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Cambium

This mod is a take on tech SolarPunk. It adds resource trees, bio-engineered machines, and more! Hobby mod so is still work in progress. More of proof of concept.

Автор: WarpGamesTV3762обновлён 21 февр. 2026 г.
Механики игрыХранениеТехнологии

Описание

A Reimagined Solarpunk Experience.

Cambium departs from the traditional "high-tech" resource mods to explore a world where industry and ecology are one and the same. It introduces a closed-loop resource system that rewards patience, biological management, and solar efficiency.

The Core Cycle

Solar Digestion: Utilize the power of the sun to break down organic matter. The Solar Digester is the heart of your operation, converting waste into the chemical precursors needed for advanced growth.

Synthetic Flora: Cultivate Resource Trees. These aren't simple ore-bushes; they are complex organisms that metabolize sunlight and minerals into Iron, Gold, Diamond, and Emerald.

Regenerative Soil: Automation is earned, not given. Use the byproducts of digestion to create Mineral Soil, the only medium capable of supporting high-yield resource trees.

Features

Integration: Start of JEI support for easy recipe discovery.

Organic Automation: A unique logistics loop that prioritizes biological growth over traditional pipes and wires.

Mod Support: Easy ability for supporting modded resources in future updates! (Vanilla resources for now)

Modern Fabric: Built for Minecraft 1.21.11 on the Fabric loader

Disclaimer!

Cambium is a hobby mod. More proof of concept. I want to build towards a eco-styled tech solarpunk mod that rivals current tech mods. This is still in early development so, features, changes, tweaks, bug-fixing, will all happen over time. See more of the roadmap over on GitHub!

Галерея

Solar Digester GUIEmerald Resource TreeSolar Digester RecipeSolar Digester Example Recipes

Последние версии

Все версии →
release

Cambium 1.21.1 0.0.090

1.21.1-0.0.090
21 февр. 2026 г.116Minecraft: 1.21.1fabric
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Что нового
# Cambium Changelog 0.0.090 *⚠️ Note: All new textures and models in this update are currently temporary.* ### ✨ Added * **Gravitropic Node:** Uses the force of gravity to pull in dropped items from the surrounding area. It covers a 5-block horizontal radius, extending 8 blocks up and 2 blocks down. Pairs perfectly with the Resource Trees! * **Grafting Tool:** A new multi-tool for botanical engineering and network management. * **Phloem Duct:** Root-based item transport! You can change connections or set it to extract mode by using the Grafting Tool on it. * **Photovoltaic Armor:** A new tier of solar-powered gear. The armor recharges its durability when you are in direct sunlight. Equipping the full set grants Saturation and Regeneration. * **Mycelial Node:** A central hub block that allows you to access all connected inventories from one place. * **Mycelial Strands:** The biological pipes used to connect your inventories to the Mycelial Node. There is currently no limit on how many inventories you can connect. ### 🔄 Changed * **Fabric 1.21.1:** Cambium has been officially ported to Fabric 1.21.1! * **In-World Grafting:** Grafting is now done entirely in the world. Hold the Grafting Tool in your main hand and the required resource (e.g., Raw Iron) in your offhand, then right-click a standard sapling to transform it into a Resource Tree Sapling. * **Grafting Risk:** Biology is unpredictable! Grafting now has a chance to fail. If it fails, the sapling dies and is replaced by a Dead Bush. * **Machine Logistics:** The Solar Digester and Solar Concentrator have been updated so they only accept inputs through their designated main input slots. * **Root Block Drops:** The Root Block now drops a Living Log when broken, giving it a bit more utility. * **Creative Tabs:** The creative menu is now much more organized. Items are split into three tabs: Blocks, Items, and Resource Trees. * **Tool Tags:** The Mycelial Node, Mycelial Strand, and Phloem Duct can now be broken efficiently with an Axe. ### ❌ Removed * **Splicing Recipe Provider:** Removed entirely, as the new in-world grafting mechanic makes it obsolete.
release

Cambium 1.21.11 0.0.090

1.21.11-0.0.090
21 февр. 2026 г.140Minecraft: 1.21.11fabric
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Что нового
# Cambium Changelog 0.0.090 *⚠️ Note: All new textures and models in this update are currently temporary.* ### ✨ Added * **Gravitropic Node:** Uses the force of gravity to pull in dropped items from the surrounding area. It covers a 5-block horizontal radius, extending 8 blocks up and 2 blocks down. Pairs perfectly with the Resource Trees! * **Grafting Tool:** A new multi-tool for botanical engineering and network management. * **Phloem Duct:** Root-based item transport! You can change connections or set it to extract mode by using the Grafting Tool on it. * **Photovoltaic Armor:** A new tier of solar-powered gear. The armor recharges its durability when you are in direct sunlight. Equipping the full set grants Saturation and Regeneration. * **Mycelial Node:** A central hub block that allows you to access all connected inventories from one place. * **Mycelial Strands:** The biological pipes used to connect your inventories to the Mycelial Node. There is currently no limit on how many inventories you can connect. ### 🔄 Changed * **Fabric 1.21.1:** Cambium has been officially ported to Fabric 1.21.1! * **In-World Grafting:** Grafting is now done entirely in the world. Hold the Grafting Tool in your main hand and the required resource (e.g., Raw Iron) in your offhand, then right-click a standard sapling to transform it into a Resource Tree Sapling. * **Grafting Risk:** Biology is unpredictable! Grafting now has a chance to fail. If it fails, the sapling dies and is replaced by a Dead Bush. * **Machine Logistics:** The Solar Digester and Solar Concentrator have been updated so they only accept inputs through their designated main input slots. * **Root Block Drops:** The Root Block now drops a Living Log when broken, giving it a bit more utility. * **Creative Tabs:** The creative menu is now much more organized. Items are split into three tabs: Blocks, Items, and Resource Trees. * **Tool Tags:** The Mycelial Node, Mycelial Strand, and Phloem Duct can now be broken efficiently with an Axe. ### ❌ Removed * **Splicing Recipe Provider:** Removed entirely, as the new in-world grafting mechanic makes it obsolete.
release

Cambium 0.0.080

0.0.080
3 февр. 2026 г.61Minecraft: 1.21.11fabric
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Что нового
# Cambium - Alpha 0.0.80 ### 🚀 New Features & Content * **New Machine: Solar Concentrator** * A high-tech solar furnace alternative used to refine advanced materials. * Includes a basic GUI and recipe support (allows faster processing for certain materials). * Added **JEI** (Just Enough Items) integration for Concentrator recipes. * **New Material: Biopolymer** * Added **Bio-Composite Paste**: A raw blend of organic ash and clay. * Added **Biopolymer**: A refined, sturdy plastic-like ingot used for crafting machine casings. * **New Resource Trees** * Added support for **Copper**, **Redstone**, **Lapis**, and **Biopolymer** trees. * **Mod Compatibility:** Added native splicing support for **Vesper Wilds**. You can now grow **Vesperite** trees if the mod is installed! * **Recipes** * Added a crafting recipe for **Mineral Soil**. * Added furnace and concentrator recipes for processing Bio-Composite Paste into Biopolymer. ### 🎨 Visuals & Mechanics * **Dynamic Fruit Rendering:** Resource fruits now use a tinted "base texture" system rather than relying on existing ore textures. This improves compatibility with texture packs and allows non-block resources (like Lapis/Redstone) to be farmed visually. * **Loot Tables:** Updated **Living Leaves** to behave like vanilla leaves—they now drop sticks and have a chance to drop saplings, while still dropping themselves when mined with Silk Touch. ### 🐛 Bug Fixes * **Critical Fix:** Resolved an issue where **Resource Fruits** would stop growing after a server restart or world reload. * Fixed **Living Logs** not being recognized correctly by the "Logs" tag (mineable tags). * Fixed **Mineral Soil** missing its digging/step sounds. * Fixed an issue where Resource Tree saplings and leaves were missing their correct loot tables when broken.
release

Cambium 0.0.075

0.0.075
27 янв. 2026 г.25Minecraft: 1.21.11fabric
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Что нового
**This version is in ALPHA. There are a lot of bugs, missing textures, names, recipes, loot tables. Very unfinished. I am working actively to get the mod to a more polished state. Report any issues to the [GitHub](https://github.com/warpgamestv/cambium-1.21.11/issues) on the project page!** # Added ## New Blocks:  Added Mineral Soil and Organic Ash (byproduct of the Solar Digester). Mineral Soil will have an obtainable way of getting in next update. ## Solar Digester: Added a proper crafting GUI. Added support for custom recipes via JSON or Java DataGen. ## Recipes: - Added recipes for Solar Digester and Solar Lens (viewable via JEI, GitHub Wiki, or Gallery). - Added a temporary crafting recipe for Resource Saplings using the Smithing Table (placeholder until genetics are fully implemented). - Localization: Added and updated proper language files for all new items and blocks. # Changed - Renamed Item: Focusing Lens has been renamed to Solar Lens. (Warning: This may break existing worlds/setups from previous versions). - Textures & Visuals: - Saplings: Now generate dynamically based on the leaf color assigned to the resource. - Fruits: Updated with appropriate textures. - Living Log & Root Block: Updated with new textures. - Item Models: Updated specific items to render as 3D block models rather than flat sprites. # Fixed - Solar Digester: Addressed missing recipe integration (now fully functional). - Rendering: Fixed issues with sapling and fruit texture generation. - Resource Trees: Fixed where trees now grow if Mineral Soil has a charge of at least 50. (10 per Organic Ash) - Resource Fruit uses 2 charge per growth stage. Each fruit takes 6 charge total to grow. Will stop growing if charge reaches zero.
release

Cambium 0.0.074

0.0.074
23 янв. 2026 г.34Minecraft: 1.21.11fabric
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Что нового
The start of Cambium! A SolarPunk mod that aims to rival tech mods that are out there! This is taking a more ecological approach to technology and machinery. From resource generation to processing and so much more. This version is in ALPHA. There are a lot of bugs, missing textures, names, recipes, loot tables. Very unfinished. I am working actively to get the mod to a more polished state. Report any issues to the github on the project page!