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Biomentry

ВЕРСИИ (5)

beta

Biomentry 0.3-Sapling

0.3-Sapling
20 авг. 2025 г.389Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8paper, purpur, spigot
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<details> <summary>Biomentry v0.3</summary> # 📢 PATCH NOTE – Biomentry v0.3 ## 🌱 Update *"Sappling"* Welcome to Biomentry’s first major milestone update since 1 month!. --- ## ✨ Features ### 1️⃣ Advanced Condition System The highlight of this update: a brand-new **`conditions.yml`** file (now in English by default), unlocking extremely powerful rule creation. - **Custom Triggers** → trigger events when entering a biome. - **Logic Gates** → combine `and`, `or`, `not` for complex rules (ex: *if the player has X AND does not have Y...*). - **New Conditions**: - Permission checks - Player health - World time - Worn armor pieces - Active potion effects - **New Actions**: - `RUN_COMMAND` → Execute commands - `APPLY_EFFECT` → Apply potion effects - `ADD_PERMISSION` → Grant temporary permissions via LuckPerms - `HEAL` → Restore health - `GIVE_SATURATION` → Provide saturation --- ### 2️⃣ Custom Biome Support (Mods & Datapacks) Biomentry now supports **every biome** – vanilla, modded, or datapack-based. - Works seamlessly with **mods** like Terralith, Biomes O’ Plenty, and others. - Full compatibility with **datapack-generated biomes**. - Simply use the **full biome ID** (example: `terralith:skylands`) in your configs. ➡ This makes it possible to link **conditions, ambient sounds, and triggers** to any biome your server can generate — no restrictions (there is a exemple config with a cliff-tree datapack biome). --- ## 🔧 Improvements & Changes - **Ambient Sound** → New System to play sound not just when you enter in the biome but when you stay in *(camels in deserts, parrots in jungles, frogs in swamps, icy winds in mountains, etc...)*. - **Improved Cave Detection** → new trigger `in_cave: true/false` to differentiate surface vs underground and improve the detection conditions. - **Boss Bar Stability** → notifications and boss bars are more reliable and stable. - **Multi-language Preparation** → template files included for German (`de.yml`), Russian (`ru.yml`), Spanish (`es.yml`), will work for the next update. --- ## 🐛 Bug Fixes - **Biome Detection Fix** → specific cave biomes (`deep_dark`, `lush_caves`) are now correctly detected. - **Trigger Logic Fix** → reworked to be more intuitive and reliable, especially for cave-related conditions. --- ## 🗒️ Admin Notes - A new **`conditions.yml`** will be generated → explore it carefully, it unlocks the full potential of Biomentry. - For generic cave rules, **do not use biome IDs** → just use `in_cave: true`. - Always use **full biome IDs** for modded/datapack biomes in both `biomes.yml` and `conditions.yml`. </details>
alpha

Biomentry 0.3-Seed-2

0.3-Seed.2
10 июл. 2025 г.63Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7paper, purpur, spigot
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<details> <summary>Changelog 0.3-SEED-2</summary> # 🌱 Biomentry v0.3-SEED-2 – Changelog This update introduces new biome title display options, improved compatibility, and several important bug fixes. --- ## ✨ New Features - **Boss Bar Display for Biomes** Titles can now be displayed using a **Boss Bar** at the top of the screen. - Configure `color` and `style` in `biomes.yml` per biome. - Supported Boss Bar colors: `BLUE`, `GREEN`, `PINK`, `PURPLE`, `RED`, `WHITE`, `YELLOW` - Supported styles: `SOLID`, `SEGMENTED_6`, `SEGMENTED_10`, `SEGMENTED_12`, `SEGMENTED_20` - **New Title Animation: `slide`** A new `slide` animation type has been added for biome titles, enabling a smooth sliding effect. - Set `animationType: slide` under `titleInfo` in `config.yml` --- ## 🛠 Improvements - **Commented `biomes.yml` File** The `biomes.yml` file is now fully documented with comments explaining each parameter: - `title`, `subtitle`, `display`, `sound`, `separator`, `commands`, `particle`, and `bossBar` - Easier customization and better understanding of available features. - **Default Biomes Expanded** The config now includes default entries for **all known Minecraft biomes up to version 1.21.7** - **Minecraft 1.21.x Support** Official compatibility with **Minecraft 1.21.x** (tested on 1.21.7). - Maven dependencies and `plugin.yml` have been updated accordingly. --- ## 🐛 Bug Fixes - Fixed an issue where Boss Bar properties were not properly loaded by `ConfigManager`. - Fixed a missing import in `BiomeListener.java`. - Fixed the animation dispatch logic in `TitleAnimation.java` to correctly handle all animation types. --- 🔔 **Next Step:** Biomentry v0.3-SAPPLING will focus on **contextual conditions**, **cooldowns**, and **dynamic title behavior** based on weather and time of day. </details>
alpha

Biomentry 0.3-SEED-1

0.3-SEED-1
9 июл. 2025 г.35Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4paper, purpur, spigot
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<details> <summary>Changelog 0.3-SEED-1</summary> # 🌿 Improvements & Configuration Refactor ## 🛠️ Complete Configuration Overhaul ### 📁 File Separation * 🔄 The **biome configuration** has been reorganized: * 🎵 **Sounds**, **display types** (e.g., title, action bar), and **visual effects** are now handled directly in the **language files**: * `📄 fr.yml` / `en.yml` → manage both translatable texts and immersive effects. * 📜 A new file `biomes.yml` has been introduced to manage: * ⚡ Commands to be executed per biome * ✨ Per-biome behavior settings --- ### 🌌 Command Management by Biome * 💥 Each biome can now trigger one or more **custom commands** when the player enters or interacts with it, such as: * `/title %player% title Welcome to the Jungle` * `/playsound minecraft:ambient.cave %player%` * `/effect give %player% minecraft:speed 5 1 true` * 🧩 Supports **dynamic placeholders** (`%player%`, `%biome%`, etc.) --- ### 🧹 Simplified `config.yml` * The `config.yml` file now contains **only global settings**: * 🌐 General plugin behavior * ⚙️ Global toggles and performance options * 🔧 Default values and fallback settings --- ### 🌍 Streamlined Language Files * `fr.yml` / `en.yml` now handle: * 🏷️ Titles and subtitles * 🎶 Sound types (ambience, effects) * 🖼️ Display modes (e.g., `TITLE`, `ACTION_BAR`, `SUBTITLE`) * ✨ List of visual effects (e.g., `GLOWING`, `NIGHT_VISION`) * 💡 This allows a **cleaner, unified immersive experience** across multiple languages. --- ### 💻 Refactored Core Classes * 🧠 The `ConfigManager.java` and `LanguageManager.java` classes have been **fully refactored** to: * 🧩 Support modular and dynamic configuration loading * 🧽 Clearly separate config logic from multilingual handling * 🔄 Improve future maintainability and scalability --- ## 🧮 New Versioning Convention ### 🏷️ Format: MAJOR-Phase.Build * Example: `0.3-Seed.2` * `0.3` → Main plugin version * `Seed` 🌱 → Current development phase (alpha / pre-beta) * `2` → Second build in the "Seed" phase 🧭 This format gives a **clear view** of the plugin’s development stage and iteration. _This also not the final version of the 0.3, pls wait for it, this version will have more features, if you have suggestion for the future version or got a problem, go to the discord server_ </details>
beta

Biomentry 0.2-Sapling

0.2-Sapling
6 июл. 2025 г.47Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4paper, purpur, spigot
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<details> <summary>Changelog Beta 0.2</summary> # 🧭 Biomentry v0.2.0 — Performance Improvements & New Features This update introduces significant optimizations and new features to deliver a smoother, more customizable experience with enhanced plugin integration. _(it's a softdependance, not absolutly needed to make the plugin works)_ --- ## ✨ New Features ### 🔌 PlaceholderAPI Integration Biomentry is now fully compatible with **PlaceholderAPI**, allowing you to display dynamic biome-related data in other compatible plugins. **Available placeholders:** - `%biomentry_biome%` → Displays the player’s current effective biome (including cave detection). - `%biomentry_biome_raw%` → Displays the raw Minecraft biome name the player is currently in. - `%biomentry_is_in_cave%` → Returns `true` if the player is detected inside a cave, `false` otherwise. - `%biomentry_notifications%` → Returns `enabled` or `disabled` depending on whether the player has biome notifications turned on. ### 🌍 World Blacklist You can now disable Biomentry in specific worlds by adding them to a **blacklist** in the configuration file. --- ## ⚙️ Optimizations & Improvements - **Optimized Cave Detection** The cave detection system has been redesigned with **throttling** to reduce server load and improve overall performance. - **Faster Config and Language Loading** Configuration and language file handlers have been optimized to minimize disk I/O, resulting in faster plugin startup. - **Preprocessed Color Management** Color codes and gradients are now processed once during configuration loading, eliminating redundant calculations and improving responsiveness. - **Cleaner, Maintainable Code** Magic numbers have been replaced with named constants for better readability and easier maintenance. </details>
beta

Biomentry 0.1-Sapling

0.1-Sapling
21 июн. 2025 г.55Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4paper, purpur, spigot
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### First Realse of biomentry