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Chrono Dawn

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Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.44Minecraft: 26.3neoforge
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Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.151Minecraft: 26.3fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.18Minecraft: 26.2neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.28Minecraft: 26.2fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.14Minecraft: 26.1.2neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.6Minecraft: 26.1.2fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.4Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.32Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.3Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.7Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.0Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.3Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.4Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.4Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.2Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.74Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.28Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.10Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.15.0

0.15.0
26 окт. 2026 г.6Minecraft: 1.20.1fabric
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Что нового
### Added - **Chronicle recipe**: craft a Chronicle of Chrono Dawn from a Book and a Time Crystal, so a lost copy can always be replaced. The recipe unlocks when you pick up a Time Crystal. - **Paper from Time Wheat**: three Time Wheat stacked vertically make three Paper. Together with leather from Chrono Bovine, books can now be made without leaving Chrono Dawn. The horizontal row is still Time Bread. - **Chronicle texture**: the Chronicle has its own item texture instead of the vanilla book. - **Watchmaker's Chest**: newly generated Watchmaker's Camps have a taller tent and a Watchmaker's Chest. Each player gets their own contents: Entropy Crystal, Dark Time Wood, Time Crystal, rarely Enhanced Clockstone, an Ancient Gear or a Dark or Ancient Time Wood sapling, plus a few supplies. Once a player has emptied it, it refills for them after about three Minecraft days by default (`watchmaker_camp_cooldown_ticks` under `[gameplay.wayside]`). Items cannot be stored in it, and breaking it drops a plain chest. With Lootr installed the camp keeps a normal loot chest that Lootr handles. Only camps in newly generated chunks have the new chest. ### Changed - **Chronicle grant**: the Chronicle is now given once per player, as the reward of the "Entering the Frozen World" advancement (`chronodawn:story/us1/dimension_entry`), instead of every time you enter Chrono Dawn without one in your inventory. Storing it in a chest no longer gives you another copy. Players who already earned the advancement get no new copy. Modpacks that disable or replace Chrono Dawn advancements should hand the book out themselves, for example as a quest reward. The reward loot table is `chronodawn:advancement_reward/chronicle_book`. ### Fixed - **Floating arrival portals**: opening a new world without restarting Minecraft no longer reuses portal locations from the previous world, which could create a Chrono Dawn arrival portal in midair. Existing floating frames are not moved. - **Recipe book unlocks**: picking up an ingredient now unlocks its recipe in the recipe book, as it does for vanilla recipes. Before, 33 recipes (27 on Minecraft 1.20.1) stayed hidden until the output was obtained some other way. They include the Temporal Stone versions of the Stonecutter, Repeater and Comparator, the Temporal Cobblestone Lever, wood and stripped wood blocks, charcoal from Chrono Dawn logs, Temporal Stone Bricks, Cracked Temporal Stone Bricks, Polished Deepslate Temporal Stone, the Temporal Stone Button and Pressure Plate, smelting into Temporal Stone, Smooth Temporal Stone and Deepslate Temporal Stone, Ancient Gear, and the Chrono Melon block. On Minecraft 1.21.1 and later this also covers dyes made from Chrono Dawn flowers. The Temporal Stone Stonecutter, Repeater, Comparator and Lever recipes are still listed separately from their vanilla recipes in the recipe book. Merging them would mean overriding the vanilla recipes, which could conflict with other mods. - **Watchmaker's Camp chest**: the old camp chest could not be opened because the tent roof sat on top of it. This applies to newly generated camps only. Camps in already generated chunks keep the old roof. - **Boat crash on Minecraft 1.21.9 and later**: a Time Wood boat or chest boat no longer crashes the game on Minecraft 1.21.9, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3, whether it is in water or on land. Before, every player who came near the boat crashed, including after rejoining the world. The boats now also darken in dim places like vanilla boats and show an outline only while glowing.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.55Minecraft: 26.3neoforge
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.290Minecraft: 26.3fabric
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.25Minecraft: 26.2neoforge
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.111Minecraft: 26.2fabric
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.29Minecraft: 26.1.2neoforge
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.33Minecraft: 26.1.2fabric
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.13Minecraft: 1.21.11neoforge
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.86Minecraft: 1.21.11fabric
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.5Minecraft: 1.21.10neoforge
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.23Minecraft: 1.21.10fabric
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.2Minecraft: 1.21.9neoforge
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Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.5Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.2Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.9Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.2Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.4Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.2Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.4Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.4Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.2Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.12Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.6Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.115Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.48Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.84Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.14.0

0.14.0
21 окт. 2026 г.28Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Chrono Bloom**: a new flower that is closed at night, opens at dawn, stays open through the day and closes at dusk. It follows the time of the dimension it is in. Bonemeal on it drops another Chrono Bloom, and it can be crafted into yellow dye. A potted version also opens and closes. Existing Time Blossoms are unchanged. - **Chrono Bloom meadow**: Chrono Bloom meadows now grow in Chrono Dawn Prairies, and bonemeal on Temporal Grass there can grow them. Existing chunks are unchanged. - **Leaf particles**: Time Wood and Dark Time Wood leaves shed falling leaf particles, Ancient Time Wood leaves release rising ones, and Dark Time Wood leaves let fall glowing petals at night. - **Crafting recipes for stone stairs, slabs and walls**: Temporal Cobblestone, Temporal Stone, Temporal Stone Bricks, Cobbled Deepslate Temporal Stone and Polished Deepslate Temporal Stone stairs, slabs and walls can now be crafted at a crafting table like their vanilla counterparts, not only cut with a stonecutter. - **Time Well wishes**: Time Wells now hold water. Drop Time Wheat, Time Bread, a Chrono Melon Slice, Raw Temporal Amber, a Clockstone or a Time Crystal into the water and the well glows, then exchanges one of them for a slightly better item, with a small chance of something rarer. The rest of the stack and anything the well does not accept rises back out, so nothing thrown in is lost. Each player can make a wish at each well about once every 20 minutes of game time by default (`time_well_cooldown_ticks` under `[gameplay.wayside]`). Breaking the Time Well Stone drops Mossy Temporal Cobblestone. Only wells in newly generated chunks grant wishes. ### Changed - **Chronicle stacking**: the Chronicle of Chrono Dawn now stacks up to 64. A new copy is still given each time you enter Chrono Dawn without one, and the spare copies left at your base can now be stored in a single slot. - **Snowy biome coverage**: narrowed the cold climate ranges used by Chrono Dawn Snowy and extended plains and forests into colder regions, reducing snowy coverage in newly generated chunks. Existing chunks keep their biomes. ### Fixed - **Compatibility with overworld worldgen mods**: Chrono Dawn no longer replaces the vanilla overworld noise settings. The replacement was left over from an older version of the mod and had no effect on Chrono Dawn, but it could override the surface rules of mods such as Terralith and leave their biomes covered in grass blocks. Chunks that were already generated keep their current blocks. - **Missing names**: the potted Orange, Pink and Purple Time Blossoms, the Clockwork Colossus's gear projectile and the in-flight Time Arrow now have English and Japanese names. EMI, Jade and death messages showed their raw translation keys before.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.51Minecraft: 26.3neoforge
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Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.225Minecraft: 26.3fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.10Minecraft: 26.2neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.114Minecraft: 26.2fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.13Minecraft: 26.1.2neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.16Minecraft: 26.1.2fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.6Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.85Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.6Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.4Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.1Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.3Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.1Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.2Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.0Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.2Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.4Minecraft: 1.21.2neoforge
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Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.0Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.102Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.40Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.40Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.13.0

0.13.0
18 окт. 2026 г.16Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Old Sundial blessings**: right-click the post of an Old Sundial to gain Speed in daylight, Speed II around noon, or Night Vision at night, for three minutes. Each player can use each sundial about once every 20 minutes of game time by default. Breaking the post drops Iron Bars. The cooldown and effect length are configurable under `[gameplay.wayside]`. Only Old Sundials in newly generated chunks have the interactive post. - **Clockwork Mechanism**: craft one from 4 Ancient Gears, 1 Enhanced Clockstone and 4 Time Crystals. Each ultimate artifact has an alternative recipe that takes 1 Fragment of Stasis Core plus Clockwork Mechanisms (Chronoblade 3, Time Tyrant Mail 5, Echoing Time Boots 1, Unstable Pocket Watch 2). The original recipes still work. - **Lost Adventurer Memorial prayers**: step onto the plate in front of a Lost Adventurer Memorial and light falls from above, leaving one of six Faded Journal Pages and a little bread, arrows or torches. Each player can pray at each memorial about once every 20 minutes of game time by default (`memorial_cooldown_ticks` under `[gameplay.wayside]`). The pages tell the story of the adventurer buried there, and collecting all six grants an advancement. The six pages and a book craft into the Lost Adventurer's Journal, which holds the end of the story. Pray while holding it in either hand and the page is replaced by a small offering of Clockstone, Raw Temporal Amber or cooked food. The journal is never used up. Breaking the plate drops a plain Temporal Stone Pressure Plate. Only memorials in newly generated chunks have the interactive plate. ### Changed - **Time Tyrant**: drops 4-6 Fragments of Stasis Core instead of 3-5, so a single kill without Looting covers all four alternative artifact recipes. Worlds where the Time Tyrant is already defeated keep the Fragments they got. - **Clockwork Cookie texture**: the cookie now looks like a gear-shaped cookie with a Time Jam center, cut with a Clockwork Block mold, instead of a flat orange icon. - **Armor textures**: Clockstone and Enhanced Clockstone have a redrawn helmet icon, chestplate icon and worn armor texture, and Temporal Amber got the same treatment with a brighter worn leggings texture that matches the rest of the set. Time Tyrant Mail and Echoing Time Boots have redrawn icons, and the Time Tyrant worn armor texture was redrawn as well. ### Fixed - **Bone meal on Dawn Bells and Dusk Bells**: using bone meal on either tall flower now drops its matching flower item, like vanilla tall flowers, across all supported Minecraft versions and loaders. - **Dawn Bell and Dusk Bell outlines**: the selection outline now follows the flower's randomly shifted position instead of staying centered on the block. - **Clockwork Dial mining on Minecraft 1.20.1**: the block now mines at pickaxe speed and drops itself when broken with a pickaxe, matching newer Minecraft versions. - **Chronite Ore on Forge 1.20.1**: the ore never generated on Forge, so Chronite Shards and the Time Compass could not be obtained by mining. It now generates in Overworld biomes like on the other loaders. It only appears in newly generated chunks. - **Stable NeoForge 26.3**: Chrono Dawn no longer crashes when creating a world on NeoForge 26.3.0.89. The NeoForge 26.3 build now requires NeoForge 26.3.0.89 or newer, since it no longer supports the 26.3 beta builds. It also requires Architectury API 22.0.4 or newer, because earlier Architectury API releases fail to start on stable NeoForge 26.3.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.52Minecraft: 26.3neoforge
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Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.434Minecraft: 26.3fabric
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Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.19Minecraft: 26.2neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.143Minecraft: 26.2fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.31Minecraft: 26.1.2neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.39Minecraft: 26.1.2fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.15Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.74Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.1Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.3Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.0Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.2Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.0Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.1Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.2Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.0Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.2Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.4Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.2Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.4Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.2Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.152Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.72Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.56Minecraft: 1.20.1forge
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Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.12.0

0.12.0
12 окт. 2026 г.27Minecraft: 1.20.1fabric
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Что нового
### Added - **Chiseled Temporal Stone Bricks**: a new building block with a spiral pattern, crafted from two Temporal Stone Brick Slabs or cut from Temporal Stone or Temporal Stone Bricks on a stonecutter. - **Clockwork Cookie sources**: Watchmaker's Camp chests can now contain Clockwork Cookies, and the Time Keeper sells 4 of them for 8 Clockstone. In existing worlds, this applies to chests that have not been opened yet and to Time Keepers you have not traded with yet. - **Inland water life**: Temporal Seagrass now grows in rivers, lakes, and ponds of every Chrono Dawn land biome, not only the ocean and swamp. Glide Fish and Chrono Turtles now spawn in any open-sky or ice-covered water at least two blocks deep, including water above sea level and at any depth in the ocean, and the desert, faded plains, mountain, and snowy biomes gained water spawns of their own (Glide Fish only in the snowy biome). Glide Fish now count as water ambient mobs like vanilla fish instead of water creatures, so they no longer share the small water creature cap with Chrono Turtles. Only newly generated chunks get the new seagrass. - **Clockstone armor set bonuses**: wearing a full set of Clockstone Armor makes Slowness last 25% shorter, and a full set of Enhanced Clockstone Armor makes Slowness, Weakness, and Mining Fatigue last 50% shorter. Both stack with the Chrono Dawn shields, and each armor piece shows its set bonus in the tooltip. - **Mobs and items through portals**: once stabilized, a Chrono Dawn portal sends mobs and dropped items through like a Nether portal. Mobs and items cannot use the one-way entry portal, so they cannot consume it before you enter Chrono Dawn. ### Changed - **Structure materials**: the Desert Clock Tower, Master Clock, Clockwork Depths Engine Room, and Phantom Catacombs entrance use Chiseled Temporal Stone Bricks in place of vanilla chiseled stone bricks. Only newly generated structures are affected. - **Clockwork Cookie**: the recipe now uses 1 Clockwork Block instead of 2, and the block is a mold that stays in the crafting grid. The recipe also shows up in the recipe book once you pick up Time Jam, a Clockwork Block, or a cookie. Each cookie now adds 30 seconds of Resistance I to the time left, up to 3 minutes, instead of giving 30 seconds of Resistance I and Fire Resistance. - **Spatially Linked Pickaxe recipe**: on Minecraft 1.21.1 and later, the pickaxe is now upgraded from a Diamond Pickaxe with 3 Enhanced Clockstone and 3 Time Crystals, the same recipe 1.20.1 already used. It previously shared its exact recipe with the Enhanced Clockstone Pickaxe, so the crafting grid could give you either one. The recipe book now shows it once you pick up a Time Crystal, as on 1.20.1. - **Time Distortion rebalance**: the ambient effect in Chrono Dawn now follows the day/night cycle speed. Mobs are slowed more when time runs slowly and less when it speeds up. When time races, mobs get Speed I instead, and a distant bell warns players in the dimension. The default Normal level is Slowness III (IV after the Eye of Chronos), down from IV (V). New config keys: `link_to_time_flow`, `slow_below`, `fast_above`, `very_fast_above`, and `very_fast_speed_level`. Existing `chronodawn.toml` files keep their written levels (4 and 5). Set `normal_slowness_level = 3` and `enhanced_slowness_level = 4` to adopt the new balance. Existing worlds also follow the new time-flow bands, including short Speed I periods. To keep the previous constant effect, set `link_to_time_flow = false`. - **Time Distortion resistance**: Temporal Wraith, Timeline Strider, and Forgotten Minute now resist the distortion (two Slowness levels weaker), listed in the new `chronodawn:time_distortion_resistant` entity type tag. Clockwork Sentinel is now in `chronodawn:time_distortion_immune`, and removing it from that tag makes it affected by Slowness again. - **Ancient Forest distribution**: Ancient Forests now generate across a wider range of temperate humidity, making them easier to find. Only newly generated chunks use the new biome distribution. - **Upside-Down Trees**: these Ancient Forest features now use Ancient Time Wood logs, wood, and leaves to match their surroundings. Only newly generated chunks receive the updated structure. ### Fixed - **Boss-room block protection**: protected boss-room walls remain protected after restarting the server until the boss is defeated. The defeated state also remains after later restarts on every supported Minecraft version. - **Bone meal on Temporal Grass Blocks**: bone meal now grows biome-appropriate Chrono Dawn flowers and ground cover on Temporal Grass Blocks across all supported Minecraft versions and loaders. - **Time Blossom selection outline**: the outline shown when looking at a Time Blossom now lines up with the flower, which is drawn slightly off-center in its block. - **Timeless Mushrooms popping off**: naturally generated Timeless Mushrooms in bright spots no longer break and drop when a block next to them changes, for example when bone meal grows grass beside them. Placing and spreading still require light level 12 or less. - **Chrono Cobweb background**: Chrono Cobwebs no longer show a black or gray background on Forge 1.20.1 and on NeoForge for Minecraft 1.21.1 through 1.21.11. - **Clockstone Armor durability on 1.20.1**: Clockstone Armor on Minecraft 1.20.1 now has the same durability as on later versions (220, 320, 300, and 260 for the helmet, chestplate, leggings, and boots) instead of iron armor's values. - **Time Wood logs tag**: on Minecraft 1.21.1 and later, stripped Time Wood logs and all Time Wood and Stripped Time Wood blocks now count as logs (`minecraft:logs`), as they already did on 1.20.1. Leaves next to them no longer decay, and recipes or mods that accept any log now accept them. - **Bosses despawning**: on Minecraft 1.20.1 and on 1.21.2 and later, the Chronos Warden, Entropy Keeper, and Temporal Phantom no longer despawn when every player moves away from them. - **Bosses on 1.20.1**: several boss fixes that later versions already had now apply to Minecraft 1.20.1 too. - The Time Guardian, Chronos Warden, and Time Tyrant remember where they have spawned across server restarts. A defeated boss no longer comes back after a restart, and reopening a boss room door no longer spawns a second one. - Every Desert Clock Tower now gets its own Time Guardian, instead of at most 3 per world. Finding the tower's boss room no longer causes server lag spikes. - The Chronos Warden moves at the same speed as on later versions. - Chrono Aegis also buffs other players within 32 blocks. - **Recipe book tabs on 1.20.1 and 1.21.1**: building blocks now appear under the Building tab, and weapons, armor, and tools under the Equipment tab, instead of Misc, as they already did on later versions. - **Time Distortion immune tag on Minecraft 1.21.5 and later**: datapack changes to `chronodawn:time_distortion_immune` were ignored on these versions because the boss list was hardcoded. The tag is now honored on every version. - **Glide Fish and Chrono Turtles stuck in place**: Glide Fish and Chrono Turtles now swim around in the water instead of staying in one spot. - **Time Tyrant and Temporal Caprid heads**: their heads now turn at the neck when they look up or down, instead of sliding across the shoulders. - **Crash on Lunar Client**: on Fabric, the game no longer crashes before the title screen with "Failed to parse chronodawn:chronodawn from pack chronodawn-runtime-overlay" when a launcher such as Lunar Client loads data packs outside a world.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.75Minecraft: 26.3neoforge
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Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.634Minecraft: 26.3fabric
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Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.40Minecraft: 26.2neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.232Minecraft: 26.2fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.35Minecraft: 26.1.2neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.59Minecraft: 26.1.2fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.23Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.135Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.28Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.28Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.17Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.20Minecraft: 1.21.9fabric
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Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.28Minecraft: 1.21.8neoforge
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Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.24Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.15Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.52Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.43Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.31Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.17Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.26Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.6Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.25Minecraft: 1.21.4fabric
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Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.2Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.1Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.266Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.93Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.60Minecraft: 1.20.1forge
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Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.11.0

0.11.0
4 окт. 2026 г.33Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Temporal Moss Grottos**: small patches of Temporal Moss and occasional Timeless Mushrooms now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. - **Glowing Pools**: rare shallow pools edged with Temporal Moss now generate on cave floors throughout the Chrono Dawn dimension on all supported Minecraft versions. Submerged Lumen Polyps light them, so they stand out in dark caves. - **Time Tyrant's Mail**: the Temporal Rollback ability now works. When a hit would kill the wearer, there is a 20% chance to return to the health and position from about 3 seconds earlier instead, with a 60-second cooldown. Like the Totem of Undying, it does not save the wearer from `/kill` or the void. - **Echoing Time Boots**: the Temporal Echo ability now works. Sprinting while mobs are chasing the wearer leaves an afterimage behind, and those mobs target it for 3 seconds. The ability has a 15-second cooldown. - **Entropy Crypt antechamber chests**: the two chests in the room before the Entropy Keeper's boss room now hold supplies such as arrows, Fruit of Time, Clockstone, and iron, with a small chance of a Time Crystal. The hidden vault under the boss room still has the better loot. Only newly generated structures are affected. - **Cracked Temporal Stone Bricks**: a new building block, made by smelting Temporal Stone Bricks. ### Changed - **Temporal Moss spreading**: natural and bonemeal-assisted spreading now affects only exposed dirt, grass, and natural stone. It no longer spreads through enclosed terrain or replaces ores and constructed stone blocks. - **Structure materials**: dungeons, landmarks, and the Time Keeper Village now use Chrono Dawn stonework, terrain, wood, and lighting blocks in place of the matching vanilla blocks. Layouts are unchanged. Only newly generated structures are affected. The Guardian Vault's hidden-room wall uses Cracked Temporal Stone Bricks, so it no longer stands out as plain gray stone. ### Fixed - **Clockwork Colossus after a server restart**: unspawned Engine Rooms now retain their spawn registration across restarts on all supported Minecraft versions and loaders. Existing Minecraft 26.3 worlds can also rediscover an Engine Room from its `DANGER!!` signs when the earlier runtime-only registration was lost. - **NeoForge 26.2.0.83 and newer**: Chrono Dawn no longer crashes during registry initialization on these NeoForge builds. The NeoForge 26.2 build previously required exactly NeoForge 26.2.0.82 and now accepts any newer 26.2 build as well. - **Newer Architectury API on NeoForge 26.2 and 26.3**: Chrono Dawn previously required exactly Architectury API 21.1.9 on NeoForge 26.2 and 22.0.2 on NeoForge 26.3. It now also loads with newer Architectury API releases for those Minecraft versions. - **Chrono Dawn plants in flower pots**: on Minecraft 1.21.2 through 26.2, Time Blossoms, Chrono Dawn saplings, and Unstable Fungus can be placed in flower pots again. Emptying or pick-blocking an already potted one no longer causes an error. - **Clockwork Colossus attack pose on Minecraft 1.20.1 and 1.21.1**: attacks no longer leave its upper body increasingly tilted away from its legs. This affected Fabric and Forge on 1.20.1, and Fabric and NeoForge on 1.21.1. - **Guardian Vault floor water**: the shallow water pools on the Guardian Vault floor now generate on all supported Minecraft versions. Underground waterlogging prevention was removing their water during placement. Only newly generated Guardian Vaults are affected. - **Structure water at chunk edges on Minecraft 26.2 and 26.3**: intentional waterlogging in structures, such as the Guardian Vault floor pools, no longer drains where a structure crosses a chunk boundary. Vanilla 26.2 skips blocks outside the chunk being generated, which left those edge blocks dry. Only newly generated structures are affected. - **Time Torch block names**: wall-mounted Purple, Orange, and Pink Time Torches now report their matching item names instead of `air` to block information displays and item lookup actions. - **Time Torch flame color**: Purple, Orange, and Pink Time Torches now emit flame particles in their own colors instead of the vanilla torch flame. - **Missing vanilla chest recipes on NeoForge 1.21.4**: Chrono Dawn now requires NeoForge 21.4.4-beta or newer. Earlier NeoForge builds incorrectly treated patched chest ingredients as empty, which caused chest boats, chest minecarts, hoppers, shulker boxes, and trapped chests to be ignored. - **Minecraft 1.21.10 and 1.21.11 pack metadata errors**: Fabric and NeoForge no longer log errors while loading Chrono Dawn's resource and data pack metadata during startup or world creation. This fix does not change gameplay or require world or configuration migration. - **Fabric startup refmap warning**: Fabric no longer tries to load Mixin reference maps that current Architectury Loom does not generate. Loom already remaps Mixin targets directly in production JARs, so Mixin behavior is unchanged and the misleading startup warning is gone. - **Chrono Melon on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Chrono Melon blocks can be placed on vanilla grass blocks and podzol again. Mycelium, moss blocks, and mud are also accepted now, matching the other Minecraft versions. - **Plants on vanilla grass**: on Minecraft 26.1.2, 26.2, and 26.3, Temporal Root, Time Blossoms, Temporal Fern, Temporal Grass, Faded Temporal Grass, and Timeless Mushroom can now be planted on vanilla grass blocks, as on the other Minecraft versions. - **Chrono Dawn day and night out of sync**: on Minecraft 26.1.2, 26.2, and 26.3, the Chrono Dawn sky followed the Overworld's time while mob spawning followed Chrono Dawn's own time. Mobs could spawn and then burn under a sky that looked like daytime. The sky, sunlight, monster burning, and moon phase now all follow Chrono Dawn's time. - **Untranslated Chrono Dawn item tags**: the item tags for custom mob food, Ticking Sheep shears, Chrono Bovine milking buckets, grass seed replacement, and portal ignition and stabilization items now have English and Japanese names. Recipe viewers show these names instead of raw tag IDs. On Minecraft 1.21.1 and newer, Fabric also no longer logs an untranslated item tag warning for them in development environments. - **Temporal Phantom after a server restart**: a Phantom Catacombs boss room now keeps its Temporal Phantom across restarts. Before, a restart lost track of the room, so the Phantom never appeared in the maze-connected room, and a second boss room was added as a separate hidden chamber where it spawned instead. Phantom Catacombs that were already handled in an earlier version get no further chambers, but none of their boss rooms will spawn the Phantom. If you have not defeated it yet, find a Phantom Catacombs you have not visited before. Those work normally.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.12Minecraft: 26.3neoforge
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.87Minecraft: 26.3fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.12Minecraft: 26.2neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.90Minecraft: 26.2fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.19Minecraft: 26.1.2neoforge
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.9Minecraft: 26.1.2fabric
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.9Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.38Minecraft: 1.21.11fabric
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.1Minecraft: 1.21.10neoforge
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.5Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.0Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.0Minecraft: 1.21.8fabric
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.2Minecraft: 1.21.7neoforge
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.1Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.3Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.3Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.1Minecraft: 1.21.5fabric
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.2Minecraft: 1.21.4neoforge
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.12Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.2Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.1Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.57Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.21Minecraft: 1.21.1fabric
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Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.25Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
release

Chrono Dawn 0.10.0

0.10.0
2 окт. 2026 г.13Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Minecraft 26.3 support**: Chrono Dawn now runs on Minecraft 26.3 with Fabric (Loader 0.19.5+ and Fabric API 0.161.0+26.3) and NeoForge (26.3.0.34-beta or newer). NeoForge 26.3 is still a beta build, so expect loader changes between betas. Both loaders need Architectury API 22.0.2 or newer. Modpack authors should know two differences on 26.3. Minecraft 26.3 removed the tag-based furnace fuel and the central composter registry, so Chrono Dawn's own wooden items burn and its plants compost with the same values as on other versions, but items a pack adds to the vanilla wood tags no longer get a burn time automatically. KubeJS and CraftTweaker have no 26.3 builds yet, so the scripting bridges are not available there. - **Configurable Time Keeper Village**: modpacks can now control the one-per-world runtime village through `[world.time_keeper_village]`: enable or disable it, tune its preferred and maximum distance from the first Chrono Dawn entry point, choose how many Time Keepers appear, and replace its structure template and chest loot table with data pack resources. The placement still occurs at runtime, so it is not a `/locate structure` target. - Chronite Ore, a common Overworld ore that drops Chronite Shards. Craft a Time Compass from a compass, a clock, and Chronite Shards to locate the nearest Ancient Ruins from anywhere in the Overworld. Chronite also crafts Time Arrows, clocks without gold, and Blocks of Chronite. It makes no armour, tools, or weapons. Chronite Ore and its deepslate variant are tagged `c:ores/chronite`, `c:ores`, and `c:ores_in_ground/stone` or `/deepslate`, so packs can target them like the other Chrono Dawn ores. Generation can be tuned or disabled through `[world.ores.chronite]` in `chronodawn.toml`. - **Time Compass re-search**: sneak and use a Time Compass that already has a locked target to clear that lock and search again, without crafting a new compass. Covers the rare case where Minecraft's structure search locks onto a position that turns out to have no structure there. - **CraftTweaker scripting bridge** — CraftTweaker packs can now subscribe to Chrono Dawn's native `BossDefeatedEvent` and `PortalOpenedEvent` from ZenScript on the supported 1.20.1 and 1.21.1 loader combinations. The events expose the same stable IDs and server-side context as the Java API, without a separate addon. See `docs/modpack-integration.md`. - **Modpack-extensible mob and world behavior tags** — Pulse Hog, Secondwing Fowl, Timebound Rabbit, and Temporal Caprid taming/breeding food, Ticking Sheep shears, Chrono Bovine milking buckets, the Time Distortion boss-immunity list, and the grass/fern seed drop swapped for Time Wheat Seeds in the Chrono Dawn dimension now read from `chronodawn:` item and entity_type tags instead of hardcoded Java checks, so a pack datapack can add compatible items, bosses, or seed drops without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Configurable Chrono Dawn time flow** — the dimension's variable day/night cycle speed (min/max speed, how long each speed lasts, and an on/off toggle) is now controlled by `[gameplay.time_flow]` in `chronodawn.toml` instead of being hardcoded. See `docs/configuration.md`. - **Modpack-extensible portal ignition** — the item that ignites a Chrono Dawn portal on a valid Clockstone frame is now gated by the `chronodawn:portal_igniters` item tag (default: Time Hourglass) instead of being tied to the Time Hourglass item class, so a pack datapack can add other ignition items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. - **Modpack-extensible portal stabilization** — the item that stabilizes a deactivated Chrono Dawn portal for bidirectional travel is now gated by the `chronodawn:portal_stabilizers` item tag (default: Portal Stabilizer) instead of being tied to the Portal Stabilizer item class, so a pack datapack can add other stabilization items without replacing Chrono Dawn's classes. See `docs/modpack-integration.md`. ### Fixed - **Cod and salmon spawn category in Chrono Dawn Ocean**: the `chronodawn:chronodawn_ocean` biome listed cod and salmon under `water_creature`, but Minecraft registers both as `water_ambient`. Once spawned they were counted as `water_ambient`, so the `water_creature` cap never limited them. They could keep spawning and fill the cap that tropical fish and pufferfish share. NeoForge also logged a mob category mismatch warning at startup. They now spawn under `water_ambient` ([#2](https://github.com/ksoichiro/ChronoDawn/issues/2)). - **Pure-black caves in Chrono Dawn on 26.1.2 and later**: the Chrono Dawn dimension type had no ambient light color, so Minecraft defaulted it to pure black. Areas at light level 0 stayed completely dark no matter how high the gamma or brightness setting was. The dimension now uses the same `#0a0a0a` ambient light color as the vanilla Overworld. Minecraft 1.21.11 and earlier have no such setting and are unchanged. - **Portal overlay missing on Forge 1.20.1**: the orange overlay shown while standing in a Chrono Dawn portal never appeared on Forge, although the portal particles did. Forge replaces the vanilla in-game GUI class, so the overlay hook never ran. It now targets the Forge GUI class. - **Portal Stabilizer in worlds upgraded from 0.8.0**: in a world where a player entered Chrono Dawn on 0.8.0 and has not stabilized the portal yet, using the Portal Stabilizer on the arrival frame in Chrono Dawn failed with "No deactivated portal found nearby". 0.8.0 never registered that arrival portal, because it matched the Overworld portal at the same coordinates. The stabilizer now also finds the Overworld portal saved by those older versions. Portals created after this fix are not affected by this fallback. - **Missing Chrono Dawn Portal block name** — the `block.chronodawn.chrono_dawn_portal` translation key had no `en_us`/`ja_jp` value, so mods that display block names (e.g. Jade) showed the raw key instead of "Chrono Dawn Portal". - **Time Keeper Village vegetation drops** — placing the runtime Time Keeper Village now clears vegetation in and immediately around its footprint, including crops and Time Blossoms, without leaving dropped items behind when the foundation or structure replaces their supporting blocks. - **Chrono Melon fruit/stem swapped on regrowth** — on 1.21.1+, breaking a grown Chrono Melon turned the stem next to it into another Chrono Melon instead of a bare stem, so the plant couldn't regrow. `AttachedChronoMelonStemBlock` passed its fruit and stem block references to vanilla's `AttachedStemBlock` constructor in the wrong order (vanilla takes `(stem, fruit, ...)`, not `(fruit, stem, ...)` — the constructor parameter order doesn't match the class's own field declaration order). - **Chrono Melon fruit placement on `parched_temporal_dirt`** — a mature Chrono Melon Stem can now grow its fruit onto `chronodawn:parched_temporal_dirt`, the one Chrono Dawn dirt-like block that a hardcoded soil list left out; on 26.1.2+ the fruit previously never appeared there at all (`#minecraft:supports_melon_stem_fruit` didn't cover it), and on 1.21.1–1.21.11 it could grow but immediately popped back off. The seed/stem itself still requires tilled farmland, unaffected by this fix. - **NeoForge 26.2 mods list icon** — Chrono Dawn's icon was missing from the in-game Mods list, and a `logoFile` deprecation warning appeared on startup. NeoForge 26.2 now uses `bannerFile`/`iconFile` instead of the deprecated `logoFile` (still used as-is on 26.1.2 and earlier). - **Fabric 26.2 startup** — the Fabric build now requires Fabric API 0.160.0+26.2, since Architectury API 21.1.9 needs that version or newer. Older Fabric API releases caused Fabric Loader to reject the mod set at launch. - **Portal frame integrity check** — breaking a Clockstone frame block no longer silently removed the portal without the glass-break sound and particles. The frame validation checked the wrong axis and only required one of four neighbors to be valid, so most frame breaks (including the common case of breaking a side frame block) went undetected. All 14 supported versions are fixed. - **Missing Shield Echo subtitles on 1.20.1 and 1.21.1** — using a Chronoblock Shield logged "Missing subtitle translation" for `subtitles.chronodawn.shield_echo_generate`, `shield_echo_active_pulse`, and `shield_echo_consume`. These versions keep their own lang files instead of sharing `common/shared-1.21.2+`, and were missing the three keys. - **Chrono Dawn portals could generate on unsafe terrain** — a new outgoing portal could land in a cave, over a cliff, or in water/lava instead of open, dry ground, because portal generation fell back to an unsafe height when it failed to find clear terrain nearby. Portal generation now searches nearby terrain for clear, dry space, and the arrival portal's lifecycle handling was tightened to avoid cross-dimension exit detection. Fixed on all 14 supported versions. - **Chrono Melon Seeds recipe didn't unlock in the recipe book** — the Chrono Melon Slice → Chrono Melon Seeds recipe worked but never appeared as known, unlike its sibling Chrono Melon Juice recipe, because it had no recipe-unlock advancement. - **Pulse Hog, Timebound Rabbit, and Temporal Caprid couldn't be bred with Chrono Dawn-native food** — despite living in the Chrono Dawn dimension, these mobs only accepted Overworld food (carrot, potato, beetroot, golden carrot, dandelion, wheat), unlike Ticking Sheep and Chrono Bovine, which already ate Time Wheat. Pulse Hog and Timebound Rabbit now also accept Temporal Root, and Temporal Caprid now also accepts Time Wheat.
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Chrono Dawn 0.9.2

0.9.2
12 сент. 2026 г.47Minecraft: 26.2neoforge
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### Fixed - **NeoForge 26.2 compatibility** — the NeoForge build now requires NeoForge 26.2.0.82 and Architectury 21.1.9. It rejects newer NeoForge 26.2 builds that fail during registry initialization.
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Chrono Dawn 0.9.1

0.9.1
12 сент. 2026 г.267Minecraft: 26.2fabric
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### Fixed - **Minecraft 26.1.2 and 26.2 production startup** — Fabric and NeoForge release JARs now apply Architectury platform implementations correctly. Fabric release JARs also retain their required embedded NightConfig libraries. This fixes startup failures affecting all four 26.1.2 / 26.2 loader builds.
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Chrono Dawn 0.9.1

0.9.1
12 сент. 2026 г.31Minecraft: 26.1.2neoforge
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### Fixed - **Minecraft 26.1.2 and 26.2 production startup** — Fabric and NeoForge release JARs now apply Architectury platform implementations correctly. Fabric release JARs also retain their required embedded NightConfig libraries. This fixes startup failures affecting all four 26.1.2 / 26.2 loader builds.
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Chrono Dawn 0.9.1

0.9.1
12 сент. 2026 г.71Minecraft: 26.1.2fabric
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### Fixed - **Minecraft 26.1.2 and 26.2 production startup** — Fabric and NeoForge release JARs now apply Architectury platform implementations correctly. Fabric release JARs also retain their required embedded NightConfig libraries. This fixes startup failures affecting all four 26.1.2 / 26.2 loader builds.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.13Minecraft: 1.21.11neoforge
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### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
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Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.138Minecraft: 1.21.11fabric
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### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.7Minecraft: 1.21.10neoforge
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### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.25Minecraft: 1.21.10fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.5Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.9Minecraft: 1.21.9fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.7Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.13Minecraft: 1.21.8fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.10Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.7Minecraft: 1.21.7fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.7Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.10Minecraft: 1.21.6fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.9Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.19Minecraft: 1.21.5fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.16Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.31Minecraft: 1.21.4fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.10Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.11Minecraft: 1.21.2fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.335Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.121Minecraft: 1.21.1fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.65Minecraft: 1.20.1forge
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.9.0

0.9.0
12 сент. 2026 г.51Minecraft: 1.20.1fabric
Скачать
Что нового
### Added #### Minecraft Version Support - **Minecraft 1.20.1 (Forge)** — Forge 47.3.5 support alongside the existing Fabric support, with full feature parity (block loot is applied through a Forge Global Loot Modifier in place of Fabric's data-driven loot table override, since Forge lacks that API). NeoForge remains unavailable on 1.20.1 (it requires Minecraft 1.20.5+). - Minecraft 26.1.2 support - Minecraft 26.2 support #### Configuration - **`[gameplay.bosses.*]` health/damage multipliers** — per-boss `health_multiplier` and `damage_multiplier` (the latter covering melee, ability and projectile damage) for all six bosses. Defaults reproduce the existing balance exactly. - **`[gameplay.time_distortion]`** — tunes the ambient Slowness effect in the Chrono Dawn dimension: `enabled`, normal/enhanced strength, and hostile-only or all-non-boss-mob scope. Defaults reproduce the existing balance exactly. - **`[gameplay.portals]`** — controls the one-way portal progression gate via `one_way_until_stabilized` and `allow_reignition_before_stabilization`, so packs can allow an early return portal or remove the gate entirely. Defaults reproduce the existing progression exactly. - **`[world.structures.*]`** — `enabled`, `spacing`, `separation` and `salt` for every Chrono Dawn structure, not just Ancient Ruins. Disabling one of the seven progression-gating structures logs a startup warning naming what becomes unobtainable. Defaults reproduce the existing generation exactly. See [docs/configuration.md](docs/configuration.md) for the full table. - **`[world.biomes.*]`** — per-biome generation toggles for the nine non-core Chrono dimension biomes (`plains` and `ocean` always generate). A disabled biome's region is taken over by a documented fallback biome rather than left empty. Existing terrain is unaffected. #### Conventional (`c:`) Tags - **Conventional (`c:`) tags** — ores, materials, storage blocks, stone/sand/gravel/sandstone, wood sets, foods, crops and seeds now carry `c:` tags, so other mods and modpack recipes can consume Chrono Dawn materials by tag. Ores of vanilla materials also join the matching vanilla tag (`c:ores/coal`, `/iron`, `/gold`, `/redstone`). Tag names have `en_us` and `ja_jp` display names for recipe viewers. See [docs/modpack-integration.md](docs/modpack-integration.md#conventional-c-tags) for the published tag list. - **`c:tools/*`, `c:armors`, `c:shields`** — tool, weapon, armor, and shield items, including boss-drop and artifact gear, join Fabric/NeoForge conventional tags by function (`c:tools/melee_weapon`, `c:tools/mining_tool`, `c:tools/shield`, `c:armors`) on Minecraft 1.21.1+, and flat `c:swords` / `c:pickaxes` / `c:axes` / `c:shovels` / `c:hoes` / `c:shields` on 1.20.1. See [docs/modpack-integration.md](docs/modpack-integration.md#tools-weapons-armor-and-shields). - **Recipe material `c:` tags** — recipe material inputs (Clockstone, Enhanced Clockstone, Time Crystal, Entropy Crystal, Raw Temporal Amber, and their storage blocks) consume per-material conventional tags on Minecraft 1.21.1+, so pack-provided materials work without replacing recipe JSONs. - **Repair ingredient `c:` tags** — equipment repair now accepts `c:gems/time_crystal`, `c:gems/entropy_crystal` and `c:dusts/temporal_amber` on Minecraft 1.21.1+, so compatible pack-provided materials work without Java replacements. **Minecraft 1.21.2 is excluded** on both Fabric and NeoForge and keeps the original vanilla repair tags instead — using a custom-namespace tag as a `ToolMaterial`/`ArmorMaterial` repair ingredient crashes NeoForge 1.21.2 at startup with an unbound-tag error, a known upstream NeoForge bug fixed only from `21.3.7-beta` onward (MC 1.21.3+), with no fixed release ever published for MC 1.21.2 itself. See [docs/modpack-integration.md](docs/modpack-integration.md#equipment-repair-materials). #### Addon Event API - **`BossDefeatedEvents`** — loader-neutral Java event fired for all six bosses. Addons receive a stable boss ID plus the defeated entity, server level, position, damage source and attributed player after built-in defeat consequences complete. Listener failures are isolated so they cannot interrupt boss death or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#boss-defeated-event-api). - **`PortalOpenedEvents`** — loader-neutral Java event fired after a portal's blocks are placed. Addons receive the portal's stable ID, server level, frame position, activation cause (Time Hourglass ignition or teleport-time reignition) and credited player. Listener failures are isolated so they cannot interrupt portal activation or later listeners. See [docs/modpack-integration.md](docs/modpack-integration.md#portal-opened-event-api). - **KubeJS scripting bridge** — a shipped `kubejs.classfilter.txt` allows KubeJS scripts to call `BossDefeatedEvents`/`PortalOpenedEvents` directly via `Java.loadClass`, with no addon mod required. See [docs/modpack-integration.md](docs/modpack-integration.md#kubejs-scripting-bridge). #### New Blocks - **Smooth Temporal Stone** and **Smooth Temporal Stone Slab** — the smooth variant of the Temporal Stone family, mirroring vanilla Smooth Stone. Smelt Temporal Stone in a furnace to obtain Smooth Temporal Stone; the slab is crafted (3 → 6) or cut on a stonecutter (1 → 2). These do not generate naturally. Small structures that used vanilla Smooth Stone now place Smooth Temporal Stone instead. #### Gameplay Features - **Composter support** — Chrono Dawn's plant and food items (saplings, leaves, seeds, flowers, short plants, aquatic plants, Lumen Polyp, crops, fungi, baked foods, and Time Wheat Bale) can now be placed into a vanilla Composter, mirroring the chance tiers of their closest vanilla analogues. #### Boss Multiplayer Behavior - **Immediate target switching** — all six bosses now switch their attack target to whichever player just hit them, even mid-fight. Previously a boss kept chasing the first player it targeted while everyone else in the group hit it for free. - **Multiplayer-only aggro distribution** — with 2 or more players in the fight, Time Guardian's and Time Tyrant's AoE attacks and Chronos Warden's Ground Slam recharge faster, Entropy Keeper's Entropy Burst repeats instead of firing once, and Time Tyrant summons 3 Chronal Leeches at each phase transition. Singleplayer fights are unaffected. ### Fixed - **Damaged return portals no longer stack vertically.** When returning from Chrono Dawn, a registered Overworld portal now restores missing required Clockstone frame blocks and its portal interior at the original position. Optional corners remain untouched, recovery never overwrites non-replaceable player blocks, and stabilized portal recovery is limited to its exact mapped X/Z position. - **Portal lookups could match a different dimension's portal.** `PortalRegistry` tracked portal positions across all dimensions in a single map, so a Chrono Dawn portal frame could collide with an Overworld portal at the same `BlockPos` (a real risk given the mod's 1:1 coordinate mapping). When that happened, the Chrono Dawn side never registered or activated, and no `PortalOpenedEvents` reignition callback fired. Portal position lookups are now scoped per dimension. - **Time Compass could not target the Forgotten Library.** The compass resolved seven of the mod's eight structures; the Forgotten Library — the source of the Portal Stabilizer recipe — was missing, so it could not be targeted at all. Compass targets now come from the same registry the configuration uses, so the two cannot drift apart again. Time Keeper's trade lineup is unchanged. - **Time Compass no longer sends players after structures a pack disabled.** A Time Keeper building its trade lineup skips the compass for a disabled structure, and a compass already carrying one as its target now says so instead of searching forever. A compass that already recorded coordinates keeps reporting them, since disabling a structure does not remove the ones a world already generated. - **Time Jam recipe** — replaced sugar with Chrono Melon Slice as the sweetener so the recipe can be crafted using only ingredients obtainable inside the Chrono Dawn dimension (sugar cane is not available there). - **Chrono Bovine Meat inventory icons on Minecraft 1.21.4** — Chrono Bovine Meat and Cooked Chrono Bovine Meat were missing their client item definitions in the 1.21.4 resources, so both items rendered as purple-black squares in the inventory on that version only. Found by the new build-time data validation (`validateData`), which now guards tag entries, recipe references, and 1.21.4+ client item coverage against this class of silent breakage. - **Moment Creeper's pre-explosion white flash was missing on Minecraft 1.21.2 and later.** The flash relied on a renderer hook removed when Minecraft switched to render-state-based mob rendering; it now fades in as the creeper swells and blinks rapidly right before exploding, matching vanilla Creeper's cue, on every supported version from 1.21.2 through 26.2.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.106Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.22Minecraft: 1.21.9fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.12Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.40Minecraft: 1.21.8fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.31Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.11Minecraft: 1.21.7fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.18Minecraft: 1.21.6neoforge
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Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.18Minecraft: 1.21.6fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.10Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.39Minecraft: 1.21.5fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.16Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.100Minecraft: 1.21.4fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.10Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.18Minecraft: 1.21.2fabric
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Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.95Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.5,9 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.24Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.75Minecraft: 1.21.10fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.295Minecraft: 1.21.1fabric
Скачать
Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.8.0

0.8.0
30 мая 2026 г.263Minecraft: 1.20.1fabric
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Что нового
### Added #### Configuration - **Configuration system** (`config/chronodawn.toml`) — first cross-loader configuration slice. Currently exposes Ancient Ruins generation parameters (`enabled`, `spacing`, `separation`, `salt`); the file is hand-edited TOML, regenerated with documented defaults on first run, and hot-reload-immune (changes require a server / world restart). Modpack creators can ship a pre-configured file via pack overrides. See [docs/configuration.md](docs/configuration.md) and [docs/modpack-integration.md](docs/modpack-integration.md). - **Ore generation tuning** for Time Crystal, Entropy Crystal, and Temporal Amber — exposes `enabled`, `count`, `y_min`, `y_max` per ore via `config/chronodawn.toml`. See [docs/configuration.md](docs/configuration.md#worldores). - **Clockstone ore generation tuning** — exposes `enabled`, `count`, `y_min`, `y_max` for `chronodawn:ore_clockstone` via `config/chronodawn.toml`, completing the per-ore tuning surface for the four ChronoDawn-specific ores. See [docs/configuration.md](docs/configuration.md#worldores). #### New Blocks - **Temporal Aquatic Plants** — replace vanilla aquatic vegetation in the ChronoDawn dimension. Pre-existing chunks retain whatever vanilla aquatic blocks they generated; only newly generated chunks place the Temporal variants below. - **Phase 1 — Vegetation** in `chronodawn_ocean` and `chronodawn_swamp`: - **Temporal Kelp** — pale-cyan kelp columns (1–25 blocks tall) growing upward from the ocean floor; bone-meal grows the column, shears harvest the block. The Temporal Kelp head and Temporal Kelp Plant stem are climbable like vanilla kelp - **Temporal Seagrass** and **Tall Temporal Seagrass** — short and 2-block-tall variants on the ocean floor; bone-meal on a short seagrass produces the tall variant; shears drop the seagrass item. Temporal Seagrass is registered as turtle food - **Dried Temporal Kelp** — food item smoked / smelted / campfire-cooked from Temporal Kelp. Nutrition 1, saturation 0.6, and the same fast-eat animation (0.865 s) as vanilla dried kelp. Cooking times match vanilla: 5 s in a smoker, 10 s in a furnace, 30 s on a campfire - **Phase 2 — Light** in `chronodawn_ocean`: - **Lumen Polyp** — bioluminescent sea-pickle-like cluster (1–4 polyps per block) generated naturally on the `chronodawn_ocean` floor, biased toward 1–2 polyp clusters. Emits light underwater scaling with the polyp count (6 / 9 / 12 / 15 light level for 1 / 2 / 3 / 4 polyps respectively, matching vanilla SeaPickleBlock); emits 0 light above water. Bone-meal underwater grows the polyp count up to 4. Drops 1–4 Lumen Polyp items matching the count when broken (no tool requirement). Available across all 11 supported Minecraft versions - **Phase 2 — Color** in `chronodawn_ocean`: - **Dawn / Dusk / Twilight / Eternal Chrono Coral** — decorative single-block aquatic plants using the Time Wood palette. They do not emit light; Lumen Polyp remains the dedicated underwater light source. Drops require shears, matching seagrass-style harvesting - **Faded Plains terrain blocks** — dry-themed surface blocks introduced together with the new Faded Plains biome (see *New Biomes* below): - **Faded Temporal Grass** — short, baked yellow-brown cross-plant. Drops itself with shears. Tagged `replaceable` and `sword_efficient`. Texture is fixed-color (no biome tint). - **Parched Temporal Dirt** — cracked dry dirt block. Mineable with shovel; tagged `minecraft:dirt` so vegetation that uses the dirt tag (custom and vanilla) can survive on it. - **Temporal Dead Bush** — withered bush cross-plant. Drops itself with shears, otherwise drops 0–2 sticks. Survives on Chrono Dawn dry terrain (Temporal Sand / Temporal Dirt / Coarse Temporal Dirt / Parched Temporal Dirt / Temporal Gravel) plus vanilla Sand and Red Sand. Will not survive on grass blocks. - **Lighting blocks**: - **Time Torches** (Orange / Pink / Purple) — colored decorative torch variants with floor and wall placement. Crafted from the matching Time Blossom + Stick (4 torches per recipe) - **Temporal Lantern**, **Dawn Lantern**, and **Dusk Lantern** — pickaxe-mined light sources using the vanilla lantern shape (3D rendering, animated flame, standing and hanging placement). Dawn/Dusk Lantern crafted from the matching Bell flower (+ iron nuggets + torch); Temporal Lantern crafted from any Time Blossom (+ iron nuggets + torch) - Recipe advancements unlock the Time Torch / Lantern recipes when the player picks up the relevant Time Blossom or Bell - **Temporal Stalactites** and **Temporal Stalagmites** — decorative pointed cave blocks themed on Temporal Stone, generating across all ChronoDawn dimension biomes. Two sizes per direction (`tip` and `frustum`) form length-1 and length-2 formations on cave ceilings (stalactite) and floors (stalagmite). Pickaxe-mined at stone tier; `tip` blocks self-drop while `frustum` drops the matching `tip` so worldgen-only formations still produce a usable item when broken. Landing on an upward-facing tip deals enhanced fall damage matching vanilla `pointed_dripstone`. Breaking the root of a column (the stalactite block attached to the ceiling, or the stalagmite block attached to the floor) cascades and drops every connected dripstone block in the same direction. Vanilla `pointed_dripstone` and Dripstone Caves remain untouched - **Temporal Grass**, **Temporal Tall Grass**, and **Temporal Fern** — decorative cross-plants that replace `minecraft:short_grass`, `minecraft:tall_grass`, and `minecraft:fern` in newly generated Chrono Dawn chunks. Biome-tinted, drop wheat seeds on harvest (parity with vanilla grass), and accept bone-meal for the tall variant. - **Other decorative blocks**: - **Mossy Temporal Stone Bricks** — additional brick variant for the Temporal Stone family. - **Chrono Cobwebs** — biome-tinted cobweb variant generated in Chrono Dawn caves. - **Clockwork Dial** — thin decorative block with custom collision and model. #### New Mobs - **Chrono Bovine** — friendly cow-equivalent that drops **Chrono Bovine Meat**, a raw food item smeltable/smokable/campfire-cookable into Cooked Chrono Bovine Meat (recipe unlocks on pickup). - **Chrono Ursid** — polar-bear-equivalent neutral mob sized to match vanilla polar bears. - **Temporal Caprid** — goat-equivalent mob. #### New Biomes - **Faded Plains** (`chronodawn:chronodawn_faded_plains`) — a time-worn wasteland in the hot/medium-humidity slot of the Chrono Dawn dimension, adjacent to the desert. Yellow-brown ground tint, sparse withered grass, dead bushes, parched-dirt patches, and bare snags from long-stripped trees. Reduced fauna (only Timebound Rabbit and Time Keeper). No precipitation. Worldgen places `patch_faded_grass`, `patch_temporal_dead_bush`, `disk_parched_temporal_dirt`, and `dead_snag_placed` features on the surface. Temporal Gravel patches generated in this biome adopt a warm yellow-brown tint to fit the withered theme; Temporal Sand keeps its original cool color so it stays visually continuous with neighboring desert sand. The grass-edge gradient pulls cool near sand and is suppressed near gravel inside the biome (no overcrowded brown-on-brown bands). #### Worldgen Polish - **Small ambient structures** — seven new NBT-defined micro-structures scatter across Chrono Dawn biomes: Watchmaker's Camp (with chest loot), Hourglass Monolith, Old Sundial, Petrified Adventurer (with snowy variant), Time Cairn, Time Well, and Upside-Down Tree. - **Tall Time Wood trees as 2x2 mega forms** — Ancient / Dark / Fruit-of-Time tall tree variants now generate as 2x2 trunk mega trees. - **Tree variation** — Time Wood trees gain height and foliage shape variation across all variants. - **Time Wood leaves** — leaf color now varies subtly per-position so canopies are no longer flat-colored. - **Temporal Grass Block** — gains a water-proximity wet tint and a smoothly blended edge gradient where it borders Temporal Sand / Temporal Gravel. - **Snowy biome boundaries** smoothed at chunk and biome edges. - **Dark Forest** vegetation density increased. - **Swamp** biome now generates ponds and mud patches. #### New Recipes - **Stonecutter recipes** for Temporal Stone and Temporal Cobblestone variants (stairs, slabs, walls, bricks). #### Translation Infrastructure - **Translation contribution guide** added to `CONTRIBUTING.md`, plus a translator-facing glossary at `docs/translation-glossary.md` and a `scripts/check_lang_parity.py` Python script that verifies non-English lang files share keys with `en_us.json`. Aimed at lowering the barrier for community translators to submit `<locale>.json` PRs. ### Changed - **Ancient Ruins spawn rate** reduced. Placement spacing increased from 24 to 56 chunks (separation 8 → 20), and the eligible biome tag narrowed from "all forests + all taigas" to taiga variants + dark forest. Existing worlds keep already-generated ruins; only newly explored chunks reflect the change. - **Vanilla ore veins disabled in Chrono Dawn** — vanilla copper/iron ore veins no longer generate inside the Chrono Dawn dimension; use the Temporal ore variants instead. - **Vanilla land monsters removed from Chrono Dawn biomes** — Witches no longer spawn in mountain/desert/dark forest/snowy/swamp biomes, Strays no longer spawn in snowy, Slimes no longer spawn in swamp, and Drowned no longer spawn in ocean. Ambient/creature mobs (Bat, Wolf, Frog) and ocean water mobs (Squid, Cod, Salmon, Dolphin, Pufferfish, Tropical Fish) remain for atmosphere. Existing chunks keep their spawned mobs; only newly generated chunks reflect the change. - **Chrono Dawn water palette** — water surface and fog colors tuned to be visually consistent across biomes. - **Refined item textures** for Time Crystal, Clockstone, Entropy Crystal, and Mossy Temporal Cobblestone. - **Temporal Walls** now tagged under `#minecraft:walls`, enabling tag-based vanilla interactions. - **Clockstone tools and sword** now use the `item/handheld` parent model so they render correctly in the hand. - **Creative tab order** — Entropy Crystal Sword repositioned after the Enhanced Clockstone set. - **Forgotten Library and Desert Clock Tower spawn biomes expanded** — Forgotten Library now generates in Plains, Forest, Prairies, and Faded Plains (was Plains only), so the Portal Stabilizer blueprint is no longer locked behind a single biome; Desert Clock Tower now also generates in Faded Plains (only Ocean remains excluded). Existing worlds keep already-generated structures; only newly explored chunks reflect the change. ### Fixed - **Custom mob attack animations** — Hostile mobs now show visible attack animations during melee strikes. Previously the model stayed in its idle pose with no visual cue that the strike happened. Affected mobs: Epoch Husk, Clockwork Sentinel, Hourglass Golem, Floq, Forgotten Minute, Paradox Crawler, Temporal Wraith, Timeline Strider, Chronal Leech, and the bosses Time Guardian, Time Tyrant, Entropy Keeper, Chronos Warden, Temporal Phantom, and Clockwork Colossus. The boss attack animations specifically were dead code on Minecraft 1.21.2+ because the renderer never extracted `attackTime` from the entity. Animations match each mob's closest vanilla analog: Iron Golem-style overhead slam for golems, Husk-style arm thrust for zombie-likes, Spider-style rear-up for Paradox Crawler, segmented snake-bite for Chronal Leech, jaw-gape for Floq. - **ChronoDawn Custom Shields** (introduced in 0.7.0) — shift-click in inventory now equips them to the off-hand on 1.21.2+ (added `EQUIPPABLE` component); the cooldown overlay now renders on top of the held item icon instead of behind it; blocking mixin now targets `Player` so the predicate fires for player characters on 1.20.1 / 1.21.1 / 1.21.2. - **Enchantments for ChronoDawn tools, armor, and shields** on 1.21.1+ — every Clockstone / Enhanced Clockstone / Entropy Crystal / Temporal Amber / Chronoblade / Time Tyrant's Mail / Echoing Time Boots piece, plus all three custom shields, can now receive enchantments at the enchanting table and via anvil + enchanted book. They were silently rejected on 1.21.1+ because Minecraft 1.21 moved enchantment eligibility to the `#minecraft:enchantable/*` item tags and the custom equipment had never been added to them; 1.20.1 was unaffected since its check is based on Java class inheritance. - **ChronoDawn portal**: - Re-entering a portal whose destination frame was previously deactivated now reuses the existing frame instead of generating a duplicate. - Destination generation no longer overwrites water, lava, or leaf blocks at the arrival site. The arrival Y is now corrected only when the interior would land in fluid, and the previous "forced footing block" behavior is removed (no more stray Temporal Stone block dropped at the destination). - Destination frame no longer floats above replaceable surface decorations (flowers, tall grass, snow layers). The bottom frame row now overwrites these the same way it already did for water and lava, matching player-built portal placement. - **Dark Forest dense fog** restored in Chrono Dawn on 1.21.2+ (regression from the post-1.21.2 fog API migration). - **Key to Master Clock held model** — first/third-person hand display transforms added so the key is held at a natural angle (previously rendered flat without `display` transforms). - **Item Frames placed inside NBT-defined structures** are now preserved at runtime (the `block_pos` / `TileX-Y-Z` attachment was not being rewritten, so the entities silently despawned on load). - **TimeKeeper village** template updated to use Temporal blocks consistently and adds defensive trapdoors at the perimeter. - **Time Blossoms**: - Harvest now drops the matching color (1.21.2+; previously could drop a different color variant). - No longer generate on top of sand patches in Chrono Dawn worldgen. - **Silk Touch / Shears loot conditions** now drop reliably on 1.21.1+ — the enchantment predicate format was wrong in many block loot tables, silently skipping the silk-touch / shears branch. - **Glide Fish cooking recipes** now unlock in the recipe book when the player picks up a Glide Fish. - **Time Hourglass blueprint text** is now properly localized (was hardcoded English). - **Time Hourglass recipe** now accepts both `minecraft:sand` and `chronodawn:temporal_sand` via the new `#chronodawn:sand` item tag, so the recipe can be crafted inside the Chrono Dawn dimension where worldgen places only `temporal_sand`. - **Chronicle in-game entries refreshed to match current content** — the Welcome and Biome Progression pages now list the current 11 Chrono Dawn biomes (the old wording was missing Plains and Faded Plains); the Ancient Ruins entry no longer says "plains, forests, deserts, and more" (which never matched the implementation) and instead points players at old taigas and dark forests. Both `en_us` and `ja_jp` updated. - **Time Hourglass Chronicle entry** — the "Required Materials" page now matches the actual recipe (4 Glass + 2 Clockstone + 1 Sand / Temporal Sand). The previous wording listed a Glass Bottle, 4 Clockstone, 2 Time Crystals, and 2 Redstone Dust, none of which match the shipped recipe. The "Crafting Tips" page also clarifies that Sand and Temporal Sand are interchangeable. Both `en_us` and `ja_jp` updated. - **`ore_clockstone` count on 1.21.1+ corrected from 16 to 8** to match the 2026-01 frequency reduction (`90413a2e`) that was originally applied only to the 1.20.1 placed_feature. Brings 1.21.1+ in line with the documented design intent (clockstone density comparable to vanilla iron). Existing worlds keep their already-generated chunks; only newly-generated chunks reflect the change. - **Chrono Dawn Prairies biome** restored on 1.21.11 (was missing during the 1.21.11 port). - **Chrono Turtle** now spawns again on 1.20.1 (missing `IN_WATER` spawn placement registration). - **Chronicle in-game entries reconciled with the actual implementation** — corrected numerous descriptions that had drifted from the shipped content: Clockstone Ore is mined directly for 3-4 Clockstone (no furnace smelting); Clockstone / Enhanced Clockstone equipment is crafted without Time Crystals; the Enhanced Clockstone armor full set now lists its real protection stats (the previously advertised Time-Distortion / Slowness immunity never applied to players); Clockwork Colossus abilities corrected (Overcharge grants Speed II, Repair Protocol is a one-time ~40% HP heal); the unimplemented Temporal Phantom clones description removed; the Ultimate Artifacts page now lists the real items (Chronoblade, Time Tyrant's Mail, Echoing Time Boots, Unstable Pocket Watch); non-existent Ancient Ruins inscriptions / "Ancient Knowledge" removed; and Japanese item & boss names plus the English "Key to Master Clock" aligned with the actual in-game names. Both `en_us` and `ja_jp` updated.
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.17Minecraft: 1.21.9neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.18Minecraft: 1.21.9fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.11Minecraft: 1.21.8neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.26Minecraft: 1.21.8fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.27Minecraft: 1.21.7neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.7Minecraft: 1.21.7fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.25Minecraft: 1.21.6neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.22Minecraft: 1.21.6fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.37Minecraft: 1.21.5neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.45Minecraft: 1.21.5fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.26Minecraft: 1.21.4neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.18Minecraft: 1.21.4fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.54Minecraft: 1.21.2neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.21Minecraft: 1.21.2fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.43Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.208Minecraft: 1.21.11fabric
Скачать
Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.21Minecraft: 1.21.10neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.50Minecraft: 1.21.10fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.423Minecraft: 1.21.1neoforge
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.90Minecraft: 1.21.1fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.7.0

0.7.0
22 апр. 2026 г.95Minecraft: 1.20.1fabric
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Что нового
### Added #### New Blocks - **Temporal Stone** and **Temporal Cobblestone** block sets with stairs, slabs, and walls - **Temporal Dirt** and **Temporal Grass Block** as custom terrain in ChronoDawn dimension - **Temporal ore blocks** (coal, gold, iron, redstone) replacing vanilla ores in ChronoDawn dimension - **Entropy Crystal Ore** — new Tier 2 ore found at Y=40-100 in ChronoDawn dimension - **Temporal Amber Ore** — new Tier 2 ore found at Y=-30 to +20 in ChronoDawn dimension - **Temporal Sand**, **Temporal Gravel**, and **Temporal Sandstone** (plus sandstone stairs/slabs/walls) — pale-blue terrain blocks that replace vanilla `sand`/`red_sand`/`gravel`/`sandstone`/`red_sandstone` wherever they generate in the Chrono Dawn dimension - Registered under `#minecraft:sand`, `#minecraft:gravel`, and `#minecraft:sandstone_blocks` so tag-based vanilla recipes accept the Temporal variants - Crafting recipes: 4 Temporal Sand → Temporal Sandstone; Temporal Sandstone → stairs/slabs/walls (crafting + stonecutting); Temporal Sand → Glass (furnace smelting); Temporal Sand + Gunpowder → TNT; Temporal Sand + Temporal Gravel + Dye → Concrete Powder (all 16 colors) - Recipe advancements unlock the above recipes in the recipe book when the player picks up the relevant ingredient (Temporal Sand / Temporal Gravel / Temporal Sandstone) #### New Items & Equipment - **Entropy Crystal** — material dropped from Entropy Crystal Ore - **Entropy Crystal Sword** — applies Entropy Effect (damage over time) on hit - **Raw Temporal Amber** — material dropped from Temporal Amber Ore - **Temporal Amber Dust** — crafting material refined from Raw Temporal Amber - **Temporal Amber Armor** (full set) — with auto-repair feature that consumes Temporal Amber Dust when out of combat - ChronoDawn Custom Shields: three tiered shields (Clockstone, Enhanced Clockstone, Entropy Crystal) with cumulative time-manipulation effects — passive time-debuff shortening, faster raise on 1.21.5+, Speed on successful block (T2+), and Time Echo auto-block (T3). Crafted via a tier upgrade chain with Time Wood plank variants and dimension materials. Independent from the existing Chrono Aegis artifact. #### Gameplay Features - **Entropy Effect** — new mob effect dealing damage over time, applied by Entropy Crystal Sword - **Temporal Amber Armor auto-repair** — 5 durability per piece every 3 seconds while out of combat, consuming 1 Temporal Amber Dust per repair tick - 4 new advancements: Eroder of Time, Sealed in Time, Fractured Time, Preserved in Amber - Recipe unlock for Entropy Crystal Sword on Entropy Crystal pickup - Emissive render layers for Timeline Strider, Paradox Crawler, and Pulse Hog mobs - Loot table for Clockwork Depths archive vault chests - Experience drops from Temporal Coal Ore - TimeKeeper village block replacement pipeline using NBT templates #### Development & Build - Shared Gradle scripts via minecraft-mod-gradle-scripts submodule ### Changed - Rebased Time Crystal and Clockstone ore textures onto Temporal Stone base - Chrono Dawn dimension surface rules now produce Temporal sand/gravel/sandstone; the `sand_disk` / `gravel_disk` configured features place Temporal variants instead of the vanilla blocks ### Fixed - TimeBlastRenderer crash on 1.21.9+ due to missing setLight in submit() API - All armors invisible when worn on 1.21.4+ (missing equipment asset path) - Boss entities could despawn unexpectedly (added persistence overrides) - Underground dungeon overlap (added exclusion zones between structures) - Frozen time progression in ChronoDawn dimension - Missing Ticking Sheep registrations in NeoForge 1.21.4 and other version modules - Missing Client Items JSON for Ticking Sheep spawn egg - Removed non-functional Spatially Linked Pickaxe ultimate recipe
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.37Minecraft: 1.21.9neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.45Minecraft: 1.21.9fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.54Minecraft: 1.21.8neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.28Minecraft: 1.21.8fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.11Minecraft: 1.21.7neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.9Minecraft: 1.21.7fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.22Minecraft: 1.21.6neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.34Minecraft: 1.21.6fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.60Minecraft: 1.21.5neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.19Minecraft: 1.21.5fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.41Minecraft: 1.21.4neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.64Minecraft: 1.21.4fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.14Minecraft: 1.21.2neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.23Minecraft: 1.21.2fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.69Minecraft: 1.21.11neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.273Minecraft: 1.21.11fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.25Minecraft: 1.21.10neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.57Minecraft: 1.21.10fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.83Minecraft: 1.21.1neoforge
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.154Minecraft: 1.21.1fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.45Minecraft: 1.20.1fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.6Minecraft: 1.21.1fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.6.0

0.6.0
14 мар. 2026 г.9Minecraft: 1.20.1fabric
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Что нового
### Added #### New Mobs - **Ticking Sheep**: Custom sheep mob ported to all supported versions #### Minecraft Version Support - Minecraft 1.21.7 support - Minecraft 1.21.8 support - Minecraft 1.21.9 support - Minecraft 1.21.10 support - Minecraft 1.21.11 support #### Gameplay Features - **Chrono Dawn Prairies biome**: New biome added and ported to all supported versions - Light emission (level 9) added to Clockstone Block across all versions - Animated textures for Clockstone, teleporter, ice, and crystal blocks - Dye crafting recipes for custom flowers - Loot tables for hostile mobs #### Development & Build - CurseForge and Modrinth release automation scripts - Shared test infrastructure for cross-version validation - Unit tests for MinecraftVersion, ModIdEnum, PortalState, and TestUtils ### Changed - Moved tyrant defeat advancement grant from tick polling to player join event - Shared identical resource files across version ranges via shared directories (shared, shared-1.21.1+, shared-1.21.2+, shared-1.21.5+) - Restructured version-specific directories to hierarchical layout - Generated 1.20.1 NBT structures into build directory instead of src - Limited gameTestAll to 2 parallel threads via fixed thread pool ### Fixed - Removed chrono_turtle from mountain and snowy biomes - Synced mob spawner entries across all versions - Added 1.20.1-compatible disk feature format for coarse dirt - Rewrote 1.20.1 Clockwork Colossus spawner to use direct engine room check - Replaced minecraft:creeper with chronodawn:moment_creeper in biome spawns for 1.20.1 and 1.21.1 - Triggered arm swing animation on boss room door interaction (1.21.2-1.21.10) - Updated preliminary_surface_level to vanilla find_top_surface density function (1.21.9, 1.21.10) - Added 0xFF alpha prefix to drawString color values (1.21.6-1.21.8) - Used JSON objects for text components in loot table blueprints (1.21.5-1.21.8) - Restored axe stripping arm swing animation for Time Wood logs (1.21.2-1.21.8) - Fixed reverse sort in JAR listing for release scripts
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.290Minecraft: 1.21.1fabric
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.108Minecraft: 1.21.1neoforge
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.29Minecraft: 1.21.2fabric
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.32Minecraft: 1.21.2neoforge
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.15Minecraft: 1.21.4neoforge
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.44Minecraft: 1.21.5fabric
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.17Minecraft: 1.21.5neoforge
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.14Minecraft: 1.21.6fabric
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.23Minecraft: 1.21.6neoforge
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.5.0

0.5.0
8 февр. 2026 г.66Minecraft: 1.20.1fabric
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Что нового
### Added #### New Mobs - **Timebound Rabbit**: New mob in Chrono Dawn dimension - **Pulse Hog**: New mob in Chrono Dawn dimension - **Secondwing Fowl**: Chicken-based mob with vanilla chicken parameters - **Hourglass Golem**: Iron Golem-based mob #### Minecraft Version Support - Minecraft 1.21.3 support (hotfix release sharing 1.21.2 modules) - Minecraft 1.21.4 support with API migration (EntityRenderState, spawn egg changes) - Minecraft 1.21.5 support with API migration (SavedData Codec, weapon/tool APIs, MobEffects, NBT methods) - Minecraft 1.21.6 support with API migration (advancement background resource path, mixin config updates) #### Gameplay Features - Land ecosystem added to ocean biome for above-water terrain generation #### Development & Build - `collectJars` and `release` Gradle tasks for streamlined release pipeline - Cross-version translation key validation - GameTest support for Minecraft 1.21.5 (Fabric and NeoForge) ### Fixed - Entropy Crypt trapdoor can now be opened after boss spawn ### Performance - Parallelized `buildAll` task with isolated project cache for faster builds
release

Chrono Dawn 0.4.0

0.4.0
25 янв. 2026 г.15Minecraft: 1.21.2neoforge
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Что нового
Initial release for 1.21.2
release

Chrono Dawn 0.4.0

0.4.0
25 янв. 2026 г.37Minecraft: 1.21.1neoforge
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Что нового
### Added #### Minecraft 1.21.2 Support - Added Minecraft 1.21.2 support alongside existing 1.20.1 and 1.21.1 - Migrated to 1.21.2 APIs: EntityRenderState, ArmorMaterial, ToolMaterial, Consumable, data-driven equipment - Version-specific Gradle tasks: `clean1_21_2`, `build1_21_2`, `runClientFabric1_21_2`, `runClientNeoForge1_21_2` #### New Mobs - **Timeline Strider**: Enderman replacement in Chrono Dawn dimension - **Secondhand Archer**: Skeleton replacement in Chrono Dawn dimension - **Paradox Crawler**: Spider replacement in Chrono Dawn dimension - **Epoch Husk**: Zombie replacement in Chrono Dawn dimension - **Forgotten Minute**: Flying hostile mob with unique AI behavior - **Chronal Leech**: Hostile mob in Chrono Dawn dimension - **Moment Creeper**: Creeper variant with complete creeper behavior - **Chrono Turtle**: Friendly water mob with spawn egg - **Glide Fish**: Water creature mob with food items (raw/cooked) and cooking recipes #### Gameplay Features - Master Clock structure generation triggered by entrance door open - Custom mob spawns added to all Chrono Dawn dimension biomes #### Development & Testing - Comprehensive GameTest suite: structure templates, mob behavior, advancements, registry validation, block protection - `checkAll` task for full verification (clean → validateResources → build → test → gameTest) - `cleanAll`, `testAll`, `gameTestAll` Gradle tasks - `runClient` shortcut tasks for each version and loader combination - Registry-driven GameTest generation replacing hand-written tests - Resource validation tests (JSON syntax, blockstate→model, model→texture cross-references) - Multi-language translation validation - Centralized ID definitions (ModBlockId, ModItemId, ModEntityId, ModBlockEntityId) with GameTest validation - Colored log output for runClient tasks ### Changed - Restructured project to multi-version subproject architecture - Extracted 54 version-agnostic source files into `common-shared/` - Centralized default `target_mc_version` in `gradle.properties` - Moved Glide Fish items to Food section in creative tab - Changed ChronoDawn log output from INFO to DEBUG level - Reduced excessive DEBUG logging from checkAndPlaceRooms - Parallelized `gameTestAll` by Minecraft version for faster execution - Migrated render layer configuration from code to JSON model metadata - Replaced string literals with enum references (ModBlockId, ModItemId) throughout codebase - Used custom models for boss_room_door to eliminate deprecated BlockRenderLayerMap API ### Fixed #### Resource & Recipe Fixes - Restored BlockRenderLayerMap registration for Fabric (translucent blocks) - Added missing item tag translations for Fabric tag conventions - Added missing loot tables for wood doors, trapdoors, fence gates, buttons, pressure plates - Used tag-based ingredients for planks recipes to allow all log variants - Added missing wood blocks and chrono_melon to `minecraft:mineable/axe` tag - Added `useBlockDescriptionPrefix` to BlockItems for proper translation keys #### Build & Development - Added Architectury Transformer cache cleanup to cleanAll task - Added IDE `bin/` cleanup to cleanAll task - Fixed portal teleports at END_SERVER_TICK to prevent ConcurrentModificationException ### Performance - Parallelized gameTestAll execution by Minecraft version - Removed excessive DEBUG logging from structure generation
release

Chrono Dawn 0.4.0

0.4.0
25 янв. 2026 г.8Minecraft: 1.21.2fabric
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Что нового
Initial release for 1.21.2
release

Chrono Dawn 0.4.0

0.4.0
25 янв. 2026 г.61Minecraft: 1.21.1fabric
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Что нового
### Added #### Minecraft 1.21.2 Support - Added Minecraft 1.21.2 support alongside existing 1.20.1 and 1.21.1 - Migrated to 1.21.2 APIs: EntityRenderState, ArmorMaterial, ToolMaterial, Consumable, data-driven equipment - Version-specific Gradle tasks: `clean1_21_2`, `build1_21_2`, `runClientFabric1_21_2`, `runClientNeoForge1_21_2` #### New Mobs - **Timeline Strider**: Enderman replacement in Chrono Dawn dimension - **Secondhand Archer**: Skeleton replacement in Chrono Dawn dimension - **Paradox Crawler**: Spider replacement in Chrono Dawn dimension - **Epoch Husk**: Zombie replacement in Chrono Dawn dimension - **Forgotten Minute**: Flying hostile mob with unique AI behavior - **Chronal Leech**: Hostile mob in Chrono Dawn dimension - **Moment Creeper**: Creeper variant with complete creeper behavior - **Chrono Turtle**: Friendly water mob with spawn egg - **Glide Fish**: Water creature mob with food items (raw/cooked) and cooking recipes #### Gameplay Features - Master Clock structure generation triggered by entrance door open - Custom mob spawns added to all Chrono Dawn dimension biomes #### Development & Testing - Comprehensive GameTest suite: structure templates, mob behavior, advancements, registry validation, block protection - `checkAll` task for full verification (clean → validateResources → build → test → gameTest) - `cleanAll`, `testAll`, `gameTestAll` Gradle tasks - `runClient` shortcut tasks for each version and loader combination - Registry-driven GameTest generation replacing hand-written tests - Resource validation tests (JSON syntax, blockstate→model, model→texture cross-references) - Multi-language translation validation - Centralized ID definitions (ModBlockId, ModItemId, ModEntityId, ModBlockEntityId) with GameTest validation - Colored log output for runClient tasks ### Changed - Restructured project to multi-version subproject architecture - Extracted 54 version-agnostic source files into `common-shared/` - Centralized default `target_mc_version` in `gradle.properties` - Moved Glide Fish items to Food section in creative tab - Changed ChronoDawn log output from INFO to DEBUG level - Reduced excessive DEBUG logging from checkAndPlaceRooms - Parallelized `gameTestAll` by Minecraft version for faster execution - Migrated render layer configuration from code to JSON model metadata - Replaced string literals with enum references (ModBlockId, ModItemId) throughout codebase - Used custom models for boss_room_door to eliminate deprecated BlockRenderLayerMap API ### Fixed #### Resource & Recipe Fixes - Restored BlockRenderLayerMap registration for Fabric (translucent blocks) - Added missing item tag translations for Fabric tag conventions - Added missing loot tables for wood doors, trapdoors, fence gates, buttons, pressure plates - Used tag-based ingredients for planks recipes to allow all log variants - Added missing wood blocks and chrono_melon to `minecraft:mineable/axe` tag - Added `useBlockDescriptionPrefix` to BlockItems for proper translation keys #### Build & Development - Added Architectury Transformer cache cleanup to cleanAll task - Added IDE `bin/` cleanup to cleanAll task - Fixed portal teleports at END_SERVER_TICK to prevent ConcurrentModificationException ### Performance - Parallelized gameTestAll execution by Minecraft version - Removed excessive DEBUG logging from structure generation
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Chrono Dawn 0.4.0

0.4.0
25 янв. 2026 г.35Minecraft: 1.20.1fabric
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### Added #### Minecraft 1.21.2 Support - Added Minecraft 1.21.2 support alongside existing 1.20.1 and 1.21.1 - Migrated to 1.21.2 APIs: EntityRenderState, ArmorMaterial, ToolMaterial, Consumable, data-driven equipment - Version-specific Gradle tasks: `clean1_21_2`, `build1_21_2`, `runClientFabric1_21_2`, `runClientNeoForge1_21_2` #### New Mobs - **Timeline Strider**: Enderman replacement in Chrono Dawn dimension - **Secondhand Archer**: Skeleton replacement in Chrono Dawn dimension - **Paradox Crawler**: Spider replacement in Chrono Dawn dimension - **Epoch Husk**: Zombie replacement in Chrono Dawn dimension - **Forgotten Minute**: Flying hostile mob with unique AI behavior - **Chronal Leech**: Hostile mob in Chrono Dawn dimension - **Moment Creeper**: Creeper variant with complete creeper behavior - **Chrono Turtle**: Friendly water mob with spawn egg - **Glide Fish**: Water creature mob with food items (raw/cooked) and cooking recipes #### Gameplay Features - Master Clock structure generation triggered by entrance door open - Custom mob spawns added to all Chrono Dawn dimension biomes #### Development & Testing - Comprehensive GameTest suite: structure templates, mob behavior, advancements, registry validation, block protection - `checkAll` task for full verification (clean → validateResources → build → test → gameTest) - `cleanAll`, `testAll`, `gameTestAll` Gradle tasks - `runClient` shortcut tasks for each version and loader combination - Registry-driven GameTest generation replacing hand-written tests - Resource validation tests (JSON syntax, blockstate→model, model→texture cross-references) - Multi-language translation validation - Centralized ID definitions (ModBlockId, ModItemId, ModEntityId, ModBlockEntityId) with GameTest validation - Colored log output for runClient tasks ### Changed - Restructured project to multi-version subproject architecture - Extracted 54 version-agnostic source files into `common-shared/` - Centralized default `target_mc_version` in `gradle.properties` - Moved Glide Fish items to Food section in creative tab - Changed ChronoDawn log output from INFO to DEBUG level - Reduced excessive DEBUG logging from checkAndPlaceRooms - Parallelized `gameTestAll` by Minecraft version for faster execution - Migrated render layer configuration from code to JSON model metadata - Replaced string literals with enum references (ModBlockId, ModItemId) throughout codebase - Used custom models for boss_room_door to eliminate deprecated BlockRenderLayerMap API ### Fixed #### Resource & Recipe Fixes - Restored BlockRenderLayerMap registration for Fabric (translucent blocks) - Added missing item tag translations for Fabric tag conventions - Added missing loot tables for wood doors, trapdoors, fence gates, buttons, pressure plates - Used tag-based ingredients for planks recipes to allow all log variants - Added missing wood blocks and chrono_melon to `minecraft:mineable/axe` tag - Added `useBlockDescriptionPrefix` to BlockItems for proper translation keys #### Build & Development - Added Architectury Transformer cache cleanup to cleanAll task - Added IDE `bin/` cleanup to cleanAll task - Fixed portal teleports at END_SERVER_TICK to prevent ConcurrentModificationException ### Performance - Parallelized gameTestAll execution by Minecraft version - Removed excessive DEBUG logging from structure generation
release

Chrono Dawn 0.3.0

0.3.0
16 янв. 2026 г.25Minecraft: 1.20.1fabric
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Initial release for Minecraft 1.20.1.
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Chrono Dawn 0.3.0

0.3.0
16 янв. 2026 г.34Minecraft: 1.21.1fabric
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### ⚠️ BREAKING CHANGES **Warning**: This update is NOT compatible with worlds created in v0.2.0 or earlier. - **Portal System Rewrite**: Custom Portal API dependency has been removed and replaced with an independent portal implementation. Existing portals will not function correctly. - **Action Required**: Break and rebuild portals using Time Hourglass - **Technical Details**: Portal placement and teleportation logic has been rewritten using Mixins instead of Custom Portal API - **Save Data Migration**: Eye of Chronos effect storage format has changed from inventory-based detection to persistent dimension state (SavedData). - **Impact**: Boss defeat progress tracked by Eye of Chronos may be reset - **Affected Features**: Final boss access requirements, dimension-specific persistent effects **Recommendation**: Back up your world before updating. If you have in-progress gameplay in v0.2.0 worlds, consider completing your current objectives before updating. ### Fixed - Resolved NeoForge runClient module resolution error caused by loader-specific Mixins using common package name - Moved loader-specific PortalPlacerMixin to loader-specific packages (com.chronodawn.fabric.mixin, com.chronodawn.neoforge.mixin)
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Chrono Dawn 0.3.0

0.3.0
16 янв. 2026 г.36Minecraft: 1.21.1neoforge
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### ⚠️ BREAKING CHANGES **Warning**: This update is NOT compatible with worlds created in v0.2.0 or earlier. - **Portal System Rewrite**: Custom Portal API dependency has been removed and replaced with an independent portal implementation. Existing portals will not function correctly. - **Action Required**: Break and rebuild portals using Time Hourglass - **Technical Details**: Portal placement and teleportation logic has been rewritten using Mixins instead of Custom Portal API - **Save Data Migration**: Eye of Chronos effect storage format has changed from inventory-based detection to persistent dimension state (SavedData). - **Impact**: Boss defeat progress tracked by Eye of Chronos may be reset - **Affected Features**: Final boss access requirements, dimension-specific persistent effects **Recommendation**: Back up your world before updating. If you have in-progress gameplay in v0.2.0 worlds, consider completing your current objectives before updating. ### Fixed - Resolved NeoForge runClient module resolution error caused by loader-specific Mixins using common package name - Moved loader-specific PortalPlacerMixin to loader-specific packages (com.chronodawn.fabric.mixin, com.chronodawn.neoforge.mixin)
release

Chrono Dawn 0.2.0

0.2.0
7 янв. 2026 г.31Minecraft: 1.21.1fabric
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### Added - Wood and Stripped Wood blocks for all Time Wood variants (Ancient, Dawn, Dusk, Twilight, Eternal) - Axe stripping functionality for Time Wood logs (right-click with axe to convert Log → Stripped Log) - Spawn eggs for all boss entities (Time Guardian, Chronos Warden, Clockwork Colossus, Temporal Phantom, Entropy Keeper, Time Tyrant) - Iron ore generation in Chrono Dawn dimension for sustainable gameplay - Dawn Bell and Dusk Bell custom flowers in Chrono Dawn dimension - Time Blossom flowers replacing vanilla flowers in worldgen - Persistent boss spawn tracking system using SavedData (prevents duplicate boss spawns) ### Changed - Chrono Aegis shield buff now affects all nearby players (not just wielder) - Replaced vanilla flowers with Time Blossom in Chrono Dawn dimension worldgen ### Fixed - Added Stripped Time Wood Logs and Wood blocks to `minecraft:mineable/axe` tag (fixes slow mining speed with axes) - Prevented item loss when placing blocks in protected areas on NeoForge - Reduced Clockstone ore generation frequency (was too common) - Resolved recipe conflict between Enhanced Clockstone Pickaxe and Spatially Linked Pickaxe - Excluded all bosses from Time Distortion Effect (Slowness IV) and increased Chronos Warden base speed - Fixed EntropyKeeperSpawner block scanning freeze issue - Implemented multi-tick state machine for MasterClock boss room placement (prevents server lag) - Resolved thread-safety issues in boss spawner systems - Improved BossRoomProtectionProcessor performance with dimension filtering - Fixed immediate marker pairing for programmatic structure placement ### Performance - Optimized TimeGuardianSpawner for better performance and thread-safety - Refactored ClockworkColossusSpawner for improved reliability and thread-safety - Consolidated boss spawn data into single BossSpawnData class - Added dimension filtering to BossRoomProtectionProcessor (avoids unnecessary processing)
release

Chrono Dawn 0.2.0

0.2.0
7 янв. 2026 г.38Minecraft: 1.21.1neoforge
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Что нового
### Added - Wood and Stripped Wood blocks for all Time Wood variants (Ancient, Dawn, Dusk, Twilight, Eternal) - Axe stripping functionality for Time Wood logs (right-click with axe to convert Log → Stripped Log) - Spawn eggs for all boss entities (Time Guardian, Chronos Warden, Clockwork Colossus, Temporal Phantom, Entropy Keeper, Time Tyrant) - Iron ore generation in Chrono Dawn dimension for sustainable gameplay - Dawn Bell and Dusk Bell custom flowers in Chrono Dawn dimension - Time Blossom flowers replacing vanilla flowers in worldgen - Persistent boss spawn tracking system using SavedData (prevents duplicate boss spawns) ### Changed - Chrono Aegis shield buff now affects all nearby players (not just wielder) - Replaced vanilla flowers with Time Blossom in Chrono Dawn dimension worldgen ### Fixed - Added Stripped Time Wood Logs and Wood blocks to `minecraft:mineable/axe` tag (fixes slow mining speed with axes) - Prevented item loss when placing blocks in protected areas on NeoForge - Reduced Clockstone ore generation frequency (was too common) - Resolved recipe conflict between Enhanced Clockstone Pickaxe and Spatially Linked Pickaxe - Excluded all bosses from Time Distortion Effect (Slowness IV) and increased Chronos Warden base speed - Fixed EntropyKeeperSpawner block scanning freeze issue - Implemented multi-tick state machine for MasterClock boss room placement (prevents server lag) - Resolved thread-safety issues in boss spawner systems - Improved BossRoomProtectionProcessor performance with dimension filtering - Fixed immediate marker pairing for programmatic structure placement ### Performance - Optimized TimeGuardianSpawner for better performance and thread-safety - Refactored ClockworkColossusSpawner for improved reliability and thread-safety - Consolidated boss spawn data into single BossSpawnData class - Added dimension filtering to BossRoomProtectionProcessor (avoids unnecessary processing)
release

Chrono Dawn 0.1.0

0.1.0
27 дек. 2025 г.20Minecraft: 1.21.1fabric
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Initial release
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Chrono Dawn 0.1.0

0.1.0
27 дек. 2025 г.22Minecraft: 1.21.1neoforge
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Что нового
Initial release