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Better Trial Chambers

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alpha

Better Trial Chambers 0.6.0-alpha+1.21.1

0.6.0-alpha+1.21.1
12 сент. 2026 г.188Minecraft: 1.21.1fabric
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Что нового
Added a new value to the file name just for mod debug purposes in the case that a mod version is the same it takes from the hash of the latest git commit. Changes - Ominous key can open regular doors to prevent soft locking - Redid staff radial menu to be copper - Unstable blocks don't fall/break unless there is air or a fluid underneath it - Mob detector now is powered if there is something in it not nothing Added - A new Ominous key door state for loot rooms - Nautilus Shell decoration block - Heroic Sword - same damage and attack cooldown as netherite sword, has sword blocking implemented in it blocking 80% of damage, and has no durability. Has a gem in the sword that tints based on the players uuid, better hope you get lucky. - Translatable name component for items, as "item_name" does not support it - Translation for the Trial Cube - Structure core block that runs on equivalents structure spawn - Screen for the structure core to make it easier to work with, requires [] for it to work (array list) - Ominous Beacon features: Configurable Beam Distance & NBT (MaxDistance int tag defaults to 16, PropagationDelay int tag defaults to 0 to control tick propagation delays across connected paths) - Ominous Beacon beam traversal & stop conditions: penetrates non-blocking blocks and bypasses blocks in BTC.OMINOUS_BEACON_IGNORES, rays terminate upon striking blocks in BTC.STOPS_OMINOUS_BEACON or closed DungeonDoorBlock instances, reaching an oppositely-facing OminousBeaconBlock triggers receiver/sender logic without requiring the second beacon to be powered beforehand - Ominous Reflector interaction: ALL_IN accepts beams entering from 5 sides (excludes reflector's facing direction) and ends the beam inside the reflector block - Added a reinforced dungeon panel that can block the output of ominous beams Fixed - Rotation of the corner storage blocks, potion pillar and mob detector to work on 90 and 270 degrees was broken - "Bug" with tridents despawning in vanilla - Lang of the pet charm bind message - Small texture issue on the trial core Removed - Dungeon Door smithing recipe Dev notes - Figured out how to modify trial spawner loot table: /data merge block <x> <y> <z> {normal_config:{loot_tables_to_eject:[{data:"namespace:path/to/loot_table",weight:1}]}} - Started working on xml parsed book again, almost done, currently only works in dev environment due to the file being on my pc and not in builds - Commit Hash being "5b500d2" - Commit Name being "removed prints" - Commit Date and Time being "September 11, 2026 at 5:51 MDT" - Technically the commit for this version is the one after it, but i messed it up, I just changed gradel file, so nothing major, if you care the hash is 'cd25811' and the name is "im stpuid" GLHF Playing, Hope you enjoy!
alpha

Better Trial Chambers 0.5.6-alpha+1.21.1

0.5.6-alpha+1.21.1
15 авг. 2026 г.178Minecraft: 1.21.1fabric
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Что нового
Added a new value to the file name just for mod debug purposes in the case that a mod version is the same it takes from the hash of the latest git commit. # Changes ### Dungeon Door - Boss Key - Boss Key Dungeon door state - Redid the texture of the Ruby Trial Key - Changed color of the keyhole state on the door to be copper - Renamed the Keyhole state to be trial - Unstable blocks can be triggered via redstone and do not trigger via creative players. # Added - Fancier Chiseled Tuff Bricks - Fancy And Fancier Chiseled Tuff Brick recipes and loot tables including for the stonecutter ### Spells - All spells can now be upgraded in some way - (Note, recipes will be tweaked to make them more difficult) - I belive like there are 11 diffrent upgrades - On Unlock Scrolls an item component scrolls through the options to upgrade if holding shift - Replaced openfavoritespells with /spellinventory which opens a gui of all learned spells where you can store I think 36 spells, and 6 slots for your favorited spells # Removed - Command /openfavoritespells (I think that was this release) ## Dev notes - Still in alpha, schools starting, might slow down. - Commit Hash being "**18c1836**" - Commit Name being "**new key type**" - Commit Date and Time being "**August 15, 2026 at 3:45 MDT**" - Hopefully I will keep making changlogs like this... GLHF Playing, Hope you enjoy!
alpha

Better Trial Chambers 0.5.5-alpha+1.21.1

0.5.5-alpha+1.21.1
14 июл. 2026 г.113Minecraft: 1.21.1fabric
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Что нового
Toxic Watter, Unstable Tuff, bug fix of Tuff Golem, Ship surface indicator has loot, decoration type to the ominous becaon, and shows how it connects to wires, some changes on how they are activated, and probably some other stuff. GLHF
alpha

Better Trial Chambers 0.5.4-alpha+1.21.1

0.5.4-alpha+1.21.1
4 июл. 2026 г.42Minecraft: 1.21.1fabric
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Что нового
Trial Jerky, Meat Clubs, more reinforced dungeon blocks, and cleaned up some old wire code
alpha

Better Trial Chambers 0.5.3-alpha+1.21.1

0.5.3-alpha+1.21.1
29 июн. 2026 г.34Minecraft: 1.21.1fabric
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Что нового
Added a telescope/spyglass block that lets you zoom and turn around, which is placeable. Fixed a but with the wires rendering and wrench which fliped the rendering of the bottom's connections, where north should be south was, and south north, and east west and west east, but should be fixed now, was just a slight visual bug.
alpha

Better Trial Chambers 0.5.2-alpha+1.21.1

0.5.2-alpha+1.21.1
26 июн. 2026 г.21Minecraft: 1.21.1fabric
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Что нового
almost all done, bellow, fan work, super happy kill ball, wires, recipes, loot tables, just need the rooms and to finish the fpga block to make wire logic
alpha

0.4.2-alpha+1.21.1

0.4.2-alpha+1.21.1
3 мая 2026 г.102Minecraft: 1.21.1fabric
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Что нового
Hot Fix: Ensure FanBlockEntity data isn't lost when fans are stripped, waxed, oxidize, or oxidize-degrade. Added tickDegradation to fan block classes to save/create NBT across degradation, persisted fanSpeed into FanBlockEntity NBT
alpha

0.4.1-alpha+1.21.1

0.4.1-alpha+1.21.1
3 мая 2026 г.34Minecraft: 1.21.1fabric
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Что нового
# BTC - Better Trial Chambers Changelog ## Version Update ### New Features #### Fan System - **FanBlock & FanBlockEntity**: New directional fan block that applies cone force to entities - **Client-side Rendering**: Full fan model with smooth spin-up/spin-down animations - FanBlockEntityRenderer implementation - FanBlockModel with visual state tracking (fanSpeed, visualRotation) - Model layer registration and render layer integration - **Particle Effects**: Cloud particle emission on client-side - **Smart Filtering**: Creative and spectator mode players excluded from fan effects - **Physics**: Configurable rotation speed with acceleration/deceleration logic - **Assets**: Complete blockstate, model, and texture set #### Trial Core Block - New block and entity for trial chamber mechanics - Foundation for future trial chamber enhancements ### Improvements #### Bonfire System Enhancements - **Client-Server Synchronization**: Fixed fire rendering persistence after player death - New BonfireSyncPayload packet system - Proper client-server sync handler registration - **Configurable Radius**: Radius now configurable per block and stored in NBT - **Data Persistence**: Player bonfire spawn data storage on client with proper recovery - **Renderer Updates**: Improved bonfire effect rendering for saved spawn locations ### Bug Fixes - Fixed bonfire fire rendering disappearing after player death - Corrected entity drag calculations for improved physics accuracy - Improved home position initialization for mounted entities - Enhanced NBT data synchronization between client and server ### Technical Details #### Infrastructure - Expanded client-server synchronization systems - Enhanced NBT persistence for entity state recovery - Improved particle rendering pipeline
alpha

0.3.2-alpha+1.21.1

0.3.2-alpha+1.21.1
15 апр. 2026 г.47Minecraft: 1.21.1fabric
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Что нового
Hot fix: Fixed the bonfire so that after death, the rendering of the fire persists, problem was that nbt data was re-saved on server, but on the client side it wasn't leading to desynchronization, and it not showing lit. Now should be synced.
alpha

0.3.1-alpha+1.21.1

0.3.1-alpha+1.21.1
15 апр. 2026 г.20Minecraft: 1.21.1fabric
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## Overview Significant feature expansion including new dungeon mechanics (bonfires, key golems), wire infrastructure improvements, UI enhancements, and numerous bug fixes. All the features are in the process of being made to redo the "main" part of the mod (At this point the structure itself is a small part with all the stuff ive added), the trial chamber --- ## New Features ### Bonfire System - **BonfireBlock**: New block for setting local spawn points - Client-server synchronization via `BonfireSyncPayload` - Configurable radius per block (stored in NBT) - Renderer displays bonfire effect for saved spawn ### Key Golem Entity & Related Blocks - **KeyGolemEntity**: New AI-controllable golem type - `ReturnHomeGoal`: Navigate back to saved home position - Persistent home location via NBT serialization - Mount state tracking to prevent incorrect initialization - Can be summoned/controlled via Pet Totem item ### Door Enhancements - **DungeonDoorBlock**: New door type `GOLEM` - Opens when Key Golem on player's shoulder - Support for KeyGolem and locked door combinations ### New UI/Block Elements - **DungeonButtonBlock**: Configurable pressure-sensitive button - 40 tick press - Directional output using `IDungeonWire` - Full redstone compatibility - **ObsidianChestBlock**: Personal loot chest system - Per-player inventory storage - Loot table generation on first open - Waterloggable - Animated block entity renderer ### Pressure Plate Improvements - **DungeonPressurePlateBlock**: Enhanced with dungeon wire support - Accepts both PlayerEntity and TrialCubeEntity - Proper powered state management - Wire power emission on DOWN face ### Dungeon Flame Blocks - Redesigned with `Config` interface for flexibility - Configurable damage, particles, and lighting - `DEEP_FLAME`: 2.0 damage, soul fire particles - `FORTRESS_FLAME`: Always lit (1.0/2.0 damage hybrid) - All support powered state toggling via dungeon wire ### Architectural Blocks - **Pilasters**: Stone, stone bricks, cracked stone, chiseled tuff variants - **Pillars**: Polished tuff, tuff bricks, chiseled tuff variants - **Power variants**: PowerPilasterBlock & PowerPillarBlock with wire integration ### Brazier Improvements - Added waterlogging support --- ## Infrastructure & Refactoring ### Wire System Overhaul - **Deprecated interfaces**: `ICopperWireConnect`, `IDungeonWireConnect` marked `@Deprecated` - **New wire interface**: `IDungeonWire` with power detection - **WireBlockSlow**: Renamed from `WireBlock` for clarity, as it is old - DungeonDoorBlock now uses dungeon wire for wired operation ### Recipes - **KeyDuplicateRecipe**: Special recipe for key duplication - **UnbreakableSmithingRecipe**: New smithing recipe type with custom serializer ### Components & NBT - **Wrench system refactored**: - `WRENCH_DIRECTION` component removed - `WRENCH_TYPE` now uses enum codec - Spell components unified - **New Components**: - `STORED_MOB_UUID`: Pet Totem binding - `STORED_MOB_NBT`: Pet entity data persistence - `STORED_ENTITY_TYPE`: Entity type reference - Corner position components moved to `ModComponents` ### Pet Totem System - UseEntityCallback for pet binding - Supports TameableEntity and Tameable interfaces - Persistent pet storage in totem items - Invulnerability & persistence flags on binding --- ## Gameplay Mechanics ### Golem AI Integration - KeyGolemEntity attributes registered - ReturnHomeGoal pathfinding to home positions - Added `mountDel` flag tracking for entity mounting on KeyGolem - Home position relative offset calculations - NBT persistence for mount state recovery - ### Dungeon Door Wiring - Pressure plates trigger wired doors - Power movement through dungeon wire network - DoorType support for wired operations - Power pillar/pilaster blocks that are simple to build with and fully intagratable into the existing system. - Dungeon Button that fits onto the pillar and powers wires. - Interface `IDungeonWire` that allows for creation of blocks that power wires seemlessly, also a helper method in it that lets you check if it is being powered from an array of directions. Includes java docs for explanation. --- ## Bug Fixes - Corrected relative offset initialization for mounted entities - Wire power state calculations in dungeon circuits - Door state propagation in wired configurations - Fixed pilaster collision shapes for horizontal faces - Corrected pressure plate redstone output --- ## Configuration Changes ### Build Configuration - Added access widener path to `build.gradle` ### Block Naming Updates - `COLUMN` → `PILLAR` tag (better clarity) - `cracked_stone_pillar` → `cracked_stone_bricks_pillar` - Registry aliases for backward compatibility --- ## Technical Improvements - Reduced commented debug code throughout - Better NBT compound handling - Improved component codec usage - Enhanced data generation infrastructure - Waterloggable support expanded to 5+ blocks - Proper FluidState handling on all eligible blocks
alpha

0.2.6-alpha+1.21.1

0.2.6-alpha+1.21.1
7 февр. 2026 г.129Minecraft: 1.21.1fabric
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Что нового
Hotfix - Fixed mining data to let pickaxe blocks drop again, was broken. Antier Update - Antier now has a new model, and new functionality. Some other model updates, and some blocks have waterloggable states.
alpha

0.2.5-alpha+1.21.1

0.2.5-alpha+1.21.1
12 янв. 2026 г.99Minecraft: 1.21.1fabric
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PAY ATTENTION! 1. Even though this mod is now 1.21.1 and not 1.21.0, you should be able to use any 1.21 mods in 1.21.1, as 1.21.1 is a hotfix and the Fabric-API is further developed in 1.21.1, allowing for some more things. 2. The only thing that may change is the fabric version, and for my mod, that is true. 3. So all you need to update to 1.21.1 is to update your fabric api and make a new Fabric instance for 1.21.1. 4. After that, you should be able to move all of your mods and worlds over, keeping all progress. Removed Legacy wires, and renamed dungeon_(wire_v2 to wire), meaning I had to update to 1.21.1, and learning of 1.21 having major security vulnerabilities for servers specifically. So support for 1.21 is over but, most to all mods from 1.21 should work on 1.21.1, so not a large issue.
alpha

0.2.4-alpha+1.21

0.2.4-alpha+1.21
5 янв. 2026 г.116Minecraft: 1.21fabric
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Что нового
Precence node has texture and renders eye facing a new entity in its bounding box every 2 seconds. Pilasters have been added, (tuff types). Columns have been added, (stone and cracked stone types).
alpha

0.2.3-alpha+1.21

0.2.3-alpha+1.21
22 дек. 2025 г.41Minecraft: 1.21fabric
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Что нового
Added Velocity enchantment speding up projectiles, and precision only has 5 levels now and not 10% but 20% for the enchant. Simple update.
alpha

0.2.2-alpha+1.21

0.2.2-alpha+1.21
21 дек. 2025 г.28Minecraft: 1.21fabric
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Что нового
Added scoped crossbow crouch to open scope, and it has more power. Also precision enchant might work might not from short testing it seems too? Precision lowers (suposidly) the divergence of all arrows or anything from a ranged wepon has 10 levels? Oop fixed should work now, accedentally had it Math.Max(0.5f) should not exist lmao though would be good but wanted divergence to be 0 welp there you go. :)
alpha

0.2.1-alpha+1.21

0.2.1-alpha+1.21
7 дек. 2025 г.48Minecraft: 1.21fabric
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Что нового
Crafting recipies for unlock scrolls, and they give the proper spells. Ability to add new spells with just 3 files. And some spells are now able to be canceled while running, like moving, damage, crouching or clicking for a certain amount of time. If the click disturbance is true, then it shows the time needed to hold to cancel. Additionally, spell items display a description of the spell being stored.
alpha

0.1.1-alpha+1.21

0.1.1-alpha+1.21
2 нояб. 2025 г.47Minecraft: 1.21fabric
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Что нового
Added the effects, Deferred Death - Kills you when time runs out, Cursed Reckoning - stores the damage took and at the end of the effect deals it all in one burst, fixed Dragon Scales so that even with armor it does not heal you just negates some damage. Now the fun stuff, completly redid the spell system, that is what took so long. New Spell System: -Easily addable to, -Easy to add to items that support them -Made a radial menu that may be released in the future as a libray for others to use, -Abbility to favorit spells for quick access, -New types of spell items, SpellItem, MinimalPredefinedSpellsItem, and PredefinedSpellsItem. -PredefinedSpellsItem stores spells in the player and can store favorite spells and allows you to add spells later, -MinimalPredefinedSpellsItem stores spells in the item not letting you add them later, -Luminary uses the new spell system, may be unbalenced, may need some timing tweaks, new model and new texture, and also now has a functuning cape, -Added many new spells but kept the old ones, -I think that is the rough break down of the spell system. New music disc thanks to my friend SianaBeeblebrox, it is called crystal forest. I think that is that, Thank you for supporting this mod! Also sorry if it crashes the new wire model thing has some mental issues.~~
alpha

0.0.1-alpha+1.21

0.0.1-alpha+1.21
3 июл. 2025 г.135Minecraft: 1.21fabric
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Что нового
- !say command now can parse () in the requires attribute area that uses advancments. - And fixed one bug with Ominous Beacon.
alpha

0.0.0-pre-alpha+1.21

0.0.0-pre-alpha+1.21
29 июн. 2025 г.54Minecraft: 1.21fabric
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Что нового
# BTC: Better Trial Chambers - Changelog ## Version 0.1.0-pre-alpha [Fabric 1.21] - *Initial Release* ### Added - Procedurally generated **Modular Trial Chambers** with randomized puzzle rooms, traps, and passageways - **Custom Wire and Door Systems** (work-in-progress wiring puzzles, toggles, and ancient lock doors) - **Copper Golems**: Button-pressing, oxidation-prone golems for dungeon puzzles - **Tuff Golems**: Animated decorative dungeon guardians with home-binding and item-holding - **Eldritch Luminaries**: Miniboss sorcerers with unique eldritch abilities and relic drops - **Codex of the Void** concept item (in early development - full ability system coming later) - **Unique Wrench Item** for puzzle manipulation and block rotation ### New Status Effects - `BUILDER_BLUNDER` - Blocks you place may fail to place - `MINER_MISHAP` - Prevents mining (but you can still fight) - `DRAGON_SCALES` - Grants bonus resistance and partial damage reflection - `DROWNING` - Increases drowning damage and screen tint - `NO_NATURAL_REGENERATION` - Disables passive healing - `FROST_WALKER` - Sprint-enabled ice path creation with scaling radius ### Lore & Artifacts - Added ancient relic items, books, and artifacts scattered in dungeons, revealing the backstory of the **Eldritch Luminaries** ### Notes - Project is still in **Pre-Alpha** - major features like advanced puzzles, relic abilities, and final Codex mechanics are coming soon - Feedback, bug reports, and suggestions are highly appreciated - join the Discord! - This mod is not complete, do expect some random things. If it crashes, please report it to me. --- ## Known Issues - **Wire system needs additional logic and polish** - Some doors and puzzles may not fully trigger yet - Codex of the Void abilities incomplete