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ChallengeX

Compose your own challenges from rules and modifiers to play alone or with your friends. More than 500 million ways to play Minecraft.

Автор: basinity2275обновлён 6 окт. 2026 г.
ПроклятыеМеханики игрыМини-игры

Описание

ChallengeX

Most "Minecraft, but..." mods ship a fixed list of hand-coded challenges. ChallengeX ships the building blocks and lets you put your own together, then hand it to your friends as a shareable link.

Build a challenge

The builder runs entirely in your browser. Compose a challenge, then export it as a preset file or a shareable link. Nothing to install to try it, and no account.

Open the builder →

How a challenge works

You combine two kinds of piece, and both are optional:

  • Rules are a trigger paired with an effect. "When you jump, an anvil drops on you." "When you take damage, you get a random negative effect." 44 triggers and 38 effects give over 1,600 rules before you change a single setting.
  • Modifiers change the whole run: no crafting table, a time limit, keep inventory, randomized drops and crafting, a shared inventory or a shared health bar, an item lock that stops two players ever holding the same item.

Winning is a rule as well. Pair any trigger with the win effect and that is your win condition: beat the ender dragon, reach the End, survive an hour, hit level 30. A challenge can have several of them, or none at all, and each one decides whether the first player to finish ends the run or everybody has to finish. A race and a run you win together are the same piece, set differently.

Stack as many as you like. Any piece can target specific players, so you can make one player permanently blind, stop another from jumping, and hand a newcomer keep-inventory while everyone else plays it straight. With 19 modifiers on top of the rules, that is over 500 million ways to play.

The builder never stops you from making something ridiculous. If it's a bad idea, it's your bad idea.

Play alone or with friends

There are two builds, a Fabric mod and a Paper plugin, and both are server-side only. Vanilla clients join with nothing on their end. The Fabric build also runs in singleplayer.

Once a preset is imported:

  • A run clock sits in the action bar, counting up, or down from a time limit.
  • Pause and resume freezes the world, the mobs, and the clock together.
  • Everyone wins or loses on their own. Players drop out to spectator as they finish, and the run reports who placed where and how long they took.
  • Your run saves per world and picks up where you left off after a logout or a restart.

The only difference between the Fabric mod and the Paper plugin is that the shared-inventory modifier is Fabric-only.

Getting started

On Fabric:

  1. Install Fabric and Fabric API, then put ChallengeX in your mods folder.
  2. Drop the preset into config/challengex/presets/.
  3. Run /challengex import and /challengex start in-game.

On Paper:

  1. Put the ChallengeX build in your Paper server's plugins folder and start the server.
  2. Drop the preset into plugins/ChallengeX/presets/.
  3. Run /challengex import and /challengex start.

Commands

Everything runs through /challengex. The run-control commands need operator permission: level 2 on Fabric, and the challengex.admin permission on Paper, which operators have by default.

Host commands:

  • /challengex import lists the preset files in your presets folder as clickable entries.
  • /challengex import <file> loads one, swapping in the new challenge with no restart.
  • /challengex reload re-reads the active preset from disk.
  • /challengex start begins the run.
  • /challengex pause and /challengex resume freeze and unfreeze the world, the mobs, and the clock together.
  • /challengex reset clears the run and returns everyone to normal.

Open to everyone:

  • /challengex shows what the mod is, with a link to the builder.
  • /challengex info shows the challenge that is currently loaded.
  • /challengex config sets your own run-clock preferences, its color or whether it shows at all. It is per-player, so it changes nothing for anyone else.

Bug Reports

Found a bug? Please either create an issue in the GitHub Repo or DM me on discord Basinity.

Credits

Thank you to milknowo, KoalaBacon, quinmmn, m0sshy, Crypt1dK1ng, eding_, probsAghost, Phasmi, stonebigman, sylvynnes, and xIItsRex for playtesting! <3

Галерея

ChallengeX DemoChallengeX Header

Последние версии

Все версии →
release

ChallengeX Paper 26.3 2.1.1

2.1.1
6 окт. 2026 г.42Minecraft: 26.3paper
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Что нового
# Release 2.1.1 - **ChallengeX now runs on Minecraft 26.3 as well as 26.2,** as both a Fabric mod and a Paper plugin. - Fixed: on a Fabric dedicated server, `/stop` lost the run timer since the last autosave, up to five minutes of it. - The download files are now named by loader and game version, for example `challengex-fabric-26.3-2.1.1.jar`, so it's clear which one you have.
release

ChallengeX Fabric 26.3 2.1.1

2.1.1
6 окт. 2026 г.83Minecraft: 26.3fabric
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Что нового
# Release 2.1.1 - **ChallengeX now runs on Minecraft 26.3 as well as 26.2,** as both a Fabric mod and a Paper plugin. - Fixed: on a Fabric dedicated server, `/stop` lost the run timer since the last autosave, up to five minutes of it. - The download files are now named by loader and game version, for example `challengex-fabric-26.3-2.1.1.jar`, so it's clear which one you have.
release

ChallengeX Paper 26.2 2.1.1

2.1.1
6 окт. 2026 г.14Minecraft: 26.2paper
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Что нового
# Release 2.1.1 - **ChallengeX now runs on Minecraft 26.3 as well as 26.2,** as both a Fabric mod and a Paper plugin. - Fixed: on a Fabric dedicated server, `/stop` lost the run timer since the last autosave, up to five minutes of it. - The download files are now named by loader and game version, for example `challengex-fabric-26.3-2.1.1.jar`, so it's clear which one you have.
release

ChallengeX Fabric 26.2 2.1.1

2.1.1
6 окт. 2026 г.25Minecraft: 26.2fabric
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Что нового
# Release 2.1.1 - **ChallengeX now runs on Minecraft 26.3 as well as 26.2,** as both a Fabric mod and a Paper plugin. - Fixed: on a Fabric dedicated server, `/stop` lost the run timer since the last autosave, up to five minutes of it. - The download files are now named by loader and game version, for example `challengex-fabric-26.3-2.1.1.jar`, so it's clear which one you have.
release

ChallengeX 2.1.0 Paper

2.1.0
17 сент. 2026 г.22Minecraft: 26.2paper
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Что нового
# Release 2.1.0 - **ChallengeX runs on Paper now, as well as Fabric.** Same engine, same presets, same commands: a challenge built for one plays on the other unchanged. Built against Paper 26.2. - Both builds ship the whole catalog: 44 triggers, 38 effects, 19 modifiers, with one exception. The shared inventory is Fabric-only, because Bukkit gives no way to point several players at one inventory and the alternative copies them between players every tick, which is how items get duplicated and lost. The shared health bar, hunger bar and experience pool work on both. - The builder marks anything that will not run on the platform you pick, and importing a preset that uses a missing piece will name it. - Four fixes: - A shared health, hunger or experience bar regenerated faster the more players shared it. It moves at one player's rate now, however many are in the pool. - Emptying a shared health bar left the survivors standing. A death ends the run for everyone in the pool now. - Rolled randomizer seeds were kept for the life of the server, holding on to every challenge ever imported. Swapping in a new challenge drops them. - An unknown time or status-effect id in a preset was reported every tick, filling a server log at twenty lines a second. Each distinct bad value reports once now.
release

ChallengeX 2.1.0 Fabric

2.1.0
17 сент. 2026 г.25Minecraft: 26.2fabric
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Что нового
# Release 2.1.0 - **ChallengeX runs on Paper now, as well as Fabric.** Same engine, same presets, same commands: a challenge built for one plays on the other unchanged. Built against Paper 26.2. - Both builds ship the whole catalog: 44 triggers, 38 effects, 19 modifiers, with one exception. The shared inventory is Fabric-only, because Bukkit gives no way to point several players at one inventory and the alternative copies them between players every tick, which is how items get duplicated and lost. The shared health bar, hunger bar and experience pool work on both. - The builder marks anything that will not run on the platform you pick, and importing a preset that uses a missing piece will name it. - Four fixes: - A shared health, hunger or experience bar regenerated faster the more players shared it. It moves at one player's rate now, however many are in the pool. - Emptying a shared health bar left the survivors standing. A death ends the run for everyone in the pool now. - Rolled randomizer seeds were kept for the life of the server, holding on to every challenge ever imported. Swapping in a new challenge drops them. - An unknown time or status-effect id in a preset was reported every tick, filling a server log at twenty lines a second. Each distinct bad value reports once now.
release

ChallengeX 2.0.0

2.0.0
25 июл. 2026 г.7Minecraft: 26.2fabric
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Что нового
# Release 2.0.0 - **2.0.0 replaces goals with win conditions you can compose yourself.** A win is now a rule, a trigger paired with the win effect, so any trigger can end a run now. A challenge can carry several win conditions, and each one chooses whether the first finish ends the run or everybody has to finish. - Winning and losing can be per player now. Finishers leave the run as they finish, results are announced in order with places and times. - Seven new modifiers: shared health, shared XP, randomized crafting, no dropping items, no picking items up, and an item lock that gives whatever one player is carrying to them alone.
release

ChallengeX 1.0.0

1.0.0
23 июл. 2026 г.9Minecraft: 26.2fabric
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Что нового
# Release 1.0.0 - The full catalog: 44 triggers, 37 effects, 4 goals, and 12 modifiers, each parametrized. - Goals that can be raced (first to finish wins) or shared (one finish wins for all, or everyone must finish). - Per-player scopes, so asymmetric challenges and mixed-skill handicaps are ordinary compositions. - A run lifecycle with start and reset, pause and resume, an action-bar clock, and win/loss handling. - Per-world save and restore, so a run survives a logout or a server restart. - A companion web builder at https://challengexmc.com that exports a preset file or a shareable link. - Server-side only: it runs on a dedicated server, where vanilla clients can join, and in singleplayer. Built against Fabric API 0.154.2+26.2 for Minecraft 26.2.