "not enough space" message quoted the wrong footprint. ### Internal - The table's drawing was pulled out of the block-entity renderer so the inventory icon can reuse it, with the resolved structure cached per distinct table. Dead code and a deprecated render-layer call removed, and stale comments corrected — including a config tooltip and a startup log line that still told players to left-click.
release

Cobblemon Picnic 2.4.0 (Fabric)

2.4.0+fabric
9 сент. 2026 г.570Minecraft: 1.21.1fabric
Скачать
Что нового
The picnic table, rebuilt: its own basket beside it, one click per job, a screen you can read, and an icon that shows the table you actually built. 🧺 > **Heads up — break and re-place your tables.** A picnic table is a **3x3** structure now, one cell > wider and one deeper than before, because the basket has a cell of its own at the end of it. Tables > already in your world keep working but were built to the old shape, so they have no basket. > > **The controls moved too.** Left-clicking a table used to re-roll; it mines the table now, like any > other block. **Right-click the table to re-roll** — whatever you are holding — and **right-click the > basket to open the screen**. The screen no longer opens from the table itself. ### Added - 🧺 **The table carries its own basket**, standing beside it on a cell of its own, drawn from the very basket you crafted it with. A table built with a red basket and one built with a blue basket look different, and the basket lands in the same place whichever way you place the table. - 🎨 **Dye the cloth with sneak + right-click.** A picnic table is two tables side by side and the dye paints the one you clicked, so a table can be red on one half and blue on the other. The same works on the table's basket and on a loose one, which keeps the bread inside. Wood never takes a dye, and neither does a bench. - 🪵 **A table's inventory icon is the table you built** — its cloth, its wood, a bench per seat and its basket, drawn as the structure it would place. Two tables made of different materials no longer share one flat icon. - ⛏️ **Tables can be mined.** Better ones take longer: Basic, Advanced, then Expert — and the Diving, Hot and Strange tables mine like the Expert they are a variant of. ### Changed - **Two slots instead of one**: bread on the left, Battle Seeker on the right. They shared a slot before, so loading a seeker cost you your fuel. A re-roll spends the table's own bread first and then any loose basket within five blocks. - 🍞 **A better table is a bigger pantry.** The bread slot holds **one stack on a Basic table, three on an Advanced one and five on an Expert** — more than a slot normally takes — so a good table can be loaded once and left alone. The Diving, Hot and Strange tables hold five, like the Expert they are a variant of. - **The screen was redrawn**: taller, its controls on a dark panel, every label on it white. The old dark-on-grey text was unreadable, and the controls were crammed against the inventory. - **One click, one job.** The table re-rolls, the basket opens the screen, a bench seats you. Nothing is decided by which face you hit or by what you happen to be holding. - 🧺 **All seven picnic baskets redrawn**. The wicker body is the same on every one, the way real wicker is; the checked cloth over the lid is what carries the colour — and the lid is the face you see with the basket sitting beside a table. ### Fixed - With LumyMon installed, our Battle Seeker no longer appears in the creative tab or in treasure chests, so you stop finding two identical items. LumyMon's works in the slot exactly as ours did — it always has — and a seeker you already owned keeps working. - Re-rolling no longer fights with mining: it moved off the left click entirely, which is what had made a table cell impossible to break at all. - The "not enough space" message quoted the wrong footprint. ### Internal - The table's drawing was pulled out of the block-entity renderer so the inventory icon can reuse it, with the resolved structure cached per distinct table. Dead code and a deprecated render-layer call removed, and stale comments corrected — including a config tooltip and a startup log line that still told players to left-click.