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Cobblemon: Charms

A progression-based charm system for Cobblemon. Catch Pokémon to unlock type-specific charms that influence spawns around you. Complete your Pokédex to earn the Shiny Charm, and combine charms into a single Multi-Charm. Fully configurable.

Автор: DarkBladeNemo14,8 тыс.24обновлён 28 окт. 2026 г.
ПриключенияСнаряжениеУтилиты

Описание

A progression-based charm system for Cobblemon. Unlock charms by completing milestones in your Pokédex, training, and exploration, then equip them via Accessories for gameplay bonuses.

Features

  • Progression-based rewards — Unlock charms through gameplay milestones that grant bonuses when equipped
  • Shiny Charm — Increased shiny encounter rates
  • EXP Charm — Increased experience gained from battles
  • Catch Charm — Increased Pokémon catch rates
  • Type Charms — Influence the appearance rate of specific Pokémon types
  • Future-proof progression — Charm requirements automatically scale as new Pokémon are added to Cobblemon
  • Multi-Charm — Combine multiple type charms into one slot, with an in-game toggle GUI
  • Seen Mode — Optionally count "seen" Pokémon toward Pokédex-based unlocks instead of requiring a catch
  • Highly configurable — Adjust progression thresholds, multipliers, and gameplay balance to suit different playstyles and modpacks

Note: EV and IV training items are included but disabled by default. They are configurable and separate from Cobblemon’s default items.

Charms

Shiny Charm

Increases the chance of encountering shiny Pokémon. Also boosts shiny odds from honey-slathered saccharine logs and the shiny reroll from fishing bait (e.g. Starf Berry) and Poké Snacks. Each of these can be toggled independently in the config, and the shiny rate bonus itself can be configured to suit your server or pack.

EXP Charm

Grants bonus experience from battles, helping your Pokémon level up faster.

Catch Charm

ncreases Pokémon catch rates, making it easier to capture wild Pokémon.

Unlocked by reaching a configurable number of lifetime captures (default: 500). Both the catch rate bonus and the required capture count can be adjusted to suit your server or modpack.

Type Charms

Each Type Charm increases the appearance rate of a specific Pokémon type around you, making it easier to find the Pokémon you're looking for. This now applies to fishing encounters in addition to wild spawns.

Effects stack. Equip multiple copies of the same Type Charm to increase its influence, or combine different types to target multiple Pokémon types. Pokémon matching multiple active charms receive all applicable bonuses.

By default, Pokémon that do not match any active Type Charm become slightly less common, though this can be adjusted or disabled in the config.

Every Pokémon type has its own charm — Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.

Type Charm requirements automatically scale as new Pokémon are added to Cobblemon, and can optionally count "seen" species toward unlocking, not just caught ones.

Known limitation: Type Charm effects do not yet apply to Poké Snack encounters — planned for a future update.

Multi-Charm

Combine multiple Type Charms into a single Curios slot and toggle individual types on or off through the in-game GUI.

Two Multi-Charms can be equipped at once, allowing for complex type combinations while using only two Accessory slots.

How to earn charms

How to earn charms

  • Shiny Charm - Meet the set threshold of Pokédex completion (default: 100%). Can optionally count seen-or-caught species via Seen Mode.

Shiny Charm Earned

  • EXP Charm - Level any Pokémon to level 100.
  • Catch Charm - Reach the configured lifetime capture count (default: 500).
  • Type Charm - Catch enough unique species of that type (default: 80% of implemented species). Can optionally count seen species via Seen Mode.

Type Charm Earned

Charms are awarded automatically when you meet their requirements. Crafting recipes are also available as an alternative way to obtain them, and each charm's automatic-grant behavior can be toggled independently in the config.

Commands
  • /ccharms dex — Displays your current National Pokédex completion percentage and progress toward the Shiny Charm.

/ccharms dex command output

  • /ccharms type — Displays your progress toward each Type Charm, showing how many unique species you have caught versus the threshold required.

/ccharms type command output

  • /ccharms debug shiny — Shows your current effective shiny rate and how many Shiny Charms you have equipped.
Configuration

Configuration

Nearly every aspect of the mod can be configured:

  • Advancement gating — charms can optionally require their advancement before they take effect, preventing exploits in creative mode
  • Shiny Charm threshold — percentage of the national dex required, default 100%
  • Catch Charm threshold — number of lifetime captures required, default 500
  • Type charm threshold — percentage of implemented species per type required, default 80%
  • Seen Mode — separate toggles for Shiny Charm dex-completion and Type Charm unlocks to count seen species, not just caught
  • Multipliers — adjust the bonus for each charm type to suit your server's balance
  • Individual toggles — each charm and each type can be enabled or disabled independently
  • Grant-on-advancement toggles — a master switch plus a per-charm switch let you make any charm progression-only, craftable-only, or both
  • Spawn radius — how far from the player type charms affect spawns, default 64 blocks

Dependencies

Support

Need help with Cobblemon: Charms or have a question? Visit the Cobblemon Discord support channel for assistance.

Галерея

Multi-Charm ConfigCCharms Dex CommandCCharms Type CommandCharms and Items

Последние версии

Все версии →
release

Cobblemon: Charms 1.7.1-fabric

1.7.1-fabric
28 окт. 2026 г.125Minecraft: 1.21.1fabric
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Что нового
# Update NeoForge/Fabric - 1.7.1 **Compatibility** * Updated to Cobblemon 1.8.4. **Improvements** * **Regional Pokédex progress**: `/ccharms dex` now accepts an optional region argument (e.g. `kanto`, `johto`, `hisui`), with tab completion. Defaults to `national` when omitted. * Displays caught, seen and completion statistics for the selected region. * Shows the "Region complete" message when a region is fully completed. Shiny Charm thresholds are only displayed for the national dex. **Fixes** * **Shiny debug command**: Now uses Cobblemon's configured shiny rate instead of assuming 1 in 8192, and reports when shiny spawns are disabled.
release

Cobblemon: Charms 1.7.1-neoforge

1.7.1-neoforge
28 окт. 2026 г.64Minecraft: 1.21.1neoforge
Скачать
Что нового
# Update NeoForge/Fabric - 1.7.1 **Compatibility** * Updated to Cobblemon 1.8.4. **Improvements** * **Regional Pokédex progress**: `/ccharms dex` now accepts an optional region argument (e.g. `kanto`, `johto`, `hisui`), with tab completion. Defaults to `national` when omitted. * Displays caught, seen and completion statistics for the selected region. * Shows the "Region complete" message when a region is fully completed. Shiny Charm thresholds are only displayed for the national dex. **Fixes** * **Shiny debug command**: Now uses Cobblemon's configured shiny rate instead of assuming 1 in 8192, and reports when shiny spawns are disabled.
release

Cobblemon: Charms 1.7.0-fabric

1.7.0-fabric
15 окт. 2026 г.1,5 тыс.Minecraft: 1.21.1fabric
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Что нового
# Update NeoForge/Fabric - 1.7.0 **New Features** * **Configurable EXP Charm level requirement**: Set the level required to earn the EXP Charm advancement in the config using `exp_charm_required_level` (default: 100, range: 1–100). * **EXP Charm source option**: A new option, `exp_charm_affects_all_sources` (default false), controls which experience the EXP Charm boosts: * **false**: only battle experience is boosted. * **true**: experience from rare candies, commands and other mods is boosted as well.
release

Cobblemon: Charms 1.7.0-neoforge

1.7.0-neoforge
15 окт. 2026 г.933Minecraft: 1.21.1neoforge
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Что нового
# Update NeoForge/Fabric - 1.7.0 **New Features** * **Configurable EXP Charm level requirement**: Set the level required to earn the EXP Charm advancement in the config using `exp_charm_required_level` (default: 100, range: 1–100). * **EXP Charm source option**: A new option, `exp_charm_affects_all_sources` (default false), controls which experience the EXP Charm boosts: * **false**: only battle experience is boosted. * **true**: experience from rare candies, commands and other mods is boosted as well.
release

Cobblemon: Charms 1.6.1-fabric

1.6.1-fabric
12 окт. 2026 г.488Minecraft: 1.21.1fabric
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Что нового
# Update NeoForge/Fabric - 1.6.1 **Compatibility** * **Cobblemon 1.8.2 compatibility update** **Bug Fixes** * **Neoforge**: Fixed Super EV items (Super Carbos, Protein, etc.) failing to compile.
release

Cobblemon: Charms 1.6.1-neoforge

1.6.1-neoforge
12 окт. 2026 г.345Minecraft: 1.21.1neoforge
Скачать
Что нового
# Update NeoForge/Fabric - 1.6.1 **Compatibility** * **Cobblemon 1.8.2 compatibility update** **Bug Fixes** * **Neoforge**: Fixed Super EV items (Super Carbos, Protein, etc.) failing to compile.
release

Cobblemon: Charms 1.6.0-fabric

1.6.0-fabric
28 сент. 2026 г.990Minecraft: 1.21.1fabric
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Что нового
# Update NeoForge/Fabric - 1.6.0 **New Features** * **Type Charms and Multi-Charms now affect Poké Snack spawns**. The player who triggers the snack's spawn attempt is used when determining which charms apply. **Bug Fixes** * **Fairy Charm can now be equipped**. It was missing from the Type Charm item tag, preventing it from being equipped in a Type Charm slot. (My bad :/) * **Charm enable/disable states now sync from server to client**. Tooltips now correctly reflect the server's configuration instead of the client's local config. Previously, only multipliers and thresholds were synced. * **Fabric**: Type Charms now affect fishing spawns, matching NeoForge.(My bad... again.)
release

Cobblemon: Charms 1.6.0-neoforge

1.6.0-neoforge
28 сент. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# Update NeoForge/Fabric - 1.6.0 **New Features** * **Type Charms and Multi-Charms now affect Poké Snack spawns**. The player who triggers the snack's spawn attempt is used when determining which charms apply. **Bug Fixes** * **Fairy Charm can now be equipped**. It was missing from the Type Charm item tag, preventing it from being equipped in a Type Charm slot. (My bad :/) * **Charm enable/disable states now sync from server to client**. Tooltips now correctly reflect the server's configuration instead of the client's local config. Previously, only multipliers and thresholds were synced. * **Fabric**: Type Charms now affect fishing spawns, matching NeoForge.(My bad... again.)
release

Cobblemon: Charms 1.5.0-fabric

1.5.0-fabric
17 сент. 2026 г.657Minecraft: 1.21.1fabric
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Что нового
# Update NeoForge/Fabric - 1.5.0 ## ⚠️ Before Updating This update replaces Curios/Trinkets with Accessories. **Charms equipped in Curios/Trinkets slots will not carry over to Accessories. Unequip all Charms and place them in your inventory before updating.** **New Features** * Catch Charm now has a configurable threshold - `CATCH_CHARM_REQUIRED_CAPTURES` - for the number of catches required to earn it. **Improvements** * Migrated from Curios (NeoForge) / Trinkets (Fabric) to Accessories as the shared accessory framework across both loaders. **Bug Fixes** * Fixed the Multi-Charm selection screen incorrectly showing the number of active types instead of the total types added. * Multi-Charm tooltip and selection screen no longer show a type as active when it's blocked by a missing advancement.
release

Cobblemon: Charms 1.5.0-neoforge

1.5.0-neoforge
17 сент. 2026 г.543Minecraft: 1.21.1neoforge
Скачать
Что нового
# Update NeoForge/Fabric - 1.5.0 ## ⚠️ Before Updating This update replaces Curios/Trinkets with Accessories. **Charms equipped in Curios/Trinkets slots will not carry over to Accessories. Unequip all Charms and place them in your inventory before updating.** **New Features** * Catch Charm now has a configurable threshold - `CATCH_CHARM_REQUIRED_CAPTURES` - for the number of catches required to earn it. **Improvements** * Migrated from Curios (NeoForge) / Trinkets (Fabric) to Accessories as the shared accessory framework across both loaders. **Bug Fixes** * Fixed the Multi-Charm selection screen incorrectly showing the number of active types instead of the total types added. * Multi-Charm tooltip and selection screen no longer show a type as active when it's blocked by a missing advancement.