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Celestial

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Celestial [2.0] [1.21] [NeoForge]

2.0
15 авг. 2024 г.134,4 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [2.0] [1.21] [Fabric]

2.0
15 авг. 2024 г.229 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [2.0] [1.19.4] [Forge]

2.0
15 авг. 2024 г.1,9 тыс.Minecraft: 1.19.4forge
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [2.0] [1.19.4-1.20.4] [Fabric]

2.0
15 авг. 2024 г.140,5 тыс.Minecraft: 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [2.0] [1.18.2] [Forge]

2.0
15 авг. 2024 г.6,9 тыс.Minecraft: 1.18.2forge
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [2.0] [1.18.2] [Fabric]

2.0
15 авг. 2024 г.2,6 тыс.Minecraft: 1.18, 1.18.1, 1.18.2fabric
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [2.0] [1.16.5] [Forge]

2.0
15 авг. 2024 г.21,3 тыс.Minecraft: 1.16.5forge
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [2.0] [1.16.5] [Fabric]

2.0
15 авг. 2024 г.49,2 тыс.Minecraft: 1.16.5fabric
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Что нового
Almost a complete rewrite, lots of new features, and better performance. [Please refer to this page for updating your resource packs to this version of Celestial](https://github.com/fishcute/Celestial/wiki/Updating-to-2.0) Performance - Moved to a different expression parsing system, which performs significantly better than the previous one. - FPS no longer drops when rendering large quantities of populate objects. - Overall improved various parts of Celestial, which should result in better performance. Triangle Fan Objects - Added a new type of celestial object: "triangle_fan". Triangle fans can be used to create circular objects and twilight effects. Twilight Objects - Added a new type of celestial object: "twilight". Twilight objects can be used to create custom twilight effects (ex. custom sunrises/sunsets). - As a result, twilight settings in the environment category have been deprecated, and will be removed in an upcoming update. Sky Objects - Changed default base degree rotations for x and z to be 0 degrees. - Added "legacy_rotations" boolean to dimensions.json, which the default base degree rotations for x and z back to -90 degrees. - Changed default values for unset options to be greater than 0. Local Variables - Variables can now be registered directly in a sky object file, within the "local_variables" json object list. - Local variables can only be used in the sky object it was registered in. Vertex List - Added "alpha" and "color" entries to individual vertex points. - Slightly improved vertex list rendering performance. Error Messages - Improved error messages to be more easier to read visually, and to be significantly more useful. - Error messages will state where they occured, and will be slightly more specific as to what is causing the issue. - Error messages will also state if they occured during compilation, or if they occured after. - An error message will now occur when a texture path is invalid. Color Entries - Added global color entries, located in "celestial/sky/color_entries.json". Global color entries are color entries that can be registered and used in place of HEX color values. - Removed "inherit" option from color entries, as "#skyColor" and "#fogColor" can be used instead. Color Entry Overrides - Renamed "alpha" entry to "ratio". - Added "red_ratio", "gren_ratio", "blue_ratio" entries, which control the ratio of each color. - Added "red", "green", and "blue" entries. - Added three new variables for color entry overrides: "red", "green", and "blue" (Returns the RGB values before the color override is applied). Color Entry Blend Types - Added "blend_type" entry, which determines the method for blending the color override with the base color. - Added "linear_interpolation" blend type, which is the default blend type. - Added "override" blend type, which completely overrides the original color. Useful when using the "red", "green", and "blue" variables. Ratios are ignored for this blend type. - Added "lab" blend type, which uses LAB colors instead of RGB colors when blending. Results in much nicer color blend gradients when used. - Added "apply_fog_additions" blend type, which applies additional fog effects from twilight objects. Sky Boxes - Sky boxes can now be rotated using base degree rotation values. - Removed unnecessary "texture" entry in skybox properties Variables and Functions - Removed requirement for variable calls to start with a hashtag. Hashtags will however still be accepted in equations, and will simply be ignored. - Renamed "rainLevel" to "rainAlpha", and changed it to no longer return "1 - (Rain level)". - Renamed "thunderGradient" to "thunderAlpha" - Renamed function "isInBiome" to "inBiome". - Renamed function "isUsing" to "rightClickingWith". - Renamed function "isMiningWith" to "leftClickingWith". - Renamed function "isHolding" to "holding". - Renamed function "isInArea" to "inArea". - Renamed function "distanceToBiomeIgnoreY" to "distanceToBiomeFlat". - Changed function "distanceToBiome" arguments to "distanceToBiome([Distance], [Biome Name]...)". - Changed function "distanceToBiomeFlat" arguments to "distanceToBiomeFlat([Distance], [Y Position], [Biome Name]...)". - Changed function "inBiome" arguments to "inBiome([Biome Name]...)". - Changed function "holding" arguments to "holding([Item ID]...)". - Changed function "leftClickingWith" arguments to "leftClickingWith([Item ID]...)". - Changed function "rightClickingWith" arguments to "rightClickingWith([Item ID]...)". - Renamed variable "isRightClicking" to "rightClicking". - Renamed variable "isLeftClicking" to "leftClicking". - Renamed variable "isSubmerged" to "submerged". - Renamed variable "getGameTime" to "gameTime". - Renamed variable "getWorldTime" to "worldTime". - Renamed variable "getDayTime" to "dayTime". - Renamed variable "xPos" to "posX". - Renamed variable "yPos" to "posY". - Renamed variable "zPos" to "posZ". - Replaced "[Number]m[Min]" format with function "min([Number], [Min]...)". - Replaced "[Number]M[Max]" format with function "max([Number], [Max]...)". - Added variable "bossSkyDarken", which returns the percent of the fog darken effect created by withers/ender dragons. - Added function "colorEntryRed([Color Entry Name])", which returns the red value of a color entry. - Added function "colorEntryGreen([Color Entry Name])", which returns the green value of a color entry. - Added function "colorEntryBlue([Color Entry Name])", which returns the blue value of a color entry. - Added function "modulo([Number], [Divisor])", which returns the modulo of a number. - Added function "repeat([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds but returns repeating values when going beyond the bounds. - Added function "clamp([Number], [Lower Bounds], [Upper Bounds])", which clamps a number between two bounds. - Added function "lerp([Number 1], [Number 2], [0-1 Ratio])", which returns the linear interpolation between two numbers. - Added function variant of "starAlpha", "starAlpha([Sky Angle])", which allows for a custom sky angle as an argument. - Added function variant of "dayLight", "dayLight([Sky Angle])", which allows for a custom sky angle as an argument. Twilight Functions - Added various functions to help with the creation of custom twilight effects. - Added function "twilightAlpha([Sky Angle])", which returns the alpha of the twilight effect for a specific sky angle. - Added function "twilightProgress([Sky Angle])", which returns how far the twilight has progressed for a specific sky angle. - Added function "twilightFogEffect([Sky Angle])", which returns the alpha of the twilight fog effect for a specific sky angle. Sky Object Properties - Added "blend" option, which determines if the object should have transparency blending. - Removed "red", "green", and "blue" entries, as the "color" entry can be used instead. - Removed "ignore_fog", since it didn't really do anything.
release

Celestial [1.3.6] [1.19.2] [Forge]

1.3.6
22 июн. 2023 г.16,7 тыс.Minecraft: 1.19, 1.19.1, 1.19.2forge
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Что нового
# Does not support 1.19.3+ An update that I should've released earlier **Changelog:** - Fixed fog settings overriding various things - Fixed color entries displaying incorrect colors
release

Celestial [1.3.6] [1.19.2] [Fabric]

1.3.6
22 июн. 2023 г.11,4 тыс.Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4fabric
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Что нового
# Does not support 1.19.3+ An update that I should've released earlier **Changelog:** - Fixed fog settings overriding various things - Fixed color entries displaying incorrect colors
release

Celestial [1.3.6] [1.18.2] [Forge]

1.3.6
22 июн. 2023 г.595Minecraft: 1.18, 1.18.1, 1.18.2forge
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Что нового
An update that I should've released earlier **Changelog:** - Fixed fog settings overriding various things - Fixed color entries displaying incorrect colors
release

Celestial [1.3.6] [1.18.2] [Fabric]

1.3.6
21 июн. 2023 г.237Minecraft: 1.18, 1.18.1, 1.18.2fabric
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Что нового
An update that I should've released earlier **Changelog:** - Fixed fog settings overriding various things - Fixed color entries displaying incorrect colors
release

Celestial [1.3.6] [1.16.5] [Forge]

1.3.6
21 июн. 2023 г.2,2 тыс.Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5forge
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Что нового
An update that I should've released earlier **Changelog:** - Fixed fog settings overriding various things - Fixed color entries displaying incorrect colors
release

Celestial [1.3.5] [1.19.2] [Forge]

1.3.5
3 мая 2023 г.771Minecraft: 1.19, 1.19.1, 1.19.2forge
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Что нового
# Does not support 1.19.3+ Just a hotfix **Changelog:** - Fixed variables not working correctly. - Slightly improved performance for color entries.
release

Celestial [1.3.5] [1.19.2] [Fabric]

1.3.5
3 мая 2023 г.252Minecraft: 1.19, 1.19.1, 1.19.2fabric
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Что нового
# Does not support 1.19.3+ Just a hotfix **Changelog:** - Fixed variables not working correctly. - Slightly improved performance for color entries.
release

Celestial [1.3.5] [1.18.2] [Forge]

1.3.5
3 мая 2023 г.157Minecraft: 1.18, 1.18.1, 1.18.2forge
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Что нового
Just a hotfix **Changelog:** - Fixed variables not working correctly. - Slightly improved performance for color entries.
release

Celestial [1.3.5] [1.18.2] [Fabric]

1.3.5
3 мая 2023 г.130Minecraft: 1.18, 1.18.1, 1.18.2fabric
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Что нового
Just a hotfix **Changelog:** - Fixed variables not working correctly. - Slightly improved performance for color entries.
release

Celestial [1.3.5] [1.16.5] [Forge]

1.3.5
3 мая 2023 г.4,4 тыс.Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5forge
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Что нового
Just a hotfix **Changelog:** - Fixed variables not working correctly. - Slightly improved performance for color entries.
release

Celestial [1.3.4] [1.19.2] [Forge]

1.3.4
30 апр. 2023 г.467Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3forge
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Что нового
# Does not support 1.19.3+ Fixes and changes a few things. Will probably be the last update before the new equation parsing system is implemented. **Changelog:** - Fixed fog not working correctly in certain scenarios - Renamed #getTotalTime to #getGameTime - Renamed #yaw to #headYaw - Renamed #pitch to #headPitch - Added #getWorldTime, which returns the total time a world has been active for - Added #biomeTemperature, which returns the current biome's temperature - Added #biomeDownfall, which returns the biome's humidity - Added #biomeHasSnow, which returns if the biome has snow
release

Celestial [1.3.4] [1.19.2] [Fabric]

1.3.4
30 апр. 2023 г.144Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3fabric
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Что нового
# Does not support 1.19.3+ Fixes and changes a few things. Will probably be the last update before the new equation parsing system is implemented. **Changelog:** - Fixed fog not working correctly in certain scenarios - Renamed #getTotalTime to #getGameTime - Renamed #yaw to #headYaw - Renamed #pitch to #headPitch - Added #getWorldTime, which returns the total time a world has been active for - Added #biomeTemperature, which returns the current biome's temperature - Added #biomeDownfall, which returns the biome's humidity - Added #biomeHasSnow, which returns if the biome has snow
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Celestial [1.3.4] [1.18.2] [Forge]

1.3.4
30 апр. 2023 г.98Minecraft: 1.18, 1.18.1, 1.18.2forge
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Что нового
Fixes and changes a few things. Will probably be the last update before the new equation parsing system is implemented. **Changelog:** - Fixed fog not working correctly in certain scenarios - Renamed #getTotalTime to #getGameTime - Renamed #yaw to #headYaw - Renamed #pitch to #headPitch - Added #getWorldTime, which returns the total time a world has been active for - Added #biomeTemperature, which returns the current biome's temperature - Added #biomeDownfall, which returns the biome's humidity - Added #biomeHasSnow, which returns if the biome has snow
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Celestial [1.3.4] [1.18.2] [Fabric]

1.3.4
30 апр. 2023 г.117Minecraft: 1.18, 1.18.1, 1.18.2fabric
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Что нового
Fixes and changes a few things. Will probably be the last update before the new equation parsing system is implemented. **Changelog:** - Fixed fog not working correctly in certain scenarios - Renamed #getTotalTime to #getGameTime - Renamed #yaw to #headYaw - Renamed #pitch to #headPitch - Added #getWorldTime, which returns the total time a world has been active for - Added #biomeTemperature, which returns the current biome's temperature - Added #biomeDownfall, which returns the biome's humidity - Added #biomeHasSnow, which returns if the biome has snow
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Celestial [1.3.4] [1.16.5] [Forge]

1.3.4
30 апр. 2023 г.344Minecraft: 1.16.5forge
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Что нового
Fixes and changes a few things. Will probably be the last update before the new equation parsing system is implemented. **Changelog:** - Fixed fog not working correctly in certain scenarios - Renamed #getTotalTime to #getGameTime - Renamed #yaw to #headYaw - Renamed #pitch to #headPitch - Added #getWorldTime, which returns the total time a world has been active for - Added #biomeTemperature, which returns the current biome's temperature - Added #biomeDownfall, which returns the biome's humidity - Added #biomeHasSnow, which returns if the biome has snow
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Celestial [1.3.3] [1.19] [Forge]

1.3.3
6 дек. 2022 г.126Minecraft: 1.19.2forge
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Что нового
Fixes bugs, adds new features, and improves development quality of life. Changelog: - Fixed skybox faces rendering upside down - Fixed the color entry - Added skybox quality of life features (automatically determines texture size) - Added skybox quality of life features that were suppose to already exist - (Re)added keybind to reload Celestial (Default is F10) - Added various real-time variables - Added special populate object only variables - Added variable #skyDarken - Added variable #lightningFlashTime - Added variable #thunderGradient - Added variable #skyLightLevel - Added variable #blockLightLevel - Made variable #twilightAlpha a global - Added more color entry - Fixed color entry inherit option
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Celestial [1.3.3] [1.19] [Forge]

1.3.3
6 дек. 2022 г.83Minecraft: 1.19.2forge
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Что нового
Fixes bugs, adds new features, and improves development quality of life. Changelog: - Fixed skybox faces rendering upside down - Fixed the color entry - Added skybox quality of life features (automatically determines texture size) - Added skybox quality of life features that were suppose to already exist - (Re)added keybind to reload Celestial (Default is F10) - Added various real-time variables - Added special populate object only variables - Added variable #skyDarken - Added variable #lightningFlashTime - Added variable #thunderGradient - Added variable #skyLightLevel - Added variable #blockLightLevel - Made variable #twilightAlpha a global - Added more color entry - Fixed color entry inherit option
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Celestial [1.3.3] [1.19] [Fabric]

1.3.3
6 дек. 2022 г.273Minecraft: 1.19.2fabric
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Что нового
Fixes bugs, adds new features, and improves development quality of life. Changelog: - Fixed skybox faces rendering upside down - Fixed the color entry - Added skybox quality of life features (automatically determines texture size) - Added skybox quality of life features that were suppose to already exist - (Re)added keybind to reload Celestial (Default is F10) - Added various real-time variables - Added special populate object only variables - Added variable #skyDarken - Added variable #lightningFlashTime - Added variable #thunderGradient - Added variable #skyLightLevel - Added variable #blockLightLevel - Made variable #twilightAlpha a global - Added more color entry - Fixed color entry inherit option
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Celestial [1.3.3] [1.18.2] [Forge]

1.3.3
6 дек. 2022 г.387Minecraft: 1.18.2forge
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Что нового
Fixes bugs, adds new features, and improves development quality of life. Changelog: - Fixed skybox faces rendering upside down - Fixed the color entry - Added skybox quality of life features (automatically determines texture size) - Added skybox quality of life features that were suppose to already exist - (Re)added keybind to reload Celestial (Default is F10) - Added various real-time variables - Added special populate object only variables - Added variable #skyDarken - Added variable #lightningFlashTime - Added variable #thunderGradient - Added variable #skyLightLevel - Added variable #blockLightLevel - Made variable #twilightAlpha a global - Added more color entry - Fixed color entry inherit option
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Celestial [1.3.3] [1.18.2] [Fabric]

1.3.3
6 дек. 2022 г.111Minecraft: 1.18.2fabric
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Что нового
Fixes bugs, adds new features, and improves development quality of life. Changelog: - Fixed skybox faces rendering upside down - Fixed the color entry - Added skybox quality of life features (automatically determines texture size) - Added skybox quality of life features that were suppose to already exist - (Re)added keybind to reload Celestial (Default is F10) - Added various real-time variables - Added special populate object only variables - Added variable #skyDarken - Added variable #lightningFlashTime - Added variable #thunderGradient - Added variable #skyLightLevel - Added variable #blockLightLevel - Made variable #twilightAlpha a global - Added more color entry - Fixed color entry inherit option
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Celestial [1.3.3] [1.16.5] [Forge]

1.3.3
6 дек. 2022 г.2,3 тыс.Minecraft: 1.16.5forge
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Что нового
Fixes bugs, adds new features, and improves development quality of life. Changelog: - Fixed skybox faces rendering upside down - Fixed the color entry - Added skybox quality of life features (automatically determines texture size) - Added skybox quality of life features that were suppose to already exist - (Re)added keybind to reload Celestial (Default is F10) - Added various real-time variables - Added special populate object only variables - Added variable #skyDarken - Added variable #lightningFlashTime - Added variable #thunderGradient - Added variable #skyLightLevel - Added variable #blockLightLevel - Made variable #twilightAlpha a global - Added more color entry - Fixed color entry inherit option - (1.16.5 only) Added #viewDistance variable (Was supposed to - (1.16.5 only) Added #moonPhase variable (Was supposed to exist)
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Celestial [1.3.2] [1.19.2] [Forge]

1.3.2
13 нояб. 2022 г.90Minecraft: 1.19.2forge
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Celestial [1.3.2] [1.19.2] [Fabric]

1.3.2
13 нояб. 2022 г.164Minecraft: 1.19.2fabric
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Celestial [1.3.2] [1.18.2] [Forge]

1.3.2
13 нояб. 2022 г.98Minecraft: 1.18.2forge
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Celestial [1.3.2] [1.18.2] [Fabric]

1.3.2
13 нояб. 2022 г.96Minecraft: 1.18.2fabric
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Celestial [1.3.2] [1.16.5] [Forge]

1.3.2
13 нояб. 2022 г.298Minecraft: 1.16.5forge
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