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Better Voxels 1.8
1.825 сент. 2026 г.27,6 тыс.Minecraft: 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris
Что нового
New
* **Nubis Extended clouds (beta)**. Realistic volumetric clouds, now the default: 8 cloud types, drifting weather, clouds that grow from the air, cloud shadows and reflections in water. **THE TECHNOLOGY IS CURRENTLY IN BETA!!! ANY BUG REPORTS WOULD BE HELPFUL!!!**
* Second Cloud Layer. A second deck for Reimagined and Unbound clouds.
* Color Correction, rebuilt. 16 tonemappers, color grading, color spaces and Night Vision.
* Sunset Colours. 5 sunset palettes, or a random one each day.
* Distant Haze. Far terrain turns blue and fades into the horizon.
* Voxy support.
* Distant Horizons page. Settings for how distant terrain is drawn.
* Smooth Beacon Ray. The beacon beam rises into the sky instead of popping in.
* Better Thunder page. Lightning colour, and lightning inside the clouds.
* Low Oxygen. Drowning shows on screen.
* Custom Skybox. Resource pack skies are drawn properly.
* Biome Rain Color and Biome Water Particles.
* Custom Biomes Support. Fog colours for modded biomes.
* Always Realistic Moon. The HD moon photo is always on, for the Unbound moon.
* Autumn Variety. Trees turn different colours in autumn.
* City Night filter.
* Resource Pack Emission Light slider.
Changed
* Cinematic post profile reworked.
* Global Illumination is Subtle by default on Low to High+.
* Update Cone Direction during RT is on only in Ultra and UltraMax (better FPS near lava).
* Motion Blur and Depth of Field are off by default.
* Switching profiles no longer leaves settings from the previous one.
Fixed
* Modded light blocks and entities cast no light.
* Resource pack glowing textures were too bright.
* World Curvature hid Distant Horizons terrain.
* Dark leaves with the Better Leaves resource pack.
* Water showed through the edges of clouds seen from above.
* Voxy water bug.
Removed
* The old Color Correction page, Night Desaturation and Double Reimagined Clouds. All three are replaced by new features.
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<summary>Spoiler</summary>
Finally... 1.8...
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release
Better Voxels 1.7
1.71 сент. 2026 г.20,7 тыс.Minecraft: 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris
Что нового
## New
* **Tonemaps tab.** 11 curves, picked separately from the Color Correction mode: BSL, Complementary (Lottes), AgX, Photorealistic, Reinhard, Reinhard White Point, Filmic (Hejl), ACES, Uncharted 2 (Hable), PBR Neutral.
* **2KS Mode.** Camcorder post-processing ported from the 2KS shaderpack with permission, with most of its original settings. Sits next to BodyCam and works on all three Post-Processing pages.
* **Auto Exposure, rewritten.** It now reacts to what is in frame instead of to the overall light level. Look at a lamp and the world around it darkens; look at more lamps and it darkens further; a bright afternoon is left alone. New controls: Highlight Response, Highlight Threshold, Centre Bias, Shadow and Highlight Weight, Metering Samples, and classic level-following on its own switch.
* **Better Thunder.** The cloud deck drops while a storm lasts, and every strike lights it from inside. Clouds and ground flash off the same signal.
* **No Rain Above Clouds.** Precipitation fades out as you climb through the lower cloud deck. Works with both cloud styles.
* **Aurora colours.** 7 palettes: Oxygen, Deep Freeze, Emberlight, Neon, Acid, Spectrum, plus the original.
* **Night Desaturation.** Colour drains out of dark parts of the image, measured per pixel, so a lit doorway keeps its colour while the field beside it goes pale.
* **Nether biome colours.** Portals and lava take the colour of the Nether biome they are in. Crimson red, warped teal, soul valley blue, basalt ash. Off by default, with separate strength for each.
* **Fun tab.** 13 joke effects, from wobbling every block in the world to turning them all into spheres.
* **World Curvature** now has sliders instead of fixed steps.
## Changed
* **Biome atmosphere reworked.** The 64 biome entries are colours, but they were being applied as multipliers, which cannot move a hue. Blue midday fog times a green taiga came back cyan, and warm biomes came back blue. They now steer the hue with brightness held. Average hue error went from 36° to 4° at midday and from 89° to 8° at sunset, with brightness moving 1.8% on average. Eight entries whose written colour did not match the biome were corrected: Windswept Forest, Flower Forest, Meadow, Cherry Grove, Mangrove Swamp, Wooded Badlands, Warm Ocean, Basalt Deltas.
* **Apply to Sky** added to Biome Atmosphere. Off by default. The sky stays mostly its own colour.
* **Night is darker** and daylight no longer blows out. Sun settings taken from v1.3.
* **Global Illumination is off by default** on High+ and below.
* **Underwater light shafts** are dimmer by default.
* **Night vision** gain lowered from 5 to 3. It now engages when the scene gets dark, not only at night, so walking into a mine at noon turns it on.
* **Cinematic and Particles** moved into Misc.
* High+ defaults: Anisotropic Filter 4, Aurora Colours Deep Freeze, Saturation 1.15, GI Samples 7, Night Nebula on, No Rain Above Clouds on, World Curvature altitude 1024.
## Fixed
* The aurora drifted in steps under Smooth Time Transition while the rest of the sky glided. It now runs on the same eased clock as the clouds, stars and nebula.
* Auto exposure barely did anything. Its target sat above the level scenes actually arrive at, so the result was clamped to the same value in every scene.
* Auto Night Vision never engaged on the Potato profile.
* Sneak-to-toggle night vision could not work: the shader read a uniform nothing ever created.
* Five smaller defects and two orphaned menu entries.