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ВЕРСИИ (3)
release
ClientReflex 1.0.2
1.0.227 янв. 2026 г.712Minecraft: 1.21.4fabric
Что нового
**Update Note – ClientReflex 1.21 → 1.21.4**
This update focuses on improving and simplifying connection handling while keeping all core features intact.
**Main changes**
* The legacy auto-reconnect system (`autoReconnect*`) has been fully removed.
* All disconnection and reconnection logic is now centralized in **AntiDisconnect** as the single protection system.
* AntiDisconnect provides smarter retry behavior with progressive delays and clearer limits, resulting in more stable handling of repeated disconnects.
**Configuration**
* The configuration file is cleaner and easier to understand.
* Redundant or overlapping reconnect options have been removed, making AntiDisconnect the only system to configure for connection stability.
**Code and UI**
* The legacy `AutoReconnectManager` has been removed.
* Connection-related logic is more consistent and easier to maintain.
**What remains unchanged**
* Advanced network HUD.
* Entity prediction (crystals, beds, anchors, TNT minecarts).
* Ping optimization and metrics.
* Packet prioritization and Netty-related settings.
**Player impact**
* More stable and predictable reconnection behavior.
* Fewer aggressive reconnect loops during poor network conditions.
* Clearer configuration and overall smoother experience.
alpha
ClientReflex 1.0.1
1.0.125 янв. 2026 г.196Minecraft: 1.21fabric
Что нового
This release addresses several stability issues that previously caused unexpected crashes. However, it includes certain advertisements that are currently being tested. For this reason, upgrading is not recommended for production environments. That said, in terms of overall performance and stability, it behaves better than the previous version.
release
ClientReflex 1.0.0
1.0.015 дек. 2025 г.231Minecraft: 1.21fabric
Что нового
## v1.0.0 – Initial Release
- Initial public release of ClientReflex
- Network optimization and packet prioritization system
- Anti-disconnect and auto-reconnect logic
- Real-time network HUD (ping, jitter, stats)
- Safe visual prediction for PvP interactions
- Netty-level TCP optimizations