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Cloud Swords

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Cloud Swords 0.3.7.1

0.3.7.1
18 мая 2026 г.109Minecraft: 1.20.1fabric
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0.3.7.1 — Cloud Caravan Merchants + Rune Table Recipes (2026-05-17) #
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Cloud Swords 0.3.7

0.3.7
18 мая 2026 г.30Minecraft: 1.20.1fabric
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Что нового
Cloud Swords Mod A cloud computing-themed tech & magic mod for Minecraft 1.20.1 (Fabric) Ever wondered what AWS Lambda would look like as a Minecraft sword? Or what if your armor progression mirrored cloud certification levels? Cloud Swords turns cloud computing concepts into engaging game mechanics — swords with service-inspired abilities, spellbooks that cast "cloud operations," machines with energy networks, and a full villager economy. Built for developers, cloud engineers, and gamers who love RPG content mods. ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────── ⚔️ Features 7 Cloud Swords Each sword represents a cloud service with unique abilities: - Sword of Lambda — "Invoke": summons 1-3 ephemeral allies (serverless = temporary) - Greatsword of Lambda — "Mass Invoke": 3-5 holy allies, two-handed - Sword of S3 — "PutObject/GetObject": absorbs items from the ground, stores them in a virtual bucket (persists through death) - Sword of EC2 — "Auto Scaling": consecutive hits stack +10% damage (max +50%). "Spot Instance": 20% crit chance - Sword of CloudWatch — "Describe Alarms": reveals all mobs in 30 blocks - Sword of IAM — "Deny Policy": blocks mob special abilities for 8s - Sword of DynamoDB — "Burst Capacity": first 5 hits deal increasing damage, then throttles 📖 9 Cloud Spellbooks + 28 Spells - 3 tiers of tomes (T1/T2/T3) with Spell Engine integration - Spells named after cloud operations: Ping, DDoS Flood, Auto Scale, Region Failover, Cloud Nuke - Rune consumption system (Packet/Protocol/Quantum runes) - Empowered variants with +2 spell power - Compatible with Binding Table, Spell Infinity, Spell Power, Spell Haste 🛡️ 4 Armor Sets - Dataflow (Post-Iron): Speed + Haste, 10% dodge - Netherlink (Post-Diamond): Fire Resistance + Strength, 13% dodge - Quantum (Post-Netherite): Resistance, 15% dodge - Cloudsteel (Endgame): Slow Falling + Jump Boost II, 20% dodge - Smithing Table progression: Iron → Diamond → Netherite → Quantum → Cloudsteel ⚡ Energy System - Cloud Generator — produces energy from Cloud Shards - Internet Cable + Fiber Optic Cable — BFS energy transfer (up to 256 blocks) - Wireless Energy — Transmitter/Receiver (radius 8) - Energy Storage — 3 tiers (10GB / 50GB / 200GB) - Data Melter — 3x3x3 multiblock for advanced material processing 🏘️ 7 Villager Professions Software Developer, Cloud Architect, Security Engineer, AI Engineer, DevOps Engineer, SysAdmin, Data Engineer — each with 5 trade levels and Master-exclusive items purchasable with Cloud Credits. 🐪 Cloud Caravan Merchants - 3 wandering traders (Packet Runner, Protocol Broker, Quantum Courier) with donkeys + loot chests - Elite progression: complete trades to unlock premium items (Elytra, Trident, Totem of Undying) - Natural spawning as caravans (1-3 merchants) - Never despawn — permanent infrastructure 🌍 World Generation - Cloud Ore (Overworld), Nether Cloud Ore, End Cloud Ore - Loot injection in dungeons, mineshafts, bastions, fortresses, end cities - Cloud Office village structure 📗 Quality of Life - EMI integration (6 custom recipe categories) - Patchouli guidebook - Animated textures on all items - Full English + Spanish localization ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────── 🔧 Compatibility ✅ Tested with Prominence II: Hasturian Era (650+ mods) — no conflicts. Works alongside: Create, Supplementaries, CTOV, Towns and Towers, Spell Engine, Better Combat, Trinkets, Accessories, Zenith, and more. Optional integrations: Trinkets, Accessories, Spell Engine, Runes, EMI ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────── 📦 Dependencies - Required: Fabric API - Optional: Spell Engine, Trinkets, Accessories, Runes, EMI ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────── 🎓 Learn Cloud by Playing This mod isn't just content — it's a learning tool. Every mechanic maps to a real cloud computing concept: - Lambda sword = serverless ephemeral compute - S3 sword = object storage with put/get operations - EC2 sword = auto scaling + spot instances - Armor progression = cloud certification levels - Energy network = distributed systems with BFS routing - Villager economy = service catalog with tiered pricing - Caravan merchants = cloud marketplace with loyalty programs Play the game, learn the cloud. ☁️⚔️