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ВЕРСИИ (10)
release
Breezy 1.2.3
1.2.314 июн. 2026 г.5,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
- Added Nirvana compat, allowing for THC carpet bombing
- Added an experimental config that locks all wind directions to octo-cardinal directions. Disabled by default
release
Breezy 1.2.2
1.2.21 янв. 2026 г.7,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
Happy 2026, and thanks for 100k downloads! Here's a minor update.
### Bugfixes
- Gust gauges now stack to 64, like clocks and compasses
- Fixed crash related to players going far above the build height limit
### Tweaks
- Wind now flows smoothly between layers; gust gauges and balloons gradually transition based on altitude, instead of abruptly changing across boundaries. It's very nice!
- Expanded the TNT + flint and steel balloon interaction to include TMT from Caverns & Chasms, Spore Bombs from Savage & Ravage, and Shrapnel Bombs from Oreganized
- New config values:
- Added the option for wind to never change (disabled by default)
- Added the option for balloons to be lit with items in `breezy:fuel` (including coal and charcoal by default, like furnace minecarts) instead of flint and steel
- Added Russian lang support (thanks J-tap!)
release
Breezy 1.0.8
1.0.820 июн. 2024 г.1,3 тыс.Minecraft: 1.19.2forge
Что нового
- forgot Neapolitan compat lol
release
Breezy 1.0.7
1.0.720 июн. 2024 г.122Minecraft: 1.19.2forge
Что нового
- backported changes from 1.2.0
- added lang support for French, Korean, and Japanese
release
Breezy 1.2.1
1.2.119 июн. 2024 г.80,6 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
- hotfix; reinstates compat with NeoForge
release
Breezy 1.2.0
1.2.017 июн. 2024 г.368Minecraft: 1.20.1forge
Что нового
## HUGE thank you to davigj for this update! Check out his mods [here](https://modrinth.com/user/davigj)
### Bugfixes
- fixed static-y white particle flickering in caves/the underground
- balloons are no longer culled when only the balloon is in the player's view
- balloons are no longer receptive to potion effects (including instant harm)
- balloons no longer ride other entities
- balloons can no longer be named with name tags
- balloons no longer rotate after being placed
### Changelog
**Wind Changes**
- Omnidirectional wind! Wind can now flow in the full 360 degrees
- Each layer is separated by 60-180 degrees to any layers above and below
- Each time a configurable amount of ticks passes (default 24000, one vanilla day duration), the wind changes a (configurable) percentage of 360 degrees per layer. default 2.5%
- currently this means that all wind very slowly goes in a clockwise spiral over time
- wind generates based on the world seed
- wind intensity is influenced by biome tags, altitude (which has been changed to 12 layers instead of 24), and whether or not the balloon can see the sky
- balloons in `no_wind` biomes have 0 xz momentum (but do keep their y-movement)
- players move a little faster in balloons overall, especially at higher altitudes
- balloons with no litness still move according to the xz wind direction, albeit with decreased momentum
**Wind Particles**
- wind particles displaying is now configurable
- particles spawn a configurable distance above sea level (20 by default, so y ~= 87)
- biome dependent wind particle density--tags are `breezy:less_wind`, `breezy:more_wind`, and `breezy:no_wind`
- particles generate with correspondent densities. (`no_wind` biomes get no particles.) biomes put in more than one tag always default to the lowest value. otherwise, it defaults to in-between
- particle frequency in each tag is also configurable
- wind particles only appear in air blocks that can see the sky (configurable)
**Interaction Tweaks**
- players must no longer be passengers to light balloons, so mob passengers can be sent off. bon voyage
- players can dye balloons by r-clicking dye items (it averages with the balloon's existing color)
- balloons are now also dyeable in the same fashion as leather armor. coloration is preserved when broken and re-placed
- each flint and steel click increases "litness" by two, not one
- rclicking flint and steel + tnt in each hand while riding a balloon causes a primed tnt entity to fall. bomb voyage
- balloon vs. basket "hitboxes"
- flint and steel/dye must be clicked on the balloon, sand/shears/riding requires the basket
- passengers can be interacted with/hit, projectiles go through the middle, etc
**Mob Passengers**
- other entities may ride hot air balloons, similarly to boats/minecarts
- passenger riding offset changed from 0.5 to 0.35 to accommodate
- mobs in hot air balloons will not burn in sun
- mobs tagged as `breezy:hot_ones` automatically keep balloons at a litness of 3 while riding as a passenger (unless in water/rain). includes compat with alex's mobs/caves by default
- passengers that are on fire can also raise litness by 1 periodically (though not past 2)
**Misc.**
- added config option for balloons to always render, allowing them to be seen from very far away like phantoms (true by default)
- added hot air balloons to Neapolitan's `chimpanzee_dart_targets` entity type tag
- particles spawn with flint and steel use. while lit, they periodically emit smoke. (i would like lit balloons to have a little flame particle, but the vanilla small flame lingers a touch too long)
- balloons are *very* prone to lightning while aloft in thunderstorms
- updated GeckoLib dependency to 4.4.4
release
Breezy 1.19.2-1.0.6
1.19.2-1.0.616 окт. 2023 г.5,2 тыс.Minecraft: 1.19.2, 1.19.3, 1.19.4forge
Что нового
- Fixed server startup crash
release
Breezy 1.20.1-1.1.1
1.20.1-1.1.116 окт. 2023 г.29,5 тыс.Minecraft: 1.20.1, 1.20.2forge
Что нового
- Fixed server startup crash
release
Breezy 1.20.1-1.1.0
1.20.1-1.1.08 окт. 2023 г.371Minecraft: 1.20.1, 1.20.2forge
Что нового
- 1.20.1 port
- Made balloon hitbox smaller so spyglasses and other items can be used
release
Breezy 1.19.2-1.0.5
1.19.2-1.0.520 сент. 2023 г.243Minecraft: 1.19.2forge
Что нового
- Initial Modrinth version