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B-R.EACH Protocol

Deploy elite soldiers to survive a hostile world. Tactical combat, customizable agents, and drop pod deployment.

Автор: ptran779dev1,4 тыс.7обновлён 23 апр. 2026 г.
ПриключенияМобыТехнологии

Описание

Beacon-Response: Exogenous Augmented Combat Humanoid (B-R.EACH) Protocol. Chapter 1 - Reawakening (BETA)

~~~ I'ts much easier to survive with some friendly companion ~~~

NOTE FROM AUTHOR:

Base AI system is stable.
Advanced Reinforcement Learning RNN is experimental and currently not fully tuned or playtested.


🧬Introduction

The Exogen did not escape extinction. They dispersed it.

In their final hours, thousands of cryostasis pods were fired into deep space using planetary railguns—each carrying a single augmented organism.

No destination. Only probability.

You are one of them.

Your pod has impacted a viable world: “Overworld.” A kinetic seed anchors below the surface. Systems force you awake.

Your memory is gone. Your identity is gone.

Only function remains.

Your neural lattice cannot operate alone. You require a Beacon.

With it, you can be directed. Without it, you are nothing.

Objective: Secure resources. Expand the signal. Bring others.


⚙️Core Mechanics

  • Orbital Deployment: Deploy agents via Beacon-activated drop pods.
  • Agent Classes: Distinct roles: defense, assault, and support, each with unique abilities.
  • Survival Systems: Agents require resources to stay operational.
  • Combat AI
    • Standard: Priority-based behavior
    • Advanced: Experimental adaptive neural system (in development)
  • Loadout-Driven Combat: Equipment defines each agent’s role and effectiveness.

🧪Special features:

  • Per-Agent Neural Processing: Individual RNN-based logic per agent, allowing adaptive behavior without tanking TPS

  • Custom ML Framework: 100% Java-based machine learning system designed specifically for real-time gameplay (No GPU needed)

  • High-Performance Sensor Arrays: Efficient large-scale sensing system enabling complex environmental scanning with minimal performance cost


📡 Support & Documentation

Discord is now live. Please join to get support


📜 License & Distribution

  • Private/Modpack Use: Encouraged on CurseForge or Modrinth.
  • Restrictions: DO NOT rehost, repost, or claim the mod as your own. Credit is encouraged but not required

Legacy

Previously developed as Aegis Ops (v1.x).
Core features are rebuilt and optimized under the new B-R.EACH architecture.

Галерея

beacon deploymentbeacon phase outagent long range attackagent short range attack

Последние версии

Все версии →
release

B-R.EACH Protocol 2.0.3Beta

2.0.3Beta
23 апр. 2026 г.537Minecraft: 1.20.1forge
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Что нового
Bug fix Fix item makes empty tag when sucking inside inv Introduce short friendly LOS sensor: use for 10t checking for any ally might wander into line of fire, 5 block radius check. Use in conjunction with the old 2s sensor. Should reduce the death related when agents are a bit tightly packed... recommended to bring a medic in the team Add angle 0 for grenade throwing (Not sure why I excluded it in the first place)
release

B-R.EACH Protocol 2.0.2Beta

2.0.2Beta
12 апр. 2026 г.143Minecraft: 1.20.1forge
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Что нового
Fix item make empty tag when sucking inside inv Introduce short friendly LOS sensor: use for 10t checking for any ally might wander into line of fire, 5 block radius check. Use in conjunction with the old 2s sensor.
beta

B-R.EACH Protocol 2.0.1Beta

2.0.1Beta
4 апр. 2026 г.39Minecraft: 1.20.1forge
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Что нового
https://github.com/ptran779/B-R.EACH_Protocol/commit/674303b7ba4e14f50d26312239a0d439e99c79bc
beta

B-R.EACH Protocol 2.0.0Beta

2.0.0Beta
23 мар. 2026 г.41Minecraft: 1.20.1forge
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Что нового
https://github.com/ptran779/B-R.EACH_Protocol/commit/71c7285fc91368ca0918b8f6add550dfee3b156d
alpha

B-R.EACH Protocol 2.0.0PreAlpha

2.0.0PreAlpha
8 мар. 2026 г.45Minecraft: 1.20.1forge
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Что нового
early release.
release

AegisOps 1.6.0Beta

1.6.0Beta
24 янв. 2026 г.148Minecraft: 1.20.1forge
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Что нового
This update creates a stable foundation for multiplayer servers. Logic has been split to ensure safety on dedicated servers, and networking has been overhauled.  Multiplayer & Networking Server Authority: The server now dictates Agent statistics and class configurations. When a player joins, the server automatically syncs its config to the client. Dedicated Server Safe: Removed client-side code leaks that previously caused crashes on dedicated servers.  Dynamic Skins (Important!) Local Library System: The mod now supports custom skins for Agents via a local folder system.  REQUIREMENT: For players to see custom skins, every client must have the skin files in their local config/aegisops/skins/ folder. Fallback: If a client does not have the specific skin file, the Agent will render using the default skin textures. Changes & Fixes Melee Whitelist: Now also filters by tag for easier use. Config Update: Refined default configuration values. -- WILL NEED TO DELETE THE OLD CONFIG FOR IT TO GENERATE A NEW ONE IF YOU WANT TO USE THE DEFAULT
release

AegisOps 1.5.2

1.5.2
17 янв. 2026 г.36Minecraft: 1.20.1forge
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Что нового
add special item tooltip
alpha

AegisOps 1.5.1alpha

1.5.1alpha
14 янв. 2026 г.34Minecraft: 1.20.1forge
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Что нового
Fix #2. Now you can use whatever character in the human texture file without a problem
alpha

AegisOps 1.5.0alpha

1.5.0alpha
16 нояб. 2025 г.101Minecraft: 1.20.1forge
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Что нового
add key binding for large group operation add new menu screen for advance config -- will allow local custom selection of avaliable skins, set config mode add ability to custom individual skin. Will need to add macro/general config for class spawn condition later todo: complete new menu work on ai logic
release

AegisOps 1.4.0

1.4.0
26 июл. 2025 г.213Minecraft: 1.20.1forge
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Что нового
Minor Fixes Fixed occasional null targeting causing goal glitches. Core re-organization Reorganized goal system: Targeting goal now manages target dropping to avoid premature target loss caused by attack goal stopping early (thanks, Minecraft modding quirks). New Skills Soldier – Hype: Added battle flow effect with a slight attack speed boost (balancing tweaks coming later). New Demolition Skills & Items Grenade: New throwable item with TNT-level explosion power that does no block damage. Triggers only when demolition detects a configurable cluster of enemies (default: 3 enemies within 3 blocks of the main target). Vector Pursuer: Kamikaze drone with pathfinding that targets high-value enemies (default: targets with at least 30 health). Upon detecting a valid target within range, it deploys the drone entity. Vector Drone Entity Behavior If target alive and beyond 12 blocks: pathfind to target. Within 12 blocks: enter killer mode — speed up and charge the enemy for kamikaze detonation. If target dies or becomes null mid-flight: drone returns to deployer and drops as an item (no wasted drones). New Feature Agents now auto-pickup nearby items. (May cause lag if many items cluster near an agent — will monitor and optimize as needed.