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Breezy

ВЕРСИИ (10)

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Breezy 1.2.3

1.2.3
14 июн. 2026 г.5,9 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- Added Nirvana compat, allowing for THC carpet bombing - Added an experimental config that locks all wind directions to octo-cardinal directions. Disabled by default
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Breezy 1.2.2

1.2.2
1 янв. 2026 г.7,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
Happy 2026, and thanks for 100k downloads! Here's a minor update. ### Bugfixes - Gust gauges now stack to 64, like clocks and compasses - Fixed crash related to players going far above the build height limit ### Tweaks - Wind now flows smoothly between layers; gust gauges and balloons gradually transition based on altitude, instead of abruptly changing across boundaries. It's very nice! - Expanded the TNT + flint and steel balloon interaction to include TMT from Caverns & Chasms, Spore Bombs from Savage & Ravage, and Shrapnel Bombs from Oreganized - New config values: - Added the option for wind to never change (disabled by default) - Added the option for balloons to be lit with items in `breezy:fuel` (including coal and charcoal by default, like furnace minecarts) instead of flint and steel - Added Russian lang support (thanks J-tap!)
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Breezy 1.0.8

1.0.8
20 июн. 2024 г.1,3 тыс.Minecraft: 1.19.2forge
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Что нового
- forgot Neapolitan compat lol
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Breezy 1.0.7

1.0.7
20 июн. 2024 г.122Minecraft: 1.19.2forge
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Что нового
- backported changes from 1.2.0 - added lang support for French, Korean, and Japanese
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Breezy 1.2.1

1.2.1
19 июн. 2024 г.80,6 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
- hotfix; reinstates compat with NeoForge
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Breezy 1.2.0

1.2.0
17 июн. 2024 г.368Minecraft: 1.20.1forge
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Что нового
## HUGE thank you to davigj for this update! Check out his mods [here](https://modrinth.com/user/davigj) ### Bugfixes - fixed static-y white particle flickering in caves/the underground - balloons are no longer culled when only the balloon is in the player's view - balloons are no longer receptive to potion effects (including instant harm) - balloons no longer ride other entities - balloons can no longer be named with name tags - balloons no longer rotate after being placed ### Changelog **Wind Changes** - Omnidirectional wind! Wind can now flow in the full 360 degrees - Each layer is separated by 60-180 degrees to any layers above and below - Each time a configurable amount of ticks passes (default 24000, one vanilla day duration), the wind changes a (configurable) percentage of 360 degrees per layer. default 2.5% - currently this means that all wind very slowly goes in a clockwise spiral over time - wind generates based on the world seed - wind intensity is influenced by biome tags, altitude (which has been changed to 12 layers instead of 24), and whether or not the balloon can see the sky - balloons in `no_wind` biomes have 0 xz momentum (but do keep their y-movement) - players move a little faster in balloons overall, especially at higher altitudes - balloons with no litness still move according to the xz wind direction, albeit with decreased momentum **Wind Particles** - wind particles displaying is now configurable - particles spawn a configurable distance above sea level (20 by default, so y ~= 87) - biome dependent wind particle density--tags are `breezy:less_wind`, `breezy:more_wind`, and `breezy:no_wind` - particles generate with correspondent densities. (`no_wind` biomes get no particles.) biomes put in more than one tag always default to the lowest value. otherwise, it defaults to in-between - particle frequency in each tag is also configurable - wind particles only appear in air blocks that can see the sky (configurable) **Interaction Tweaks** - players must no longer be passengers to light balloons, so mob passengers can be sent off. bon voyage - players can dye balloons by r-clicking dye items (it averages with the balloon's existing color) - balloons are now also dyeable in the same fashion as leather armor. coloration is preserved when broken and re-placed - each flint and steel click increases "litness" by two, not one - rclicking flint and steel + tnt in each hand while riding a balloon causes a primed tnt entity to fall. bomb voyage - balloon vs. basket "hitboxes" - flint and steel/dye must be clicked on the balloon, sand/shears/riding requires the basket - passengers can be interacted with/hit, projectiles go through the middle, etc **Mob Passengers** - other entities may ride hot air balloons, similarly to boats/minecarts - passenger riding offset changed from 0.5 to 0.35 to accommodate - mobs in hot air balloons will not burn in sun - mobs tagged as `breezy:hot_ones` automatically keep balloons at a litness of 3 while riding as a passenger (unless in water/rain). includes compat with alex's mobs/caves by default - passengers that are on fire can also raise litness by 1 periodically (though not past 2) **Misc.** - added config option for balloons to always render, allowing them to be seen from very far away like phantoms (true by default) - added hot air balloons to Neapolitan's `chimpanzee_dart_targets` entity type tag - particles spawn with flint and steel use. while lit, they periodically emit smoke. (i would like lit balloons to have a little flame particle, but the vanilla small flame lingers a touch too long) - balloons are *very* prone to lightning while aloft in thunderstorms - updated GeckoLib dependency to 4.4.4
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Breezy 1.19.2-1.0.6

1.19.2-1.0.6
16 окт. 2023 г.5,2 тыс.Minecraft: 1.19.2, 1.19.3, 1.19.4forge
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Что нового
- Fixed server startup crash
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Breezy 1.20.1-1.1.1

1.20.1-1.1.1
16 окт. 2023 г.29,5 тыс.Minecraft: 1.20.1, 1.20.2forge
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Что нового
- Fixed server startup crash
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Breezy 1.20.1-1.1.0

1.20.1-1.1.0
8 окт. 2023 г.371Minecraft: 1.20.1, 1.20.2forge
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Что нового
- 1.20.1 port - Made balloon hitbox smaller so spyglasses and other items can be used
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Breezy 1.19.2-1.0.5

1.19.2-1.0.5
20 сент. 2023 г.243Minecraft: 1.19.2forge
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Что нового
- Initial Modrinth version