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BondCraft

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BondCraft Fabric v2.0.0

2.0.0
23 окт. 2026 г.31Minecraft: 1.20.1fabric
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BondCraft Fabric v2.0.0 A major update for BondCraft on Minecraft Fabric 1.20.1! This update introduces 4 new monsters, expands Rift challenges with Rift II, overhauls boss battlefields, and brings improvements to combat and companion progression. ⚔ Rift I & Rift II Rift content has been expanded with new challenges and enemies. Rift I Features Rift Wisp and Rift Remnant in a dedicated combat arena. Rift II Introduces Rift Kakudon and Rift Gijit, two powerful enemies with different combat styles. Rift II features: - 2 Rift Kakudon and 2 Rift Gijit in the initial enemy formation - Enemy replenishment 5 seconds after defeat - 50 base Bond EXP per eligible Rift II enemy defeat - Dedicated Rift arena and challenge management Rift battles retain their 3-minute time limit, active party requirements, and existing return and cooldown systems. 🏟 Boss Battlefield Improvements Boss battlefields have received a major overhaul, with improvements to their combat environments and supporting systems. 👾 4 New Monsters Added 4 new monsters: Bandit (Female) Vescal Rift Kakudon Rift Gijit Bandit (Female) Type: Humanoid Role: Support Spawn: Desert - Close-range melee attacker - Bandit's Protection: Grants +1 DEF to eligible nearby Humanoid allies within 8 blocks while bonded - Excludes the owner, itself, and other instances of the same mob Vescal Type: Undead Role: DPS Spawn: Desert at night - Floating melee attacker - Undying Resolve: Gains +1 ATK while bonded when HP falls to 50% or below Rift Kakudon Encounter: Rift II Recruitment: Not available - Close-range area attacker - Attacks targets within a 3-block horizontal radius - Fluid Defense: 25% chance to reduce eligible incoming damage by 30% - Grants 50 base Bond EXP on eligible defeat Rift Gijit Encounter: Rift II Recruitment: Not available - Flying ranged attacker - Fires straight-traveling Rift energy projectiles - Overcharge: Every third shot deals +2 damage - Grants 50 base Bond EXP on eligible defeat ⚔ Combat & EXP Improvements Companion EXP rewards have been adjusted: Regular BondCraft monsters: 3 EXP Rift Wisp: 12 EXP Rift Remnant: 18 EXP Rift Kakudon: 50 EXP Rift Gijit: 50 EXP - Eligible active companions receive full EXP rewards without splitting them - Updated EXP requirements, with 1,000 cumulative EXP needed to reach Level 10 - Various improvements to combat, healing, and effect-processing systems 🛠 Improvements & Fixes - Expanded Rift challenge support - Refined Rift II enemy spawning - Improved Rift Gijit's aerial positioning and projectile behavior - Adjusted Rift Kakudon's attack and movement conditions - Improved combat and EXP-related processing - Various internal fixes and optimizations ⚠ Notes - Rift Kakudon and Rift Gijit cannot be recruited as companions - Balance and gameplay systems may continue to change - World backup is recommended before updating ❤️ Thank You! Thank you for playing and supporting BondCraft! With new monsters, expanded Rift challenges, and improved combat systems, even more adventures await you and your companions. Claim the allies you have yet to meet.
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BondCraft Fabric v1.9.0

1.9.0
9 окт. 2026 г.29Minecraft: 1.20.1fabric
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BondCraft Fabric v1.9.0 This update introduces two new Arcane Armament monsters, expands combat support options for Bond teams, and brings additional improvements to BondCraft's combat systems. The new monsters provide different forms of support, allowing players to build parties around defensive protection or offensive enhancement. ⚔ Combat Support Expansion Expanded the combat support options available to Bond teams. The new additions introduce: Defensive support through attack knockback reduction Offensive support through final damage enhancement Support abilities affecting nearby allied Bond mobs Ability-specific targeting restrictions Different options for offensive and defensive party compositions These additions provide more ways to combine monsters with different roles and abilities. 👾 2 New Monsters Added two new Arcane Armament monsters: True Arcane Armament: Aegis Quadris True Arcane Armament: Gladius Quintis Both monsters belong to the Ancient type and provide different forms of combat support. Each monster introduces its own combat specialization and bonded support ability. 🛡 True Arcane Armament: Aegis Quadris Added True Arcane Armament: Aegis Quadris, an Ancient TANK monster specializing in defensive combat. Aegis Quadris provides support to nearby allied Bond mobs through its bonded ability. Ancient Guardian Deployment Reduces attack knockback received by eligible allied Bond mobs by 35% Affects allied Bond mobs within 10 blocks Provides defensive support during combat Aegis Quadris offers a defensive option for players who want to improve their party's resistance to knockback. ⚔ True Arcane Armament: Gladius Quintis Added True Arcane Armament: Gladius Quintis, an Ancient DPS monster specializing in offensive combat. Gladius Quintis increases the damage output of eligible nearby allied Bond mobs through its bonded ability. Ancient Assault Deployment Increases final damage dealt by eligible allied Bond mobs by 15% Affects eligible allied Bond mobs within 10 blocks Does not affect Gladius Quintis itself Does not affect the owner Excludes ineligible same-individual and related targets according to the ability's targeting rules Gladius Quintis provides offensive support for players who want to increase their party's damage output. 🛠 Improvements Added True Arcane Armament: Aegis Quadris Added True Arcane Armament: Gladius Quintis Added Ancient Guardian Deployment Added Ancient Assault Deployment Expanded defensive support options for Bond teams Expanded offensive support options for Bond teams Added attack knockback reduction for eligible allied Bond mobs Added final damage enhancement for eligible allied Bond mobs Added support abilities with a 10-block effective range Added ability-specific target restrictions These additions expand the range of combat roles and support abilities available to Bond teams. ⚠ Notes Balance and systems may continue to change. Existing worlds should be backed up before updating. The new support abilities have specific range and target restrictions. Not every nearby entity is eligible to receive these effects. ❤️ Thank You! Thank you for playing and supporting BondCraft! BondCraft v1.9.0 introduces two new Arcane Armament monsters and expands the combat support options available to Bond teams. Aegis Quadris strengthens nearby allies through defensive support, while Gladius Quintis enhances the damage output of eligible allies. With new monsters and different support abilities, players have more opportunities to build parties around their preferred combat strategies. BondCraft continues to grow with new monsters, abilities, and gameplay systems. Claim the allies you have yet to meet.
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BondCraft Fabric v1.8.0

1.8.0
25 сент. 2026 г.18Minecraft: 1.20.1fabric
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# BondCraft Fabric v1.8.0 This update introduces BondCraft's first Main Quest chapter, the new dedicated Battlefield system, four new support items, three new desert monsters, the Party Status Panel, new combat mechanics, and various gameplay, UI, and system improvements. ## 📖 Main Quest: Plains Chapter Added BondCraft's first Main Quest chapter: **Plains Chapter**. The Plains Chapter introduces a structured progression that begins with learning about contracts and gradually leads players deeper into the mysteries surrounding BondCraft's world. During the chapter, players will: - Learn about the Bond system - Make a new contract - Form an Active Party - Fight alongside Bond mobs - Search for Portal Residues - Speak with residents of the Starting Village - Witness a mysterious portal event - Investigate traces connected to the disturbance - Unlock a dedicated Battlefield encounter - Face the chapter's major battle - Return to Eil to complete the Plains Chapter The Main Quest provides a new progression path while introducing players naturally to several of BondCraft's core systems. ## 📜 Journal System Added the new **Journal**, accessible with the **J key**. The Journal allows players to view and follow their quest progression. The new quest foundation supports: - Main Quests - Future Subquests - Quest progression states - Main Quest progression ON / OFF - Persistent quest progress Disabling Main Quest progression prevents further Main Quest progression without deleting existing progress. ## ⚔ Battlefield System Added a new dedicated **Battlefield** system for major encounters. Battlefields provide isolated arenas for dedicated Boss challenges while remaining separate from normal Wild encounters. Features include: - Dedicated Battlefield dimension - Isolated challenge arenas - Active Party transfer - Dedicated Boss encounter handling - Safe return after challenge completion or retreat - Battlefield-specific death handling - Challenge cleanup - Logout and reconnect recovery - Multiplayer challenge isolation Inventory, Armor, Offhand items, and XP are preserved when the player dies during a Battlefield challenge. Players can also continue fighting alone if all Bond allies become Down, or retreat from the challenge. Dedicated Boss encounters can be completed through normal defeat or successful contracting where supported. ### Battlefield Party Lock The Active Party used when entering a Battlefield challenge is now fixed for the duration of the challenge. While a challenge is active: - Active Party members cannot be manually replaced with Reserve monsters - Party slots cannot be manually rearranged - Manual Active / Reserve composition changes are restricted - Down allies cannot be replaced with Reserve monsters Normal successful contracts remain compatible with the existing Bond system. ### Battlefield Protection & Cleanup Added additional protection and cleanup systems for Battlefield arenas. - Prevents normal block breaking and placement - Prevents fluid and fire modification - Prevents explosions from destroying arena terrain - Cleans dropped items and experience orbs - Improves Boss and challenge summon cleanup - Improves cleanup after completion and retreat - Improves logout and reconnect handling - Improves challenge entity validation ## 🧴 New Support Items Added four new support items for Bond mobs. ### Heal Spray - Restores 25% HP to a single owned Bond mob - Cannot be used on Down mobs - Reusable with limited durability ### Heal Mist - Restores 20% HP to eligible Active Party members - Does not affect Reserve or Down mobs - Reusable with limited durability ### Cleanse Spray - Removes applicable harmful MobEffects from an owned Bond mob - Does not remove BondCraft mechanics that are not MobEffects - Reusable with limited durability ### Recovery Kit - Can only be used on an owned Down Bond mob - Recovers the target with 25% HP - Stackable The new support items are available through **Nyan's Shop**. ## 🛒 Nyan's Shop Improvements Expanded Nyan's Shop with the new Bond support items: - Heal Spray - Heal Mist - Cleanse Spray - Recovery Kit These items provide new options for healing, cleansing harmful effects, and recovering Down allies during adventures. ## 👾 3 New Monsters Added three new monsters to the desert: - **Gravebearer: Mourn** - **Crowness** - **Vorak** Each monster introduces its own combat mechanics, passive ability, and role within a Bond team. ### Gravebearer: Mourn Added **Gravebearer: Mourn**, an Undead TANK monster that appears in the desert at night. - Durable mid-boss monster - Uses both melee and ranged attacks - Melee attacks can inflict Weakness - High knockback resistance - **Oath of Mourning** increases Mourn's DEF when an allied Bond mob is Down nearby while Mourn is engaged in combat ### Crowness Added **Crowness**, a Spirit SUPPORT monster found in the desert during the day. - Wild Crowness does not actively attack players - Retaliates when attacked - Uses ranged attacks - Attacks can inflict Glowing - **Spirit Gathering** draws nearby dropped items toward Crowness while bonded ### Vorak Added **Vorak**, a Devil DEBUFF monster found in the desert at night. Vorak is the first planned monster from BondCraft's original **Sin series** and embodies **Craving**. - Wild Vorak is hostile - Melee attacks can inflict Craving - Immune to Craving - **Insatiable Thirst** temporarily increases movement speed after defeating an enemy BondCraft's Sin series uses its own original sins and is not based directly on the traditional Seven Deadly Sins. ## 💀 Craving Added the new harmful status effect **Craving**. Craving reduces healing received by the affected target. Vorak can inflict Craving through melee attacks and is naturally immune to the effect. ## 🖥 Party Status Panel Added a new expandable **Party Status Panel** to the Inventory screen. The panel displays information for the current Active Party: - Party Slot - Name - Level - Role - HP - ATK - DEF - Movement Speed - Knockback Resistance Temporary attribute changes are also reflected in the displayed values. When an effective attribute differs from its normal base value, an arrow indicates whether the attribute is currently increased or decreased. The Party Status Panel is read-only and does not replace the Bond Manager. ## 🎯 Target Info Improvements Improved and simplified the Target Info display. Target Info now focuses on: - Target Name - Current HP / Maximum HP - Sacred Mark stacks when applicable Standard MobEffects such as Poison, Weakness, Corruption, and Craving are no longer duplicated in Target Info. This reduces unnecessary UI clutter while keeping important target information visible. ## 🛠 Improvements - Added Main Quest progression - Added the Journal system - Added dedicated Battlefield encounters - Added Battlefield Party transfer - Added Battlefield Party Lock - Added Battlefield arena protection - Added Battlefield cleanup handling - Improved challenge completion and retreat handling - Improved Battlefield death handling - Improved logout and reconnect recovery - Improved dedicated Boss contract handling - Improved Boss and challenge summon cleanup - Improved multiplayer challenge isolation - Expanded Nyan's Shop - Added Party Status runtime attribute indicators - Improved Target Info - Improved combat and targeting behavior - Improved Down / Recovery integration - Improved UI consistency - Various bug fixes and internal cleanup ## 🌐 Localization BondCraft continues to support 5 languages: - Japanese - English - Simplified Chinese - Russian - Brazilian Portuguese New v1.8.0 content has been integrated across all supported languages. This includes: - Main Quest content - Journal text - Battlefield messages - New monster names and descriptions - New passive and ability descriptions - New support item text - Party Status Panel text - Target Info updates - Craving text - New and updated system messages Localization consistency has also been reviewed across all five supported languages. ## ⚠ Notes - Balance and systems may continue to change. - Existing worlds can continue to be used. - World backup is recommended before updating. - Main Quest progression can be disabled without deleting existing progress. - Dedicated Battlefield encounters do not replace normal Wild Boss encounters where those encounters are available. - Battlefield Party composition remains fixed while a challenge is active. - Existing Bond systems remain compatible with the new Battlefield content. ## ❤️ Thank You! Thank you for playing and supporting BondCraft! BondCraft v1.8.0 introduces the mod's first Main Quest while expanding the systems surrounding exploration, combat, party management, and Bond mob support. Investigate the mysteries surrounding the portals, prepare your party for dedicated Battlefield encounters, and discover **Gravebearer: Mourn**, **Crowness**, and **Vorak** in the desert. This is the beginning of a new chapter for BondCraft, with more monsters, quests, evolutions, and gameplay content planned for future updates. **Claim the allies you have yet to meet.**
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BondCraft Fabric v1.7.0

1.7.0
11 сент. 2026 г.20Minecraft: 1.20.1fabric
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# BondCraft Fabric v1.7.0 This update introduces three new desert monsters, the new Individual Records and Role systems, a major overhaul to Bond mob owner-follow behavior, improved Portal Residue generation, Starting Village improvements, and various gameplay and system refinements. ## ✨ Added ### 3 New Monsters Added three new monsters to the desert: - **Dunemaw** - **Voraflora** - **Osshell** Each monster introduces its own combat behavior, passive ability, and role within a Bond team. ### Dunemaw Added **Dunemaw**, an Upper-class Insect-type SUPPORT monster. - Immune to poison effects - Melee attacks can inflict Slowness - Improved melee range appropriate for its large body - **Sand Strider** increases the owner's movement speed while standing on sand when Dunemaw is nearby ### Voraflora Added **Voraflora**, a stationary carnivorous plant found in the desert. - Uses specialized stationary combat behavior - Wild Voraflora can prey upon Osshell - **Feeding Ground** restores HP when nearby mobs are defeated while bonded - Remains stationary in NORMAL mode - Can use Safe Teleport when necessary in FOLLOW mode ### Osshell Added **Osshell**, a Lower-class Insect-type SUPPORT monster. - Wild Osshell does not actively attack players - Can retaliate when attacked - Can become prey for wild Voraflora - **Bone Shell** reduces knockback received by the owner while Osshell is nearby - Multiple Bone Shell effects do not stack with each other ## 📜 Individual Records System Added individual records for Bond mobs. Records include: - Contract Date - Active Time - Kill Count - Down Count - Recovery Count Records are stored individually for each Bond mob and persist across world saves. Normal Evolution preserves existing records. Fusion Evolution inherits records from the primary monster rather than combining records from all Fusion materials. Existing Bond mobs remain compatible with the new system. ## 🏷 Role System Added dedicated Roles for BondCraft monsters: - TANK - HEALER - DPS - DEBUFF - SUPPORT - AURA Monsters can have a primary Role and, where appropriate, a secondary Role. Roles are displayed in Bond mob information and can now be used as a filter in the Bond Manager. Type and Role filters can also be combined. ## 🧭 Owner Follow Improvements Bond mob owner-follow behavior has received a major overhaul. A new shared owner-follow system now handles movement and return behavior across BondCraft monsters while preserving specialized behavior where necessary. Supported movement profiles include: - **GROUND** - **FLYING** - **STATIONARY** - **VOLDIS_SPECIAL** Depending on distance and behavior mode, Bond mobs can now: - Remain near the owner without unnecessary movement - Follow normally - Follow at increased speed - Safely teleport back when too far away Large monsters also account for their physical size when determining appropriate follow distances. ### Behavior Modes **NORMAL** Bond mobs can participate in combat while maintaining appropriate owner-follow behavior. **FOLLOW** Prioritizes staying near the owner using normal follow, faster follow, and Safe Teleport when necessary. **STANDBY** Prevents automatic following, teleporting, navigation, and combat targeting. ## ✨ Safe Teleport Owner-follow teleportation has been redesigned with additional safety checks. Teleport destinations now validate: - Loaded chunks - World Border - Block collision - Entity collision - Owner collision - Fluids - Ground support where required - Full monster collision size The system does not force-load chunks. Ground, flying, stationary, and very large monsters use appropriate destination handling for their movement type. Dominus: Voldis retains a dedicated follow profile designed for its large flying body. ## 🌀 Portal Residue Improvements Portal Residue generation has received a major distribution overhaul. - Reduced overly uniform generation - Added regional density variation - Improved minimum spacing between Portal Residues - Improved deterministic seed-based placement - Improved terrain validation - Improved structure protection - Improved Starting Village protection - Improved desert placement - Improved chunk re-evaluation prevention - No force-loading of surrounding chunks Portal Residues can now appear with more natural regional variation instead of following overly consistent spacing across the world. ## 🏘 Starting Village Improvements Improved Starting Village placement and protection. - Improved terrain validation - Improved grass, tree, water, and available-space checks - Improved fallback location searching - Improved Portal Residue protection around the planned village area - Improved NPC recovery behavior - Various placement and stability improvements ## 🛠 Improvements - Improved owner-follow behavior across BondCraft monsters - Improved normal and fast follow transitions - Improved Safe Teleport destination validation - Improved large monster follow spacing - Improved flying monster return behavior - Improved stationary monster FOLLOW behavior - Improved Dominus: Voldis follow behavior - Improved navigation update handling - Improved teleport retry handling - Improved Party / Reserve compatibility - Improved Down / Recovery compatibility - Improved combat-to-follow transitions - Improved stationary target re-evaluation - Improved Dunemaw melee reach handling - Improved Voraflora stationary combat behavior - Improved Osshell passive handling - Improved Role filtering - Improved Individual Record persistence - Improved Evolution and Fusion record inheritance - Improved Bond mob detail UI - Improved Type and Role filter compatibility - Fixed duplicate recovery combat cooldown processing in affected monsters - Various bug fixes and internal cleanup ## 🌐 Localization BondCraft continues to support 5 languages: - Japanese - English - Simplified Chinese - Russian - Brazilian Portuguese New v1.7.0 content has been integrated across all supported languages. This includes: - New monster names and descriptions - New passive descriptions - Role names and UI text - Individual Record labels - Bond Manager filter text - New and updated system text Localization key consistency has also been reviewed across all five supported languages. ## ⚠ Notes - Balance and systems may continue to change. - Existing Bond mobs remain compatible with the Individual Records system. - Legacy monsters without a Contract Date will not receive a fabricated historical date. - Portal Residue distribution changes primarily affect chunks that have not already been evaluated. - Owner-follow improvements apply across BondCraft monsters while preserving specialized movement behavior where required. - World backup is recommended before updating. ## ❤️ Thank You! Thank you for playing and supporting BondCraft! BondCraft v1.7.0 expands the desert with three new monsters while making your existing allies more personal and reliable throughout your adventures. More monsters, evolutions, and new gameplay content are coming in future updates. **Claim the allies you have yet to meet.**
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BondCraft Fabric v1.6.0

1.6.0
28 авг. 2026 г.67Minecraft: 1.20.1fabric
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# BondCraft Fabric v1.6.0 This update introduces a new Large Boss, a new status effect, improved Bond mob combat AI, Type Synergy fixes, expanded localization improvements, and various gameplay and system refinements. ## ✨ Added ### New Large Boss Added **Dominus: Voldis**, a massive Cursed-type monster that appears in the desert. Voldis introduces several unique combat abilities: - Cursed ranged attacks - Curse Cast - Void Collapse - Corruption When bonded, Voldis can also support its owner and allied Bond mobs with its passive ability: **Curse Dominion** ### New Status Effect Added **Corruption**. Targets affected by Corruption take increased final damage for its duration. Corruption also interacts with BondCraft's existing debuff duration and Type Synergy systems. ## ⚔ Combat AI Improvements Improved combat behavior across BondCraft monsters. - Bond mobs in **NORMAL** mode can now automatically engage nearby hostile mobs - **FOLLOW** mode prioritizes following the owner without automatically seeking nearby enemies - **STANDBY** mode prevents automatic engagement - Improved owner combat response and retaliation behavior - Improved Wild / Bond targeting consistency - Improved friendly-fire prevention - Improved targeting behavior for large and flying monsters ### Smile Robot Behavior Improved Wild behavior for: - Smile Robot Type-1 - Smile Robot Type-G - Smile Robot Type-C - Smile Robot Type-S Wild Smile Robots no longer actively target players, but can still retaliate when attacked. ## 🔗 Type Synergy Improvements Type Synergy behavior received additional fixes and consistency improvements. - Improved Party-wide synergy application - Fixed Humanoid Synergy EXP bonus application - Improved damage modifiers - Improved debuff duration modifiers - Improved knockback modifiers - Improved healing modifiers - Improved passive interval modifiers - Improved EXP handling - Improved Down / Recovery / Reserve compatibility Humanoid Synergy now correctly grants its Bond EXP bonus to all valid Party members while the synergy is active. ## 🛠 Improvements - Improved passive and ability activation handling - Improved owner and ally targeting conditions - Improved ability cooldown handling - Improved support and aura behavior - Improved large monster hit detection - Improved large flying monster movement and Bond follow behavior - Improved projectile positioning and visuals - Improved area attack target validation - Improved status effect handling - Improved Bond Coin and Transfer UI positioning - Improved compatibility with the vanilla Status Effect display - Improved large Bond mob name and HP bar positioning - Improved Party / Bench / Reserve compatibility - Improved Down / Recovery behavior - Fixed large monsters incorrectly taking suffocation damage near terrain - Fixed duplicate Curse Dominion debuff duration reduction - Curse Dominion now correctly reduces debuff duration by **20%** - Improved Seraphim Sacred Mark / Judgment consistency - Various bug fixes and internal cleanup ## 🌐 Localization BondCraft continues to support 5 languages: - Japanese - English - Simplified Chinese - Russian - Brazilian Portuguese Localization received a full consistency review across all supported languages. - Improved monster, passive, and ability descriptions - Improved Type Synergy descriptions - Improved NPC dialogue - Improved UI and system messages - Improved terminology consistency - Fixed remaining untranslated text across supported languages ## ⚠ Notes - Balance and systems may continue to change. - Combat AI and large monster behavior may receive further improvements in future updates. - World backup is recommended before updating. ## ❤️ Thank You! Thank you for playing and supporting BondCraft! More monsters, new gameplay content, and new ways to adventure with your allies are coming in future updates. **Claim the allies you have yet to meet.**
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BondCraft Fabric v1.5.0

1.5.0
14 авг. 2026 г.34Minecraft: 1.20.1fabric
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# BondCraft Fabric v1.5.0 This update introduces BondCraft's first **Fusion Evolution**, 2 new monsters, new combat mechanics, expanded language support, and various gameplay improvements. ## ✨ Added ### 2 New Monsters * Nightgrizz * Arcane Knight: Noel ### Fusion Evolution Added BondCraft's first **Fusion Evolution**. Combine: * Lost Boy: Noel * Arcane Armament: Aegis * Arcane Armament: Gladius to evolve into: **Arcane Knight: Noel** Fusion Evolution is a new evolution method that requires specific bonded monsters to meet the required conditions. ### New Combat Mechanics Arcane Knight: Noel introduces: * Sword attacks * Shield Bash * Guard behavior * Defensive support abilities ### Nightgrizz Added **Nightgrizz**, a large nocturnal beast that appears in the desert at night. When bonded, Nightgrizz can support exploration by granting its owner Night Vision in dark areas. ## 🌐 Localization BondCraft now supports 5 languages: * Japanese * English * Simplified Chinese * Russian * Brazilian Portuguese ## 🛠 Improvements * Added Party HUD visibility toggle * Added configurable Party HUD key binding * Improved Party HUD controls * Improved combat AI * Improved passive ability handling * Improved status effect handling * Improved localization consistency * Improved Party and Bench data handling * Improved Fusion Evolution handling * Various bug fixes and internal cleanup ## ⚠ Notes * Balance and systems may continue to change. * Fusion Evolution may receive further improvements in future updates. * World backup is recommended before updating. ## ❤️ Thank You! Thank you for playing and supporting BondCraft! More monsters, evolutions, and new possibilities are coming in future updates. **Claim the allies you have yet to meet.**
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BondCraft 1.4.0

1.4.0
24 июл. 2026 г.47Minecraft: 1.20.1fabric
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BondCraft Fabric v1.4.0 This update expands BondCraft with new monsters, a new evolution, utility-focused gameplay, and additional world lore. ✨ Added New Monsters Smile Robot Type-C Sand Slime Oasis Lost Boy: Noel New Features Added a new evolution monster Added a utility support monster Added a new human-type monster Expanded the Sand Slime evolution line Added new utility passive abilities 🛠 Improvements Improved Bond Manager Improved UI usability Improved party management Improved gameplay balance Various bug fixes Performance improvements 🌎 Gameplay Support monsters can now assist your base in new ways. Expanded BondCraft's world with new monsters and story elements. Added more exploration and collection opportunities. ❤️ Thank you! Thank you for playing BondCraft! More monsters, more stories, and more adventures are coming in future updates. Claim the allies you have yet to meet.
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BondCraft Fabric v1.3.0

1.3.0
10 июл. 2026 г.29Minecraft: 1.20.1fabric
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# BondCraft Fabric v1.3.0 BondCraft continues to evolve on Fabric 1.20.1! ## ✨ New Content ### New Monsters * Rift Remnant * Sand Slime Dune * Arcane Armament: Gladius ### New Features * Added Party Behavior Modes * Normal * Standby * Follow * Improved Bond Manager UI ## 🛠 Improvements * Improved Down / Recovery AI behavior * Improved Party management workflow * Improved Party behavior switching * Improved Bond Manager usability * Improved combat AI stability * Improved UI readability * Various bug fixes and optimizations ## 🌎 Gameplay * Expanded the Desert monster lineup * Added a new Ancient monster * Added a new EXP monster * Improved recovery behavior after Down * Improved Party control during combat ## ⚠ Notes * Balance may continue to change in future updates. * Some mechanics are still experimental. * Back up your worlds before updating. --- **Claim the allies you have yet to meet.** **BondCraft**
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BondCraft 1.2.0

1.2.0
19 июн. 2026 г.21Minecraft: 1.20.1fabric
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# BondCraft Fabric v1.2.0 BondCraft continues to evolve on Fabric 1.20.1. This update expands combat readability, status tracking, and monster variety while introducing new Desert and Ancient monsters. ## ✨ Main Additions ### 3 New Monsters * Bandit (male) * Sand Slime * Arcane Armament: Aegis ### New Target Info UI * Added Target Info UI * Displays target HP * Displays Buffs & Debuffs * Supports Sacred Mark tracking * Improved combat readability ### Type Synergy Rebalance * Rebalanced multiple type synergies * Improved synergy impact and clarity * Better type identity ## 🛠 Improvements * Improved combat feedback * Improved status effect visibility * Improved monster information display * Improved monster role balance * Improved Party composition diversity * Various bug fixes and adjustments ## 🌎 World & Combat ### Desert Expansion New Desert Monsters: * Bandit (male) * Sand Slime ### Ancient Expansion Added: * Arcane Armament: Aegis An Ancient shield-type monster that will play a role in future fusion evolutions. ### Status Effect Tracking * Sacred Mark visibility support * Future Buff/Debuff support * Improved battle information readability ## ⚠ Notes * Balance and systems may continue to change * Some mechanics are experimental * World backup recommended before updating ❤️ Thank you for supporting BondCraft!
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BondCraft 1.1.0

1.1.0
28 мая 2026 г.25Minecraft: 1.20.1fabric
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## BondCraft Fabric v1.1.0 BondCraft continues to evolve on Fabric 1.20.1. ### ✨ Main Additions - 3 New Monsters - Bonded Monster Rename System - Bond Coin Transfer System - Combat Party Switch Restriction - New Types & Synergies - New Holy Boss: Praying One : Seraphim ### 🛠 Improvements - Improved combat balance - Better AI behavior - Improved projectile targeting - Better Party & HUD handling - Expanded synergy support - Various fixes and improvements ### 🌎 New Features - Humanoid / Beast / Slime / Ancient types added - New type synergies - Sacred Mark & Judgment system - Sanctuary Aura system ### ⚠ Notes - Some mechanics are still experimental - Balance may continue to change - World backup recommended before updating ❤️ Thank you for supporting BondCraft!
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BondCraft 1.0.0

1.0.0
15 мая 2026 г.34Minecraft: 1.20.1fabric
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# BondCraft Fabric v1.0.0 Initial public Fabric release of BondCraft. ## Features * Monster recruitment system * Party & Bench systems * Type Synergy system * NPCs & Bond Coin Shop * Starting Village system * Improved AI & spawning * Portal Residue world events * Unique passive & natural abilities ## Notes * This is an early release version * Balance and systems may continue to change * World backup recommended