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Horde Nights

This adds Lunar Events every 30-45 days, some making mobs a lot more powerful, others remarkably tame. Can you survive them all?

Автор: rainzy302,6 тыс.519обновлён 28 авг. 2026 г.
ПриключенияМеханики игрыМобы

Описание

Horde Nights 2.0 is in development. It will be made for Minecraft v26.1, and considered completely incompatible with any versions previous. You will be able to update your world, however most, if not all progression within the pack will be lost. For this reason, we will not be porting v1.x.x versions to MC 26.1 or above.

Ever wanted a challenge? Not just a boss fight, something more? Something unique...

Welcome to Horde Nights!

This datapack based project adds the ability to encounter Lunar Events, such as a Blood Moon. These events happen every 30-45 days based on difficulty.

During Lunar Events, you will have to face The Horde. The members of The Horde will be modified based on difficulty & Event type.

If you wish to summon a Lunar Event yourself, instead of waiting, you can perform a Blood Ritual. You will need both campfire types. Be careful, if you mess up the ritual, things may go very weird.

We have also added 7+ advancements on our own, plus 3+ Super Challenge(s) when paired with Blaze & Cave's Advancement Pack(see Integrations below).

Support:

For questions and any other support, check out our Discord Server! Make sure to use the Support forum channel! You might also get some sneak peaks of upcoming updates!

Configuration

By running the command /function h-nigh:config you will open the customization menu. This is a datapack based project, so text file configs are impossible.

You can customize the pack difficulty, or leave it dependent on your game difficulty.

You can customize the interval of Blood Moons, and toggle features such as Cowardice & The Blood Ritual.

Integrations

Horde Nights has integrations with several other packs. Please bear in mind sometimes this list may be a little out of date.

  • RRC Resources Integration for 1.20+
    • This is highly recommended for a more immersive gameplay experience, but is completely optional.
  • Mo-Variants Integration for 1.20+
    • This integration reduces issues with some variants, and even adds a couple unique Horde Effects for some other variants.
    • Works best with Mo-Variants 7.7.0 or Higher(this version is currently in betas)
  • Mo-Critters Integration for 1.20+
    • This integration ensures that critters do not spawn during negative Lunar Events, keeping the creepy vibe intact.
    • Ensure you have v1.0.12+ for 1.20.x or 1.3.0+ for 1.21.x as this pack split off from Mo-Variants.
  • BACAP Integration for 1.20+
    • This integration adds 3+ Super Challenge(s) to complete.
    • Not using this integration creates a cosmetic error in log, ignore it.
  • Creeper Overhaul Integration for 1.20/1.20.1 & 1.21/1.21.1
    • This integration recruits 13/14 new creepers to The horde.
    • Not using this integration creates a cosmetic error in log, ignore it.
  • Time Lib Integration for 1.21-1.21.8
    • This integration will allow the automatic enabling and disabling of:
      • Festive Moons [Dec 1st to Dec 31st]
      • Natural Bunk Events [April 1st]
    • This integration can be toggled in the "Advanced" section of the config
    • TimeLib has been discontinued for 1.21.9+, requiring manual toggles or user supplimented automation to toggle these things appropriately.

Only these projects are guaranteed to work with this pack. While we do our best to maintain decent compatibility standards, things may interact weirdly. Please report any incompatibilities or suggest any ideas for official integration improvements in our discord!

Галерея

Blood Moon ZombieSUPER moon zombie & phantomPack BannerPack Icon

Последние версии

Все версии →
release

Re-Fished Release + Optimizations

1.3.15+mod
28 авг. 2026 г.3,5 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
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# Horde Nights v1.3.15 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ### Additions - Added three new advancements, only attainable when using [Re-Fished](https://modrinth.com/project/U1B7gGN3) - These advancements will log a console error when [Re-Fished](https://modrinth.com/project/U1B7gGN3) isn't installed, it causes no issues, please do not report it. ### Changes - Overhauled the "Horde Rod" - Blood Variant now rolls between level 3-4 on enchantments, has a max of level 5-6 when using [Re-Fished](https://modrinth.com/project/U1B7gGN3) - Super Variant now rolls between level 4-5 on enchantments, has a max of level 6-7 when using [Re-Fished](https://modrinth.com/project/U1B7gGN3), also now rolls a low chance for mending - Festive Variant now rolls between level 4-6(5 max for lure) on enchantments, has a max level of 7-8 when using [Re-Fished](https://modrinth.com/project/U1B7gGN3), also now rolls a 50% chance for mending - Slight cosmetic changes. Old rod drops are considered legacy items and now not considered in balancing for future updates. ### Fixes - Optimized a ton more commands to help lag on bigger servers. Compared to the previous version, testing shows at least a 25% improvement. ### Known Issues - Skeletons do not seem to get enchanted bows in 1.21.9+. - Skeletons do not seem to get infested effect in 1.21.9+. - Spiders do not seem to get weaving effect in 1.21.9+. - NaturallY Spawning Zombie Horses are not considered for gameplay. [1.21.11] ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

Re-Fished Release + Optimizations

1.3.15
28 авг. 2026 г.321Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack
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# Horde Nights v1.3.15 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ### Additions - Added three new advancements, only attainable when using [Re-Fished](https://modrinth.com/project/U1B7gGN3) - These advancements will log a console error when [Re-Fished](https://modrinth.com/project/U1B7gGN3) isn't installed, it causes no issues, please do not report it. ### Changes - Overhauled the "Horde Rod" - Blood Variant now rolls between level 3-4 on enchantments, has a max of level 5-6 when using [Re-Fished](https://modrinth.com/project/U1B7gGN3) - Super Variant now rolls between level 4-5 on enchantments, has a max of level 6-7 when using [Re-Fished](https://modrinth.com/project/U1B7gGN3), also now rolls a low chance for mending - Festive Variant now rolls between level 4-6(5 max for lure) on enchantments, has a max level of 7-8 when using [Re-Fished](https://modrinth.com/project/U1B7gGN3), also now rolls a 50% chance for mending - Slight cosmetic changes. Old rod drops are considered legacy items and now not considered in balancing for future updates. ### Fixes - Optimized a ton more commands to help lag on bigger servers. Compared to the previous version, testing shows at least a 25% improvement. ### Known Issues - Skeletons do not seem to get enchanted bows in 1.21.9+. - Skeletons do not seem to get infested effect in 1.21.9+. - Spiders do not seem to get weaving effect in 1.21.9+. - NaturallY Spawning Zombie Horses are not considered for gameplay. [1.21.11] ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

Informational Rituals & One Small Fix - MOD

1.3.14+mod
14 янв. 2026 г.16,5 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, minecraft, neoforge, quilt
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# Horde Nights v1.3.14 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ### Additions - Added a "Primed Emerald" crafted with 8 redstone & 1 emerald. - This item can be used on a soul campfire to show how long until the next natural lunar event. - 2 related advancements have been added to help guide you. - The recipe book entry is granted when you craft a primed diamond. - Added a custom bow to Skeleton Horses, default drop rate. - Adds 3 extra attack damage & easily cuts through cobwebs like swords. ### Fixes - Fixed Skeletons on Skeleton Horses not spawning with a weapon. ### Known Issues - Skeletons do not seem to get enchanted bows in 1.21.9+. - Skeletons do not seem to get infested effect in 1.21.9+. - Spiders do not seem to get weaving effect in 1.21.9+. - Naturally Spawning Zombie Horses are not considered for gameplay. [1.21.11] ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

Informational Rituals & One Small Fix

1.3.14
14 янв. 2026 г.2,2 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack
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# Horde Nights v1.3.14 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ### Additions - Added a "Primed Emerald" crafted with 8 redstone & 1 emerald. - This item can be used on a soul campfire to show how long until the next natural lunar event. - 2 related advancements have been added to help guide you. - The recipe book entry is granted when you craft a primed diamond. - Added a custom bow to Skeleton Horses, default drop rate. - Adds 3 extra attack damage & easily cuts through cobwebs like swords. ### Fixes - Fixed Skeletons on Skeleton Horses not spawning with a weapon. ### Known Issues - Skeletons do not seem to get enchanted bows in 1.21.9+. - Skeletons do not seem to get infested effect in 1.21.9+. - Spiders do not seem to get weaving effect in 1.21.9+. - Naturally Spawning Zombie Horses are not considered for gameplay. [1.21.11] ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

Zombie Reinforcement Fixes - Less Lag - MOD

1.3.13+mod
2 янв. 2026 г.1,5 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
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# Horde Nights v1.3.13 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ### Changes - Made Zombies immune to fire during hostile lunar events. - This should reduce how many spawn in your world as reinforcements dur to fire damage ticks. - Zombies can no longer break doors or spawn reinforcements during Festive Moons. ### Fixes - Fixed WAYYYYY too many zombies spawning during Bunk Blood Moons [1.21.2+] - Fixed WAY too many zombies spawning during Super Moons [1.21.2+] - Fixed Datapack Validation Error in 1.21.11 - Caused by removal of "#minecraft:enchantable/swords" item tag. ### Known Issues - Skeletons on Skeleton Horses do not spawn with a weapon. - Skeletons do not seem to get enchanted bows in 1.21.9+. - Skeletons do not seem to get infested effect in 1.21.9+. - Spiders do not seem to get weaving effect in 1.21.9+. - NaturallY Spawning Zombie Horses are not considered for gameplay. [1.21.11] ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

Zombie Reinforcement Fixes - Less Lag

1.3.13
2 янв. 2026 г.309Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack
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Что нового
# Horde Nights v1.3.13 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ### Changes - Made Zombies immune to fire during hostile lunar events. - This should reduce how many spawn in your world as reinforcements dur to fire damage ticks. - Zombies can no longer break doors or spawn reinforcements during Festive Moons. ### Fixes - Fixed WAYYYYY too many zombies spawning during Bunk Blood Moons [1.21.2+] - Fixed WAY too many zombies spawning during Super Moons [1.21.2+] - Fixed Datapack Validation Error in 1.21.11 - Caused by removal of "#minecraft:enchantable/swords" item tag. ### Known Issues - Skeletons on Skeleton Horses do not spawn with a weapon. - Skeletons do not seem to get enchanted bows in 1.21.9+. - Skeletons do not seem to get infested effect in 1.21.9+. - Spiders do not seem to get weaving effect in 1.21.9+. - NaturallY Spawning Zombie Horses are not considered for gameplay. [1.21.11] ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

Zombie Reinforcement Fixes - Less Lag - MOD

1.0.13+mod
2 янв. 2026 г.12,1 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric, forge, neoforge, quilt
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# Horde Nights v1.0.13 ## Notes Horde Nights for MC 1.20.x is not recieving any new content updates. Fixes and improvements may be released at our discretion. ### Changes - Reduced Zombie Reinforcement Chance - For Adults: 100% -> 50% - For Babies: 50% -> 25% - All Zombie Mobs that can spawn reinforcements are now immune to fire during Blood Moons. ### Fixes - Fixed reinforcement chance being applied to zoglins despite 0 functionality behind this. ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

Zombie Reinforcement Fixes - Less Lag

1.0.13
2 янв. 2026 г.408Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6datapack
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Что нового
# Horde Nights v1.0.13 ## Notes Horde Nights for MC 1.20.x is not recieving any new content updates. Fixes and improvements may be released at our discretion. ### Changes - Reduced Zombie Reinforcement Chance - For Adults: 100% -> 50% - For Babies: 50% -> 25% - All Zombie Mobs that can spawn reinforcements are now immune to fire during Blood Moons. ### Fixes - Fixed reinforcement chance being applied to zoglins despite 0 functionality behind this. ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

[1.21.x] Bigger Better Faster Stronger

1.3.12+mod
18 дек. 2025 г.4,4 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, forge, neoforge, quilt
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# Horde Nights v1.3.12 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ## Experimental Features Experimental Features **DO NOT**: - Receive support - Guarantee support for Integrations - Guarantee proper function ### Updates - Updated to support 1.21.11 ### Fixes - Optimized a few commands to help reduce MSPT on bigger servers. ### Known Issues - Skeletons on Skeleton Horses do not spawn with a weapon. - Skeletons do not seem to get enchanted bows in 1.21.9/10. - Skeletons do not seem to get infested effect in 1.21.9/10. - Spiders do not seem to get weaving effect in 1.21.9/10. ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)
release

[1.21.x] Bigger Better Faster Stronger

1.3.12
18 дек. 2025 г.461Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11datapack
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# Horde Nights v1.3.12 ## Notes This version is primarily developed for 1.21/1.21.1, and changes are ported upwards. This means despite estensive playtesting, there is still a higher chance of bugs in 1.21.2+. Please report any you find! Horde Nights v2.0.0 is actively being developed. Monitor on the github! ## Experimental Features Experimental Features **DO NOT**: - Receive support - Guarantee support for Integrations - Guarantee proper function ### Updates - Updated to support 1.21.11 ### Fixes - Optimized a few commands to help reduce MSPT on bigger servers. ### Known Issues - Skeletons on Skeleton Horses do not spawn with a weapon. - Skeletons do not seem to get enchanted bows in 1.21.9/10. - Skeletons do not seem to get infested effect in 1.21.9/10. - Spiders do not seem to get weaving effect in 1.21.9/10. ## Datapack Conventions Compliance This pack complies with the following Datapack Conventions: - [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/) - [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/) - [Smithed Tagging](https://wiki.smithed.dev/conventions/tag-specification/)