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CBC: Terminal Ballistics

ВЕРСИИ (16)

release

CBC: Terminal Ballistics 0.4.0

0.4.0
13 сент. 2026 г.586Minecraft: 1.20.1forge
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Что нового
# 0.4.0 ## **Persistent Shell Embedding** - Shells that stop inside a block are saved and rendered persistently (`embeddedShellLifetimeTicks`, 0 = permanent) - Embed depth is based on the projectile's penetration ratio - Embedded shells follow VS ships — stored ship-locally, rendered in the ship's live frame - Loaded fuze and shattering projectiles retain their native behavior (they never embed) - Per-block and global render caps (`embeddedShellsPerBlock`, `maxRenderedEmbeddedShells`) ## **Ballistic Repair** - Right-click a damaged block with the **Cannon Welder** (CBC's existing item) to clear impact marks, embedded shell visuals, and accumulated armor integrity damage - Shift-click removes embedded shells only ## **Impact Synchronization** - Impact marks and embedded shells are sent to players when they join - Embedded shells resynchronize with nearby players every 2 seconds; impact marks update on change ## **Artillery & Terminal View (hitcam)** - Cinematic **artillery chase cam** following shells in flight, with sticky targeting so rapid fire doesn't constantly retarget mid-flight - **Terminal x-ray view** on impact: slow-motion penetration breakdown of the shell's path, plate hits, spall cones, and a verdict (CRITICAL HIT / HIT / RICOCHET / NO PENETRATION / DETONATION) - **Critical-hit damage report**: broken mechanical components and crew kills listed in the x-ray (data-driven `critical_blocks` datapack; PlayerRevive downing counts as a crew kill) - **Multi-shell burst accumulation**: follow-up shells merge into the running x-ray diagram — autocannon bursts render as layered live impacts instead of restarting the view - **Salvo ghost shells**: other shells in the salvo render in the PiP alongside the tracked one - **Terrain streaming**: real chunks stream around the shell's flight path and impact area; Distant Horizons compatibility modes (LOD fallback or suppression) for the chase cam; terminal streaming is exempt from the artillery `terrainStream` preference - **Ballistic Goggles**: right-click a cannon mount to link the goggles to up to 16 cannons; linked cannons' shells get the artillery/terminal views. Links are ship-anchored so they survive the ship sailing. VS Analog Warfare's Vehicle Setup Block can automatically relink goggles on vehicle rebuild - **Spotter Goggles**: opt in to viewing nearby shells from any cannon - Configurable via the `hitcam` / `hitcam_xray` client configs and the hitcam server config section ## **Other** - Optional Create contraption collision for projectiles (`hitCreateContraptions`, default off) - Data-driven **ignored blocks**: pack authors can make projectiles phase through specified blocks untouched - Combatgear ammo racks cook off when broken by shells or spall - Ship-following impact decals, `/cbctb` additions (`marks refresh/delete`, `goggles list/clear`, `shells refresh/delete`)
release

CBC: Terminal Ballistics 0.4.0-vs2.3

0.4.0-vs2.3
12 сент. 2026 г.45Minecraft: 1.20.1forge
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Что нового
# 0.4.0 ## **Persistent Shell Embedding** - Shells that stop inside a block are saved and rendered persistently (`embeddedShellLifetimeTicks`, 0 = permanent) - Embed depth is based on the projectile's penetration ratio - Embedded shells follow VS ships — stored ship-locally, rendered in the ship's live frame - Loaded fuze and shattering projectiles retain their native behavior (they never embed) - Per-block and global render caps (`embeddedShellsPerBlock`, `maxRenderedEmbeddedShells`) ## **Ballistic Repair** - Right-click a damaged block with the **Cannon Welder** (CBC's existing item) to clear impact marks, embedded shell visuals, and accumulated armor integrity damage - Shift-click removes embedded shells only ## **Impact Synchronization** - Impact marks and embedded shells are sent to players when they join - Embedded shells resynchronize with nearby players every 2 seconds; impact marks update on change ## **Artillery & Terminal View (hitcam)** - Cinematic **artillery chase cam** following shells in flight, with sticky targeting so rapid fire doesn't constantly retarget mid-flight - **Terminal x-ray view** on impact: slow-motion penetration breakdown of the shell's path, plate hits, spall cones, and a verdict (CRITICAL HIT / HIT / RICOCHET / NO PENETRATION / DETONATION) - **Critical-hit damage report**: broken mechanical components and crew kills listed in the x-ray (data-driven `critical_blocks` datapack; PlayerRevive downing counts as a crew kill) - **Multi-shell burst accumulation**: follow-up shells merge into the running x-ray diagram — autocannon bursts render as layered live impacts instead of restarting the view - **Salvo ghost shells**: other shells in the salvo render in the PiP alongside the tracked one - **Terrain streaming**: real chunks stream around the shell's flight path and impact area; Distant Horizons compatibility modes (LOD fallback or suppression) for the chase cam; terminal streaming is exempt from the artillery `terrainStream` preference - **Ballistic Goggles**: right-click a cannon mount to link the goggles to up to 16 cannons; linked cannons' shells get the artillery/terminal views. Links are ship-anchored so they survive the ship sailing. VS Analog Warfare's Vehicle Setup Block can automatically relink goggles on vehicle rebuild - **Spotter Goggles**: opt in to viewing nearby shells from any cannon - Configurable via the `hitcam` / `hitcam_xray` client configs and the hitcam server config section ## **Other** - Optional Create contraption collision for projectiles (`hitCreateContraptions`, default off) - Data-driven **ignored blocks**: pack authors can make projectiles phase through specified blocks untouched - Combatgear ammo racks cook off when broken by shells or spall - Ship-following impact decals, `/cbctb` additions (`marks refresh/delete`, `goggles list/clear`, `shells refresh/delete`)
release

CBC: Terminal Ballistics 0.3.5-vs2.3

0.3.5-vs2.3
11 авг. 2026 г.425Minecraft: 1.20.1forge
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Что нового
### Fixed - HE contact rounds now break the block they detonate on reliably. - Entity damage is now applied before a projectile stops on block impact. - Fixed client-server projectile impact outcome synchronization. - NeoForge 1.21.1: test-launcher-fired shells are no longer removed on impact. - Mortar projectiles (mortar_stone, drop_mortar_shell) now bypass CBCTB terminal-ballistics handling so their native explosion behavior is preserved.
release

CBC: Terminal Ballistics 0.3.5-neoforge

0.3.5-neoforge
11 авг. 2026 г.8,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Fixed - HE contact rounds now break the block they detonate on reliably. - Entity damage is now applied before a projectile stops on block impact. - Fixed client-server projectile impact outcome synchronization. - NeoForge 1.21.1: test-launcher-fired shells are no longer removed on impact. - Mortar projectiles (mortar_stone, drop_mortar_shell) now bypass CBCTB terminal-ballistics handling so their native explosion behavior is preserved.
release

CBC: Terminal Ballistics 0.3.5

0.3.5
11 авг. 2026 г.87Minecraft: 1.20.1forge
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Что нового
### Fixed - HE contact rounds now break the block they detonate on reliably. - Entity damage is now applied before a projectile stops on block impact. - Fixed client-server projectile impact outcome synchronization. - NeoForge 1.21.1: test-launcher-fired shells are no longer removed on impact. - Mortar projectiles (mortar_stone, drop_mortar_shell) now bypass CBCTB terminal-ballistics handling so their native explosion behavior is preserved.
beta

CBC: Terminal Ballistics 0.3.4-neoforge

0.3.4-neoforge
7 авг. 2026 г.480Minecraft: 1.21.1neoforge
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Что нового
Initial 0.3.4 port to 1.21.1 neoforge
beta

CBC: Terminal Ballistics 0.3.4-vs2.3

0.3.4-vs2.3
31 июл. 2026 г.139Minecraft: 1.20.1forge
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Что нового
0.3.4 changelog - Toughness- and velocity-based ricochets, & ricochet mass lost - Ballistic test launcher improvements - APHE no detonation fix - Dedicated-server Valkyrien Skies impact-mark fixes
beta

CBC: Terminal Ballistics 0.3.4

0.3.4
31 июл. 2026 г.35Minecraft: 1.20.1forge
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Что нового
0.3.4 changelog - Toughness- and velocity-based ricochets, & ricochet mass lost - Ballistic test launcher improvements - APHE no detonation fix - Dedicated-server Valkyrien Skies impact-mark fixes
beta

CBC: Terminal Ballistics 0.3.3

0.3.3
12 июн. 2026 г.1 тыс.Minecraft: 1.20.1forge
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Что нового
- Data parity between main and vs2.3 branch (VS2.3 is the source of truth) - Added copycat armor max level config - CBCMW HEAT bypass (original logic apply) - Rotary (CBCMW) and heavy autocannon (CBCAT) follow same logic as autocannon - Realistic spall system: Amount of fragments, damage of fragements, cone angle of fragement now varies base on projectile type, velocity, post penetration energy, armor toughness, spall mlultiplier of blocks - Fixed spall fragment distribution (stronger centre bias) - Made automatic toughness check on copycat armor blocks, so copycat armor blocks exceeding the configurated armor level limit will be cut automatically
beta

CBC: Terminal Ballistics 0.3.3-vs2.3

0.3.3-vs2.3
12 июн. 2026 г.138Minecraft: 1.20.1forge
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Что нового
- Data parity between main and vs2.3 branch (VS2.3 is the source of truth) - Added copycat armor max level config - CBCMW HEAT bypass (original logic apply) - Rotary (CBCMW) and heavy autocannon (CBCAT) follow same logic as autocannon - Realistic spall system: Amount of fragments, damage of fragements, cone angle of fragement now varies base on projectile type, velocity, post penetration energy, armor toughness, spall mlultiplier of blocks - Fixed spall fragment distribution (stronger centre bias) - Made automatic toughness check on copycat armor blocks, so copycat armor blocks exceeding the configurated armor level limit will be cut automatically
beta

CBC: Terminal Ballistics 0.3.2

0.3.2
7 июн. 2026 г.244Minecraft: 1.20.1forge
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Что нового
Fixed sound system (for main version), autocannon penetration, mass loss logic, smoke overlay problem, added flame effect at penetration, enlarged spalling angle
beta

CBC: Terminal Ballistics 0.3.2-vs2.3

0.3.2-vs2.3
7 июн. 2026 г.50Minecraft: 1.20.1forge
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Что нового
Fixed sound system (for main version), autocannon penetration, mass loss logic, smoke overlay problem, added flame effect at penetration, enlarged spalling angle
beta

CBC: Terminal Ballistics 0.3.1

0.3.1
2 июн. 2026 г.35Minecraft: 1.20.1forge
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Что нового
Added recipes, creative tab, changed armor upgrader texture Use dependencies of 0.3.0 version
beta

CBC: Terminal Ballistics 0.3.1-vs2.3

0.3.1-vs2.3
2 июн. 2026 г.19Minecraft: 1.20.1forge
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Что нового
Added recipes, creative tab, changed armor upgrader texture
beta

CBC: Terminal Ballistics 0.3.0-vs2.3

0.3.0-vs2.3
2 июн. 2026 г.29Minecraft: 1.20.1forge
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Что нового
For the vs2.3 + create 5 stacks
beta

CBC: Terminal Ballistics 0.3.0

0.3.0
2 июн. 2026 г.67Minecraft: 1.20.1forge
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