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Bubble Cobble Redux

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alpha

Bubble Cobble Redux 2.0.0-alpha5

2.0.0-alpha5
29 окт. 2026 г.4Minecraft: 1.21.1neoforge
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Bubble Cobble Redux 2.0.0-alpha4

2.0.0-alpha4
27 сент. 2026 г.83Minecraft: 1.21.1neoforge
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alpha

Bubble Cobble Redux 2.0.0-alpha3

2.0.0-alpha3
21 сент. 2026 г.43Minecraft: 1.21.1neoforge
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alpha

Bubble Cobble Redux 2.0.0-alpha2

2.0.0-alpha2
13 сент. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
Oh **now** I can write a changelog. Okay... Not that there's much to say. Stuff is happening.
alpha

Bubble Cobble Redux 2.0.0-alpha1

2.0.0-alpha1
11 сент. 2026 г.24Minecraft: 1.21.1neoforge
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release

Bubble Cobble Redux 1.11.1

1.11.1
7 апр. 2026 г.178Minecraft: 1.21.1neoforge
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Что нового
Added the following projects: - [Sodium Core Shader Support](https://modrinth.com/mod/G8yJPRdl) - This is needed for a skylight fix (See below.) - Perhaps you can take more advantage of it yourself with [ReShaded](https://modrinth.com/resourcepack/re-shaded) Some projects were updated to their latest version. In summary, what this entails for us is: - [The **PokéFinder** has been reworked](https://modrinth.com/mod/cobblemon-pokenav/version/2.3.0) - The **Pokenav**'s UI has been drastically improved - Fix crash when scrolling through items in a **Lunch Basket** or **Quiver** - Fix **Chimechite** Mega Stone ID including a typo - Existing **Chimechite** will likely disappear. Rather specific, but let me know. - Fix EMI favorites counts to ignore items inside Sophisticated Storage without a **Crafting Upgrade** *Cannons shoot backwards now, though, so, uhm...* --------------------- - A fix to the way skylight is computed is now used in the modpack - To make it brief, the skylight has been noticeably darker than intended. Yes, this is also a problem in vanilla Minecraft 1.21.1. - See [Restored Brightness](https://modrinth.com/resourcepack/restored-brightness/gallery) for more information - **Urban Decor** items and blocks are no longer marked as experimental - **Encased Fans** can now blow through a few more blocks from **Urban Decor** - Change the inventory sound of a few things, such as Mega Stones. - Re-enable Supplementaries's **Slidy Block**. - Way back then, this block used to crash the modpack on use, but it actualy *seems* innocuous now. - You can now drink fluid, such as milk, directly from Supplementaries's **Jar** in your inventory, if possible - Lowered the time it takes to fully charge a **Slingshot** - Allow placeable Pokemon policies and tags to be assembled on Create contraptions
release

Bubble Cobble Redux 1.11.0

1.11.0
28 мар. 2026 г.52Minecraft: 1.21.1neoforge
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Что нового
Added the following projects: - [AtlasViewer](https://modrinth.com/mod/atlasviewer) - Only really for development purposes. Does not normally come with the modpack. --------------------- Add **Renuvium** fluid. This ever-so slightly changing sludge has a tendency to turn into its surroundings. Most notably, when *poured* above **Asurine**, **Crimsite**, **Ochrum**, or **Veridium**, it turns into an exact copy of it. ![Renuvium duplicating Veridium and Ochrum](https://i.gyazo.com/87a4c12bc7ee1200bd43b1b4a32f5c60.gif) It can be made by mixing all sorts of colorful stones in a **Basin** and turning up the heat to the max. ![Recipe for Renuvium](https://cdn.modrinth.com/data/cached_images/e13423dc8b7ba73e292e61c309ed506d8ab8f567.png) Add **Simulate Mouse Wheel Up/Down** keybinds, which by default are assigned to `Page Up` and `Page Down`, respectively. These keybinds allow you to scroll through pages in the recipe viewer without the mouse wheel, for example. Create's Schematics controls *are* accounted for, as well. They don't work for *absolutely* everything, but it is better than nothing - **Fertilizer** in contact with **Lava** produces **Veridium** - Increase nugget output from washing **White**/**Orange** **Sand** - Potion effects displayed in the inventory have been moved to the right - This prevents the effects from overlapping with the Curios slots. They *may* now cover the recipe viewer on a small screen, but it is better than being unable to interact with your equipment. - Document: - Dyeing **Decorated Pots** - How to obtain **Bleachdew** - How to obtain **Raked Sand** (I know, specific) - Tulips of various colors can be found in Coconico Meadows - Hide Yo Hooks and Gadgets Against Grind's Creative Tabs - Their items have been moved to other existing tabs - Fix "double" **Copper Nugget** recipe - Fix too few nuggets from washing **Crushed Copper Ore** - Fix Pokemon Costume & other packs not being in the modpack anymore? Like, what? - Fix Cobblemon Raid Dens Creative Tab being visible and with only one item - Fix Critters 'n' Crawlers mobs not being excluded from Pale Bog like mentioned last time
release

Bubble Cobble Redux 1.10.1

1.10.1
21 мар. 2026 г.48Minecraft: 1.21.1neoforge
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Что нового
Some projects were updated to their latest version. In summary, what this entails for us is: - Add occasional toast notifications for **Sophisticated Item Actions** - The "Display item" of a Backpack is now also visible when rendered in the inventory - Fix Shutters not being mineable with axes --------------------- #### Modpack: - Major sorting through some biomes/structures for compatibility, including: - Allow Arts 'n' Craft's rock formations to generate in more biomes - Do not let Critters 'n' Crawlers mobs spawn in the **Pale Bog** - Newly generated Road Signs can now also point to Ribbit villages & other inhabited places - Many, many blocks can now be assembled on Create Contraptions without destroying themselves or disappearing - This includes a majority of placeable food, buntings, candle holders, timber frames - Prevent assembling Handcrafted's benches and couches on contraptions due to duplication exploit - Allow the **Wrench** to pick up most of Supplementaries's technical blocks - As a reminder, the **Wrench** is capable of quickly snatching a lot of technical blocks by right-clicking on them - Allow Encased Fan to blow through buntings & Wind Vane (I know, specific) - "**Dog Food**" has been renamed to "**Pet Food**" and now works on **Pokemon**, as well - Reduce how many "doohickeys" generate in loot containers considerably #### Recipe Viewer: - Dusts, nuggets, ingots, and raw materials are no longer grouped in the recipe viewer - Add way more recipe defaults - As a reminder, these make the recipes easier to navigate so they're rather welcome #### Aestetics: - Add way more inventory sounds: - This includes the **Blaze Burner**, Coal, coins, crushed ores, **Sandpaper**, **Super Glue**, lots of food items, etc. - Tweak existing inventory sounds: - From slightly lowering the volume of Cobblemon's herbs, to changing the sound of Create's schematics - Finally changed the sound of **Snowballs** and **Minecarts** to something more reasonable - More inventory particles, too. Yahoo. #### Snorefest: - Give slowdown penalty when carrying Loot Minecarts & Item Frames - Do not include **Copper Horse Armor** in Completionist's Index, as it cannot be normally obtained and I'm too lazy to include it in loot (and document it separately, too) - Tweaks to Dream Dimension. More instructions in the **Dream Journal**, clock ticking in the background, hint to remain until the end - Fix EMI being in dev mode - Fix many, many blocks missing their footstep sounds - Fix Blank TM/TR accidentally having no associated inventory sound - Fix erroneous time displayed when the Dream Dimension's expiration time is greater than 1 hour - Fix being able to go through Nether/End portals in the Dream Dimension - Remove erroneous code to not let **Baby Zombies** spawn, which did not really work anyway
release

Bubble Cobble Redux 1.10.0

1.10.0
12 мар. 2026 г.56Minecraft: 1.21.1neoforge
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Что нового
Just to be sure, read and follow... the following: ![Image](https://wsrv.nl/?url=https%3A%2F%2Fi.gyazo.com%2F9176d7ced5bedc8267572c8186252bbc.png&n=-1) -------------- Added the following projects: - [Sleep Tight](https://modrinth.com/mod/tNai0h2Y) - Intended to deprecated [Comforts](https://modrinth.com/mod/SaCpeal4) Some projects were updated to their latest version. In summary, what this entails for us is: - Sleeping now restores and *invigorates* you, but it comes with a catch. **Bed Bugs** and nightmares are something to be wary of. - Sleeping with a partner boosts you even more! - The existing **Hammocks** and **Sleeping Bags** are deprecated in favour of **Sleep Tight**'s. Conversion recipes have been added. Please replace your items and blocks accordingly before they're gone for good! - Major **Cobblemon Raid Dens** updates: - [Raid crystals have gotten a visual upgrade!](https://modrinth.com/mod/cobblemonraiddens/version/0.8.0+1.21.1) - Raid Crystals's beams can now go through transparent blocks - [Added the Dark/Ghost Raid Den](https://modrinth.com/datapack/cobblemonraiddens-typedesigns/version/0.5) - [Added the **Catching Charm** item](https://modrinth.com/mod/cobblemonraiddens/version/0.9.0+1.21.1) - Boosts the catch rate of the raid boss if held in the offhand. - Obtained when failing a catch roll. This cannot happen in the modpack currently. - **Assist** and **Sleep Talk** are no longer allowed in Raids - [Added the Bilokosa](https://modrinth.com/mod/mowzies-mobs/version/1.8)?? - Hint: Look for jungles. - Adjust windup time for axes and the **Mace** - Tweak physics, durability, and length of grappling hooks somewhat - The values used by Yo Hooks were changed to remain roughly the same as before this update. - Reduced length of Iron and Gold hooks slightly. - It was possible to repair the **Netherite Grappling Hook** with **Diamond** or **Netherite Scrap** before, but now it's done in a less janky and potentially more documented way. - Fix being unable to attack after dying during the windup phase of an attack - Fix raid dens consuming items when it's not supposed to - Fix raid dens sometimes creating new raid instances when an existing one is still ongoing --------------------- Modpack stuff: - Holding a block in the offhand now also automatically replaces **multiple** destroyed blocks at once - ![Replacing multiple blocks at once with hammer and block in off hand](https://i.gyazo.com/1e980d2ea47560b7db0948b13277153a.gif) - It looks slightly different than the GIF but it checks out. Works with the **Trowel** too, by the way. - Holding **Honeycomb** highlights waxed/unwaxed blocks nearby - **Raid Crystals** are much less common in the **Dream Dimension** - Allow many more carpet-like blocks to be placed on stairs ([yes this has been a thing](https://modrinth.com/mod/amendments)) - You can move again while in the Enchantment screen - You can no longer move while in the TM Machine, Present, and Doormat screen to prevent minor annoyances Loot tweaks: - Add new "doohickey" bonus loot table full of entirely miscellaneous content from the modpack. - Doohickeys can be found in chests, sometimes replacing existing loot, sometimes adding to it - Doohickeys can also be found by fishing junk - **Luck** increases your chance to find doohickeys - Bonus furniture loot is now much, much rarer. - Add many more items to the furniture loot table. - This includes Bits 'n' Bobs Chairs, some urban decor, windows, shutters, shelves, tatami mats, etc. Recipes: - Allow way signs to be crafted by cutting signs with a **Mechanical Saw** - [Due to a bug](https://github.com/MehVahdJukaar/Supplementaries/issues/1924) this happens to be the only way to craft most of them, actually - Calendars from Urban Decor now require a **Clock** in the middle - Fixes a conflict with **Chiseled Bookshelves**. - Wraiths from Snowy Spirit now require **Ginger Glowers** - Fixes a conflict with Biomes We've Gone's Wraiths. - Reduce price of Handcrafted's **Terracotta Thin Pot** - Fixes a conflict with Arts & Craft's Terracotta Shingles. - **Liko's Pendant**'s recipe now requires any rope instead of **String** Recipe viewer: - Separate Trial Chamber Loot into its own category - Change icon for Chest Loot and Block Drops category - Manually and painstakingly document how to obtain few items, including: - Every single **Relic** - **Enderman** and **Spider** heads from Creeper explosions - **Straw** and some pastry slices from cutting with knives - **Ham**, **Hoglin Hide**, **Ghasta**, **Strider Slices**, **Strider Eggs** from killing with knives - **Moomoo Milk** from Milktanks - Many, many, MANY redudant loot tables have hidden from the recipe viewer. This includes, but is not limited to: - A grand majority of blocks that *only* drop themselves with very simple conditions - Potted plants - Nothing quite like looking up where to get Pots and being flooded with 15 pages of block drops. - Slab, Stairs, Walls shapes - "Injection" loot tables (unless the injected items cannot be seen otherwise) - Improve how some mobs are visualized in the Mob Loot category - Improve how many loot tables are titled in the Chest Loot category - **Potion Fluids** and a few effects are now grouped together in the recipe viewer - Add way, way more recipe defaults - Add aliases for carpets, towels, metal sheets - Add localization strings for a few niche item tags and raid loot tables - Add way, way more unique representations of tags, such as for Cheers and Tera Shards Aesthetic: - Update how **Statues** and **Pedestals** hold a few tools - Add inventory particles for honey, dust, slime, oil, pots, Time Pouch, Flute, etc. - Tweak Creative Tabs slightly - Remove and merge Bits 'n' Bobs's tabs into Create's own tabs - Make Display Delight's tab appear closer to Farmer's Delight - Rename Mega Showdown's **Pedestal** to **Small Pedestal** Snorefest: - Fix **Ruler** not working on right-click sometimes - Fix Mod Sets button overlapping Server Links button - Fix missing `combination`/`inside_step_sound_blocks` tag for many carpet-like blocks - Lets them to play their sounds when stepped on, often alongside the block underneath - Fix **Way Signs** placed on walls not being usable as road points for Via Romana's maps - Fix **Noteblock** tuning and grabbing logic - Fix "*Pale Jacaranda*" and "*Redderwood*" rename not applying to way signs, cannonboats, and sleds - Fix empty **Glass Bottles** sounding like they're filled - Fix **Wall Clock** not being craftable - Fix **Diamond Spear** not being grindable - Fix recipe conflict between Minecraft's Bookshelf and its non-vanilla variations - Fix recipe conflict between **Fried Eggs** and **Boiled Eggs** - *Notable* clean-up behind the scenes
release

Bubble Cobble Redux 1.9.3

1.9.3
3 мар. 2026 г.46Minecraft: 1.21.1neoforge
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Что нового
Added the following projects: - [Cleaner Tooltips](https://modrinth.com/mod/OhlfsTuE) Some projects were updated to their latest version. In summary, what this entails for us is: - ... Cleaner tooltips, I mean... - <img width=49% alt="Cleaner tooltips of Netherite Diving Helmet" src=https://cdn.modrinth.com/data/cached_images/7665da6567b455b7640062fdec845207e9abc840.png/> <img width=39% alt="Cleaner tooltips of Trowel" src=https://cdn.modrinth.com/data/cached_images/3c1ed3022bb82aa292a8f8033caaa3fed51ec078.png> - Backpacks worn on the back should now look identical to their item counterparts ![Backpack worn on back](https://cdn.modrinth.com/data/cached_images/49212dfeabffa7fd49f73af52ba51f916e0360e1.png) - ... New Mega Dragonite model I guess? - Fix **Discord Rich Presence** lingering even after the game is closed. - Honestly the only reason you'd want to update. --------------------- - Add particles and sounds when a **Pokemon** hatches out of a **Pokemon Egg** - **Sinister Tea** no longer affects Food Diversity - **Milk Bottles**, **Milk Cups**, **Hot Cocoa**, **Builder's Tea**, **Soap**, and **Bleachdew** can now be used as tea seasoning for **Campfire Pot** recipes - **Apple Jelly**, **Sweet Berry Jam**, **Glow Berry Marmalade**, **Soap**, and **Bleachdew** can now be used as nutrition seasoning for **Campfire Pot** recipes - Gourmet stuff, truly. You can put these in a **Ponigiri** now.
release

Bubble Cobble Redux 1.9.2

1.9.2
1 мар. 2026 г.35Minecraft: 1.21.1neoforge
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Что нового
Added the following projects: - [Completionist's Index](https://modrinth.com/mod/iSCGCCV1) Removed the following projects: Some projects were updated to their latest version. In summary, what this entails for us is: - The illusion of stuff to do: - ![Progress bar for collecting Mega Showdown items](https://cdn.modrinth.com/data/cached_images/f27990e1d8aec670966c2d660a273c90af5f5e69.png) - Updated many, many mods which were meant to be, but for some reason only *I* had them up-to-date. - Increase default catenary length from `16` to `32` - Updated graphics for the radial menus - More, subtle inventory animations for mundane actions - Added bundle-like functionality for the **Lunchbox** containers. Items can be inserted or extracted from within the inventory - Added a [small glass tunnel](https://modrinth.com/datapack/cobblemonraiddens-typedesigns/version/0.4.1) for the ability to explore the Water-type raid den - Added [café outfits](https://modrinth.com/datapack/cobble-caf-forms/version/5.0.0) for **Inteleon**, **Zebstrika**, **Scolipede**, **Rayquaza**, **Snivy**, **Swirlix**, **Slurpuff**, **Kirlia** - Fixed female **Eevee**'s costume not applying --------------------- ### The Dream Dimension Added a whole new **Dream Dimension**, or "**Dream World**", whatever. This is essentially a more grounded and game-feeling way of a temporary "resource world", in where any item you find is yours to keep. It doesn't feature anything *too* special, *unless you let it expire*. In order to access the **Dream Dimension**, you must sleep after consuming any fermented drink and getting **Tipsy**. If you lag a bit and can't get out of bed, that's your clue. You'll begin safely descending into an alternative version of the Overworld. There are a few catches. - To come back home, *use* a **Bed** or **Raid Den Crystal**. In fact, neither are usable here. - If you die here, you don't. You still would rather not die, though. It's quite the burden. - Don't expect anything you place down in here to remain forever. They *will* be lost eventually. The moment you enter, the Dream Dimension will begin to expire. By default, it lasts 1 real-time hour or so, but this can be changed with the `dream_duration` gamerule. The dimension will keep expiring even when no one is inside. You may or may not want to be there when *that* happens. **Note:** Based on a few performance euristics, the Dream Dimension "prepares" itself periodically even when no one is inside, in order to avoid generating chunks on the spot. #### General modpack stuff - You can now carry **Noteblocks**. Doing so keeps their assigned note - Speaking of which, you can now *tune down* Noteblocks by sneaking and right-clicking on them - You can now feed fire-like items from **Cobblemon** and **My Nether's Delight** to **Blaze Burners** because I said so - That includes Fire TM/TRs - Many prepared foods have had their Diversity value changed - This includes regional delicacies, candies, - This is to further encourage a loosely varied diet, even if I will likely explore alternatives to this system in the far future - The lowered chance to spawn **Endermen** has been removed (because I have no idea why there's so few of them) - Lower the sound volume of **Critters 'n' Crawlers** considerably - **Deers** and **Giant Boars** no longer spawn naturally in flat worlds - Change the inventory sound of **Graffiti** - Double the capacity of the **Temporal Pouch** from 1 day to 2 days - **Noibat** and **Noivern** can now drop **Bat Wings** #### Default Keybinds Keep in mind these changes only apply if the keybinds are reset manually, or on a fresh installation of the modpack: - **Storage** radial menu has been reassigned from `G` to `Shift + B` - **Map** radial menu has been reassigned from `J` to `Shift + M` - A recent update makes radial menus account for key modifiers, which allows these menus' locations to make a whole lot more sense - **Construction Sticks**'s **Show Previous** and **Undo Operation** have been assigned to `Tab`. - You have to hold down this keybind *and* right-click to undo. This functionality has also been documented as an aside - The keybind was chosen to make this more discoverable, even accidentally, while not being intrusive #### Recipe changes - You can now grind **Flourescent Cattail** into **Glowstone** - It's not particularly efficient but I'm curious to see - **Soap** can now also be crafted with **Bleachdew** - If you saw both you can understand why. The existing recipe is a bit annoying, and I dare find anyone that has tried it. **Soap** is a pretty nifty item and is needed for the even niftier **Bubble Blower**, so that's a shame. Hopefully, on the crave for getting a whole new dye and exploring the possibilities of **Arts & Crafts**, Soap could be noticed. - The **Schematicannon** now requires a **Cannon** to instead of a **Dispenser**. Duh? - Also requires one less **Iron Block** as a result - The **Cannon** now always requires a **Slingshot** instead of a **Dispenser** - Design-wise, if you have ever messed with the Slingshot, you can see why. But most people haven't, and that is a shame. Hopefully this will encourage owning one, at least temporarily. - **Cannonballs** now require **Iron Ingots** and an **Iron Ball** instead of **Iron Blocks** - The amount you get has been changed to compensate, but make no mistake. Cannonballs are considerably cheaper now - **Tera Pouches** now require **Canvas** instead of **Leather** - This is for existing consistency with the modpack's usage of **Canvas** - A **Sack** requires slightly less canvas - I acknowledge that the relatively-undocumented process of collecting **Canvas** to have a **Backpack** is a bit steep and tedious. I had wanted to do this for a bit to slightly mitigate it - **Luminous Jelly** can now be crafted by mixing **Glowberries**, any other berries, and **Sugar** - **Luminous Moss** now requires **Luminous Jelly** instead of **Glowberries** - **Berry Jam Jar** (which is a block from Handcrafted) now requires **Sweet Berry Jam** (from Brewin' and Chewin') #### Recipe Viewer - The **Pokemon Café** and **Poke Costumes** cosmetics and their respective items are now documented - Due to limitations this has been a semi-manual job. Le sigh... - Add a bunch of texual information as "recipes" - They come as either more "World Interactions" or "Info". This is mostly to test the waters. Even seeing if they're read in the first place. - Link more potion effects to their respective sources. For example: - Cleanse effects to **Sinister Tea** infused with **Milk**, **White Herb**, and **Mental Herb** - **Sun's Blessing** to trading with **Umvuthi** - **Glowing** with the Spyglass's enchantments (yes it has those) - Hide a bunch of unused and redundant potion effects - Add more unique representations of tags when used in recipes - More aliases, blah blah blah - Enable a certain easter egg #### Snorefest - Holding a few storage items such as **Toolboxes**, **Packages**, or **Sophisticated Shulker Boxes** can now make you **Encumbered**. - This derives from a tag borrowed from **Supplementaries**'s **Sack** that didn't quite work as expected, and now it does, so I can write down pointless stuff like this. - **Backpacks** were already afflicted by this, but this is a somewhat unrelated calculation. You can hold one **Backpack** and one **Shulker Box** and still not be **Encumbered**. Variation is encouraged. - Fix easter eggs not working properly in multiplayer - Fix the hotbar selection quaking in fear - Fix Food Diversity benefits stacking to a ridiculous extent and overloading the game when switching dimensions - Fix a potential error spam when hovering over items representing multiple block shapes - Fix a bunch of miscellaneous tags missing
release

Bubble Cobble Redux 1.9.1

1.9.1
20 февр. 2026 г.64Minecraft: 1.21.1neoforge
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Что нового
- Make **Polyanthous** flowers (from **Urban Decor**) obtainable from Sniffers digging. - This is a bit of a temporary cop-out until better ways to obtain them in existing worlds is available - The recipe for **Chromite** (from **Urban Decor**) now requires both **Iron Nuggets** and **Prismarine**, **Veridium**, or **Asurine**. - This replaces the **Andesite** and **Stainless Steel Nuggets** in the original recipe. - The original recipe *may* have been an oversight, but just replacing the nuggets would've conflicted with the recipe for **Andesite Alloy** - Fix crash when hovering over TM/TRs
release

Bubble Cobble Redux 1.9.0

1.9.0
19 февр. 2026 г.43Minecraft: 1.21.1neoforge
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Что нового
Added the following projects: - [Create Bits 'n' Bobs](https://modrinth.com/mod/T8bvmqVZ) - [Immersive Furniture](https://modrinth.com/mod/SvN6UGeF) - [Urban Decor](https://modrinth.com/mod/1bLZdx1u) - [RunicLib](https://modrinth.com/mod/mk0Htq87) - [Reconnectible Chains](https://modrinth.com/mod/5pzBXDS3) - [Display Delight](https://modrinth.com/mod/yXepZhp8) - [Gui Tween](https://modrinth.com/mod/6aRXFBGk) - [Persistent Inventory Search](https://modrinth.com/mod/persistent-inventory-search) - [Persistent Creative Inventory](https://modrinth.com/mod/b6Drmxwj) - [Kiwi Library](https://modrinth.com/mod/ufdDoWPd) - [Client Double Doors](https://modrinth.com/mod/oEJ7tKad) Removed the following projects: Some projects were updated to their latest version. In summary, what this entails for us is: - Much to mess with via Chains and ropes, alright: - ![Showcase of Create Bits 'n' Bobs and Reconnectible Chains](https://i.imgur.com/wbm4svm.png) - It may be obvious, but note that these chains and Create's Chain Conveyors are entirely distinct mechanics! - A lot of food can now be placed down. - ![Display Items from Display Delight](https://i.imgur.com/ooTt9HM.png) - [Display Delight](https://modrinth.com/mod/yXepZhp8) includes many, **many** blocks derived from mods we do **not** have. These cannot be obtained normally, but *are* explicitly available when searching the Creative Tabs. Options to include them may be explored at a later time, but to be honest, the block palette is already quite vast! - Oh my goodness, Furniture. So, so, so much furniture. Basically infinite of it with **Immersive Furniture**, but **Urban Decor** is not too shabby either! - ![Furniture from Urban Decor](https://i.imgur.com/YnNmvmF.png) - Items from both **Immersive Furniture** and **Urban** are marked as **Experimental**. I mean, many aspects of the modpack can be removed if issues arise, but this notice exists as an even clearer warning, until the items "settle" among the rest (or not!). - The search and scroll bar in the Creative Tabs now **persists** when opening and closing the inventory - Door adjacent to one another open together - More subtle animations when items are carried in the inventory - When hovered, items sometimes appear in front of the hightlighted slot. It's a feature, not a bug, I swear! - Fix several Create-themed structures not generating - Custom raids are going to be even more awesome in the long run for us --------------------- Wow. What a mouthful already. With these additional bits and pieces to spice up your decorations, *and especially [Immersive Furniture](https://modrinth.com/mod/SvN6UGeF) oh my word*, I can no longer recommend **4 GB** of allocated RAM minimum, even if it'd be totally playable with it. Crank that up to **5 GB**, will you? Courtesy of **Candle**: - Add data for newly-added abilities Modpack: - The **Potion of Girl Power** can now be used to change a Pokemon's gender - ![Gender change potion in action](https://i.gyazo.com/b64a91ccc2ce4a721132f4826b39b999.gif) - Crazy how biology just... does that - Many modpack-specific sounds can now be heard for everyone, rather than just the local player - Many player-specific easter eggs now work for everyone in singleplayer - This includes the air dash - Speaking of which, remove the Chocolate Bucket easter egg (*if you know, you know*) - **Gravel Bricks** no longer break when falling onto them - Bees no longer fly over **Seats** and get stuck inside on their way home Aesthetics: - The blur in the pause menu & similar has been restored - The lack thereof was due to a bug with radial menus, which has been fixed upstream - The bottom-left of the screen is still darker in order to better appreciate our horrible tips - The highlight that appears when hovering over a item in a menu has been toned down drastically and features a blueish tint - ![Slot highlight in recipe viewer](https://i.gyazo.com/4707a34adad79b428bda39e304e9e85b.gif) ![Slot highlight in inventory](https://i.imgur.com/ftWb8nE.png) - The intention of this change is to let you get a better look at the item you're looking at, plus it's less jarring to see when "items in front of the highlight." happy accident happens. Even in later Minecraft versions, the highlight was severely toned down and became customizable, but we do not have that luxury. I literally modified the core shaders for this. - Tone down the volume of soup items in the inventory, so you may drink without getting jumped - Add theme-colored borders for way more tooltips - Add more specific sounds to more blocks: - **Postboxes**, **Way Signs**, several wood types (**Zelkova**, **Ironwood**, **Mahogany**, etc.) and corresponding leaves - Honestly, a lot of these are "vibes" and may be changed in the future. Some of the pre-made sound types are really ill-fitting. Snorefest: - Add a few more search aliases - Group more mods together in the **Mod Menu** - Update the existing mod sets - Add a report link that sends you to the Github repository when something fails due to some **KubeJS** code. Just in case. - Yes, I know, **KubeJS found 4 errors**. That one is out of my hands. - Fix "*Hold TAB to change shape*" appearing when hovering over items in the recipe viewer - Fix several missing tags - Fix many repeated shapes when using **Change Shape** on the **Copycat Block** - ***A LOT*** of refactoring behind the scenes. - I know it looks like nothing, but I am a lone man with little to no points of reference ------- The **KubeJS** API is cool, but rather limiting. Many aspects need to be thought of from scratch, because some engine classes are either inaccessible or too cumbersome to use. It feels designed to encourage copy-pasting over reusable code, which is not sustainable in the long run. I am attempting to rectify that over time, working with what I've got to create something cleaner. Regardless, thank you for sticking around, y'all. Or as you would say, ![thank you for the modpack mimmy](https://i.imgur.com/5121kkG.gif)
release

Bubble Cobble Redux 1.8.0

1.8.0
12 февр. 2026 г.69Minecraft: 1.21.1neoforge
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Added the following projects: - [ShutterUp](https://modrinth.com/mod/xaH4PQRj) - [ServerCore](https://modrinth.com/mod/4WWQxlQP) Some projects were updated to their latest version. In summary, what this entails for us is: - Cute lil' shutters that can be arranged in non-shuttery ways <img width=50% alt="ShutterUp Showcase" src="https://cdn.modrinth.com/data/cached_images/c8a64379c6184d13e014dfbd8b3969301117736f.png"> - Servers may go slightly more vroom vroom --------------------- I have a lot on my plate, I just need to push this one out. Potential interest in automation via Create means there could be a few more ways to get the materials you need. So here's what we're going to do, Walter: - Expand on existing fluid interactions against **Lava**: - **Tumblestone Coating** makes **Granite**, **Diorite**, **Andesite** - **Light Tumblestone Coating** makes **Calcite**, **Tuff**, **Dacite** - **Dense Tumblestone Coating** makes **Soapstone**, **Pietraforte**, **Gypsum** - The three choices are random - This replaces a few interactions from the [previous update](https://modrinth.com/modpack/bubble-cobble-redux/version/1.7.0) - More ways to obtain nuggets following these steps: - Crush **Calcite** -> wash **White Sand** -> obtain **Zinc Nuggets** - Crush **Gypsum** -> wash **Orange Sand** -> obtain **Copper Nuggets** - Crush **Blackstone** -> wash **Black Sand** -> obtain **Gold Nuggets** This stuff is very much up in the air and will keep changing routinely. Alright, now onto more stuff: - Overhaul "*Giving items directly to players*" logic - <img width=50% alt="Giving items to an armor stand as a showcase" src=https://i.gyazo.com/34041b74bc1efacaf6d6e989d68e52d5.gif> - It should be considerably less strict - Fix items disappearing on rare occasions when dropped - As a fun fact, due to leftover testing logic, - Add **Change Shape** functionality to **Framed Glass**, some **Copycats**, and **Decal** blocks - <img width=49% alt="Framed Glass shapes" src="https://cdn.modrinth.com/data/cached_images/73319f5894709fc9867e63b97f40e4c0aea367ae.png"> <img width=49% alt="Decals shapes" src="https://cdn.modrinth.com/data/cached_images/e9368f3038ad2dc88500efd85e46b50216104e19.png"> - Not every Copycat block can be accounted for, due to implementation quirks - It is now possible to use **Tree Bark** to repair stripped logs - It is now possible to use **Iron Blocks** to repair damaged anvils - Allow a few modded wood types to be crafted into **Sophisticated Storage** - **Zelkova** and **Pale Jacaranda** feature their own palette - <img width=49% alt="Cherry, Zelkova, and Pale Jacaranda chests and barrels alongside their respective planks" src="https://cdn.modrinth.com/data/cached_images/d582b2648f7e554c661be3ad7340266d2f61abfb.png"> <img width=49% alt="Zelkova Chest recipe" src="https://cdn.modrinth.com/data/cached_images/a4c8499670d77d6960de0f589c3ae91c33b65f73.png"> - This is very experimental and may not be ultimately all-encompassing - Rename **Paintbrush** to **Storage Paintbrush** - Important distinction. I know, confusing... It's not like other mods can really account for each other. - Add ability to use a dyed **Paintbrush** onto many dyable blocks - As a reminder, here's how many dyable blocks there are in Bubble Cobble so far. How chromatic. - <img width=50% alt="Showcase of all of the dyable blocks in the modpack" src="https://cdn.modrinth.com/data/cached_images/183b193e6032c173d53d6d1dc646467a1bda37aa_0.webp"> - Recipe changes: - Any **Crafting Table** variation can now be used for recipes that used to require just the vanilla one - The **Lectern**'s recipe now allows for any **Bookshelf** variation - Add recipe to make **Tuff** by compacting **Ash** - Add "World Interaction" recipes to a few modpack-exclusive interactions - This allows them to be documented in the recipe viewer properly, somewhat - A few more entities that should glow in the dark now emit light dynamically - Items enchanted with **Fire Aspect** now also emit light dynamically - Sleds are now grouped in the recipe viewer - Loot containers can no longer be rotated with a **Rotation Wrench** - The Ghostbusters Lunar Event causes **Intoxication** instead of **Tipsy** - It also no longer spawns more spiders - These patch notes, dude - Fix "Are you serious" advancement triggering incorrectly - Fix being able to see Experience Orbs on the JADE Overlay - Fix recipe conflict between the vanilla **Crafting Table** and its variations - Fix hammers being usable to ride on Chain Conveyors (for real) - Fix **Zubat** line not dropping bat wings as intended - Fix invalid "potion of luck" appearing when looking up Automated Brewing recipes - Fix **Super Packing Tape** not being retextured - Fix empty gap in dyed **Sophisticated Barrels** - Tweaks to localization strings used for tags
release

Bubble Cobble Redux 1.7.3

1.7.3
7 февр. 2026 г.48Minecraft: 1.21.1neoforge
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Some projects were updated to their latest version. In summary, what this entails for us is: - Fix crash introduced in a prior version of **Immersive Paintings** --------------------- - You can now also use **Pickaxes** and **Hoes** to ride **Chain Conveyors** - Not every one has courage to make a **Wrench**, I suppose - Add "*Placeable*" tooltip to the specific Cobblemon items that can be placed - Make the **Temporal Pouch** and **Blazing Flask** glow faintly - Update the arm animations when holding **Torches**, **Lanterns**, and **Filled Maps** - Many items are now held upwards, including **Compasses**, **Pokefinders**, **Lighting Rods** (hint hint), many flowers, etc. - Fix many instances of the holding arm clipping through the head in the open inventory animation - Fix missing held items drops from raids - Fix wrong **Sophisticated Storage** recipes from the prior version - Fix some erroneous or missing tags from tool-like items - Fix huge error in the logs when hostiles try to spawn sometimes - General clean-up of unused things
release

Bubble Cobble Redux 1.7.2

1.7.2
6 февр. 2026 г.35Minecraft: 1.21.1neoforge
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Dang it. Also **Cobblemon Raid Dens** update while at it.
release

Bubble Cobble Redux 1.7.1

1.7.1
6 февр. 2026 г.31Minecraft: 1.21.1neoforge
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Added the following projects: - [Resource Trimmer](https://modrinth.com/mod/TVKrCZNh) Some projects were updated to their latest version. In summary, what this entails for us is: - RAM go wroom wroom, but I had to upgrade NeoForge for it. I foresee issues on some launchers. - Network go a bit more vroom vroom? --------------------- - Add sounds for opening **Curios** and **Accessories** menus - Add inventory sounds for I-am-not-telling-you-what - The **Accessories** menu is now in dark mode - Compress several modpack assets - Fix **Relics**'s belts not generating as loot - Fix missing **TM**/**TR**s tags and **Barrage** moves
release

Bubble Cobble Redux 1.7.0

1.7.0
5 февр. 2026 г.36Minecraft: 1.21.1neoforge
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Added the following projects: - [Cobblemon Journey Mounts](https://modrinth.com/mod/Vn5WCYr6) - [Create: Extended Wrenches](https://modrinth.com/mod/extended-wrenches) Some projects were updated to their latest version. In summary, what this entails for us is: - **A LOT** of Pokemon are now rideable - It's now possible to place some Cobblemon items such as **Super Potions**, **X Defense**, **Cleanse Tag**, etc. - Many Pokemon have been "officially" added and thus have updated models - You can right-click Deoxys's meteor to change its form - You can put a **Campfire Pot** on a **Stove** and it works - Recipes from **My Nether's Delight** now work on **Campfire Pots** - Add dynamax clouds (only GMax had them apparently?) and Tera particles - Add compatibility between **CobbleStats** and **Cobblemon Raid Dens** - Wrenches can be customized silly! - ![Customized Wrench](https://cdn.modrinth.com/data/cached_images/b28c40df6a40145539aac4ef79e639aa0168583c.png) - Fix not being able to trim **Furfrou** for some reason - Fix items in the recipe viewer not moved to the side when there are upgrade tabs shown in Sophisticated **Limited Barrels** --------------------- - Courtesy of **Candle**: - Many changes to many Pokemon moves and movesets - [See here for details and explanations](https://docs.google.com/document/d/1sv6msVG39OIjwtJfOUBXXy9TVLBly_K1DakL_IeAQoU/edit?tab=t.0) - This marks the point where our modpack's movesets will no longer perfectly match the mainline Pokemon games - Overhaul Create-Cobblemon recipes for **Poke Balls** - The TL:DR is that many of the steps required to automatically are being streamlined considerably, while still relying on **Create Cobblemon Balls Overhaul**'s recipes. No more half apricorns, no more ball bases, no **Blank Lid**. - These are prone to change further in the future - Add way more fluid interactions against **Lava**: - **Standard Tumblestone Coating** turns into **Granite** - **Light Tumblestone Coating** turns into **Diorite** - **Dense Tumblestone Coating** turns into **Blackstone** - **Ketchup** turns into **Red Soapstone** - **Mayonnaise** turns into **Calcite** - These are quite arbitrary, and are prone to change in the future. Don't rely on them too much, but know they exist because they're cool! - Enabled the **Leather Belt**, **Drowned Belt**, and **Hunter Belt** - Lower the **Running Shoes**'s boost per-level gain - This lowers the maximum possible speed boost (`240%` -> `180%`) - I know what you may be thinking but it genuinely got uncontrollable, to the point where upgrading the shoes further was a hindrance - Change the default keybind to open the **Accessories slots** (Z Slot & co.) from `Keypad 4` to `CTRL + E` - Change the default keybind to open the **Curios inventory** (Backpack, Relics, etc.) from `Keypad 5` to `SHIFT + E` - Given the major importance of Relics/Backpacks, this seems to make sense - Remember, these default keybind changes will apply only when the key is reset manually in the Options menu - Pressing the Change Shape key (`Tab` by default) in the inventory should no longer trigger other actions when inappropriate (like buttons getting focused) - Fix **Pale Oak Shelf** not dropping when mined - Fix **Barrage** move missing from the available **TM**/**TR**s - Fix being able to carry **Copycat** blocks - Fix **Tumblestone Coating** fluid having no translation string - Fix recipe viewer's **View Tree** not mapped to `Ctrl + T` properly - Fix some EMI-related errors - Fix a few more "air" crafting recipes where "Logs into Wood" used to be
release

Bubble Cobble Redux 1.6.3

1.6.3
1 февр. 2026 г.51Minecraft: 1.21.1neoforge
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Added the following projects: - [Am I Up To Date?](https://modrinth.com/mod/aiutd) With this one, a button will appear on the title screen notifying when you're playing on an out-of-date version of the modpack. ###### Assuming I don't screw up because it's a bit of a manual process. Clicking on the button will bring you to the changelog. You'll still have to update manually from your launcher. It's not *always* required to update the modpack, but it's nice to know when, say, you can't join a server anymore! --------------------- - Courtesy of **Candle**: - Lower the Pokemon breeding time from `8`-`13` to `5`-`10` minutes - Double the chance to get a shiny Pokemon when hatching eggs - In practice, this means that the chance to obtain a shiny is now the same as the original Pokémon games, that is, `1`/`4096` - Remember, through the Masuda method *(if you know you know)*, the odds skyrocket to `1`/`512`! - Changed the cursor for a charted map *again* - Add search alias for Mailbox- err, **Postboxes**
release

Bubble Cobble Redux 1.6.2

1.6.2
31 янв. 2026 г.26Minecraft: 1.21.1neoforge
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In the prior patch, some people were unable to launch the game on **Modrinth Launcher**. This, for some reason, is caused by the never versions of **ModSets** and **PreloadingTricks**, which were downgraded as a result. --------------------- - Enable the **Time Sand Pouch** - This nifty bag stores a Minecraft day-worth of elapsed time. Use it on a block to speed it up - The time it takes to use the **Escape Rope** has been lowered from `5` to `3` seconds - Its cooldown has been increased to compensate - The **Sack** can now be equipped in the **Back** slot - Don't ask why. I just thought it makes sense as the earliest option for a backpack. Because, you know you can put stuff in it too, right? - **Shulker Boxes** can no longer be carried in backpacks - Change EMI's **Recipe Tree** keybind from `T` to `CTRL + T` - *SOME OF US* were bothered that it got triggered while the Sophisticated containers' search bar was focused - Increase **Enderman** spawn chances. Again - You can now put a **Skillet** on your head - *(this required some really shoddy code, may I add. Its durability doesn't even go down in there)* - Add inventory particles when **Pokemon Eggs** are about to hatch - Add more search aliases - Add a new cursor that appears when pointing at a **Waypoint** sign connected to a charted path - **Framed Glass** now counts as infrastructure for charted paths - Fix being able to chart paths inside a Raid Den - Fix **Copper Buttons** not being mineable with pickaxes - Fix my sleep schedule
release

Bubble Cobble Redux 1.6.1

1.6.1
30 янв. 2026 г.40Minecraft: 1.21.1neoforge
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Added the following projects: - [Artifacts](https://modrinth.com/mod/sbpqhzIG) - [RAR-Compat](https://modrinth.com/mod/GnU07giL) Some projects were updated to their latest version. In summary, what this entails for us is: - The eating time of the **Lunchbag**, **Launchbox**, and **Golden Launchbox** now depends on the chosen food [(link)](https://modrinth.com/mod/spice-of-life-onion/version/1.5.4) - The durability of a **Grappling Hook** is now consumed when hitting a block, not when using it [(link)](https://modrinth.com/mod/yori3os-grappling-hooks/version/3.9.0) - Fix Youtube video playback no longer working [(link)](https://modrinth.com/mod/watermedia-yt-plugin/version/2.1.2) - Fix Dynamic FPS being blamed for every crash ever [(link)](https://github.com/juliand665/Dynamic-FPS/issues/284) - And... Hell... [Relics](https://modrinth.com/mod/relics-mod/version/0.10.7.7) has been accidentally updated to its stable, original version. This caused many existing relics to be lost in the process. The council has decided... To keep it that way, okay. That's alright... So, that means lots of new **Relics**/**Artifacts**. Well, new for us anyway. These are actually older versions of themselves. Less polished, more in quantity. But with that comes some caveats: - I have disabled their corresponding cosmetic slots. - There's frankly far too many slots to keep in mind, already. And we like to show off our skin (blush emoji). - I have purposefuly disabled several Relics/Artifacts that are either too broken or I do not have time to balance properly. - Sorry, Umbrella. Screw you, Eternal Beef. - This took a painful amount of time to set up. - The chances of Relics themselves spawning has also been lowered considerably. - Say, before it was genuinely a Relic every 3 opened chests, now it's closer to every 8. - I may lower them again. The chances are actually not quite accurate because Artifacts also *try* to generate, independently. - There's plenty of Loot Chests going around, I'm sure you won't miss much. Ah, our temptation to pick up everything shiny we see in a Chest... --------------------- The current mod selection has settled somewhat, which means it's a good opportunity to do this kind of thing without having wasted my time - Sounds: - Added inventory sounds to way more items, such as **Toolboxes**, **Books**, **Sweets**, **Candy**, **Grappling Hooks**, **Construction Wands**, fermented drinks, etc. - Lowered the volume of Raid **Cheers** - Changed the sound of **Bells** and **Enchanted Books** to be less obnoxious - Changed the sound of severel items, like **Poke Balls**, which vary depending on tier - A few rare items now sparkle, similarly to **TM**s - A few more items now glow in the dark, including **Luminous Moss** and **Light Ball** - Add inventory particles to non-vanilla torches - Add recipe to craft **Dark Sparkling Stone** from **Light Sparkling Stone** and viceversa - **Dark Sparkling Stone** can now be found in raids - Add a search alias for Lettuce-err, **Cabbage**, because I keep confusing the two. - Among several others, and a few easter eggs - Fix **Copper Nuggets** being *accidentally* unobtainable from crushing - Would you really have noticed with all of the copper lying around? - Fix **Gilded Loot Chests** sharing in chat how much they want to die - Fix certain sounds overriding more specific sounds - This mainly affected Cobblemon held and and evolution items, allowing these to *potentially* sound unique - The **Snowball** still sounds goofy though, too tired to fix that one - Fix some items missing from tags - I forgot to mention last time that Pokemon Eggs can now be fried because I said so, and I don't even like frittata that much. Put, like, some parmiggiano in it.
release

Bubble Cobble Redux 1.6.0

1.6.0
27 янв. 2026 г.41Minecraft: 1.21.1neoforge
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Added the following projects: - [Backported Spears](https://modrinth.com/mod/rVUtrHuM) - [Cobblemon Raid Dens Addon - Raid Den Designs](https://modrinth.com/datapack/cobblemonraiddens-typedesigns) Some projects were updated to their latest version. In summary, what this entails for us is: - [Awe-inspiring, custom Raid Dens](https://cdn.modrinth.com/data/ulsDecfN/images/5e12f7dda7d68e5470c7d6aef5f60c87bb9a9eb3.jpeg) - Loot chests have particles that were previously unimplemented by accident, I guess - With a spear, Candle will finally know how it feels to shove it after begging for it for so long --------------------- - Courtesy of **Candle**: - Retexture the **Pokemon Egg** item and **Girl Power** icon - Add icon for the underutilized **Begone** effect - Fix a nasty crash when a Pokemon's status changes in Singleplayer during battles - *(Psss. This will allow us to have custom moves/abilities in the future)* - Add a Bubble Cobble-branded **Ruler** item: - Right-click on a block to begin measuring. While measuring, the HUD will display the difference in width and height. Right-click again to stop measuring - Increases block interaction range when held in hand - Can be crafted with **Bamboo** and **Andesite Alloy** - Recipe viewer (**EMI**) changes: - Reorder categories to prioritize accessibility over a more "proper" order - For example, for the few items that have it, the **Info** category now appears first instead of last - The recipe categories to the right tend to be more complex ways of obtaining/utilizing a given item - Document how to create **Limestone**/**Scoria** from **Lava** and **Honey**/**Chocolate** (yeah that's a thing) - Hide **Automatic Shapeless**, **Automatic Packing**, and **Copper Pot Cooking** categories - Update the inventory particles of **TM**s/**TR**s - Add inventory particles for more redstone-adjacent items, water, milk - Add inventory sounds for many, *many* items, including drinks, buckets, powders, mints, and other, mostly Cobblemon-adjacent items - Add specialized sounds to more blocks such as **Cattail Thatch** - Add icons for the Bubble Cobble drinks when the liquid is viewed inside a **Keg** - Add a few advancements - Use 3D model for the **Mace** (*thank you VanillaTweaks*) - The **Headhunter** enchantment now increases the chances for **Wither Skeleton Skulls**, as well - The world map and minimap are now disabled inside a Raid Den - It is no longer possible to carry **Sophisticated Storage**'s Chests - This is to prevent item deletion when carrying double chests. It really shouldn't happen, and I cannot reproduce it, but better safe than sorry - The **Packing Tape** can still be used for this purpose - It is no longer possible to equip a **Backpack** in the Accessories's Back slot - The **Backpack** can still be equipped in Curios's Back slot - Accessories are currently reserved for **Mega Bracelets**, **Z-Rings**, the **Tera Orb**, etc. - **Endermen**'s bones will now crack less often, and only when there's a block around them that they can pick up - Reduce spawns during the Super Ghostbusters (I can't believe these are actual patchnotes, dude) - Use Immersive Optimization's Performance preset by default - Sort out the mod list quite a lot - Fix "air" crafting/stonecutting recipes where stairs, slabs, and walls used to be - Fix extremely loud incorrect buzzer noise with the **God Stick**'s Replacement mode - Fix lone **Custom Tera Shard** among the Creative Tabs - General internal refactoring
release

Bubble Cobble Redux 1.5.2

1.5.2
23 янв. 2026 г.49Minecraft: 1.21.1neoforge
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Some projects were updated to their latest version. In summary, what this entails for us is: - [Fixed issue with mobs spawning in the raid dimension](https://modrinth.com/mod/cobblemonraiddens/version/0.6.4+1.21.1). --------------------- Added many, many recipe defaults for **EMI**, the recipe viewer. These recipe defaults are used to better visualize the **Recipe Tree**, which is a very obscure feature that no one has ever interacted with, despite the ominous button hinting at it on the bottom-left As a few examples, this is the recipe tree of a **Glowing Frame**: ![Recipe tree for a Glowing Frame, as shown in EMI](https://cdn.modrinth.com/data/cached_images/013fc2aca27c02a18e6711f954521ed2315b972d.png) The following is how to expand the recipe tree of a **Pokedex**: ![Showcase on how to visualize the recipe tree of a Pokedex](https://cdn.modrinth.com/data/cached_images/d7118d347188680769858e5fc77b9a0f5b92cc3c.gif) Many ingredients of a recipe need to be expanded manually into a nested recipe, either because they are too basic or their origins are unclear. These basic ingredients range from **Iron Ingots**, **Sticks**, **Apricorns**, to **Milk**, **Dough**, **Eggs**, because there's multiple ways to obtain them. With defaults, it's possible to let the recipe tree expand automatically, using one specific recipe for an ingredient. With that said, it's still possible to choose a different recipe to tackle, if necessary, by left-clicking on the ingredient in the recipe tree, and left-clicking on the output. ![Showcase on choosing a different recipe, by left-clicking on any ingredient in the recipe, then on the output](https://cdn.modrinth.com/data/cached_images/463f6721c94334e6e7ec85ffed7dadcc88bd7375.gif) Oh and if you click on the Lens button? !["Crafting recipe tree. Progress will be shown in Synthetic favorites added to sidebar"](https://cdn.modrinth.com/data/cached_images/dd7ff1e69b2af4379037cbb38f800a70a6073c4c.png) ![Synthetic favorites added to sidebar](https://cdn.modrinth.com/data/cached_images/be8c0e1a46594cecff071de8444685e5a48a7a02.png) Yeah... happy crafting! I can't really go onto an in-depth tutorial on how to make use of it in the patch-notes, right? *Right*? Okay, here's other changes: - Recipe viewer changes: - Add an **History** panel to the bottom-right of the *Index** - ![History panel, below the Index panel in the EMI recipe viewer](https://cdn.modrinth.com/data/cached_images/5fedb27d9eb1675e7c269dcf34211307bf2ba26e.png) - That extra dotted line is needed to consistently show the extra row for some reason - Slightly shrink the recipe screen - The internal IDs of recipes are no longer shown - Keybind changes: - Assign **Show Tree** and **Show Stack Tree** to `T` - These keybinds shows the recipe tree of the hovered item/recipe - These complement the existing `R` for showing recipes and `U` for showing usages - Assign **Favorite** to `SHIFT + Left Button`, in addition to `V` - The ability to favourite items and whole recipes is severely underutilized. Maybe this will help. - It's important for the modifier to be `SHIFT`, as it comes more natural when managing inventories in Minecraft - Assign **Default Stack** from `CTRL + Left Button` to `SHIFT + V` - Given the presence of the button that does the same thing, plus its niche use outside of development, the original assignment occupies a pretty important spot. - Assign **Hide Stack** from `CTRL + Left Button` to `CTRL + H` - Assign **Hide Stack by ID** from `CTRL + SHIFT + Left Button` to `CTRL + SHIFT + H` - Mostly keybinds useful in development - Assign all of the **Cheat** keybinds to not require `SHIFT`, but rather `CTRL`. - With the aforementioned **Favorite** keybind change, there would be a conflict. - I am aware this will screw with your muscle memory. I'm sorry... - Add translation strings to many, many items and tags - General clean-up of unused items/configuration files - Fix huge Enderman implosion during a specific Lunar Event - Fix flood of error messages caused by potion effects changing - Fix being able to carry Create's **Packages**
release

Bubble Cobble Redux 1.5.1

1.5.1
22 янв. 2026 г.47Minecraft: 1.21.1neoforge
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Removed the following projects: - **MonsterPlus** - As we suspect have been the cause of lag and general server bloat, we had already disabled the hostiles from this mod quite a while ago. This is the final clean-up. And some projects were updated to their latest version. --------------------- - Courtesy of **Candle**: - Retextured both the **Curio** & **Accessories** inventory icons - Retextured a moon - Added exclusive **Cracked Mud Bricks**, **Chiseled Mud Bricks**, **Mud Pillar** - ![Cracked Mud Bricks, Chiseled Mud Bricks, Mud Pillar](https://cdn.modrinth.com/data/cached_images/ea3fa8671a0e42addbf604b2efa14eb00bf76019.png) - Added more "tips" - Tone **Endermen** & **Spider** spawns back down - With the Lunar Event changes more Endermen tended to spawn considerably more often, and their bones cracking comedically makes them more noticeable, too. So let's test lower numbers a notch again
release

Bubble Cobble Redux 1.5.0

1.5.0
21 янв. 2026 г.44Minecraft: 1.21.1neoforge
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Added the following projects: - [Create: Creator's Sword](https://modrinth.com/mod/98tjHawH) - [Arts & Crafts](https://modrinth.com/mod/JI9mEkvq) - JinxedLib - [Cobblemon Cafe](https://modrinth.com/datapack/cobble-caf-forms) - [Small Doubling](https://modrinth.com/mod/92WiWwBD) Removed the following projects: - Haven Trowel - In favour of our own Bubble-Cobble **Trowel** And some projects were updated to their latest version. In summary, what this entails for us is: - So, so, [so many new coloured blocks to mess with](https://kekecreations.boomla.net/mods/minecraft-java-edition/arts-and-crafts). We're all artists, after all. - If you can find **Soapstone**, **Chalk** generating naturally, that is. Uh... **Dyed Decorated Pots**... - ![Dyed Decorated Pot with the face of a Ditto](https://cdn.modrinth.com/data/cached_images/5d59df23e8fe63f5894a96c679582455d7f96785.png) - ...**Mud Bricks** can be dyed. That's all you care about. I know you. - Raid dens now generate in a single, permanent Raid dimension - [Raid battles](https://modrinth.com/mod/cobblemonraiddens/version/5WjMNf6j) now share weather, terrain, fields, screens, and the raid boss's stat boosts and statuses - Equip some pokemon with [somewhat-specific yet documented](https://docs.google.com/document/d/1G0V9F28VvNr35u2ZNF3m-ci_9mDc9NlE_PCxABLw-IU/edit) items, such as **White Wool** and **Gold Nuggets**, for some cute outfits! - Small flowers can be **bonemealed** to duplicate them --------------------- - **Lunar Event** changes: - During any moon event, all hostiles should now spawn on the surface more frequently - *Some exceptions may apply* - There were some minor concerns that up here was a little *too* peaceful, so the barrier of entry for Zombies & co. has been toned down this way. - Mobs still won't spawn where they can see most of the sky - Shiny rates are once again increased during a **Blue Moon** *(albeit to a much lesser extent)* - During the **Blood Moon** - Beacon ranges are doubled - All players become stronger and enraged *under the moon light* - All monsters become weaker - Slightly more player XP is awarded - Slightly less red sky color - Added new moons - **Discord Rich** Presence now shows when someone is in a raid - **Endermen** now suffer from Osteoporosis - In the recipe viewer, when an ingredient can accept multiple items, is sometimes represented uniquely - This can either be a pile of items, or a combination of all textures representing the ingredient - ![Item models representing item tags, as displayed in the recipe viewer](https://cdn.modrinth.com/data/cached_images/c63447ae41896046248b94da0189f4b18269bc02.png) - This is intended to mitigate confusion, but it is quite experimental and may be too much of a jumbled mess. Feedback is very, very welcome. - Notable code refactoring under the hood - Deleting the `kubejs` folder before updating is recommended but *should not* be mandatory 🤞 - Fix being able to carry the crystal that returns you from a Raid - Fix some tips - Fix unable to call the Ghostbusters
release

Bubble Cobble Redux 1.4.1

1.4.1
18 янв. 2026 г.55Minecraft: 1.21.1neoforge
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Hey boy. I just got a new modpack. It even got a keybind to destroy all loots. Watch this: ![Restock Item from Storage](https://cdn.modrinth.com/data/cached_images/5e2fc456cef10c483f84649fb957df8f56cff5fd.gif) Oh- damn! That's the wrong freaking app. **Storage Interactions are awesome!** ----------------------- Added the following projects: - **SophisticatedSorter** - **Sophisticated Item Actions** And some projects were updated to their latest version. In summary, what this entails for us is: - Buttons to **Search**, **Sort**, **Transfer Matching to Storage**, etc. are now available for all* storages, not just of the Sophisticated kind - The **Highlight Storage with Item**, **Deposit Item into Storages** and **Restock Item From Storages** features are now available for all* storages, not just of the Sophisticated kind - These features are not limited to one item. Try holding down `SHIFT` (for your whole inventory) or `ALT` (for the hotbar) - Their assigned keys work *even in menus and recipe viewers*, and are prone to change in the future - ![Highlight Storage with Item](https://cdn.modrinth.com/data/cached_images/59352b0935f72d9fa406170f3baca96cf59bbad6_0.webp) ##### * N-not furniture items like Cupboards, Drawers, Counters. Huh. Weird. --------------------- - **Fire** is quieter, but not as quiet as the previous version - **Blazes** *should* be their loud selves once more. - Courtesy of **Candle**: - Added the remaining **National Dex**, **Ultra Beasts** and **Paradox** Pokemon to the list of available raids - Changes to default keybinds: - **Quiver** from `G` to `R` - The **Quiver** is extremely situational and few use it religiously enough to justify its position on the keyboard. Aside from accidentally throwing your Pokemon every once in a while, it works surprisingly well when mapped to the same key - **Storage Radial Menu** from `H` to `G` - Usage of these menus is encouraged, yet this one is a bit too far away from the fingers. It's not just about comfort, rather more about discovering these features (even accidentally) and rebinding them as desired - This, combined with aforementioned updates, should make these features more accessible - **Highlight Storage with Item** from `None` to `H` - Given its seemingly generic purpose, and introduction to the whole "mechanic" without annoying consequences, this should makes sense. - The above sentiment is prone to changes - I must remind, this keybind works *in menus and recipe viewers* - **Access Nearby Toolboxes** from `G` to `SHIFT + G` - Given the existance of **Sophisticated Backpacks** & Upgrades, **Toolboxes** tend to fall behind their niche. It's still an "Inventory" radial menu, so *shifting* the keybind like this makes some sort of sense - Feedback on this is particularly welcome. I am aware that this combination makes the Toolbox even more uncomfortable - I am aware most players will not bother checking their keybind defaults between updates, so they will stuck with prior defaults. Ah well. - Small related tweaks to radial menus - Changed the sound that plays when receiving a chat message - Chat-related sound settings are now overridden every update - The **Trowel** can now be held in the offhand to replace any destroyed block with random blocks from the hotbar This is [not a completely new feature](https://modrinth.com/modpack/bubble-cobble-redux/version/1.0.1) - The **Escape Rope** can now be repaired with... ropes - Adjust Accessories's screen (**Z-Bracelet** & co.) slightly - Remove **Copper Buttons** from Redstone Creative tab - Update tips - Fix crashy Fireballs
release

Bubble Cobble Redux 1.4.0

1.4.0
16 янв. 2026 г.69Minecraft: 1.21.1neoforge
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Aaalright, let me leave this big banner in the hopes that y'all are going to read it. ![How to Update BCR's Datapacks](https://i.gyazo.com/9176d7ced5bedc8267572c8186252bbc.png) ---------------------- Added the following projects: - **Log Begone** And some projects were updated to their latest version. In summary, what this entails for us is: - Fix the corrupted textures of Pikachu, Raichu, Murkrow, Shiftry, and many more Pokemon - Relics, more relics (we're still relying on a beta version though; prepare for trouble) - No more persistent shinies after a Lunar Event *oh my goodness* - Some log messages will be exploded ("PokemonEntity *blah blah blah* destroying due to DISCARDED") --------------------- - Added our own Bubble-Cobble-branded **Trowel**. - Places random blocks from your hotbar. Not too shabby for a Shovel, either. - The existing Trowel has not been removed, but it is deprecated and its modpack texture has been stripped away. - Courtesy of **Candle**: - Overhauled the **Raids**' rewards to be much more varied and worthwhile - Many adjustments to unofficial Pokemon's scales - Added loads of extra, genuinely helpful tips - **CCCCC** (Candle's Cobblemon Complete Collection Clean-up) - **CCC** is now embedded into the modpack itself - **Roses** can be painfully crafted from **Rose Bushes** - **Ghasts** are overall less destructive - **Fire** and **Villagers** are now much quieter - The gig is up. The **Girl Power Dash** has been exposed as its own keybind (by default `Button 4`) - Most of you can't really access this ability, unless you're up to a sidequest... - [In-Game NBTEdit Reborn](https://modrinth.com/mod/nbtedit-reborn) is now embedded again in the modpack's export - This mod is useful for developers and us screwing around alike. Unfortunately, its mere existence is required on both clients and servers in order for each other to connect. Given how useful the mod is, I put it out of development-only and into the modpack as a whole. - Tweaks to **Shoulder Surfing Camera**: - Disabled front third-person camera - This is a minor encouragement to use the shoulder surfing camera, instead. More feedback is welcome - Make player model transparent while aiming - Does not work with a custom player model - Hide player model when looking straight up - Changes to default keybinds: - Shoulder Surfing's **Swap Shoulder** from `O` to `K` - This is a bit of a temporary spot, as the prior one conflicted with the shaders menu - **Voice Chat Menu** from `Keypad 6` to `CTRL + V` - Given that the modifier now works, this reserve spaces and make more intuitive sense (`V` is already used to speak) - All of **SideKick'**s Creative+ toggles have been mapped to `CTRL + 1` through `9`, in order of relevance - These toggles include **Phase**, **No Break Delay**, **Super Speed**, **No Item Pickup** - In order to work, these toggles still require access to the **Creative+** menu (_the green arrow in the Creative inventory screen_) - These keybinds may be changed or removed with further feedback - Reduced default distorsion effect strength (from Nausea, Nether portal) - Small aesthetic tweaks to the radial menus - **PokeNavs**, **PokeFinders**, Nether food, and many more items now emit dynamic light - Refresh other players' third person menus every few seconds - This is cool, but may cause additional network lag. Worth keeping in mind. - Fixes and adjustments to several tips
release

Bubble Cobble Redux 1.3.1

1.3.1
12 янв. 2026 г.70Minecraft: 1.21.1neoforge
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Added the following projects: - [Colorwheel](https://modrinth.com/mod/colorwheel) - [Colorwheel Patcher](https://modrinth.com/mod/colorwheel-patcher) - A more up-to-date and reliable alternative to **Iris Flywheel Compat** Removed the following projects: - **Hide Experimental Warning** - Unnecessary since no experimental datapacks are used anymore - **Iris Flywheel Compat** - In favour of Colorwheel And some mods were updated to their latest version. In summary, what this entails for us is: - No more ghosts in the living room when shaders are enabled - Better performance and compatibility with **Create** when shaders are enabled --------------------- - Re-enable the **Obituary** when you die - This is a piece of paper that is given to you on death, showing the exact coordinates of your **Gravestone** - This feature has always felt redundant because a temporary waypoint is also generated, but there have been occasions where the point of death does not match - As a reminder: Gravestones prefer to generate as high up as possible, and even in the worst case scenario *your items are safe* - Allow **Gravestones** to replace way more blocks - This includes leaves, vines, and ropes. - If you think of other edge-cases, feel free to suggest - Courtesy of **Candle**: - Rescaled **Wurmple**, **Bisharp**, **Duraludon**, **Archaludon**, **Kingambit** - Changed **Kingambit**'s ridiculous evolution method - I foresee loading order shenanigans from these datapacks but we'll get there when we get there - When replacing blocks from the offhand, slabs and stairs now keep their orientation - TVs & similar now respect the Master volume's slider - TVs & similar's whitelist has been fully disabled (*Can I trust you?*) - Add a basic, developement-only `currentstructure` command - It sends in chat all structures at the executioner's position - Add easily-accessible **Mod Sets** button in the Pause Menu - Mod Sets were always accessible from the **Mods** list, but I genuinely think no one has ever noticed them. - Disabling some client-side mods may be necessary for some to play without their PC catching fire every 5 minutes. This menu aims to be more accessible than removing checkmarks in the launcher itself (*OoOooo scary!*) - Made different milk containers more compatibile with one another - Made dash recharge sound quieter (if you know, you know) - Fix recipe conflict between Create's **Sand Paper** and **Suspicious Sand** from... I'm not sure what mod? - To compensate, **Sand Paper** lasts double as much as before and can be made with all sand types. - Fix unchanged defaults for EMI's Creative tabs on the top-right (*you should probably disable them too*) - Fix Girl Power effect not truly being removed after drinking Milk - Small, technical configuration changes and clean-up - Help = 👍
release

Bubble Cobble Redux 1.3.0

1.3.0
10 янв. 2026 г.48Minecraft: 1.21.1neoforge
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Added the following projects - [Chunky Border](https://modrinth.com/plugin/chunkyborder) - [Effect Descriptions](https://modrinth.com/mod/effect-insights) - [WaterFrames](https://modrinth.com/mod/waterframes) - [WaterVision](https://modrinth.com/mod/watervision) - [WaterMedia](https://modrinth.com/mod/watermedia) - [WaterMedia: Youtube Plugin](https://modrinth.com/mod/watermedia-yt-plugin) - _This is a pretty hefty bunch of mods so let's say it's experimental_ And many mods were updated to their latest version. In summary, what this entails for us is: - You can play **Youtube™** videos in-game with the right know-how - When hovering over an effect in the inventory, a description will be available - This description is also available for individual items when holding _Shift_ **Cobblemon Raid Dens** has also been downgraded for the time being to address some issues. ------------------------- - Courtesy of **Candle**: - Retextured Cobblenav's **Pokefinders** and all of its **Pokenavs** - Add bonus **Berries** raid loot - Recipe changes - **Lanterns** can be crafted with **Zinc Nuggets** too - Sophisticated Backpacks/Storage's **Upgrade Base** now require **Zinc Ingots** instead of Iron Ingots - **Honeycomb Blocks** can be crushed to get some **Honeycombs** - All of the Cage Lamps now require a **Copper Torch** instead of **Glow Berries** - **Lunar Event** changes: - Lunar Events are now slightly rarer - Fix some custom Lunar Events not being skippable - Adjust effect durations in an attempt to make them more noticeable and to prevent an earrape - Add a way to summon a certain Lunar Event - Reduce **Gimmighoul** spawns considerably - We're experiencing Gimmighoul spawning basically anywhere, even though no ruins are in "sight". It is extremely likely that these ruins were set up to generate, but for whatever reason they did not, causing the game to still store the structure's boundaries. - We're not sure if it's a server issue, as in singleplayer this is apparently(?) not reproducible. This is a fine bandaid for now, though. - Disable **MonsterPlus**'s monster spawns: - Extremely high lag in the server, with lots of dropped items from dying entities (Likely **Lava Squids** and similar). This is a huge precaution. - Despite this -sure, why not- add dynamic light for **Curseflame Powder** & **Soulflame Powder**. - And, although it does nothing at this time, reduced chances of **Wisps** spawning - Food changes: - **Baobab** has a fixed Food Diversity of `1.0`, among other, more situational fruits - I thought this list was going to be longer, but that's pretty much it on the surface - Disable Creative Tabs on top of EMI - Highly unitilized, and the cause of a huge stutter the first time the inventory is opened, among smaller issues - `help` is now suggested when writing the `/nickname` command - All current potion effects have been moved to the left, instead of the top - Made "Villager tents" way rarer - Also disabled its related advancement(s) - The texture of **Rope** is much darker - This was put on a vote. It's currently not optional *(optional resource packs with the current setup are painful)* - Make **Ferrous Wroughnaut** less visible in the map - Ropes now drop straight down when destroyed instead of scattering - Any time the player can't sprint they now also cannot "*trans dash*" - Fix fail on startup when on a dedicated server - Fix **Framed Glass** not making custom Glass sounds - Fix & change some custom advancements - Miscellaneous localization string changes - Powdered Snow is now fun
release

Bubble Cobble Redux 1.2.0

1.2.0
6 янв. 2026 г.51Minecraft: 1.21.1neoforge
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The following projects were added: - **Shoulder Surfing Reloaded** And many mods were updated to their latest version. In summary, what this entails for us is: - The crosshair now disappears within a Radial menu - Many miscellaneous updates to Cobblemon Raids and Mega Showdown - The Grappling Hooks can deal damage - The third person camera lets you get a _way_ better view of your player model - For voice chat, fixed being able to whisper (`Tab` by default) while being muted (`M` by default) ----------------------------------------------- - You can now **Right-click** on a **Lava Bucket** in your inventory to delete the item currently being carried - The opposite is also possible: You can hold onto a Lava Bucket and right-click on items to delete them. - Fire-resistant items, such as **Netherite Ingots**, cannot be deleted. - This does not work when inside a Sophisticated Backpack/Storage inventory _due to an oversight on their part_ - Add recipes for **Sweet Apple**, **Tart Apple**, **Syrupy Apple**, **Metal Alloy** - Backport **Saddle** recipe from `25w20a` (`1.21.6`). - Add some neat tooltip borders for a few sets of items - Add new, somewhat uncommon celestial events, because I can? - Increase overall frequency of lunar events slightly - Increase **Storage Controller**'s range to the upper limit of `64` - Notable refactoring of scripts under the hood - Fix **Jacaranda** and **Redwood** renames not working until resources are reloaded - Fix the tooltip border of all Relics' persisting until the game is restarted - Fix **Raid Crystals** being carryable - ... Girl Power
release

Bubble Cobble Redux 1.1.0

1.1.0
4 янв. 2026 г.43Minecraft: 1.21.1neoforge
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The following projects were added: - Cobbreeding - Cobblemon Capture XP - Tim Core - Gadgets Against Grind - Gadgets Against Grind has been included mostly for its Escape Rope. Other items may be enabled at a later date. - Bridging Mod - Immersive Optimization - Will need further testing server-side The following projects were removed: - Entris - We saw it. It's an amusing change of pace, until the Enchantment Table no longer works properly, for some reason. - Serene Seasons - We were suffering a great famine. No matter what we do to justify its existence beyond aesthetics, integrating the mod to suit the modpack's goals is genuinely not worth the effort for the time being. - Seasonal Integration --------------------- - You can now **Right-click** any **Fence** with a empty hand to disconnect it from its surrounding solid blocks. - Any surrounding Fence will **not** be disconnected - **Right-click** again to reconnect the Fence - **Lanterns** & co. held in the offhand can _no longer_ be placed, **unless sneaking** - Spawns have been tweaked: - Pokemon spawn have been ***drastically*** reduced - **Endermen** and **Spiders** should be somewhat more common at night - **Mother Lava Squids** no longer spawn in the Nether - Buffed mobs with backpacks no longer spawn with potion effects - Made the discovered and affectionately-nicknamed "_Trans Dash_" more lenient - Less hunger is consumed per dash - The **safe fall distance** is increased after a dash - Made **Warden** just a _lil'_ bit more forgiving - Made killing Pokemon for their TRs/TMs by hand a lot less fruitful - **Item Durability** is now shown as a number, even when **Advanced Tooltips** are disabled - I would like to remind the audience that **Advanced Tooltips** can be toggled by pressing `F3 + H` - Speaking of which, Advanced Tooltips are now disabled by default - Fog has been generally tweaked: - Fog settings are now enforced by the modpack (overridden every update) - Reduced underground fog considerably - Severely reduced Jungle fog (in theory) - Modified the fog of a few other general biomes - In the map, boss mobs now display with an icon or more notable marker - Fix unintended resulting amounts for some recipes - Fix Xaero's World Map update notification not being ignored - Fix and added some more advancements - Fix some more "hidden" entities appearing on the map, or when looked at - Fix Pokemon greeting easter egg not working without moderator permissions - It's quite more strict, too - Easter egg adjustments
release

Bubble Cobble Redux 1.0.1

1.0.1
2 янв. 2026 г.53Minecraft: 1.21.1neoforge
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Added the following projects: - [Crafting Tweaks](https://modrinth.com/mod/crafting-tweaks) - [Spark](https://modrinth.com/mod/spark) (server-side) ------------------------------ - Add **automatic block-replacing** mechanic when blocks are held in the offhand - Add more contributed tips - All Curios are now kept after death - Update default keybinds: - EMI's **Toggle Visibility** has been reverted from `O` to `Ctrl + O` due to an [oversight on their part](https://github.com/P3pp3rF1y/SophisticatedBackpacks/issues/1588#issuecomment-3705531464). - The Grappling Hook's **Hook Jump** has been mapped from `R` to `Right Mouse Button` as a potential conflict [_should_ have been addressed](https://github.com/yori3o/Yori3osGrapplingHooks/issues/11) - Remove shiny multiplier from Blue Moon - The effect is actually broken. Once a shiny spawns, it will keep spawning shinies of that Pokemon species, and the effect will linger even after the Blue Moon ends (until a full server restart) - Remove slowdown when breaking ores with Hammers (Allowed you to bypass tool tier restrictions) - Disable Minecraft's experimental datapacks - The experimental **Trade Rebalance** datapack overrides modded trades completely, which is really, really bad. - The experimental **Bundle** datapack is superfluous, as we can expose the Bundle our own way - Unfortunately these can't be disabled on existing worlds without editing each `level.dat` file manually - Use **Canvas** to craft the **Bundle** - Bonus furniture loot will no longer appear underground (below Y 50) - Make some Bubble-Cobble-exclusive items emit light - Make the **Sculptor**'s challenge more lenient (_if you know you know_) - Fix Boulder platforms being carryable (_again, if you know you know_) - Fix Copper armor having no durability - Fix giant alliums not being choppable - Fix/remove tips with errors - Fix destroying any chest has a random chance to give you furniture - Fix nicknames resetting when scripts are reloaded (???) ##### Updated many mods to their latest version
release

First full release

1.0.0
31 дек. 2025 г.37Minecraft: 1.21.1neoforge
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Что нового
This totally is the _first_ time I uploaded this
beta

Bubble Cobble Redux 1.0.0-beta6

1.0.0-beta6
30 дек. 2025 г.36Minecraft: 1.21.1neoforge
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- Add Navas' ZAmega - Add Yo Hooks mod - Add custom, primitive nickname command - Allow Netherite Construction Stick to be repaired with Diamonds & Nether Scraps (instead of Netherite) - Wait for loading bar on startup, before being able to move in the main menu. - Rename Trowel, tweak its outline opacity - Fix wrong tooltip on Umbrella Leaf - Funny frog noises - Add Wanderer Ribbit stuff to Ribbits tab - Update tips - Fix huge LootJS-related errors caused by slab exploit fix - Fix missing radial menu keybinds - Move "toggle players in world "and "toggle waypoints" keybinds - Rename "Lead" to "Leash" - Increase default Weather volume - Fixes situations where strings were sometimes interpreted as numbers for some ungodly reasons, causing specific tips to not load. - Fix server-side recipe loading failure
beta

Bubble Cobble Redux 1.0.0-beta5

1.0.0-beta5
28 дек. 2025 г.34Minecraft: 1.21.1neoforge
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Fixed a very nasty issue, added Sound Physics Remastered which was accidentally missing
beta

Bubble Cobble Redux 1.0.0-beta4

1.0.0-beta4
28 дек. 2025 г.32Minecraft: 1.21.1neoforge
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Bubble Cobble Redux 1.0.0-beta3

1.0.0-beta3
24 дек. 2025 г.41Minecraft: 1.21.1neoforge
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beta

Bubble Cobble Redux 1.0.0-beta2

1.0.0-beta2
23 дек. 2025 г.30Minecraft: 1.21.1neoforge
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Lots of changes, too many to list. It's time to get testing on a server, y'all.
beta

Bubble Cobble Redux v1.0.0-beta1

1.0.0-beta1
15 дек. 2025 г.32Minecraft: 1.21.1neoforge
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Что нового
The one billionth first upload to avoid infringing rights.