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Cobblemon additions

A Mod that adds villages with Pokemon Village/City variants - Originally made for the Brocraft server. This will spawn in a variety of structures within the villages as well. We are planning on adding rare structures!

Автор: strikebyte10,8 млн674обновлён 19 мар. 2026 г.
ПриключенияДекорГенерация мира

Описание

Brocraft Cobblemon Additions

Overview

Brocraft Cobblemon Additions is a Minecraft Mod that enhances your gameplay experience by replacing the traditional village structures with unique, custom-built structures inspired by the Cobblemon universe. This mod is designed to integrate seamlessly with existing Cobblemon features, providing a fresh take on village exploration.

SUPPORT AND COMMUNITY DISCORD: Feel free to join our discord!

Annoucements and details for the mod will be posted in our discord!

Support the Development on Patreon!

If you enjoy this project and want to help support its development, consider becoming a patron! By joining my Patreon, you’ll get access to exclusive content, early releases, and be part of a growing community of dedicated players.

👉 Join my Patreon here!

Here is a quick glimpse into Cobblemon Additions

I hope you enjoy what you find in your adventures!

Features

  • Custom Structures: Replaces vanilla villages with a variety of custom-designed structures, each contributing to a vibrant game world.
  • Unique Town Centers: Enjoy specially crafted town centers that serve as focal points for villages, including the Battlepad and The Department store. (more to come)
  • Diverse Environment: Explore different themed buildings, including cozy cottages, bustling PokéMarts, and serene retreats.
  • Varied Pathways: Navigate the world with unique pathways that enhance the aesthetic appeal and functionality of your villages.
  • Dynamic Villager Interaction: Integrate Cobblemon mechanics with villagers, offering unique interactions and services.

Installation (For the old datapack versions only)

  1. Ensure you have Minecraft with Fabric installed.
  2. Download the latest release of Brocraft Cobblemon Additions from the releases section.
  3. Place the downloaded .zip file into the Datapacks folder of your Minecraft installation/world.
  4. Launch Minecraft and enjoy!

Dependencies

  • Cobblemon version 1.6.1

  • Waystones

  • Sophisticated Backpacks (Optional)

  • Traveler's backpack (Optional)

  • Cobblenav (optional)

  • [EMF] Entity Model Features version 2.2.6(optional - only needed if you use the cobblefolk datapack)

  • [ETF] Entity Texture Features version 6.2.5(optional - only needed if you use the cobblefolk datapack)

  • it is also recommended that you use the cobblefolk datapack that comes with the cobbletowns mod for the best immersion (Look on the cobblemon discord in the cobbletowns support channel for the current functioning version)

Structure Pools

This mod features multiple structure pools, including:

  • Centers: Custom town center structures.
  • General Structures: A variety of themed homes and buildings.
  • Paths: Unique pathways for enhanced navigation.
  • Store Workers: Villager NPCs for shops and services.
  • General Decor: Decorative items to enhance the village aesthetics.
  • Lamp Posts: Functional light sources for your villages.
  • Berries: Custom berry structures to enrich the environment.

License

This mod is licensed under the ARR License. Do not re-upload this mod

Acknowledgements

  • Special thanks to the creators of Cobblemon and the Minecraft community for their inspiration and support.

Галерея

Find this NPC in the Lodge!a village in a dark forest

Последние версии

Все версии →
release

v4.3.0 — Fairy Villages, Season 1 NPCs & Ice Village Overhaul

4.3.0
19 мар. 2026 г.2,5 млнMinecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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## What's New in v4.3.0 Requires **Cobblemon 1.7.3+1.21.1** (updated from 1.7.0). --- ### ✨ Fairy Village — New Village Type A fully realized Fairy-type village has been added with a complete structure set: - **The Petalwake Pavilion** — large center building - **Sugarblossom Bakery** — mid-tier community building - 11 residential structures (Blossomveil Manor, Charmglade House, Glimmerfern Lodge, Honeyblush Haven, Luminelle Cottage, Moonpetal Cottage, Pixie Lantern House, Rosequartz Retreat, Starbloom Residence, Sylveon's Ribbon Rest, Whisperwind House) - Fairy-specific road paths (straight, curved, T-joint, crossroads) - Biome tag support for automatic placement in Fairy-type biomes ### 🧊 Ice Village Overhaul - Complete restructure of the ice village layout and jigsaw connections - Ice structures reorganized into a proper `structures/` subdirectory - Silverpine Lodge updated with NPC support (receptionists) - Waystone data normalized across ice village structures - New ice road path set ### 👥 NPC Expansion — Season 1 Players A large cast of NPCs has been added, all with custom player skins and full Cobblemon dialogue trees: **Season 1 Player NPCs** (15 players): broconutpie, darkwolverine, dragoon217, fishingninja25, indeanajowns, ironboundjam03, joltthewolf, kaydenbreak, kuyajaedan, sakuyahimevt, strikebyte, teddycheese, terrablast98, xxmoonflowerxx1, and more **Receptionists**: Nurse Joy (Pokécenter), Silverpine Lodge receptionist (×2 variants), Wyrm's Rest receptionist — all with location-specific dialogue **Staff NPCs**: fishingninja25, ironboundjam03, kaydenbreak, strikebyte, rhett (architect) **Patreon NPCs**: dragoon217, kuyajaedan ### 🐴 Decorative Pokémon Spawners New structure-placed spawners added for horse-type Pokémon: - Ponyta, Rapidash, Alolan Ponyta, Alolan Rapidash - Blitzle, Zebstrika - Mudbray, Mudsdale ### 🔧 Structure Fixes - Painting offsets corrected across multiple structures (dark, default, ice, fighting biomes) - Waystone origin data normalized to `dungeon` across Pokécenter, Silverpine Lodge, and Wyrm's Rest - Various minor structural fixes in the Dark Marshlight Tavern, The Crypt, Academy, Department Store, The Lodge, Pokémart, and fighting center - Road extension improvements for default villages ### 🗑️ Removals - **PokemonTrialSpawnerBlock and PokemonSpawnerBlock** removed — superseded by Cobblemon's native spawner system - Legacy/unused code cleaned up (ChunkGeneratorMixin, ShopkeepBlock, LocateCommandMixin, and others) ### 🛠️ Developer / Infrastructure - NBT Scanner and Painting Offset Fixer tools added for structure maintenance - CI/CD: release workflow, PR checks, and build validation tasks added - Unit test coverage added for config and structure layout validation - License updated to All Rights Reserved (ARR) --- **Minecraft**: 1.21.1 | **Fabric Loader**: ≥ 0.16.14 | **Cobblemon**: 1.7.3+1.21.1
release

❄️ Brocraft Cobblemon Additions — Ice Village Update ❄️

4.2.1
15 янв. 2026 г.1,6 млнMinecraft: 1.21.1fabric
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**Minecraft 1.21.1 | Fabric | Cobblemon 1.7.1+** The next major BCA update is here, and it’s a **big one**. This release introduces the **first fully biome-specific village set**, expands NPC systems, and adds a brand-new way Pokémon appear in the world — all backed by major under-the-hood tooling improvements. --- ## 🏔️ NEW: Ice-Type Villages BCA now features **custom Ice biome villages**, built from the ground up to feel distinct, immersive, and alive. ### ❄️ What’s Included - **Complete Ice Village generation system** - Small / Mid / Large variants - Custom worldgen pools - **12+ unique Ice-themed structures**, including: - 🏔️ **Arctic Timber Haven** - 🏡 **Blizzard Bluff Cabin** - 🔨 **Frost Forge Cabin** - 🏨 **New Ice Lodge** - ⛸️ **Ice Skating Rink** - 🧊 **Igloo PokéCenter** - Ice-adapted **paths, décor, and one-off buildings** - Updated **village Pokémon spawn pools** for cold biomes These villages are not reskins — they’re a **fully separate biome identity** and set the foundation for future biome-specific expansions. --- ## 👥 NPC SYSTEM — NOW LIVE NPCs are officially entering the world of BCA. ### 🩺 Nurse Joy (First Major NPC) - Fully modeled and textured - Custom dialogue interactions - Appears naturally within appropriate structures ### 🧑‍🤝‍🧑 Additional NPCs - Staff & patron NPCs have been added as part of the system rollout - Includes: - Custom textures - Shared animation system - “Look Around” idle behavior - Dialogue system examples > As future updates roll out, **you’ll encounter more NPCs naturally** throughout villages and structures. --- ## 🎮 NEW FEATURE: DecoMon The world is getting more alive. **DecoMon** are Pokémon that: - Belong to *other people* (NPC-owned or ambient) - Do **not** behave like wild encounters - Can be **scanned to register in your Pokédex** - Exist primarily to add **life, realism, and world flavor** Examples include Pokémon like **Chansey** or **Happiny** appearing naturally in villages and buildings. > You’ll be seeing *a lot more* of these over time. --- ## 🐎 Pokémon & Spawn Improvements - Added **8 new horse-type Pokémon NBTs**, including: - Ponyta / Rapidash (Kanto & Alolan) - Blitzle / Zebstrika - Mudbray / Mudsdale - Updated **village Pokémon spawn pools** - Pokémon placement better matches structure context --- ## 🛠️ MAJOR INFRASTRUCTURE UPGRADE (Behind the Scenes) This update also introduces tooling that massively improves stability and future development. ### 🔍 NBT Scanner & Auto-Fix Tools - New internal tools to: - Scan structure NBTs for corruption - Detect missing mod dependencies - Automatically fix painting offset issues - **21+ structures repaired automatically** - Release builds now **fail safely** if broken NBTs are detected ➡️ This means **fewer broken structures, fewer crashes, and cleaner releases** going forward. --- ## 🎁 Loot & Gameplay Fixes - Fixed undamageable tools incorrectly taking damage - Cleaned up loot table scaling logic - Minor fixes across tool and village loot pools - Refactored loot scaling code to avoid obfuscation issues --- ## 📚 Content & Data Additions - **Complete Pokédex entries book** - 16,000+ lines of structured Pokémon data - Language file updates (`en_us.json`) - Expanded data consistency across systems - Book world injection still to come --- ## ⚙️ Technical & Build Updates - Updated to **Cobblemon 1.7.1+ (MC 1.21.1)** - Added automated **GitHub release workflow** - NBT validation now runs **before every release** - Reduced console noise from experimental warnings --- ## 📋 Full Changelog Summary **Since Commit: Painting Resize (07fa6b9)** - 111 files changed - +19,973 / -144 lines - 24 commits (5 merged PRs) - New biome-specific villages - NPC system foundation added - DecoMon introduced - NBT tooling & release validation implemented --- ## 🔮 What This Update Means This release lays the groundwork for: - More biome-specific villages - Expanded NPC roles and interactions - Legendary & gym structures - A more immersive, living Cobblemon world As always — thank you to everyone testing, reporting issues, and helping shape BCA. More to come. ❄️🧭 — **Strikebyte**
release

4.1.6 Bug Fix

4.1.6
6 дек. 2025 г.4 млнMinecraft: 1.21.1fabric
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Hopefully this will be the final hotfix for 4.1.x This update fixes the issues with several jigsaw blocks that were stopping berries from spawning. Had to update several things on the dev server. Enjoy the update!
release

Version 4.1.5 Hotfix

4.1.5
3 дек. 2025 г.15,8 тыс.Minecraft: 1.21.1fabric
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downgraded painting sizes due to hardware limitations fixed more broken loot tables (hopefully the last time) fixed a few other errors and bugs.
release

The Fighting Biome Update!

4.1.4
29 нояб. 2025 г.30,9 тыс.Minecraft: 1.21.1fabric
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# **BCA v4.1.4 – Fighting Biomes Update!** Hello Trainers! Version **4.1.4** is now ready — the next biome-specific update in our type-themed release cycle! This update focuses on **Fighting-type Pokémon**, delivering new structures, new workers, visual enhancements, and long-requested quality-of-life additions. This update introduces brand-new Fighting-aligned village variants across the following biomes: - **Sunflower Plains** - **Plains** - **Savanna** - **Meadow** - **Savanna Plateau** These bring new designs, layouts, decorations, and structural themes tied to the Fighting aesthetic. --- ## **New in v4.1.4** ### **Custom Paintings** A full set of custom BCA-themed paintings has been added to enrich builds and structures. ### **Full Loot Table Rework** We’ve completely rebuilt the loot tables across all structures — improving balance, variety, and mod-integration support. This rework also includes: - Fixes for **missing loot tables** - Better item variety based on structure type - Cleaner fallback behavior for optional mod items ### **Currency Exchange Worker** A brand-new NPC worker now appears in updated settlements, allowing players to exchange currencies directly in-game. Perfect for Cobbledollars and upcoming economic systems. ### **New Farmers Market Store Workers** The farmers market has been refreshed with updated workers, better structure integration, and more thematic personalities for each stall. ### **Pokémon Spawn Integration in Custom Structures** Custom structures will now correctly **reflect Cobblemon’s spawn rules**, meaning: - Pokémon that match the biome and structure theme can spawn naturally - Improved thematic consistency (Fighting villages → Fighting-adjacent Pokémon, etc.) - Better synergy with Cobblemon’s own world-gen systems --- ## **Next Update: Winter / Christmas Release** We’re already preparing the seasonal **Winter Update**, featuring snowy biome expansions, holiday touches, and further biome-specific progress. - **Patron Release:** As soon as it’s ready - **Public Release:** **December 23rd** --- ## **Support the Project** Want to support development, get early access, and help shape future updates? Join the Patreon here: **https://www.patreon.com/strikebyte** --- ## **Thank You!** Thank you to our amazing Patrons and supporters — your feedback, encouragement, and excitement make all of this possible. Even bigger updates, gym systems, and legendary structures are on the way! — **The BCA Team**
release

Biome Specific update >The Halloween update!

4.0.1
31 окт. 2025 г.381,6 тыс.Minecraft: 1.21.1fabric
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# 🎃 Brocraft Cobblemon Additions v4.0.0 – Changelog ## ✨ Overview The **Halloween Town Update** marks a major milestone for BCA — introducing the **first biome-specific town variation** and the foundation for future biome-based expansions. This version brings atmospheric Halloween flair, smoother structure generation, and several important performance and stability improvements. --- ## 🏘️ New Additions ### 🎃 Biome-Specific Towns - Introduced the **first themed biome variation** — a **Halloween-inspired town** featuring spooky architecture, glowing lanterns, and seasonal decor. - This update establishes the **biome variant framework**, allowing future towns to generate uniquely depending on biome type. ### 🧱 Biome Framework Foundation - Added a modular system to support **biome-specific structure sets**. - Enables future updates like *Plains*, *Tundra*, and *Forest* themes with unique designs, NPCs, and loot. --- ## ⚙️ Fixes & Improvements - 🧩 Optimized **structure generation performance** for smoother worldgen and reduced lag. - 🧭 Improved **village pooling and biome-matching logic** for better placement variety. - 💡 Fixed **lighting and decorative block inconsistencies** within structures. - 🎁 Updated **loot tables** for improved balance and more rewarding exploration. - 🧱 General **bug fixes** across structure pools and decorative feature generation. - 🧰 Cleaned up **data files and NBT templates** to improve generation speed and maintainability. --- ## 🧩 Compatibility - ✅ **Minecraft Version:** 1.21.1 only - 🧬 **Cobblemon:** 1.6 and above *(BCA is also being prepared for full Cobblemon 1.7 compatibility upon release)* - 🌍 **Biome Support:** Fully compatible with **Terralith** - 🎒 Optional Mod Integration (soft fail): - Traveler’s Backpack - PokeNav - Waystones - Sophisticated Backpacks *(All integrations are optional — no crashes if mods are missing.)* --- ## 🌾 Coming Next - **The Plains Update** 🌾 - Expanding biome-specific towns to open plains regions - Introducing rustic, Brocraft-style architecture and region-based gym foundations --- ## 🧡 Credits Developed by **Strikebyte** Part of the **Brocraft Cobblemon Additions Project** Thank you to all patrons and community members who continue to support the project — your feedback makes each update possible!
release

The Entrance of the Academy

3.9.4
21 сент. 2025 г.831,7 тыс.Minecraft: 1.21.1fabric
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Changes: - World gen - Towns should now not stack on top of eachother and should be MUCH smoother. Some world gen problems may persist, so please report back on problems that you are able to see and find - the lodge now spawns connected to land and does not spawn suspended in the air. - New Structure! - The academy drops into the mod! This is a location that in the future, you will be able to find a library full of all sorts of cobblemon lore and information! - loot table balancing! - Loot tables have been heavily balanced. there are now far fewer items in chests and barrels. In the future if people are still saying that there is too much loot in the different villages, we will then cut down the number of chests per village. We will probably do this anyway as there are way to many chests and barrels in a few of the builds. - Cobbledollars only going forward until we figure out a workaround to intelligently determine how to use one or the other.
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The Final Relic Coin Version! 3.9.3.1

3.9.3.1
21 сент. 2025 г.853Minecraft: 1.21.1fabric
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- loot table balancing! - Loot tables have been heavily balanced. there are now far fewer items in chests and barrels. In the future if people are still saying that there is too much loot in the different villages, we will then cut down the number of chests per village. We will probably do this anyway as there are way to many chests and barrels in a few of the builds.
release

Cobblemon additions 3.9.2 Cobbledollars integration

3.9.2.1
2 авг. 2025 г.104,6 тыс.Minecraft: 1.21.1fabric
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This version is compatible with Cobbledollars! 📢 **BCA 3.9.2 is LIVE!** Hello @everyone! It’s time to officially launch **Brocraft Cobblemon Additions v3.9.2**! 🎉 You might be wondering — why the jump from **3.8.1** straight to **3.9.2**? That’s because all intermediate builds were seen and tested by our **Patrons** — what you’re getting today is the most stable, cleaned-up version yet, skipping the buggy in-between builds! --- ### 🧩 What's New in 3.9.2? #### ✅ MOD FORMAT We’ve officially transitioned from a **datapack to a full mod**! No more installation headaches — just drop it into your `mods/` folder and you’re good to go. Updates will be easier from here on out, especially for launcher users. --- #### 🎁 Custom Loot Pools Introduced! The first **four themed loot pools** have been added: - 🥘 `kitchen` - 🛋️ `sitting_room` - 🛏️ `bedroom` - 🪜 `attic` Expect many more to come in future updates, including: - 🔧 Workshop loot pool - 🌿 Gardener’s loot pool *(potential integration with Farmer’s Delight?)* - ⛏️ Toolsmith & Miner loot pools - 🧊 Refrigerator loot *(ice, meats, etc.)* - 🐣 Easter egg loot *(what will it have? where will it be? 👀)* --- ### 🧪 We Need Your Feedback! Balancing these loot pools is a HUGE priority — and your input matters. Please read through the list of notes below and **join the thread attached to this post** to share your own thoughts! These are my dev notes from testing the loot — what do you agree/disagree with? ``` - Lucky Egg is too common in kitchen chests - Kitchen loot needs more *usable* food, and less filler - Random item counts (up to 8) should be added for realism - Loaded Dice & Metal Coat appear too often in sitting room - Remove raw meats, use cooked versions - Add Glowstone Dust & redstone components to attic - Charcoal too common in kitchen; more coal instead - Apples (esp. Applin Apples) appear too often - Bottle o' Enchanting should be common across all loot types - Add upgrade items for Sophisticated Backpacks - Warp Scrolls too common — add more Return Scrolls and Warp Dust instead - Consider integrating Farmer’s Delight for better kitchen loot? - Regular backpacks show up too often — tone down their frequency - Held items (type-specific) show up way too much - Sophisticated backpacks should have their own loot tables - XP Candies might need rarity tuning (especially M/L/XL) - Add more redstone parts to attic (repeaters, pistons, etc.) - Dusk & Quick Balls can be slightly more common - Lanterns should be more prevalent ``` ✅ Let’s shape these loot tables together. I'm watching the thread — I *really* want to polish this system and your insights will directly influence the next patch. --- ### 🎒 Optional Mod Integration! We now include optional loot for: - **Sophisticated Backpacks** - **Traveler’s Backpack** - **Waystones** These mods are **fully optional** — if they aren’t installed, nothing breaks. But if they are, you’ll find items from those mods appearing in loot chests! 🔄 --- ### 🔮 Sneak Peek Countdown Remember that post in **#sneak-peeks**? 🔥 We’re sitting at **51 fire reactions** — once we hit **75**, I’ll post the **first dungeon sneak peek** 👀 Go drop a 🔥 if you haven't yet and help us unlock the next content reveal! --- ## 📝 Changelog: v3.9.2 ### ✨ Major Features - ✅ Full **transition to mod format** (no more datapack installs) - ✅ Added **4 custom loot pools** (kitchen, bedroom, sitting_room, attic) - ✅ Integrated optional loot from: - Sophisticated Backpacks - Traveler’s Backpack - Waystones - ✅ Improved loot detection — no crashes if mods are missing --- Thank you all again for your continued support and feedback. We’ve got a *lot* coming down the pipeline, and I can’t wait to show you what’s next. Let’s make something awesome — together. 💪 — *Strikebyte*
release

Cobblemon additions 3.9.2

3.9.2
2 авг. 2025 г.3 тыс.Minecraft: 1.21.1fabric
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📢 **BCA 3.9.2 is LIVE!** Hello @everyone! It’s time to officially launch **Brocraft Cobblemon Additions v3.9.2**! 🎉 You might be wondering — why the jump from **3.8.1** straight to **3.9.2**? That’s because all intermediate builds were seen and tested by our **Patrons** — what you’re getting today is the most stable, cleaned-up version yet, skipping the buggy in-between builds! --- ### 🧩 What's New in 3.9.2? #### ✅ MOD FORMAT We’ve officially transitioned from a **datapack to a full mod**! No more installation headaches — just drop it into your `mods/` folder and you’re good to go. Updates will be easier from here on out, especially for launcher users. --- #### 🎁 Custom Loot Pools Introduced! The first **four themed loot pools** have been added: - 🥘 `kitchen` - 🛋️ `sitting_room` - 🛏️ `bedroom` - 🪜 `attic` Expect many more to come in future updates, including: - 🔧 Workshop loot pool - 🌿 Gardener’s loot pool *(potential integration with Farmer’s Delight?)* - ⛏️ Toolsmith & Miner loot pools - 🧊 Refrigerator loot *(ice, meats, etc.)* - 🐣 Easter egg loot *(what will it have? where will it be? 👀)* --- ### 🧪 We Need Your Feedback! Balancing these loot pools is a HUGE priority — and your input matters. Please read through the list of notes below and **join the thread attached to this post** to share your own thoughts! These are my dev notes from testing the loot — what do you agree/disagree with? ``` - Lucky Egg is too common in kitchen chests - Kitchen loot needs more *usable* food, and less filler - Random item counts (up to 8) should be added for realism - Loaded Dice & Metal Coat appear too often in sitting room - Remove raw meats, use cooked versions - Add Glowstone Dust & redstone components to attic - Charcoal too common in kitchen; more coal instead - Apples (esp. Applin Apples) appear too often - Bottle o' Enchanting should be common across all loot types - Add upgrade items for Sophisticated Backpacks - Warp Scrolls too common — add more Return Scrolls and Warp Dust instead - Consider integrating Farmer’s Delight for better kitchen loot? - Regular backpacks show up too often — tone down their frequency - Held items (type-specific) show up way too much - Sophisticated backpacks should have their own loot tables - XP Candies might need rarity tuning (especially M/L/XL) - Add more redstone parts to attic (repeaters, pistons, etc.) - Dusk & Quick Balls can be slightly more common - Lanterns should be more prevalent ``` ✅ Let’s shape these loot tables together. I'm watching the thread — I *really* want to polish this system and your insights will directly influence the next patch. --- ### 🎒 Optional Mod Integration! We now include optional loot for: - **Sophisticated Backpacks** - **Traveler’s Backpack** - **Waystones** These mods are **fully optional** — if they aren’t installed, nothing breaks. But if they are, you’ll find items from those mods appearing in loot chests! 🔄 --- ### 🔮 Sneak Peek Countdown Remember that post in **#sneak-peeks**? 🔥 We’re sitting at **51 fire reactions** — once we hit **75**, I’ll post the **first dungeon sneak peek** 👀 Go drop a 🔥 if you haven't yet and help us unlock the next content reveal! --- ## 📝 Changelog: v3.9.2 ### ✨ Major Features - ✅ Full **transition to mod format** (no more datapack installs) - ✅ Added **4 custom loot pools** (kitchen, bedroom, sitting_room, attic) - ✅ Integrated optional loot from: - Sophisticated Backpacks - Traveler’s Backpack - Waystones - ✅ Improved loot detection — no crashes if mods are missing --- Thank you all again for your continued support and feedback. We’ve got a *lot* coming down the pipeline, and I can’t wait to show you what’s next. Let’s make something awesome — together. 💪 — *Strikebyte*