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Civillis

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release

Civillis 2.0.1-release

2.0.1-release
20 июл. 2026 г.271Minecraft: 1.21.11neoforge
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Что нового
## [2.0.1-release] ### Added - **Town names on the Zone HUD**: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player. ### Changed - **Max-level Town Centers claim danger pockets**: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it. - **Town Center zone buff defaults**: The default catalog now puts Regeneration on the gold choice and Resistance on the netherite choice. Modpacks overriding `civil_town_center_levels` should update any offer IDs copied from the old defaults. - **Town Center presence upkeep**: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers. - **Farm Shrine head discovery**: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable. ### Fixed - **Town Center lecterns**: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior. - **Explosion protection**: TNT and other explosion paths no longer destroy protected active Town Center blocks. - **Non-player block destruction**: Protected Town Center blocks are also guarded against non-player `destroyBlock` calls, matching the normal player break protection more closely. - **NeoForge login reloads**: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.1-release

2.0.1-release
20 июл. 2026 г.1,2 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
## [2.0.1-release] ### Added - **Town names on the Zone HUD**: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player. ### Changed - **Max-level Town Centers claim danger pockets**: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it. - **Town Center zone buff defaults**: The default catalog now puts Regeneration on the gold choice and Resistance on the netherite choice. Modpacks overriding `civil_town_center_levels` should update any offer IDs copied from the old defaults. - **Town Center presence upkeep**: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers. - **Farm Shrine head discovery**: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable. ### Fixed - **Town Center lecterns**: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior. - **Explosion protection**: TNT and other explosion paths no longer destroy protected active Town Center blocks. - **Non-player block destruction**: Protected Town Center blocks are also guarded against non-player `destroyBlock` calls, matching the normal player break protection more closely. - **NeoForge login reloads**: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.1-release

2.0.1-release
20 июл. 2026 г.16,5 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## [2.0.1-release] ### Added - **Town names on the Zone HUD**: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player. ### Changed - **Max-level Town Centers claim danger pockets**: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it. - **Town Center zone buff defaults**: The default catalog now puts Regeneration on the gold choice and Resistance on the netherite choice. Modpacks overriding `civil_town_center_levels` should update any offer IDs copied from the old defaults. - **Town Center presence upkeep**: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers. - **Farm Shrine head discovery**: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable. ### Fixed - **Town Center lecterns**: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior. - **Explosion protection**: TNT and other explosion paths no longer destroy protected active Town Center blocks. - **Non-player block destruction**: Protected Town Center blocks are also guarded against non-player `destroyBlock` calls, matching the normal player break protection more closely. - **NeoForge login reloads**: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.1-release

2.0.1-release
20 июл. 2026 г.1,4 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
## [2.0.1-release] ### Added - **Town names on the Zone HUD**: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player. ### Changed - **Max-level Town Centers claim danger pockets**: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it. - **Town Center zone buff defaults**: The default catalog now puts Regeneration on the gold choice and Resistance on the netherite choice. Modpacks overriding `civil_town_center_levels` should update any offer IDs copied from the old defaults. - **Town Center presence upkeep**: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers. - **Farm Shrine head discovery**: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable. ### Fixed - **Town Center lecterns**: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior. - **Explosion protection**: TNT and other explosion paths no longer destroy protected active Town Center blocks. - **Non-player block destruction**: Protected Town Center blocks are also guarded against non-player `destroyBlock` calls, matching the normal player break protection more closely. - **NeoForge login reloads**: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.1-release

2.0.1-release
20 июл. 2026 г.5,2 тыс.Minecraft: 1.20.1forge
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Что нового
## [2.0.1-release] ### Added - **Town names on the Zone HUD**: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player. ### Changed - **Max-level Town Centers claim danger pockets**: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it. - **Town Center zone buff defaults**: The default catalog now puts Regeneration on the gold choice and Resistance on the netherite choice. Modpacks overriding `civil_town_center_levels` should update any offer IDs copied from the old defaults. - **Town Center presence upkeep**: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers. - **Farm Shrine head discovery**: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable. ### Fixed - **Town Center lecterns**: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior. - **Explosion protection**: TNT and other explosion paths no longer destroy protected active Town Center blocks. - **Non-player block destruction**: Protected Town Center blocks are also guarded against non-player `destroyBlock` calls, matching the normal player break protection more closely. - **NeoForge login reloads**: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.1-release

2.0.1-release
20 июл. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
## [2.0.1-release] ### Added - **Town names on the Zone HUD**: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player. ### Changed - **Max-level Town Centers claim danger pockets**: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it. - **Town Center zone buff defaults**: The default catalog now puts Regeneration on the gold choice and Resistance on the netherite choice. Modpacks overriding `civil_town_center_levels` should update any offer IDs copied from the old defaults. - **Town Center presence upkeep**: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers. - **Farm Shrine head discovery**: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable. ### Fixed - **Town Center lecterns**: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior. - **Explosion protection**: TNT and other explosion paths no longer destroy protected active Town Center blocks. - **Non-player block destruction**: Protected Town Center blocks are also guarded against non-player `destroyBlock` calls, matching the normal player break protection more closely. - **NeoForge login reloads**: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.0-release

2.0.0-release
31 мая 2026 г.104Minecraft: 1.21.11neoforge
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Что нового
## [2.0.0-release] ### Added - **Town Centers**: A new settlement core for Civillis. Place a written book on a lectern above an emerald block, then offer an emerald to found a Town Center. Once founded, the lectern opens a dedicated Town Center interface for status, upgrades, members, and options. - **Town Center influence**: Active Town Centers add a stable civilization baseline around their territory. They don't replace real building, but they make settlements much easier to grow. Upgrading a Town Center expands that territory and raises its baseline. - **Management interface**: Town Centers have a custom multi-page GUI with a main status page, a member management page, and an upgrade page. Towns can be renamed, opened for registration, locked again, and managed without leaving the lectern. - **Members and registration**: Town Centers track a creator and members. Creators can open or lock registration and remove members; players can join or leave when registration is open. Membership controls who benefits from Town Center upgrades. - **Town upgrades and zone buffs**: Upgrade Town Centers with emerald blocks, with optional ingot choices unlocking local benefits. The default catalog offers Mining Haste, Resistance, and Regeneration choices for members inside the Town Center territory while they are standing in civilized land. - **Structure protection and shutdown**: Active Town Center lecterns and their supporting emerald blocks are protected from being broken. Shutting one down starts a short countdown; once fully inactive, it stops contributing civilization influence and can be dismantled. - **Spoils for attackers**: If a non-member destroys a vulnerable upgraded Town Center, they temporarily claim its chosen zone buffs for two minutes. Town Centers are meant to be valuable, shared infrastructure — and worth defending. - **Town Center data packs** *(for modpack authors)*: Upgrade costs, territory size, baseline values, and zone buff offers are driven by `civil_town_center_levels` data files. - **More dimension and adventure-structure coverage**: Civillis recognizes more dimensions where civilization should stay disabled, plus more adventure structures where danger-zone behavior should take priority. ### Changed - **Civilization scoring foundation**: Civillis now supports persistent base score sources in addition to ordinary block-driven civilization score. Town Centers use this system, and integration authors get a small API surface for adding, updating, removing, and querying base score influence without patching the core scanner. - **Podium of Undying authorization**: Undying rescue is now tied to Town Center territory. A valid anchor must be inside a gameplay-active Town Center that recognizes the player as creator or member, making rescue points part of settlement ownership instead of a purely nearby structure. ### Note - Town Centers are the foundation for a more social and contested settlement layer in Civillis. - Starting with 2.0.0, Civillis will focus active updates on **1.20.1**, **1.21.1**, and **1.21.11**. Other Minecraft versions are paused for now. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.0-release

2.0.0-release
31 мая 2026 г.610Minecraft: 1.21.11fabric
Скачать
Что нового
## [2.0.0-release] ### Added - **Town Centers**: A new settlement core for Civillis. Place a written book on a lectern above an emerald block, then offer an emerald to found a Town Center. Once founded, the lectern opens a dedicated Town Center interface for status, upgrades, members, and options. - **Town Center influence**: Active Town Centers add a stable civilization baseline around their territory. They don't replace real building, but they make settlements much easier to grow. Upgrading a Town Center expands that territory and raises its baseline. - **Management interface**: Town Centers have a custom multi-page GUI with a main status page, a member management page, and an upgrade page. Towns can be renamed, opened for registration, locked again, and managed without leaving the lectern. - **Members and registration**: Town Centers track a creator and members. Creators can open or lock registration and remove members; players can join or leave when registration is open. Membership controls who benefits from Town Center upgrades. - **Town upgrades and zone buffs**: Upgrade Town Centers with emerald blocks, with optional ingot choices unlocking local benefits. The default catalog offers Mining Haste, Resistance, and Regeneration choices for members inside the Town Center territory while they are standing in civilized land. - **Structure protection and shutdown**: Active Town Center lecterns and their supporting emerald blocks are protected from being broken. Shutting one down starts a short countdown; once fully inactive, it stops contributing civilization influence and can be dismantled. - **Spoils for attackers**: If a non-member destroys a vulnerable upgraded Town Center, they temporarily claim its chosen zone buffs for two minutes. Town Centers are meant to be valuable, shared infrastructure — and worth defending. - **Town Center data packs** *(for modpack authors)*: Upgrade costs, territory size, baseline values, and zone buff offers are driven by `civil_town_center_levels` data files. - **More dimension and adventure-structure coverage**: Civillis recognizes more dimensions where civilization should stay disabled, plus more adventure structures where danger-zone behavior should take priority. ### Changed - **Civilization scoring foundation**: Civillis now supports persistent base score sources in addition to ordinary block-driven civilization score. Town Centers use this system, and integration authors get a small API surface for adding, updating, removing, and querying base score influence without patching the core scanner. - **Podium of Undying authorization**: Undying rescue is now tied to Town Center territory. A valid anchor must be inside a gameplay-active Town Center that recognizes the player as creator or member, making rescue points part of settlement ownership instead of a purely nearby structure. ### Note - Town Centers are the foundation for a more social and contested settlement layer in Civillis. - Starting with 2.0.0, Civillis will focus active updates on **1.20.1**, **1.21.1**, and **1.21.11**. Other Minecraft versions are paused for now. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.0-release

2.0.0-release
31 мая 2026 г.32,3 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## [2.0.0-release] ### Added - **Town Centers**: A new settlement core for Civillis. Place a written book on a lectern above an emerald block, then offer an emerald to found a Town Center. Once founded, the lectern opens a dedicated Town Center interface for status, upgrades, members, and options. - **Town Center influence**: Active Town Centers add a stable civilization baseline around their territory. They don't replace real building, but they make settlements much easier to grow. Upgrading a Town Center expands that territory and raises its baseline. - **Management interface**: Town Centers have a custom multi-page GUI with a main status page, a member management page, and an upgrade page. Towns can be renamed, opened for registration, locked again, and managed without leaving the lectern. - **Members and registration**: Town Centers track a creator and members. Creators can open or lock registration and remove members; players can join or leave when registration is open. Membership controls who benefits from Town Center upgrades. - **Town upgrades and zone buffs**: Upgrade Town Centers with emerald blocks, with optional ingot choices unlocking local benefits. The default catalog offers Mining Haste, Resistance, and Regeneration choices for members inside the Town Center territory while they are standing in civilized land. - **Structure protection and shutdown**: Active Town Center lecterns and their supporting emerald blocks are protected from being broken. Shutting one down starts a short countdown; once fully inactive, it stops contributing civilization influence and can be dismantled. - **Spoils for attackers**: If a non-member destroys a vulnerable upgraded Town Center, they temporarily claim its chosen zone buffs for two minutes. Town Centers are meant to be valuable, shared infrastructure — and worth defending. - **Town Center data packs** *(for modpack authors)*: Upgrade costs, territory size, baseline values, and zone buff offers are driven by `civil_town_center_levels` data files. - **More dimension and adventure-structure coverage**: Civillis recognizes more dimensions where civilization should stay disabled, plus more adventure structures where danger-zone behavior should take priority. ### Changed - **Civilization scoring foundation**: Civillis now supports persistent base score sources in addition to ordinary block-driven civilization score. Town Centers use this system, and integration authors get a small API surface for adding, updating, removing, and querying base score influence without patching the core scanner. - **Podium of Undying authorization**: Undying rescue is now tied to Town Center territory. A valid anchor must be inside a gameplay-active Town Center that recognizes the player as creator or member, making rescue points part of settlement ownership instead of a purely nearby structure. ### Note - Town Centers are the foundation for a more social and contested settlement layer in Civillis. - Starting with 2.0.0, Civillis will focus active updates on **1.20.1**, **1.21.1**, and **1.21.11**. Other Minecraft versions are paused for now. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.0-release

2.0.0-release
31 мая 2026 г.2 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
## [2.0.0-release] ### Added - **Town Centers**: A new settlement core for Civillis. Place a written book on a lectern above an emerald block, then offer an emerald to found a Town Center. Once founded, the lectern opens a dedicated Town Center interface for status, upgrades, members, and options. - **Town Center influence**: Active Town Centers add a stable civilization baseline around their territory. They don't replace real building, but they make settlements much easier to grow. Upgrading a Town Center expands that territory and raises its baseline. - **Management interface**: Town Centers have a custom multi-page GUI with a main status page, a member management page, and an upgrade page. Towns can be renamed, opened for registration, locked again, and managed without leaving the lectern. - **Members and registration**: Town Centers track a creator and members. Creators can open or lock registration and remove members; players can join or leave when registration is open. Membership controls who benefits from Town Center upgrades. - **Town upgrades and zone buffs**: Upgrade Town Centers with emerald blocks, with optional ingot choices unlocking local benefits. The default catalog offers Mining Haste, Resistance, and Regeneration choices for members inside the Town Center territory while they are standing in civilized land. - **Structure protection and shutdown**: Active Town Center lecterns and their supporting emerald blocks are protected from being broken. Shutting one down starts a short countdown; once fully inactive, it stops contributing civilization influence and can be dismantled. - **Spoils for attackers**: If a non-member destroys a vulnerable upgraded Town Center, they temporarily claim its chosen zone buffs for two minutes. Town Centers are meant to be valuable, shared infrastructure — and worth defending. - **Town Center data packs** *(for modpack authors)*: Upgrade costs, territory size, baseline values, and zone buff offers are driven by `civil_town_center_levels` data files. - **More dimension and adventure-structure coverage**: Civillis recognizes more dimensions where civilization should stay disabled, plus more adventure structures where danger-zone behavior should take priority. ### Changed - **Civilization scoring foundation**: Civillis now supports persistent base score sources in addition to ordinary block-driven civilization score. Town Centers use this system, and integration authors get a small API surface for adding, updating, removing, and querying base score influence without patching the core scanner. - **Podium of Undying authorization**: Undying rescue is now tied to Town Center territory. A valid anchor must be inside a gameplay-active Town Center that recognizes the player as creator or member, making rescue points part of settlement ownership instead of a purely nearby structure. ### Note - Town Centers are the foundation for a more social and contested settlement layer in Civillis. - Starting with 2.0.0, Civillis will focus active updates on **1.20.1**, **1.21.1**, and **1.21.11**. Other Minecraft versions are paused for now. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.0-release

2.0.0-release
31 мая 2026 г.3,4 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
## [2.0.0-release] ### Added - **Town Centers**: A new settlement core for Civillis. Place a written book on a lectern above an emerald block, then offer an emerald to found a Town Center. Once founded, the lectern opens a dedicated Town Center interface for status, upgrades, members, and options. - **Town Center influence**: Active Town Centers add a stable civilization baseline around their territory. They don't replace real building, but they make settlements much easier to grow. Upgrading a Town Center expands that territory and raises its baseline. - **Management interface**: Town Centers have a custom multi-page GUI with a main status page, a member management page, and an upgrade page. Towns can be renamed, opened for registration, locked again, and managed without leaving the lectern. - **Members and registration**: Town Centers track a creator and members. Creators can open or lock registration and remove members; players can join or leave when registration is open. Membership controls who benefits from Town Center upgrades. - **Town upgrades and zone buffs**: Upgrade Town Centers with emerald blocks, with optional ingot choices unlocking local benefits. The default catalog offers Mining Haste, Resistance, and Regeneration choices for members inside the Town Center territory while they are standing in civilized land. - **Structure protection and shutdown**: Active Town Center lecterns and their supporting emerald blocks are protected from being broken. Shutting one down starts a short countdown; once fully inactive, it stops contributing civilization influence and can be dismantled. - **Spoils for attackers**: If a non-member destroys a vulnerable upgraded Town Center, they temporarily claim its chosen zone buffs for two minutes. Town Centers are meant to be valuable, shared infrastructure — and worth defending. - **Town Center data packs** *(for modpack authors)*: Upgrade costs, territory size, baseline values, and zone buff offers are driven by `civil_town_center_levels` data files. - **More dimension and adventure-structure coverage**: Civillis recognizes more dimensions where civilization should stay disabled, plus more adventure structures where danger-zone behavior should take priority. ### Changed - **Civilization scoring foundation**: Civillis now supports persistent base score sources in addition to ordinary block-driven civilization score. Town Centers use this system, and integration authors get a small API surface for adding, updating, removing, and querying base score influence without patching the core scanner. - **Podium of Undying authorization**: Undying rescue is now tied to Town Center territory. A valid anchor must be inside a gameplay-active Town Center that recognizes the player as creator or member, making rescue points part of settlement ownership instead of a purely nearby structure. ### Note - Town Centers are the foundation for a more social and contested settlement layer in Civillis. - Starting with 2.0.0, Civillis will focus active updates on **1.20.1**, **1.21.1**, and **1.21.11**. Other Minecraft versions are paused for now. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 2.0.0-release

2.0.0-release
31 мая 2026 г.625Minecraft: 1.20.1fabric
Скачать
Что нового
## [2.0.0-release] ### Added - **Town Centers**: A new settlement core for Civillis. Place a written book on a lectern above an emerald block, then offer an emerald to found a Town Center. Once founded, the lectern opens a dedicated Town Center interface for status, upgrades, members, and options. - **Town Center influence**: Active Town Centers add a stable civilization baseline around their territory. They don't replace real building, but they make settlements much easier to grow. Upgrading a Town Center expands that territory and raises its baseline. - **Management interface**: Town Centers have a custom multi-page GUI with a main status page, a member management page, and an upgrade page. Towns can be renamed, opened for registration, locked again, and managed without leaving the lectern. - **Members and registration**: Town Centers track a creator and members. Creators can open or lock registration and remove members; players can join or leave when registration is open. Membership controls who benefits from Town Center upgrades. - **Town upgrades and zone buffs**: Upgrade Town Centers with emerald blocks, with optional ingot choices unlocking local benefits. The default catalog offers Mining Haste, Resistance, and Regeneration choices for members inside the Town Center territory while they are standing in civilized land. - **Structure protection and shutdown**: Active Town Center lecterns and their supporting emerald blocks are protected from being broken. Shutting one down starts a short countdown; once fully inactive, it stops contributing civilization influence and can be dismantled. - **Spoils for attackers**: If a non-member destroys a vulnerable upgraded Town Center, they temporarily claim its chosen zone buffs for two minutes. Town Centers are meant to be valuable, shared infrastructure — and worth defending. - **Town Center data packs** *(for modpack authors)*: Upgrade costs, territory size, baseline values, and zone buff offers are driven by `civil_town_center_levels` data files. - **More dimension and adventure-structure coverage**: Civillis recognizes more dimensions where civilization should stay disabled, plus more adventure structures where danger-zone behavior should take priority. ### Changed - **Civilization scoring foundation**: Civillis now supports persistent base score sources in addition to ordinary block-driven civilization score. Town Centers use this system, and integration authors get a small API surface for adding, updating, removing, and querying base score influence without patching the core scanner. - **Podium of Undying authorization**: Undying rescue is now tied to Town Center territory. A valid anchor must be inside a gameplay-active Town Center that recognizes the player as creator or member, making rescue points part of settlement ownership instead of a purely nearby structure. ### Note - Town Centers are the foundation for a more social and contested settlement layer in Civillis. - Starting with 2.0.0, Civillis will focus active updates on **1.20.1**, **1.21.1**, and **1.21.11**. Other Minecraft versions are paused for now. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
31 мая 2026 г.74Minecraft: 1.20.3, 1.20.4fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
31 мая 2026 г.29Minecraft: 1.20.2forge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
31 мая 2026 г.63Minecraft: 1.20.2fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
31 мая 2026 г.62Minecraft: 1.20.5, 1.20.6neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
31 мая 2026 г.36Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
31 мая 2026 г.37Minecraft: 1.21.9neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
31 мая 2026 г.63Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.34Minecraft: 1.21.5neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.68Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.44Minecraft: 1.21.4neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.98Minecraft: 1.21.4fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.47Minecraft: 1.21.2, 1.21.3neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.76Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.58Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
19 мая 2026 г.130Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
16 мая 2026 г.88Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
16 мая 2026 г.215Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. - **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.674Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.18,9 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.57Minecraft: 1.21.11neoforge
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.265Minecraft: 1.21.11fabric
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.6 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.1,3 тыс.Minecraft: 1.21.1fabric
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.989Minecraft: 1.20.1forge
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release-hotfix

1.4.0-release
16 мая 2026 г.221Minecraft: 1.20.1fabric
Скачать
Что нового
- **Log noise on world load**: Registry loaders no longer spam warnings about unknown entries (blocks, entities, dimensions, structures) on every world join. These messages now only appear when debug mode is enabled.
release

Civillis 1.4.0-release

1.4.0-release
15 мая 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
15 мая 2026 г.50Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
13 мая 2026 г.44Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
13 мая 2026 г.80Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
13 мая 2026 г.649Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
13 мая 2026 г.628Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
13 мая 2026 г.281Minecraft: 1.20.1forge
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.4.0-release

1.4.0-release
13 мая 2026 г.63Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.4.0-release] ### Added - **Advancements**: Civillis now has its own advancement tree. Pick up an emerald and open your advancements tab — it surfaces each major feature as you encounter it, from the Civil Detector to bell sonar to the Podium of Undying. - **Entity Presence Upkeep**: Nearby villagers, iron golems, and similar entities now slow civilization decay while they are around. Toggle under *Miscellaneous* in settings. Which entity types count can be customized via data packs. - **Zone HUD font scale**: New slider in Zone Transition HUD settings to resize the transition text, ranging from 50% to 500%. - **Minimap overlay colors configurable** *(1.20.1 and 1.21.1 only)*: The zone overlay colors shown on JourneyMap and Xaero's maps can now be changed in `civil.properties` using standard `0xAARRGGBB` hex values (`advanced.chunkBand.color*`). ### Changed - **Mob Flee AI — allow/block lists**: Pillagers, evokers, and raid-type mobs no longer flee from civilization, so raids stay as challenging as ever. Which mobs do or don't flee is now fully configurable via data packs (`civil_mob_flee_entities`). - **Config update behavior**: GUI settings now only reset when a release explicitly calls for it. Previously, any version bump could trigger a reset — that is no longer the case by default. Users with `simple.persistAcrossSchema=true` are fully shielded either way. ### Fixed - **Sonar aura walls**: Civilization boundary walls from sonar scans now only detect boundaries at your current height layer instead of spanning the full world height. Overlapping wall faces between adjacent zones are also resolved. - **Exploration performance**: Significantly improved performance when loading into or moving through large areas. The key change is a reworked NBT bulk-load schedule that avoids unnecessary work during fast exploration. ### Note - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.16Minecraft: 1.20.5, 1.20.6neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.16Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.19Minecraft: 1.20.3, 1.20.4fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.17Minecraft: 1.20.2forge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.15Minecraft: 1.20.2fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.8Minecraft: 1.21.9neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.6Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.7Minecraft: 1.21.2, 1.21.3neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.8Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.8Minecraft: 1.21.5neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.11Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.11Minecraft: 1.21.4neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
8 мая 2026 г.16Minecraft: 1.21.4fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
4 мая 2026 г.10Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
4 мая 2026 г.23Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
3 мая 2026 г.10Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
3 мая 2026 г.24Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
2 мая 2026 г.31Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
2 мая 2026 г.8,9 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
2 мая 2026 г.480Minecraft: 1.20.1forge
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
2 мая 2026 г.138Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
2 мая 2026 г.466Minecraft: 1.21.1fabric
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Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.3-release

1.3.3-release
2 мая 2026 г.187Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.3.3-release] ### Added - **Adventure structures**: Hostile spawns are now allowed in more major adventure structures, including Pillager Outposts, YUNG's Better structures, Cataclysm, When Dungeons Arise, Twilight Forest, Incendium, and more. - **Zone visualization**: Dangerous adventure zones now show in orange across sonar pulses, Civil Detector feedback, civil maps, and supported minimap overlays. - **Podium of Spawning HUD**: Shrine pockets now get their own HUD state. Civil Detector and sonar scans use a shriek cue with purple-toned particle effects when they find one. ### Changed - **Civil Detector feedback**: Right-click scanning now uses clearer item states — orange for danger zones, blue for wilderness, and swamp green for civilization borders. - **Config defaults**: GUI settings now refresh to each release's intended defaults after updating. If you really want to keep old GUI values, uncomment `simple.persistAcrossSchema=true` in `civil.properties`; future saves still write the current release marker cleanly. ### Fixed - **Fast exploration performance**: Civillis now keeps less background work in flight while you move quickly, making exploration smoother while preserving the sense of discovery. - **Minimap overlay freshness** *(1.20.1 and 1.21.1 only)*: Supported minimap overlays now follow layered zone changes more reliably instead of lagging behind certain updates. ### Note - Thanks to Stick Boy for reworking part of the Civil Detector textures. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.5Minecraft: 1.20.5, 1.20.6neoforge
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.12Minecraft: 1.20.5, 1.20.6fabric
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.10Minecraft: 1.20.3, 1.20.4fabric
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.10Minecraft: 1.20.2forge
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.5Minecraft: 1.20.2fabric
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.5Minecraft: 1.21.9neoforge
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.13Minecraft: 1.21.2, 1.21.3neoforge
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
30 апр. 2026 г.16Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
28 апр. 2026 г.10Minecraft: 1.21.5neoforge
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
28 апр. 2026 г.7Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
28 апр. 2026 г.8Minecraft: 1.21.4neoforge
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
28 апр. 2026 г.12Minecraft: 1.21.4fabric
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
26 апр. 2026 г.11Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
26 апр. 2026 г.15Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
26 апр. 2026 г.9Minecraft: 1.21.10neoforge
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
26 апр. 2026 г.15Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
25 апр. 2026 г.32Minecraft: 1.21.11neoforge
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
25 апр. 2026 г.64Minecraft: 1.21.11fabric
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
25 апр. 2026 г.16,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
25 апр. 2026 г.71Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
25 апр. 2026 г.240Minecraft: 1.20.1forge
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.2-release

1.3.2-release
25 апр. 2026 г.45Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.3.2-release] ### Added - **Podium of Spawning**: Crying obsidian, a soul campfire burning on top, and a bone to sacrifice. Build it in any civilization area to carve out a **mob-friendly pocket** — hostile mobs spawn freely inside as if it were open wilderness, regardless of the surrounding civilization score. Mob heads placed inside shape which types are drawn to the area. Attract Strength and Attract Range are tunable in the in-game settings GUI. ### Changed - **Civil map tinting — faster**: Chunk height sampling now uses a sparse grid, cutting the per-chunk work while keeping tint accuracy on civil maps and map mod overlays. - **Lighter chunk loading**: Civillis no longer pre-populates empty scoring slots when a chunk loads. That work is deferred until a score is actually needed, which should make chunk loading noticeably lighter on busy servers. - **Civilization overlay** *(1.20.1 and 1.21.1 only)*: JourneyMap and Xaero's overlays now **start disabled** by default — the scanning is server-side and can be costly at larger ranges. Turn each one on in settings when you want it, and use the new **Exploration Radius** setting to dial in how aggressively it scans. - **Modpack block tagging** *(for modpack authors)*: Civilization block weights now include tiered block tags such as `#civil:high_civilized` and `#civil:low_civilized`, so packs can add custom blocks by assigning them to a tag instead of writing one weight entry per block. ### Fixed - **Score not updating after block changes**: In rare cases, placing or removing a block could leave civilization score wrong or completely unchanged — a nested block update on the server thread caused the mod to read the wrong previous block state. Fixed. - **Stale temporary scores blocking real updates**: A rough early score could get continuously refreshed by background activity, preventing the real score from ever replacing it. Those estimates now expire on a fixed schedule regardless of touches. ### Note - **Civilization overlay** changes above apply to **1.20.1** and **1.21.1** builds only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
24 апр. 2026 г.8Minecraft: 1.20.2forge
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
24 апр. 2026 г.6Minecraft: 1.20.2fabric
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
24 апр. 2026 г.6Minecraft: 1.20.3, 1.20.4fabric
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
24 апр. 2026 г.7Minecraft: 1.20.5, 1.20.6neoforge
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
24 апр. 2026 г.4Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.6Minecraft: 1.21.9neoforge
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.9Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.4Minecraft: 1.21.5neoforge
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.11Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.6Minecraft: 1.21.4neoforge
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.13Minecraft: 1.21.4fabric
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.5Minecraft: 1.21.2, 1.21.3neoforge
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
23 апр. 2026 г.5Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
21 апр. 2026 г.9Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
21 апр. 2026 г.11Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
19 апр. 2026 г.8Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
19 апр. 2026 г.18Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
18 апр. 2026 г.26Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
18 апр. 2026 г.90Minecraft: 1.21.11fabric
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Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
18 апр. 2026 г.665Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
18 апр. 2026 г.477Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
18 апр. 2026 г.326Minecraft: 1.20.1forge
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.1-release

1.3.1-release
18 апр. 2026 г.77Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.3.1-release] ### Added - **JourneyMap & Xaero's Minimap — civilization overlay**: Civil region coloring now shows directly on JourneyMap, and on Xaero's Minimap + World Map (both mods required for Xaero's). Toggle each one independently in the in-game settings GUI. - **Zone transition HUD — more control**: You can now set your own text for the Civilized, Wilderness, and Caution messages, add a cooldown so the hint doesn't repeat too often, and move the HUD to a different spot on screen. All under the new Zone Transition HUD section in the settings GUI. - **`/civil ring` admin command**: Triggers a sonar pulse at your position — useful for quickly checking how the aura wall looks from a given spot without having to ring a bell. Requires OP. - **Spawn gate — entity blacklist / whitelist** *(for modpack & datapack authors)*: You can now explicitly force extra mob types through the spawn gate or exclude them via `data/<namespace>/civil_spawn_gate_entities/`. ### Fixed - **Dimension policy not fully blocking mob-head mechanics**: In certain setups, a dimension marked as "no civilization" could still trigger mob-head spawn behavior. Fixed — dimension policy now takes full effect before any head logic runs. - **Supplementaries map tint conflict** *(1.20.1 and 1.21.1)*: Civil map region coloring was being overridden by Supplementaries' client-side map rendering. Civil tints now display correctly alongside Supplementaries. ### Changed - **Admin commands now require OP**: `/civil rebuild` and `/civil ring` are no longer usable by regular players; they require game-master permission (OP level 2+, or cheats enabled in single player). ### Note - **JourneyMap / Xaero's support** is currently available on **1.20.1 and 1.21.1** only. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
13 апр. 2026 г.12Minecraft: 1.20.5, 1.20.6neoforge
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
13 апр. 2026 г.7Minecraft: 1.20.5, 1.20.6fabric
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
13 апр. 2026 г.9Minecraft: 1.20.3, 1.20.4fabric
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
10 апр. 2026 г.13Minecraft: 1.20.2forge
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
10 апр. 2026 г.5Minecraft: 1.20.2fabric
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
10 апр. 2026 г.4Minecraft: 1.21.9neoforge
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
10 апр. 2026 г.8Minecraft: 1.21.9fabric
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
8 апр. 2026 г.17Minecraft: 1.21.4neoforge
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
8 апр. 2026 г.11Minecraft: 1.21.4fabric
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
8 апр. 2026 г.3Minecraft: 1.21.2, 1.21.3neoforge
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
8 апр. 2026 г.8Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
7 апр. 2026 г.12Minecraft: 1.21.5neoforge
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
7 апр. 2026 г.10Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
6 апр. 2026 г.12Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
6 апр. 2026 г.17Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
5 апр. 2026 г.8Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
5 апр. 2026 г.34Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
4 апр. 2026 г.51Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
4 апр. 2026 г.216Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
4 апр. 2026 г.470Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
4 апр. 2026 г.101Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
4 апр. 2026 г.781Minecraft: 1.20.1forge
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.3.0-release

1.3.0-release
4 апр. 2026 г.117Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.3.0-release] ### Added - **Civil maps**: crafted from a filled map and a Civil Detector. An empty map or a locked map will not work. A civil map is easy to spot from its lore (*The sheet holds civility.*) and from the regional tinting on the map. - **Civil map tints**: applied at the same time as the vanilla map reveals terrain. Washed-white tint for civilized areas and purple tint for mob-head zones, with clear border lines for both. The regions update when the world changes, for example when you place or remove blocks that feed into civilization scoring. - **Cartography table**: civil maps work like vanilla maps: paper to zoom out, glass panes to lock, an empty map to duplicate. Once a normal filled map has been turned into a civil map, that lore stays on the item; everything you pull out of the table is still a civil map. ### Note - **Dimension policies**: if civilization is off for a dimension, maps there get no civil tints. - **Config**: `mapTint.*` in `civil.properties` adjusts tint strength (defaults unchanged). - **Supplementaries**: client-side map recoloring in Supplementaries overrides civil map tints. We are aware of this and plan to address it in a future release (compat layer / draw order). - Feedback, bug reports, ideas. Join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
3 апр. 2026 г.9Minecraft: 1.20.5, 1.20.6neoforge
Скачать
Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
3 апр. 2026 г.10Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
3 апр. 2026 г.6Minecraft: 1.20.3, 1.20.4fabric
Скачать
Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
3 апр. 2026 г.11Minecraft: 1.20.2forge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
3 апр. 2026 г.10Minecraft: 1.20.2fabric
Скачать
Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
2 апр. 2026 г.12Minecraft: 1.21.9neoforge
Скачать
Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
2 апр. 2026 г.15Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
2 апр. 2026 г.9Minecraft: 1.21.2, 1.21.3neoforge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
2 апр. 2026 г.8Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
1 апр. 2026 г.14Minecraft: 1.21.4neoforge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
1 апр. 2026 г.14Minecraft: 1.21.4fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
30 мар. 2026 г.13Minecraft: 1.21.5neoforge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
30 мар. 2026 г.11Minecraft: 1.21.5fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
29 мар. 2026 г.9Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
29 мар. 2026 г.13Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.13Minecraft: 1.21.10neoforge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.22Minecraft: 1.21.10fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.17Minecraft: 1.21.11neoforge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.147Minecraft: 1.21.11fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.161Minecraft: 1.21.1neoforge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.80Minecraft: 1.21.1fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.137Minecraft: 1.20.1forge
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.3-release

1.2.3-release
28 мар. 2026 г.56Minecraft: 1.20.1fabric
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Что нового
## [1.2.3-release] ### Fixed - **Deadlock**: Rare deadlock could freeze the server mid-tick. That bug dates back to the first public release; zone recognition (extra chunk work on top) made it show up far more often in normal play. Fixed. - **Civilization score in fast exploration**: Sprinting through brand-new chunks could leave local score wrong for a bit — a few timing holes. Closed those. - **Civil Detector (Forge & NeoForge)**: Used to land at the bottom of Tools & Utilities via the default add hook, unlike Fabric. Now it sits right after the compass, creative search included. ### Added - **Block weights for more mods**: More `civil_blocks` datapack entries (storage, decoration, tech, …). Civilization scoring should feel more consistent when you run lots of popular mods together. Modpacks can add or override under `data/<namespace>/civil_blocks/`. - **Dimension policies (datapack)**: `civil_dimension_policies` — per-dimension overrides. Civilization (zones + scoring) and mob-head spawn handling can be turned off independently per dimension. Ships with defaults for Minecells; replace or extend via your own datapack if needed. ### Changed - **Zone transition HUD**: Civilized / Wilderness text fires less often; fewer stray Civilized flashes where nothing really changed. Toggle under Miscellaneous in the in-game settings GUI. - **In-game settings GUI**: New icon. Tooltips on a few rows — line breaks and wording only. ### Note - Thanks to **Mitemi** for block scoring data on popular mods. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
27 мар. 2026 г.9Minecraft: 1.20.5, 1.20.6neoforge
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
27 мар. 2026 г.10Minecraft: 1.20.5, 1.20.6fabric
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
27 мар. 2026 г.12Minecraft: 1.20.3, 1.20.4fabric
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
27 мар. 2026 г.12Minecraft: 1.20.2forge
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
27 мар. 2026 г.8Minecraft: 1.20.2fabric
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
27 мар. 2026 г.10Minecraft: 1.21.9neoforge
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
27 мар. 2026 г.12Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
26 мар. 2026 г.14Minecraft: 1.21.4neoforge
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
26 мар. 2026 г.13Minecraft: 1.21.4fabric
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
26 мар. 2026 г.20Minecraft: 1.21.2, 1.21.3neoforge
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
26 мар. 2026 г.11Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
26 мар. 2026 г.16Minecraft: 1.21.5neoforge
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
26 мар. 2026 г.11Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release-hotfix

1.2.2-release
24 мар. 2026 г.72Minecraft: 1.21.1neoforge
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release-hotfix

1.2.2-release
24 мар. 2026 г.32Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
24 мар. 2026 г.13Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
24 мар. 2026 г.16Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
23 мар. 2026 г.20Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
23 мар. 2026 г.40Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
22 мар. 2026 г.31Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
22 мар. 2026 г.120Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
22 мар. 2026 г.132Minecraft: 1.20.1forge
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.2-release

1.2.2-release
22 мар. 2026 г.49Minecraft: 1.20.1fabric
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Что нового
## [1.2.2-release] ### Added - **Zone transition HUD**: Short on-screen hints with smooth fade animations. **Civilized** and **Wilderness** show when you **enter or leave** a large span of civilized chunks; **Caution** marks structure-tinted areas (for example **ocean monuments**). You can turn this off under **Miscellaneous** in the in-game settings GUI. - **Hostile spawns bypass Civillis in specific structures**: For example, **ocean monuments** now behave as you’d expect — **Guardians** are no longer suppressed by civilization. Modpack authors can tweak or extend this with a **datapack** (`data/<namespace>/civil_zone_policies/`). - **Round-robin prefetch engine**: Reworked how decay is driven so it **tracks patrol behavior more faithfully**, and **wilderness no longer burns server time on decay** in the background. ### Changed - **Civil Detector look**: Big texture refresh — more of a **magic crystal-ball** vibe. Tell us whether you like the new art. ### Fixed - **NeoForge — sonar aura wall**: No longer **jitters back and forth** as you move. - **Fabric — sonar aura wall**: **Scrolling texture** works again on builds where it stalled; the wall no longer **sinks too deep underwater** on some versions. - **Detector sonar**: **Head-zone sounds** were wrong on some versions — fixed. ### Note - Thanks to **Stick Boy** for the new Civil Detector artwork. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
16 мар. 2026 г.13Minecraft: 1.20.5, 1.20.6neoforge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
16 мар. 2026 г.11Minecraft: 1.20.5, 1.20.6fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
16 мар. 2026 г.34Minecraft: 1.20.2, 1.20.3, 1.20.4forge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
16 мар. 2026 г.28Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.12Minecraft: 1.21.9neoforge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.17Minecraft: 1.21.9fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.17Minecraft: 1.21.5neoforge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.14Minecraft: 1.21.5fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.15Minecraft: 1.21.4neoforge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.14Minecraft: 1.21.4fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.10Minecraft: 1.21.2, 1.21.3neoforge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
15 мар. 2026 г.10Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
14 мар. 2026 г.16Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
14 мар. 2026 г.17Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
14 мар. 2026 г.15Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
14 мар. 2026 г.31Minecraft: 1.21.10fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
13 мар. 2026 г.37Minecraft: 1.21.11neoforge
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
13 мар. 2026 г.239Minecraft: 1.21.11fabric
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Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
13 мар. 2026 г.138Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
13 мар. 2026 г.133Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
13 мар. 2026 г.179Minecraft: 1.20.1forge
Скачать
Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.1-release

1.2.1-release
13 мар. 2026 г.94Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.2.1-release] ### Fixed - **Podium "drains civilization"**: Fixed the major issue where moving far away from an activated Podium of Undying could unexpectedly drain nearby civilization scores over time (creating civilization hollows), and fixed a broader set of instability paths tied to unloaded chunks and high-mobility scenarios that could cause civilization values to read too low. - **Shared-gold Podium deactivation**: Fixed an issue where two Podiums of Undying sharing connected gold blocks could deactivate only one podium when the shared block was broken. - **Beds/Campfires not contributing to civilization**: On some Forge/Fabric ports, beds, campfires, and similar blocks could fail to contribute civilization score correctly. For modpack users, this actually fixes `#tag`-based block weight loading. ### Added - **`/civil rebuild` admin command**: Added a one-shot rebuild command to clear stale or historically polluted civilization data and rebuild clean state. ### Note - If this is **not your first time** using Civillis in the same world, it is strongly recommended to run `/civil rebuild` once after updating to `1.2.1-release`. - The only known side effect is that already-activated **Podiums of Undying** will reset. Most players who rely on Undying are serious endgame survivors, so we hope this impact is acceptable for a cleaner and more stable data baseline. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.10Minecraft: 1.20.5, 1.20.6neoforge
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.8Minecraft: 1.20.5, 1.20.6fabric
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Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.13Minecraft: 1.20.2, 1.20.3, 1.20.4forge
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Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.6Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.10Minecraft: 1.21.5neoforge
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Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.11Minecraft: 1.21.5fabric
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.12Minecraft: 1.21.4neoforge
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.12Minecraft: 1.21.4fabric
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.13Minecraft: 1.21.2, 1.21.3neoforge
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.11Minecraft: 1.21.2, 1.21.3fabric
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.10Minecraft: 1.21.9neoforge
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release

Civillis 1.2.0-release

1.2.0-release
13 мар. 2026 г.18Minecraft: 1.21.9fabric
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release

Civillis 1.2.0-release

1.2.0-release
12 мар. 2026 г.10Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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release

Civillis 1.2.0-release

1.2.0-release
12 мар. 2026 г.12Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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release

Civillis 1.2.0-release

1.2.0-release
12 мар. 2026 г.13Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
12 мар. 2026 г.18Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
11 мар. 2026 г.15Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
11 мар. 2026 г.60Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
11 мар. 2026 г.43Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
11 мар. 2026 г.52Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
11 мар. 2026 г.131Minecraft: 1.20.1forge
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.2.0-release

1.2.0-release
11 мар. 2026 г.21Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.2.0-release] ### Changed - **Storage engine replaced — H2 removed**: Civillis no longer uses the H2 database. All persistence (civilization scores, mob heads, undying anchors) now runs on a custom NBT-based storage layer with a dedicated I/O queue. Functionality is unchanged, but the mod jar is now 20× smaller. ### Added - **Podium of Undying**: Build a small altar in a high-civilization area and activate it with a totem. When you would die, you are teleported there and revived with totem effects — regeneration, absorption, fire resistance — without consuming a totem. One activation per altar. Hint: gold blocks, waxed oxidized cut copper stairs, and an emerald at the heart. Can you guess the layout? - **Config screen update**: Added a dedicated Podium of Undying section (including options such as enable/disable, civilization requirement threshold, and cooldown-related controls) and a Miscellaneous category for options that do not fit cleanly into other groups. ### Fixed - **World-switch cache pollution**: Cached civilization data from the previous world no longer pollutes the current one when switching worlds or reloading. Each world now keeps its own data strictly isolated. - **Payload completion on world switch**: Fixed potential crashes when changing worlds while sonar, particle, or other payloads were still in progress. ### Note - Thanks to **Stick Boy** for designing the Podium of Undying altar structure. - Feedback, bug reports, ideas — join our Discord: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
9 мар. 2026 г.8Minecraft: 1.20.5, 1.20.6neoforge
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release

Civillis 1.1.1-release

1.1.1-release
9 мар. 2026 г.14Minecraft: 1.20.5, 1.20.6fabric
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release

Civillis 1.1.1-release

1.1.1-release
9 мар. 2026 г.9Minecraft: 1.20.2, 1.20.3, 1.20.4forge
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release

Civillis 1.1.1-release

1.1.1-release
9 мар. 2026 г.10Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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release

Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.10Minecraft: 1.21.9neoforge
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Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.10Minecraft: 1.21.9fabric
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Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.10Minecraft: 1.21.5neoforge
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Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.11Minecraft: 1.21.5fabric
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Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.11Minecraft: 1.21.4neoforge
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Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.21Minecraft: 1.21.4fabric
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release

Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.12Minecraft: 1.21.2, 1.21.3neoforge
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Civillis 1.1.1-release

1.1.1-release
8 мар. 2026 г.14Minecraft: 1.21.2, 1.21.3fabric
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Civillis 1.1.1-release

1.1.1-release
7 мар. 2026 г.12Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
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release

Civillis 1.1.1-release

1.1.1-release
7 мар. 2026 г.18Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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release

Civillis 1.1.1-release

1.1.1-release
7 мар. 2026 г.31Minecraft: 1.21.10neoforge
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Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
7 мар. 2026 г.23Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
6 мар. 2026 г.30Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
6 мар. 2026 г.126Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
6 мар. 2026 г.74Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
6 мар. 2026 г.53Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
6 мар. 2026 г.109Minecraft: 1.20.1forge
Скачать
Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.1-release

1.1.1-release
6 мар. 2026 г.93Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.1.1-release] ### Fixed - **Major compatibility issue resolved**: H2 database dependency is now fully relocated and isolated, eliminating conflicts with mods like Biomancy that bundle their own H2 version. Civillis should now run stable in large modpacks. ### Added - **Mob Head System toggle**: New option to globally disable mob head gameplay effects (spawn attraction, detector zone display, flee AI awareness) while keeping the data intact. Useful for players who like decorating walls with skulls without affecting spawn behavior. - **Civilization Decay toggle**: New option in the Decay settings to disable time-based decay entirely. When off, your settlements stay forever fresh — no need to patrol them to maintain protection. ### Changed - **Config labels clarified**: "Spawn Suppression Strength" is now "Civilization Strength" and "Detection Range" is now "Max. Civilization Radius" (with block units shown). The Mob Flee AI tooltip now references the renamed setting. ### Note - Thanks to **Blugori** and **Stick Boy** for reporting the Biomancy incompatibility — your feedback made this fix possible. - If you notice anything off, join our Discord and I'll always be there to help: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.1.0-release

1.1.0-release
6 мар. 2026 г.12Minecraft: 1.20.5, 1.20.6neoforge
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release

Civillis 1.1.0-release

1.1.0-release
6 мар. 2026 г.9Minecraft: 1.20.5, 1.20.6fabric
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release

Civillis 1.1.0-release

1.1.0-release
6 мар. 2026 г.14Minecraft: 1.20.2, 1.20.3, 1.20.4forge
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release

Civillis 1.1.0-release

1.1.0-release
6 мар. 2026 г.12Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.10Minecraft: 1.21.9neoforge
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.14Minecraft: 1.21.9fabric
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.14Minecraft: 1.21.5neoforge
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.12Minecraft: 1.21.5fabric
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.13Minecraft: 1.21.4neoforge
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.13Minecraft: 1.21.4fabric
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.11Minecraft: 1.21.2, 1.21.3neoforge
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release

Civillis 1.1.0-release

1.1.0-release
5 мар. 2026 г.8Minecraft: 1.21.2, 1.21.3fabric
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release

Civillis 1.1.0-release

1.1.0-release
4 мар. 2026 г.13Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
4 мар. 2026 г.21Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
4 мар. 2026 г.14Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
4 мар. 2026 г.15Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
3 мар. 2026 г.16Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
3 мар. 2026 г.93Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
3 мар. 2026 г.55Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
3 мар. 2026 г.44Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
3 мар. 2026 г.76Minecraft: 1.20.1forge
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.1.0-release

1.1.0-release
3 мар. 2026 г.37Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.1.0-release] ### Added - **Bell on Lodestone sonar**: When a bell is placed on a lodestone, it can act as a powerful sonar with cooler particle effects. Right-click the bell to trigger a civilization sweep of the surrounding area — no Civil Detector required. A vanilla-friendly way to scout before you build. ### Changed - **Sonar visualization config reorganized**: Detector sonar options moved into a dedicated Sonar Visualization section. The portable detector's sonar can be turned off independently; bell-on-lodestone sonar always runs when you ring it. Both sonars now have configurable detection ranges, with bell sonar using a larger default suited to stationary "detection stations." - **Bell sonar tuning**: Bell sonar has a longer cooldown and a longer-lasting aura wall effect than the detector, reflecting its heavier, more deliberate use. ### Note - **Pro tip**: A bell on lodestone has intrinsic civilization value. Place a few at your base perimeter and they'll extend your safe zone while doubling as detection stations. - **Vanilla first**: Going forward, we'll aim to add vanilla counterparts whenever we introduce new items. Thanks, Stick Boy, for suggesting the bell-on-lodestone idea — it's exactly the kind of thing we love to support.
release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.10Minecraft: 1.20.5, 1.20.6neoforge
Скачать
release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.11Minecraft: 1.20.5, 1.20.6fabric
Скачать
release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.10Minecraft: 1.20.2, 1.20.3, 1.20.4forge
Скачать
release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.11Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.10Minecraft: 1.21.9neoforge
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.12Minecraft: 1.21.9fabric
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.11Minecraft: 1.21.5neoforge
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.13Minecraft: 1.21.5fabric
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.12Minecraft: 1.21.4neoforge
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.11Minecraft: 1.21.4fabric
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.14Minecraft: 1.21.2, 1.21.3neoforge
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release

Civillis 1.0.1-release

1.0.1-release
1 мар. 2026 г.14Minecraft: 1.21.2, 1.21.3fabric
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release

Civillis 1.0.1-release

1.0.1-release
28 февр. 2026 г.15Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
28 февр. 2026 г.21Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
28 февр. 2026 г.18Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
28 февр. 2026 г.25Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
27 февр. 2026 г.29Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
27 февр. 2026 г.116Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
27 февр. 2026 г.57Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
27 февр. 2026 г.38Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
27 февр. 2026 г.85Minecraft: 1.20.1forge
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.1-release

1.0.1-release
27 февр. 2026 г.31Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.0.1-release] ### Fixed - **Civil Detector crafting restored (`1.20.1-1.21.1`)**: Fixed the cross-version recipe compatibility issue that made `civil_detector` uncraftable on part of the supported ports. - **Mob heads no longer pull from the entire dimension**: Heads now affect spawns only within the configured attraction range, instead of influencing faraway areas across the world. This also improves runtime performance in normal gameplay. - **Forge mapping issues fixed for cleaner builds**: Resolved mapping/remap edge cases so development and production builds are more consistent and stable. ### Added - **Index-driven mob head acceleration**: Introduced a spatial index for head-based spawn calculations, greatly reducing overhead in dense head setups and removing the last known performance hotspot in Civillis. ### Note - **Join our Discord**: We'd love your feedback, bug reports, and ideas in the Civillis community: [Civillis Official](https://discord.gg/dA7QCPx7zd)
release

Civillis 1.0.0-release

1.0.0-release
27 февр. 2026 г.9Minecraft: 1.20.5, 1.20.6neoforge
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release

Civillis 1.0.0-release

1.0.0-release
27 февр. 2026 г.15Minecraft: 1.20.5, 1.20.6fabric
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release

Civillis 1.0.0-release

1.0.0-release
27 февр. 2026 г.9Minecraft: 1.20.2, 1.20.3, 1.20.4forge
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release

Civillis 1.0.0-release

1.0.0-release
27 февр. 2026 г.11Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
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release

Civillis 1.0.0-release

1.0.0-release
27 февр. 2026 г.12Minecraft: 1.21.9neoforge
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release

Civillis 1.0.0-release

1.0.0-release
27 февр. 2026 г.11Minecraft: 1.21.9fabric
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release

Civillis 1.0.0-release

1.0.0-release
26 февр. 2026 г.13Minecraft: 1.21.5neoforge
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release

Civillis 1.0.0-release

1.0.0-release
26 февр. 2026 г.13Minecraft: 1.21.5fabric
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release

Civillis 1.0.0-release

1.0.0-release
26 февр. 2026 г.11Minecraft: 1.21.4neoforge
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release

Civillis 1.0.0-release

1.0.0-release
26 февр. 2026 г.14Minecraft: 1.21.4fabric
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release

Civillis 1.0.0-release

1.0.0-release
26 февр. 2026 г.13Minecraft: 1.21.2, 1.21.3neoforge
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release

Civillis 1.0.0-release

1.0.0-release
26 февр. 2026 г.13Minecraft: 1.21.2, 1.21.3fabric
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release

Civillis 1.0.0-release

1.0.0-release
25 февр. 2026 г.16Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
25 февр. 2026 г.15Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
25 февр. 2026 г.15Minecraft: 1.21.10neoforge
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
25 февр. 2026 г.36Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
24 февр. 2026 г.16Minecraft: 1.21.11neoforge
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
24 февр. 2026 г.59Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
24 февр. 2026 г.44Minecraft: 1.21.1neoforge
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
24 февр. 2026 г.36Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
24 февр. 2026 г.108Minecraft: 1.20.1forge
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
release

Civillis 1.0.0-release

1.0.0-release
24 февр. 2026 г.41Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.0.0-release] ### Fixed - **Smarter mob flee behavior**: Hostile mobs no longer freeze at civilization borders. They now continue leaving civilized areas instead of stopping exactly on the edge. - **Totem-zone entry is now correct**: When a monster head totem is nearby, mobs correctly move into the totem zone instead of halting at the outer rim. - **Mob Flee AI settings UI cleanup**: Removed the empty expandable `Mob Flee AI` section in `InGameSettingsGui`. For now, this feature is exposed as a single toggle only. ### Added - **Combat panic visual feedback**: Fear-driven fleeing during combat now has matching particle effects, making panic behavior visible and readable in real time. ### Changed - **Major Architectury refactor (full 1.20-1.21 line)**: This release includes a large-scale architecture refactor to support long-term multi-loader maintenance across Fabric, Forge, and NeoForge. - **Version support is now explicitly standardized by port range**: - `1.20.1` (Fabric + Forge) - `1.20.2-1.20.4` (Fabric + Forge) - `1.20.5-1.20.6` (Fabric + NeoForge) - `1.21.1` (Fabric + NeoForge) - `1.21.2-1.21.3` (Fabric + NeoForge) - `1.21.4` (Fabric + NeoForge) - `1.21.5` (Fabric + NeoForge) - `1.21.6-1.21.8` (Fabric + NeoForge) - `1.21.9` (Fabric + NeoForge) - `1.21.10` (Fabric + NeoForge) - `1.21.11` (Fabric + NeoForge) ### Note - **Out of beta**: Every larger leap has always been our unchanged resolve. I've played this game for over ten years, and this mod idea stayed at my fingertips for too long, repeatedly delayed by everyday life. This time, I won't let it go.
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.17Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.8Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.8Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.42Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.11Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.18Minecraft: 1.21.4fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.13Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.16Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.26Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.3.0-beta

1.3.0-beta
20 февр. 2026 г.121Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.3.0-beta] ### Added - **Mob Flee AI**: Hostile mobs in civilized areas now actively try to leave. Idle mobs will wander toward less civilized ground, and in heavily built-up areas they may even panic and flee mid-combat. The stronger your civilization, the more likely they are to run — tied to your Spawn Suppression strength setting - **Head zone awareness**: Mobs near a monster head totem are drawn toward its zone rather than wandering blindly. Mobs already inside a head zone won't try to leave — they belong there - **Mob Flee AI toggle**: On/off switch in the config GUI, right next to Detector Sonar. Turn it off if you prefer mobs to stay and fight
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.24Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.6Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.9Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.24Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.11Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.16Minecraft: 1.21.4fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.11Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.18Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.13Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.15Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.1-beta

1.2.1-beta
18 февр. 2026 г.45Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.2.1-beta] ### Changed - **Dimension-aware monster heads**: Skull types now respect the dimension they belong to. Wither skeleton skulls and piglin heads are Nether-only by default — bypass, attraction, and conversion all stay silent outside `the_nether`. Every other vanilla head remains active in all dimensions. Modpack authors can customize per-head dimension rules through the head type datapack - **Wither skeleton conversion restored**: With dimension boundaries now in place, wither skeleton skulls participate in conversion again. Cluster three or more in a Nether fortress and let them do what they were always meant to ### Fixed - **Conversion ping-pong**: When multiple skull types were clustered together, a converted mob could occasionally re-enter the spawn gate and flip to another type before settling. Conversion now bypasses the gate entirely — one transformation, done ### Added - **Documentation wiki**: A comprehensive wiki covering mechanics, configuration, modpack authoring guides, and technical architecture is now live on GitHub Pages. This has been a labor of love and I'm genuinely excited to share it with you — feedback is very welcome
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.20Minecraft: 1.20.1fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.12Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.13Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.20Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.9Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.11Minecraft: 1.21.4fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.10Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.13Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.13Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.21Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.2.0-beta

1.2.0-beta
17 февр. 2026 г.36Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.2.0-beta] ### Changed - **Head mechanics reworked**: Monster skulls now follow clearer, more intuitive rules. One or two skulls simply allow extra spawns nearby — no conversion, just a breach in your civilization's defenses. Place three or more skulls in the same chunk and mobs start converting into the skull types you've placed, with conversion strength scaling smoothly up to ten heads. By default, wither skeleton skulls do not participate in conversion — they shouldn't be wandering out of the Nether just because you decorated your base - **Block scoring rebalanced**: Civilization scores now follow a consistent design framework based on crafting complexity and symbolic weight. Simple stone-age crafts — crafting tables, furnaces, chests — contribute modestly, as they should. Iron-age workstations carry more weight. Nether and End materials — brewing stands, enchanting tables, lodestones — are serious civilization anchors. Boss-tier structures like beacons and conduits remain the strongest pillars. Glowing or magical blocks get a bonus on top ### Added - **New scored blocks**: Bells, respawn anchors, lodestones, end rods, and decorated pots now contribute to your civilization score - **Built-in mod compatibility**: Civillis can now recognize blocks from other mods as part of your civilization. This version ships with built-in support for: - **Farmer's Delight** — stoves, cooking pots, cutting boards, baskets, and all cabinet types - **Supplementaries** — safes, globes, clock blocks, sconces, jars - **Create** — steam engines, blaze burners, mechanical mixers and presses, basins, depots More mods will be added in future updates - **Datapack-driven registries**: Both civilization block scoring and monster head types are now loaded from JSON data files, fully overridable via datapacks. Every default value can be tweaked, replaced, or extended without touching the mod's code #### For modpack authors and bridge-mod developers Block scores and head types are now fully data-driven: - **Blocks**: `data/<namespace>/civil_blocks/*.json` — add entries to register new blocks or override existing weights. Use tags (`#minecraft:beds`) or individual block IDs - **Heads**: `data/<namespace>/civil_heads/*.json` — map custom skull type strings to entity types. Toggle any head with `"enabled": false` to make it purely decorative, or set `"convert": false` to keep it active but exclude it from the conversion pool Both support `"replace": true` to wipe all previously loaded entries and start from a clean slate (use with caution — this clears everything, including defaults from other mods). Mods that add new skull types via custom `SkullBlock` subclasses are automatically compatible. Player-head-based mob heads (as used by mods like All The Heads or Just Mob Heads) cannot be distinguished by skull type and are not currently supported. ### Note Learning to listen before building. Still a long way to go.
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.53Minecraft: 1.20.1fabric
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Что нового
### Added Now support 1.20 series!
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.17Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
Скачать
Что нового
### Added Now support 1.20 series!
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.13Minecraft: 1.20.5, 1.20.6fabric
Скачать
Что нового
### Added Now support 1.20 series!
beta

Civillis 1.1.1-beta-hotfix

1.1.1-beta-hotfix
15 февр. 2026 г.17Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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beta

Civillis 1.1.1-beta-hotfix

1.1.1-beta-hotfix
15 февр. 2026 г.57Minecraft: 1.21.11fabric
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beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.38Minecraft: 1.21.1fabric
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Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.14Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.15Minecraft: 1.21.4fabric
Скачать
Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.15Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.13Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Скачать
Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.13Minecraft: 1.21.9fabric
Скачать
Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.27Minecraft: 1.21.10fabric
Скачать
Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.1-beta

1.1.1-beta
15 февр. 2026 г.19Minecraft: 1.21.11fabric
Скачать
Что нового
## [1.1.1-beta] ### Fixed - **Sonar charge-up particle mismatch**: The charge-up column previously showed civilization particles (white or soul-blue) even when standing inside an active totem zone. It now displays orange fire consistently
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.31Minecraft: 1.21.1fabric
Скачать
Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.14Minecraft: 1.21.2, 1.21.3fabric
Скачать
Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.18Minecraft: 1.21.4fabric
Скачать
Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.14Minecraft: 1.21.5fabric
Скачать
Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.19Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.14Minecraft: 1.21.9fabric
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Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.19Minecraft: 1.21.10fabric
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Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.1.0-beta

1.1.0-beta
13 февр. 2026 г.60Minecraft: 1.21.11fabric
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Что нового
## [1.1.0-beta] ### Added - **Detector Sonar**: The Civilization Detector now fires a sonar pulse. Right-click to charge up — with a rising tone — then an expanding shockwave booms outward, sweeping the terrain. Particle colors tell you where you stand: white sparks mean protected ground, soul-blue flames mean exposed territory, and orange fire marks active totem zones - **Aura Walls**: Glowing barriers rise at your civilization boundaries as the shockwave passes — gold for civilization edges, amethyst for totem zones. They breathe, scroll, then gently fade. Fire the detector again and existing walls hold steady while new faces appear - **Aura toggle**: The sonar effect can be switched on or off in the settings GUI (enabled by default). The detector's original color and sound feedback is unaffected See your borders, my lord.
beta

Civillis 1.0.1-beta

1.0.1-beta
12 февр. 2026 г.27Minecraft: 1.21.1fabric
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Что нового
## [1.0.1-beta] ### Fixed - **Spawn eggs, spawners, and commands now work properly in civilized areas**: Civilization scoring previously intercepted all monster spawns regardless of origin. Now only natural spawns are subject to civilization checks — spawn eggs, mob spawners, /summon, raid events, and zombie reinforcements all bypass it as intended
beta

Civillis 1.0.1-beta

1.0.1-beta
12 февр. 2026 г.14Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## [1.0.1-beta] ### Fixed - **Spawn eggs, spawners, and commands now work properly in civilized areas**: Civilization scoring previously intercepted all monster spawns regardless of origin. Now only natural spawns are subject to civilization checks — spawn eggs, mob spawners, /summon, raid events, and zombie reinforcements all bypass it as intended
beta

Civillis 1.0.1-beta

1.0.1-beta
12 февр. 2026 г.14Minecraft: 1.21.4fabric
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Что нового
## [1.0.1-beta] ### Fixed - **Spawn eggs, spawners, and commands now work properly in civilized areas**: Civilization scoring previously intercepted all monster spawns regardless of origin. Now only natural spawns are subject to civilization checks — spawn eggs, mob spawners, /summon, raid events, and zombie reinforcements all bypass it as intended
beta

Civillis 1.0.1-beta

1.0.1-beta
12 февр. 2026 г.60Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
## [1.0.1-beta] ### Fixed - **Spawn eggs, spawners, and commands now work properly in civilized areas**: Civilization scoring previously intercepted all monster spawns regardless of origin. Now only natural spawns are subject to civilization checks — spawn eggs, mob spawners, /summon, raid events, and zombie reinforcements all bypass it as intended
beta

Civillis 1.0.0-beta

1.0.0-beta
11 февр. 2026 г.25Minecraft: 1.21.1fabric
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Что нового
## [1.0.0-beta] ### Changed - **Fusion Architecture**: A 0-1 revamp of the entire engine. It does everything it did before, but 100x faster ### Added - **Patrol influence range**: New GUI slider for how far your patrol sustains and restores settlements (requires ModMenu + Cloth Config) ### Note At last, I see the light. After two weeks of dedicated work, I am finally at peace with how this mod performs. Global civilization impact — something I long believed to be out of reach — is now real. Ready for beta. Will keep doing better. Will not disappoint.
beta

Civillis 1.0.0-beta

1.0.0-beta
11 февр. 2026 г.15Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## [1.0.0-beta] ### Changed - **Fusion Architecture**: A 0-1 revamp of the entire engine. It does everything it did before, but 100x faster ### Added - **Patrol influence range**: New GUI slider for how far your patrol sustains and restores settlements (requires ModMenu + Cloth Config) ### Note At last, I see the light. After two weeks of dedicated work, I am finally at peace with how this mod performs. Global civilization impact — something I long believed to be out of reach — is now real. Ready for beta. Will keep doing better. Will not disappoint.
beta

Civillis 1.0.0-beta

1.0.0-beta
11 февр. 2026 г.16Minecraft: 1.21.4fabric
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Что нового
## [1.0.0-beta] ### Changed - **Fusion Architecture**: A 0-1 revamp of the entire engine. It does everything it did before, but 100x faster ### Added - **Patrol influence range**: New GUI slider for how far your patrol sustains and restores settlements (requires ModMenu + Cloth Config) ### Note At last, I see the light. After two weeks of dedicated work, I am finally at peace with how this mod performs. Global civilization impact — something I long believed to be out of reach — is now real. Ready for beta. Will keep doing better. Will not disappoint.
beta

Civillis 1.0.0-beta

1.0.0-beta
11 февр. 2026 г.35Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
## [1.0.0-beta] ### Changed - **Fusion Architecture**: A 0-1 revamp of the entire engine. It does everything it did before, but 100x faster ### Added - **Patrol influence range**: New GUI slider for how far your patrol sustains and restores settlements (requires ModMenu + Cloth Config) ### Note At last, I see the light. After two weeks of dedicated work, I am finally at peace with how this mod performs. Global civilization impact — something I long believed to be out of reach — is now real. Ready for beta. Will keep doing better. Will not disappoint.
alpha

Civillis 1.2.0-alpha

1.2.0-alpha
10 февр. 2026 г.21Minecraft: 1.21.1fabric
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Что нового
## [1.2.0-alpha] ### Added - **Mob heads are now true totems**: Monster skulls no longer just allow spawns nearby — they actively pull hostile mobs toward them from across the dimension. Place a few skeleton skulls and watch monsters converge on it, even from deep underground caves. No more lighting up every last tunnel or building your mob farm in the sky — let the totems do the work - **Configurable attraction**: Adjust how strongly and how far totems attract mobs through the in-game settings GUI (Mod Menu + Cloth Config). Dial it up for a powerful funnel, or tone it down for a subtler nudge ### Note The totem attraction is a significant suppression of distant spawns, not a 100% redirect. For absolute peak mob farm efficiency, traditional techniques (like building above the spawn cap height) still give that last few percent. But for most players, a handful of skulls is all you need. Mix and match different skull types to further control the ratio of mobs that show up. Civillis won't break your farms, it only makes them better.
alpha

Civillis 1.2.0-alpha

1.2.0-alpha
10 февр. 2026 г.15Minecraft: 1.21.2, 1.21.3fabric
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Что нового
## [1.2.0-alpha] ### Added - **Mob heads are now true totems**: Monster skulls no longer just allow spawns nearby — they actively pull hostile mobs toward them from across the dimension. Place a few skeleton skulls and watch monsters converge on it, even from deep underground caves. No more lighting up every last tunnel or building your mob farm in the sky — let the totems do the work - **Configurable attraction**: Adjust how strongly and how far totems attract mobs through the in-game settings GUI (Mod Menu + Cloth Config). Dial it up for a powerful funnel, or tone it down for a subtler nudge ### Note The totem attraction is a significant suppression of distant spawns, not a 100% redirect. For absolute peak mob farm efficiency, traditional techniques (like building above the spawn cap height) still give that last few percent. But for most players, a handful of skulls is all you need. Mix and match different skull types to further control the ratio of mobs that show up. Civillis won't break your farms, it only makes them better.
alpha

Civillis 1.2.0-alpha

1.2.0-alpha
10 февр. 2026 г.16Minecraft: 1.21.4fabric
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Что нового
## [1.2.0-alpha] ### Added - **Mob heads are now true totems**: Monster skulls no longer just allow spawns nearby — they actively pull hostile mobs toward them from across the dimension. Place a few skeleton skulls and watch monsters converge on it, even from deep underground caves. No more lighting up every last tunnel or building your mob farm in the sky — let the totems do the work - **Configurable attraction**: Adjust how strongly and how far totems attract mobs through the in-game settings GUI (Mod Menu + Cloth Config). Dial it up for a powerful funnel, or tone it down for a subtler nudge ### Note The totem attraction is a significant suppression of distant spawns, not a 100% redirect. For absolute peak mob farm efficiency, traditional techniques (like building above the spawn cap height) still give that last few percent. But for most players, a handful of skulls is all you need. Mix and match different skull types to further control the ratio of mobs that show up. Civillis won't break your farms, it only makes them better.
alpha

Civillis 1.2.0-alpha

1.2.0-alpha
10 февр. 2026 г.35Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
## [1.2.0-alpha] ### Added - **Mob heads are now true totems**: Monster skulls no longer just allow spawns nearby — they actively pull hostile mobs toward them from across the dimension. Place a few skeleton skulls and watch monsters converge on it, even from deep underground caves. No more lighting up every last tunnel or building your mob farm in the sky — let the totems do the work - **Configurable attraction**: Adjust how strongly and how far totems attract mobs through the in-game settings GUI (Mod Menu + Cloth Config). Dial it up for a powerful funnel, or tone it down for a subtler nudge ### Note The totem attraction is a significant suppression of distant spawns, not a 100% redirect. For absolute peak mob farm efficiency, traditional techniques (like building above the spawn cap height) still give that last few percent. But for most players, a handful of skulls is all you need. Mix and match different skull types to further control the ratio of mobs that show up. Civillis won't break your farms, it only makes them better.
alpha

Civillis 1.1.1-alpha

1.1.1-alpha
9 февр. 2026 г.24Minecraft: 1.21.1fabric
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Что нового
### Added - **In-game settings GUI**: Install Mod Menu + Cloth Config to configure Civillis directly from the pause menu. Six intuitive sliders let you adjust spawn suppression strength, detection range, decay speed, recovery speed, decay floor, and freshness duration - **Gradual civilization decay and recovery**: Civilization protection now fades smoothly over time when you leave an area. Revisiting a decayed settlement gradually restores its protection — the longer you stay, the more it recovers - **Full MC 1.21 series compatibility**: The mod now ships separate builds for MC 1.21.1, 1.21.2–1.21.3, 1.21.4, and 1.21.5–1.21.11, covering the entire 1.21 release line ### Changed - **Smarter patrol detection**: The game now detects your presence around settlements more precisely, with built-in "debounce" — flying past an abandoned city at high speed does not count as a proper patrol - **Internal data system rebuilt**: Save data is now stored more efficiently and reliably, reducing file overhead and improving compatibility with large multiplayer servers ### Fixed - **Offline decay**: Logging out of a single-player world no longer counts as absence — your civilization protection picks up right where you left off - **Monster head score spike**: Monster heads placed far from the detection center no longer inflate the civilization score at a distance. Head influence is now tracked separately - **Inflated score on first teleport**: Teleporting to a previously unvisited location no longer briefly reports a high civilization score. Unloaded regions now default to zero instead of the maximum estimate, which better reflects reality given the persistent storage and prefetcher systems already in place - **Detector colors ignoring settings**: The Civilization Detector now respects your configured suppression strength when choosing the result color (red / yellow / green)
alpha

Civillis 1.1.1-alpha

1.1.1-alpha
9 февр. 2026 г.15Minecraft: 1.21.2, 1.21.3fabric
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Что нового
### Added - **In-game settings GUI**: Install Mod Menu + Cloth Config to configure Civillis directly from the pause menu. Six intuitive sliders let you adjust spawn suppression strength, detection range, decay speed, recovery speed, decay floor, and freshness duration - **Gradual civilization decay and recovery**: Civilization protection now fades smoothly over time when you leave an area. Revisiting a decayed settlement gradually restores its protection — the longer you stay, the more it recovers - **Full MC 1.21 series compatibility**: The mod now ships separate builds for MC 1.21.1, 1.21.2–1.21.3, 1.21.4, and 1.21.5–1.21.11, covering the entire 1.21 release line ### Changed - **Smarter patrol detection**: The game now detects your presence around settlements more precisely, with built-in "debounce" — flying past an abandoned city at high speed does not count as a proper patrol - **Internal data system rebuilt**: Save data is now stored more efficiently and reliably, reducing file overhead and improving compatibility with large multiplayer servers ### Fixed - **Offline decay**: Logging out of a single-player world no longer counts as absence — your civilization protection picks up right where you left off - **Monster head score spike**: Monster heads placed far from the detection center no longer inflate the civilization score at a distance. Head influence is now tracked separately - **Inflated score on first teleport**: Teleporting to a previously unvisited location no longer briefly reports a high civilization score. Unloaded regions now default to zero instead of the maximum estimate, which better reflects reality given the persistent storage and prefetcher systems already in place - **Detector colors ignoring settings**: The Civilization Detector now respects your configured suppression strength when choosing the result color (red / yellow / green)
alpha

Civillis 1.1.1-alpha

1.1.1-alpha
9 февр. 2026 г.18Minecraft: 1.21.4fabric
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Что нового
### Added - **In-game settings GUI**: Install Mod Menu + Cloth Config to configure Civillis directly from the pause menu. Six intuitive sliders let you adjust spawn suppression strength, detection range, decay speed, recovery speed, decay floor, and freshness duration - **Gradual civilization decay and recovery**: Civilization protection now fades smoothly over time when you leave an area. Revisiting a decayed settlement gradually restores its protection — the longer you stay, the more it recovers - **Full MC 1.21 series compatibility**: The mod now ships separate builds for MC 1.21.1, 1.21.2–1.21.3, 1.21.4, and 1.21.5–1.21.11, covering the entire 1.21 release line ### Changed - **Smarter patrol detection**: The game now detects your presence around settlements more precisely, with built-in "debounce" — flying past an abandoned city at high speed does not count as a proper patrol - **Internal data system rebuilt**: Save data is now stored more efficiently and reliably, reducing file overhead and improving compatibility with large multiplayer servers ### Fixed - **Offline decay**: Logging out of a single-player world no longer counts as absence — your civilization protection picks up right where you left off - **Monster head score spike**: Monster heads placed far from the detection center no longer inflate the civilization score at a distance. Head influence is now tracked separately - **Inflated score on first teleport**: Teleporting to a previously unvisited location no longer briefly reports a high civilization score. Unloaded regions now default to zero instead of the maximum estimate, which better reflects reality given the persistent storage and prefetcher systems already in place - **Detector colors ignoring settings**: The Civilization Detector now respects your configured suppression strength when choosing the result color (red / yellow / green)
alpha

Civillis 1.1.1-alpha

1.1.1-alpha
9 февр. 2026 г.48Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
### Added - **In-game settings GUI**: Install Mod Menu + Cloth Config to configure Civillis directly from the pause menu. Six intuitive sliders let you adjust spawn suppression strength, detection range, decay speed, recovery speed, decay floor, and freshness duration - **Gradual civilization decay and recovery**: Civilization protection now fades smoothly over time when you leave an area. Revisiting a decayed settlement gradually restores its protection — the longer you stay, the more it recovers - **Full MC 1.21 series compatibility**: The mod now ships separate builds for MC 1.21.1, 1.21.2–1.21.3, 1.21.4, and 1.21.5–1.21.11, covering the entire 1.21 release line ### Changed - **Smarter patrol detection**: The game now detects your presence around settlements more precisely, with built-in "debounce" — flying past an abandoned city at high speed does not count as a proper patrol - **Internal data system rebuilt**: Save data is now stored more efficiently and reliably, reducing file overhead and improving compatibility with large multiplayer servers ### Fixed - **Offline decay**: Logging out of a single-player world no longer counts as absence — your civilization protection picks up right where you left off - **Monster head score spike**: Monster heads placed far from the detection center no longer inflate the civilization score at a distance. Head influence is now tracked separately - **Inflated score on first teleport**: Teleporting to a previously unvisited location no longer briefly reports a high civilization score. Unloaded regions now default to zero instead of the maximum estimate, which better reflects reality given the persistent storage and prefetcher systems already in place - **Detector colors ignoring settings**: The Civilization Detector now respects your configured suppression strength when choosing the result color (red / yellow / green)
alpha

Civillis 1.0.0-alpha

1.0.0-alpha
7 февр. 2026 г.32Minecraft: 1.21.11fabric
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Что нового
## [1.0.0-alpha] Initial public release. ### Features - **Civilization-based spawn control**: Mob spawning is dynamically suppressed near player-built structures based on a real-time civilization score computed over a 240×240×48 block detection area (15×15×3 voxel chunks) - **Monster head mechanic**: Placing monster skulls overrides spawn blocking — matching skull types attract specific mob types, enabling players to selectively invite danger - **Civilization Detector**: A craftable handheld item that scans and displays the local civilization level with color-coded visual feedback and custom sound effects - **Civilization decay**: Unvisited areas gradually lose their civilization score over 24 hours, weakening but not eliminating protection for well-established settlements. For reference, a maximally developed city maintains a ~90-block spawn-free perimeter at full strength; after decay, this shrinks to ~40 blocks — still well within the detection range. Smaller builds see proportionally less protection to begin with - **Scalable architecture**: Designed for large multiplayer servers with async database persistence and player-aware cache prefetching - **Zero configuration**: Works out of the box with sensible defaults