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Boned

vanilla-multiplayer tag game

Автор: KillerCamo4154обновлён 28 сент. 2025 г.
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Описание

Introducing Boned!

A silly little minigame for multiplayer servers that takes tag to the next level by removing the hassle and problems of regular tag. Also it's very immature teehee

Simply install the datapack and have an operator run '/trigger BonedGameConfig' and press the Random Game Start option.

2024-09-22_13 52 10

How to play

As soon as the game is started a player will recieve a bone. The player must search for another player and hit them with the bone to get rid of it and tag them. When a player is tagged they will be affected by knockback. Each time a player is hit they will unlock an advancement annoucing how many times they've been tagged. Please note this has a cap of 25 and from playtesting usually we declare this player the loser.

The player who now has the bone cannot tag the previous player (No tagbacks baby)

The bone is binded to the player and they cannot get rid of it, throwing it on the floor, putting it in crafting slots, a container, or anything else will delete the item and return it to the current person who is it, this prevents any hassle of losing the item and restarting the game.

At any point operators can reset the game and clear the bone off any player, or transfer the bone from any player to a random online player to keep things interesting

Fun Stuff

This pack adds a few gameplay advancements and has an optional resource pack that can also add some nice features!

Settings

bone1 bone25

  • Totem Animation : When a player hits another player with the bone, it will play the totem animation but with the bone item... it's really cool looking!

  • Bone growth : Depending on how many times a player has been tagged, it will result in the bone changing length (Requires Resource Pack)

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Advancements

These can be found in the adventure tab

Meaty - Get boned 25 times

Privileges Revoked - Try to smuggle the bone out of your inventory

Sausage Party - Try to duplicate the bone

Secret Sauce - ??? secret advancement

Q&A

Q: Is the resource pack required?

A: No, the resource pack is optional. All of the features the RP uses are disabled by default and are optional. It does not take anything away from the game.

Q: Why is the datapack marked as experimental?

A: Boned is flagged as experimental because it adds a custom enchant for the bone stick to knockback only players that are taggable to prevent exploiting the item. While this shouldn't cause any issues always make sure to backup your world if you feel unsure!

Q: Will this be backported?

A: While I do have prototypes of Boned stemming all the way back to 1.19.4, it is unfortunately not in the plans due to how unperformant and messy the code was.

Q: I found a bug!

A: Report it on the github issues page!

Галерея

Fight to the doomTotem AnimationAdvancements!Bone Growth!

Последние версии

Все версии →
release

Boned 1.21.9 Update

1.1.3
28 сент. 2025 г.91Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9datapack
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Что нового
What's better than copper golems??? Why Boned of course! But why not both? This update adds compatibly for the latest release 1.21.9 as well as fixing some issues that were missed in the past couple of versions. # General Changes - The Tagbacks Option is no longer inverted ([B-10](https://github.com/KillerCamo/Boned/issues/10)) *Please note that in order to fix this change the setting has been reset for all existing Boned Games to (false. Meaning tagbacks are NOT going to work)* - The Pack Version has been bumped and includes the new system introduced in 1.21.9 ([B-12](https://github.com/KillerCamo/Boned/issues/12)) # Changes in 1.21.5+ - Fixed an issue regarding particles showing up during chest raycasting ([B-13](https://github.com/KillerCamo/Boned/issues/13)) # Changes in 1.21.9+ - Added support for copper chests and shelves to the system raycasting - TECHNICAL, the chest raycast system has been condensed into a singular file `double_chest.mcfunction` - TECHNICAL, two new tags have been added, `#camo:chests` and `#camo:shelves` which are used in `camo:storable_containers` # Resource Pack Changes - The Pack Version has been bumped and includes the new system introduced in 1.21.9 ([B-12](https://github.com/KillerCamo/Boned/issues/12))
release

Boned 1.21.5-1.21.8 Update

1.1.2
16 мар. 2025 г.154Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8datapack
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Что нового
UPDATE: 1.21.6/1.21.7/1.21.8 seems to work just fine other than the Settings Screen asking if you want to execute a command and the pack format being outdated. If there are any issues report it on my github! A quick hotfix to add proper support to 1.21.5, as always please report issues with my pack so I can fix them as soon as possible. # Changes - Added support for 1.21.5 - Please keep in mind this datapack is meant for __RELEASE VERSIONS ONLY__, changes made throughout the snapshot cycle in pack versions are NOT supported
release

Boned 1.21.4 Update

1.1.1
27 нояб. 2024 г.58Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4datapack
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# Datapack Changes 1.21+ - Improved Loading and Updating the Config Menu when installing the pack into a world for the first time - Health Boost is preserved properly after the Totem Animation ([B-6](https://github.com/KillerCamo/Boned/issues/6)) - The Datapack Description is now correct again ([B-7](https://github.com/KillerCamo/Boned/issues/7)) - The `Boned` Tag is properly removed on Uninstall/Erasure ([B-8](https://github.com/KillerCamo/Boned/issues/8)) - Using the newer version of the Boned Datapack actually works for 1.21 again. ([B-9](https://github.com/KillerCamo/Boned/issues/9)) # Datapack Changes 1.21.2+ - Absorption is preserved properly after the Totem Animation ([B-5](https://github.com/KillerCamo/Boned/issues/5)) > _Developer Note: Implementing a fix to absorption using the potion transfer system is incredibly janky and inconsistent for 1.21-1.21.1, as a result this issue was automagically fixed in 1.21.2+ with the introduction of the `death_protection` component. Please keep in mind the absorption hearts may be lost if a player does not have max health due to the calculation now applying damage towards the player, meaning absorption hearts will be hurt first before health._ # Datapack Changes 1.21.4+ - Updated to 1.21.4 so that the Boned Growth uses the item definition system via `custom_model_data`'s `floats` field. # Resource Pack Changes 1.21.4+ - Updated to 1.21.4 to use the new item definition system utilizing the `select` and the `range_dispatch` model type - The item in the inventory will remain the same size even if the bone growth is enabled > _Developer Note: The larger bone sizes caused a lot of the inventory to be obscured and didn't feel like a fun quirk to keep in, so I just removed it._ ![2024-11-26_21 08 39](https://github.com/user-attachments/assets/99e8fd25-6366-4904-9459-4f0c4cb997fa)
release

Boned 1.21.2 Update

1.1.0
22 окт. 2024 г.35Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3datapack
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Что нового
![2024-10-22_19 06 37](https://github.com/user-attachments/assets/23ff7e2e-b7e0-4a38-942d-8f80f8a4391a) The first "major" update of Boned is here adding a few new feature and bug fixes! ## Datapack Changes 1.21+ - Added a new config option: Tagbacks - When enabled Tagbacks are in the game, when disabled all users except for blacklist users will have Tagbacks removed. - Added a new fix to prevent players from putting the boner in bundles ## Datapack Changes 1.21.2+ - Updated to 1.21.2 (Fixed Attributes and split up Chestboat ids) - The "Resource Pack" Config Menu has been renamed to "Aesthetics" - The Totem Animation Option is now enabled by default and anyone who upgrades from V1.0.1 - The Totem Animation Option is no longer dependent on a resource pack - The Totem Animation now uses the vanilla game's 'death_protection' component - As a result the Potion Transfer system is no longer used as `death_protection` allows for potion effects to be preserved on death - Added a new fix to prevent players from putting the boner in dyed bundles - Implemented a new system for the Boned Growth setting using the `item_model` component - This is to ensure that the Boned Item doesn't rely on vanilla models anymore ## Resource Pack Changes 1.21.2+ - Added a new model that now stores all the custom model data for the Boned Growth Option - Removed any dependency for the Totem Animation in newer versions due to the `death_protection` component.
release

Boned Critical Hotfix

1.0.1
24 сент. 2024 г.34Minecraft: 1.21, 1.21.1datapack
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- Fixed Boned Immunity Tag from not removing itself - Fixed Boned Blacklist continuously ticking up a scoreboard for tagbacks - Unblacklisted players will now lose their immunity tag
release

Boned Launch

1.0.0
22 сент. 2024 г.43Minecraft: 1.21, 1.21.1datapack
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Что нового
Version 1.21 **It is not recommended to use this version please use the hotfix V1.0.1 instead :)** - Officially releases the game! - To find out more info, check the main page