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CC:DirectGPU

ВЕРСИИ (22)

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CC:DirectGPU 1.0.25-neoforge-1.21.1

1.0.25-neoforge-1.21.1
3 окт. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
"Added: - Create: Pocket Sized support (sable scaling) - Resolution support like gpu.autoDetectAndCreateDisplay(320, 200), also works with createDisplay and resolution multiplier is now (0.1) - (4) - Functions: - clipRect - clearClip - loadBlurredImage - loadBlurredImageBytes - restoreBackdrop - clearBackdrop - loadCoverImageRegion - loadCoverImageRegionBytes - get3DStats - enableMouseEvents - enableMouseEvents(displayId, true/false): turns mouse events on or off for a display. When off, you can click through it and use scroll etc etc. - Server config limits: - maxUpdatesPerSecond - maxKBpsPerDisplay (0 = unlimited) Fixed: - Fixed a bug where autoDetectMonitor("monitor_1") stopped finding monitors behind a wired modem after a recent update. It works again. - Draw calls and jpg rendering, including a fullscreen jpg with a smaller overlay jpg - Optimized 3D rendering, including its network packets, so servers can handle it far better (3D on a 3x3 monitor used to overwhelm low-end servers like old laptops) - Displays rendering with grassier grass messing and distorting the display render and other ingame renders, create contraption controls wont show through displays anymore, including other renders etc - Clicking displays from any distance, now uses normal block reach and cant click through blocks - Anti aliasing giving text a black outline - Many more fixes ![ Example ss of jpg's etc etc calls fixed with draw render](https://cdn.modrinth.com/data/cached_images/f7d9dcb4c8ea195f1b15f349911ea8078427edc8.webp) Jar is a bit bigger due to the new rendering fixes and network packet optimizations."
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CC:DirectGPU 1.0.24-neoforge-1.21.1

1.0.24-neoforge-1.21.1
30 авг. 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
Fixed Draw Calls to render over jpg's instead of the jpg always overlapping. added pocket computer and turtle directgpu support Pocket computer DGPU GUI Render's physically on the pocket computer render offhand, inhand, lectern. Turtle DGPU Gui renders on the gui of the turtle terminal. to use gui's: gpu.createDisplay("gui", w, h) Gui's work on pocket computer, turtle, computer.
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CC:DirectGPU 1.0.23-neoforge-1.21.1

1.0.23-neoforge-1.21.1
16 авг. 2026 г.486Minecraft: 1.21.1neoforge
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Что нового
Fixed 3D Rendering once again.
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CC:DirectGPU 1.0.22-neoforge-1.21.1

1.0.22-neoforge-1.21.1
3 авг. 2026 г.1,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
DirectGPU Peripheral Block is now mineable, and drops as a item.
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CC:DirectGPU 1.0.21-neoforge-1.21.1

1.0.21-neoforge-1.21.1
9 июл. 2026 г.507Minecraft: 1.21.1neoforge
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Что нового
changed 1x1 to 164x164 instead of 164x81, so no more 'taller than wide' pixel, and drawCircle display's as a circle now instead of an oval. ![term gpu](https://cdn.modrinth.com/data/cached_images/4de86c84264c1b145ca1ebeff5f99ab462ad1791.webp) ![drawCircle](https://cdn.modrinth.com/data/cached_images/fdea4b4e31e94a7e986e6ac68fe6dec8d6fae1de.webp)![drawCircle](https://cdn.modrinth.com/data/cached_images/fdea4b4e31e94a7e986e6ac68fe6dec8d6fae1de.webp)
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CC:DirectGPU 1.0.20-neoforge-1.21.1

1.0.20-neoforge-1.21.1
16 июн. 2026 г.452Minecraft: 1.21.1neoforge
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Что нового
DirectGPU 1.0.20 for NeoForge 1.21.1 is built on CC:Tweaked 1.117.1. DirectGPU displays work on Create entities, Create Aeronautics contraptions, and Elevator entities. Sable/ Create Aeronautics support means DirectGPU displays work on them. Term redirect style support is available through gpu.run / termRender. The controller API has been removed from DirectGPU since it has been made into its own mod: CC-Gamepads. https://github.com/tiktop101/CC-Gamepads CC-Gamepads uses cc_event events and supports up to 4 bound gamepads. There will probably be bugs I have not noticed or found yet, so let me know in my Discord server or as a GitHub issue. Suggestions can also go in either the Discord server or as a GitHub issue. createDisplay("gui", pixelWidth, pixelHeight) creates a GUI on the computer used and on the front texture of the computer createDisplay("gui", pixelWidth, pixelHeight, [resolutionMultiplier]) same as "creates a GUI on the computer used and on the front texture of the computer" but with the optional arg to use the resolution multiplier. Manual display creation also supports relative positions from the DirectGPU block. createDisplay(x, y, z, facing, width, height, true) creates a display at a relative block offset from the DirectGPU block. createDisplay(x, y, z, facing, width, height, scale, true) does the same but with the optional scale arg. Example: gpu.createDisplay(1, 0, 0, "north", 2, 1, true) gpu.createDisplay(1, 0, 0, "north", 2, 1, 1.0, true) Example Term Redirect* script. local gpu = peripheral.wrap("directgpu_1") or peripheral.find("directgpu") local id = gpu.autoDetectAndCreateDisplay(1) gpu.run(id, "clear") gpu.run(id, "multishell") Monitor anchor example local gpu = peripheral.wrap("directgpu_1") or peripheral.find("directgpu") local x, y, z = gpu.autoDetectMonitor("top") local displayId = gpu.createDisplayAt(x, y, z) gpu.setOpacity(displayId, 100) gpu.setBackgroundOpacity(displayId, 0) CC:Advanced Math Quaternion model rotation example local gpu = peripheral.wrap("directgpu_1") or peripheral.find("directgpu") local displayId = gpu.autoDetectAndCreateDisplay(1) local modelData = [[ v -0.5 -0.5 0 v 0.5 -0.5 0 v 0 0.5 0 f 1 2 3 ]] local modelId = gpu.load3DModel(modelData) gpu.setupCamera(displayId, 50, 0.05, 100) gpu.setCameraPosition(displayId, 0, 0, -4) gpu.lookAt(displayId, 0, 0, 0) local angle = math.rad(90) local half = angle / 2 local qx = 0 local qy = math.sin(half) local qz = 0 local qw = math.cos(half) gpu.clear(displayId, 0, 0, 0) gpu.clearZBuffer(displayId) gpu.draw3DModel(displayId, modelId, 0, 0, 0, 0, 0, 0, 1, 255, 255, 255, qx, qy, qz, qw) if gpu.updateDisplay then gpu.updateDisplay(displayId) end Textured quaternion model example local gpu = peripheral.wrap("directgpu_1") or peripheral.find("directgpu") local displayId = gpu.autoDetectAndCreateDisplay(1) local modelData = [[ v -0.5 -0.5 0 v 0.5 -0.5 0 v 0 0.5 0 vt 0 1 vt 1 1 vt 0.5 0 f 1/1 2/2 3/3 ]] local textureData = "base64_png_here" local modelId = gpu.load3DModel(modelData) local textureId = gpu.loadTexture(textureData) gpu.setupCamera(displayId, 50, 0.05, 100) gpu.setCameraPosition(displayId, 0, 0, -4) gpu.lookAt(displayId, 0, 0, 0) local angle = os.clock() local half = angle / 2 local qx = 0 local qy = math.sin(half) local qz = 0 local qw = math.cos(half) gpu.clear(displayId, 0, 0, 0) gpu.clearZBuffer(displayId) gpu.draw3DModelTextured(displayId, modelId, textureId, 0, 0, 0, 0, 0, 0, 1, 255, 255, 255, qx, qy, qz, qw) if gpu.updateDisplay then gpu.updateDisplay(displayId) end DirectGPU Peripheral (gpu) autoDetectAndCreateDisplay([resolutionMultiplier]) -> number autoDetectAndCreateDisplays([maxCount, resolutionMultiplier]) -> table autoDetectMonitor([nameOrSide]) -> x, y, z autoDetectMonitors([maxCount]) -> table createDisplay(x, y, z, facing, width, height, [relative]) -> number createDisplay(x, y, z, facing, width, height, [scale, relative]) -> number createDisplayAt(x, y, z, [relative]) -> number createDisplayAt(x, y, z, facing, width, height, [scale, relative]) -> number createDisplayWithResolution(x, y, z, facing, width, height, [resolutionMultiplier, relative]) -> number mirrorDisplay(sourceDisplayId, targetDisplayIds) -> table getDisplayPosition(displayId) -> table setDisplayPosition(displayId, x, y, z) getRotation(displayId) -> table setRotation(displayId, pitch, yaw) moveDisplay(displayId, targetX, targetY, targetZ, [speed, ...]) stopDisplayMovement(displayId) enableDeltaMode(displayId) getDisplayFrameJpeg(displayId, [quality]) -> string setOpacity(displayId, opacity) setBackgroundOpacity(displayId, opacity) loadPNGFullscreen(displayId, base64PngData) loadPNGRegion(displayId, pngBinaryData, x, y, w, h) loadPNGRegionBytes(displayId, base64PngData, x, y, w, h) decodePNG(base64PngData) -> table decodeAndScalePNG(base64PngData, targetWidth, targetHeight) -> table getPNGDimensions(base64PngData) -> table loadGIFFullscreen(displayId, gifData) loadGIFRegion(displayId, gifBinaryData, x, y, w, h) loadGIFRegionBytes(displayId, base64GifData, x, y, w, h) loadGIFFrame(displayId, gifData, frameIndex, x, y, w, h) stopGIF(displayId) decodeGIF(base64GifData) -> table decodeAndScaleGIF(base64GifData, targetWidth, targetHeight) -> table getGIFDimensions(base64GifData) -> table getGIFFrameInfo(base64GifData) -> table loadImageFullscreen(displayId, base64ImageData) loadImageRegionBytes(displayId, base64ImageData, x, y, w, h) decodeImage(base64ImageData) -> table decodeAndScaleImage(base64ImageData, targetWidth, targetHeight) -> table getImageDimensions(base64ImageData) -> table detectImageFormat(base64ImageData) -> string load3DModel(objData) -> number unload3DModel(modelId) draw3DModel(displayId, modelId, x, y, z, rotX, rotY, rotZ, scale, r, g, b, [qx, qy, qz, qw]) draw3DModel(displayId, modelId, x, y, z, rotX, rotY, rotZ, scale, r, g, b, [quaternion]) loadTexture(base64ImageData) -> number unloadTexture(textureId) draw3DModelTextured(displayId, modelId, textureId, x, y, z, rotX, rotY, rotZ, scale, r, g, b, [qx, qy, qz, qw]) draw3DModelTextured(displayId, modelId, textureId, x, y, z, rotX, rotY, rotZ, scale, r, g, b, [quaternion]) termRender(displayId, lines, ...) -> MethodResult run(displayId, program, ...) -> MethodResult 3D model quaternion args draw3DModel still supports rotX, rotY, rotZ. Quaternion rotation can be passed using qx, qy, qz, qw after the color args. draw3DModel(displayId, modelId, x, y, z, 0, 0, 0, scale, r, g, b, qx, qy, qz, qw) draw3DModel can also accept a quaternion object/table as the final arg. draw3DModel(displayId, modelId, x, y, z, 0, 0, 0, scale, r, g, b, pose.orientation) draw3DModelTextured supports the same optional quaternion args. draw3DModelTextured(displayId, modelId, textureId, x, y, z, 0, 0, 0, scale, r, g, b, qx, qy, qz, qw) draw3DModelTextured(displayId, modelId, textureId, x, y, z, 0, 0, 0, scale, r, g, b, pose.orientation) Opacity setOpacity(displayId, opacity) changes anything drawn to the display. setBackgroundOpacity(displayId, opacity) only changes the display background. opacity is 0-100. 0 = invisible / fully transparent 100 = fully visible / fully opaque "also now if directgpu and cc:gamepads is installed it makes one single tab instead of 2 separate tabs."
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CC:DirectGPU 1.0.19

1.0.19
14 февр. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
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Что нового
New features in this release include full support for GIFs and transparent PNGs along with the addition of double buffering to prevent program flickering. A moveDisplay function has been added to allow for manual repositioning of displays. This update also introduces the map reader peripheral block for viewing Minecraft maps, Players can also now interact with inventory and Minecraft GUIs while looking at a DirectGPU display. Technical fixes ensure that displays are cleared when a computer shuts down or a GPU block is broken. Display IDs now restart from zero and are tied to the specific GPU block that created them, meaning only that block can clear them. The 3D renderer and setupCamera functions have been fully fixed, and display rotation for pitch and yaw is now smooth. Stability and compatibility improvements include full support for dedicated servers and Valkyrien Skies 2, specifically allowing autoDetectMonitor to work on ships. The right-click interaction on the GPU block was removed to stop reported crashes, and JPEGs were updated to properly account for blockUUIDs.
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CC:DirectGPU 1.0.18

1.0.18
15 янв. 2026 г.375Minecraft: 1.20.1forge
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Что нового
REMAKE, since first 1.0.18 fcked packets up with display. Changelog, AutoDetectMonitor fully working, as far as i know since im on linux so lmk if it works for u in my discord server. Controller Scanning every 5 seconds ish since it only did it once when you launched minecraft. added a config .toml to either enable or disable logging, disabled by default. added metaballs sorta function cuz it looks cool on displays as a sorta screensaver thing.
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CC:DirectGPU 1.0.17

1.0.17
1 дек. 2025 г.323Minecraft: 1.20.1forge
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Что нового
optimized JPEG for streaming and watching with other people, managed to optimize JPEG packets so it dont do as many, think i was able to fix Display not clearing for windows but dk if it didnt work make a issue abt it.
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CC:DirectGPU 1.0.16

1.0.16
26 нояб. 2025 г.71Minecraft: 1.20.1forge
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Что нового
Added Player UUID's to controller input so you can have multiplayer support for controllers and etc, shouldve added it when i first added Controller Support but oh well.
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CC:DirectGPU 1.0.15

1.0.15
22 нояб. 2025 г.59Minecraft: 1.20.1forge
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Что нового
Fixed Renderer so displays dont get unrendered in any sort of menu or gui.
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CC:DirectGPU 1.0.14

1.0.14
20 нояб. 2025 г.28Minecraft: 1.20.1forge
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Что нового
Added drawPolylines and drawPolygon function
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CC:DirectGPU 1.0.13

1.0.13
18 нояб. 2025 г.56Minecraft: 1.20.1forge
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Что нового
Added Controller Support! Fixed fillRect.
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CC:DirectGPU 1.0.12

1.0.12
16 нояб. 2025 г.25Minecraft: 1.20.1forge
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Что нового
Fixed draw Functions since previous update somehow fcked them up.
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CC:DirectGPU 1.0.11

1.0.11
15 нояб. 2025 г.24Minecraft: 1.20.1forge
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Что нового
Packets Fully working, can see screens on both client and server, still be there if client leaves and rejoins.
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CC:DirectGPU 1.0.10

1.0.10
13 нояб. 2025 г.42Minecraft: 1.20.1forge
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Что нового
Added Packets.
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CC:DirectGPU 1.0.9

1.0.9
9 нояб. 2025 г.39Minecraft: 1.20.1forge
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Что нового
Added createDisplay function for manual screen pos.
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CC:DirectGPU 1.0.8

1.0.8
8 нояб. 2025 г.33Minecraft: 1.20.1forge
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Что нового
added new function that gets time, weather status, moon/sun position thingy and 3D rendering on display and built in font bitmap![Sun/Moon Tracking Function, Weather status Function, Tracking](https://cdn.modrinth.com/data/cached_images/398fe51d352fc19c9f01bf33ed4099a96355466e.webp)
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CC:DirectGPU MOD 1.0.7

1.0.7
5 нояб. 2025 г.904Minecraft: 1.20.1fabric, forge
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Что нового
Added A GPU Block And fixed Mouse_Click Function :3
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CC:DirectGPU MOD 1.0.2

1.0.2
28 окт. 2025 г.21Minecraft: 1.20.1forge
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Что нового
Fixed Crashing issue if streaming something to cc then directgpu when you pressed ESC or go back to game
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CC:DirectGPU MOD 1.0.1

1.0.1
26 окт. 2025 г.27Minecraft: 1.20.1forge
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Что нового
Fixed Menu Error and Multiple Same periphs glitch
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CC:DirectGPU MOD 1.0.0

1.0.0
26 окт. 2025 г.33Minecraft: 1.20.1forge
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