COWMODSКаталог модов
Cobblemon Cards

ВЕРСИИ (11)

beta

Cobblemon Cards 2.0.0-beta.1

2.0.0-beta.1
6 окт. 2026 г.3,7 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
# Changelog — Cobblemon Cards Changes by version. The V2 entry describes the prepared beta; it is not a stable-release announcement. ## 2.0.0-beta.1 — V2 beta **Target:** Minecraft 1.21.1, Java 21, Cobblemon 1.8.1; Fabric and NeoForge. ### Added - Additional **Experience**, **Catch Rate**, and **Shiny Chance** trainer bonuses without replacing a card's primary stat. - Trainer-bonus acquisition through high-grade grading/restoration and a configurable lucky chance on newly generated Legendary, Mythic, or Shiny cards. - Grade-dependent restoration durations: 3 seconds at target grade 2, 12 seconds at grade 5, and 27 seconds at grade 10 with the default settings. - Restoration settings in MidnightLib: `restorerBaseProcessTime` and `restorerProcessTimePerGrade`. - Egg-group and EV-yield spawn bonuses, each disabled by default and configurable separately. - A V2 gameplay/configuration guide and upgrade instructions in both READMEs. ### Changed - Migrated Fabric and NeoForge builds to **Cobblemon 1.8.1**, with compatible loader, Kotlin, Accessories, owo-lib, and supporting library versions centralized in `gradle.properties`. - Both loaders use **Accessories** to equip binders; Trinkets and Cardinal Components are not required by this addon. - Restoration is processed on the server while its chunk is loaded, continues after the GUI closes, and saves its progress. An active operation keeps its initial duration and cost; dust is spent once at completion. - Removing/replacing the card cancels restoration. Removing required dust pauses it until the machine is refilled. - MidnightLib configuration is organized into **General**, **Player**, **Spawning**, **Trainer**, **Machines**, and **Binders**, with colored headings and English/French labels and tooltips. Existing setting keys and values are preserved. - Global, stat-family, and individual stat multipliers allow separate balancing of player, spawning, and trainer bonuses. Spawn, experience, catch, and shiny multipliers have configurable caps. - Spawn bonuses modify eligible Pokémon's **spawn weights** before entity creation, preserving biome rules and spawn buckets. The stronger of a species' two elemental-type boosts is used; equipped binders are scanned every 40 ticks. - Flat player stats display without a percentage sign; percentage bonuses retain it. Formatting and application calculations share `CardStatUtil`. - Grading boosts card stat values by **3% per grade**, up to **30% at grade 10**. - Release JARs identify their loader: `cobblemon-cards-fabric-2.0.0-beta.1.jar` and `cobblemon-cards-neoforge-2.0.0-beta.1.jar`. ### Fixed - Extended the Card Restorer's card hitbox **2 pixels downward**. - Added missing configuration translations and ensured newly introduced configuration entries are written alongside existing settings. - Fixed Card Cabinet contents disappearing after restart in the affected 1.0.5 code. Previously lost cards cannot be recovered by this change; 1.0.4 and earlier saves remain readable. - Cabinet serialization failures are logged; one invalid stack no longer aborts saving the entire cabinet. Breaking/placing a cabinet no longer shares mutable stack instances with its stored contents component. - Corrected experience-bonus multiplication so fractional boosts are applied before rounding. ### Upgrade notes - Update Cobblemon and the dependencies listed in [README.md](README.md) for the chosen loader. Other Cobblemon addons need their own 1.8.1-compatible versions. - Existing configuration is retained: `enableCardStats = false` still disables passive bonuses. Existing cards keep their stored stats. - Existing cards without additional trainer fields and binders using the legacy container component remain readable. - Shiny bonuses multiply the base probability: **+600% = 7×**. With `shinyRate = 8192`, this gives approximately **1/1170 per new Pokémon**. The default 10× cap means bonuses beyond +900% do not further increase the chance. - See [the V2 guide](docs/V2_GUIDE.md) for restoration timing, trainer-bonus acquisition, and configuration. ### Validation and beta scope - Both loader builds and their packaged metadata/resources have been checked during the migration. - Both loaders initialized the addon and Cobblemon's Showdown service on Java 21. A NeoForge development server loaded a test world and all 1,025 species. - Targeted headless checks passed for restoration (**38**) and the Cobblemon 1.8.1 shiny event (**15**). - A full two-player dedicated-server session, existing-world upgrade playtests, and large-collection performance checks remain pending before declaring V2 stable. ---
beta

Cobblemon Cards 2.0.0-beta.1

2.0.0-beta.1
6 окт. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# Changelog — Cobblemon Cards Changes by version. The V2 entry describes the prepared beta; it is not a stable-release announcement. ## 2.0.0-beta.1 — V2 beta **Target:** Minecraft 1.21.1, Java 21, Cobblemon 1.8.1; Fabric and NeoForge. ### Added - Additional **Experience**, **Catch Rate**, and **Shiny Chance** trainer bonuses without replacing a card's primary stat. - Trainer-bonus acquisition through high-grade grading/restoration and a configurable lucky chance on newly generated Legendary, Mythic, or Shiny cards. - Grade-dependent restoration durations: 3 seconds at target grade 2, 12 seconds at grade 5, and 27 seconds at grade 10 with the default settings. - Restoration settings in MidnightLib: `restorerBaseProcessTime` and `restorerProcessTimePerGrade`. - Egg-group and EV-yield spawn bonuses, each disabled by default and configurable separately. - A V2 gameplay/configuration guide and upgrade instructions in both READMEs. ### Changed - Migrated Fabric and NeoForge builds to **Cobblemon 1.8.1**, with compatible loader, Kotlin, Accessories, owo-lib, and supporting library versions centralized in `gradle.properties`. - Both loaders use **Accessories** to equip binders; Trinkets and Cardinal Components are not required by this addon. - Restoration is processed on the server while its chunk is loaded, continues after the GUI closes, and saves its progress. An active operation keeps its initial duration and cost; dust is spent once at completion. - Removing/replacing the card cancels restoration. Removing required dust pauses it until the machine is refilled. - MidnightLib configuration is organized into **General**, **Player**, **Spawning**, **Trainer**, **Machines**, and **Binders**, with colored headings and English/French labels and tooltips. Existing setting keys and values are preserved. - Global, stat-family, and individual stat multipliers allow separate balancing of player, spawning, and trainer bonuses. Spawn, experience, catch, and shiny multipliers have configurable caps. - Spawn bonuses modify eligible Pokémon's **spawn weights** before entity creation, preserving biome rules and spawn buckets. The stronger of a species' two elemental-type boosts is used; equipped binders are scanned every 40 ticks. - Flat player stats display without a percentage sign; percentage bonuses retain it. Formatting and application calculations share `CardStatUtil`. - Grading boosts card stat values by **3% per grade**, up to **30% at grade 10**. - Release JARs identify their loader: `cobblemon-cards-fabric-2.0.0-beta.1.jar` and `cobblemon-cards-neoforge-2.0.0-beta.1.jar`. ### Fixed - Extended the Card Restorer's card hitbox **2 pixels downward**. - Added missing configuration translations and ensured newly introduced configuration entries are written alongside existing settings. - Fixed Card Cabinet contents disappearing after restart in the affected 1.0.5 code. Previously lost cards cannot be recovered by this change; 1.0.4 and earlier saves remain readable. - Cabinet serialization failures are logged; one invalid stack no longer aborts saving the entire cabinet. Breaking/placing a cabinet no longer shares mutable stack instances with its stored contents component. - Corrected experience-bonus multiplication so fractional boosts are applied before rounding. ### Upgrade notes - Update Cobblemon and the dependencies listed in [README.md](README.md) for the chosen loader. Other Cobblemon addons need their own 1.8.1-compatible versions. - Existing configuration is retained: `enableCardStats = false` still disables passive bonuses. Existing cards keep their stored stats. - Existing cards without additional trainer fields and binders using the legacy container component remain readable. - Shiny bonuses multiply the base probability: **+600% = 7×**. With `shinyRate = 8192`, this gives approximately **1/1170 per new Pokémon**. The default 10× cap means bonuses beyond +900% do not further increase the chance. - See [the V2 guide](docs/V2_GUIDE.md) for restoration timing, trainer-bonus acquisition, and configuration. ### Validation and beta scope - Both loader builds and their packaged metadata/resources have been checked during the migration. - Both loaders initialized the addon and Cobblemon's Showdown service on Java 21. A NeoForge development server loaded a test world and all 1,025 species. - Targeted headless checks passed for restoration (**38**) and the Cobblemon 1.8.1 shiny event (**15**). - A full two-player dedicated-server session, existing-world upgrade playtests, and large-collection performance checks remain pending before declaring V2 stable. ---
release

Cobblemon Cards 1.0.4

1.0.4
14 июл. 2026 г.8,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# 📝 Changelog: v1.0.4 ## 🐛 Bug Fixes * **Right-Click Menu Crash (`IndexOutOfBoundsException`):** Fixed a server/client desync crash that occurred when right-clicking a Master Album in your hand while having a regular Binder equipped in your accessory slot. The menu logic now strictly differentiates between hotkey presses (which check the accessory slot first) and direct item interactions (which strictly open the clicked item). * **Grainy Terrain / Mipmap Rendering Bug:** Fixed a major visual issue where distant terrain (especially tree leaves) appeared shimmering or pixelated when the mod was installed. This was caused by irregular texture dimensions (like `40x30` or `22x31`) forcing Minecraft's texture atlas to drop the mipmap level from 4 to 0. All affected textures have been padded with transparent space to reach multiple-of-16 dimensions (e.g., `48x32`, `32x32`), restoring smooth distant rendering. ## 🎨 UI & Visual Polish * **GUI UV Mapping Adjustments:** Updated the internal rendering code to perfectly offset the new transparent padding applied to the textures. Cards and Pokémon icons will continue to render exactly at their intended sizes without any visual shifting or misalignment. * **Shiny Sprite Cleanup:** Removed the semi-transparent orange aura/glow artifacts from Shiny Pokémon icons (commonly found in HOME or newer generation sprites), giving them a much cleaner, authentic pixel-art look inside the binders. * **Icon Standardization:** Cropped and centered oversized Pokémon icons to ensure all sprites fit perfectly inside the designated `40x30` card slots without overflowing the UI.
release

Cobblemon Cards 1.0.4

1.0.4
13 июл. 2026 г.23,8 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
# 📝 Changelog: v1.0.4 ## 🐛 Bug Fixes * **Right-Click Menu Crash (`IndexOutOfBoundsException`):** Fixed a server/client desync crash that occurred when right-clicking a Master Album in your hand while having a regular Binder equipped in your accessory slot. The menu logic now strictly differentiates between hotkey presses (which check the accessory slot first) and direct item interactions (which strictly open the clicked item). * **Grainy Terrain / Mipmap Rendering Bug:** Fixed a major visual issue where distant terrain (especially tree leaves) appeared shimmering or pixelated when the mod was installed. This was caused by irregular texture dimensions (like `40x30` or `22x31`) forcing Minecraft's texture atlas to drop the mipmap level from 4 to 0. All affected textures have been padded with transparent space to reach multiple-of-16 dimensions (e.g., `48x32`, `32x32`), restoring smooth distant rendering. ## 🎨 UI & Visual Polish * **GUI UV Mapping Adjustments:** Updated the internal rendering code to perfectly offset the new transparent padding applied to the textures. Cards and Pokémon icons will continue to render exactly at their intended sizes without any visual shifting or misalignment. * **Shiny Sprite Cleanup:** Removed the semi-transparent orange aura/glow artifacts from Shiny Pokémon icons (commonly found in HOME or newer generation sprites), giving them a much cleaner, authentic pixel-art look inside the binders. * **Icon Standardization:** Cropped and centered oversized Pokémon icons to ensure all sprites fit perfectly inside the designated `40x30` card slots without overflowing the UI.
release

Cobblemon Cards Neoforge 1.0.3

1.0.3
12 июл. 2026 г.95Minecraft: 1.21.1neoforge
Скачать
Что нового
# 📝 Changelog: v1.0.3 ## ✨ New Features & Content * **Workshop Support:** Added **Gigantamax (G-Max)** and **Regional forms** to the Workshop. ## 🐛 Bug Fixes * **Mining Speed Bonus Fix:** Fixed an issue where the card mining speed bonus was not working. The attribute operation was changed from `ADD_MULTIPLIED_BASE` (which resulted in $0 \times \text{modifier} = 0$) to `ADD_VALUE` so the bonus properly applies over the vanilla base value (0) of the `MINING_EFFICIENCY` attribute. * **"B" Hotkey Crash Resolution (`IndexOutOfBoundsException`):** Fixed a critical client-side crash when opening the binder via the hotkey. Added a unified fallback method `BinderMenu.findActiveBinder(Player)` to ensure that the client and server always open the same active binder following a strict priority order (`Accessories` ➔ `Main Hand` ➔ `Off-hand` ➔ `Inventory`). This resolves the slot count desynchronization (e.g., 48 vs 120) that caused the client to crash. * **Card Reading & Vanilla Limits:** Fixed the system that reads cards inside binders (used for calculating drop chances and spawn modifiers). * Cards are now stored and read via the custom `BINDER_CONTENTS` component, successfully **bypassing the vanilla 256-item limit**. * *Backwards Compatibility:* Implemented a fallback to the old `CONTAINER` component to ensure existing saves continue to work seamlessly. * Added explicit verbose logging to the server console during card drop chance calculations to facilitate testing phases. ## 🔄 Technical & API Changes * **Fabric Migration to Accessories API:** * Completely removed deprecated dependencies on *Trinkets* (`dev.emi:trinkets`) and *Cardinal Components* in favor of the unified **accessories-fabric** dependency via the Wisp Forest Maven. * The equipment management code (`FabricPlatformHelper.java`) has been entirely rewritten to interact with `AccessoriesCapability` instead of `TrinketsApi`, making the Fabric implementation identical to the NeoForge logic. * Replaced binder and master album registration with `AccessoriesAPI.registerAccessory` instead of `TrinketsApi.registerTrinket` in `FabricCobblemonCards.java`. * Replaced the `Trinket` interface with `Accessory` in `FabricBinderItem.java` and `FabricMasterAlbumItem.java`. Updated calculation logic to use `getDynamicModifiers` with `AccessoryAttributeBuilder`. * **"Belt" Equipment Slot on Fabric:** * Created the accessory tag file in the common module (`common/.../data/accessories/tags/item/belt.json`) so Fabric knows binders belong in the `belt` slot. * Removed this file from the NeoForge module (as it is now inherited from the common module) to prevent duplicate file Gradle errors during the build.
release

Cobblemon Cards Fabric 1.0.3

1.0.3
12 июл. 2026 г.893Minecraft: 1.21.1fabric
Скачать
Что нового
# 📝 Changelog: v1.0.3 > 🚨 **IMPORTANT UPDATE NOTICE: MIGRATION TO ACCESSORIES API** 🚨 > We have officially transitioned from **Trinkets** to the **Accessories** API! > ⚠️ **BEFORE UPDATING:** It is highly recommended to **unequip your binders** from your current Trinket slots and **make a backup of your world/server** to prevent any potential data loss. ## ✨ New Features & Content * **Workshop Support:** Added **Gigantamax (G-Max)** and **Regional forms** to the Workshop. ## 🐛 Bug Fixes * **Mining Speed Bonus Fix:** Fixed an issue where the card mining speed bonus was not working. The attribute operation was changed from `ADD_MULTIPLIED_BASE` (which resulted in `0 * modifier = 0`) to `ADD_VALUE` so the bonus properly applies over the vanilla base value (0) of the `MINING_EFFICIENCY` attribute. * **"B" Hotkey Crash Resolution (`IndexOutOfBoundsException`):** Fixed a critical client-side crash when opening the binder via the hotkey. Added a unified fallback method `BinderMenu.findActiveBinder(Player)` to ensure that the client and server always open the same active binder following a strict priority order (`Accessories` ➔ `Main Hand` ➔ `Off-hand` ➔ `Inventory`). This resolves the slot count desynchronization (e.g., 48 vs 120) that caused the client to crash. * **Card Reading & Vanilla Limits:** Fixed the system that reads cards inside binders (used for calculating drop chances and spawn modifiers). * Cards are now stored and read via the custom `BINDER_CONTENTS` component, successfully **bypassing the vanilla 256-item limit**. * *Backwards Compatibility:* Implemented a fallback to the old `CONTAINER` component to ensure existing saves continue to work seamlessly. * Added explicit verbose logging to the server console during card drop chance calculations to facilitate testing phases. ## 🔄 Technical & API Changes * **Fabric Migration to Accessories API:** * Completely removed deprecated dependencies on *Trinkets* (`dev.emi:trinkets`) and *Cardinal Components* in favor of the unified **accessories-fabric** dependency via the Wisp Forest Maven. * The equipment management code (`FabricPlatformHelper.java`) has been entirely rewritten to interact with `AccessoriesCapability` instead of `TrinketsApi`, making the Fabric implementation identical to the NeoForge logic. * Replaced binder and master album registration with `AccessoriesAPI.registerAccessory` instead of `TrinketsApi.registerTrinket` in `FabricCobblemonCards.java`. * Replaced the `Trinket` interface with `Accessory` in `FabricBinderItem.java` and `FabricMasterAlbumItem.java`. Updated calculation logic to use `getDynamicModifiers` with `AccessoryAttributeBuilder`. * **"Belt" Equipment Slot on Fabric:** * Created the accessory tag file in the common module (`common/.../data/accessories/tags/item/belt.json`) so Fabric knows binders belong in the `belt` slot. * Removed this file from the NeoForge module (as it is now inherited from the common module) to prevent duplicate file Gradle errors during the build.
release

Cobblemon Cards Neoforge 1.0.2

1.0.2
10 июл. 2026 г.106Minecraft: 1.21.1neoforge
Скачать
Что нового
--- # 📝 Patch Notes — Cobblemon Cards 1.0.2 *This release contains various features, balance adjustments, and bug fixes for both Fabric and NeoForge.* --- ## ✨ Features & Content Updates ### Dynamax & Gigantamax Support in Card Workshop * **Form Sprites:** Added all existing Gigantamax, G-Max, and Eternamax form sprites to the Card Workshop Screen selection list. * **Improved Resolution:** Improved base-species resolution in both the card rendering system (`CardItemRenderer`) and commands (`GiveCardCommand`). This ensures form-specific sprites (e.g., `charizard_gigantamax` or `gengar_gmax`) from the mod's textures are correctly resolved and render on cards instead of displaying `missing.png`. ### Fakemon Card Drop Whitelist (Datapack & Resource Pack) * **Custom Datapack Whitelists:** Modpack creators can now selectively enable card drops and booster pack inclusion for specific Fakemon species by creating JSON files under: `data/cobblemon-cards/fakemon_cards/your_whitelist.json` **Format:** ```json { "replace": false, "species": [ "my_fakemon_id", "another_one" ] } ``` * **Dynamic Reloading:** Changes to whitelist datapacks take effect immediately in-game using the `/reload` command. Cache invalidation is handled automatically. * **Resource Pack Integration:** Textures for whitelisted Fakemon are loaded dynamically from: `assets/cobblemon-cards/textures/item/cards/pokemon/regular/{species_name}.png` *(and `.../shiny/{species_name}.png`)*. ### Species-Aware Rarity System (`SpeciesRarityManager`) * **Natural Rarity Distribution:** Integrated a smart weighting system so that card generation feels more organic. Instead of all Pokémon being equally likely in every slot, species now lean toward card rarities that match their lore and strength (e.g., starters and fossils lean Rare, Legendaries lean Legendary, basic forms lean Common). * **Cross-Platform System Configuration:** Generates a new file `config/cobblemon-cards-species-rarity.json` upon launch, allowing server owners to enable/disable the system, adjust weights, or override individual Pokémon rules (setting minimum/maximum card rarities). * **Species-Aware Capture Drops:** Capturing or defeating a Legendary/Mythic species now skews card drops toward higher rarities instead of using standard uniform probabilities. --- ## ⚙️ Configuration Updates ### Default Exclude for Fakemon * **New Entry:** Introduced a new configuration entry: `allowFakemonCards` (defaults to `false`). * **Behavior:** When set to `false`, species with a National Pokédex number outside 1–1025 (addon-added Fakemon) are automatically excluded from card drops and booster packs, preventing immersion breaks due to missing sprites. * **In-Game Toggle:** Toggleable in-game via the MidnightConfig menu without requiring a server reboot. --- ## 🐛 Bug Fixes ### Binder & Card Cabinet Storage Expansion (Data Loss & Crash Fix) * **Unlimited Storage:** Fixed a critical server crash (`java.lang.IllegalArgumentException: Got 291 items, but maximum is 256`) that occurred when binders contained more than 256 cards. Card list storage has been moved to a custom, unlimited `BINDER_CONTENTS` component. * **Seamless Crafting Upgrades:** Fixed a bug where upgrading binders (e.g., Leather -> Master Album) or crafting a Card Cabinet from a Master Album resulted in losing all stored cards due to a vanilla container item 256-cap. Both Binders and Card Cabinets now use the unlimited data structure when crafted. * **NeoForge Mixin Load Fix:** Resolved an issue where recipe data copy mixins did not load in NeoForge development environments by officially declaring the mixin config under the `[[mixins]]` key in `neoforge.mods.toml`. * **Legacy Save Migration:** Seamlessly migrates card container data from legacy vanilla components to the new unlimited format when opening legacy binders. ### huge thanks to Nothh888 for the SpeciesRarityManager !
release

Cobblemon Cards Fabric 1.0.2

1.0.2
10 июл. 2026 г.428Minecraft: 1.21.1fabric
Скачать
Что нового
--- # 📝 Patch Notes — Cobblemon Cards 1.0.2 *This release contains various features, balance adjustments, and bug fixes for both Fabric and NeoForge.* --- ## ✨ Features & Content Updates ### Dynamax & Gigantamax Support in Card Workshop * **Form Sprites:** Added all existing Gigantamax, G-Max, and Eternamax form sprites to the Card Workshop Screen selection list. * **Improved Resolution:** Improved base-species resolution in both the card rendering system (`CardItemRenderer`) and commands (`GiveCardCommand`). This ensures form-specific sprites (e.g., `charizard_gigantamax` or `gengar_gmax`) from the mod's textures are correctly resolved and render on cards instead of displaying `missing.png`. ### Fakemon Card Drop Whitelist (Datapack & Resource Pack) * **Custom Datapack Whitelists:** Modpack creators can now selectively enable card drops and booster pack inclusion for specific Fakemon species by creating JSON files under: `data/cobblemon-cards/fakemon_cards/your_whitelist.json` **Format:** ```json { "replace": false, "species": [ "my_fakemon_id", "another_one" ] } ``` * **Dynamic Reloading:** Changes to whitelist datapacks take effect immediately in-game using the `/reload` command. Cache invalidation is handled automatically. * **Resource Pack Integration:** Textures for whitelisted Fakemon are loaded dynamically from: `assets/cobblemon-cards/textures/item/cards/pokemon/regular/{species_name}.png` *(and `.../shiny/{species_name}.png`)*. ### Species-Aware Rarity System (`SpeciesRarityManager`) * **Natural Rarity Distribution:** Integrated a smart weighting system so that card generation feels more organic. Instead of all Pokémon being equally likely in every slot, species now lean toward card rarities that match their lore and strength (e.g., starters and fossils lean Rare, Legendaries lean Legendary, basic forms lean Common). * **Cross-Platform System Configuration:** Generates a new file `config/cobblemon-cards-species-rarity.json` upon launch, allowing server owners to enable/disable the system, adjust weights, or override individual Pokémon rules (setting minimum/maximum card rarities). * **Species-Aware Capture Drops:** Capturing or defeating a Legendary/Mythic species now skews card drops toward higher rarities instead of using standard uniform probabilities. --- ## ⚙️ Configuration Updates ### Default Exclude for Fakemon * **New Entry:** Introduced a new configuration entry: `allowFakemonCards` (defaults to `false`). * **Behavior:** When set to `false`, species with a National Pokédex number outside 1–1025 (addon-added Fakemon) are automatically excluded from card drops and booster packs, preventing immersion breaks due to missing sprites. * **In-Game Toggle:** Toggleable in-game via the MidnightConfig menu without requiring a server reboot. --- ## 🐛 Bug Fixes ### Binder & Card Cabinet Storage Expansion (Data Loss & Crash Fix) * **Unlimited Storage:** Fixed a critical server crash (`java.lang.IllegalArgumentException: Got 291 items, but maximum is 256`) that occurred when binders contained more than 256 cards. Card list storage has been moved to a custom, unlimited `BINDER_CONTENTS` component. * **Seamless Crafting Upgrades:** Fixed a bug where upgrading binders (e.g., Leather -> Master Album) or crafting a Card Cabinet from a Master Album resulted in losing all stored cards due to a vanilla container item 256-cap. Both Binders and Card Cabinets now use the unlimited data structure when crafted. * **NeoForge Mixin Load Fix:** Resolved an issue where recipe data copy mixins did not load in NeoForge development environments by officially declaring the mixin config under the `[[mixins]]` key in `neoforge.mods.toml`. * **Legacy Save Migration:** Seamlessly migrates card container data from legacy vanilla components to the new unlimited format when opening legacy binders. ### huge thanks to Nothh888 for the SpeciesRarityManager !
release

Cobblemon Cards 1.0.1 Fabric

1.0.1
8 июл. 2026 г.234Minecraft: 1.21.1fabric
Скачать
Что нового
# 📝 Changelog - Cobblemon Cards - Fabric 1.0.1 All major changes brought to **Cobblemon Cards** in this update. --- ## 🚀 Version 1.0.1 (Multiloader & Easter Eggs Update) ### ⚙️ Multiloader Architecture (Fabric & NeoForge) * **Architectury Migration**: Complete separation of the project into `common`, `fabric`, and `neoforge` modules. * **NeoForge Support**: The mod now runs natively on NeoForge (Minecraft 1.21.1). * **Accessory Management**: Native support for **Trinkets** for Fabric players and **Accessories** for NeoForge players to equip card binders. * **Asset Mutualization**: Moved all textures, models, and localizations to the common module (`common`). ### 🤫 Secret Easter Egg Cards (Mythic Cosmetics) Added **6 new purely cosmetic mythic cards** (perfect Grade 10, no passive stats, non-recyclable) with unique acquisition conditions using the **Instant-Dex**: * **Ghost of Lavender Town (`ghost`)**: Scan a ghost-type Pokémon (Gastly, Haunter, Gengar, Cubone, Marowak) near Midnight (Ticks 16000-20000) while standing on *Soul Sand* or *Soul Soil*. * **Divine Bidoof (`god_bidoof`)**: Scan a wild Bidoof while holding a **Golden Apple** or an **Enchanted Golden Apple** in your off-hand. * **Crystal Onix (`crystal_onix`)**: Scan a wild Onix while holding an **Amethyst Shard** in your off-hand. * **Shadow Lugia (`shadow_lugia`)**: Scan a wild Lugia during a **Thunderstorm** while suffering from the **Wither** status effect. * **Pride Sylveon (`pride_sylveon`)**: Scan a wild Sylveon while holding a color from the Trans pride flag (**Pink Dye**, **Light Blue Dye**, or **White Dye**) in your off-hand. * **You & Mew (`you_and_mew`)**: Scan a wild Mew while carrying a custom **Player Card** (obtained by scanning another player) in your inventory. ### 💿 Card Structure Disk Improvements (`card_structure_disk`) * **Stack Size Limit**: Reduced the maximum stack size from 64 to **1** to reflect the value of each unique disk. * **Pouch and Sack Support**: * You can now charge the disk using **Card Dust Pouches** (9 dust) and **Card Dust Sacks** (81 dust). * **Simple Right-Click**: Consumes a single unit of the smallest available resource. * **Shift + Right-Click**: Smart-consumes sacks, pouches, then individual dusts to top-up the disk (capped at 1000). ### 🐛 Bug Fixes * **Ghost of Lavender Town Fix**: Corrected block detection under the player. Sinking into Soul Sand changed the player's Y coordinate floored value; the mod now checks both current block position and below for perfect detection. * **Nickname Fix**: Replaced nickname checks (for Bidoof & Sylveon) with off-hand item checks, as wild Pokémon cannot be nicknamed and scanning player-owned Pokémon is disabled for gameplay balancing.
release

Cobblemon Cards 1.0.1 neoforge

1.0.1
10 июн. 2026 г.721Minecraft: 1.21.1neoforge
Скачать
Что нового
# 📝 Changelog - Cobblemon Cards All major changes brought to **Cobblemon Cards** in this update. --- ## 🚀 Version 1.0.1 (Multiloader & Easter Eggs Update) ### ⚙️ Multiloader Architecture (Fabric & NeoForge) * **Architectury Migration**: Complete separation of the project into `common`, `fabric`, and `neoforge` modules. * **NeoForge Support**: The mod now runs natively on NeoForge (Minecraft 1.21.1). * **Accessory Management**: Native support for **Trinkets** for Fabric players and **Accessories** for NeoForge players to equip card binders. * **Asset Mutualization**: Moved all textures, models, and localizations to the common module (`common`). ### 🤫 Secret Easter Egg Cards (Mythic Cosmetics) Added **6 new purely cosmetic mythic cards** (perfect Grade 10, no passive stats, non-recyclable) with unique acquisition conditions using the **Instant-Dex**: * **Ghost of Lavender Town (`ghost`)**: Scan a ghost-type Pokémon (Gastly, Haunter, Gengar, Cubone, Marowak) near Midnight (Ticks 16000-20000) while standing on *Soul Sand* or *Soul Soil*. * **Divine Bidoof (`god_bidoof`)**: Scan a wild Bidoof while holding a **Golden Apple** or an **Enchanted Golden Apple** in your off-hand. * **Crystal Onix (`crystal_onix`)**: Scan a wild Onix while holding an **Amethyst Shard** in your off-hand. * **Shadow Lugia (`shadow_lugia`)**: Scan a wild Lugia during a **Thunderstorm** while suffering from the **Wither** status effect. * **Pride Sylveon (`pride_sylveon`)**: Scan a wild Sylveon while holding a color from the Trans pride flag (**Pink Dye**, **Light Blue Dye**, or **White Dye**) in your off-hand. * **You & Mew (`you_and_mew`)**: Scan a wild Mew while carrying a custom **Player Card** (obtained by scanning another player) in your inventory. ### 💿 Card Structure Disk Improvements (`card_structure_disk`) * **Stack Size Limit**: Reduced the maximum stack size from 64 to **1** to reflect the value of each unique disk. * **Pouch and Sack Support**: * You can now charge the disk using **Card Dust Pouches** (9 dust) and **Card Dust Sacks** (81 dust). * **Simple Right-Click**: Consumes a single unit of the smallest available resource. * **Shift + Right-Click**: Smart-consumes sacks, pouches, then individual dusts to top-up the disk (capped at 1000). ### 🐛 Bug Fixes * **Ghost of Lavender Town Fix**: Corrected block detection under the player. Sinking into Soul Sand changed the player's Y coordinate floored value; the mod now checks both current block position and below for perfect detection. * **Nickname Fix**: Replaced nickname checks (for Bidoof & Sylveon) with off-hand item checks, as wild Pokémon cannot be nicknamed and scanning player-owned Pokémon is disabled for gameplay balancing.
release

Cobblemon Cards 1.0.0

1.0.0
5 июн. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Скачать