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ВЕРСИИ (10)
beta
Better Cobblemon Spectation 0.0.0-1.8
0.0.0-1.824 сент. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
Что нового
Runnin on 1.8
release
Better Cobblemon Spectation 2.0.3
2.0.325 июл. 2026 г.21,9 тыс.Minecraft: 1.21.1fabric
Что нового
**Changelog**
- Added a new config option to temporarily return to normal Minecraft camera when leaving the battle UI.
- This helps when using actions like Catch, so players can aim properly and see their hotbar.
- BattleCam automatically resumes when the battle UI opens again.
- F6 camera mode switching now also works inside the Cobblemon battle UI.
release
Better Cobblemon Spectation 2.0.2
2.0.223 июл. 2026 г.4,2 тыс.Minecraft: 1.21.1fabric
Что нового
- Improved Gimick Shots
release
Better Cobblemon Spectation 2.0.1
2.0.113 июл. 2026 г.2,3 тыс.Minecraft: 1.21.1fabric
Что нового
- Added a client-side join message: Press F6 during a battle to cycle camera modes.
- Added translations for en_us, es_es, and es_mx.
- F6 now works inside Cobblemon battle screens.
- Added config options for the default mode in your own battles and while spectating.
- Reworked the Mega Evolution shot: stable frontal camera, longer duration, and a subtle zoom-out after the cry.
- MOVE, DAMAGE, FAINT, and SWITCH shots now hide non-focused Dynamax/Gigantamax Pokémon.
- Updated the HUD to show the new keybinds: F6, F7, F8, F9.
- Changed default keybinds to avoid conflicts with Cobblemon.
release
Better Cobblemon Spectation 2.0.0
2.0.010 июн. 2026 г.6 тыс.Minecraft: 1.21.1fabric
Что нового
Changed Keybinds to
F6: Change Mode
F7: Previous shot
F8: Next shot
F9: Hide body
release
Better Cobblemon Spectation 1.0.3
1.0.35 июн. 2026 г.122Minecraft: 1.21.1fabric
Что нового
Added shots for switches
Fixed many bugs
release
Better Cobblemon Spectation 1.0.2
1.0.230 мая 2026 г.142Minecraft: 1.21.1fabric
Что нового
More fixes
release
Better Cobblemon Spectation 1.0.1
1.0.129 мая 2026 г.51Minecraft: 1.21.1fabric
Что нового
Minor fixes
release
Better Cobblemon Spectation 0.1.0-alpha
1.0.029 мая 2026 г.59Minecraft: 1.21.1fabric
Что нового
# **Added
- Added cinematic cameras for active battle spectating and own battles.
- Added dynamic action cameras when Pokémon use moves.
- Added impact cameras when Pokémon receive damage.
- Added faint cameras when Pokémon are knocked out.
- Added cinematic camera cuts between scenes, removing the short awkward transition drift.
- Added smart camera obstruction handling:
- The camera now tries alternate angles if blocks, trees, or terrain block the focused Pokémon.
- If no clean angle is found, the camera moves closer before the obstruction.
- Added entity occlusion cleanup during cinematic scenes:
- Pokémon or players that physically block the focused Pokémon may be hidden temporarily.
- The focused Pokémon is never hidden.
- Added support for single and double battle framing.
- Added filtering by active Cobblemon battle ID so nearby battles no longer interfere with the camera.
# **Mega Showdown Compatibility
Added compatibility hooks for Mega Showdown gimmicks.
- Added cinematic scenes for:
- Mega Evolution
- Ultra Burst
- Terastallization
- Dynamax-style transformations
- Form changes
- Gimmick scenes now focus on the correct Pokémon and ignore nearby battles.
- Visual gimmick detection is filtered by the active battle to avoid false triggers.
# **Improved**
- Reworked camera anchors to use the center of Pokémon models instead of high/head-like points.
- Improved camera framing for damage and faint scenes so the camera faces the Pokémon from the battle side instead of from behind.
- Improved battle target resolution to avoid mixing Pokémon from separate nearby battles.
- Improved action scene priority:
- Damage interrupts move scenes immediately.
- Damage scenes are no longer interrupted once started.
- Faint scenes are queued cleanly after damage when needed.
- Improved scene duration for damage and move animations.
- Improved fallback behavior when battle targets are temporarily lost.
# **Fixed
- Fixed the camera positioning itself between two nearby battles.
- Fixed abrupt half-second blending between cinematic scenes.
- Fixed damage/faint events not resolving because Cobblemon battle Pokémon UUIDs differed from world entity UUIDs.
- Fixed repeated damage scenes triggering multiple times from the same attack.
- Fixed cinematic focus being too high above Pokémon models.
- Fixed obstruction by entities during focused action scenes.
alpha
Better Cobblemon Spectation 0.1.0-alpha
0.1.0-alpha15 мар. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
- Added cinematic battle spectating for Cobblemon
- Added automatic camera mode with rotating cinematic shots
- Added manual camera mode for switching between shots yourself
- Added OFF / AUTO / MANUAL BattleCam modes
- Added smooth per-frame camera interpolation for more fluid movement
- Added dynamic shots with light motion, drift, and dolly-style zooms
- Added real FOV zoom transitions for more cinematic sequences
- Added support for both singles and doubles battles
- Added BattleCam HUD while spectating
- Added keybinds for mode cycling and manual shot switching
- Hidden spectator hand, hotbar, crosshair, hearts, armor, hunger, XP bar, and related HUD elements while BattleCam is active