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Chunker

ВЕРСИИ (17)

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Chunker 26.3

26.3
16 окт. 2026 г.194Minecraft: 26.3folia, paper, purpur
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version bump
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Chunker 26.2

26.2
27 июн. 2026 г.1,5 тыс.Minecraft: 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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# What's new in Chunker 26.2 - More accurate radius handling for pre-generation - Less extra chunk work around the edge of the selected area - Better progress tracking so runs stop closer to the requested size - Safer chunk unloading on Paper and Folia - Better handling of player-loaded chunks while pre-generation is running - Faster task tracking behind the scenes - Updated build version to 26.2 **Note**: Please report any bugs you find [here](https://github.com/DavidS-Repo/chunker/issues).
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Chunker 26.1.2

26.1.2
18 мая 2026 г.366Minecraft: 26.1, 26.1.1, 26.1.2bukkit, folia, paper, purpur, spigot
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# What's new in Chunker 26.1.2 - Updated for Paper/Folia 26.1.2 - Now requires Java 25 (moving forward this will not be backwards compatible with older server versions) - Updated world and dimension detection for the new Minecraft world folder layout - Commands now use names like `minecraft:overworld`, `minecraft:the_nether`, and `minecraft:the_end` - Added optional `safety` mode for users who want a more careful pregeneration path - Improved stop/restart handling during pregeneration Most commands work the same, but world names are now based on the new dimension format. Example: `/pregen 16 5s minecraft:the_nether 2r` Optional safety mode: `/pregen 16 5s minecraft:the_nether 2r safety` **Note**: A lot changed in this version behind the scenes, especially around world detection, Java 25, and the pregeneration safety path. Please report any bugs you find [here](https://github.com/DavidS-Repo/chunker/issues). You can also check the full release notes [here](https://github.com/DavidS-Repo/chunker/releases/tag/26.1.2).
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Chunker 1.21.11

1.21.11
14 янв. 2026 г.3,1 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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# What's new in Chunker 1.21.11 - Performance update for pregeneration - Lower memory use and less lag spikes during heavy runs - Better handling of chunks around players while pregen is running - Faster chunk tracking behind the scenes - Updated for Paper/Folia 1.21.11 This update does not change how you use Chunker. Same commands, same config, just smoother and faster. **Note**: Tested on Paper 1.21.11 so far. Please report any issues you encounter [here](https://github.com/DavidS-Repo/chunker/issues). If you are interested you can check out the more detailed updated [release notes](https://github.com/DavidS-Repo/chunker/releases/tag/1.21.11)
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Chunker 1.21.10

1.21.10
25 нояб. 2025 г.626Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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# What's new - You can now choose where pregeneration starts instead of being stuck at one fixed center - New `center` setting per world in `settings.yml` - If you move the center, Chunker can reset and start pregeneration from the new spot - Old save files are upgraded automatically to support the new center system - Spawn chunk radius game rule is no longer touched by the plugin - Updated for Paper 1.21.10 ## Example `settings.yml` setup Custom centers for two worlds, for example a lobby and a survival world: ```yml # center: Sets where the pregen spiral starts. # - 'default' uses the world border center, or the world spawn if no border center is set. # - '~ ~' always uses the current world spawn. # - 'x z' uses fixed block coordinates, for example: "0 0" or "1500 -500". lobby: auto_run: false task_queue_timer: 60 parallel_tasks_multiplier: auto print_update_delay: 5s radius: 3000b center: 0 0 survival: auto_run: false task_queue_timer: 60 parallel_tasks_multiplier: auto print_update_delay: 10s radius: 15000b center: 1500 -500 ``` **Note**: Tested only on Paper, and Purpur 1.21.10 so far. Please report any issues you encounter [here](https://github.com/DavidS-Repo/chunker/issues "Issue Page"). If you are interested you can check out the more detailed updated release notes [here](https://github.com/DavidS-Repo/chunker/releases/tag/1.21.10 "Update Release Notes")
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Chunker 1.21.8

1.21.8
6 сент. 2025 г.603Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8bukkit, folia, paper, purpur, spigot
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# What's new - 10+ additional server optimization options (mob spawning, weather, day/night cycles, etc.) - Better organization, the settings split into two clean config files - Full control over what gets optimized or not during pregeneration - Fixed race conditions that could cause instant completion on first run - Fixed chunk saving issues on Paper 1.21.0-1.21.2 (old server versions had a bug with chunk saving so some safety was added specifically for those versions for those of you still using them) - Updated for Folia 1.21.8 compatibility **For Server Owners**: Your existing settings will be automatically migrated. Check the new optimizations.yml file to customize which features get disabled during pregeneration for maximum speed. **Note**: This is a significant update with lots of changes. Tested on Folia 1.21.8 and Leaf 1.21.8 so far. Please report any issues you encounter.
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Chunker 1.21.7

1.21.7
1 июл. 2025 г.458Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7bukkit, folia, paper, purpur, spigot
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## Changes - Update to **Minecraft 1.21.7**. - A new command `/pregen reset <world>` lets you restart pregeneration for a world without messing with files. ## Bug Fixes - Fixed an issue where the **pre-generation area was too small** and didn’t cover what you asked for. User pointed out that when they use 10000b in the command they expect the radius to be 10000b from center outward not edge to edge, so now it is doubled to account for this. - Fixed **extra messages** showing up in the console when they weren’t needed. Chunker is smarter about when to show messages. It now only shows "already disabled" messages when a person runs the command, not when the system does it. - Fixed **missing chunks** at the edges of the pre-generated area. Chunker now rounds to nearest region if our command falls short to make sure generation is fully covered.
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Chunker 1.21.5

1.21.5
15 мая 2025 г.370Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5bukkit, folia, paper, purpur, spigot
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# Multi-world / Custom World Support Added ## What’s new Supports any world folder - If your server runs more than just the default “world”, “world_nether” and “world_the_end”, this release is for you. Now the plugin will detect every world in your server folder, whether it’s a skyblock map, a creative build, or a custom dimension created with Multiverse-Core or other tools. Auto-update settings.yml - Upgrading from an older version? No problem. On startup this update will automatically add entries for any missing worlds in your `settings.yml`, so you can tweak your new worlds just like the originals. Please let me know if you run into any issues and submit them on the GitHub issue page [here](https://github.com/DavidS-Repo/chunker/issues).
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Chunker 1.21.4

1.21.4
23 мар. 2025 г.374Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, folia, paper, purpur, spigot
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# Chunker – Major Performance & Memory Optimization Update & Support for Folia This version of Chunker brings significant improvements in memory efficiency, GC behavior, and compatibility — especially under high parallel load configurations. --- ## Improvements - **Coordinate Caching** - Introduced a lightweight cache for coordinates to reduce frequent object creation and Java GC pressure. - This dramatically reduces heap usage during high-throughput pre-generation. - **Memory Leak Fixes** - Resolved an issue where tracked chunks for players were not being cleared correctly, causing memory to grow over time even after chunks were unloaded. This would only happend if players where in the server and running pregen in the background at the same time. - **Smarter Memory Footprint** - Optimized several internal variables and data structures to further reduce overall memory usage, especially when running across all 3 dimensions. - **Added Support for Folia** - Chunker is now fully compatible with **Folia** servers, alongside all existing supported server types. --- ## Benchmark Results – Memory Usage Comparison Two tests were performed to compare memory usage between the **old** and **new** versions of Chunker, using the same world seed and identical start points. | Test | Old Version | New Version | Improvement | |------|-------------|-------------|-------------| | parallel_tasks_multiplier = 16 (on all dimensions) | 7.2 GB | 3.3 GB | **−54.2%** | | parallel_tasks_multiplier = 200 (on end dimnension only) | 26.7 GB *(crashed)* | 11.3 GB | **−57.7%** | > - Average memory usage reduced by about **(50%)** > - New version remained stable under extreme chunk rates(about 3200 ChunksPerSecond in the end) that caused the old version to crash. --- ## Benchmark Test Setup (Reproducible) ### JVM Launch Parameters (`start.bat`): ```batch @echo off java -Xms1G -Xmx30G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=40 -XX:G1HeapRegionSize=8M -XX:G1ReservePercent=20 -XX:G1HeapWastePercent=5 -XX:G1MixedGCCountTarget=4 -XX:InitiatingHeapOccupancyPercent=15 -XX:G1MixedGCLiveThresholdPercent=90 -XX:G1RSetUpdatingPauseTimePercent=5 -XX:SurvivorRatio=32 -XX:+PerfDisableSharedMem -XX:MaxTenuringThreshold=1 -XX:+OptimizeStringConcat -XX:+UseCompressedOops -XX:+DisableExplicitGC -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled -XX:+UseNUMA -XX:ParallelGCThreads=16 -XX:ConcGCThreads=16 -XX:MaxGCPauseMillis=50 -Dusing.aikars.flags=https://mcflags.emc.gs -Daikars.new.flags=true -jar server.jar --nogui pause ``` - `Xms1G` and `Xmx30G` should be updated to match your minimum(`Xms`) and max memory(`Xmx`) you want for your own server - Update both `XX:ParallelGCThreads` and `XX:ConcGCThreads` to match your number of threads ### Paper Configuration (`paper-global.yml`): ```yaml chunk-loading-advanced: auto-config-send-distance: true player-max-concurrent-chunk-generates: -1 # removes per-player generation limits player-max-concurrent-chunk-loads: -1 # removes per-player load limits chunk-loading-basic: player-max-chunk-generate-rate: -1.0 # removes chunk generation rate cap player-max-chunk-load-rate: -1.0 # removes chunk load rate cap player-max-chunk-send-rate: -1.0 # removes chunk send rate cap chunk-system: gen-parallelism: default # allows Paper to scale based on system threads io-threads: 16 # matches CPU thread count for optimal throughput worker-threads: 16 # matches CPU thread count for chunk processing region-file-cache-size: 16 # reduced cache size to lower memory usage while pre-generating with no players online; 16 is a balanced middle ground (lowest allowed is 4) ``` ### Testing Methodology: - All world data was **reset between tests**, except `level.dat`, to keep the same **world seed**. - **Chunker plugin data** was wiped to start fresh from `(0, 0)` in each test. - Each test was run for **1 hour** for the parallel_tasks_multiplier 16 test and **15 min** for parallel_tasks_multiplier 200 test, allowing memory to stabilize. - **Console print statements** may still cause slight memory increases due to terminal buffer growth. --- ## Tips for Best Performance - Use **Paper** or **Folia** with chunk-loading limits removed (as shown above). - Tune `parallel_tasks_multiplier` and `task_queue_timer` based on your system’s CPU core count and available memory. - Use `print_update_delay` of 10s+ to avoid excessive log output during long runs. - Lower `region-file-cache-size` if running pregen on a fresh world with no players online.
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Chunker 1.21.4

1.21.4
11 февр. 2025 г.251Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4bukkit, paper, purpur, spigot
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## Small Fix Fixed issue preventing the use of the 1.21.4 version in older server versions like 1.21.1, the 1.21.4 version of the plugin should now work with 1.21+ server versions.
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Chunker 1.21.4

1.21.4
26 дек. 2024 г.177Minecraft: 1.21.4bukkit, paper, purpur, spigot
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- I’ve improved how the plugin schedules chunk generation. Previously, each task started its own timer, causing many timers to run at once and creating high CPU usage. - Now, Chunker only runs a single repeating process that handles multiple chunks per cycle, which lowers the initial CPU load when generating large numbers of chunks(there will still be an initial spike but not for as long). This should prevent the runaway increase in CPU usage when scheduling higher than 16 for `parallelTasksMultiplier`. - Was able to do 16 `parallelTasksMultiplier` for all worlds on a 9800X3D with some headroom left over. - ![chunker 1](https://www.toolsnexus.com/mc/chunker1.png) - ![chunker 2](https://www.toolsnexus.com/mc/chunker2.png)
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Chunker 1.21.4

1.21.4
26 дек. 2024 г.78Minecraft: 1.21.4bukkit, paper, purpur, spigot
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## Update to 1.21.4 and bug fix - Updated to 1.21.4 API - Fixed bug that would prevent new tasks from running with the code claiming a task was already enabled when it was not. - Tasks are now removed from the `tasks` map when the pre-generation completes or is disabled, preventing "already enabled/disabled" console errors.
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Chunker 1.21.3

1.21.3
26 нояб. 2024 г.230Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3bukkit, paper, purpur, spigot
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- Fixed a bug were enabling `autorun` caused the `parallel_tasks_multiplier` to be ignored, always setting an equal number of tasks across all threads. - Updated chunker to improve performance and memory efficiency, resulting in a ~5-7% uplift in performance, with chunk processing increasing from 198-200 to 208-215 chunks per second. ![EXAMPLE](https://www.toolsnexus.com/mc/new-update.png)
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Chunker 1.21.1

1.21.1
12 авг. 2024 г.556Minecraft: 1.21, 1.21.1bukkit, paper, purpur, spigot
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--- **New:** - Can now run multiple generation tasks at the same time, all with their own settings. ![Image 1](https://www.toolsnexus.com/mc/Screenshot%202024-08-11%20193245.png) - New print to tell you how long tasks took to complete. ![Image 2](https://www.toolsnexus.com/mc/Screenshot%202024-08-11%20193408.png) - Added `settings.yml` that includes more in-depth settings as well as the option to run tasks automatically when there are no players on the server. Tasks are terminated when any players connect. ```yaml # Configuration # auto_run: Set to true if you want pre-generation to start automatically when no players are on the server. # Acceptable values: true or false # task_queue_timer: Determines how fast chunks are queued up. A value between 50-70 is recommended for modern AMD 5000 series and Intel 13th Gen CPUs in the Overworld, # Adjust based on performance needs. # parallel_tasks_multiplier: Sets the number of async tasks running concurrently. 'auto' will distribute the tasks based on your thread count. # You can also set a specific integer value (e.g., 2, 4). It's recommended to stay below your total thread count. # Example with 'auto' and 12 threads: # world: # parallel_tasks_multiplier: 4 # world_nether: # parallel_tasks_multiplier: 4 # world_the_end: # parallel_tasks_multiplier: 4 # print_update_delay: How often to print information (s-Seconds, m-Minutes, h-Hours). Default is 5s (5 seconds). # radius: Defines how far the pre-generator should run (b-Blocks, c-Chunks, r-Regions) or 'default' to pre-generate until the world border. # Settings world: auto_run: false # Acceptable values: true or false task_queue_timer: 60 # Acceptable range: positive integer parallel_tasks_multiplier: auto # 'auto' or a positive integer value print_update_delay: 5s # Format: [value][s|m|h]. Example: 5s, 2h, 1d radius: default # Format: [value][b|c|r]. Example: 100b, 1c, 10r, or 'default' world_nether: auto_run: false task_queue_timer: 60 parallel_tasks_multiplier: auto print_update_delay: 5s radius: default world_the_end: auto_run: false task_queue_timer: 60 parallel_tasks_multiplier: auto print_update_delay: 5s radius: default ``` **Changes:** - `/pregenoff` has been updated to allow you to shut off specific generation tasks per world by using `/pregenoff [world]`. The default behavior for `/pregenoff` with no arguments will shut down all pre-generation tasks. - Parallel task multiplier increases load more linearly, allowing for better control of the load each task puts on the server. This means you won't have to push the parallel task multiplier past your thread count anymore. - Moved away from using PaperLib implementation and are instead using Paper's methods directly. This improved performance slightly for Paper server forks. - Improved printing for Bukkit/Spigot as well as performance. Default Bukkit/Spigot behavior with PaperLib was quite slow, only loading about 20 chunks per second. The new custom implementation for pre-generating chunks with Bukkit/Spigot is about 2-3x faster. **Fixes:** - Reworked printing to make it more accurate and removed unnecessary/redundant prints that serve no use. ---
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Chunker 1.21

1.21
21 июл. 2024 г.479Minecraft: 1.21bukkit, paper, purpur, spigot
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# **Change Log:** - Changed chunk unload threshold of `Chunk.LoadLevel` to `TICKING` instead `ENTITY_TICKING`, this improves performance by ~ 3 to 8%
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Chunker 1.21

1.21
14 июл. 2024 г.114Minecraft: 1.21bukkit, paper, purpur, spigot
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## Old Approach: - Utilizes the BukkitScheduler to run chunk unload tasks. - Tasks are scheduled within the game loop, which introduces some overhead and can limit concurrency. - Uses a scheduler to repeatedly check and unload chunks. ## New Approach: - Uses virtual threads to handle chunk unload tasks. - Virtual threads are lightweight, allowing for many more concurrent tasks without significant performance penalties. - Runs tasks asynchronously, removing the dependency on the game loop scheduler. ## Why the New Approach is Better: - The new approach using virtual threads offers lightweight concurrency and reduced overhead compared to the old scheduler-based method, simplifying the code and improving scalability for handling chunk unloading in Minecraft.
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Chuker 1.21

1.21
2 июл. 2024 г.155Minecraft: 1.21bukkit, paper, purpur, spigot
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