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Celestisynth

ВЕРСИИ (5)

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Celestisynth 1.20.1-1.3.4

1.20.1-1.3.4
27 февр. 2026 г.264,9 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
- Actually fixed Monoliths not spawning in Yung's Better Fortress. (Thanks to @UnanimousVoid and @Luviam) - Patched up persistency issue with the Monolith.
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Celestisynth 1.20.1-1.3.3

1.20.1-1.3.3
18 авг. 2025 г.295,3 тыс.Minecraft: 1.20.1forge
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# Celestisynth Changelog ## Release v1.20.1-1.3.3 [Silent Patch Re-Release] | [Forge] ### Important - Silent patch because someone forgot to add an override (that's me) ### Additions/Changes - Added Enchantment Descriptions tooltip support (shoutout to jojoblackFr for the initial PR) ### Bug Fixes - Actually made the Monoliths not persist by default instead of using the nbt tag.
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Celestisynth 1.20.1-1.3.2

1.20.1-1.3.2
4 авг. 2025 г.4,8 тыс.Minecraft: 1.20.1forge
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# Celestisynth Changelog ## Release v1.20.1-1.3.2 [Final 1.x Release] | [Forge] ### Important - This release is a final release for 1.x. We will be focusing on the 2.x rewrite going forward. The only exception to this is if a bug renders the mod completely unplayable or something of a similar scale happens. - Weapon damage configs were scrapped due to time constraints, since you can just use KubeJS (or other scripting APIs/KJS addons) to easily change the damage values. ### Additions/Changes - Updated to the latest version of Forge (47.4.5) - Updated weapon chants. - Updated Keres overlay. - Added config option to disable Keres griefing. Made Keres respect mob griefing gamerule. - Slightly buffed Rainfall Serenity's base damage. - Renamed Keres advancement. - Made Star Monoliths *slightly* more common in Nether Fortresses. ### Bug Fixes - Fixed mixinextras being a missing hard-dependency (it is now correctly Jar-in-Jar'd). - Fixed Starlit Factory being unminable by default (added to #NEEDS_DIAMOND_PICKAXE and #MINEABLE_WITH_PICKAXE tags) - Fixed Keres overlay breaking when scaling to window size on occasion. - Monoliths no longer spawn in the Overworld. - Monoliths are no longer persistent (i.e. they can naturally despawn). They now also correctly despawn when the difficulty is set to peaceful. - Monoliths can now spawn in the fortresses added by Yung's Better Fortresses. Their spawning is determined by the "celestisynth:nether_monolith_spawn" tag. - Removed prototype weapon skin code entirely (broke stuff, wasn't actually used in prod). - Fixed log spam due to Celestisynth abilities being used (removed stray logger calls). - Overlay issues with certain mods that affect hud rendering like Malum *should* be fixed. - General backend refactor. ### Known Issues (skipped due to time constraints) - Data API causes weapons to be unusable. - Stellarity causes the Keres to be unable to break blocks with its Carnage Incarnate skill regardless of the newly-set config option. - Rainfall Serenity's damage becomes broken (OP) when Projectile Damage Attribute is installed. - Legendary Tooltips causes weapon tooltips to be formatted incorrectly (centered). For now, just slap these values into your LT config: ```cfg name_separator = false compact_tooltips = false render_item_model = "NONE" ``` ### Delegated to 2.x due to rework + time constraints: - Fix for starlit Factory shaking all UI elements (primarily REI/JEI). - **Base** weapon damage configs.
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Celestisynth 1.20.1-1.3.1

1.20.1-1.3.1
10 нояб. 2024 г.264 тыс.Minecraft: 1.20.1forge
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- Fixed Server side crash. - Fixed Tooltip scrolling having negative indexes. - Fixed Rainfall Serenity's recipe being replaced by the Aquaflora. - Fixed Crescentia Dragons dragging the player along with it. - Added config option to hide or show chant messages. - Fixed second slash not dealing damage on Breezebreaker - Dual Galestorm attack. - Gave Poltergeist and Frostbound compatibility with Iron's Spellbooks.
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Celestisynth v1.20.1-1.2.2

1.20.1-1.2.2
4 апр. 2024 г.52,1 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
**MASSIVE SERVER PERFORMANCE BUG FIX** - Fixed massive lag issues when joining a server with Celestisynth in it. - Massive thanks to _Luviam_ for reporting the issue in Github and playtesting the patch build!