COWMODSКаталог модов
Classic Mechanics

ВЕРСИИ (106)

release

Classic Mechanics 1.26.2_01

1.26.2_01+mod
2 июл. 2025 г.602Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.26.2_01** ``` -Fixed clients being kicked off the server when enabling the following modules while the server is connected to a velocity proxy: 'old boat positioning logic' , 'old minecart riding' , 'killer rabbits' ```
release

Classic Mechanics 1.26.2_01

1.26.2_01
2 июл. 2025 г.390Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.26.2_01** ``` -Fixed clients being kicked off the server when enabling the following modules while the server is connected to a velocity proxy: 'old boat positioning logic' , 'old minecart riding' , 'killer rabbits' ```
release

Classic Mechanics 1.20.4_04

1.20.4_04+mod
2 июл. 2025 г.278Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.4_04** ``` -Fixed clients being kicked off the server when enabling the following module while the server is connected to a velocity proxy: 'old boat position logic' , 'old minecart riding' , 'killer rabbits' -Fixed certain files being unparseable upon loading a world/server ```
release

Classic Mechanics 1.20.4_04

1.20.4_04
2 июл. 2025 г.64Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.4_04** ``` -Fixed clients being kicked off the server when enabling the following modules while the server is connected to a velocity proxy: 'old boat position logic' , 'old minecart riding' , 'killer rabbits' -Fixed certain files being unparseable upon loading a world/server ```
release

Classic Mechanics 1.26.2

1.26.2+mod
2 июл. 2025 г.111Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.26.2** ``` -Fixed the 'minecart boosters' module not accurately displaying itself as being enabled when getting enabled -Fixed clients being kicked off the server when enabling the 'no endermites from ender pearls' module while the server is connected to a velocity proxy ```
release

Classic Mechanics 1.26.2

1.26.2
2 июл. 2025 г.287Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.26.2** ``` -Fixed the 'minecart boosters' module not accurately displaying itself as being enabled when getting enabled -Fixed clients being kicked off the server when enabling the 'no endermites from ender pearls' module while the server is connected to a velocity proxy ```
release

Classic Mechanics 1.20.4_03

1.20.4_03+mod
2 июл. 2025 г.65Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.4_03** ``` -Fixed clients being kicked off the server when enabling the 'no endermites from ender pearls' module while the server is connected to a velocity proxy -Fixed not being able to move back a page when the player was in the last module-settings page in certain categories -Fixed page 7 of the 'mechanics' category being malformatted ```
release

Classic Mechanics 1.20.4_03

1.20.4_03
2 июл. 2025 г.43Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.4_03** ``` -Fixed clients being kicked off the server when enabling the 'no endermites from ender pearls' module while the server is connected to a velocity proxy -Fixed not being able to move back a page when the player was in the last module-settings page in certain categories -Fixed page 7 of the 'mechanics' category being malformatted ```
release

Classic Mechanics 1.26.1

1.26.1+mod
1 июн. 2025 г.206Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.26.1** ``` -Fixed not being able to go to the last page of the mobs category -Fixed the 'old dropped items' module not working ```
release

Classic Mechanics 1.26.1

1.26.1
1 июн. 2025 г.324Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.26.1** ``` -Fixed not being able to go to the last page of the mobs category -Fixed the 'old dropped items' module not working ```
release

Classic Mechanics 1.26.0

1.26.0+mod
31 мая 2025 г.57Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.26.0** ``` -Added new 'item modifications affect containers' module (in 'general' category) - makes it possible for certain modules to modify items inside containers (such as chests, barrels, shulkers, ender chests, etc) -Added new 'old dropped items' module (in 'mechanics' category) - makes dropped items look and behave like they used to in older versions (this module is still extremely experimental, and, as such, isn't toggled by presets!) -Added new 'primitive mob ai' module (in 'mobs' category) - emulates old behaviours, quirks and general mob ai from older versions -Added new 'untemptable mobs' module (in 'mobs' category) - disables players' ability to make mobs follow them by holding a certain item (like seeds for chickens or carrots for pigs) -Re-added the 'no item names' module (in 'cosmetical' category) - its sub-module was removed and replaced with the 'item modifications affect containers' module, which should encompass several modules -Fixed global item modifications having improper checks -Optimized the 'reset triggers' module -Fixed the pink page theme not having a proper toggle message ```
release

Classic Mechanics 1.26.0

1.26.0
31 мая 2025 г.213Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.26.0** ``` -Added new 'item modifications affect containers' module (in 'general' category) - makes it possible for certain modules to modify items inside containers (such as chests, barrels, shulkers, ender chests, etc) -Added new 'old dropped items' module (in 'mechanics' category) - makes dropped items look and behave like they used to in older versions (this module is still extremely experimental, and, as such, isn't toggled by presets!) -Added new 'primitive mob ai' module (in 'mobs' category) - emulates old behaviours, quirks and general mob ai from older versions -Added new 'untemptable mobs' module (in 'mobs' category) - disables players' ability to make mobs follow them by holding a certain item (like seeds for chickens or carrots for pigs) -Re-added the 'no item names' module (in 'cosmetical' category) - its sub-module was removed and replaced with the 'item modifications affect containers' module, which should encompass several modules -Fixed global item modifications having improper checks -Optimized the 'reset triggers' module -Fixed the pink page theme not having a proper toggle message ```
release

Classic Mechanics 1.25.1

1.25.1+mod
25 мая 2025 г.100Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.25.1** ``` -Fixed certain modules that edit items not working -Fixed the 'old food' module not being toggleable correctly ```
release

Classic Mechanics 1.25.1

1.25.1
25 мая 2025 г.208Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.25.1** ``` -Fixed certain modules that edit items not working -Fixed the 'old food' module not being toggleable correctly ```
release

Classic Mechanics 1.25.0

1.25.0+mod
24 мая 2025 г.142Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.25.0** ``` -Added new 'Herobrine compatibility mode' module (in 'mechanics' category) - sub-setting of 'herobrine' - Makes the 'herobrine' module more compatible with certain worlds/servers -Added new 'Projectile interpolation compatibility' module (in 'mechanics' category) - sub-setting of 'old projectile motion' - Fixes the desync/stutter/interpolation issues in projectiles that happens in certain types of servers/modpacks/worlds when the 'old projectile motion' module is enabled -Re-added the 'old food' module (in 'mechanics' category) and its sub-modules, 'old foods give effects' , 'milk clears effects' & 'no hunger' -Added new multi-setting option to the 'old villagers' module: 'R1.14' - emulates R1.14 villager trades (this addition is mainly attributed to the new cartographer trades from R1.21.5) -Optimized the 'old food' module -Added a, centralized, system for managing inventory/hotbar-wide item modifications, also manages item entity modifications -The game will now, once again, notify any admin players when it detects that classic mechanics has been updated successfully in the world/server files -A message will now appear in server/game consoles when classic mechanics is successfully updated by the user -Fixed tamed cats always being of the black variant when 'old ocelots' was enabled -Optimized the 'old ocelots' module -Fixed compatibility issues between the 'old ocelots' and 'old cat variants' module -Fixed the 'no elytra usage' module infinitely looping when the player equipped an elytra while in creative and while their inventory is open -Added a, centralized, system for managing armor item modifications -Fixed 'old animal spawning' being named 'old animal panic' on the module searching index array -Changed how uninstalling Classic Mechanics works, data removal is now spread out through 10 ticks instead of it all happening in the same tick -Moved the 'no morning cat gifts' module from the 'mechanics' category to 'drops' -Fixed the 'logs drop planks' module appearing twice in pages 14 and 15 of the 'drops' category -Optimized the 'old villagers' module (note that this module is actually far from how optimal I want it to be, but, Im way too lazy to rehaul it right now so this is gonna be a problem for future me) -Fixed toggling the 'old protection enchantments' module taking you to a different page -The 'no experience' module was moved to the 8th page of the 'mechanics' category (previously, was page 18) ```
release

Classic Mechanics 1.25.0

1.25.0
24 мая 2025 г.237Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.25.0** ``` -Added new 'Herobrine compatibility mode' module (in 'mechanics' category) - sub-setting of 'herobrine' - Makes the 'herobrine' module more compatible with certain worlds/servers -Added new 'Projectile interpolation compatibility' module (in 'mechanics' category) - sub-setting of 'old projectile motion' - Fixes the desync/stutter/interpolation issues in projectiles that happens in certain types of servers/modpacks/worlds when the 'old projectile motion' module is enabled -Re-added the 'old food' module (in 'mechanics' category) and its sub-modules, 'old foods give effects' , 'milk clears effects' & 'no hunger' -Added new multi-setting option to the 'old villagers' module: 'R1.14' - emulates R1.14 villager trades (this addition is mainly attributed to the new cartographer trades from R1.21.5) -Optimized the 'old food' module -Added a, centralized, system for managing inventory/hotbar-wide item modifications, also manages item entity modifications -The game will now, once again, notify any admin players when it detects that classic mechanics has been updated successfully in the world/server files -A message will now appear in server/game consoles when classic mechanics is successfully updated by the user -Fixed tamed cats always being of the black variant when 'old ocelots' was enabled -Optimized the 'old ocelots' module -Fixed compatibility issues between the 'old ocelots' and 'old cat variants' module -Fixed the 'no elytra usage' module infinitely looping when the player equipped an elytra while in creative and while their inventory is open -Added a, centralized, system for managing armor item modifications -Fixed 'old animal spawning' being named 'old animal panic' on the module searching index array -Changed how uninstalling Classic Mechanics works, data removal is now spread out through 10 ticks instead of it all happening in the same tick -Moved the 'no morning cat gifts' module from the 'mechanics' category to 'drops' -Fixed the 'logs drop planks' module appearing twice in pages 14 and 15 of the 'drops' category -Optimized the 'old villagers' module (note that this module is actually far from how optimal I want it to be, but, Im way too lazy to rehaul it right now so this is gonna be a problem for future me) -Fixed toggling the 'old protection enchantments' module taking you to a different page -The 'no experience' module was moved to the 8th page of the 'mechanics' category (previously, was page 18) ```
release

Classic Mechanics 1.24.1

1.24.1+mod
19 мая 2025 г.101Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.24.1** ``` -Fixed gravel blocks dropping both gravel and flint instead of just gravel when the 'gravity block piston dupe' was enabled -Fixed copper ore & deepslate copper ore blocks dropping both their respective blocks aswell as copper ore, instead of one or the other, when certain modules were enabled ```
release

Classic Mechanics 1.24.1

1.24.1
19 мая 2025 г.176Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.24.1** ``` -Fixed gravel blocks dropping both gravel and flint instead of just gravel when the 'gravity block piston dupe' was enabled -Fixed copper ore & deepslate copper ore blocks dropping both their respective blocks aswell as copper ore, instead of one or the other, when certain modules were enabled ```
release

Classic Mechanics 1.24.0

1.24.0+mod
14 мая 2025 г.95Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.24.0** ``` -Added new 'endermen drop diamonds' module (in 'other' category) - Emulates a B1.8 demo feature where endermen would drop diamonds as placeholder item drops -Added new 'long distance wolf teleportation' module (in 'mobs' category) - Returns an old quirk where when a player gets attacked, their wolves are able to teleport to them even if they are extremely far away (as long as they are loaded) -Added new 'wolves can attack owners' module (in 'mobs' category) - Brings back a bug where tamed wolves were able to attack their owners if said players managed to throw an arrow at themselves or trigger an explosion that would damage them -Added new 'no piglins from portals' module (in 'mobs' category) - Disallows zombified piglins from spawning in overworld nether portals -Added new 'no sprint key' module (in 'mechanics' category) - Brings back pre-R1.7.2 sprinting, where, players are supposed to double-tap W to sprint instead of using the sprint key -Added new 'no old sprinting on stairs' module (in 'mechanics' category) - Disallows sprinting when colliding with stair blocks, a quirk from pre-R1.5 versions -Added new 'no bucket sounds' module (in 'cosmetical' category) - Removes bucket-related sounds from R1.9+ versions (note that this module is experimental) -Added new 'old sheep spawn colors' module (in 'mobs' category) - Makes sheep spawn with the same color variations to those of older versions -Added new 'preloaded items' module (in 'mechanics' category) - Returns the pre-loaded items feature from earlier versions, where, players who log in (in creative) will automatically receive items in their hotbar (if such slots are not already occupied) -Added new 'alternative page-move buttons' module (in 'general' category) - Makes it so the first and last pages of each category display 2 page movement/switch buttons instead of 1 -Added new 'spiders dont spawn with effects' module (in 'mobs' category) - Disallows spiders from spawning with effects -Added new 'no named tile entities' module (in 'blocks' category) - Removes custom name data from tile entities such as hoppers, chests, furnaces, etc that were renamed in an anvil and then placed down, returning pre-R1.5 behaviour -Added new 'jumping gives XP' module (in 'mechanics' category) - Brings back a B1.9 debug feature left in the game where jumping would give the player XP -Added new 'old protection enchantments' module (in 'mechanics' category) - Reverts the damage reduction calculations made by the protection enchantments (protection, projectile protection, fire protection, blast protection) (note that, differently from other new modules that are added to new pages or in an existing page in the end of a category, this module was added to page 13) -Added new 'old cat variants' module (in 'mobs' category) - Reverts cat variants -Added new 'old zombie follow range' module (in 'mobs' category) - Makes zombies' follow range value the same as it was in pre-R1.6.1 versions -Added new 'half door cactus placement' module (in 'blocks' category) - Returns a bug where placing a door next to cacti would cut the door in half and/or dupe it due to the cactus being broken/updating -Added new 'half bed cactus placement' module (in 'blocks' category) - Returns a bug similar to the 'half door cactus placement' one where placing a bed next to a cactus would update/break the cactus and cut the bed in half -Added new 'shallow water allows sprinting' module (in 'blocks' category) - Makes it so water blocks don't disable players' sprinting when they try to run in 1-block-tall bodies of water -Added new 'dynamic zombie damage' module (in 'mobs' category) - Returns the dynamic attack damage feature inherent to zombies during R1.5 -Added new 'unleashable boats' module (in 'mechanics' category) - Disables leashing boats, returning pre-R1.21 functionality -Added new 'minecarts block fall damage' module (in 'mechanics' category) - Disables fall damage for entities riding minecarts -Added new 'dispensers fire upward fireworks' module (in 'blocks' category) - Makes dispensers only ever launch fireworks upward, instead of having their velocity relate to the rotation of the dispenser, just like how it was prior to R1.15 -Added new 'iron golems dont attack slimes' module (in 'mobs' category) - Emulates iron golem's pre-R1.4.1 behaviour towards slimes and magma cubes, making it so they dont attack eachother -Added new 'no nether portal creations' module (in 'blocks' category) - Disables nether portals from being created/lit by players -Added new 'seemless nether portal disallowance' module (in 'blocks' category) - sub-setting of 'no nether portal creations' - makes it so particles/sounds/block updates are not triggered when disabling portals -Added new 'shared block hitboxes' module (in 'blocks' category) - Brings back an old bug where blocks of the same type/ID would momentarily share hitboxes, this was famously used for easy item elevators -Added new 'old silk touched mushroom blocks' module (in 'drops' category) - Makes mushroom blocks drop their 6-spore-sided variant when silk touched -Added new 'no snow silk touching' module (in 'drops' category) - Disables snow layers being acquireable with silk touch -Added new 'spiders drop mushrooms' module (in 'drops' category) - Makes it so spiders drop 0-2 brown mushrooms, just like how they did in classic and indev -Added new 'sheep drop mushrooms' module (in 'drops' category) - Makes it so sheep drop 0-2 brown mushrooms, just like how they did in classic and indev -Added new 'logs drop planks' module (in 'drops' category) - Makes logs drop 3-5 of their respective planks, just like how (oak) logs dropped 3-5 (oak) planks in classic and indev. This module does support modern log/plank types -Added new 'classic ore drops' module (in 'drops' category) - Makes ore blocks' drops the same as they were in classic and indev -Added new 'instant falling blocks' module (in 'blocks' category) - Brings back a feature/quirk from classic/indev/infdev where gravity-affected blocks would snap to the ground instead of gradually falling like they do today -Added new 'alternative instant block falling' module (in 'blocks' category) - sub-setting of 'instant falling blocks' - changes how the 'instant falling blocks' module operates on falling blocks, removing accidental interpolations -Added new 'falling block lava transfer' module (in 'blocks' category) - sub-setting of 'instant falling blocks' - brings back a bug that made it so falling blocks would be turned into lava if they were to fall into it -Fixed the 'old swords' module not working -Added a new '[edit]' button to the search page - allows the player to edit search iterations per tick, reset search data, and switch search keyboard formats -Moved the 'ABC' and 'QWERTY' format options from the search page to the search's edit page -Changed the search button in the search page: there are now 2 buttons, "[Harsh search]" & "[Advanced search]" -Added new advanced searching system -The search functionality was split into 2: harsh searching and advanced searching. Harsh searching is what was used previous to the update, its more performant than advanced searching but more limited. The new advanced searching system is generally a bit more performance-heavy but is a lot more helpful for searching through modules and is able to find keywords in the middle of modules' names and words -Fixed the internal max-search-iterations-per-tick value being modified by mistake, leading to slow searches -Removed some of the notes from the '[search modules]' button description hover-text -Optimized the 'disable sprinting' module -Fixed the version section of sub-modules having the wrong color -Fixed sub-modules with versions not being formatted properly -Fixed the 'minecart boost time' page not using page colors properly -Updating the game now always re-loads data associated to Classic Mechanics, regardless of the 'do data sets on reload' module -Fixed the game not removing searching-related data when Classic Mechanics is uninstalled -Fixed toggling the 'minecart boosters' module bringing the player to page 24 of the mechanics category -Module-dependent data is now removed once you disable such module(s) -Fixed the word "apple" being singular instead of plural in the 'old golden apples' & 'old enchanted golden apples' modules' toggle messages -Fixed multi-setting modules not showing their respective toggle messages -Fixed the 'minecart boost friction' page not following color formattings and the page theme colors ```
release

Classic Mechanics 1.24.0

1.24.0
14 мая 2025 г.215Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.24.0** ``` -Added new 'endermen drop diamonds' module (in 'other' category) - Emulates a B1.8 demo feature where endermen would drop diamonds as placeholder item drops -Added new 'long distance wolf teleportation' module (in 'mobs' category) - Returns an old quirk where when a player gets attacked, their wolves are able to teleport to them even if they are extremely far away (as long as they are loaded) -Added new 'wolves can attack owners' module (in 'mobs' category) - Brings back a bug where tamed wolves were able to attack their owners if said players managed to throw an arrow at themselves or trigger an explosion that would damage them -Added new 'no piglins from portals' module (in 'mobs' category) - Disallows zombified piglins from spawning in overworld nether portals -Added new 'no sprint key' module (in 'mechanics' category) - Brings back pre-R1.7.2 sprinting, where, players are supposed to double-tap W to sprint instead of using the sprint key -Added new 'no old sprinting on stairs' module (in 'mechanics' category) - Disallows sprinting when colliding with stair blocks, a quirk from pre-R1.5 versions -Added new 'no bucket sounds' module (in 'cosmetical' category) - Removes bucket-related sounds from R1.9+ versions (note that this module is experimental) -Added new 'old sheep spawn colors' module (in 'mobs' category) - Makes sheep spawn with the same color variations to those of older versions -Added new 'preloaded items' module (in 'mechanics' category) - Returns the pre-loaded items feature from earlier versions, where, players who log in (in creative) will automatically receive items in their hotbar (if such slots are not already occupied) -Added new 'alternative page-move buttons' module (in 'general' category) - Makes it so the first and last pages of each category display 2 page movement/switch buttons instead of 1 -Added new 'spiders dont spawn with effects' module (in 'mobs' category) - Disallows spiders from spawning with effects -Added new 'no named tile entities' module (in 'blocks' category) - Removes custom name data from tile entities such as hoppers, chests, furnaces, etc that were renamed in an anvil and then placed down, returning pre-R1.5 behaviour -Added new 'jumping gives XP' module (in 'mechanics' category) - Brings back a B1.9 debug feature left in the game where jumping would give the player XP -Added new 'old protection enchantments' module (in 'mechanics' category) - Reverts the damage reduction calculations made by the protection enchantments (protection, projectile protection, fire protection, blast protection) (note that, differently from other new modules that are added to new pages or in an existing page in the end of a category, this module was added to page 13) -Added new 'old cat variants' module (in 'mobs' category) - Reverts cat variants -Added new 'old zombie follow range' module (in 'mobs' category) - Makes zombies' follow range value the same as it was in pre-R1.6.1 versions -Added new 'half door cactus placement' module (in 'blocks' category) - Returns a bug where placing a door next to cacti would cut the door in half and/or dupe it due to the cactus being broken/updating -Added new 'half bed cactus placement' module (in 'blocks' category) - Returns a bug similar to the 'half door cactus placement' one where placing a bed next to a cactus would update/break the cactus and cut the bed in half -Added new 'shallow water allows sprinting' module (in 'blocks' category) - Makes it so water blocks don't disable players' sprinting when they try to run in 1-block-tall bodies of water -Added new 'dynamic zombie damage' module (in 'mobs' category) - Returns the dynamic attack damage feature inherent to zombies during R1.5 -Added new 'unleashable boats' module (in 'mechanics' category) - Disables leashing boats, returning pre-R1.21 functionality -Added new 'minecarts block fall damage' module (in 'mechanics' category) - Disables fall damage for entities riding minecarts -Added new 'dispensers fire upward fireworks' module (in 'blocks' category) - Makes dispensers only ever launch fireworks upward, instead of having their velocity relate to the rotation of the dispenser, just like how it was prior to R1.15 -Added new 'iron golems dont attack slimes' module (in 'mobs' category) - Emulates iron golem's pre-R1.4.1 behaviour towards slimes and magma cubes, making it so they dont attack eachother -Added new 'no nether portal creations' module (in 'blocks' category) - Disables nether portals from being created/lit by players -Added new 'seemless nether portal disallowance' module (in 'blocks' category) - sub-setting of 'no nether portal creations' - makes it so particles/sounds/block updates are not triggered when disabling portals -Added new 'shared block hitboxes' module (in 'blocks' category) - Brings back an old bug where blocks of the same type/ID would momentarily share hitboxes, this was famously used for easy item elevators -Added new 'old silk touched mushroom blocks' module (in 'drops' category) - Makes mushroom blocks drop their 6-spore-sided variant when silk touched -Added new 'no snow silk touching' module (in 'drops' category) - Disables snow layers being acquireable with silk touch -Added new 'spiders drop mushrooms' module (in 'drops' category) - Makes it so spiders drop 0-2 brown mushrooms, just like how they did in classic and indev -Added new 'sheep drop mushrooms' module (in 'drops' category) - Makes it so sheep drop 0-2 brown mushrooms, just like how they did in classic and indev -Added new 'logs drop planks' module (in 'drops' category) - Makes logs drop 3-5 of their respective planks, just like how (oak) logs dropped 3-5 (oak) planks in classic and indev. This module does support modern log/plank types -Added new 'classic ore drops' module (in 'drops' category) - Makes ore blocks' drops the same as they were in classic and indev -Added new 'instant falling blocks' module (in 'blocks' category) - Brings back a feature/quirk from classic/indev/infdev where gravity-affected blocks would snap to the ground instead of gradually falling like they do today -Added new 'alternative instant block falling' module (in 'blocks' category) - sub-setting of 'instant falling blocks' - changes how the 'instant falling blocks' module operates on falling blocks, removing accidental interpolations -Added new 'falling block lava transfer' module (in 'blocks' category) - sub-setting of 'instant falling blocks' - brings back a bug that made it so falling blocks would be turned into lava if they were to fall into it -Fixed the 'old swords' module not working -Added a new '[edit]' button to the search page - allows the player to edit search iterations per tick, reset search data, and switch search keyboard formats -Moved the 'ABC' and 'QWERTY' format options from the search page to the search's edit page -Changed the search button in the search page: there are now 2 buttons, "[Harsh search]" & "[Advanced search]" -Added new advanced searching system -The search functionality was split into 2: harsh searching and advanced searching. Harsh searching is what was used previous to the update, its more performant than advanced searching but more limited. The new advanced searching system is generally a bit more performance-heavy but is a lot more helpful for searching through modules and is able to find keywords in the middle of modules' names and words -Fixed the internal max-search-iterations-per-tick value being modified by mistake, leading to slow searches -Removed some of the notes from the '[search modules]' button description hover-text -Optimized the 'disable sprinting' module -Fixed the version section of sub-modules having the wrong color -Fixed sub-modules with versions not being formatted properly -Fixed the 'minecart boost time' page not using page colors properly -Updating the game now always re-loads data associated to Classic Mechanics, regardless of the 'do data sets on reload' module -Fixed the game not removing searching-related data when Classic Mechanics is uninstalled -Fixed toggling the 'minecart boosters' module bringing the player to page 24 of the mechanics category -Module-dependent data is now removed once you disable such module(s) -Fixed the word "apple" being singular instead of plural in the 'old golden apples' & 'old enchanted golden apples' modules' toggle messages -Fixed multi-setting modules not showing their respective toggle messages -Fixed the 'minecart boost friction' page not following color formattings and the page theme colors ```
release

Classic Mechanics 1.23.0

1.23.0+mod
3 мая 2025 г.78Minecraft: 1.21.5, 25w14craftminefabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.23.0** ``` -Added new 'roman numerals' module (in 'general' category) - Enabled by default. When enabled, category pages will display roman numerals to show the page number, if disabled, the pages will display arabic numerals instead -Added new 'separators on pages' module (in 'general' category) - Enabled by default. When enabled, module/settings pages will use separators on the top to keep the pages more visually organized -Added new 'page themes' module (in 'general' category) - Allows users to control the color schemes of the settings/module pages. There are currently 11 different themes that can be selected -Added new 'gravity block piston dupe' module (in 'mechanics' category) - Brings back an old famous dupe method from later beta versions, where, players could power downwards-facing sticky pistons on and off, which would move gravity blocks, and dupe them, as they would be considered broken by the game -Added new 'silent end portal frames' module (in 'cosmetical' category) - Removes the end portal frame fill sound, making interacting with end portal frame blocks by placing ender eyes not play any sound. This emulates pre-R1.12.2 end portal frames as they did not use such sound! -The 'old pillager outpost chest loot' module was moved to its own page inside the 'blocks' category -Changed the formatting of notes in descriptions on modules' tooltips -Changed the formatting of disabled modules -The 'faithful old boat particles' sub-module no longer has a displayed version attached to it -Tweaked the description for the 'faithful old boat particles' sub-module -Fixed the 'no looting drops' module not having a lesser-than (<) symbol in the module's version section -The 'old-like stained pane drops' module is now a sub-module -Removed the version section from the 'old-like stained pane drops' sub-module -Fixed 'no fortune drops' module not having a lesser-than (<) symbol in the module's version section -The 'no death messages' sub-module now includes a dependency symbol on its settings page -Removed the note on the bottom of the 'uninstall datapack' module's description as it is no longer necessary -Changed the formatting of important specialized modules (such as the 'uninstall datapack' & 'disable all modules' modules) -Fixed the 'no crossbow durability' module not having a dependency symbol -Centralized module data for the following modules: 'old tool damage' , 'old golden apple' , 'old enchanted golden apple' -Fixed Classic Mechanics not removing data related to the 'old enchanted golden apples' module -Changed the formatting of the 'minecart boost time' & 'minecart boost friction' settings -Removed the version section of the 'faithful old rabbits' since its unnecessary -Removed the note found in the bottom of the 'old zombie reach' module's description -The 'old endermen' module and the 'old enderman health' sub-module were moved to page 20 of the 'mobs' category -The 'no old wolf spawning' sub-module now has a version section included -Changed the formatting of the pages for the following modules: 'main menu sounds' , 'page change sounds' , 'module toggle sounds' , 'open category sounds' -Fixed Classic Mechanics not getting auto-disabled upon uninstalling -Modules/settings pages are now slightly more compact -Module/settings/preset pages and their contents are now a lot more modular and the structures for displayed modules/titles/buttons/pages are now centralized -The color of certain module structures/parts have been tweaked/changed slightly -Fixed the 'early-mid release' preset showing the same enable message as the 'early release' preset's -All pages now use separators at the top as to make it more visually organized and less cluttered (this can be toggled through the 'separators on pages' module) -The version names in multi-setting modules found in the oversee menu are now placed after the module's name -Module oversee pages are now considered categories, internally -Spread the oversee menus through an extra page -Changed some of the formatting of the module oversee pages: the top now says "toggle overseer" and includes the page number, colors were tweaked, now more compact ```
release

Classic Mechanics 1.23.0

1.23.0
3 мая 2025 г.202Minecraft: 1.21.5, 25w14craftminedatapack
Скачать
Что нового
# Changes **-> 1.23.0** ``` -Added new 'roman numerals' module (in 'general' category) - Enabled by default. When enabled, category pages will display roman numerals to show the page number, if disabled, the pages will display arabic numerals instead -Added new 'separators on pages' module (in 'general' category) - Enabled by default. When enabled, module/settings pages will use separators on the top to keep the pages more visually organized -Added new 'page themes' module (in 'general' category) - Allows users to control the color schemes of the settings/module pages. There are currently 11 different themes that can be selected -Added new 'gravity block piston dupe' module (in 'mechanics' category) - Brings back an old famous dupe method from later beta versions, where, players could power downwards-facing sticky pistons on and off, which would move gravity blocks, and dupe them, as they would be considered broken by the game -Added new 'silent end portal frames' module (in 'cosmetical' category) - Removes the end portal frame fill sound, making interacting with end portal frame blocks by placing ender eyes not play any sound. This emulates pre-R1.12.2 end portal frames as they did not use such sound! -The 'old pillager outpost chest loot' module was moved to its own page inside the 'blocks' category -Changed the formatting of notes in descriptions on modules' tooltips -Changed the formatting of disabled modules -The 'faithful old boat particles' sub-module no longer has a displayed version attached to it -Tweaked the description for the 'faithful old boat particles' sub-module -Fixed the 'no looting drops' module not having a lesser-than (<) symbol in the module's version section -The 'old-like stained pane drops' module is now a sub-module -Removed the version section from the 'old-like stained pane drops' sub-module -Fixed 'no fortune drops' module not having a lesser-than (<) symbol in the module's version section -The 'no death messages' sub-module now includes a dependency symbol on its settings page -Removed the note on the bottom of the 'uninstall datapack' module's description as it is no longer necessary -Changed the formatting of important specialized modules (such as the 'uninstall datapack' & 'disable all modules' modules) -Fixed the 'no crossbow durability' module not having a dependency symbol -Centralized module data for the following modules: 'old tool damage' , 'old golden apple' , 'old enchanted golden apple' -Fixed Classic Mechanics not removing data related to the 'old enchanted golden apples' module -Changed the formatting of the 'minecart boost time' & 'minecart boost friction' settings -Removed the version section of the 'faithful old rabbits' since its unnecessary -Removed the note found in the bottom of the 'old zombie reach' module's description -The 'old endermen' module and the 'old enderman health' sub-module were moved to page 20 of the 'mobs' category -The 'no old wolf spawning' sub-module now has a version section included -Changed the formatting of the pages for the following modules: 'main menu sounds' , 'page change sounds' , 'module toggle sounds' , 'open category sounds' -Fixed Classic Mechanics not getting auto-disabled upon uninstalling -Modules/settings pages are now slightly more compact -Module/settings/preset pages and their contents are now a lot more modular and the structures for displayed modules/titles/buttons/pages are now centralized -The color of certain module structures/parts have been tweaked/changed slightly -Fixed the 'early-mid release' preset showing the same enable message as the 'early release' preset's -All pages now use separators at the top as to make it more visually organized and less cluttered (this can be toggled through the 'separators on pages' module) -The version names in multi-setting modules found in the oversee menu are now placed after the module's name -Module oversee pages are now considered categories, internally -Spread the oversee menus through an extra page -Changed some of the formatting of the module oversee pages: the top now says "toggle overseer" and includes the page number, colors were tweaked, now more compact ```
release

Classic Mechanics 1.22.1

1.22.1+mod
18 апр. 2025 г.107Minecraft: 1.21.5fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.22.1** ``` -Fixed certain files not loading ```
release

Classic Mechanics 1.22.1

1.22.1
18 апр. 2025 г.211Minecraft: 1.21.5datapack
Скачать
Что нового
# Changes **-> 1.22.1** ``` -Fixed certain files not loading ```
release

Classic Mechanics 1.20.4_02

1.20.4_02+mod
18 апр. 2025 г.123Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.4_02** ``` -Fixed presets not being able to be toggled ```
release

Classic Mechanics 1.20.4_02

1.20.4_02
18 апр. 2025 г.43Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.4_02** ``` -Fixed presets not being able to be toggled ```
release

Classic Mechanics 1.22.0

1.22.0+mod
16 апр. 2025 г.43Minecraft: 1.21.5fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.22.0** ``` -Added new 'old swords' module (in 'mechanics' category) - Makes swords act like they did in previous versions; this is a multi-version/multi-setting module with 3 versions to choose from, swords are modified depending on the chosen version to more accurately replicate the version period selected -Re-added the 'old bow' module (in 'mechanics' category) and its sub-modules, 'old bows accept enchantments' & 'old bow block interactions' -Re-added the 'old tool effectiveness' module (in 'mechanics' category) -Re-added the 'old tool damage' module (in 'mechanics' category) -The 'old tool effectiveness' , 'old bows' & 'old tool damage' modules are no longer disabled inside presets -Added internal functionality for searching through modules -Added internal, centralized, functionality for modules that modify items in players' hands -Changed main settings menu: The "[Check toggles]" button is now more compact and no longer in italics, added a "[Search modules]" button for module-searching, removed info icons in the bottom, added seperator at the top -Added new module-searching page: users are able to type out strings to search through and find modules more easily -Fixed the sounds for page regression not working due to the default pitch value not being set -Fixed certain modules not being listed in the toggles-oversee menu -Fixed players producing noise when 'old mob step sounds' was enabled -Fixed the 'old bow' module not working in creative for the first time its enabled -Fixed certain modules not being disabled when clicking the "[disable all]" button -Fixed certain data not being removed when Classic Mechanics is uninstalled -Fixed the early release preset not using the 'old golden apple' module -Fixed enabling/disabling multi-setting modules not producing sounds -Fixed minor typo in the description for the 'old tool effectiveness' module ```
release

Classic Mechanics 1.22.0

1.22.0
16 апр. 2025 г.15Minecraft: 1.21.5datapack
Скачать
Что нового
# Changes **-> 1.22.0** ``` -Added new 'old swords' module (in 'mechanics' category) - Makes swords act like they did in previous versions; this is a multi-version/multi-setting module with 3 versions to choose from, swords are modified depending on the chosen version to more accurately replicate the version period selected -Re-added the 'old bow' module (in 'mechanics' category) and its sub-modules, 'old bows accept enchantments' & 'old bow block interactions' -Re-added the 'old tool effectiveness' module (in 'mechanics' category) -Re-added the 'old tool damage' module (in 'mechanics' category) -The 'old tool effectiveness' , 'old bows' & 'old tool damage' modules are no longer disabled inside presets -Added internal functionality for searching through modules -Added internal, centralized, functionality for modules that modify items in players' hands -Changed main settings menu: The "[Check toggles]" button is now more compact and no longer in italics, added a "[Search modules]" button for module-searching, removed info icons in the bottom, added seperator at the top -Added new module-searching page: users are able to type out strings to search through and find modules more easily -Fixed the sounds for page regression not working due to the default pitch value not being set -Fixed certain modules not being listed in the toggles-oversee menu -Fixed players producing noise when 'old mob step sounds' was enabled -Fixed the 'old bow' module not working in creative for the first time its enabled -Fixed certain modules not being disabled when clicking the "[disable all]" button -Fixed certain data not being removed when Classic Mechanics is uninstalled -Fixed the early release preset not using the 'old golden apple' module -Fixed enabling/disabling multi-setting modules not producing sounds -Fixed minor typo in the description for the 'old tool effectiveness' module ```
release

Classic Mechanics 1.20.4_01

1.20.4_01+mod
16 апр. 2025 г.43Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.4_01** ``` -Re-added the 'old bow' module (in 'mechanics' category) and its sub-modules, 'old bows accept enchantments' & 'old bow block interactions' [Addition from v1.22.0] -Re-added the 'old tool effectiveness' module (in 'mechanics' category) [Addition from v1.22.0] -Re-added the 'old tool damage' module (in 'mechanics' category) [Addition from v1.22.0] -The 'old tool effectiveness' , 'old bows' & 'old tool damage' modules are no longer disabled inside presets [Change from v1.22.0] -Added internal functionality for searching through modules [Addition from v1.22.0] -Added internal, centralized, functionality for modules that modify items in players' hands [Addition from v1.22.0] -Changed main settings menu: The "[Check toggles]" button is now more compact and no longer in italics, added a "[Search modules]" button for module-searching, removed info icons in the bottom, added seperator at the top [Change from v1.22.0] -Added new module-searching page: users are able to type out strings to search through and find modules more easily [Addition from v1.22.0] -Fixed the sounds for page regression not working due to the default pitch value not being set (if you already had Classic Mechanics installed previously and this fix does not work then please run this command: "/function classic_mechanics:general_modules/default_settings_data") [Fix from v1.22.0] -Fixed players producing noise when 'old mob step sounds' was enabled [Fix from v1.22.0] -Fixed the 'old bow' module not working in creative for the first time its enabled [Fix from v1.22.0] -Fixed the early release preset not using the 'old golden apple' module [Fix from v1.22.0] -Fixed enabling/disabling multi-setting modules not producing sounds [Fix from v1.22.0] -Fixed minor typo in the description for the 'old tool effectiveness' module [Fix from v1.22.0] -Fixed the 'reset triggers on load' module not working correctly [Fix from v1.21.0] -Fixed the uninstall sequence not removing certain data [Fix from v1.21.0] -Giants spawned due to the 'giants spawn' module will now use the entity.minecraft.giant translation key [Fix from v1.21.0] -Fixed the 'no skeleton bone drops' module not being in the alpha preset [Fix from v1.21.0] ```
release

Classic Mechanics 1.20.4_01

1.20.4_01
16 апр. 2025 г.19Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.4_01** ``` -Re-added the 'old bow' module (in 'mechanics' category) and its sub-modules, 'old bows accept enchantments' & 'old bow block interactions' [Addition from v1.22.0] -Re-added the 'old tool effectiveness' module (in 'mechanics' category) [Addition from v1.22.0] -Re-added the 'old tool damage' module (in 'mechanics' category) [Addition from v1.22.0] -The 'old tool effectiveness' , 'old bows' & 'old tool damage' modules are no longer disabled inside presets [Change from v1.22.0] -Added internal functionality for searching through modules [Addition from v1.22.0] -Added internal, centralized, functionality for modules that modify items in players' hands [Addition from v1.22.0] -Changed main settings menu: The "[Check toggles]" button is now more compact and no longer in italics, added a "[Search modules]" button for module-searching, removed info icons in the bottom, added seperator at the top [Change from v1.22.0] -Added new module-searching page: users are able to type out strings to search through and find modules more easily [Addition from v1.22.0] -Fixed the sounds for page regression not working due to the default pitch value not being set (if you already had Classic Mechanics installed previously and this fix does not work then please run this command: "/function classic_mechanics:general_modules/default_settings_data") [Fix from v1.22.0] -Fixed players producing noise when 'old mob step sounds' was enabled [Fix from v1.22.0] -Fixed the 'old bow' module not working in creative for the first time its enabled [Fix from v1.22.0] -Fixed the early release preset not using the 'old golden apple' module [Fix from v1.22.0] -Fixed enabling/disabling multi-setting modules not producing sounds [Fix from v1.22.0] -Fixed minor typo in the description for the 'old tool effectiveness' module [Fix from v1.22.0] -Fixed the 'reset triggers on load' module not working correctly [Fix from v1.21.0] -Fixed the uninstall sequence not removing certain data [Fix from v1.21.0] -Giants spawned due to the 'giants spawn' module will now use the entity.minecraft.giant translation key [Fix from v1.21.0] -Fixed the 'no skeleton bone drops' module not being in the alpha preset [Fix from v1.21.0] ```
release

Classic Mechanics 1.21.0

1.21.0+mod
4 апр. 2025 г.105Minecraft: 1.21.5fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.21.0** ``` -Added new 'old pig variant' module (in 'mobs' category) - Makes all pigs their old, temperate, variant -Added new 'old cow variant' module (in 'mobs' category) - Makes all cows their old, temperate, variant -Added new 'old chicken variant' module (in 'mobs' category) - Makes all chickens their old, temperate, variant -Updated Classic Mechanics to minecraft version 1.21.5 -Text component formattings have been updated -The 'old wolf variants' module now modifies wolves' sound variants aswell as their texture variant -Updated JSON files to use new entity component predicate formats -Updated JSON files to use new tooltip_display component -Fixed the 'reset triggers on load' module not working correctly -Added compatibility for brown and blue eggs for the 'old projectile motion' module -Fixed the uninstall sequence not removing certain data -Updated the 'boats deal fall damage' module to use the new fall_distance double field -Updated outdated data to use new equipment fields -The 'classic sponges' module now purposefully does not create block updates unless when a sponge gets removed -The 'old TNT' module now purposefully does not create block updates -The 'vertical logs' module now purposefully does not create block updates -Slightly optimized the 'no placed leaf persistence' module -The 'no placed leaf persistence' module now purposefully does not create block updates -The 'no string placement' module now purposefully does not create block updates -Updated the Classic Mechanics Handbook item to use new JSON & SNBT formatting -Added a console message logging system -Updated the enchantment component formatting -Classic Mechanics now uses cm_utils for chunk/block dependent handling -Optimized the 'herobrine' module -Giants spawned due to the 'giants spawn' module will now use the entity.minecraft.giant translation key -Fixed the 'no skeleton bone drops' module not being in the alpha preset ```
release

Classic Mechanics 1.21.0

1.21.0
4 апр. 2025 г.30Minecraft: 1.21.5datapack
Скачать
Что нового
# Changes **-> 1.21.0** ``` -Added new 'old pig variant' module (in 'mobs' category) - Makes all pigs their old, temperate, variant -Added new 'old cow variant' module (in 'mobs' category) - Makes all cows their old, temperate, variant -Added new 'old chicken variant' module (in 'mobs' category) - Makes all chickens their old, temperate, variant -Updated Classic Mechanics to minecraft version 1.21.5 -Text component formattings have been updated -The 'old wolf variants' module now modifies wolves' sound variants aswell as their texture variant -Updated JSON files to use new entity component predicate formats -Updated JSON files to use new tooltip_display component -Fixed the 'reset triggers on load' module not working correctly -Added compatibility for brown and blue eggs for the 'old projectile motion' module -Fixed the uninstall sequence not removing certain data -Updated the 'boats deal fall damage' module to use the new fall_distance double field -Updated outdated data to use new equipment fields -The 'classic sponges' module now purposefully does not create block updates unless when a sponge gets removed -The 'old TNT' module now purposefully does not create block updates -The 'vertical logs' module now purposefully does not create block updates -Slightly optimized the 'no placed leaf persistence' module -The 'no placed leaf persistence' module now purposefully does not create block updates -The 'no string placement' module now purposefully does not create block updates -Updated the Classic Mechanics Handbook item to use new JSON & SNBT formatting -Added a console message logging system -Updated the enchantment component formatting -Classic Mechanics now uses cm_utils for chunk/block dependent handling -Optimized the 'herobrine' module -Giants spawned due to the 'giants spawn' module will now use the entity.minecraft.giant translation key -Fixed the 'no skeleton bone drops' module not being in the alpha preset ```
release

Classic Mechanics 1.20.4

1.20.4+mod
2 апр. 2025 г.80Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.4** ``` -Added functionality for auto-toggling presets upon loading Classic Mechanics -Added functionality for overriding players being able to get the Classic Mechanics Handbook item -The game now makes sure atleast one player is able to get the Classic Mechanics Handbook item -Fixed the footstep sounds produced by mobs, when the 'old mob step sounds' module is on, being the '.place' type instead of '.step' -Adjusted the volume and range for footstep noises derived from the 'old mob step sounds' module -Fixed the sounds from the 'old mob step sounds' being non-locational -Fixed certain sounds from the 'old mob step sounds' module not working -Fixed the sounds made by clicking the "previous page" buttons playing the open-category sounds instead of the page-regress sounds -Updated the 'annotations_for_devs.txt' file ```
release

Classic Mechanics 1.20.4

1.20.4
2 апр. 2025 г.34Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.4** ``` -Added functionality for auto-toggling presets upon loading Classic Mechanics -Added functionality for overriding players being able to get the Classic Mechanics Handbook item -The game now makes sure atleast one player is able to get the Classic Mechanics Handbook item -Fixed the footstep sounds produced by mobs, when the 'old mob step sounds' module is on, being the '.place' type instead of '.step' -Adjusted the volume and range for footstep noises derived from the 'old mob step sounds' module -Fixed the sounds from the 'old mob step sounds' being non-locational -Fixed certain sounds from the 'old mob step sounds' module not working -Fixed the sounds made by clicking the "previous page" buttons playing the open-category sounds instead of the page-regress sounds -Updated the 'annotations_for_devs.txt' file ```
release

Classic Mechanics 1.20.3

1.20.3+mod
31 мар. 2025 г.63Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.3** ``` -Fixed not being able to toggle presets ```
release

Classic Mechanics 1.20.3

1.20.3
31 мар. 2025 г.25Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.3** ``` -Fixed not being able to toggle presets ```
release

Classic Mechanics 1.20.2

1.20.2+mod
30 мар. 2025 г.55Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.2** ``` -Fixed the 'void fog' module not working correctly -Fixed the 'old mob steps' module not working correctly -The beta preset no longer enables the 'minecart boosters' module as it is meant to replicate B1.7.3 -Fixed the mid-release preset containing useless data -Fixed presets creating outdated data -Fixed presets not creating certain data -Fixed the 'old boat particles' module not working if the 'faithful old boat particles' sub-module was also on -Optimized the 'old boat particles' and 'faithful old boat particles' modules -Fixed sometimes boats displaying particles when they shouldn't when 'old boat particles' was enabled -Fixed the 'no death messages' module not being enabled correctly -Fixed the 'disable warden spawning' and 'no entity cramming' modules disabling other modules when getting disabled themselves -Fixed the 'no arrow sticking' module looping unintentionally causing it to break and not work -Fixed the 'no arrow sticking' module leaving behind visible arrows in the world -Fixed enabling then disabling then re-enabling the 'old dragon bossbar' module not re-naming dragons that had previously been named then un-named -Fixed bug that opened page 3 of the cosmetic modules page whenever enabling the 'old tnt particles' module -Fixed the 'old mob step sounds' module not working with certain blocks -Made ghast spawning derived from the 'more ghasts' module more frequent -Fixed the 'disable mobs using equipment' module not working -Renamed the 'disable mobs using equipment' module to 'no mob equipment' (this name was previously used internally and it would tell you this was its name when enabling/disabling the module but the old name was used on the settings/modules page) -Added a note at the bottom of the description of the 'no mob equipment' module -Fixed sheep dropping wool but not being actually sheared when punched if 'punch sheep to shear' was enabled -Fixed the 'punch sheep to shear' module's location context not being removed -Fixed the 'old zombie reach' module not working correctly -Fixed zombies having 5 blocks of reach instead of 3 when 'old zombie reach' was enabled -Fixed the 'old animal spawning' module not working correctly -Fixed the 'old endermen' module not being correctly enabled when clicking the "[enable]" button -Fixed endermen affected by the 'old endermen' module being silent (note that this might not affect old enderman entities in your world, but will affect new ones) -Fixed the 'killer rabbit' module not being enabled correctly when clicking the "[enable]" button (please re-toggle this module if you have toggled it in the past) -Fixed the 'old critical hits' module not displaying sounds and particles correctly -Fixed the absorption effect not being detected correctly by the 'old golden apples' module -Fixed improper enchanted golden apple eating detection for the 'old enchanted golden apples' module -Fixed the 'dropped items reset durability' not working correctly -Fixed the 'floating gravity blocks' and 'old farmland' modules not being enabled/disabled correctly -Fixed the 'floating gravity blocks' module not correctly detecting if it was on or off -Fixed the 'no string placement' module not managing items correctly ```
release

Classic Mechanics 1.20.2

1.20.2
30 мар. 2025 г.18Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.2** ``` -Fixed the 'void fog' module not working correctly -Fixed the 'old mob steps' module not working correctly -The beta preset no longer enables the 'minecart boosters' module as it is meant to replicate B1.7.3 -Fixed the mid-release preset containing useless data -Fixed presets creating outdated data -Fixed presets not creating certain data -Fixed the 'old boat particles' module not working if the 'faithful old boat particles' sub-module was also on -Optimized the 'old boat particles' and 'faithful old boat particles' modules -Fixed sometimes boats displaying particles when they shouldn't when 'old boat particles' was enabled -Fixed the 'no death messages' module not being enabled correctly -Fixed the 'disable warden spawning' and 'no entity cramming' modules disabling other modules when getting disabled themselves -Fixed the 'no arrow sticking' module looping unintentionally causing it to break and not work -Fixed the 'no arrow sticking' module leaving behind visible arrows in the world -Fixed enabling then disabling then re-enabling the 'old dragon bossbar' module not re-naming dragons that had previously been named then un-named -Fixed bug that opened page 3 of the cosmetic modules page whenever enabling the 'old tnt particles' module -Fixed the 'old mob step sounds' module not working with certain blocks -Made ghast spawning derived from the 'more ghasts' module more frequent -Fixed the 'disable mobs using equipment' module not working -Renamed the 'disable mobs using equipment' module to 'no mob equipment' (this name was previously used internally and it would tell you this was its name when enabling/disabling the module but the old name was used on the settings/modules page) -Added a note at the bottom of the description of the 'no mob equipment' module -Fixed sheep dropping wool but not being actually sheared when punched if 'punch sheep to shear' was enabled -Fixed the 'punch sheep to shear' module's location context not being removed -Fixed the 'old zombie reach' module not working correctly -Fixed zombies having 5 blocks of reach instead of 3 when 'old zombie reach' was enabled -Fixed the 'old animal spawning' module not working correctly -Fixed the 'old endermen' module not being correctly enabled when clicking the "[enable]" button -Fixed endermen affected by the 'old endermen' module being silent (note that this might not affect old enderman entities in your world, but will affect new ones) -Fixed the 'killer rabbit' module not being enabled correctly when clicking the "[enable]" button (please re-toggle this module if you have toggled it in the past) -Fixed the 'old critical hits' module not displaying sounds and particles correctly -Fixed the absorption effect not being detected correctly by the 'old golden apples' module -Fixed improper enchanted golden apple eating detection for the 'old enchanted golden apples' module -Fixed the 'dropped items reset durability' not working correctly -Fixed the 'floating gravity blocks' and 'old farmland' modules not being enabled/disabled correctly -Fixed the 'floating gravity blocks' module not correctly detecting if it was on or off -Fixed the 'no string placement' module not managing items correctly ```
release

Classic Mechanics 1.20.1

1.20.1+mod
26 мар. 2025 г.100Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.1** ``` -The 'no animal panic' module has been temporarily force-disabled due to the change of how animal panic works in 1.21+ (this module will be rehauled in a future update and will be brought back!) -Fixed the alpha preset displaying "Enabled beta preset" instead of "Enabled alpha preset" -Fixed the alpha and beta presets not enabling the 'no breeding' module correctly ```
release

Classic Mechanics 1.20.1

1.20.1
26 мар. 2025 г.40Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.1** ``` -The 'no animal panic' module has been temporarily force-disabled due to the change of how animal panic works in 1.21+ (this module will be rehauled in a future update and will be brought back!) -Fixed the alpha preset displaying "Enabled beta preset" instead of "Enabled alpha preset" -Fixed the alpha and beta presets not enabling the 'no breeding' module correctly ```
release

Classic Mechanics 1.20.0

1.20.0+mod
25 мар. 2025 г.47Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.20.0** ``` -Added new 'obsidian drops cobblestone' module (in 'drops' category) - Returns the pre-IF618 obsidian drop; obsidian blocks drop cobblestone instead of themselves -Optimized the 'boats deal fall damage' module -Optimized the 'arrows don't burn victims' module -Optimized the 'old boat crashing' and 'old boat crashing drops' modules -Fixed chest-boats not dropping the correct items when 'old boat crashing drops' was enabled -Merged the loot tables used for the 'old boat crashing drops' module -Fixed particles and sounds for the 'old critical hits' module not working correctly -Particles and sounds that derive from the 'old critical hits' module now use a raycast for getting the affected victim entity -The particles and sounds that derive from the 'old critical hits' module no longer affect players solely, it can now affect most entities -Optimized the 'old critical hits' module -Fixed player updating system not working correctly -Organized various functions, predicates, loot tables and other files into sub-folders -Slightly optimized the 'old enchanted golden apples' module -Slightly optimized the 'old golden apples' module -Fixed nightmare-derived mobs still spawning if players aren't sleeping if the player that triggered it enters then exits the bed quickly while the 'old nightmares' module is on -Nightmare-derived mobs will no longer spawn on creative mode players when the 'old nightmares' module is enabled -Optimized the 'old nightmares' module -Fixed not being able to enable/disable the 'old projectile motion' module correctly -Optimized the 'old projectile motion' module -The 'old projectile motion' module is now compatible with splash potions, lingering potions, wind charges and fishing rod bobbers -Slightly optimized the 'old tool durability' module -Optimized the 'no offhand' module -Optimized the 'old bad omen' module -Optimized the 'no potion effects' module -Fixed the 'no knockback resistance' module not affecting players -Fixed the 'no knockback resistance' module not properly checking for if the module was enabled or disabled -Slightly optimized the 'no experience' module -Optimized the 'no elytra' module -Optimized the 'no breeding' module -Removed unused value storage data ('CM_InLoveValue') -Removed certain unused or useless files -Fixed the 'old rabbits' module always functionally acting as if the 'faithful old rabbits' sub-module was enabled -Seperated the use of flint and steel from the 'instant_spawn_monsters' group of functionalities for the 'instant modules' module -Optimized all the functions derived from the 'instant modules' module -Fixed the 'no arrow sticking' module not visually working correctly -All adequate modules are now compatible with smithed's tagging conventions (the modules affected by this are: 'old dragon bossbar' , 'no trims' , 'snowball fireballs' , 'snowball small fireballs' , 'classic creepers' , 'disable zombie door breaking' , 'no zombie baby burning' , 'no mob equipment' , 'no fish' , 'no chicken jockeys' , 'no spider jockeys' , 'no squid despawning' , 'no glow squid despawning' , 'no villager-zombie fighting' , 'no zombie base armor' , 'no zombie reinforcements' , 'old cave spider health' , 'old ender dragon' , 'old endermen health' , 'old endermen' , 'old iron golem knockback' , 'old rabbits' , 'old sheep health' , 'old silverfish health' , 'old spider health' , 'old wolf variants' , 'old zombie sounds' , 'piglin to pigman switching' , 'silverfish soul sand damage' , 'testificates' , 'disable fire arrows' , 'no endermites from pearls' , 'old projectile motion' , 'endermite soul sand damage' , 'slimes dont swim' , 'killer rabbits' , 'no drowned conversion' , 'no skeleton horse jockeys' , 'old boat positioning logic' , 'old ocelots' , 'old villagers' , 'old zombie reach' , 'giants spawn' , 'zombie-like giants spawn') -Classic mechanics now contains an ID string in the pack.mcmeta file to comply with smithed's conventions -All loot tables now contain the "__smithed__" field as to support Weld functionality -Fixed the 'floating gravity blocks' module not detecting walls/gates/fences correctly -Fixed the 'old sponges' module not detecting sponge block placement correctly -Fixed the 'no skeleton bone drops' module auto-enabling itself -Fixed certain data not being removed when Classic Mechanics gets uninstalled -Expanded the description of the datapack to be colored and include the current version ```
release

Classic Mechanics 1.20.0

1.20.0
25 мар. 2025 г.21Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.20.0** ``` -Added new 'obsidian drops cobblestone' module (in 'drops' category) - Returns the pre-IF618 obsidian drop; obsidian blocks drop cobblestone instead of themselves -Optimized the 'boats deal fall damage' module -Optimized the 'arrows don't burn victims' module -Optimized the 'old boat crashing' and 'old boat crashing drops' modules -Fixed chest-boats not dropping the correct items when 'old boat crashing drops' was enabled -Merged the loot tables used for the 'old boat crashing drops' module -Fixed particles and sounds for the 'old critical hits' module not working correctly -Particles and sounds that derive from the 'old critical hits' module now use a raycast for getting the affected victim entity -The particles and sounds that derive from the 'old critical hits' module no longer affect players solely, it can now affect most entities -Optimized the 'old critical hits' module -Fixed player updating system not working correctly -Organized various functions, predicates, loot tables and other files into sub-folders -Slightly optimized the 'old enchanted golden apples' module -Slightly optimized the 'old golden apples' module -Fixed nightmare-derived mobs still spawning if players aren't sleeping if the player that triggered it enters then exits the bed quickly while the 'old nightmares' module is on -Nightmare-derived mobs will no longer spawn on creative mode players when the 'old nightmares' module is enabled -Optimized the 'old nightmares' module -Fixed not being able to enable/disable the 'old projectile motion' module correctly -Optimized the 'old projectile motion' module -The 'old projectile motion' module is now compatible with splash potions, lingering potions, wind charges and fishing rod bobbers -Slightly optimized the 'old tool durability' module -Optimized the 'no offhand' module -Optimized the 'old bad omen' module -Optimized the 'no potion effects' module -Fixed the 'no knockback resistance' module not affecting players -Fixed the 'no knockback resistance' module not properly checking for if the module was enabled or disabled -Slightly optimized the 'no experience' module -Optimized the 'no elytra' module -Optimized the 'no breeding' module -Removed unused value storage data ('CM_InLoveValue') -Removed certain unused or useless files -Fixed the 'old rabbits' module always functionally acting as if the 'faithful old rabbits' sub-module was enabled -Seperated the use of flint and steel from the 'instant_spawn_monsters' group of functionalities for the 'instant modules' module -Optimized all the functions derived from the 'instant modules' module -Fixed the 'no arrow sticking' module not visually working correctly -All adequate modules are now compatible with smithed's tagging conventions (the modules affected by this are: 'old dragon bossbar' , 'no trims' , 'snowball fireballs' , 'snowball small fireballs' , 'classic creepers' , 'disable zombie door breaking' , 'no zombie baby burning' , 'no mob equipment' , 'no fish' , 'no chicken jockeys' , 'no spider jockeys' , 'no squid despawning' , 'no glow squid despawning' , 'no villager-zombie fighting' , 'no zombie base armor' , 'no zombie reinforcements' , 'old cave spider health' , 'old ender dragon' , 'old endermen health' , 'old endermen' , 'old iron golem knockback' , 'old rabbits' , 'old sheep health' , 'old silverfish health' , 'old spider health' , 'old wolf variants' , 'old zombie sounds' , 'piglin to pigman switching' , 'silverfish soul sand damage' , 'testificates' , 'disable fire arrows' , 'no endermites from pearls' , 'old projectile motion' , 'endermite soul sand damage' , 'slimes dont swim' , 'killer rabbits' , 'no drowned conversion' , 'no skeleton horse jockeys' , 'old boat positioning logic' , 'old ocelots' , 'old villagers' , 'old zombie reach' , 'giants spawn' , 'zombie-like giants spawn') -Classic mechanics now contains an ID string in the pack.mcmeta file to comply with smithed's conventions -All loot tables now contain the "__smithed__" field as to support Weld functionality -Fixed the 'floating gravity blocks' module not detecting walls/gates/fences correctly -Fixed the 'old sponges' module not detecting sponge block placement correctly -Fixed the 'no skeleton bone drops' module auto-enabling itself -Fixed certain data not being removed when Classic Mechanics gets uninstalled -Expanded the description of the datapack to be colored and include the current version ```
release

Classic Mechanics 1.19.0

1.19.0+mod
10 мар. 2025 г.125Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.19.0** ``` -Added new 'no skeleton bone drops' module (in 'drops' category) - Disables skeletons' bone drops, emulating their pre-B1.2 drops -String items are now added directly to slots if players were holding string items while placing them when 'no string placement' was enabled -Redstone dot placement raycast from the 'redstone dot' module should now be a little more accurate -Organized many files into their own sub-folders -Slightly optimized the 'herobrine' module -Slightly optimized the 'old bonemeal' module -All raycast functions now take the player's block_interaction_range attribute into account for max ranges -Raycast values now get stored on CM.global instead of players -Slightly optimized the 'old tilling' module -Replaced CM_TillRNG with an RNG predicate -Removed RNG scores and replaced it with a centralized single score (removed ones include: 'CM_TillRNG' , 'CM_MineshaftChestRNG' , 'CM_PaintingRNG' , 'CM_HerobrineActionRNG' , 'CM_NightmareMobRNG' , 'CM_AnimalSpawnRNG' , 'CM_GhastRNG' , 'CM_PunchShearDropRNG' , 'CM_HerobrineTimeRNG') -Removed /enable_with_data/'s mineshaft_chests.mcf & punch_sheep_shearing.mcf due to the previous change -The 'multipurpose/in_dimension_overworld' predicate no longer checks for the player specifically -Changed the directory of several files (now includes more sub-folders and many modules should now be more organized) -Optimized the 'more ghasts' module -Optimized the 'killer rabbits' module -Optimized the 'old mob steps' module -Improved the range of blocks that work with the 'old mob steps' module -Optimized the 'old boat positioning logic' module -Slightly optimized the 'disable zombies breaking doors' module -Optimized the 'land squids' module -Changed the formatting of several functions -The 'classic_mechanics:is_baby' predicate was replaced with the 'classic_mechanics:multipurpose/entity_is_baby' predicate -Optimized the 'no daylight baby zombie burning' module -Optimized the 'no drowned convesion' module -Optimized the 'disable mobs using equipment' module -Changed the 'current_version' NBT from the classic_mechanics:general storage (used to be saved & stored as {current_version:{current_version:<#>}} - now saved & stored as {current_version:<#>}) -Expanded the update changes system, previously it would only apply changes that happened in the <current version> in relation to the <last version> - now the game can make multiple changes if classic mechanics has updated through several versions (ie. if you played in version 1 and then update to version 5, the changes from versions 2, 3, 4 and 5 will take effect) -The functionality for update-changes is now compatible with any version of Classic Mechanics from v1.1.0 up to the current version (and onwards in the future) - meaning, you can update from any version into v1.19.0+ and there shouldn't be any issues -Fixed data being loaded twice when loading Classic Mechanics for the first time -Centralized entity removal functionality - only one function is used now -Optimized the 'no left handed mobs' module -Slightly optimized the 'no animal panic' module -Fixed 'no glow squid despawning' module not working correctly -Optimized the 'no squid despawning' and 'no glow squid despawning' modules -Optimized the 'no wolves' module -Fixed husks, villager-zombies, and drowneds still being aggressive towards villagers when the 'no villager-zombie fighting' module was enabled -Optimized the 'no villager-zombie fighting' module -Animals now check for if there are no animals in the same block when spawning while the 'old animal spawns' module is on -Animals no longer spawn in the proximity of 24 blocks from a player while the 'old animal spawns' module is on -The animal spawning function for the 'old animal spawns' module will now recursivelly loop for a set amount of times to spawn animals -Optimized the 'old animal spawning' module -Slightly optimized the 'old despawning' module -Increased iron golem distance checks for the 'old iron golem knockback' module -Optimized the 'old iron golem knockback' module -Fixed cats choosing an improper player as their owner when 'old ocelots' was enabled -Optimized the 'old ocelots' module -Optimized the 'old rabbits' module -Slightly optimized the 'old wolf variant' module -The 'old wolf variant' module is now compatible with non-vanilla wolf variants -Slightly optimized the 'piglin to zombie pigman switching' module -Increased the amount of comments on functions as to better documentation -Optimized the 'punch sheep to shear' module -Slightly optimized the 'silent villagers' module -Optimized the 'silverfish soul sand damage' module -Optimized the 'testificate villagers' module -Zombies now properly raycast when the 'old zombie reach' module is enabled -Optimized the 'old zombie reach' module -Slightly optimized the 'classic creepers' module -Optimized the 'ghasts display fire' module -Optimized the 'giants spawn' module -Removed CM_GiantSpawnTries -Slightly optimized the 'no spider jockeys' module -Slightly optimized the 'no skeleton horse jockeys' module -Slightly optimized the 'no chicken jockeys' module -Optimized the 'old endermen health' sub-module -Optimized the 'old endermen' module -Optimized the 'old farmland' module -The 'old sponges' module now uses a proper raycast -Optimized the 'old sponges' module -Optimized the 'vertical logs' module -Fixed version IDs being incorrect in the annotations_for_devs.txt file -Fixed pressing the 'previous page' buttons in the modules pages playing the page_advance sound ```
release

Classic Mechanics 1.19.0

1.19.0
10 мар. 2025 г.48Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.19.0** ``` -Added new 'no skeleton bone drops' module (in 'drops' category) - Disables skeletons' bone drops, emulating their pre-B1.2 drops -String items are now added directly to slots if players were holding string items while placing them when 'no string placement' was enabled -Redstone dot placement raycast from the 'redstone dot' module should now be a little more accurate -Organized many files into their own sub-folders -Slightly optimized the 'herobrine' module -Slightly optimized the 'old bonemeal' module -All raycast functions now take the player's block_interaction_range attribute into account for max ranges -Raycast values now get stored on CM.global instead of players -Slightly optimized the 'old tilling' module -Replaced CM_TillRNG with an RNG predicate -Removed RNG scores and replaced it with a centralized single score (removed ones include: 'CM_TillRNG' , 'CM_MineshaftChestRNG' , 'CM_PaintingRNG' , 'CM_HerobrineActionRNG' , 'CM_NightmareMobRNG' , 'CM_AnimalSpawnRNG' , 'CM_GhastRNG' , 'CM_PunchShearDropRNG' , 'CM_HerobrineTimeRNG') -Removed /enable_with_data/'s mineshaft_chests.mcf & punch_sheep_shearing.mcf due to the previous change -The 'multipurpose/in_dimension_overworld' predicate no longer checks for the player specifically -Changed the directory of several files (now includes more sub-folders and many modules should now be more organized) -Optimized the 'more ghasts' module -Optimized the 'killer rabbits' module -Optimized the 'old mob steps' module -Improved the range of blocks that work with the 'old mob steps' module -Optimized the 'old boat positioning logic' module -Slightly optimized the 'disable zombies breaking doors' module -Optimized the 'land squids' module -Changed the formatting of several functions -The 'classic_mechanics:is_baby' predicate was replaced with the 'classic_mechanics:multipurpose/entity_is_baby' predicate -Optimized the 'no daylight baby zombie burning' module -Optimized the 'no drowned convesion' module -Optimized the 'disable mobs using equipment' module -Changed the 'current_version' NBT from the classic_mechanics:general storage (used to be saved & stored as {current_version:{current_version:<#>}} - now saved & stored as {current_version:<#>}) -Expanded the update changes system, previously it would only apply changes that happened in the <current version> in relation to the <last version> - now the game can make multiple changes if classic mechanics has updated through several versions (ie. if you played in version 1 and then update to version 5, the changes from versions 2, 3, 4 and 5 will take effect) -The functionality for update-changes is now compatible with any version of Classic Mechanics from v1.1.0 up to the current version (and onwards in the future) - meaning, you can update from any version into v1.19.0+ and there shouldn't be any issues -Fixed data being loaded twice when loading Classic Mechanics for the first time -Centralized entity removal functionality - only one function is used now -Optimized the 'no left handed mobs' module -Slightly optimized the 'no animal panic' module -Fixed 'no glow squid despawning' module not working correctly -Optimized the 'no squid despawning' and 'no glow squid despawning' modules -Optimized the 'no wolves' module -Fixed husks, villager-zombies, and drowneds still being aggressive towards villagers when the 'no villager-zombie fighting' module was enabled -Optimized the 'no villager-zombie fighting' module -Animals now check for if there are no animals in the same block when spawning while the 'old animal spawns' module is on -Animals no longer spawn in the proximity of 24 blocks from a player while the 'old animal spawns' module is on -The animal spawning function for the 'old animal spawns' module will now recursivelly loop for a set amount of times to spawn animals -Optimized the 'old animal spawning' module -Slightly optimized the 'old despawning' module -Increased iron golem distance checks for the 'old iron golem knockback' module -Optimized the 'old iron golem knockback' module -Fixed cats choosing an improper player as their owner when 'old ocelots' was enabled -Optimized the 'old ocelots' module -Optimized the 'old rabbits' module -Slightly optimized the 'old wolf variant' module -The 'old wolf variant' module is now compatible with non-vanilla wolf variants -Slightly optimized the 'piglin to zombie pigman switching' module -Increased the amount of comments on functions as to better documentation -Optimized the 'punch sheep to shear' module -Slightly optimized the 'silent villagers' module -Optimized the 'silverfish soul sand damage' module -Optimized the 'testificate villagers' module -Zombies now properly raycast when the 'old zombie reach' module is enabled -Optimized the 'old zombie reach' module -Slightly optimized the 'classic creepers' module -Optimized the 'ghasts display fire' module -Optimized the 'giants spawn' module -Removed CM_GiantSpawnTries -Slightly optimized the 'no spider jockeys' module -Slightly optimized the 'no skeleton horse jockeys' module -Slightly optimized the 'no chicken jockeys' module -Optimized the 'old endermen health' sub-module -Optimized the 'old endermen' module -Optimized the 'old farmland' module -The 'old sponges' module now uses a proper raycast -Optimized the 'old sponges' module -Optimized the 'vertical logs' module -Fixed version IDs being incorrect in the annotations_for_devs.txt file -Fixed pressing the 'previous page' buttons in the modules pages playing the page_advance sound ```
release

Classic Mechanics 1.18.0

1.18.0+mod
16 февр. 2025 г.106Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.18.0** ``` -Added new 'dynamic void fog' module (in 'cosmetical' category) - Makes the void fog player Y-level checks more dynamic, meant to be used for worlds with custom heights that differ from vanilla's -Added new 'do player version checks' module (in 'general' category) - Allows the game to check for and operate on players who logged on during a previous version of Classic Mechanics -Classic Mechanics will now check for when players who previously logged on in an older version of the datapack re-join/re-log in a newer version -The game will now store players' UUIDs into a database storage so it can lookup version changes in the future (this would be used if a module that changes players' gameplay changes or updates significantly and Classic Mechanics needs to do certain operations on the player(s) due to it!) -{The current player database system uses edited code originally made by Cloud Wolf! All credit goes to him!} -Toggle functions are now organized within sub-folders under classic_toggles' /toggles/ -Removed some unnecessary data (CM_EndermanRay / CM_HerobrineRay) -Module-dependent data is now only created when enabling the respective modules -Particles displayed due to the 'void fog' module are now only shown per client -Fixed void fog from the 'void fog' module being shown in other dimensions that are not the overworld -The 'void fog' module's particles are now more accurate -The data loading sequence has been changed -The 'void fog' Y check no longer has a minimum Y height, only a maximum -Slightly optimized the 'void fog' module -The 'old tnt particles' module was moved to cosmetical category page 7 -Fixed being unable to disable the 'old tnt particles' module due to it still having the old settings disable format -Optimized the 'constant love hearts' module -Optimized the 'no arrow sticking' module -Arrows from the 'no arrow sticking' module should now be less glitchy -Slightly optimized the 'snowball blaze fireballs' module -The update functionality for Classic Mechanics no longer only checks for if the player is updating from the last version: now checks for any version from version ID 10 and beyond -Slightly optimized 'old TNT particles' module -Changed many files' directories (this can *possibly* make certain modules not work anymore in worlds with older versions of this datapack. If you notice such thing happens, please disable and then re-enable the module in the settings menu!) -Slightly optimized the 'old dragon bossbar' module -Updated and changed many functions' formatting -Optimized the 'old tnt ignition' module -The 'floating gravity blocks' module now takes gravity blocks' velocity into account -Gravity blocks should now align better atop fences/walls/gates when 'floating gravity blocks' is enabled -Optimized the 'floating gravity blocks' module -The 'old mineshaft chests' module now checks if the chest minecart is inside a abandoned mineshaft structure -Slightly optimized the 'old mineshaft chests' module -Suffocation checks for the 'solid cobwebs' module should now be more accurate -Optimized the 'old brewing stand' module -Added proper raycasting for the 'old brewing stand' module -Added more comments into functions for organization and ease of use -The 'disable sprinting' module now uses modifiers (NOTE! If you are updating this datapack: if players' movement are messed up, paste this command -> '/function classic_mechanics:main/load_version_changes_disablesprint') -Optimized the 'disable sprinting' module -Fixed certain modules not getting properly disabled when clicking the 'disable all' buttons -Fixed 'no villager-zombie fighting' functions being called when enabling the alpha preset -Fixed presets calling on disabled modules -Fixed 'beta' , 'early release' , 'alpha' presets not calling certain modules' functions (you might need to disable and re-enable these presets if you had any enabled!) -The 'early release' preset now turns on the minecart modules and the 'boats deal fall damage' module -Fixed Classic Mechanics not disabling itself when uninstalling -Fixed certain data not being removed when uninstalling Classic Mechanics ```
release

Classic Mechanics 1.18.0

1.18.0
16 февр. 2025 г.58Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.18.0** ``` -Added new 'dynamic void fog' module (in 'cosmetical' category) - Makes the void fog player Y-level checks more dynamic, meant to be used for worlds with custom heights that differ from vanilla's -Added new 'do player version checks' module (in 'general' category) - Allows the game to check for and operate on players who logged on during a previous version of Classic Mechanics -Classic Mechanics will now check for when players who previously logged on in an older version of the datapack re-join/re-log in a newer version -The game will now store players' UUIDs into a database storage so it can lookup version changes in the future (this would be used if a module that changes players' gameplay changes or updates significantly and Classic Mechanics needs to do certain operations on the player(s) due to it!) -{The current player database system uses edited code originally made by Cloud Wolf! All credit goes to him!} -Toggle functions are now organized within sub-folders under classic_toggles' /toggles/ -Removed some unnecessary data (CM_EndermanRay / CM_HerobrineRay) -Module-dependent data is now only created when enabling the respective modules -Particles displayed due to the 'void fog' module are now only shown per client -Fixed void fog from the 'void fog' module being shown in other dimensions that are not the overworld -The 'void fog' module's particles are now more accurate -The data loading sequence has been changed -The 'void fog' Y check no longer has a minimum Y height, only a maximum -Slightly optimized the 'void fog' module -The 'old tnt particles' module was moved to cosmetical category page 7 -Fixed being unable to disable the 'old tnt particles' module due to it still having the old settings disable format -Optimized the 'constant love hearts' module -Optimized the 'no arrow sticking' module -Arrows from the 'no arrow sticking' module should now be less glitchy -Slightly optimized the 'snowball blaze fireballs' module -The update functionality for Classic Mechanics no longer only checks for if the player is updating from the last version: now checks for any version from version ID 10 and beyond -Slightly optimized 'old TNT particles' module -Changed many files' directories (this can *possibly* make certain modules not work anymore in worlds with older versions of this datapack. If you notice such thing happens, please disable and then re-enable the module in the settings menu!) -Slightly optimized the 'old dragon bossbar' module -Updated and changed many functions' formatting -Optimized the 'old tnt ignition' module -The 'floating gravity blocks' module now takes gravity blocks' velocity into account -Gravity blocks should now align better atop fences/walls/gates when 'floating gravity blocks' is enabled -Optimized the 'floating gravity blocks' module -The 'old mineshaft chests' module now checks if the chest minecart is inside a abandoned mineshaft structure -Slightly optimized the 'old mineshaft chests' module -Suffocation checks for the 'solid cobwebs' module should now be more accurate -Optimized the 'old brewing stand' module -Added proper raycasting for the 'old brewing stand' module -Added more comments into functions for organization and ease of use -The 'disable sprinting' module now uses modifiers (NOTE! If you are updating this datapack: if players' movement are messed up, paste this command -> '/function classic_mechanics:main/load_version_changes_disablesprint') -Optimized the 'disable sprinting' module -Fixed certain modules not getting properly disabled when clicking the 'disable all' buttons -Fixed 'no villager-zombie fighting' functions being called when enabling the alpha preset -Fixed presets calling on disabled modules -Fixed 'beta' , 'early release' , 'alpha' presets not calling certain modules' functions (you might need to disable and re-enable these presets if you had any enabled!) -The 'early release' preset now turns on the minecart modules and the 'boats deal fall damage' module -Fixed Classic Mechanics not disabling itself when uninstalling -Fixed certain data not being removed when uninstalling Classic Mechanics ```
release

Classic Mechanics 1.17.0

1.17.0+mod
2 февр. 2025 г.98Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.17.0** ``` -Added new 'open category sounds' module (in 'general' category) - allows you to edit the sounds made by opening categories in the main options menu -Opening categories in the main menu will now play a customizable sound -You can now do '/function cm:opt' and '/function cm:options' to display the options menu, these are simply shorter versions of the old settings function so it can be typed faster (doing '/function classic_mechanics:options_message' still works) -The 'classic_mechanics:options' storage is now only operated on once if it doesn't already exist -The functionality for opening categories in the main menu is now centralized -Changed the naming scheme of the zipped file: now includes "for <minecraft version>" at the end ```
release

Classic Mechanics 1.17.0

1.17.0
2 февр. 2025 г.33Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.17.0** ``` -Added new 'open category sounds' module (in 'general' category) - allows you to edit the sounds made by opening categories in the main options menu -Opening categories in the main menu will now play a customizable sound -You can now do '/function cm:opt' and '/function cm:options' to display the options menu, these are simply shorter versions of the old settings function so it can be typed faster (doing '/function classic_mechanics:options_message' still works) -The 'classic_mechanics:options' storage is now only operated on once if it doesn't already exist -The functionality for opening categories in the main menu is now centralized -Changed the naming scheme of the zipped file: now includes "for <minecraft version>" at the end ```
release

Classic Mechanics 1.16.0

1.16.0+mod
28 янв. 2025 г.105Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.16.0** ``` -Added new 'Main menu sounds' dynamic module (in 'general' category) - Allows the user to control the sound played when the main options menu is displayed -Added new 'Page change sounds' dynamic module (in 'general' category) - Allows the user to control the sounds played when going through option menu pages -Added new 'Module toggle sounds' dynamic module (in 'general' category) - Allows the user to control the sounds played when clicking the enable/disable buttons on modules -The functionality for changing pages in options menus is now centralized -Customizable sounds are now played when changing option menu pages -A customizable sound is now played when opening the main options menu -Customizable sounds now play when enabling/disabling modules -Fixed certain modules not being able to be enabled/disabled due to old attribute prefixes (these modules are: 'disabled sprinting' / 'instant swing speed' / 'old jump strength' / 'old rabbits' / 'faithful old rabbits' / 'old sheep health' / 'old spider health' / 'old cave spider health' / 'old silverfish health' / 'old placement reach' ) -{Note that the options for sound customizability is currently pretty bare-bones and I do want to improve them in the future!} ```
release

Classic Mechanics 1.16.0

1.16.0
28 янв. 2025 г.30Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.16.0** ``` -Added new 'Main menu sounds' dynamic module (in 'general' category) - Allows the user to control the sound played when the main options menu is displayed -Added new 'Page change sounds' dynamic module (in 'general' category) - Allows the user to control the sounds played when going through option menu pages -Added new 'Module toggle sounds' dynamic module (in 'general' category) - Allows the user to control the sounds played when clicking the enable/disable buttons on modules -The functionality for changing pages in options menus is now centralized -Customizable sounds are now played when changing option menu pages -A customizable sound is now played when opening the main options menu -Customizable sounds now play when enabling/disabling modules -Fixed certain modules not being able to be enabled/disabled due to old attribute prefixes (these modules are: 'disabled sprinting' / 'instant swing speed' / 'old jump strength' / 'old rabbits' / 'faithful old rabbits' / 'old sheep health' / 'old spider health' / 'old cave spider health' / 'old silverfish health' / 'old placement reach' ) -{Note that the options for sound customizability is currently pretty bare-bones and I do want to improve them in the future!} ```
release

Classic Mechanics 1.13.0_01

1.13.0_01+mod
26 янв. 2025 г.1,7 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.13.0_01** ``` -{ -= This is an update to an older version of classic mechanics so mc 1.21/1.21.1 doesn't get left behind much, fixes many bugs and ports a lot of patches from newer CM versions =- } -Fixed bug where food would stack if put on the player's cursor while the 'old food' module was enabled -Rehauled item entity checks for the 'old food' module: food items dropped will no longer stack, existing overstacked dropped food items will be seperated -Food items inside inventories will no longer stack when updated while 'old food' is enabled (if you previously had stacked food items in your inventory prior to this version you will likely need to update them! You can do this by simply clicking on them or dropping them) -Fixed the following food items being incompatible with the 'old food' module: cooked salmon, raw rabbit, golden apple, enchanted golden apple, rabbit stew, mushroom stew, suspicious stew -Fixed the 'old food' module affecting enchanted books -Enabling the 'old food' module will now reset some data related to the module (try disabling and enabling the module if player-dependent bugs occur, such bugs can occur when changing versions!) -Fixed some modules not being shown in the oversee menu (those are: old tool durability, boats deal fall damage, fall damage breaks boats, old boat positioning logic, ghasts display fire, shield indicator, old animal spawning, tag admin on menu, admin-only reload messages) [Fix from v1.14.0] -Fixed old regeneration looping infinitely, making it not work [Fix from v1.14.0] -Loading messages now says "loading data" instead of "loading scores" [Feature from v1.14.0] -Fixed enabling the 'ghasts display fire' module sending the player to page 19 [Fix from v1.14.0] -Fixed typo in the enable message for the 'zombie-like giants spawn' [Fix from v1.14.0] -Fixed 'no squid despawning' and 'no glow squid despawning' modules not working [Fix from v1.14.0] -Fixed 'random netherite knockback' module setting enabling/disabling the 'old sharpness' module [Fix from v1.14.0] -Fixed 'no boat sounds' and 'no minecart sounds' not working as intended [Fix from v1.14.0] -Fixed enable/disable messages for the 'silverfish soul sand damage' and 'endermite soul sand damage' modules having "soul sand" as one word ("soulsand") [Fix from v1.14.1] -Fixed minor grammatical error in sub-module dependency info descriptions where "it's" was being used instead of "its" [Fix from v1.14.1] -Slightly optimized 'old golden apple' and 'old enchanted golden apple' modules [Patch from v1.14.1] -Removed unintended debug feature where enabling the 'old golden apple' or 'old enchanted golden apple' modules while having a golden apple/enchanted golden apple in your mainhand/offhand would give you effects [Fix from v1.14.1] -Changed 'old dungeon chest loot' module versions' descriptions' version approximations [Patch from v1.14.1] -Fixed 'snowball blaze fireballs' module description stating "ghasts' small fireballs" when its supposed to be "blazes' small fireballs" [Fix from v1.14.1] -Fixed a missed capitalization in 'old dragon bossbar' module description [Fix from v1.14.1] -Tweaked description of 'old pigman drops' module, which incorrectly informed on the loot table [Patch from v1.14.1] -'No zombie base armor' module description now informs the viewer about the same stat change that was applied to zombies being applied to zombie pigmen [Patch from v1.14.1] -Renamed 'do scores on reload' to 'do data sets on reload' [Patch from v1.14.1] -Removed disclaimer from 'old critical hits' module description since it is no longer necessary (and hasn't been for a while) [Patch from v1.14.1] -Fixed 'old enchanted golden apples' module having the same description as the 'old golden apples' module [Fix from v1.14.1] -Fixed 'old piglin bartering' module having the same description as the 'old durability' module (and its version options saying "old mineshaft chests" instead of "old piglin bartering") [Fix from v1.14.1] -Classic Mechanics no longer checks for bukkit or spigot if 'detect server software on load' is enabled [Patch from v1.14.1] -Fixed disable message for the 'old stronghold chest loot' module being the same as the 'old fishing loot' module [Patch from v1.14.1] -Slightly optimized 'old boat crashing' module [Patch from v1.15.0] -Slightly optimized 'old boat particles' module [Patch from v1.15.0] -Optimized 'old boat positioning logic' module [Patch from v1.15.0] -Majorly optimized and rehauled 'popcorn smelting' module [Patch from v1.15.0] ```
release

Classic Mechanics 1.13.0_01

1.13.0_01
26 янв. 2025 г.186Minecraft: 1.21, 1.21.1datapack
Скачать
Что нового
# Changes **-> 1.13.0_01** ``` -{ -= This is an update to an older version of classic mechanics so mc 1.21/1.21.1 doesn't get left behind much, fixes many bugs and ports a lot of patches from newer CM versions =- } -Fixed bug where food would stack if put on the player's cursor while the 'old food' module was enabled -Rehauled item entity checks for the 'old food' module: food items dropped will no longer stack, existing overstacked dropped food items will be seperated -Food items inside inventories will no longer stack when updated while 'old food' is enabled (if you previously had stacked food items in your inventory prior to this version you will likely need to update them! You can do this by simply clicking on them or dropping them) -Fixed the following food items being incompatible with the 'old food' module: cooked salmon, raw rabbit, golden apple, enchanted golden apple, rabbit stew, mushroom stew, suspicious stew -Fixed the 'old food' module affecting enchanted books -Enabling the 'old food' module will now reset some data related to the module (try disabling and enabling the module if player-dependent bugs occur, such bugs can occur when changing versions!) -Fixed some modules not being shown in the oversee menu (those are: old tool durability, boats deal fall damage, fall damage breaks boats, old boat positioning logic, ghasts display fire, shield indicator, old animal spawning, tag admin on menu, admin-only reload messages) [Fix from v1.14.0] -Fixed old regeneration looping infinitely, making it not work [Fix from v1.14.0] -Loading messages now says "loading data" instead of "loading scores" [Feature from v1.14.0] -Fixed enabling the 'ghasts display fire' module sending the player to page 19 [Fix from v1.14.0] -Fixed typo in the enable message for the 'zombie-like giants spawn' [Fix from v1.14.0] -Fixed 'no squid despawning' and 'no glow squid despawning' modules not working [Fix from v1.14.0] -Fixed 'random netherite knockback' module setting enabling/disabling the 'old sharpness' module [Fix from v1.14.0] -Fixed 'no boat sounds' and 'no minecart sounds' not working as intended [Fix from v1.14.0] -Fixed enable/disable messages for the 'silverfish soul sand damage' and 'endermite soul sand damage' modules having "soul sand" as one word ("soulsand") [Fix from v1.14.1] -Fixed minor grammatical error in sub-module dependency info descriptions where "it's" was being used instead of "its" [Fix from v1.14.1] -Slightly optimized 'old golden apple' and 'old enchanted golden apple' modules [Patch from v1.14.1] -Removed unintended debug feature where enabling the 'old golden apple' or 'old enchanted golden apple' modules while having a golden apple/enchanted golden apple in your mainhand/offhand would give you effects [Fix from v1.14.1] -Changed 'old dungeon chest loot' module versions' descriptions' version approximations [Patch from v1.14.1] -Fixed 'snowball blaze fireballs' module description stating "ghasts' small fireballs" when its supposed to be "blazes' small fireballs" [Fix from v1.14.1] -Fixed a missed capitalization in 'old dragon bossbar' module description [Fix from v1.14.1] -Tweaked description of 'old pigman drops' module, which incorrectly informed on the loot table [Patch from v1.14.1] -'No zombie base armor' module description now informs the viewer about the same stat change that was applied to zombies being applied to zombie pigmen [Patch from v1.14.1] -Renamed 'do scores on reload' to 'do data sets on reload' [Patch from v1.14.1] -Removed disclaimer from 'old critical hits' module description since it is no longer necessary (and hasn't been for a while) [Patch from v1.14.1] -Fixed 'old enchanted golden apples' module having the same description as the 'old golden apples' module [Fix from v1.14.1] -Fixed 'old piglin bartering' module having the same description as the 'old durability' module (and its version options saying "old mineshaft chests" instead of "old piglin bartering") [Fix from v1.14.1] -Classic Mechanics no longer checks for bukkit or spigot if 'detect server software on load' is enabled [Patch from v1.14.1] -Fixed disable message for the 'old stronghold chest loot' module being the same as the 'old fishing loot' module [Patch from v1.14.1] -Slightly optimized 'old boat crashing' module [Patch from v1.15.0] -Slightly optimized 'old boat particles' module [Patch from v1.15.0] -Optimized 'old boat positioning logic' module [Patch from v1.15.0] -Majorly optimized and rehauled 'popcorn smelting' module [Patch from v1.15.0] ```
release

Classic Mechanics 1.15.0

1.15.0+mod
3 янв. 2025 г.131Minecraft: 1.21.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.15.0** ``` -Added new 'minecart boosters' module (in 'mechanics' category) - Returns the old bug where minecarts close/next to eachother are able to increase their velocity -Added new 'minecart boost time' dynamic setting module (in 'mechanics' category) - sub-setting of 'minecart boosters' - Allows the user to edit the minecart boost increase value -Added new 'minecart boost friction' dynamic setting module (in 'mechanics' category) - sub-setting of 'minecart boosters' - Allows the user to edit the minecart boost ground-friction value -Added new 'no booster minecart friction' module (in 'mechanics' category) - sub-setting of 'minecart boosters' - Disables the boosted minecart friction system -Added new 'old minecart riding' module (in 'mechanics' category) - Reverts minecart riding handling mechanics: players who press WASD while mounting a minecart won't push the cart. Dismounting minecarts will also always move the player atop the minecart instead of around it -Added new 'minecart camera rotation' module (in 'mechanics' category) - Returns the old camera rotating feature in relation to minecarts turning (ie, if a minecart turned right, the passenger's camera would turn right) -Added new 'minecarts rotate all entities' module (in 'mechanics' category) - sub-setting of 'minecart camera rotation' - Allows minecarts to rotate all entities instead of only the player -Updated Classic Mechanics to minecraft version 1.21.4 -Due to a bug in the vanilla game caused with updating items in the inventory that started in 1.21.2, the following modules have been temporarily disabled: 'no tooltips' , 'old glinted items' , 'no item names' , 'no trims' , 'old tool damage' , 'old armor mechanics' , 'old tool effectiveness' , 'old bows' - (these modules will return in the future!) -Added compatibility for pale oak boats for 'old boat crash drops' module -Slightly optimized 'old boat crashing' module -Slightly optimized 'old boat particles' module -Fixed 'no tooltips' module calling on a non-existent item tag -Optimized 'old boat positioning logic' module -Added compatibility for pale oak saplings in the 'old bonemeal' module -Added compatibility for pale oak logs and resin clumps in 'popcorn smelting' module -Added compatibility for pale oak logs in 'veritcal log placements' module -Added compatibility for pale oak leaves in the 'impersistent placed leaves' , 'no stick drops from leaves' and 'no fortune drops' modules -Majorly optimized and rehauled 'popcorn smelting' module -The following items can now be smelt in lava/fire when 'popcorn smelting' is enabled: sand, clay ball, red sand, all wood blocks, all stripped wood/logs, raw iron, raw gold, raw copper, sandstone, red sandstone, stone bricks, cobbled deepslate, deepslate bricks, basalt, polished blackstone bricks, nether bricks, wet sponge, chorus fruit ```
release

Classic Mechanics 1.15.0

1.15.0
3 янв. 2025 г.44Minecraft: 1.21.4datapack
Скачать
Что нового
# Changes **-> 1.15.0** ``` -Added new 'minecart boosters' module (in 'mechanics' category) - Returns the old bug where minecarts close/next to eachother are able to increase their velocity -Added new 'minecart boost time' dynamic setting module (in 'mechanics' category) - sub-setting of 'minecart boosters' - Allows the user to edit the minecart boost increase value -Added new 'minecart boost friction' dynamic setting module (in 'mechanics' category) - sub-setting of 'minecart boosters' - Allows the user to edit the minecart boost ground-friction value -Added new 'no booster minecart friction' module (in 'mechanics' category) - sub-setting of 'minecart boosters' - Disables the boosted minecart friction system -Added new 'old minecart riding' module (in 'mechanics' category) - Reverts minecart riding handling mechanics: players who press WASD while mounting a minecart won't push the cart. Dismounting minecarts will also always move the player atop the minecart instead of around it -Added new 'minecart camera rotation' module (in 'mechanics' category) - Returns the old camera rotating feature in relation to minecarts turning (ie, if a minecart turned right, the passenger's camera would turn right) -Added new 'minecarts rotate all entities' module (in 'mechanics' category) - sub-setting of 'minecart camera rotation' - Allows minecarts to rotate all entities instead of only the player -Updated Classic Mechanics to minecraft version 1.21.4 -Due to a bug in the vanilla game caused with updating items in the inventory that started in 1.21.2, the following modules have been temporarily disabled: 'no tooltips' , 'old glinted items' , 'no item names' , 'no trims' , 'old tool damage' , 'old armor mechanics' , 'old tool effectiveness' , 'old bows' - (these modules will return in the future!) -Added compatibility for pale oak boats for 'old boat crash drops' module -Slightly optimized 'old boat crashing' module -Slightly optimized 'old boat particles' module -Fixed 'no tooltips' module calling on a non-existent item tag -Optimized 'old boat positioning logic' module -Added compatibility for pale oak saplings in the 'old bonemeal' module -Added compatibility for pale oak logs and resin clumps in 'popcorn smelting' module -Added compatibility for pale oak logs in 'veritcal log placements' module -Added compatibility for pale oak leaves in the 'impersistent placed leaves' , 'no stick drops from leaves' and 'no fortune drops' modules -Majorly optimized and rehauled 'popcorn smelting' module -The following items can now be smelt in lava/fire when 'popcorn smelting' is enabled: sand, clay ball, red sand, all wood blocks, all stripped wood/logs, raw iron, raw gold, raw copper, sandstone, red sandstone, stone bricks, cobbled deepslate, deepslate bricks, basalt, polished blackstone bricks, nether bricks, wet sponge, chorus fruit ```
release

Classic Mechanics 1.14.1

1.14.1+mod
28 дек. 2024 г.106Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.14.1** ``` -the 'old food' module and all its sub-modules have been temporarily disabled due to a vanilla bug (this module will return in the future!) -Updated 'old food' old_food_useable modifier to use consumable component -Fixed disable message for the 'old stronghold chest loot' module being the same as the 'old fishing loot' module -Fixed enabled message for late-beta option from 'old golden apple' module being "Enabled old golden apple (beta)" instead of "Enabled old golden apple (late beta)" -Fixed 'dropped items reset durability' module not being in the module oversee menu -Classic Mechanics no longer checks for bukkit or spigot if 'detect server software on load' is enabled -Removed server_test.mcf file -Fixed 'old piglin bartering' module having the same description as the 'old durability' module (and its version options saying "old mineshaft chests" instead of "old piglin bartering") -Fixed 'old enchanted golden apples' module having the same description as the 'old golden apples' module -Removed disclaimer from 'old critical hits' module description since it is no longer necessary (and hasn't been for a while) -Removed the note from the 'tag yourself with admin' option description since it is no longer valid -Renamed 'do scores on reload' to 'do data sets on reload' -'Old ore drops' module description now has the R (signifying "release") before the "1.17" -'No zombie base armor' module description now informs the viewer about the same stat change that was applied to zombies being applied to zombie pigmen -Updated sheep loot table to match 1.21.3's -Tweaked description of 'old pigman drops' module, which incorrectly informed on the loot table -Fixed a missed capitalization in 'old dragon bossbar' module description -Fixed 'snowball blaze fireballs' module description stating "ghasts' small fireballs" when its supposed to be "blazes' small fireballs" -Changed 'old dungeon chest loot' module versions' descriptions' version approximations -Made descriptions that would include "release/alpha/beta/indev/infdev/etc" use the version letters ("R/A/B/I/IF/etc") -Version letters in descriptions that were previously not capitalized, now are -Removed unintended debug feature where enabling the 'old golden apple' or 'old enchanted golden apple' modules while having a golden apple/enchanted golden apple in your mainhand/offhand would give you effects -Slightly optimized 'old golden apple' and 'old enchanted golden apple' modules -Fixed minor grammatical error in sub-module dependency info descriptions where "it's" was being used instead of "its" -Fixed enable/disable messages for the 'silverfish soul sand damage' and 'endermite soul sand damage' modules having "soul sand" as one word ("soulsand") -Removed debug module toggle files -Brought back the annotations_for_devs.txt file ```
release

Classic Mechanics 1.14.1

1.14.1
28 дек. 2024 г.47Minecraft: 1.21.2, 1.21.3datapack
Скачать
Что нового
# Changes **-> 1.14.1** ``` -the 'old food' module and all its sub-modules have been temporarily disabled due to a vanilla bug (this module will return in the future!) -Updated 'old food' old_food_useable modifier to use consumable component -Fixed disable message for the 'old stronghold chest loot' module being the same as the 'old fishing loot' module -Fixed enabled message for late-beta option from 'old golden apple' module being "Enabled old golden apple (beta)" instead of "Enabled old golden apple (late beta)" -Fixed 'dropped items reset durability' module not being in the module oversee menu -Classic Mechanics no longer checks for bukkit or spigot if 'detect server software on load' is enabled -Removed server_test.mcf file -Fixed 'old piglin bartering' module having the same description as the 'old durability' module (and its version options saying "old mineshaft chests" instead of "old piglin bartering") -Fixed 'old enchanted golden apples' module having the same description as the 'old golden apples' module -Removed disclaimer from 'old critical hits' module description since it is no longer necessary (and hasn't been for a while) -Removed the note from the 'tag yourself with admin' option description since it is no longer valid -Renamed 'do scores on reload' to 'do data sets on reload' -'Old ore drops' module description now has the R (signifying "release") before the "1.17" -'No zombie base armor' module description now informs the viewer about the same stat change that was applied to zombies being applied to zombie pigmen -Updated sheep loot table to match 1.21.3's -Tweaked description of 'old pigman drops' module, which incorrectly informed on the loot table -Fixed a missed capitalization in 'old dragon bossbar' module description -Fixed 'snowball blaze fireballs' module description stating "ghasts' small fireballs" when its supposed to be "blazes' small fireballs" -Changed 'old dungeon chest loot' module versions' descriptions' version approximations -Made descriptions that would include "release/alpha/beta/indev/infdev/etc" use the version letters ("R/A/B/I/IF/etc") -Version letters in descriptions that were previously not capitalized, now are -Removed unintended debug feature where enabling the 'old golden apple' or 'old enchanted golden apple' modules while having a golden apple/enchanted golden apple in your mainhand/offhand would give you effects -Slightly optimized 'old golden apple' and 'old enchanted golden apple' modules -Fixed minor grammatical error in sub-module dependency info descriptions where "it's" was being used instead of "its" -Fixed enable/disable messages for the 'silverfish soul sand damage' and 'endermite soul sand damage' modules having "soul sand" as one word ("soulsand") -Removed debug module toggle files -Brought back the annotations_for_devs.txt file ```
release

Classic Mechanics 1.14.0

1.14.0+mod
26 нояб. 2024 г.87Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.14.0** ``` -Added new 'old bow' module (in 'mechanics' category) - Returns the pre-B1.8 bow mechanics, making them fire whenever right clicked, never lose durability and returning old arrow motion -Added new 'old bows accept enchantments' module (in 'mechanics' category) - sub-setting of 'old bow' - allows enchantments to affect the arrows shot from bows -Added new 'old bow block interaction' module (in 'mechanics' category) - sub-setting of 'old bow' - brings back an old bug where if a player interacted with blocks while holding a bow, they would shoot an arrow -Updated to 1.21.2/1.21.3 -Updated attribute names, removing the prefixes -The exclamation point (!) in the enable/disable messages for modules will now always be bold -Centralized enable/disable functions - the old system for the "enable_X/disable_X" functions and module IDs is no longer supported, this also cuts down the datapack file size by 11.3%, removing 328 files -Fixed 'no boat sounds' and 'no minecart sounds' not working as intended -All modules are now disabled in the same tick as the [disable] button is pressed -Fixed 'random netherite knockback' module setting enabling/disabling the 'old sharpness' module -Fixed 'boats fall damage' module not working -Fixed 'no squid despawning' and 'no glow squid despawning' modules not working -Fixed typo in the enable message for the 'zombie-like giants spawn' -Fixed enabling the 'ghasts display fire' module sending the player to page 19 -Loading messages now says "loading data" instead of "loading scores" -Fixed old regeneration looping infinitely, making it not work -Temporarily removed annotations_for_devs.txt file (this file will return in a later version!) -Fixed some modules not being shown in the oversee menu (those are: old tool durability, boats deal fall damage, fall damage breaks boats, old boat positioning logic, ghasts display fire, shield indicator, old animal spawning, tag admin on menu, admin-only reload messages) ```
release

Classic Mechanics 1.14.0

1.14.0
26 нояб. 2024 г.182Minecraft: 1.21.2, 1.21.3datapack
Скачать
Что нового
# Changes **-> 1.14.0** ``` -Added new 'old bow' module (in 'mechanics' category) - Returns the pre-B1.8 bow mechanics, making them fire whenever right clicked, never lose durability and returning old arrow motion -Added new 'old bows accept enchantments' module (in 'mechanics' category) - sub-setting of 'old bow' - allows enchantments to affect the arrows shot from bows -Added new 'old bow block interaction' module (in 'mechanics' category) - sub-setting of 'old bow' - brings back an old bug where if a player interacted with blocks while holding a bow, they would shoot an arrow -Updated to 1.21.2/1.21.3 -Updated attribute names, removing the prefixes -The exclamation point (!) in the enable/disable messages for modules will now always be bold -Centralized enable/disable functions - the old system for the "enable_X/disable_X" functions and module IDs is no longer supported, this also cuts down the datapack file size by 11.3%, removing 328 files -Fixed 'no boat sounds' and 'no minecart sounds' not working as intended -All modules are now disabled in the same tick as the [disable] button is pressed -Fixed 'random netherite knockback' module setting enabling/disabling the 'old sharpness' module -Fixed 'boats fall damage' module not working -Fixed 'no squid despawning' and 'no glow squid despawning' modules not working -Fixed typo in the enable message for the 'zombie-like giants spawn' -Fixed enabling the 'ghasts display fire' module sending the player to page 19 -Loading messages now says "loading data" instead of "loading scores" -Fixed old regeneration looping infinitely, making it not work -Temporarily removed annotations_for_devs.txt file (this file will return in a later version!) -Fixed some modules not being shown in the oversee menu (those are: old tool durability, boats deal fall damage, fall damage breaks boats, old boat positioning logic, ghasts display fire, shield indicator, old animal spawning, tag admin on menu, admin-only reload messages) ```
release

Classic Mechanics 1.13.0

1.13.0+mod
12 нояб. 2024 г.233Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.13.0** ``` -Added new 'old villagers' module (in 'mobs' category) - returns various villager behaviours, trades and mechanics from a list of versions [currently: B1.9, R1.2.1, R1.3.1, R1.4.2, R1.4.6, R1.8, R1.9 & R1.11 - do note that while villagers did change further through R1.14-R1.18 but those versions have not been made for this module yet] -Added new 'old painting variants' module (in 'blocks' category) - switches out certain painting variants with older variants, the paintings that are switched and the variants that are switched to are dictated by the version group selected [currently: I223, A1.1.1, B1.2_01, R1.4.2] -Added new 'no trims' module (in 'cosmetical' category) - removes trims from armor that is equipped or placed onto an armor stand -Added new 'old sharpness' module (in 'mechanics' category) - makes the damage calculations of the sharpness enchantment the same as it was prior to R1.9 -Added new 'random netherite knockback' module (in 'mechanics' category) - brings back a bug which was fixed in R1.18.2 which made knockback resistance's effect on entity knockback random instead of constant -Added new 'arrows don't burn victims' module (in 'mechanics' category) - makes arrows that are on fire (such as ones that came from a flame-enchanted bow or from inside lava/fire blocks) not ignite entities that it hits -Added new 'no endermites from pearls' module (in 'mechanics' category) - removes endermites spawned from ender pearls, emulating ender pearl behaviour from pre-R1.8 versions -Added new 'instant loading' module (in 'general' category) - makes Classic Mechanics loading instant instead of spread out through several ticks -Added new 'loading messages' module (in 'general' category) - sends debug-oriented messages to players tagged as admins (see the admin tag module in the general settings category) through out the loading/reloading phases of Classic Mechanics -Added new 'tag as admin on menu opening' module (in 'general' category) - tags the player automatically as an admin when they open the Classic Mechanics settings menu -Added new 'detect server software on load' module (in 'general' category) - detects what server software the player is currently using (if any) and notifies any player tagged as an admin of relevant information regarding the software -Added new 'boats deal fall damage' module (in 'mechanics' category) - makes boats deal fall damage to their passengers after falling, this feature was present for boats prior to R1.9 -Added new 'fall damage breaks boats' module (in 'mechanics' category) - sub-setting of 'boats deal fall damage' - breaks boats after they fall from a height, this can be paired with the 'old boat crash drops' to make it drop planks and sticks upon breaking -The loading and reloading processes of Classic Mechanics is now distributed through multiple ticks, these processes were previously instant which could cause minor lag on lower end machines, this can be disabled through the 'Instant loading' module found in the general category in the settings -Majorly optimized 'downwards drown knockback' module -Uninstalling the datapack will now remove all storages -Fixed bug where if 'ghasts display fire' was enabled and a ghast would die inside of a block such as lava/fire, the display of the fire would not dissapear -Removed all different raycast scores (for range & confirmations) in favour of two specific global scores for raycasting -Removed unused tag json that was throwing errors (old_tool_breakables/diamond_tools/diamond_pickaxe) -Loading/reloading will no longer call the same function multiple times -Fixed one of the fishing loot tables throwing validation errors -Fixed bug with the 'old fishing' module where the R1.7.2 treasure loot table would not correctly randomize damaged fishing rod drops/hooks -Fixed gold tools not registering correct breakable tags for the 'old tool effectiveness' module -Classic Mechanics will now fully disable itself when activating the 'uninstall classic mechanics' module (previously would simply remove all data and let the user remove/disable the file themselves) -Updated the discord username written on the handbook and the uninstall message (since I'm currently using another account on it) -Classic Mechanics will now attempt to detect if the user is currently utilizing specific server softwares on load (unless the 'detect server software on load' module is disabled) - this is to make sure players turn off certain software config settings so modules don't break ```
release

Classic Mechanics 1.13.0

1.13.0
12 нояб. 2024 г.66Minecraft: 1.21, 1.21.1datapack
Скачать
Что нового
# Changes **-> 1.13.0** ``` -Added new 'old villagers' module (in 'mobs' category) - returns various villager behaviours, trades and mechanics from a list of versions [currently: B1.9, R1.2.1, R1.3.1, R1.4.2, R1.4.6, R1.8, R1.9 & R1.11 - do note that while villagers did change further through R1.14-R1.18 but those versions have not been made for this module yet] -Added new 'old painting variants' module (in 'blocks' category) - switches out certain painting variants with older variants, the paintings that are switched and the variants that are switched to are dictated by the version group selected [currently: I223, A1.1.1, B1.2_01, R1.4.2] -Added new 'no trims' module (in 'cosmetical' category) - removes trims from armor that is equipped or placed onto an armor stand -Added new 'old sharpness' module (in 'mechanics' category) - makes the damage calculations of the sharpness enchantment the same as it was prior to R1.9 -Added new 'random netherite knockback' module (in 'mechanics' category) - brings back a bug which was fixed in R1.18.2 which made knockback resistance's effect on entity knockback random instead of constant -Added new 'arrows don't burn victims' module (in 'mechanics' category) - makes arrows that are on fire (such as ones that came from a flame-enchanted bow or from inside lava/fire blocks) not ignite entities that it hits -Added new 'no endermites from pearls' module (in 'mechanics' category) - removes endermites spawned from ender pearls, emulating ender pearl behaviour from pre-R1.8 versions -Added new 'instant loading' module (in 'general' category) - makes Classic Mechanics loading instant instead of spread out through several ticks -Added new 'loading messages' module (in 'general' category) - sends debug-oriented messages to players tagged as admins (see the admin tag module in the general settings category) through out the loading/reloading phases of Classic Mechanics -Added new 'tag as admin on menu opening' module (in 'general' category) - tags the player automatically as an admin when they open the Classic Mechanics settings menu -Added new 'detect server software on load' module (in 'general' category) - detects what server software the player is currently using (if any) and notifies any player tagged as an admin of relevant information regarding the software -Added new 'boats deal fall damage' module (in 'mechanics' category) - makes boats deal fall damage to their passengers after falling, this feature was present for boats prior to R1.9 -Added new 'fall damage breaks boats' module (in 'mechanics' category) - sub-setting of 'boats deal fall damage' - breaks boats after they fall from a height, this can be paired with the 'old boat crash drops' to make it drop planks and sticks upon breaking -The loading and reloading processes of Classic Mechanics is now distributed through multiple ticks, these processes were previously instant which could cause minor lag on lower end machines, this can be disabled through the 'Instant loading' module found in the general category in the settings -Majorly optimized 'downwards drown knockback' module -Uninstalling the datapack will now remove all storages -Fixed bug where if 'ghasts display fire' was enabled and a ghast would die inside of a block such as lava/fire, the display of the fire would not dissapear -Removed all different raycast scores (for range & confirmations) in favour of two specific global scores for raycasting -Removed unused tag json that was throwing errors (old_tool_breakables/diamond_tools/diamond_pickaxe) -Loading/reloading will no longer call the same function multiple times -Fixed one of the fishing loot tables throwing validation errors -Fixed bug with the 'old fishing' module where the R1.7.2 treasure loot table would not correctly randomize damaged fishing rod drops/hooks -Fixed gold tools not registering correct breakable tags for the 'old tool effectiveness' module -Classic Mechanics will now fully disable itself when activating the 'uninstall classic mechanics' module (previously would simply remove all data and let the user remove/disable the file themselves) -Updated the discord username written on the handbook and the uninstall message (since I'm currently using another account on it) -Classic Mechanics will now attempt to detect if the user is currently utilizing specific server softwares on load (unless the 'detect server software on load' module is disabled) - this is to make sure players turn off certain software config settings so modules don't break ```
release

Classic Mechanics 1.12.1

1.12.1+mod
30 авг. 2024 г.284Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.12.1** ``` -'Old regeneration' module now uses sub-tick healing -rotten flesh and raw chicken now have a chance to give poison instead of hunger when the 'no hunger' sub-setting module is enabled -pufferfish no longer give the player hunger when its eaten with the 'no hunger' sub-setting module enabled -slightly optimized 'no left handed mobs' module -optimized 'old ocelots' -'old critical hits' module now uses attribute modifiers instead of directly editing player attributes -slightly optimized 'old boat particles' module -'no knockback resistance' module now works with entities that have natural knockback resistance when spawned in -optimized 'no knockback resistance' module -slightly optimized 'old popcorn smelting' / 'no offhand' / 'old armor mechanics' / 'old ocelots' / 'old zombie reach' modules - no longer use outdated selectors -slighty optimized 'silent squids' & 'silent glow squids' modules -slightly optimized all 3 'no (mob) jockeys' modules -'old boat crashing' module now works for both boats and chest-boats -changed how planks and stick items are spawned when the 'old boat crashing' module is enabled -'weather cycle resets on sleep' and 'no elytra' modules are now on all current presets -optimized 'old brewing stand' module -made block placement check for 'redstone dot placement' module more accurate -removed unneeded check from 'old ocelots module' -fixed 'old critical hits' module not correctly displaying particles and producing sound -fixed trigger for 'old iron golem knockback' not checking if the module is enabled ```
release

Classic Mechanics 1.12.1

1.12.1
30 авг. 2024 г.82Minecraft: 1.21, 1.21.1datapack
Скачать
Что нового
# Changes **-> 1.12.1** ``` -'Old regeneration' module now uses sub-tick healing -rotten flesh and raw chicken now have a chance to give poison instead of hunger when the 'no hunger' sub-setting module is enabled -pufferfish no longer give the player hunger when its eaten with the 'no hunger' sub-setting module enabled -slightly optimized 'no left handed mobs' module -optimized 'old ocelots' -'old critical hits' module now uses attribute modifiers instead of directly editing player attributes -slightly optimized 'old boat particles' module -'no knockback resistance' module now works with entities that have natural knockback resistance when spawned in -optimized 'no knockback resistance' module -slightly optimized 'old popcorn smelting' / 'no offhand' / 'old armor mechanics' / 'old ocelots' / 'old zombie reach' modules - no longer use outdated selectors -slighty optimized 'silent squids' & 'silent glow squids' modules -slightly optimized all 3 'no (mob) jockeys' modules -'old boat crashing' module now works for both boats and chest-boats -changed how planks and stick items are spawned when the 'old boat crashing' module is enabled -'weather cycle resets on sleep' and 'no elytra' modules are now on all current presets -optimized 'old brewing stand' module -made block placement check for 'redstone dot placement' module more accurate -removed unneeded check from 'old ocelots module' -fixed 'old critical hits' module not correctly displaying particles and producing sound -fixed trigger for 'old iron golem knockback' not checking if the module is enabled ```
release

Classic Mechanics 1.12.0

1.12.0+mod
27 авг. 2024 г.101Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.12.0** ``` -Added new 'Give yourself the handbook' module (in 'general' category) - Gives the player who clicked the 'give' button a copy of the Classic Mechanics handbook -Added new 'Old food' module (in 'mechanics' category) - Simulates the old pre-B1.8 food system -Added new 'Old foods give effects' module (in 'mechanics' category) - Sub-setting of 'old food' - Allows certain foods to give effects to players or have certain specialized mechanics (think getting hunger from rotten flesh or being teleported from chorus fruits) -Added new 'Milk clears effects' module (in 'mechanics' category) - Sub-setting of 'old food' - Makes milk clear potion effects when used/drank -Added new 'No hunger' module' (in 'mechanics' category) - Sub-setting of 'old food' - Disables the functionality of the hunger bar -Added new 'Dropped items reset durability' (in 'mechanics' category) - Returns an old bug where dropping items would reset the dropped item's durability -Added new page to the classic mechanics handbook talking about suggestions and bug reports -Added a "general schemes & naming" to annotations_for_devs file -Clicking the 'REMINDER!' text in the classic mechanics handbook (page 2) will now copy the settings command into the clipboard -The classic mechanics handbook title is now written into the custom_item_name component solely -Platform/site names are now all correctly capitalized in the classic mechanics handbook (page 4) -All sub-setting modules now have either a rombus or a square shape at the end of their option titles, indicating if they are dependent or independent on their parent modules (hovering over them will display this information / dependent sub-setting modules are only functional if their parent module is active, independent ones are functional at all times, even if their parent module is disabled) -The names of piglins who are changed into zombified piglins (when the module 'Piglin to pigman switching' is enabled) are now saved ```
release

Classic Mechanics 1.12.0

1.12.0
23 авг. 2024 г.29Minecraft: 1.21, 1.21.1datapack
Скачать
Что нового
# Changes **-> 1.12.0** ``` -Added new 'Give yourself the handbook' module (in 'general' category) - Gives the player who clicked the 'give' button a copy of the Classic Mechanics handbook -Added new 'Old food' module (in 'mechanics' category) - Simulates the old pre-B1.8 food system -Added new 'Old foods give effects' module (in 'mechanics' category) - Sub-setting of 'old food' - Allows certain foods to give effects to players or have certain specialized mechanics (think getting hunger from rotten flesh or being teleported from chorus fruits) -Added new 'Milk clears effects' module (in 'mechanics' category) - Sub-setting of 'old food' - Makes milk clear potion effects when used/drank -Added new 'No hunger' module' (in 'mechanics' category) - Sub-setting of 'old food' - Disables the functionality of the hunger bar -Added new 'Dropped items reset durability' (in 'mechanics' category) - Returns an old bug where dropping items would reset the dropped item's durability -Added new page to the classic mechanics handbook talking about suggestions and bug reports -Added a "general schemes & naming" to annotations_for_devs file -Clicking the 'REMINDER!' text in the classic mechanics handbook (page 2) will now copy the settings command into the clipboard -The classic mechanics handbook title is now written into the custom_item_name component solely -Platform/site names are now all correctly capitalized in the classic mechanics handbook (page 4) -All sub-setting modules now have either a rombus or a square shape at the end of their option titles, indicating if they are dependent or independent on their parent modules (hovering over them will display this information / dependent sub-setting modules are only functional if their parent module is active, independent ones are functional at all times, even if their parent module is disabled) -The names of piglins who are changed into zombified piglins (when the module 'Piglin to pigman switching' is enabled) are now saved ```
release

[Port] Classic Mechanics 1.11.1_a (24w33a)

1.11.1_a+mod
18 авг. 2024 г.79Minecraft: 24w33afabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> [PORT] 1.11.1_a (24w33a)** ``` -Changed all attributes to new names -Mcmeta pack format changed to 49 ```
release

[Port] Classic Mechanics 1.11.1_a (24w33a)

1.11.1_a
18 авг. 2024 г.24Minecraft: 24w33adatapack
Скачать
Что нового
# Changes **-> [PORT] 1.11.1_a (24w33a)** ``` -Changed all attributes to new names -Mcmeta pack format changed to 49 ```
release

[Backport] Classic Mechanics 1.11.1_a (1.20.3-1.20.4)

1.11.1_a+mod
16 авг. 2024 г.225Minecraft: 1.20.3, 1.20.4fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> [BACKPORT] 1.11.1_a (1.20.3-1.20.4)** ``` -Backported loot tables -Backported predicates -Backported item modifiers -Backported advancements -Changed datapack default version to 26 (accepting 12-36) -Replaced 1.21 nearby entity detection formatting -Removed modules whoes existence don't make sense for this version (These are: 'old bad omen' / 'old wolf variants' / 'old witch drops') -Removed modules which cannot be backported due to technical reasons (These are: 'old tool effectiveness' / 'no item names' / 'old tool durability' / 'old block place reach' / 'old jump strength' / 'no tooltips' / 'old glinted items' / 'old rabbits' / 'old armor mechanics') -Giant spawning checks for cave air in its function instead of checking for skylight through the predicate -'Mob steps' module function now checks for blocks underneath the entities instead of a predicate -'Mob steps' module function now detects non-motionless entities instead of using a predicate -'Old enderman' module's burn function no longer uses a predicate, instead checks for positioning in the same line -'Old armor mechanics' module function now checks for armor items through predicates -'Old tool damage' module function now checks for weapon items through predicates -'Disable sprinting' module no longer modifies jump strength -'No bow durability' module function now checks for the bow through predicates -Backported uses of 'count' in NBT statements -Multi-setting modules' toggle functions now checks for items through predicates -Enabling 'no elytra' module now checks for elytras through a predicate -'Old endermen' and 'old zombie sounds' damage sounds are now done through continuous health checks -'Giants spawn' module function now done with giants controlled through zombies, the damage functionality is then done seperately in a loop while the module is enabled -Use of attributes in functions have been backported -Some modules were re-positioned in this options menus due to the removal of a few modules in this backport ```
release

[Backport] Classic Mechanics 1.11.1_a (1.20.3-1.20.4)

1.11.1_a
16 авг. 2024 г.65Minecraft: 1.20.3, 1.20.4datapack
Скачать
Что нового
# Changes **-> [BACKPORT] 1.11.1_a (1.20.3-1.20.4)** ``` -Backported loot tables -Backported predicates -Backported item modifiers -Backported advancements -Changed datapack default version to 26 (accepting 12-36) -Replaced 1.21 nearby entity detection formatting -Removed modules whoes existence don't make sense for this version (These are: 'old bad omen' / 'old wolf variants' / 'old witch drops') -Removed modules which cannot be backported due to technical reasons (These are: 'old tool effectiveness' / 'no item names' / 'old tool durability' / 'old block place reach' / 'old jump strength' / 'no tooltips' / 'old glinted items' / 'old rabbits' / 'old armor mechanics') -Giant spawning checks for cave air in its function instead of checking for skylight through the predicate -'Mob steps' module function now checks for blocks underneath the entities instead of a predicate -'Mob steps' module function now detects non-motionless entities instead of using a predicate -'Old enderman' module's burn function no longer uses a predicate, instead checks for positioning in the same line -'Old armor mechanics' module function now checks for armor items through predicates -'Old tool damage' module function now checks for weapon items through predicates -'Disable sprinting' module no longer modifies jump strength -'No bow durability' module function now checks for the bow through predicates -Backported uses of 'count' in NBT statements -Multi-setting modules' toggle functions now checks for items through predicates -Enabling 'no elytra' module now checks for elytras through a predicate -'Old endermen' and 'old zombie sounds' damage sounds are now done through continuous health checks -'Giants spawn' module function now done with giants controlled through zombies, the damage functionality is then done seperately in a loop while the module is enabled -Use of attributes in functions have been backported -Some modules were re-positioned in this options menus due to the removal of a few modules in this backport ```
release

Classic Mechanics 1.11.1

1.11.1+mod
15 авг. 2024 г.128Minecraft: 1.21, 1.21.1fabric, forge, neoforge, quilt
Скачать
Что нового
# Changes **-> 1.11.1** ``` -Removed chest.json loot table (originally used for testing and was not deleted) -Fixed jungle leaves loot table having the birch_leaves random sequence -Fixed stronghold chests having stone in them -Fixed 'killer rabbits' module not working correctly after v1.11.0 -Fixed 'old jumping' module not working correctly when itself and 'disable sprinting' were both enabled -Fixed armor max durability not being fetched when 'old armor mechanics' is enabled, due to typo -Removed unneeded files -Fixed gravel still being affected by fortune if 'no fortune drops' was enabled -The game will now return and stop checking for herobrine totems if the check fails at certain points -Fixed string/tripwire raycasting using same score as leaves' -Fixed raycasting confirmation for impersistent leaves using the same score as its distance one -Herobrine-related raycasting is now more accurate -Fixed placed_string.json adv having a requirement name of "placed_leaves" -'testificate villagers' module's instant function has been compressed slightly, also fixed it having a data merge statement instead of a tag one -Fixed certain functions calling upon invalid directories -Fixed instant functions for 'no boat sounds' and 'no minecart sounds' modules having old code -Optimized 'no daylight mob burning' and 'no daylight baby zombie burning' modules -Fixed undead mobs having their armor removed if 'no daylight mob burning' or 'no daylight baby zombie burning' were enabled -Fixed 'old wolf variant' module name being called 'old wolves' in the oversee menu -Optimized 'old iron golem knockback' module -Fixed 'no daylight zombie baby burning' not working after v1.11.0 -Fixed function for enabling alpha/beta/early-release/mid-early-release presets calling upon an invalid directory for 'old tool damage' module -Fixed function for enabling alpha/beta presets calling upon an invalid directory for 'entities trample farmland' sub-setting module -'Old sponge' module now checks for if a player places a sponge block (previously checked for whenever player placed any block) -Renamed placed_string.json and placed_impersistent_leaves.json files for parity with similar files -'reset triggers' module now handles placed_impersistent_leaves -'Vertical logs' module now checks for if a player places a log (previously checked for whenever player placed any block) -Fixed interactions related to buckets with fish not working alongside 'instant modules' module -The player is no longer required to shift when taming an ocelot when 'old ocelots' module is enabled -'Old ocelots' module now specifically checks for players interacting with ocelot entities with fish (previously would check for players interacting with any entity with fish) -Made 'old regeneration' module a lot more discrete -Added "version ids" section to annotations_for_devs.txt file -Fixed mobs options menu page 19 having incorrect formatting for the modules ```
release

Classic Mechanics 1.11.1

1.11.1
15 авг. 2024 г.38Minecraft: 1.21, 1.21.1datapack
Скачать
Что нового
# Changes **-> 1.11.1** ``` -Removed chest.json loot table (originally used for testing and was not deleted) -Fixed jungle leaves loot table having the birch_leaves random sequence -Fixed stronghold chests having stone in them -Fixed 'killer rabbits' module not working correctly after v1.11.0 -Fixed 'old jumping' module not working correctly when itself and 'disable sprinting' were both enabled -Fixed armor max durability not being fetched when 'old armor mechanics' is enabled, due to typo -Removed unneeded files -Fixed gravel still being affected by fortune if 'no fortune drops' was enabled -The game will now return and stop checking for herobrine totems if the check fails at certain points -Fixed string/tripwire raycasting using same score as leaves' -Fixed raycasting confirmation for impersistent leaves using the same score as its distance one -Herobrine-related raycasting is now more accurate -Fixed placed_string.json adv having a requirement name of "placed_leaves" -'testificate villagers' module's instant function has been compressed slightly, also fixed it having a data merge statement instead of a tag one -Fixed certain functions calling upon invalid directories -Fixed instant functions for 'no boat sounds' and 'no minecart sounds' modules having old code -Optimized 'no daylight mob burning' and 'no daylight baby zombie burning' modules -Fixed undead mobs having their armor removed if 'no daylight mob burning' or 'no daylight baby zombie burning' were enabled -Fixed 'old wolf variant' module name being called 'old wolves' in the oversee menu -Optimized 'old iron golem knockback' module -Fixed 'no daylight zombie baby burning' not working after v1.11.0 -Fixed function for enabling alpha/beta/early-release/mid-early-release presets calling upon an invalid directory for 'old tool damage' module -Fixed function for enabling alpha/beta presets calling upon an invalid directory for 'entities trample farmland' sub-setting module -'Old sponge' module now checks for if a player places a sponge block (previously checked for whenever player placed any block) -Renamed placed_string.json and placed_impersistent_leaves.json files for parity with similar files -'reset triggers' module now handles placed_impersistent_leaves -'Vertical logs' module now checks for if a player places a log (previously checked for whenever player placed any block) -Fixed interactions related to buckets with fish not working alongside 'instant modules' module -The player is no longer required to shift when taming an ocelot when 'old ocelots' module is enabled -'Old ocelots' module now specifically checks for players interacting with ocelot entities with fish (previously would check for players interacting with any entity with fish) -Made 'old regeneration' module a lot more discrete -Added "version ids" section to annotations_for_devs.txt file -Fixed mobs options menu page 19 having incorrect formatting for the modules ```
release

Classic Mechanics 1.11.0

1.11.0+mod
6 авг. 2024 г.2,4 тыс.Minecraft: 1.21, 1.21.1fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.11.0** ``` -Added new 'old zombie sounds' module (in 'mobs' category) - emulates pre-A1.0.3 zombie sounds: they have no idle sounds and when damaged, they produce the player damage sound -Added new 'impersistent placed leaves' module (in 'blocks' category) - makes player-placed leaves able to decay, just like they did prior to B1.8 -Added new 'solid cobwebs' module (in 'blocks' category) - Returns a "bug"/feature from B1.6-B1.7 where being inside cobwebs would cause suffocation damage -Added new 'old tool effectiveness' module (in 'mechanics' category) - Makes the properties of tools the same as they were in versions prior to R1.0, returning old quirks like pickaxes not being very effective against furnaces, axes not being effective against fences, hoes not being usable for mining certain blocks faster, etc -Added new 'no item breaking effects' module (in 'cosmetical' category) - Disables the tool/armor breaking sounds & particles that are displayed/produced when an item goes to 0 durability, a feature added in R1.0 -Added new 'old snow block drops' module (in 'drops' category) - Returns the old amount of snowballs drops from snow blocks, which was 6 up until A1.1.1 -Added new 'no experience' module (in 'mechanics' category) - Disables experience orbs existing and players having XP levels -Added new 'no string placement' module (in 'blocks' category) - Disables the placement of the string item (aka, placement of tripwire) -Added new 'sleep resets weather cycle' module (in 'mechanics' category) - Resets the weather cycle timer even if its not raining/thundering when players sleep -Added new 'old projectile motion' module (in 'mechanics' category) - Disables player-thrown projectiles having their motion affected by the player's velocity, emulating pre-R1.9 projectile velocity functionality -Added new 'ghasts display fire' module (in 'mobs' category) - Allows ghasts to display themselves as being on fire when they fly into lava/fire/soul fire, this was a removed feature from pre-R1.6.1 versions -Fixed normal giants not playing the player hurt sound when being damaged -Fixed endermen not playing the zombie sound when being damaged (when the 'old endermen' module was enabled) -A centralized function for setting all modules to 0 (disabled) has been created -Fixed cosmetical-category page 6 being titled as page 5 -Annotations_for_devs.txt now has more version barriers/organizers in the main module id area (should've been there before but weren't) -Function and triggers related to entities when 'instant modules' was on have been seperated into 2 for better performance -Fixed enabling the 'early mid release' preset activating the 'no minecart sounds' function once -Fixed 'mobs' category pages only going up to 18 -Fixed zombified piglins' gold ingot drop still being affected by looting when 'no looting drops' was enabled -Removed some debug/testing files ```
release

Classic Mechanics 1.11.0

1.11.0
6 авг. 2024 г.33Minecraft: 1.21, 1.21.1datapack
Скачать
Что нового
# Changes **-> 1.11.0** ``` -Added new 'old zombie sounds' module (in 'mobs' category) - emulates pre-A1.0.3 zombie sounds: they have no idle sounds and when damaged, they produce the player damage sound -Added new 'impersistent placed leaves' module (in 'blocks' category) - makes player-placed leaves able to decay, just like they did prior to B1.8 -Added new 'solid cobwebs' module (in 'blocks' category) - Returns a "bug"/feature from B1.6-B1.7 where being inside cobwebs would cause suffocation damage -Added new 'old tool effectiveness' module (in 'mechanics' category) - Makes the properties of tools the same as they were in versions prior to R1.0, returning old quirks like pickaxes not being very effective against furnaces, axes not being effective against fences, hoes not being usable for mining certain blocks faster, etc -Added new 'no item breaking effects' module (in 'cosmetical' category) - Disables the tool/armor breaking sounds & particles that are displayed/produced when an item goes to 0 durability, a feature added in R1.0 -Added new 'old snow block drops' module (in 'drops' category) - Returns the old amount of snowballs drops from snow blocks, which was 6 up until A1.1.1 -Added new 'no experience' module (in 'mechanics' category) - Disables experience orbs existing and players having XP levels -Added new 'no string placement' module (in 'blocks' category) - Disables the placement of the string item (aka, placement of tripwire) -Added new 'sleep resets weather cycle' module (in 'mechanics' category) - Resets the weather cycle timer even if its not raining/thundering when players sleep -Added new 'old projectile motion' module (in 'mechanics' category) - Disables player-thrown projectiles having their motion affected by the player's velocity, emulating pre-R1.9 projectile velocity functionality -Added new 'ghasts display fire' module (in 'mobs' category) - Allows ghasts to display themselves as being on fire when they fly into lava/fire/soul fire, this was a removed feature from pre-R1.6.1 versions -Fixed normal giants not playing the player hurt sound when being damaged -Fixed endermen not playing the zombie sound when being damaged (when the 'old endermen' module was enabled) -A centralized function for setting all modules to 0 (disabled) has been created -Fixed cosmetical-category page 6 being titled as page 5 -Annotations_for_devs.txt now has more version barriers/organizers in the main module id area (should've been there before but weren't) -Function and triggers related to entities when 'instant modules' was on have been seperated into 2 for better performance -Fixed enabling the 'early mid release' preset activating the 'no minecart sounds' function once -Fixed 'mobs' category pages only going up to 18 -Fixed zombified piglins' gold ingot drop still being affected by looting when 'no looting drops' was enabled -Removed some debug/testing files ```
release

Classic Mechanics 1.10.0

1.10.0+mod
29 июл. 2024 г.96Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.10.0** ``` -Added new 'old despawning' module (in 'mobs' category) - Adds back the old despawning mechanics from pre-B1.8 versions; all mobs who are 128+ blocks away from a player immediately despawn, unless they are tamed/equipping an item/bred (unless you have the 'no breeding' module on)/named -Added new 'old witch drops' module (in 'mobs' category) - Makes witch drops the same as they were prior to R1.21 -Added new 'no stick drops from leaves' module (in 'drops' category) - Disables leaves dropping sticks, a feature added in R1.14 -Added new 'no apple drops from leaves' module (in 'drops' category) - Disables oak and dark oak leaves dropping apples, which was added in R1.1 -Added new 'no ice silk touch drops' module (in 'drops' category) - Disables the silk touch enchantment allowing ice blocks to drop, emulating pre-R1.3.1 behaviour -Added new 'no frost silk touch drops' module (in 'drops' category) - Sub-setting of 'no ice silk touch drops' - disables the silk touch enchantment allowing ice-like blocks such as blue ice and packed ice to drop -Added new 'no boat sounds' and 'no minecart sounds' modules (in 'cosmetical' category) - These were modules that were previously internally existant, but were not properly implemented yet -Added new 'old bone meal' module (in 'mechanics' category) - Returns the pre-R1.5 functionality of bone meal, where it would instantly grow plants/saplings/crops! -Added new 'old huge mushrooms' module (in 'mechanics' category) - Sub-setting of 'old bone meal' - Makes it so when bone mealing mushrooms into huge mushrooms, it would replace the ground block into dirt -Added new 'no bow durability' module (in 'mechanics' category) - Disables bow durability functionality, as bows did not have any prior to R1.0 -Added new 'no crossbow durability' module (in 'mechanics' category) - Sub-setting of 'no bow durability' - Disables crossbow durability functionality, so as to parody the old bow behaviour -Majorly overhauled organization and location of function files - they are now seperated by sub-folders depending on the module-categories and the "bigger" modules have their own folders inside those. All function calls have been changed to the new locations (existing module functionality for people who are updating will continue to work, as the datapack will automatically re-schedules appropriate function files) -A message now appears to all players with the 'CM.Admin' tag when Classic Mechanics detects an update (and updates) -Fixed witches' / striders' / trader llamas' / turtles' / vindicators' / wither skeletons' looting-dependent extra drops being changed by 'no fortune drops' module instead of 'no looting drops' -Fixed typo with elder guardians' loot table relating to 'no cooked drops' module -Fixed incorrect drop values for flint dropped by gravel blocks when 'no fortune drops' is enabled -Fixed typo in 'no item names' hover-text -Leaves are now affected by the 'no fortune drops' module -Fixed 'old boat crashing' not being handled correctly by presets and 'disable all' module -Removed traces of useless scores -Fixed disabling the 'disable sprint' module only changing the attribute(s) of the person that clicked it -Fixed function tied to detecting entities stepping on farmland for 'old farmland' module not looping correctly -Fixed issue with 'old tnt' module function not correctly detecting player's Y height if in Y >= 306 -Fixed unintentional re-scheduling of 'no squid despawning' & 'old iron golem knockback' functions when 'instant modules' was enabled -Fixed 'old endermen health' looping the 'old jumping' function -Optimized 'piglin to pigman switching' module - piglin removal is now in a function seperate from the piglin detection one -Optimized 'old tnt' module - seperated Y-coordinate checks into their own functions, can now be controlled through an advancement trigger aswell -Slightly optimized 'no breeding' modules -Disabling 'silverfish soul sand damage' and/or 'old regeneration' now clears the appropriate scheduled function(s) -Disabling 'no daylight mob burning' will now make all rendered undead entities be able to burn under sunlight again -Enabling 'disable sleeping' will now instantly remove all players from bed (if there is anyone who is currently sleeping while the module is enabled) instead of detecting for future bed-clicking actions -Optimized 'disable sprinting' module -Fixed potential bug where disabling the 'disable sprinting' module while someone was sprinting could potentially make them not be able to jump until re-enabling the module again -Optimized 'old tnt particles' function -Fixed 'no elytra' module not working -Fixed giant spawning not working when 'giants spawn' module was enabled -Removed unused/useless scores, functions & general data -Uninstalling Classic Mechanics should now more reliably clear all scheduled functions -Giants will no longer show a "Giant" label atop their heads -> NOTE: This update has majorly rehauled the insides of this datapack. While I have specifically made it so the functionality from older versions of classic mechanics should work in this update, I could have overlooked or forgot about something; if a module doesn't work, try disabling and re-enabling it, if that doesn't work either, shoot me a DM over in discord! (@: Wilozyx) ```
release

Classic Mechanics 1.10.0

1.10.0
29 июл. 2024 г.36Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.10.0** ``` -Added new 'old despawning' module (in 'mobs' category) - Adds back the old despawning mechanics from pre-B1.8 versions; all mobs who are 128+ blocks away from a player immediately despawn, unless they are tamed/equipping an item/bred (unless you have the 'no breeding' module on)/named -Added new 'old witch drops' module (in 'mobs' category) - Makes witch drops the same as they were prior to R1.21 -Added new 'no stick drops from leaves' module (in 'drops' category) - Disables leaves dropping sticks, a feature added in R1.14 -Added new 'no apple drops from leaves' module (in 'drops' category) - Disables oak and dark oak leaves dropping apples, which was added in R1.1 -Added new 'no ice silk touch drops' module (in 'drops' category) - Disables the silk touch enchantment allowing ice blocks to drop, emulating pre-R1.3.1 behaviour -Added new 'no frost silk touch drops' module (in 'drops' category) - Sub-setting of 'no ice silk touch drops' - disables the silk touch enchantment allowing ice-like blocks such as blue ice and packed ice to drop -Added new 'no boat sounds' and 'no minecart sounds' modules (in 'cosmetical' category) - These were modules that were previously internally existant, but were not properly implemented yet -Added new 'old bone meal' module (in 'mechanics' category) - Returns the pre-R1.5 functionality of bone meal, where it would instantly grow plants/saplings/crops! -Added new 'old huge mushrooms' module (in 'mechanics' category) - Sub-setting of 'old bone meal' - Makes it so when bone mealing mushrooms into huge mushrooms, it would replace the ground block into dirt -Added new 'no bow durability' module (in 'mechanics' category) - Disables bow durability functionality, as bows did not have any prior to R1.0 -Added new 'no crossbow durability' module (in 'mechanics' category) - Sub-setting of 'no bow durability' - Disables crossbow durability functionality, so as to parody the old bow behaviour -Majorly overhauled organization and location of function files - they are now seperated by sub-folders depending on the module-categories and the "bigger" modules have their own folders inside those. All function calls have been changed to the new locations (existing module functionality for people who are updating will continue to work, as the datapack will automatically re-schedules appropriate function files) -A message now appears to all players with the 'CM.Admin' tag when Classic Mechanics detects an update (and updates) -Fixed witches' / striders' / trader llamas' / turtles' / vindicators' / wither skeletons' looting-dependent extra drops being changed by 'no fortune drops' module instead of 'no looting drops' -Fixed typo with elder guardians' loot table relating to 'no cooked drops' module -Fixed incorrect drop values for flint dropped by gravel blocks when 'no fortune drops' is enabled -Fixed typo in 'no item names' hover-text -Leaves are now affected by the 'no fortune drops' module -Fixed 'old boat crashing' not being handled correctly by presets and 'disable all' module -Removed traces of useless scores -Fixed disabling the 'disable sprint' module only changing the attribute(s) of the person that clicked it -Fixed function tied to detecting entities stepping on farmland for 'old farmland' module not looping correctly -Fixed issue with 'old tnt' module function not correctly detecting player's Y height if in Y >= 306 -Fixed unintentional re-scheduling of 'no squid despawning' & 'old iron golem knockback' functions when 'instant modules' was enabled -Fixed 'old endermen health' looping the 'old jumping' function -Optimized 'piglin to pigman switching' module - piglin removal is now in a function seperate from the piglin detection one -Optimized 'old tnt' module - seperated Y-coordinate checks into their own functions, can now be controlled through an advancement trigger aswell -Slightly optimized 'no breeding' modules -Disabling 'silverfish soul sand damage' and/or 'old regeneration' now clears the appropriate scheduled function(s) -Disabling 'no daylight mob burning' will now make all rendered undead entities be able to burn under sunlight again -Enabling 'disable sleeping' will now instantly remove all players from bed (if there is anyone who is currently sleeping while the module is enabled) instead of detecting for future bed-clicking actions -Optimized 'disable sprinting' module -Fixed potential bug where disabling the 'disable sprinting' module while someone was sprinting could potentially make them not be able to jump until re-enabling the module again -Optimized 'old tnt particles' function -Fixed 'no elytra' module not working -Fixed giant spawning not working when 'giants spawn' module was enabled -Removed unused/useless scores, functions & general data -Uninstalling Classic Mechanics should now more reliably clear all scheduled functions -Giants will no longer show a "Giant" label atop their heads -> NOTE: This update has majorly rehauled the insides of this datapack. While I have specifically made it so the functionality from older versions of classic mechanics should work in this update, I could have overlooked or forgot about something; if a module doesn't work, try disabling and re-enabling it, if that doesn't work either, shoot me a DM over in discord! (@: Wilozyx) ```
release

Classic Mechanics 1.9.0

1.9.0+mod
20 июл. 2024 г.168Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.9.0** ``` -Added new 'admin-only reload messages' module (in 'general' category) - sub-setting of 'send message on reload' - makes it so the reload message is only ever sent to players tagged as 'CM.Admin' -Added new 'tag yourself as admin' module (in 'general' category) - tags the player with the 'CM.Admin' tag -Added new 'no weather as admin' module (in 'mechanics' category) - disables the weather system, making it clear at all times -All module options are now shown alongside either a red or green dot on the left side after the yellow arrow. Indicating if that module is currently either enabled or disabled -Enabling/disabling module messages now appear in the top of the options pages instead of at the bottom, will now also update the page -Corrected some typos on modules' hover-texts -Fixed old regen not being enabled/disabled correctly -Fixed 'old armor mechanics' module disable button being used to disable the 'no tooltips' module instead -Fixed 'no morning cat gifts' module's disable button enabling it -Fixed 'old golden apples' disable button not disabling the module correctly -Fixed 'old enchanted golden apples' disable button not disabling the mid-early release version of the module correctly -Fixed 'no deadbush shearing' & 'no deadbush stick drops' modules' disabled buttons not disabling them -Fixed 'old spider health' module's disable button disabling the 'old spider drops' module instead -Fixed 'instant modules' disable button enabling it -Fixed the 'no fish' module not working -Fixed numbering issue in 'annotations_for_devs' file ```
release

Classic Mechanics 1.9.0

1.9.0
19 июл. 2024 г.50Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.9.0** ``` -Added new 'admin-only reload messages' module (in 'general' category) - sub-setting of 'send message on reload' - makes it so the reload message is only ever sent to players tagged as 'CM.Admin' -Added new 'tag yourself as admin' module (in 'general' category) - tags the player with the 'CM.Admin' tag -Added new 'no weather as admin' module (in 'mechanics' category) - disables the weather system, making it clear at all times -All module options are now shown alongside either a red or green dot on the left side after the yellow arrow. Indicating if that module is currently either enabled or disabled -Enabling/disabling module messages now appear in the top of the options pages instead of at the bottom, will now also update the page -Corrected some typos on modules' hover-texts -Fixed old regen not being enabled/disabled correctly -Fixed 'old armor mechanics' module disable button being used to disable the 'no tooltips' module instead -Fixed 'no morning cat gifts' module's disable button enabling it -Fixed 'old golden apples' disable button not disabling the module correctly -Fixed 'old enchanted golden apples' disable button not disabling the mid-early release version of the module correctly -Fixed 'no deadbush shearing' & 'no deadbush stick drops' modules' disabled buttons not disabling them -Fixed 'old spider health' module's disable button disabling the 'old spider drops' module instead -Fixed 'instant modules' disable button enabling it -Fixed the 'no fish' module not working -Fixed numbering issue in 'annotations_for_devs' file ```
release

Classic Mechanics 1.8.1

1.8.1+mod
17 июл. 2024 г.89Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.8.1** ``` -Removed debugging functionality and messages that were present in the final 1.8.0 release ```
release

Classic Mechanics 1.8.1

1.8.1
17 июл. 2024 г.34Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.8.1** ``` -Removed debugging functionality and messages that were present in the final 1.8.0 release ```
release

Classic Mechanics 1.8.0

1.8.0
16 июл. 2024 г.18Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.8.0** ``` -Added new 'No old wolf spawning' module (in 'mobs' category) - sub-setting of 'old animal spawning' - disables 'old animal spawning' from spawning wolves -Added new 'No wolves' module (in 'mobs' category) - Disables the existence of wolves! Better than datapacks! -Added new 'No elytra usage' module (in 'mechanics' category) - Disables players wearing elytras -Fixed 'classic creepers' not looping, making it work once when enabled and never again -Fixed normal giants from 'spawn giants' module having their zombie-like counterparts' movement speed attribute -Fixed 'remove thrown potions' module being incorrectly formatted -Fixed recently tamed cats not being owned by the player when 'old ocelots' was enabled -Cleaned up 'old ocelots' module function -Fixed having nightmares but not spawning mobs when 'old nightmares' was enabled -Fixed skeletons spawned from nightmares having no bow -Made it so enabling 'old nightmares' would reset sleeping-in-bed detection -Tweaked order of conditions for animal spawning for 'old animal spawning' module, should now be slightly more optimized -Fixed critical hit detection not working, for certain effects -Fixed naming for damage value 11 tool(s) tag for 'old tool damage' module -Fixed golden shovels being incorrectly tagged for the beta option of the 'old tool damage' module -Fixed tool speed not working as intended when 'old tool damage' was enabled -Fixed invalid line for early release tool damage -Moved 'disable sleeping' module to mechanics category and added a version section to it -Renamed 'reset triggers' module to 'reset triggers on load' ```
release

Classic Mechanics 1.7.0

1.7.0+mod
9 июл. 2024 г.136Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.7.0** ``` -Added new 'remove thrown potions' module (in 'mechanics' category) - sub-setting of 'no potion effects' - removes/disables thrown potions and area-of-effect clouds from the world -Added new 'reset triggers' module (in 'general' category) - makes common triggers used in Classic Mechanics be reset when its reloaded, as to avoid bugs that could potentially happen (unlike some other general-category modules, this one is disable by default) -Fixed 'old tilling' not resetting itself, making it work once and never again -Fixed dropped items not stacking together correctly in the inventory when 'no item names' was enabled -Potion effects now get immediately removed when 'no potion effects' is enabled -Fixed trigger for 'vertical logs' not working, making them take a second to turn into vertical logs -Fixed the game spamming a debug message when 'downwards drowning knockback' was enabled -Fixed boats just randomly crashing when 'old boat crashing' was enabled -Semi-fixed ( :/ ) 'old sponges' not draining surrounding water -Tagged 'old sponges' module as experimental due to the many bugs related to it. This module will likely be rehauled in a future version -Reworked shearing functionality for 'punch-sheep shearing' module - now uses a loot table for RNG and summoning wool block items -Wool block items spawned by punching sheep (when 'punch-sheep shearing' is enabled) now come from the sheep's body instead of the ground ```
release

Classic Mechanics 1.7.0

1.7.0
9 июл. 2024 г.25Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.7.0** ``` -Added new 'remove thrown potions' module (in 'mechanics' category) - sub-setting of 'no potion effects' - removes/disables thrown potions and area-of-effect clouds from the world -Added new 'reset triggers' module (in 'general' category) - makes common triggers used in Classic Mechanics be reset when its reloaded, as to avoid bugs that could potentially happen (unlike some other general-category modules, this one is disable by default) -Fixed 'old tilling' not resetting itself, making it work once and never again -Fixed dropped items not stacking together correctly in the inventory when 'no item names' was enabled -Potion effects now get immediately removed when 'no potion effects' is enabled -Fixed trigger for 'vertical logs' not working, making them take a second to turn into vertical logs -Fixed the game spamming a debug message when 'downwards drowning knockback' was enabled -Fixed boats just randomly crashing when 'old boat crashing' was enabled -Semi-fixed ( :/ ) 'old sponges' not draining surrounding water -Tagged 'old sponges' module as experimental due to the many bugs related to it. This module will likely be rehauled in a future version -Reworked shearing functionality for 'punch-sheep shearing' module - now uses a loot table for RNG and summoning wool block items -Wool block items spawned by punching sheep (when 'punch-sheep shearing' is enabled) now come from the sheep's body instead of the ground ```
release

Classic Mechanics 1.6.0

1.6.0+mod
8 июл. 2024 г.67Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.6.0** ``` -Added new 'silent squids' module (in 'mobs' category) - Disables squids' sounds, as they did not have any prior to R1.9 -Added new 'silent glow squids' module (in 'mobs' category) - sub-setting of 'silent squids' - disables glow squids' sounds, as parity -Added new 'old tilling' module (in 'mechanics' category) - returns pre-B1.6 tilling, where tilling grass blocks with hoes would produce wheat seeds -Added new 'no seed drops from grass' module (in 'mechanics' category) - sub-setting of 'old tilling' - disables seeds from dropping from short grass (aka tallgrass) -Added new 'no squid despawning' module (in 'mobs' category) - disables the despawning of squids, as they did not despawn prior to B1.7 -Added new 'no glow squid despawning' module (in 'mobs' category) - sub-setting of 'no squid despawning' - disables glow squids from despawning -Added new 'no spider jockeys' module (in 'mobs' category) - disables spider jockeys -Added new 'no chicken jockeys' module (in 'mobs' category) - disables chicken jockeys -Added new 'no skeleton horse jockeys' module (in 'mobs' category) - disables skeleton horse jockeys -Added new 'snowball blaze fireballs' module (in 'cosmetical' category) - sub-setting of 'snowball fireballs' - makes blazes' small fireballs render as snowballs -Added new 'killer rabbits' module (in 'mobs' category) - brings back the rare chance for killer rabbit spawns -Added new 'disable all' module (in 'general' category) - instantly disables all modules from the Classic Mechanics datapack (this has the same functionality as the [disable all] buttons from the presets category, though, having this as it's own module seems better, in parallel to the buttons) -Added new 'old tool durability' module (in 'mechanics' category) - brings back the old durability values of tools. This is a multi-setting module with the following options: I128 / I131 / I313 / A1.0.3 (these are named after popular specific versions, but are really from version groups!) -Added new 'old durability on modern tools' module (in 'mechanics' category) - sub-setting of 'old tool durability' - makes modern tools such as netherite tools, tridents and maces have similar durability values as old tools! This works in conjunction with each of the 'old tool durability' options -Added new 'old fishing loot' module (in 'mechanics' category) - brings back the old loot tables for fishing. This is a multi-setting module with the following options: A1.2.0 / R1.7.2 / R1.9 / R1.11 / R1.13 / R1.14 / R1.16 (these are named after popular specific versions, but are really from version groups! Also pre-R1.16 tables do not check for open bodies of water) -Added new 'old dungeon chest loot' module (in 'blocks' category) - brings back the old loot tables for dungeon chests. This is a multi-setting module with the following options: A1.0.14 / B1.4 / R1.0 / R1.4.6 / R1.6.1 / R1.8 / R1.9 (these are named after specific versions, but are really from version groups!) -Added new 'old nether fortress chest loot' module (in 'blocks' category) - brings back the old loot tables for nether fortress chests. This is a multi-setting module with the following options: R1.6.1 / R1.8 / R1.9 (these are named after specific versions, but are really from version groups!) -Added new 'old stronghold chest loot' module (in 'blocks' category) - brings back the old loot tables for stronghold chests. This is a multi-setting module with the following options: B1.8 / R1.4.6 / R1.6.1 / R1.9 / R1.18 (these are named after specific versions, but are really from version groups!) -Added new 'old desert pyramid chest loot' module (in 'blocks' category) - brings back the old loot tables for desert pyramid chests. This is a multi-setting module with the following options: R1.3.1 / R1.4.6 / R1.6.1 / R1.9 (these are named after specific versions, but are really from version groups!) -Added new 'old jungle temple chest loot' module (in 'blocks' category) - brings back the old loot tables for jungle temple chests. This is a multi-setting module with the following options: R1.3.1 / R1.4.6 / R1.6.1 / R1.14 (these are named after specific versions, but are really from version groups!) -Added new 'old mineshaft chest loot' module (in 'blocks' category) - brings back the old loot tables for mineshaft chests. This is a multi-setting module with the following options: B1.8 / R1.3.1 / R1.4.6 / R1.6.1 / R1.9 / R1.17 (these are named after specific versions, but are really from version groups!) -Added new 'old bartering loot' module (in 'mechanics' category) - brings back the old loot tables for piglin bartering. This is a multi-setting module with the following options: 20w07a / 20w09a / 20w10a / R1.16 (these are named after specific versions, but are really from version groups!) -Added new 'redstone dot placement' module (in 'blocks' category) - makes the default placement of redstone wire a dot, like how it was from R1.0 to R1.16, this still allows the modern right clicking of the wires to change their shape (this module is experimental!) -Added new 'shields block 50% of damage' module (in 'others' category) - inspired by the old sword-blocking feature, makes shields only block 50% of incoming damage when the victim is blocking their shield -Added new 'disable sleep' module (in 'others' category) - makes players unable to sleep if they interact with a bed, still allows players to set their spawn. Inspired by <B1.2 versions -Added new 'message players on sleep' module (in 'others' category) - sub-setting of 'disable sleep' - sends a message to players who try to sleep, indicating them that sleeping is disabled -Added new 'no fish' module (in 'mobs' category) - removes all fish from the world, in parity with pre-R1.13 versions where fish didn't exist -Added new 'old jumping' module (in 'mechanics' category) - makes the max jumping height same(/close to) as what it was prior to R1.9 -Added new 'old endermen health' module (in 'mobs' category) - sub-setting of 'old endermen' - reverts endermen health values to their pre-B1.9pre3 one (20hp) -Added new 'old sheep health' module (in 'mobs' category) - reverts sheep's health values to their pre-B1.9pre3 one (10hp) -Added new 'old spider health' module (in 'mobs' category) - reverts spiders' health values to their pre-B1.9pre2 one (20hp) -Added new 'old cave spider health' module (in 'mobs' category) - reverts cave spiders' health values to their pre-B1.9pre3 one (20hp) -Added new 'old silverfish health' module (in 'mobs' category) - reverts silverfishes' health values to their pre-B1.9pre2 one (20hp) -Added new 'entities trample farmland' module (in 'blocks' category) - sub-setting of 'old farmland' - makes the 'old farmland' module mechanics take entities into account instead of only players, at the cost of some additional performance -Added new 'ownerless fireworks' module (in 'mechanics' category) - brings back an old bug where fireworks did not store any owner/origin data, meaning damaging neutral mobs with firework rockets would not aggro them -Added new 'no zombie base armor' module (in 'mechanics' category) - removes zombies' 2.0 base armor attribute, which was added in R1.0.0 -Added new 'giants spawn' module (in 'mobs' category) - tries to faithfully emulate the spawning and functionality of old giants from I20100205 -Added new 'zombie-like giants' module (in 'mobs' category) - sub-setting of 'old giants' - makes giants use zombie sounds and have certain zombie functionalities such as spawning with/picking up equipment or breaking doors. Also limits their spawning conditions to the surface at night time -Added new 'no daylight baby zombie burning' module (in 'mobs' category) - returns a bug that ranged from R1.4.2 to R1.13 which was initally tagged as "works as intended" but later got fixed, where, baby zombies would not burn under sunlight, unlike their adult counterparts -Added new 'old placement reach' module (in 'mechanics' category) - brings back the old block placement reach/range of 4.0 meters instead of the 4.5 which was added in R1.3 -Added new 'early-mid release' preset - This preset emulates and combines the features from around R1.8.9! -Added new 'alpha' preset - This preset emulates and combines the features from around A1.1.2_02! -Added 'silent minecarts' & 'no boat sounds' module to the beta & early release presets -Fixed 'check containers' sub-setting module option being formatted wrongly -Fixed wording mistake in 'old bad omen' module hover-text -Fixed 'faithful old rabbits' enable/disable buttons not working -Fixed 'faithful old rabbits' sub-setting module option being formatted wrongly -Fixed 'faithful old rabbits' not being in the toggles oversee menu -Fixed 'old endermen' & 'Piglin to zombie pigman switching' modules' version numbers being incorrect -Fixed early release & beta presets having incorrect wording for 'old boat crashing' scores, making them invalid -Fixed 'old regen' not working due to spelling mistakes in it's function -Removed villager inventory checks from 'check containers (no item names)' module function -Removed some unnecessary module changes from the beta preset -Fixed mid release preset having a version number of "1.12" and not "R1.12.2" -Fixed early release preset having a version number of "1.2.5" and not "R1.2.5" -'silent minecarts' & 'no boat sounds' are now properly disabled when clicking the [disable all] button -Fixed invalid naming for 'check containers (no item names)' sub-setting module -Fixed 'old gapple' not being disabled if set to mid-early release -Fixed 'old enchanted golden apple' not being disabled when pressing the [disable all modules] button -Fixed 'old enchanted golden apple' having incorrect messages in the oversee menu -Fixed 'uninstall datapack' module having a duplicated description -Modules that only cite their removed version now contain the "<" sign before the version number -Disabling all modules will now reset player speed for players who were detected as sprinting with 'disable sprinting' turned on -Fixed 'no mob equipment' module not working with 'instant modules' module -Fixed 'check containers' module's function having incorrect naming -Fixed 'no offhand' module not looping, making it work once when enabled and never again -Potion tooltips will now be correctly removed if the item is in the player's offhand and 'no potion tooltips' sub-setting is on -Fixed incorrect naming for 'no potion tooltips' module function calling -Fixed 'old animal spawning' having incorrect mob cap spawning condition -Fixed spelling mistake in 'old farmland' module's hover-text -Cleaned up 'old farmland' module - merged not-shifting predicate and atop-farmland if-check into one predicate. RNG is now used over the time system of before. Entities in the block will also be tp'd up a small amount so they don't clip into the block. Removed old lines which got turned into several comments -'floating gravity blocks' module function now uses a merged block tag instead of checking for multiple tags -Redid the 'classic creepers' module - now a lot cleaner code-wise and way more optimized; no longer dependent on gravity, now uses markers and predicates (Note that, due to this change, old creepers might not function correctly in relation to this module, you can fix this by disabling then re-enabling the 'classic creepers' module while the creepers are in loaded chunks!) -Created new comments on many of the datapack's function files for snooping people :3 -Created 'annotations_for_devs.txt' file inside datapack, for developers or general people who wish to work with/modify this datapack, hopefully it will ease wrapping your head around some stuff! -Fixed 'testificate villagers' module being re-scheduled if 'instant modules' was on and the player summoned an entity with a spawn egg -Using buckets of fish will now trigger modules if 'instant modules' is enabled -Remade old endermen sound function for 'old endermen' module. Now uses a predicate for RNG, no longer attempts multiple schedules, tagging is now called in a seperate function -Fixed 'herobrine' module using an invalid score for it's checks -Fixed block placing trigger for 'vertical logs' module not working as expected -Block placement function for 'vertical logs' module no longer checks for the score inside the actual function (since it already does that) -Rehauled 'old mob step sounds' module's function - now searches for entities against an entity tag, instead of all entities that aren't players; entities are now tagged according to a motion-related predicate then untagged, instead of managing their scores, related to their motion NBT; step sound checks are now seperated into a different function file -Remade 'old nightmares' module - altered loop timing, light checks and mob spawning are now in seperate functions, the code is now a lot cleaner and more organized & optimized, the nightmare mob is now a randomly chosen one, nightmare mobs now randomly spawn around the player -Remade 'punch-sheep shearing' module - no longer tied with 'no panic' module function, now accurately gets sheared from player-sourced damage rather than any damage source, the amount of wool drop is now 1-3 (which is what it used to be in older versions) instead of constantly 2 -Cleaned 'no panic' module function a little ```
release

Classic Mechanics 1.6.0

1.6.0
8 июл. 2024 г.25Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.6.0** ``` -Added new 'silent squids' module (in 'mobs' category) - Disables squids' sounds, as they did not have any prior to R1.9 -Added new 'silent glow squids' module (in 'mobs' category) - sub-setting of 'silent squids' - disables glow squids' sounds, as parity -Added new 'old tilling' module (in 'mechanics' category) - returns pre-B1.6 tilling, where tilling grass blocks with hoes would produce wheat seeds -Added new 'no seed drops from grass' module (in 'mechanics' category) - sub-setting of 'old tilling' - disables seeds from dropping from short grass (aka tallgrass) -Added new 'no squid despawning' module (in 'mobs' category) - disables the despawning of squids, as they did not despawn prior to B1.7 -Added new 'no glow squid despawning' module (in 'mobs' category) - sub-setting of 'no squid despawning' - disables glow squids from despawning -Added new 'no spider jockeys' module (in 'mobs' category) - disables spider jockeys -Added new 'no chicken jockeys' module (in 'mobs' category) - disables chicken jockeys -Added new 'no skeleton horse jockeys' module (in 'mobs' category) - disables skeleton horse jockeys -Added new 'snowball blaze fireballs' module (in 'cosmetical' category) - sub-setting of 'snowball fireballs' - makes blazes' small fireballs render as snowballs -Added new 'killer rabbits' module (in 'mobs' category) - brings back the rare chance for killer rabbit spawns -Added new 'disable all' module (in 'general' category) - instantly disables all modules from the Classic Mechanics datapack (this has the same functionality as the [disable all] buttons from the presets category, though, having this as it's own module seems better, in parallel to the buttons) -Added new 'old tool durability' module (in 'mechanics' category) - brings back the old durability values of tools. This is a multi-setting module with the following options: I128 / I131 / I313 / A1.0.3 (these are named after popular specific versions, but are really from version groups!) -Added new 'old durability on modern tools' module (in 'mechanics' category) - sub-setting of 'old tool durability' - makes modern tools such as netherite tools, tridents and maces have similar durability values as old tools! This works in conjunction with each of the 'old tool durability' options -Added new 'old fishing loot' module (in 'mechanics' category) - brings back the old loot tables for fishing. This is a multi-setting module with the following options: A1.2.0 / R1.7.2 / R1.9 / R1.11 / R1.13 / R1.14 / R1.16 (these are named after popular specific versions, but are really from version groups! Also pre-R1.16 tables do not check for open bodies of water) -Added new 'old dungeon chest loot' module (in 'blocks' category) - brings back the old loot tables for dungeon chests. This is a multi-setting module with the following options: A1.0.14 / B1.4 / R1.0 / R1.4.6 / R1.6.1 / R1.8 / R1.9 (these are named after specific versions, but are really from version groups!) -Added new 'old nether fortress chest loot' module (in 'blocks' category) - brings back the old loot tables for nether fortress chests. This is a multi-setting module with the following options: R1.6.1 / R1.8 / R1.9 (these are named after specific versions, but are really from version groups!) -Added new 'old stronghold chest loot' module (in 'blocks' category) - brings back the old loot tables for stronghold chests. This is a multi-setting module with the following options: B1.8 / R1.4.6 / R1.6.1 / R1.9 / R1.18 (these are named after specific versions, but are really from version groups!) -Added new 'old desert pyramid chest loot' module (in 'blocks' category) - brings back the old loot tables for desert pyramid chests. This is a multi-setting module with the following options: R1.3.1 / R1.4.6 / R1.6.1 / R1.9 (these are named after specific versions, but are really from version groups!) -Added new 'old jungle temple chest loot' module (in 'blocks' category) - brings back the old loot tables for jungle temple chests. This is a multi-setting module with the following options: R1.3.1 / R1.4.6 / R1.6.1 / R1.14 (these are named after specific versions, but are really from version groups!) -Added new 'old mineshaft chest loot' module (in 'blocks' category) - brings back the old loot tables for mineshaft chests. This is a multi-setting module with the following options: B1.8 / R1.3.1 / R1.4.6 / R1.6.1 / R1.9 / R1.17 (these are named after specific versions, but are really from version groups!) -Added new 'old bartering loot' module (in 'mechanics' category) - brings back the old loot tables for piglin bartering. This is a multi-setting module with the following options: 20w07a / 20w09a / 20w10a / R1.16 (these are named after specific versions, but are really from version groups!) -Added new 'redstone dot placement' module (in 'blocks' category) - makes the default placement of redstone wire a dot, like how it was from R1.0 to R1.16, this still allows the modern right clicking of the wires to change their shape (this module is experimental!) -Added new 'shields block 50% of damage' module (in 'others' category) - inspired by the old sword-blocking feature, makes shields only block 50% of incoming damage when the victim is blocking their shield -Added new 'disable sleep' module (in 'others' category) - makes players unable to sleep if they interact with a bed, still allows players to set their spawn. Inspired by <B1.2 versions -Added new 'message players on sleep' module (in 'others' category) - sub-setting of 'disable sleep' - sends a message to players who try to sleep, indicating them that sleeping is disabled -Added new 'no fish' module (in 'mobs' category) - removes all fish from the world, in parity with pre-R1.13 versions where fish didn't exist -Added new 'old jumping' module (in 'mechanics' category) - makes the max jumping height same(/close to) as what it was prior to R1.9 -Added new 'old endermen health' module (in 'mobs' category) - sub-setting of 'old endermen' - reverts endermen health values to their pre-B1.9pre3 one (20hp) -Added new 'old sheep health' module (in 'mobs' category) - reverts sheep's health values to their pre-B1.9pre3 one (10hp) -Added new 'old spider health' module (in 'mobs' category) - reverts spiders' health values to their pre-B1.9pre2 one (20hp) -Added new 'old cave spider health' module (in 'mobs' category) - reverts cave spiders' health values to their pre-B1.9pre3 one (20hp) -Added new 'old silverfish health' module (in 'mobs' category) - reverts silverfishes' health values to their pre-B1.9pre2 one (20hp) -Added new 'entities trample farmland' module (in 'blocks' category) - sub-setting of 'old farmland' - makes the 'old farmland' module mechanics take entities into account instead of only players, at the cost of some additional performance -Added new 'ownerless fireworks' module (in 'mechanics' category) - brings back an old bug where fireworks did not store any owner/origin data, meaning damaging neutral mobs with firework rockets would not aggro them -Added new 'no zombie base armor' module (in 'mechanics' category) - removes zombies' 2.0 base armor attribute, which was added in R1.0.0 -Added new 'giants spawn' module (in 'mobs' category) - tries to faithfully emulate the spawning and functionality of old giants from I20100205 -Added new 'zombie-like giants' module (in 'mobs' category) - sub-setting of 'old giants' - makes giants use zombie sounds and have certain zombie functionalities such as spawning with/picking up equipment or breaking doors. Also limits their spawning conditions to the surface at night time -Added new 'no daylight baby zombie burning' module (in 'mobs' category) - returns a bug that ranged from R1.4.2 to R1.13 which was initally tagged as "works as intended" but later got fixed, where, baby zombies would not burn under sunlight, unlike their adult counterparts -Added new 'old placement reach' module (in 'mechanics' category) - brings back the old block placement reach/range of 4.0 meters instead of the 4.5 which was added in R1.3 -Added new 'early-mid release' preset - This preset emulates and combines the features from around R1.8.9! -Added new 'alpha' preset - This preset emulates and combines the features from around A1.1.2_02! -Added 'silent minecarts' & 'no boat sounds' module to the beta & early release presets -Fixed 'check containers' sub-setting module option being formatted wrongly -Fixed wording mistake in 'old bad omen' module hover-text -Fixed 'faithful old rabbits' enable/disable buttons not working -Fixed 'faithful old rabbits' sub-setting module option being formatted wrongly -Fixed 'faithful old rabbits' not being in the toggles oversee menu -Fixed 'old endermen' & 'Piglin to zombie pigman switching' modules' version numbers being incorrect -Fixed early release & beta presets having incorrect wording for 'old boat crashing' scores, making them invalid -Fixed 'old regen' not working due to spelling mistakes in it's function -Removed villager inventory checks from 'check containers (no item names)' module function -Removed some unnecessary module changes from the beta preset -Fixed mid release preset having a version number of "1.12" and not "R1.12.2" -Fixed early release preset having a version number of "1.2.5" and not "R1.2.5" -'silent minecarts' & 'no boat sounds' are now properly disabled when clicking the [disable all] button -Fixed invalid naming for 'check containers (no item names)' sub-setting module -Fixed 'old gapple' not being disabled if set to mid-early release -Fixed 'old enchanted golden apple' not being disabled when pressing the [disable all modules] button -Fixed 'old enchanted golden apple' having incorrect messages in the oversee menu -Fixed 'uninstall datapack' module having a duplicated description -Modules that only cite their removed version now contain the "<" sign before the version number -Disabling all modules will now reset player speed for players who were detected as sprinting with 'disable sprinting' turned on -Fixed 'no mob equipment' module not working with 'instant modules' module -Fixed 'check containers' module's function having incorrect naming -Fixed 'no offhand' module not looping, making it work once when enabled and never again -Potion tooltips will now be correctly removed if the item is in the player's offhand and 'no potion tooltips' sub-setting is on -Fixed incorrect naming for 'no potion tooltips' module function calling -Fixed 'old animal spawning' having incorrect mob cap spawning condition -Fixed spelling mistake in 'old farmland' module's hover-text -Cleaned up 'old farmland' module - merged not-shifting predicate and atop-farmland if-check into one predicate. RNG is now used over the time system of before. Entities in the block will also be tp'd up a small amount so they don't clip into the block. Removed old lines which got turned into several comments -'floating gravity blocks' module function now uses a merged block tag instead of checking for multiple tags -Redid the 'classic creepers' module - now a lot cleaner code-wise and way more optimized; no longer dependent on gravity, now uses markers and predicates (Note that, due to this change, old creepers might not function correctly in relation to this module, you can fix this by disabling then re-enabling the 'classic creepers' module while the creepers are in loaded chunks!) -Created new comments on many of the datapack's function files for snooping people :3 -Created 'annotations_for_devs.txt' file inside datapack, for developers or general people who wish to work with/modify this datapack, hopefully it will ease wrapping your head around some stuff! -Fixed 'testificate villagers' module being re-scheduled if 'instant modules' was on and the player summoned an entity with a spawn egg -Using buckets of fish will now trigger modules if 'instant modules' is enabled -Remade old endermen sound function for 'old endermen' module. Now uses a predicate for RNG, no longer attempts multiple schedules, tagging is now called in a seperate function -Fixed 'herobrine' module using an invalid score for it's checks -Fixed block placing trigger for 'vertical logs' module not working as expected -Block placement function for 'vertical logs' module no longer checks for the score inside the actual function (since it already does that) -Rehauled 'old mob step sounds' module's function - now searches for entities against an entity tag, instead of all entities that aren't players; entities are now tagged according to a motion-related predicate then untagged, instead of managing their scores, related to their motion NBT; step sound checks are now seperated into a different function file -Remade 'old nightmares' module - altered loop timing, light checks and mob spawning are now in seperate functions, the code is now a lot cleaner and more organized & optimized, the nightmare mob is now a randomly chosen one, nightmare mobs now randomly spawn around the player -Remade 'punch-sheep shearing' module - no longer tied with 'no panic' module function, now accurately gets sheared from player-sourced damage rather than any damage source, the amount of wool drop is now 1-3 (which is what it used to be in older versions) instead of constantly 2 -Cleaned 'no panic' module function a little ```
release

Classic Mechanics 1.5.0

1.5.0+mod
24 июн. 2024 г.121Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.5.0** ``` -Added new 'old armor mechanics' module (in 'mechanics' category) - emulates pre-B1.9 armor mechanics, where armor protection was based on durability -Added new 'no tooltips' module (in 'cosmetical' category) - disables item's tooltips (names are still kept!) -Added new 'detect inventory (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - allows detecting more slots at the cost of performance -Added new 'no potion tooltips (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - removes potion tooltips from items -Added new 'lit lamp silk touch drops' module (in 'drops' category) - makes lit redstone lamps drop themselves when mined with a silk touch tool, as they did prior to R1.7.2 -Added new 'lit lamps drop with glints' module (in 'drops' category) - sub-setting of 'lit lamp silk touch drops' - makes lit lamp drops have an enchantment glint on them, to emulate the lit texture -Added new 'old glinted items' module (in 'cosmetical' category) - makes potions, lingering potions and splash potions use the enchantment glint, like they did prior to R1.19.4. This also applies the glint to the ominous bottle! -Added new 'old golden apples' module (in 'mechanics' category) - makes golden apples' effects the same as they were in older versions, this is a multi-setting module, of which has the following options: late beta / early release / mid-early release -Added new 'old enchanted golden apples' module (in 'mechanics' category) - makes enchanted golden apples' effects the same as they were in older versions, this is also a multi-setting module, with the following options: early release / mid-early release -Added new 'slimes don't swim' module (in 'mobs' category) - emulates pre-R1.8 slimes & magma cube water behaviour, where they could not swim and would instead simply sink -Added new 'no bookshelf drops' module (in 'mobs' category) - disables bookshelf drops, as they didn't have any prior to B1.9pre3 -Added new 'no shulker drops' module (in 'mobs' category) - disables shulker drops, as they didn't have any prior to R1.11 -Added new 'players drop apples' module (in 'others' category) - makes players drop an apple once they die, inspired by the joke-feature from pre-R1.3.1 versions -Added new 'constant love hearts' module (in 'cosmetical' category) - Fixes/brings back a feature broken in R1.3, where entities display heart particles whenever they are willing to breed rather than only when fed -Added new 'undead mobs swim' module (in 'mobs' category) - Makes undead mobs swim up instead of simply sinking as they do in R1.13+ versions -Added new 'no drowned conversions' module (in 'mobs' category) - Makes zombies/husks/etc actually drown when underwater instead of transforming into drowneds, returning pre-R1.13 behaviour -Added new 'no zombie reinforcements' module (in 'mobs' category) - Disables the zombie reinforcements feature added in R1.6.1, where zombies would spawn more zombies nearby if they were damaged/targetting -Added new 'no item names' module (in 'cosmetical' category) - Hides items' names and tooltips, also doesn't show their names above the hotbar if the item is switched to, emulating pre-B1.0.0 items -Added new 'check containers (no item names)' module (in 'cosmetical' category) - Sub-setting of 'no item names', makes containers like chests/ender chests/barrels/etc get checked and affected by the module instead of only player inventories, at the cost of performance -Added new 'Faithful old rabbits' module (in 'mobs' category) - Sub-setting of 'old rabbits' - makes rabbits have their old health values and disables fall damdage for them -Removed debug message that would activate on inventory updates when 'old brewing stand' was enabled -Made 'old brewing stand' checks more precise -All module descriptions are now colored and have a "description:" title on them, ones with notes or warnings are also now appropriately formatted -Fixed 'old tool damage' not working -Fixed 'snowball fireballs' loading once when enabled and never again -Fixed typo in toggle-oversee menu -Fixed debug text still being present in 'old stair drops' module hover text -'Old sponges' module now uses markers -Fixed shulkers being affected by looting when 'no looting drops' was enabled -Fixed clicking entities with their spawn eggs to spawn babies triggering 'no babies' module when its disabled and 'instant modules' is enabled -Extended 'land squids', 'old rabbits', 'punch sheep to shear' module descriptions -Tweaked 'silverfish soul sand damage' module description -Tweaked presets' descriptions -'Uninstall datapack' module's "[proceed]" button hover-text now differentiated from the "[enable]" buttons' hover-texts -Redid 'more ghasts' module: RNG is now randomized instead of based on time, ghasts will not spawn if there is already too many ghasts in the world, new ghasts now spawn in appropriate positions instead of inside of previous ghasts, timing has been adjusted and many less ghasts are now tagged -Toggle oversee menu has been seperated into multiple pages (currently 3) -If 'piglin to zombie pigman switching' and 'instant modules' are both enabled, travelling to the nether dimension will now trigger the 'piglin to zombie pigman switching' module -Made zombie hurt sounds from 'old endermen' module much more dynamic: the sound triggers are no longer done through timing and raycasting but through a custom enchantment trigger, of which is placed onto the endermen, meaning any damage should now trigger it. This change makes it a lot more lightweight aswell, performance wise! -Fixed 'instant modules' sometimes not working with entities -Fixed 'old tnt' not being tied to 'instant modules' when it was enabled -'Old rabbits' module now actively tags the affected rabbits -'Old rabbits' disable trigger now clears scheduled functions -Fixed cows and pigs dropping cooked meat when they shouldn't ```
release

Classic Mechanics 1.5.0

1.5.0
24 июн. 2024 г.48Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.5.0** ``` -Added new 'old armor mechanics' module (in 'mechanics' category) - emulates pre-B1.9 armor mechanics, where armor protection was based on durability -Added new 'no tooltips' module (in 'cosmetical' category) - disables item's tooltips (names are still kept!) -Added new 'detect inventory (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - allows detecting more slots at the cost of performance -Added new 'no potion tooltips (no tooltips)' module (in 'cosmetical' category) - sub-setting of 'no tooltips' - removes potion tooltips from items -Added new 'lit lamp silk touch drops' module (in 'drops' category) - makes lit redstone lamps drop themselves when mined with a silk touch tool, as they did prior to R1.7.2 -Added new 'lit lamps drop with glints' module (in 'drops' category) - sub-setting of 'lit lamp silk touch drops' - makes lit lamp drops have an enchantment glint on them, to emulate the lit texture -Added new 'old glinted items' module (in 'cosmetical' category) - makes potions, lingering potions and splash potions use the enchantment glint, like they did prior to R1.19.4. This also applies the glint to the ominous bottle! -Added new 'old golden apples' module (in 'mechanics' category) - makes golden apples' effects the same as they were in older versions, this is a multi-setting module, of which has the following options: late beta / early release / mid-early release -Added new 'old enchanted golden apples' module (in 'mechanics' category) - makes enchanted golden apples' effects the same as they were in older versions, this is also a multi-setting module, with the following options: early release / mid-early release -Added new 'slimes don't swim' module (in 'mobs' category) - emulates pre-R1.8 slimes & magma cube water behaviour, where they could not swim and would instead simply sink -Added new 'no bookshelf drops' module (in 'mobs' category) - disables bookshelf drops, as they didn't have any prior to B1.9pre3 -Added new 'no shulker drops' module (in 'mobs' category) - disables shulker drops, as they didn't have any prior to R1.11 -Added new 'players drop apples' module (in 'others' category) - makes players drop an apple once they die, inspired by the joke-feature from pre-R1.3.1 versions -Added new 'constant love hearts' module (in 'cosmetical' category) - Fixes/brings back a feature broken in R1.3, where entities display heart particles whenever they are willing to breed rather than only when fed -Added new 'undead mobs swim' module (in 'mobs' category) - Makes undead mobs swim up instead of simply sinking as they do in R1.13+ versions -Added new 'no drowned conversions' module (in 'mobs' category) - Makes zombies/husks/etc actually drown when underwater instead of transforming into drowneds, returning pre-R1.13 behaviour -Added new 'no zombie reinforcements' module (in 'mobs' category) - Disables the zombie reinforcements feature added in R1.6.1, where zombies would spawn more zombies nearby if they were damaged/targetting -Added new 'no item names' module (in 'cosmetical' category) - Hides items' names and tooltips, also doesn't show their names above the hotbar if the item is switched to, emulating pre-B1.0.0 items -Added new 'check containers (no item names)' module (in 'cosmetical' category) - Sub-setting of 'no item names', makes containers like chests/ender chests/barrels/etc get checked and affected by the module instead of only player inventories, at the cost of performance -Added new 'Faithful old rabbits' module (in 'mobs' category) - Sub-setting of 'old rabbits' - makes rabbits have their old health values and disables fall damdage for them -Removed debug message that would activate on inventory updates when 'old brewing stand' was enabled -Made 'old brewing stand' checks more precise -All module descriptions are now colored and have a "description:" title on them, ones with notes or warnings are also now appropriately formatted -Fixed 'old tool damage' not working -Fixed 'snowball fireballs' loading once when enabled and never again -Fixed typo in toggle-oversee menu -Fixed debug text still being present in 'old stair drops' module hover text -'Old sponges' module now uses markers -Fixed shulkers being affected by looting when 'no looting drops' was enabled -Fixed clicking entities with their spawn eggs to spawn babies triggering 'no babies' module when its disabled and 'instant modules' is enabled -Extended 'land squids', 'old rabbits', 'punch sheep to shear' module descriptions -Tweaked 'silverfish soul sand damage' module description -Tweaked presets' descriptions -'Uninstall datapack' module's "[proceed]" button hover-text now differentiated from the "[enable]" buttons' hover-texts -Redid 'more ghasts' module: RNG is now randomized instead of based on time, ghasts will not spawn if there is already too many ghasts in the world, new ghasts now spawn in appropriate positions instead of inside of previous ghasts, timing has been adjusted and many less ghasts are now tagged -Toggle oversee menu has been seperated into multiple pages (currently 3) -If 'piglin to zombie pigman switching' and 'instant modules' are both enabled, travelling to the nether dimension will now trigger the 'piglin to zombie pigman switching' module -Made zombie hurt sounds from 'old endermen' module much more dynamic: the sound triggers are no longer done through timing and raycasting but through a custom enchantment trigger, of which is placed onto the endermen, meaning any damage should now trigger it. This change makes it a lot more lightweight aswell, performance wise! -Fixed 'instant modules' sometimes not working with entities -Fixed 'old tnt' not being tied to 'instant modules' when it was enabled -'Old rabbits' module now actively tags the affected rabbits -'Old rabbits' disable trigger now clears scheduled functions -Fixed cows and pigs dropping cooked meat when they shouldn't ```
release

Classic Mechanics 1.4.2

1.4.2+mod
15 июн. 2024 г.71Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.4.2** ``` -Fixed mobs dropping stone buttons when 'no daylight mob burning is enabled' -Fixed 'disable mobs using equipment' giving out an error -Fixed 'instant modules' not triggering when 'disable mobs using equipment' not working -Fixed 'old boat crashing' not working due to missing score set -Removed, useless, old loot tables archive subfolder -Fixed invalid loot table sections for zombified piglin/zombie villager/wither skeleton/rabbit/husk/guardian/elder guardian/drowned -Fixed 'no dead bush stick drops' not working -The hover text in the disable buttons for presets now reads '>Click to disable all modules' -Hover text in 'old brewing stands' module option changed to include a note -'no baby mobs' module functionality will now instantly trigger when breeding animals or spawning a baby mob with spawn eggs ```
release

Classic Mechanics 1.4.2

1.4.2
15 июн. 2024 г.21Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.4.2** ``` -Fixed mobs dropping stone buttons when 'no daylight mob burning is enabled' -Fixed 'disable mobs using equipment' giving out an error -Fixed 'instant modules' not triggering when 'disable mobs using equipment' not working -Fixed 'old boat crashing' not working due to missing score set -Removed, useless, old loot tables archive subfolder -Fixed invalid loot table sections for zombified piglin/zombie villager/wither skeleton/rabbit/husk/guardian/elder guardian/drowned -Fixed 'no dead bush stick drops' not working -The hover text in the disable buttons for presets now reads '>Click to disable all modules' -Hover text in 'old brewing stands' module option changed to include a note -'no baby mobs' module functionality will now instantly trigger when breeding animals or spawning a baby mob with spawn eggs ```
release

Classic Mechanics 1.4.1

1.4.1+mod
15 июн. 2024 г.74Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.4.1** ``` -Fixed 'drops' category's 7th page having buggy page switch buttons -All enable/disable/return to main menu/next page/previous page/check toggles buttons are now colored and boldened -Module toggles screen's 'return to main menu' button now says '>click to go back to the options menu!' when hovered over -Fixed modules relating to the ender dragon not working correctly with 'instant modules' module -Fixed loot table based modules (mainly, 'drops' category modules) not working due to invalid, old folder name -Fixed 'snowball fireballs' module's enable/disable button handling 'old endermen' instead -Fixed 'old dragon bossbar' module's disable button enabling the module -Renamed 'disable zombie breaking doors' to 'disable zombies breaking doors' to fix incorrect, singular, word -'disable zombies breaking doors' module enable/disable messages renamed from 'enabled/disabled disable zombie door-breaking' to 'enabled/disabled disable zombies breaking doors' -Fixed 'disable phantoms' disable message being the same as 'disable pillagers' one -Fixed enabled/disabled messages for 'disable wandering trader spawning' having incorrect wording -Fixed enabled/disabled messages for 'disable warden spawning' having incorrect wording -Fixed 'squids survive on land' module's enabled/disabled messages being 'enabled/disabled land squids' -Fixed 'more ghasts in the nether' module's enabled/disabled messages being 'enabled/disabled more ghasts' -'no equipment' module no longer removes skeletons'/pigmens'/brutes'/strays' default tools -Fixed 'old endermen' toggling 'old wolf variants' instead -Fixed 'no potion effects' toggling 'vertical drowning knockback' instead -Fixed enabling disabling 'popcorn smelting' module displaying 'heal on sleep' enable/disable messages -Fixed 'Do scores on reload' module option triggering 'send messages on reload' instead ```
release

Classic Mechanics 1.4.1

1.4.1
15 июн. 2024 г.23Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.4.1** ``` -Fixed 'drops' category's 7th page having buggy page switch buttons -All enable/disable/return to main menu/next page/previous page/check toggles buttons are now colored and boldened -Module toggles screen's 'return to main menu' button now says '>click to go back to the options menu!' when hovered over -Fixed modules relating to the ender dragon not working correctly with 'instant modules' module -Fixed loot table based modules (mainly, 'drops' category modules) not working due to invalid, old folder name -Fixed 'snowball fireballs' module's enable/disable button handling 'old endermen' instead -Fixed 'old dragon bossbar' module's disable button enabling the module -Renamed 'disable zombie breaking doors' to 'disable zombies breaking doors' to fix incorrect, singular, word -'disable zombies breaking doors' module enable/disable messages renamed from 'enabled/disabled disable zombie door-breaking' to 'enabled/disabled disable zombies breaking doors' -Fixed 'disable phantoms' disable message being the same as 'disable pillagers' one -Fixed enabled/disabled messages for 'disable wandering trader spawning' having incorrect wording -Fixed enabled/disabled messages for 'disable warden spawning' having incorrect wording -Fixed 'squids survive on land' module's enabled/disabled messages being 'enabled/disabled land squids' -Fixed 'more ghasts in the nether' module's enabled/disabled messages being 'enabled/disabled more ghasts' -'no equipment' module no longer removes skeletons'/pigmens'/brutes'/strays' default tools -Fixed 'old endermen' toggling 'old wolf variants' instead -Fixed 'no potion effects' toggling 'vertical drowning knockback' instead -Fixed enabling disabling 'popcorn smelting' module displaying 'heal on sleep' enable/disable messages -Fixed 'Do scores on reload' module option triggering 'send messages on reload' instead ```
release

Classic Mechanics 1.4.0

1.4.0+mod
13 июн. 2024 г.94Minecraft: 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.4.0** ``` -Added new 'old endermen' module (in 'mobs' category) - emulates the endermen quirks from b1.8, where they would display smoke particles and had zombie noises, aswell as burn under sunlight -Removed datapack re-triggering scheduled functions upon restarts of the world -Added new 'snowball fireballs' module (in 'cosmetic' category) - makes fireballs look like snowballs, like they did prior to b1.9 -Added new 'old brewing stand' module (in 'blocks' category) - keeps the fuel of brewing stands always at 100% -Added new 'herobrine' module (in 'mechanics' category) - brings back herobrine... duh.. -Added new 'no offhand' module (in 'mechanics' category) - disables the use of the offhand slot, very simply emulating the pre-r1.9 inventory -Added new 'old mineshaft chests' module (in 'blocks' category) - replaces mineshaft minecart-chests with actual chest blocks, just like it was prior to r1.5 -Added new 'silent villagers' module (in 'mobs' category) - removes villagers' and witches' sounds, which were added in r1.5 -Added new 'old tool damage' module (in 'mechanics' category) - reverts tools' damage values to what they were in older versions. This module has 3 'enable buttons', each from different game version groups: beta / early release / early-mid release (only one can be enabled at a time, for obvious reasons) -Added new 'old boat positioning logic' module (in 'mobs' category) - brings back old bug where zombies/skeletons/etc can't burn from sunlight while riding boats, and endermen can receive water damage from riding boats atop water -Added new 'instant modules' module (in 'general' category) - makes certain modules appear/trigger quicker, at the cost of performance. This module is on by default -Added new 'no dead bush shearing' module (in 'drops' category) - disables aquiring dead bushes with shears -Added new 'no dead bush stick drops' module (in 'drops' category) - disables dead bushes dropping sticks when broken/mined -Added new 'no morning cat gifts' module (in 'mechanics' category) - disables cats giving their owners gifts once they wake up -Added new 'Uninstall datapack' module (in 'general' category) - removes all scores & data related to the datapack -Tweaked the distance in relation to the bottom of the world in which void fog appears in as to be more faithful ```
release

Classic Mechanics 1.4.0

1.4.0
13 июн. 2024 г.25Minecraft: 1.21datapack
Скачать
Что нового
# Changes **-> 1.4.0** ``` -Added new 'old endermen' module (in 'mobs' category) - emulates the endermen quirks from b1.8, where they would display smoke particles and had zombie noises, aswell as burn under sunlight -Removed datapack re-triggering scheduled functions upon restarts of the world -Added new 'snowball fireballs' module (in 'cosmetic' category) - makes fireballs look like snowballs, like they did prior to b1.9 -Added new 'old brewing stand' module (in 'blocks' category) - keeps the fuel of brewing stands always at 100% -Added new 'herobrine' module (in 'mechanics' category) - brings back herobrine... duh.. -Added new 'no offhand' module (in 'mechanics' category) - disables the use of the offhand slot, very simply emulating the pre-r1.9 inventory -Added new 'old mineshaft chests' module (in 'blocks' category) - replaces mineshaft minecart-chests with actual chest blocks, just like it was prior to r1.5 -Added new 'silent villagers' module (in 'mobs' category) - removes villagers' and witches' sounds, which were added in r1.5 -Added new 'old tool damage' module (in 'mechanics' category) - reverts tools' damage values to what they were in older versions. This module has 3 'enable buttons', each from different game version groups: beta / early release / early-mid release (only one can be enabled at a time, for obvious reasons) -Added new 'old boat positioning logic' module (in 'mobs' category) - brings back old bug where zombies/skeletons/etc can't burn from sunlight while riding boats, and endermen can receive water damage from riding boats atop water -Added new 'instant modules' module (in 'general' category) - makes certain modules appear/trigger quicker, at the cost of performance. This module is on by default -Added new 'no dead bush shearing' module (in 'drops' category) - disables aquiring dead bushes with shears -Added new 'no dead bush stick drops' module (in 'drops' category) - disables dead bushes dropping sticks when broken/mined -Added new 'no morning cat gifts' module (in 'mechanics' category) - disables cats giving their owners gifts once they wake up -Added new 'Uninstall datapack' module (in 'general' category) - removes all scores & data related to the datapack -Tweaked the distance in relation to the bottom of the world in which void fog appears in as to be more faithful ```
release

Classic Mechanics 1.2.0_02 (1.20.5-1.20.6)

1.2.0_02
3 июн. 2024 г.74Minecraft: 1.20.5, 1.20.6datapack
Скачать
Что нового
``` -fixed incorrect loot tables for certain blocks ```
release

Classic Mechanics 1.3.0

1.3.0+mod
30 мая 2024 г.113Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-rc1, 1.21fabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.3.0** ``` -Created new category, 'other' - primarily used for modules whoes versions aren't from the primary java line, like april fools features, cts features, mcpe features, etc -Added new 'no breeding' module (in 'mechanics' category) - disables mobs breeding with one another -Added new 'no function messages' module (in 'general' category) - disables 'function trigger' messages from appearing -Added new 'shield indicator' module (in 'other' category) - brings back the shield indicator from combat test snapshot 3 and up -Added new 'heal on sleep' module (in 'other' category) - returns the old pocket edition feature where players would be healed upon sleeping in beds -Added new 'old iron golem knockback' module (in 'mobs' category) - disables iron golems having knockback resistance. Just as they were prior to R1.9 -Added new 'no hero of the village gifts' module (in 'mechanics' category) - disables villagers dropping gift items to players who have the 'hero of the village' effect -Added new 'popcorn smelting' module (in 'mechanics' category) - returns indev's smelting, where dropping items into lava/fire would smelt the items and push them in random directions upwards, similar to popcorn -Added new 'old boat crashing' module (in 'mechanics' category) - makes boats crash upon high-speed impacts with solid blocks, just as they did prior to R1.9 -Added new 'old boat crash drops' module (in 'mechanics' category) - sub-setting of 'old boat crashing' module, makes boat crashes drop planks & sticks rather than the boat itself, like they did prior to R1.3.1 -Added new 'old animal spawning' module (in 'mobs' category) - makes animal spawning work like it did prior to B1.8 -Changed text and formatting of the text that appear when hovering over the categories in the main options menu -Fixed game not remembering scheduling for 'old sponges' and 'old wolf variant' modules -Fixed 'Faithful old boat particles' disable button enabling the module instead of disabling it -Redid 'old critical hits' module - is no longer done through an advancement, now works 100% of the time, players who got hit by a player who was critical-hitting now display crit particles and the crit damage sound -Zombies' damage rays from 'old zombie reach' module now utilizes markers -Corrected sub-setting formatting of 'endermite soul sand damage' - now in 8th page aswell, switched with 'testificate villagers' -Hovering over the 'Classic Mechanics' text in the main options menu now shows a small bit of information about the menus -'Do scores on reload' module is now on by default ```
release

Classic Mechanics 1.3.0

1.3.0
30 мая 2024 г.26Minecraft: 24w21a, 24w21b, 1.21-pre1, 1.21-pre2, 1.21-pre3, 1.21-pre4, 1.21-rc1, 1.21datapack
Скачать
Что нового
# Changes **-> 1.3.0** ``` -Created new category, 'other' - primarily used for modules whoes versions aren't from the primary java line, like april fools features, cts features, mcpe features, etc -Added new 'no breeding' module (in 'mechanics' category) - disables mobs breeding with one another -Added new 'no function messages' module (in 'general' category) - disables 'function trigger' messages from appearing -Added new 'shield indicator' module (in 'other' category) - brings back the shield indicator from combat test snapshot 3 and up -Added new 'heal on sleep' module (in 'other' category) - returns the old pocket edition feature where players would be healed upon sleeping in beds -Added new 'old iron golem knockback' module (in 'mobs' category) - disables iron golems having knockback resistance. Just as they were prior to R1.9 -Added new 'no hero of the village gifts' module (in 'mechanics' category) - disables villagers dropping gift items to players who have the 'hero of the village' effect -Added new 'popcorn smelting' module (in 'mechanics' category) - returns indev's smelting, where dropping items into lava/fire would smelt the items and push them in random directions upwards, similar to popcorn -Added new 'old boat crashing' module (in 'mechanics' category) - makes boats crash upon high-speed impacts with solid blocks, just as they did prior to R1.9 -Added new 'old boat crash drops' module (in 'mechanics' category) - sub-setting of 'old boat crashing' module, makes boat crashes drop planks & sticks rather than the boat itself, like they did prior to R1.3.1 -Added new 'old animal spawning' module (in 'mobs' category) - makes animal spawning work like it did prior to B1.8 -Changed text and formatting of the text that appear when hovering over the categories in the main options menu -Fixed game not remembering scheduling for 'old sponges' and 'old wolf variant' modules -Fixed 'Faithful old boat particles' disable button enabling the module instead of disabling it -Redid 'old critical hits' module - is no longer done through an advancement, now works 100% of the time, players who got hit by a player who was critical-hitting now display crit particles and the crit damage sound -Zombies' damage rays from 'old zombie reach' module now utilizes markers -Corrected sub-setting formatting of 'endermite soul sand damage' - now in 8th page aswell, switched with 'testificate villagers' -Hovering over the 'Classic Mechanics' text in the main options menu now shows a small bit of information about the menus -'Do scores on reload' module is now on by default ```
release

Classic Mechanics 1.2.0_01 (1.20.5-1.20.6)

1.2.0_01
26 мая 2024 г.40Minecraft: 1.20.5, 1.20.6datapack
Скачать
Что нового
``` -(backported 1.2.0_01 to 1.20.5-1.20.6) -backported loot tables -fixed directory names ```
release

Classic Mechanics 1.2.0_01 (1.20-1.20.4)

1.2.0_01
26 мая 2024 г.330Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4datapack
Скачать
Что нового
**-> 1.2.0_01 - 1.20.0-1.20.4** ``` -(backported 1.2.0_01 to 1.20.0-1.20.4) -backported loot tables -fixed directory names -fixed incompatibilities ```
release

Classic Mechanics 1.2.0_01

1.2.0_01+mod
26 мая 2024 г.84Minecraft: 24w21a, 24w21bfabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.2.0_01** ``` -updated directories to work on newest snapshot ```
release

Classic Mechanics 1.2.0_01

1.2.0_01
25 мая 2024 г.21Minecraft: 24w21a, 24w21bdatapack
Скачать
Что нового
# Changes **-> 1.2.0_01** ``` -updated directories to work on newest snapshot ```
release

Classic Mechanics 1.2.0

1.2.0
24 мая 2024 г.33Minecraft: 24w19a, 24w19b, 24w20adatapack
Скачать
Что нового
# Changes **-> 1.2.0** ``` -redid zombie reach, now uses rays and damage is now dynamic -added new 'no potion effects' module (under 'mechanics' category) - removes potion effects from players -vertical logs advancement trigger now checks for the score value -'no babies' module now works with Age nbt (aswell) and uses a predicate -'disable sprint' module now uses predicates instead of scores -'disable sprint' module now modifies jump strength aswell -added new 'old ocelot' module (in 'mobs' category) - makes ocelots "tamed" when fed and turn into cats, as was the case prior to R1.14 -added new 'old sponges' module (in 'blocks' category) - returns minecraft classic's sponge functionality, where it would continuously drain 5x5x5 areas -added new 'old wolf variant' module (in 'mobs' category) - makes all wolves use the pale variant, returning to what they looked like pre-R1.20.5 -fixed 'punch sheep shearing' module calling upon the wrong function -added new 'presets' menu, which includes 3, new, "presets" - these aren't modules themselves, but a method of toggling many modules from a selected list of modules. Keep in mind that toggling these will disable all previously enabled modules -added back the 'check toggles' button to the settings menu, this is used to see which modules are enabled/disabled -fixed disabling 'instang swing speed' not updating swing speed -fixed void fog particles appearing even if the player was not near the void ```
release

Classic Mechanics 1.1.2

1.1.2+mod
20 мая 2024 г.111Minecraft: 24w18a, 24w19a, 24w19bfabric, forge, quilt
Скачать
Что нового
# Changes **-> 1.1.2** ``` -fixed last hotfix's change not working -_- ```
release

Classic Mechanics 1.1.2

1.1.2
20 мая 2024 г.37Minecraft: 24w18a, 24w19a, 24w19bdatapack
Скачать
Что нового
# Changes **-> 1.1.2** ``` -fixed last hotfix's change not working -_- ```
release

Classic Mechanics 1.1.1

1.1.1
20 мая 2024 г.10Minecraft: 24w18a, 24w19a, 24w19bdatapack
Скачать
Что нового
# Changes **-> 1.1.1** ``` -removed debug message that displayed whenever reloading the datapack ```
release

Classic Mechanics 1.1.0

1.1.0
20 мая 2024 г.31Minecraft: 24w18a, 24w19a, 24w19bdatapack
Скачать
Что нового
# Changes **-> 1.1.0** ``` -updated datapack to work on newest versions -added brand new settings menu! It is now a lot more organized, every module is now under 6 categories: general, blocks, cosmetical, drops, mechanics and mobs. Each category has its own pages with each pages having the modules in them, you can still access the settings with the starting handbook or with the same command as before. The pages have back and forwards buttons aswell as a 'return to menu' button in each -removed old settings menu in favor of new one -scores will now only be added/preset at the first loading of the datapack instead of whenever the world is opened or /reload is triggered -added 'Do scores on reload' module (under 'general' category) - reverts the previous mentioned change if enabled -removed 'Old mob drops' module in favor of multiple different modules so players can set which old drops they want enabled/disabled -added 'Old zombie drops' module (under 'drops' category) - returns alpha/beta zombie drops -added 'Old cow drops' module (under 'drops' category) - returns alpha/beta cow drops -added 'No disc drops' module (under 'drops' category) - disables creepers dropping music discs -added 'Old ghast drops' module (under 'drops' category) - returns alpha/beta ghast drops -added 'Old pig drops' module (under 'drops' category) - returns alpha/beta pig drops -added 'Classic pig drops' module (under 'drops' category) - returns mc classic pig drops -added 'Old sheep drops' module (under 'drops' category) - returns alpha/beta sheep drops -added 'Old spider drops' module (under 'drops' category) - returns alpha/beta spider drops -added 'Old pigman drops' module (under 'drops' category) - returns alpha/beta pigman/zombified piglin drops -added 'Old cat drops' module (under 'drops' category) - disables modern cat string drops, returning their early release drops of absolutely nothing -added 'Old chicken drops' module (under 'drops' category) - returns alpha/beta chicken drops -added 'No cooked drops' module (under 'drops' category) - disables fire making food drops cooked -added 'No looting drops' module (under 'drops' category) - disables the looting enchantment affecting mob drops -added 'Old glass pane drops' module (under 'drops' category) - returns glass panes dropping themselves when mined -added 'Old-like stained glass pane drops' module (under 'drops' category) - inspired by the previous module listed, makes stained glass panes drop themselves when mined -added 'Old ore drops' module (under 'drops' category) - makes iron and gold ores drop themselves when mined instead of their item equivalent, just like they did prior to 1.17 (applicable to the ores' deepslate variants too) -added 'Old stair drops' module (under 'drops' category) - makes stairs drop a block related to their material, just like they did in alpha/beta/early release -added 'No fortune drops' module (under 'drops' category) - Disables the fortune enchantment affecting block drops -added 'No knockback resistance' module (under 'mechanics' category) - Disables knockback resistance from netherite armor (still shows up in their tooltip! Though that's purely cosmetical) -added 'Vertical logs' module (under 'blocks' category) - Makes the logs players place, and logs near the player, vertical -added 'Old lapis drops' module (under 'drops' category) - Makes lapis ore drop 1 lapis per ore, like they did in early beta -remade most previous loot tables -removed unnecessary and useless files -added new version score for easier updating to future versions -'floating gravity blocks' module now works with both fences and walls instead of only with fences -fixed void fog not remembering if its enabled or not -'no daylight mob burning' module now checks for helmets/pumpkins on entities' heads -void fog detection now done through a predicate -fixed disabling void fog saying 'disabled void_fog' instead of 'disabled void fog' ```
release

Classic Mechanics 1.0.1 (1.15-1.20.5 snapshot)

1.0.1+mod
17 мая 2024 г.3,8 тыс.Minecraft: 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 23w51b, 24w03a, 24w03b, 24w04a, 24w05a, 24w05b, 24w06afabric, forge, quilt
Скачать
Что нового
## Works from ~1.15 to 24w06a (1.20.5 snapshot) # Changes **-> 1.0.1** ``` -disabled remaining debug messages -pack now uses multiple pack format versions ```
release

Classic Mechanics 1.0.1 (1.15-1.20.5 snapshot)

1.0.1
14 мая 2024 г.202Minecraft: 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 23w51b, 24w03a, 24w03b, 24w04a, 24w05a, 24w05b, 24w06adatapack
Скачать
Что нового
## Works from ~1.15 to 24w06a (1.20.5 snapshot) # Changes **-> 1.0.1** ``` -disabled remaining debug messages -pack now uses multiple pack format versions ```
release

Classic Mechanics 1.0.0 (1.15-1.20.5 snapshot)

1.0.0
12 мая 2024 г.56Minecraft: 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 23w51a, 23w51b, 24w03a, 24w03b, 24w04a, 24w05a, 24w05b, 24w06adatapack
Скачать
Что нового
# INITIAL RELEASE ## Works from ~1.15 to 24w06a (1.20.5 snapshot) [NOTE]: this version, in specific, modules may or may not work in 1.20.5+ The next updates will be for 1.20.5+! [NOTE]: All modules are optional, you can toggle all of them on/off as you please, they are all disabled by default # Changes **-> 1.0.0** ``` -added options & toggles-view messages -added old boat water splash particles -added faithful old boat particles -added disable sprinting [experimental!] -added instant swing speed -added TNT ignite-punching -added piglin to pigmen switching -added silverfish soulsand damage -added endermite soulsand damage -added classic creepers -added land squids -added no animal panic -added old farmland -added old rabbits -added punch sheep shearing -added old TNT particles -added old zombie reach [experimental!] -added villager/zombie fighting -added old nightmares -added old mob drops -added vertical drowning knockback -added old dragon AI -added no daylight mob burning -added old regeneration -added more ghasts -added old mob step sounds -added no advancement messages -added disable pillagers -added disable phantoms -added disable wandering traders -added disable wardens -added no entity cramming -added no death messages -added old debug screen -added no instant portals -added testificate villagers -added old dragon bossbar -added floating gravity blocks -added no baby mobs -added no mob equipment -added added disable zombie door-breaking -added no arrow sticking [experimental!] -added no left handed mobs -added old critical hits -added void fog -added old-like drops ```