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Chao Garden Mod

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Chao Garden Mod 1.0.16

1.0.16
24 окт. 2026 г.95Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.16 The Chao Hub update. A shared island everyone can visit, with a Kindergarten, a clinic, an Adoption Centre, a fortune teller and a race desk. Plus Chao Karate, three new forms, 38 new evolutions, hats, and Chao that play together. ### 🏝️ The Chao Hub A floating island under a glass dome, shared by everyone on the server. Every island now has a green portal that takes you there, and the Hub's blue portal takes you home. Nothing in the Hub can be broken or built on. - **Omochao** pootles round the fountain giving hints. He also sets **one task a day**, the same for everyone: bring him one of your own Chao that fits (a high skill, a karate belt, a particular kind of grown-up, a good age...) for 15 to 25 emeralds, once a day. - **Miss Hana's Chao Kindergarten.** Leave a Chao for a day and it comes back having learned a new routine and some skill levels. She plays with the pupils over the fence. There's no early pickup, and while it's there your Chao PC marks it **At Kindergarten**. A Chao left for 3 days walks home by itself. - **Professor E. Gadd's clinic.** His patient charts read out everything the Crystal Scanner does. - **Madame Chao, the Fortune Teller.** Three paid readings: what your Chao will evolve into, what eggs two of your Chao would have (with the real odds), and what your Chao is longing for right now. - **Holly's Chao Adoption Centre.** Three Chao wait for a home, new ones every 3 in-game days. They can be children, grown-ups of any evolution, or even transformed. A child costs 1,500 to 3,000 emeralds, a grown-up 6,000 to 10,000 and a transformed Chao 8,000 to 15,000. Your new Chao is waiting by your island's portal when you get home. - **Rex's race desk.** Talk to him to enter the Chao Races from the Hub, no PC needed. - **A notice board** by the portal: who's online, the latest race winners, the karate champion, the Black Market's special and Omochao's task. - **The Black Market** has a stall with its own daily stock, and the **Hall of Fame** honours the best karate Chao, with the Sensei walking its halls. - **Visitors** drift in and out through the portal, other players and their Chao, so it never feels empty. - **A pond garden** with a waterfall, a **picnic glade** with a gazebo, a fountain plaza, and walkable hills round the edge. - The Hub updates itself when the mod does. Nothing is lost when it does, and Chao at Kindergarten stay put. ### 🥋 Chao Karate A karate career for every Chao, entered from the Chao PC's new **Karate** site and fought in its own dojo. - **Four tournaments** (Beginner, Intermediate, Expert, Master) earn the Yellow, Blue, Red and Black belts, each with a best-of-three final and a promotion test with the Sensei. - **50 moves**, from Palm Strike up to Meteor Kick and the Chao Cyclone, each with its own hit reaction. Your Chao's Power decides which it knows. - **Entrance walk-outs**, opponents with their own quirks, and your Chao's friends cheering from the crowd. - **VS mode** against another player's Chao, **ChaoBet** on fights, and a **Watch** tab for anyone to spectate. - **Belts, a gi and karate trophies** to win and wear, a **karate diary**, **favourite moves** that run in families, **garden sparring** and a **Dojo Gong** that lines your karate Chao up to bow. - Lose three in a row and a Chao is **sore** for a day: a plaster on its cheek, slower, and napping more. ### 🧬 New forms - **Ditto Chao.** A shapeshifter like the Slime Chao: it can turn into mobs and be worn as armor, and learns more the more Ditto DNA it eats. - **Veemon Chao** and **Terriermon Chao.** Each has its own look, walk and idle animations, and sees off monsters with its own move. Keep feeding them their DNA. They're hiding something, and their Special menu shows how close they are to finding out. - Their DNA comes from the Chao Shop, the Hub's Black Market, and race and karate prizes. With Cobblemon, beating a Ditto drops Ditto DNA too. ### ✨ 38 new evolutions - Four more **Hero Power** and **Dark Power** looks, and five Hero and five Dark looks each for **Run**, **Crafting** and **Building**. - **Crafting and Building now shape evolutions**, like Swim, Fly, Run and Power. - The thin Hero and Dark wings on the existing looks have been rebuilt with depth. ### 🎩 Clothes & hats - A new **Clothes** button on the Chao menu, with **27 hats**, including the full Sonic Adventure 2 set (Egg Shells in every egg colour, Wool Beanies, the Pumpkin, Skull, Bucket, Cardboard Box and more), a Straw Hat and Goku Hair. Hats are only sold in the Chao Shop. - Hats stay on through the PC and rebirth. Hat, gi and belt are separate slots, so a Chao can wear all three. ### 🤝 Chao playing together - When two Chao meet, they now act it out face to face: **30 routines**, from High Fives, Hugs and a Secret Handshake to making up with a Pinky Promise, or arguing with a Stare-Down and a Slap Fight. ### 🍓 New fruit & feeding - **Rose Fruit** sets a Chao that's old enough looking for a mate. **Sticky Fruit** lets a transformed Chao keep its form through its next rebirth. Both rarely grow on Garden Trees and turn up in the shop. - **Gift confirmation:** giving a Chao something valuable asks "Are you sure?" first. Tick **Bulk Feed** on the Chao menu to skip it for that Chao. - **Feeding Boxes** under a Garden Tree catch its falling fruit, even while you're away. ### 🛠️ Fixes & balance - **Your island's portal home is always there.** If it's ever damaged it puts itself back. If you've no portal to go back to (you came by the Hub), it takes you out of one you've used before, or any Chao Garden portal, or to world spawn. - A crawling Chao's leg no longer spins round when it sets off. - The Crystal Scanner's picture of the selected Chao shows again. - The Black Market dealer turns up 1 day in 20, and his Black egg is a rare 1 in 250 offer. - Bond from petting is capped at 30 per Chao per day. - Creeper, Zombie, Spider and Skeleton DNA drop 1 in 4, like the rest, and the shop stocks 6 kinds of DNA every day. - A Chao near a Garden Tree no longer comes back starving after its area was unloaded. - The Chao Key can also be crafted from 4 diamonds. - Winning the same race again on the same day pays no emeralds. - Chao no longer whip round after spin attacks, and a carried Chao entering the dojo no longer duplicates into the PC. - The How-To menu covers all of the above, with new Karate and Clothes pages. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). [Cobblemon](https://modrinth.com/mod/cobblemon) is optional. > ⚠️ Update the mod on your server and on every player's game together. Everyone needs the same version.
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Chao Garden Mod 1.0.15

1.0.15
15 окт. 2026 г.56Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.15 Slime Chao armor now plays nicely with shaders, an overfed Chao gets over it within a day, and the Friends list gets a Close button. ### 🟢 Slime Chao armor - **Works with shaders.** With Iris shaders on, the armor's jelly arm now stays wrapped round your own arm in first person instead of floating about in front of you, and no stray copy of the armor appears behind you. - **No more flickering arm.** The jelly arm no longer flickers in stripes while you're standing still. - **Your cape tucks away.** Your cape is hidden while you're wearing a Slime Chao, the same as while you're carrying one. - **3D Skin Layers friendly.** If you use 3D Skin Layers, your skin's outer layer is hidden while you wear the armor, so it can't poke through the jelly (or over the Chao's eyes). ### 🍎 Belly & mood - **Overfed Chao get over it within a day.** Anything past the middle of the belly bar digests much faster now. Even stuffed to the brim, a Chao is back to comfortably full within one in-game day (about 20 minutes), then empties at the usual speed. It used to stay Stuffed, and upset, for days. - **Pet away a sulk.** Pet a Stuffed Chao three times in a row and it calms down for the rest of the day. One pet still forgives a hit straight away. A starving Chao still needs feeding. - The Feeding and Mood & Traits pages in the How-To menu explain both. ### 💬 Friends list - **New Close button.** Back still steps back one Chao at a time; Close takes you straight back to the PC, however many friends you've clicked through. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ Update the mod on your server and on every player's game together. Everyone needs the same version.
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Chao Garden Mod 1.0.14

1.0.14
15 окт. 2026 г.22Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.14 A Slime Chao has to be trained up before it can lend you its wings or its gills, plus fixes for flickering Slime Chao and Sulfur Chao that lost their blocks. ### 🟢 Slime Chao armor - **Flying needs a trained flier.** You can only fly in Slime Chao armor if the Chao you're wearing has a **Fly skill of 15 or more**. - **Breathing underwater needs a trained swimmer.** You only breathe underwater in it if that Chao has a **Swim skill of 12 or more**. - **Every Chao counts for itself.** Each Slime Chao goes by its own skills, so a well-trained one makes much better armor than a fresh one. The slime hearts, the bounce and no fall damage still come with every Slime Chao. - **No more flickering shoulders.** The armor's shoulders no longer flicker against your skin's sleeves, and nothing flickers under its chin. - **No more pulsing.** The armor's head and antenna no longer brighten and dim as it breathes. ### 🫧 Slime Chao - **No more flickering.** Its see-through jelly no longer flickers as it wobbles, including under its neck. Its eyes stay crisp on top of it. ### 🪨 Sulfur Chao - **Its absorbed block shows again.** Give a Sulfur Chao a block and you can see the block inside its head and belly again. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ Update the mod on your server and on every player's game together. Everyone needs the same version.
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Chao Garden Mod 1.0.13

1.0.13
14 окт. 2026 г.29Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.13 The biggest update yet: 27 new DNA forms (including Pikachu, Squirtle, Charmander and Bulbasaur, with Cobblemon support), Hero Fly and Dark Fly evolutions, fruits that set a Chao's alignment, and Chao that heal and only age while you're playing. ### ⚡ Pokémon forms - **Pikachu, Squirtle, Charmander and Bulbasaur Chao.** Each has its own look, walk and idle animations, and keeps its Chao eyes and wings. - **They protect your garden.** When a monster comes close, each one stands its ground and uses its own move on it: Thunder Shock paralyses, Water Gun knocks it back, Ember sets it alight, and Razor Leaf sends it flying. - **Each has its own abilities.** - **Pikachu:** gets charged by lightning and thunderstorms, and runs faster while charged. - **Squirtle:** puts out fires near it and never drowns. - **Charmander:** can't be hurt by fire or lava, and its tail flame goes out underwater. - **Bulbasaur:** helps a plant near it grow once a day, heals faster in the sun, and can't be poisoned. - **Getting their DNA:** with [Cobblemon](https://modrinth.com/mod/cobblemon) installed, beat one in battle and it drops its DNA. With or without Cobblemon, their DNA is in the Chao Shop and race prizes. Cobblemon is optional. ### 🧬 More new DNA forms - **Monsters:** Zombie, Spider, Skeleton, Enderman, Warden, Squid, Bat, Pigman, Ghast, Blaze, Villager and Illager. - **Animals:** Armadillo, Chicken, Parrot, Sheep (shear it, and its fleece grows back), Rabbit (its coat depends on where it transforms), Temperate, Warm and Cold Frogs, and Polar Bear (roars at monsters to slow them, swims well and never freezes). - **Slime, Magma Cube and Phantom.** A Slime Chao learns new tricks the more Slime DNA it eats. You'll have to find out what they are. - **Sulfur Chao:** absorbs a block and takes on what it does. It bangs with TNT, floats down with wool, and shrugs off fire with magma. - **Chao DNA** turns a transformed Chao back into a plain Chao. - Mobs drop their DNA 1 in 4 times (zombies, spiders and skeletons 1 in 25). ### 🕊️ Hero Fly & Dark Fly - A child whose top skill is **Fly** now grows into one of five **Hero Fly** or five **Dark Fly** Chao, each with its own ears, horns or crest and bigger wings. ### 🍏 Chao, Hero and Dark Fruit - Feed a child **Hero Fruit** to make it Hero, **Dark Fruit** to make it Dark, or **Chao Fruit** to set it back to Neutral. They rarely grow on Garden Trees and turn up in the Chao Shop. ### ❤️ Looking after your Chao - **Chao heal over time.** Once a Chao has gone 5 seconds without being hurt, it gets back half a heart every 2 seconds. - **Quieter gardens:** each Chao chirps about once every 20 seconds instead of every few. - **On servers, a Chao only ages while its owner is online.** Your Chao are the age you left them when you come back. ### 🔧 Fixes - Fixed flickering parts and speckled thin parts (horns, whiskers, fins) on many models. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). [Cobblemon](https://modrinth.com/mod/cobblemon) is optional. > ⚠️ Update the mod on your server and on every player's game together. Everyone needs the same version.
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Chao Garden Mod 1.0.12

1.0.12
11 окт. 2026 г.54Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.12 Chao no longer stop learning just because they're full. What they can learn from food is now limited per skill, per day. ### 🍎 Feeding & learning - **A full belly no longer stops a Chao learning.** Being Full, Overfed or Stuffed used to cut what every feed taught, for every skill at once. Now how full it is makes no difference to learning. Stuffed still makes it sulk and get chubby. - **Each skill can learn up to 120 XP from food per in-game day.** That's about 40 carrots of Run. Every feed counts in full until then. - **Past that, food for that skill teaches it nothing more that day.** Feed it more carrots, boots or anything else that trains Run, and it tells you it's too full of Run food and didn't learn anything. Food for any other skill still teaches it in full, so a Chao that's had all the carrots it can learn from still learns Swim from fish. - **It warns you when it's getting close**, and the Appetite line in the Chao menu names any skill it's had its fill of today. - **It all resets at the start of each new day.** Sleeping through the night counts. - The old "each feed is worth a little less than the last" appetite is gone. Feeding Box meals count toward the same daily limit. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ Update the mod on your server and on every player's game together. Everyone needs the same version.
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Chao Garden Mod 1.0.11

1.0.11
11 окт. 2026 г.19Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.11 Three new fish forms, Chao that take longer to grow up, a slower belly, and a batch of portal fixes. ### 🐟 New fish forms - **Pufferfish, Tropical Fish and Salmon Chao.** Each swaps its hands for fins, which still wave and swing with every animation, and keeps your Chao's colour with the fish's markings on top. - **Getting them:** each fish drops its DNA 1 in 4 times when a player kills it (+5% per level of Looting). Feed a Chao 100 of one fish's DNA to transform it. Fish DNA also gives Swimming XP, and can turn up as a race prize or in the Chao Shop's daily DNA. ### 🌱 Growing up - **Chao take longer to grow up.** A Hero or Dark Chao now evolves at 100 in-game days instead of 13, and grows to full size over those 100 days. - **Breeding starts at 50 days** instead of 10. - Chao that have already evolved stay full size. A child older than 13 days that hasn't evolved yet will now evolve at 100 days. - **Natural Chao keep their own eye colour** when they evolve or transform. Any that lost their eye colour that way get it back. ### 🍎 Feeding - **The belly empties more slowly.** A full Chao now takes about two and a quarter hours of play to empty, so a garden Chao can get by on its trees. - **Appetite is tracked per skill.** A Chao that's bored of carrots (Run) is still keen on fish (Swim). The menu shows which skill's food it's least keen on. ### 🌀 Portals - **Chao only go through a garden portal while you're carrying them.** One that follows you or wanders in stays on its own side, and mobs walk around the portal instead of through it. - **Mobs that do go through stay where they land.** They used to bounce back and forth between the worlds, or get stuck in the frame. - **You come out in the middle of the portal**, not half inside the frame, and have to step out and back in to go back through. - **A Chao on your back can't suffocate** against the wall or the portal frame. ### 🛠️ Fixes - **You can put a carried Chao down after leaving a boat or mount.** Getting off by sneaking used to leave sneak stuck "held", so pressing it again did nothing. - **Wandering traders and their llamas stay out** of the Chao Garden and the Chao Stadium, including ones other mods summon. - **With CobblemonAlphas installed, wild alphas and their herds stay out** of the Chao Garden and the Chao Stadium. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ Update the mod on your server and on every player's game together. Everyone needs the same version.
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Chao Garden Mod 1.0.10

1.0.10
9 окт. 2026 г.27Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.10 Smoother Chao animations, especially if you play with shaders. ### 🎬 Animation fixes - **No more stuck animations with shader packs.** With a shader pack on (Iris), Chao and the hooded stranger could get stuck looping an old animation, like walking in their idle pose or sliding along the ground. They now always switch to the right animation. - **Crawling Chao no longer slide along sitting down.** A young Chao that still crawls could slip into its sit-down pose mid-crawl and slide along in it. It now keeps crawling. - **Waking up looks right.** A Chao that woke up and set off straight away used to slide along through its get-up animation. It now finishes getting up before it starts moving. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ Update the mod on your server and on every player's game together. Everyone needs the same version.
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Chao Garden Mod 1.0.9

1.0.9
8 окт. 2026 г.29Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.9 No more trainers turning up on your island. ### 🚫 No Cobblemon trainers in the Chao worlds - If you play with **Radical Cobblemon Trainers**, its trainers and Trainer Association NPCs no longer appear in the Chao Garden or the Chao Stadium. The islands and the race tracks belong to the Chao. - Cobblemon's own natural spawns are now fully kept out of those worlds too, including the NPCs Cobblemon 1.7 can spawn, not just wild Pokémon. - You can still send out your own Pokémon there, and fishing and Poké Snacks still work. - Both mods are still optional. > 💡 Server owners: Radical Cobblemon Trainers' server config has a `dimensionBlacklist`. Adding `chaos_garden_mod:chao_garden` and `chaos_garden_mod:chao_stadium` there stops it from even trying to spawn trainers in those worlds. This update works without it. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib).
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Chao Garden Mod 1.0.8

1.0.8
8 окт. 2026 г.16Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.8 A safer, quieter Chao Garden. Every island now really is your own, far from anyone else's. ### 🏝️ Your island, far from everyone - **Only players' islands exist now.** The Chao Garden used to have an island, with two eggs on its beach, every few hundred blocks, so a short boat ride reached free eggs on the next island over. Now the only islands are the ones that belong to players, and the rest is open ocean. - **New islands are insanely far apart.** A new player's island is placed at least **100,000 blocks** from every other island, so nobody can just sail over and take your eggs. - **Still one island per player.** Each player's island is saved, so two players can never end up sharing one. - **Existing islands stay put.** If you already have an island, it stays exactly where it is, with everything you've built. ### 🐄 Mobs through the portal - A mob or item that goes through a Chao Garden portal now goes to the island of the **last player who used that portal**. - If no player has ever been through that portal, it disappears instead of getting an island of its own. - A Chao going through on its own still goes to its owner's island. ### 🚫 No wild Pokémon (Cobblemon) - If you play with **Cobblemon**, wild Pokémon no longer spawn in the Chao Garden or the Chao Stadium. The islands and race tracks belong to the Chao. - You can still send out your own Pokémon there, and fishing and Poké Snacks still work. - Works with Cobblemon 1.6 and 1.7. Cobblemon is still optional. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ On an existing world, islands in areas you've already explored stay as they are. The change applies to new areas of the ocean.
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Chao Garden Mod 1.0.7

1.0.7
8 окт. 2026 г.16Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.7 The Chao Races update. Train your Chao, race them against rivals and friends, bet on races, trade Chao and visit each other's gardens. ### 🏁 Chao Races - A new **Chao Race** site on the Chao PC's Internet (needs a Wi-Fi Router in the Chao Garden). Pick any of your Chao, even banked or far away, and race it. - **17 cups.** Run, Swim, Fly and Power each have Beginner, Jewel and Master cups. Then there's the Finals line (Onyx, Diamond and the 12-race Challenge) and the Hero and Dark races. - Races run in the new **Chao Stadium**, with a themed track for every cup: meadows, beaches, stump valleys, canyons, gem pillars, lagoons, sky tracks, quarries and more. - **Every part of the track tests its own skill.** Ground and hills use Run, pools use Swim, glides use Fly, wall climbs and crags use Power, and Onyx's long trails use Stamina. A great runner with no Swim still struggles through the pool. - **Cheer** your Chao on for a burst of speed. More bond makes a stronger cheer, but it costs stamina, and an upset Chao might ignore you. - **Personality shows on the track:** sleepy Chao stop for a doze, distracted ones wander off their line, clumsy ones trip at walls. - New race animations: sprinting, hand-over-hand wall climbing, panting when worn out, a victory hop and a sulk for finishing near the back. - **Rewards:** skill XP, medals, DNA, emeralds for a win, a placeable trophy for every cup, bond, and a podium finish with your Chao up on the 1st/2nd/3rd steps. - **Chao Podium blocks** to build your own winners' podium at home. - **Hot streaks and nerves:** three wins in a row and your Chao struts with confidence. Three bad finishes and it gets nervous. ### 👥 Race with friends - Turn on **Others can join** and friends have 30 seconds to enter their own Chao from their PC. - **Spectate:** any race, cup or betting, can be watched from the grandstand with the new Watch button. No Chao or bet needed. - Each player gets their own camera, HUD, results and rewards. ### 🎰 ChaoBet - Bet emeralds on a race of eight Chao nobody owns, each with its own look, personality and odds. - Odds come from simulating the race hundreds of times with the real race rules, and every runner has a hidden form on the day, so long shots can come good. - Bet as many emeralds as you have: emerald blocks count as 9, and bigger chips appear when you can afford them. - Friends can back the same runner or a different one, and a Bets drawer during the race shows who backed what. ### ⏱️ Times board - The 5 fastest laps on every track, server-wide, plus a My Chao page with your own Chao's best laps and their rank. ### 🏦 Chao Bank - A new **Banking** site: deposit and withdraw emeralds and emerald blocks, and send emeralds to any friend who's online. - The Chao Shop and ChaoBet can spend your bank balance as well as what you carry, and ChaoBet winnings go straight into the bank. ### 🔁 Chao Trade - Swap Chao with another player through the new **Chao Trade** site. Both of you see the two Chao side by side before accepting. - A traded Chao is a little homesick at first, until it bonds with its new owner. ### 🏡 Visiting gardens - Invite friends to your island with the new **Visit** site, or accept an invite straight from chat. - Carry a Chao on your back to bring it along for a **playdate**. Chao from different gardens become friends twice as fast. - Visiting Chao always go back home, even after a logout or a crash. ### 🕵️ A hooded stranger - About one day in eight, a suspicious hooded stranger turns up somewhere in the Chao Garden. Find him before the day ends and he'll sell you a rare Chao egg, sometimes even a Black one. He only takes emeralds in hand. ### 💞 Friends & family - Chao remember everyone who's raised them, and are overjoyed to see a past owner again. - The Friends list now shows family (parents, siblings, cousins and more) and every player the Chao knows, with their bond. ### 🛠️ Fixes & improvements - Chao never get stuck or suffocate inside blocks. - Banked Chao no longer age in the PC. Chao out in the world keep ageing, and evolve when they load if they were due while you were away. - Every race key can be rebound in Controls > Key Binds. - No more "Experimental Settings" warning when opening a world. - Better performance: egg hatching, monster checks and save data are all much lighter. - New How-To pages for Racing, Betting, Banking and Visiting. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ Races need a Chao PC with a Wi-Fi Router within 3 blocks, in the Chao Garden.
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Chao Garden Mod 1.0.6

1.0.6
4 окт. 2026 г.30Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod 1.0.6 The biggest update yet. Your Chao look, move, grow and live in brand-new ways. ### ✨ New Chao models & animations - A brand-new Chao model, with a huge set of new animations: hatchlings that crawl, walking, swimming, flying, eating, sleeping poses, being carried and lots of personality fidgets. - Hatchlings now grow into their full size over their first 10 in-game days. - Fixed summoned Chao sometimes rendering solid black. ### 🧬 DNA transformations - Minecraft's mobs now drop **DNA**. Feed it to your Chao to train them, and if one eats enough of one kind it **transforms**: Creeper, Cow, Pig, Wolf, Ender Dragon, Axolotl, Bee and more. - The Crystal Scanner shows how close each Chao is to every form. ### 😇😈 Evolutions shaped by training - When a Hero or Dark Chao grows up, the skill you trained most now decides what it becomes. Train Power for big fists, or Swim for fins. ### 💞 Personality, friends & genetics - Lots more personality traits, each with its own quirks. - Chao now make **friends**, and sometimes get into **arguments**, with each other. You can see who gets along in the new Friends view. - **Colour genetics:** babies blend their parents' colours and can carry hidden colours and traits that resurface generations later. ### 🍎 Life in the Garden - **Garden fruit trees** grow on your island and drop Garden Fruit. - Chao now have a **belly**. They get hungry, go looking for fallen fruit on their own, and eat from the new **Feeding Box**. - A **living ocean** surrounds the islands, with kelp, seagrass, coral, fish and shipwrecks. - The islands now have their own **Chao Garden** biome. - New Chao voices for idle, hurt and death sounds. ### 🛠️ New tools - **Chao Crystal Scanner:** look up exact colours, traits, social style, secret favourite foods, DNA progress and hidden genes for every Chao you own. - **Wi-Fi Router + Chao Shop:** connect a Chao PC to the internet and buy eggs, DNA, Garden Tree saplings and more with emeralds. Stock changes daily. - **Crafting skill:** Chao now have a daily crafting limit that grows with their skill. Each item tracks how many times it's been crafted, and items crafted often can come out with bonus enchantments. ### Requirements Fabric Loader, [Fabric API](https://modrinth.com/mod/fabric-api) and [GeckoLib](https://modrinth.com/mod/geckolib). > ⚠️ The new biome and ocean only appear in newly generated Chao Garden chunks. On an existing world, explore new areas to see them.
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Chao Garden Mod 1.0.5

1.0.5
5 сент. 2026 г.69Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Changelog ## 1.0.5 Everything since the mod last had its version bumped (1.0.4) — breeding, storage, crafting, care/personality AI, and the new Chao Key/Ore/Bar economy and death/rebirth system. ### Getting to the Chao Garden - Replaced flint-and-steel portal lighting with a new **Chao Key** item — right-click it on a sandstone frame to unlock the portal instantly; the key isn't consumed. - Added **Chao Ore** (overworld ore, roughly as rare as iron), which drops **Chao Coal** when mined (or the ore block itself with Silk Touch). Smelting/blasting Chao Coal makes **Chao Bar**, the material behind the Chao Key, Chao Crafting Table, both Chao Chests, and the Chao PC. - Chao Bar also shows up as a rare villager trade across every profession and trade level. - Fixed an intermittent bug where players could get bounced straight back through the portal they just used (raised the post-teleport cooldown to cover dimension-change chunk-loading stalls). - Fixed players occasionally taking fall/suffocation damage right on arrival — added a brief window of damage immunity after any Chao Garden portal teleport. - Fixed the Chao PC, Chao Crafting Table, and both Chao Chests not dropping anything at all when broken (missing loot tables) — all four can now be broken and picked back up. ### Chao Death & Rebirth - A Chao no longer just dies. A killing blow now sits it down and makes it glow for a couple seconds, then it vanishes and comes back — with a player parent, straight into that player's Chao PC; without one (or if that PC is full), it hatches again nearby from an egg instead. Either way it keeps its name, traits, bond, tags, and lineage, with only its skills halved and its age reset to newborn. - Added a **Reborn** counter, shown on the Chao PC detail panel — hidden entirely for a Chao that has never died. ### Breeding & Family - Added the full Chao breeding system: color inheritance, hidden carrier alleles, trait inheritance (including rare/carried traits), partial skill inheritance, and a newborn stay-close-to-parent behavior. - Added a Family Tree screen (parents, children, and siblings/half-siblings) and expanded the Chao PC search terminal with generation/lineage filters, sibling/parent/child-of lookups, and a two-Chao Compare view. ### Chao PC Storage - Added the Chao PC storage terminal: bank and withdraw Chao from anywhere, favoriting, full stat readouts, and permanent release with confirmation. - Added player-created tags (with colors), renaming from the PC screen, and saved search presets on top of the existing name/filter search. - Moved the Family Tree button out from behind the Chao portrait (it was visually overlapping) and renamed it to "Family." ### Chao Crafting Table & Chests - Added the Chao Crafting Table and Chao Chest (input/output) for autonomous crafting: teach a Chao a recipe by crafting it yourself nearby, then set it loose to loop the job. - Split the single Chao Chest into separate input and output chests, then merged adjacent same-type chests into proper double chests. - Locked the crafting table to whichever player placed it, added a recipe book of everything a Chao has watched (with milestones and alphabetical sorting), and gave the table its own visual identity separate from a vanilla crafting table. - Fixed recipes never loading, output silently getting lost once the output chest filled, and a handful of other bugs found during playtesting; added red "blocked" particles and bond gain for a completed craft. ### How-To Menu - Moved the How-To guide from the right-click-a-Chao menu to a new "How-To-Chao" button on the pause menu — it's reference material, not a per-Chao action, so it no longer needs a live Chao to open. - Added a "Getting Started" page covering the whole chain: mining/smelting Chao Ore, crafting the key, building and unlocking the portal, per-player islands, and the villager-trade shortcuts. - Expanded the How-To menu with topics for Crafting, Building, Skills, Bonding & Locking, Sleep & Shelter, Carrying & Following, Mood & Traits, Feeding, Breeding, and Storage, plus a "What Is A Chao?" lore page with a live-rendered Chao portrait. ### Care, Mood & Personality - Added day/night sleep and rain shelter-seeking AI, including a well-rested buff for undisturbed sleep, and fixed several sleep-related bugs (floating/crumpled ground-resting poses, standing idle at night with nowhere to sleep, stale sleep state, wake-on-any-menu-action). - Added neglect crying and a Hero/Dark/Neutral alignment system, an overfeeding "chubby" scale that decays if feeding tapers off, and a feed cooldown so a Chao can't be spam-fed to max a skill instantly. - Added Chao-to-Chao socializing, a flee-from-hostile-mobs reaction, a jukebox dance reaction, a lightning-strike startle reaction, and idle personality quirks for all 45 traits (was 3). - Added a new rare trait, "Glows in the Dark," and colored rare traits gold+bold wherever they're shown. - Added a personal favorite food per Chao (discovered through feeding), birth day tracking (later simplified from a popup to a plain menu readout), hover tooltips explaining each trait's skill effect, and action-bar confirmation messages for menu actions. - Added a Locked checkbox so only a Chao's parent can act on it, and a single-file follow queue so multiple following Chao queue up properly instead of clumping.
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Chao Garden Mod 1.0.4

1.0.4
19 авг. 2026 г.86Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Vinny good models take 2
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Chao Garden Mod 1.0.3

1.0.3
19 авг. 2026 г.13Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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New Egg Models by Vinny the man the goat
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Chao Garden Mod 1.0.2

1.0.2
12 апр. 2026 г.107Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Chao Garden Mod 1.0.1

1.0.1
2 апр. 2026 г.44Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Chao Garden Mod Updates 1. Follow System Added a "Follow" button to the Chao menu Chao will pathfind toward the player at 1.2x speed when following If the Chao gets more than 12 blocks away, it teleports near the player "Free Roam" button stops following and lets the Chao wander Right-clicking a following Chao with an empty hand makes it sit and stop following Following state persists across save/load via NBT New files: ChaoFollowGoal.java (AI goal class) Modified: ChaoEntity.java (FOLLOWING tracked data, UUID field, follow methods), ChaoMenuScreen.java (button), ChaosGardenMod.java (server handler) 2. Player Color & Parent System Every player is assigned a unique random color when they first name a Chao Colors are vibrant (generated via HSB with high saturation/brightness) and guaranteed distinct from other players in the same world Colors are random per world — a new world means a fresh random color When a player names a Chao, they become that Chao's parent The ball above the Chao's head changes from yellow to the parent's assigned color Colors persist in world save data via PersistentState New files: PlayerColorData.java (world-level persistent color storage) Modified: ChaoEntity.java (PARENT_COLOR tracked data, parentUuid field), ChaoBallFeatureRenderer.java (uses white texture + color tint instead of yellow), ChaosGardenMod.java (sets parent on naming) 3. Equip / Inventory System Added an "Equip" button to the Chao menu that opens a custom inventory screen Base 2 inventory slots, with +1 slot every 5 Power levels (max 21 at Power 99) Shows the Chao's name above their inventory slots Player can drag items between their inventory and the Chao's inventory (shift-click supported) Inventory persists via NBT and drops on death Chao inventory slots are centered in the GUI New files: ChaoInventoryScreenHandler.java (container logic with nested ChaoInvData record), ModScreenHandlers.java (registry), ChaoInventoryScreen.java (client GUI), ChaoHeldItemFeatureRenderer.java (sword rendering) Modified: ChaoEntity.java (SimpleInventory, slot calculation, NBT save/load, dropEquipment), ChaoModel.java (exposed right arm), ChaoRenderer.java (added held item feature), ChaosGardenMod.java (equip action + ExtendedScreenHandlerFactory), ChaosGardenModClient.java (screen registration), ChaoMenuScreen.java (button) 4. Sword Held Item Rendering If a Chao has any vanilla sword in their inventory, it renders visually in their right hand Sword is scaled to 35% to match the Chao's small size Sword is only visible when the Chao is in Follow mode — hidden while sitting or free roaming The held sword is synced to clients via a HELD_SWORD tracked data (since SimpleInventory is server-only) 5. Stat Display Fix Fixed the stat number (0000-9999) on the skills screen — it was hitting 9999 at level 50 because cumulative exp grew too fast Now scales linearly: 0 at level 0, ~5050 at level 50, 9999 at level 99 6. Stamina → Health Scaling Every 7 Stamina levels grants the Chao +1 max health Base health: 10 HP → max 24 HP at Stamina 98 Updates automatically each tick when Stamina levels change # The 5 Skills Each Chao has 5 skills, all starting at level 0 with a max of level 99: Index Skill Theme Gameplay Effect 0 Swim Water, ocean, ice (visual/future use) 1 Fly Air, projectiles, End (visual/future use) 2 Run Speed, agility, movement (visual/future use) 3 Power Combat, strength, minerals Unlocks +1 inventory slot per 5 levels 4 Stamina Food, health, endurance +1 max HP per 7 levels (base 10 → max 24) Leveling Formula EXP needed per level: 25 + (level² × 0.15) + (level × 3) Examples: Level 0→1: 25 exp needed Level 10→11: 55 exp needed Level 25→26: 119 exp needed Level 50→51: 525 exp needed Level 98→99: 1,734 exp needed Early levels are fast; high levels require significantly more. Overflow exp carries over (so a big item can level you multiple times at low levels). Item → Skill Mapping You feed an item to the Chao by holding it and right-clicking. The item is consumed (unless creative mode) and the Chao gets hearts + a burp sound. Every vanilla item is mapped to one of the 5 skills based on thematic logic, with rarer items giving more EXP. Swim (water-themed items) Low EXP (1-3): Seagrass, kelp, snowball, coral pieces, basic fish Medium EXP (5-10): Cooked fish, fish buckets, prismarine, sponge, ice types, turtle scute, boats High EXP (15-35): Nautilus shell, axolotl bucket, turtle helmet, conduit, trident Top-tier (40): Heart of the Sea Fly (air/projectile-themed items) Low EXP (2-3): Feather, arrows, string, chicken, egg Medium EXP (5-10): Fireworks, bow, crossbow, chorus fruit, ender pearl, wind charge, End blocks High EXP (15-25): Phantom membrane, ender eye, ghast tear, shulker shells/boxes, breeze rod Top-tier (30-50): Dragon breath, dragon head, dragon egg, elytra Run (speed/movement-themed items) Low EXP (2-3): Sugar, wheat, carrots, leather, soul blocks, carpets, seeds Medium EXP (5-10): Rabbit items, boots (iron/golden), rails, saddle, minecarts, maps High EXP (10-15): Rabbit foot, golden carrot, recovery compass, horse armor Top-tier (18-28): Diamond boots, diamond horse armor, netherite boots Power (combat/strength-themed items) Low EXP (2-5): Flint, bone, netherrack, copper, leather armor Medium EXP (5-10): Swords (wood–iron), axes, gunpowder, TNT, obsidian, iron ingots, blaze items High EXP (12-25): Diamond gear, skulls/heads, ancient debris, trial keys, anvil Top-tier (28-50): Netherite sword/axe, mace, totem of undying, wither skeleton skull, nether star, netherite block, heavy core Stamina (food/endurance-themed items) Low EXP (1-3): Seeds, flowers, mushrooms, basic vegetables, berries, bamboo Medium EXP (5-10): Bread, cooked meats, stews, potions, beds, gems (lapis, redstone), tools (wood–iron) High EXP (10-15): Emeralds, experience bottles, glistering melon, golden apple, diamond tools, wither rose Top-tier (20-50): Golden apple (20), netherite tools (28), emerald block (25), enchanted golden apple (50) How Feeding Works Player holds an item and right-clicks the Chao If the item is in the ChaoSkillItems map, the corresponding skill gains that much EXP The item is consumed (1 from the stack), hearts spawn, burp sound plays An animated progress bar appears at the top of the screen showing the skill gaining experience If enough EXP to level up, the bar fills, resets, and continues filling The Chao menu does not open when holding an item (feeding takes priority)
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Chao Garden Mod 1.0.0

1.0.0
19 февр. 2026 г.98Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Overview Chao's Garden Mod is a Fabric 1.21.1 port of a Sonic-style Chao Garden mod (originally MCreator 1.12.2). It adds a custom dimension and Chao pets you can interact with. # Features Custom dimension: Chao Garden Access: Sandstone-framed portal (nether-portal style) lit with fire. Same 4×5 to 23×23 layout as the nether portal. Terrain: Islands in ocean with sand beaches, grass interiors, and small oak trees. Worldgen: Islands 512 blocks apart, about 40-block radius, no caves or structures. Mobs: No hostile mob spawning; Drowned and other normal spawns are disabled. # Chao entity Passive mob (10 HP, 0.25 speed). Behaviors: Walk, swim, wander; look at nearby players. Interaction: Right-click with empty hand to have it sit. Right-click a sitting Chao to open a menu. Menu options: Close Free Roam — Chao stops sitting and wanders again Name — Set a custom name (shown above the Chao) Chao Egg — Placeable block that hatches when a player is nearby. Chao Garden Portal — Transport between Overworld and Chao Garden dimension. Portal mechanics Overworld → Chao Garden: Build a sandstone frame, light it with fire, step into the portal. Chao Garden → Overworld: Step into the return portal; it links back to the original portal. Return portals are placed when you first arrive; their positions use a deterministic mapping from the source portal’s frame corner. MORE TO COME