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CelestCombat Pro

A simple plugin that tags players in PvP and kills those who disconnect to prevent combat logging. but a better version

13,2 тыс.7обновлён 20 сент. 2026 г.
СнаряжениеМеханики игры

Описание

CelestCombat Pro

Modrinth Downloads Folia Support bStats

CelestCombat Pro is a highly optimized, feature-rich, and enterprise-grade combat management plugin for Minecraft servers specializing in PvP environments. Fully compatible with Paper, Purpur, and Folia, it provides comprehensive combat logging prevention, forcefields, anti-glitch systems, newbie protections, and kill rewards without sacrificing server performance.

Crediting original: https://github.com/NighterDevelopment/CelestCombat

Combat action bar bossbar safezone

📖 Table of Contents

  1. 🚀 Core Features
  2. 📋 Requirements & Installation
  3. 💻 Commands & Permissions
  4. ⚙️ Quick-Start Configuration Guide
  5. 🛠️ Developer API
  6. 🤝 Contributing & Support
  7. 📄 License

🚀 Core Features

⚔️ Combat Tagging & Anti-Log System

  • Auto-Tagging: Automatically tags players in combat when they deal or receive damage.
  • Combat Flight Control: Disables flight and Elytra usage immediately upon entering combat to prevent players from fleeing.
  • Command Blocking: Prevent players from escaping PvP using teleportation or utility commands. Supports both blacklist and whitelist command modes.
  • Combat Logout Punishment: Kills players who log out during combat, drops their items, executes custom server commands (like global chat announcements), and awards attacker rewards.
  • Exempt Admin Actions: Optionally bypasses combat tagging during administrative kicks to prevent false logging punishments.

🛡️ Forcefield Border & Area Protection

  • WorldGuard Safezones: Tagged players are pushed back with customizable force when they attempt to enter WorldGuard safe zones. Features a beautiful stained-glass forcefield visualizer (default: RED_STAINED_GLASS).
  • GriefPrevention Claims: Pushes combatants out of active GriefPrevention claims to prevent "claim-hopping" during fights. Renders a distinct visual boundary (default: BLUE_STAINED_GLASS).
  • UXM Claims: Comprehensive control over player entry, combat, item restrictions (Chorus Fruit, Pearls, Totems), and command blocking inside UXM claims. Supports separate rule profiles for Admin, Player, and Public claims.

🧬 Ender Pearl & Trident Mechanics

  • Ender Pearl Glitch Prevention: Employs advanced physics checks to prevent players from getting stuck in blocks, doing micro-teleports, passing through doors/gates, and glitching through walls or tight spaces.
  • Pearl & Trident Cooldowns: Enforces custom cooldown timers (global or combat-only) with world-specific toggles.
  • Combat Refresh: Option to refresh/renew the combat timer when an Ender Pearl or Trident lands.
  • Trident Restrictions: Option to ban trident usage entirely in configured worlds (e.g., Nether).

🎁 Player Progression & Rewards

  • Newbie Protection: Grants temporary PvP and mob damage protection to new players. Features customizable bossbar/actionbar countdown displays and removes protection early if they deal damage to others.
  • Kill Rewards: Triggers custom commands (e.g., giving keys/currencies) upon player kills with global and same-player farming cooldowns to prevent exploitation.
  • Death Animations: Plays stunning visual effects (lightning strikes and fire particles) when players die.

📋 Requirements & Installation

Requirements

  • Minecraft Version: 1.21 - 26.X
  • Server Software: Paper, Purpur, Folia
  • Java Version: Java 21+

Installation

  1. Download the latest release from Modrinth.
  2. Place the .jar file in your server's plugins folder.
  3. Restart your server.
  4. Configure the settings in plugins/CelestCombat/config.yml and language files in plugins/CelestCombat/language/.
  5. Reload the configuration with /cc reload.

💻 Commands & Permissions

Commands

CommandAliasesPermissionDescription
/cc help/combat, /celestcombatcelestcombat.command.useDisplays command help menu
/cc reload/combat, /celestcombatcelestcombat.command.useReloads configs, messages, and dynamic event priorities
/cc tag <player1> [player2]/combat, /celestcombatcelestcombat.command.useManually tags player(s) in combat
/cc removetag <player/world/all>/combat, /celestcombatcelestcombat.command.useInstantly removes combat tag(s)

Permissions

PermissionDefaultDescription
celestcombat.command.useOPAccess to all plugin commands
celestcombat.update.notifyOPReceive update notifications on login
celestcombat.bypass.tagfalseCompletely bypasses combat tagging

⚙️ Quick-Start Configuration Guide

Below is a breakdown of key sections in the config.yml to help you customize the plugin.

Adjusting Event Priorities

If another plugin overrides command blocking or damage handling, adjust the listener priority:

event_priorities:
  command_blocking: "LOW"   # Options: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
  combat_damage: "HIGH"
  teleportation: "HIGH"

Configuring Combat Punishment

Set up what happens when a player logs out during a PvP engagement:

combat:
  duration: 20s
  combat_logout:
    enabled: true
    kill_player: true
    reward_attacker: true
    punishment_commands:
      - "broadcast &c%player% &7logged out during combat!"
    attacker_reward_commands:
      - "broadcast &a%player% &7killed &c%victim% &7(Combat Logout)"

Forcefields & safe zones

Adjust the forcefield visual and push back power:

safezone_protection:
  enabled: true
  barrier_material: "RED_STAINED_GLASS"
  barrier_detection_radius: 5
  push_back_force: 0.6

🛠️ Developer API

CelestCombat Pro provides a robust API for external plugins to integrate with its combat systems.

Accessing the API

Ensure you import com.shyamstudio.celestCombatPro.api.CelestCombatAPI and hook into it:

import com.shyamstudio.celestCombatPro.api.CelestCombatAPI;
import com.shyamstudio.celestCombatPro.api.CombatAPI;
import org.bukkit.entity.Player;

public class MyPluginIntegration {

    public void checkPlayerCombat(Player player) {
        CombatAPI api = CelestCombatAPI.getCombatAPI();
        if (api != null && api.isInCombat(player)) {
            player.sendMessage("You are currently in combat!");
            
            // Get the remaining combat time
            int secondsLeft = api.getRemainingCombatTime(player);
            
            // Get their current opponent
            Player opponent = api.getCombatOpponent(player);
        }
    }
}

📦 Building

To build CelestCombat Pro locally:

git clone https://github.com/ShyamStudios/CelestCombat-Pro.git
cd CelestCombat-Pro
./gradlew build

The compiled JAR will be saved in build/libs/.


🤝 Contributing & Support


📊 Statistics

bStats Statistics


📄 License

This project is licensed under the CC BY-NC-SA 4.0 License - see the https://github.com/ShyamStudios/CelestCombat-Pro/blob/main/LICENSE file for details.

Последние версии

Все версии →
release

CelestCombat Pro 2.0.1

2.0.1
20 сент. 2026 г.3,1 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3folia, paper, purpur
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**CelestCombat-Pro 2.0.0: Folia & Canvas Stability Update** **Fixes** - Fixed the crash on Folia/Canvas where quitting while in combat threw "IllegalStateException: Dispatching command async" whenever punishment_commands or attacker_reward_commands were set. Commands now run on the global scheduler, in order, once each. - Fixed kill rewards sometimes being given twice because of a cooldown race. - Fixed the "last attacker" tracking. It was broken because two copies of the listener each kept their own map. - Fixed a possible duplicate combat expiry message. - Fixed a few NPEs: inventory click with empty cursor, UXM claims teleport with no destination, and combat countdown during a state change. - Fixed riptide rollback trying to compare locations across worlds. - Fixed cooldown and newbie protection data files being written by two saves at once. **Folia / Canvas** - Player stuff now runs on the player's own thread: messages, titles, action bars, sounds, boss bars, inventory, flight, velocity, teleports, kicks. - Block changes, particles and barrier blocks run in the correct region. - Async tasks only do file and network work now. They don't touch the game. - WorldGuard and GriefPrevention barrier code, the newbie protection timer and both countdown displays are region safe. **Performance** - One shared timer handles combat and cooldown countdowns instead of separate tasks. - Removed the countdown task that started every time someone threw a trident. - Command blocking rules are compiled once, no config reads on every command. - Death animation settings, combat logout settings and messages are cached. - GriefPrevention barrier scan doesn't allocate a Location per block anymore. - Update check runs once an hour instead of on every player join. **Other** - All plugin tasks stop on disable. Nothing keeps running after a reload. - Combat, pearl, trident and barrier state gets cleaned on quit, death, reload and shutdown. - No config or message changes needed. Drop in and go. - Paper, Leaf, Folia, Canvas. MC 1.21.11, Java 21 and 25.
release

CelestCombat Pro 2.0.0

2.0.0
12 июн. 2026 г.4,8 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, folia, paper, purpur, spigot
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Что нового
Optimized performance and resolved multiple bugs
release

CelestCombat Pro 1.3.5

1.3.5
3 апр. 2026 г.2,6 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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Что нового
fixed issues
release

CelestCombat Pro 1.3.4

1.3.4.00
31 мар. 2026 г.144Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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Что нового
Fixed Y-level height detection to properly match WorldGuard regions Proper
release

CelestCombat Pro 1.3.4

1.3.4.0
31 мар. 2026 г.41Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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Что нового
fixed world settings issues in safezone protection
release

CelestCombat Pro 1.3.4

1.3.4
30 мар. 2026 г.112Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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feat: performance improve, WorldGuard fixes, and combat improvements feat: major performance improvements fix: WorldGuard detection and API hook issues feat: added combat logout punishment & reward commands fix: item restrictions not applying correctly fix: language folder generation on first load chore: added missing messages & improved config handling
release

CelestCombat Pro 1.3.3

1.3.3
20 мар. 2026 г.410Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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## 🚀 Performance Update & Bug Fixes - Improved overall plugin performance and efficiency Thanks to [iiAhmedYT](https://github.com/iiAhmedYT) for contributing ❤️ - Fixed several reported bugs - Corrected duplicate Ender Pearl cooldown message issue
release

CelestCombat Pro 1.3.1

1.3.1
11 мар. 2026 г.401Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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Add: - Added configuration caching system to improve performance - Added UXM Claims integration with runtime detection (no compile dependency) - Added combat claim entry prevention - Added PvP protection inside claims - Added owner and trusted combat exceptions in claims - Added teleport prevention into claims during combat - Added per-world claim protection settings - Added intelligent TTL caching for claim lookups - Added advanced ender pearl glitch protection system - Added micro-teleport exploit prevention - Added barrier / bedrock / portal pearl protection - Added tight-space teleport safety checks - Added separate ender pearl cooldown system - Added configurable event priority system - Added dynamic event handler registration - Added EventPriorityManager for caching and validating priorities - Added /celestcombat eventpriority command to view current priorities - Added Elytra combat restrictions (equip, shift-click, and glide prevention) - Added automatic Elytra removal when combat starts - Added CombatAPI method disconnectPlayerSafely(Player player) - Added /celestcombat safeDisconnect <player> admin command Fix: - Fixed performance issues caused by repeated config lookups - Fixed EssentialsX GUI command bypass - Fixed Elytra being usable during combat - Fixed ender pearl block-stuck teleport edge cases - Fixed potential claim lookup performance issues Improve: - Improved plugin compatibility with other plugins using configurable event priorities - Improved combat and teleport handling stability - Improved item restriction handling during combat - Improved combat start handling logic - Improved overall plugin performance during player movement checks
release

CelestCombat Pro 1.3.0

1.3.0
7 мар. 2026 г.164Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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# CelestCombat Update ## 🛠 Fixes & Improvements ### 1. Fixed Flying Detection Bug Players who are knocked back or launched during combat will no longer be incorrectly pulled back to the ground. The plugin now properly distinguishes between: - **Knockback or combat launch** (allowed) - **Intentional flight attempts** (blocked) This prevents false positives during PvP. --- ### 2. Removed Language Folder System The previous multi-file language folder system has been **completely removed**. It has been replaced with a **simpler and cleaner configuration**: - A single `messages.yml` file now controls all messages. This makes editing and managing messages much easier. --- ### 3. Fully Configurable Message System All plugin messages are now highly customizable. Supported features: - **Chat messages** - **Titles** - **Subtitles** - **Action bars** - **Sounds** Additional capabilities: - **Hex color support:** `&#RRGGBB` - **Legacy color codes:** `&c`, `&a`, etc. - **Placeholders:** `%player%`, `%time%`, and more - **Per-message enable/disable options** --- ## ⚡ Summary This update improves **PvP accuracy**, simplifies **configuration**, and provides a **powerful new customizable messaging system**.
release

CelestCombat Pro 1.2.1

1.2.1
7 мар. 2026 г.76Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, folia, paper, purpur, spigot
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# CelestCombat-Pro v1.2.0 — Major Performance Optimization Update ## Overview This update introduces major performance improvements to the WorldGuard safe-zone protection system and fixes issues with combat command blocking. The focus of this release is **reducing CPU usage during player movement and combat interactions**, making the plugin significantly more efficient on servers with many players. Expected performance improvement: **up to 90% reduction in CPU usage for safezone barrier detection.** --- ## Performance Improvements ### WorldGuard Safezone Barrier Optimization The safezone detection and barrier visualization system has been heavily optimized. **Estimated CPU usage improvement** Before ~1.60% server thread usage After ~0.15–0.20% server thread usage These improvements are most noticeable on PvP servers with many players in combat near protected regions. --- ### Reduced Vertical Scanning Barrier detection previously scanned a large vertical range. The scan height is now limited to **4 blocks relative to the player**. Benefits: * Reduces location checks significantly * Improves safezone border detection performance * Lowers CPU usage during movement events --- ### Barrier Update Early Exit Barrier updates now stop immediately if the barrier layout has not changed. This prevents unnecessary operations such as: * recalculating barrier locations * sending redundant block updates * iterating over barrier collections --- ### Location Object Reuse Location objects are now reused during scanning instead of creating new instances. Previously each update could create **hundreds of Location objects**. This change removes a major source of memory allocation and reduces garbage collection pressure. --- ### Optimized HashSet Usage Barrier tracking collections have been optimized to avoid unnecessary HashSet creation. Collections are now created only when required. --- ### Packed Cache Keys Safezone caching now uses **bit-packed long keys** instead of string concatenation. Previous cache format: `world:x:y:z` New cache format: `long packedLocationKey` Benefits: * eliminates string allocations * improves map lookup speed * significantly reduces memory overhead --- ## Bug Fixes ### Combat Command Blocking Commands defined in the combat blacklist were not always blocked due to case-sensitive comparisons. Command matching is now **fully case-insensitive**. Example commands that are now correctly blocked: * `/tpa` * `/TPA` * `/Tpa` * `/spawn` * `/SPAWN` Wildcard patterns continue to function as expected. Example configuration: ``` blocked_commands: - tpa - spawn - team* ``` --- ## Technical Improvements ### Object Allocation Reduction The update removes hundreds of unnecessary object allocations during player movement events. Key improvements include: * removing Location cloning inside loops * eliminating string-based cache keys * optimizing HashSet usage * reducing safezone scanning volume --- ## Expected Server Impact Example scenario: **50 players moving in combat near safezones** Before update ~1.60% CPU usage After update ~0.15–0.20% CPU usage This results in smoother gameplay and reduced server load during PvP. --- ## Recommendation This update is strongly recommended for servers running practice PvP, combat-focused gameplay, or large player counts. Updating will significantly improve movement handling and safezone barrier performance.