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Beta Continued

ВЕРСИИ (18)

release

Beta Continued 1.1.1

1.1.1
2 янв. 2026 г.7 тыс.Minecraft: 1.20.1forge
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### Changes made for release 1.1.1 **Forge, Mods, Scripts, Resources & Data:** - Cleaned up data, assets & configs - Improvements to scripts **Bug fixes:** - Several small bug fixes
release

Beta Continued 1.1.0

1.1.0
31 дек. 2025 г.130Minecraft: 1.20.1forge
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Что нового
### Changes made for release 1.1.0 **Forge, Mods, Scripts, Resources & Data:** - Updated any outdated mods - Improvements to backend scripts & resources - Updated default configuration - Improvements to unfocused window frame calculations - Replaced "Plasmo" Voice with "Simple Voice Chat" for compatibility reasons **Gameplay, Items & Logic:** - Improvements & balances to loot tables - Fueled furnace minecarts will now tick its current chunk, acting as chunk loaders - Items menu bind toggle was changed to "CTRL + O" - "Gingerbread Men" & "Cookies" now heal one heart - Creeper spawners in dungeons are no longer possible - Compass, Globe, Clock, Altimeter & Recovery Compass will now display more useful information when right clicking them in your hand - If lighting strikes an entity it will no longer ignite it - Improvements to bow mechanics - Waystones no longer teleport between dimensions - Waystone editing is now locked to the player that placed the waystone - Phoenix armor now increases your projectile damage instead of adjusting the projectiles speed and accuracy - Valkyrie Lance must now be held in your main hand for speed effects **Audio & Visual:** - Improvements to the look of dungeons - Improvements to spyglass info viewer - Improvements & changes to texts - Improvements to item displays in REI / items menu - Improvements to Equips menu - Removed holiday specific textures - Small changes to moving fluid visuals **Beta Reversions** - All bows will now instant fire, special bows can still be aimed - Several menus have been redone to mimic old / beta style menus - Corrected several textures for accuracy - Removed player skin transparency - Removed command hotkey shortcut - Removed offhand completely - Removed respawn anchors **Bug fixes:** - Fixed passive mob spawn rates for cold biomes - Fixed spawn rate for wolves - Fixed skeleton attack frequency interval - Fixed broken generation of stairs in dungeon spiral staircases - Fixed structure search radius for dungeon maps - Fixed several keybind related issues - Fixed several menu related issues - Fixed incorrect recipe for books - Fixed Embeddium mixin conflict that caused old cloud rendering behaviour to not function properly - Fixed several items being stackable - Fixed quiver UI issues when looking around and swapping arrows - Fixed incorrect item drop logic for several mobs - Fixed several tag related bugs # **Known issues / Things I do not have a solution for right now:** - REI / Items menu is visible when viewing photos - Sometimes charm effects will stick even when the item is unequipped, and sometimes sticks after death as well - Walking off of a bed into a fluid makes you sink into that fluid instantly - Having a cloud in your inventory while sleeping makes you fall through the floor - Current method of removing statistics is just blanking out the entry in the lang files - Raw death message "death.fell.accident.water" when falling from too high and dying in water - Gloves & Aircraft related items automatically display a tooltip even when shift is not held - Ice Bow & Seeker Bow consume modded arrows like normal arrows, wasting them
release

Beta Continued 1.0.2

1.0.2
21 дек. 2025 г.302Minecraft: 1.20.1forge
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### Changes made for release 1.0.2 **Forge, Mods, Scripts, Resources & Data:** - Updated any outdated mods - Improvements to backend scripts **Gameplay, Items & Logic:** - Removed Clay Soldiers (Causes catastrophic faulure of items menu / REI) **Bug fixes:** - Fixed mobs from spawners being able to spawn with removed items (and in all instances) - Fixed mobs from spawners being able to spawn with armor that is enchanted (and in all instances) - Fixed items menu / REI display issues - Fixed certain scripts not working in multiplayer - Fixed skeleton AI / strafe behaviour in multiplayer - Fixed the world creation loading bar not visually loading - Fixed stats screen displaying two impossible entries - Fixed item name for "Sugar Canes" - Bug fixes related to mod updates
release

Beta Continued 1.0.0

1.0.0
20 дек. 2025 г.90Minecraft: 1.20.1forge
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### Changes made for: Release 1.0.0 **Forge, Mods, Scripts, Resources & Data:** - Improvements to scripts - Optimizations & performance improvements - Improved default modpack settings configuration **Gameplay, Items & Logic:** - The executive decision to remove sprinting has been made. It is gone. - Major changes & optimizations to world generation - Animal breeding & farming has been re-introduced (I like being able to farm animals) - Spyglass now displays info about the entity you are looking at - Quivers can now be equipped in the "Back" equipment slot - Changed recipe for "Advanced Gyroscope" - Wool can now be converted into string - Dungeon Maps can now be found by brushing suspicious blocks - Removed "Uncrafting Table" (Too unbalanced) - Horse spawn rate slightly decreased **Audio & Visual:** - Various improvements to texts - Various changes & improvements to menus - Renamed "Honeycomb" related items to "Beeswax" **Beta Reversions** - Skeletons no longer strafe when attacking - Passive animals that have not been tamed or bred will randomly spawn & despawn just as hostile mobs do - Mushrooms can now be placed on the surface & in daylight - Blocks & items in containers now use the beta lighting rendering - Chat is now disabled unless you are in multiplayer, open to LAN, or cheats are enabled - The Nether dimension has had its height reduced to 128 & bedrock layers thickened - All wooden slabs now function as stone slabs (Mine with pickaxe, non flammable) - All interactable blocks now ignore tool efficiency - Entity debug IDs now properly appear behind blocks - Chat is now disabled in singleplayer **Bug fixes:** - Fixed mod embedding & metadata issues / conflicts between modpack updates - Fixed improper GUI scaling in the controls / keybinds menu when scale is set to "Auto" - Fixed "Personal Vault Backpack" not being equippable in the back slot - Fixed blank message spam from Aircrafts in specific instances - Fixed a glitch that caused weapons and armor from loot tables to spawn with blank atrifact NBT data - Fixed several camera related glitches - Fixed quantity output for a handful of recipes - Entities and Textures are now dynamically rendered, hopefully this prevents the uncommon "White World" texture glitch that can only be fixed by restarting the game - Various fixes related to mod updates # **Known issues / Things I do not have a solution for right now:** - Items menu is visible when viewing photos - Sometimes equip effects will stick even when the item is unequipped, and sometimes sticks after death as well - Walking off of a bed into a fluid makes you sink into that fluid instantly - Having a cloud in your inventory while sleeping makes you fall through the floor - Current method of removing statistics is just blanking out the entry in the lang files - Raw death message "death.fell.accident.water" when falling from too high and dying in water - Gloves & Aircraft related items automatically display a tooltip even when shift is not held
beta

Update b-1.3.2

b-1.3.2
24 окт. 2025 г.998Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - Updated Forge - Updated any outdated mods - More optimizations for low end hardware **Gameplay, Items & Logic:** - Custom location and structure maps can now be found in structures, pointing to the locations of other structures. Shipwrecks are guaranteed to give these maps (This feature is slightly experimental, I am hoping to improve upon its functionality in the future) - Dungeons with varying levels of difficulty can now be found throughout the world (More customization and variation of these structures to come in future updates) - Pigman guarded outpost towers can now be found in the Nether - Improvements and tweaks to structure generation and structure spacing - Improvements and balances to all loot tables - Buffed durability for a handful of Aether weapons - Chalk durability increased to 64 - Maps now show a directional player icon even when far away from the marked location - Added "Entity Detector" redstone contraption - Spawners found in Nether structures have more variance in the mobs they spawn - Cactus can now be smelted into leather - Lodestone now requires an Echo Shard instead of a Nether Ingot - Engines and boilers can now only be single stacked - Cookies now only give a healf half of a heart of health - Temporarily removed Gryodyne conraption due to buggy behaviours - Removed Nether Wart and associated blocks **Audio & Visual:** - System messages now properly appear in chat instead of above the hotbar - Minor changes to UI elements - Disabled update notification annoyances for "Plasmo Voice" mod - Minor changes to a few texts (item names and descriptions) - Changed texture for mossy stone bricks - Barrels no longer make sound when opened **Bug fixes:** - Fixed wool drop rate for sheep (Thank you to lxxf for pointing this out) - Fixed vertical display limitations for item list on high resolutions or low GUI scales - Fixed several bugs related to recipes - Fixed several typos - Bug fixes related to mod updates ---------------------------------------------------------------------------------------------------- **Known issues / Things I do not have a solution for:** - Walking off of a bed into a fluid makes you sink into that fluid instantly - Having a cloud in your inventory while sleeping makes you fall through the floor - Current method of removing statistics is just blanking out the entry in the lang files - Spam crouching bugs out the camera a little - Raw death message "death.fell.accident.water" when falling from too high and dying in water - Immersive aircraft tooltips are not consistient with everything else
beta

Update b-1.3.1

b-1.3.1
7 сент. 2025 г.1 тыс.Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - Cleaned up, optimized and organized backend stuff (scripts, data) - Updated any outdated mods - Updated to Forge 47.4.8 **Gameplay, Items & Logic:** - Shipwreck treasure maps now have a chance of pointing to an Ancient City instead of buried treasure - Ancient city spawn rate slightly reduced - Shipwreck spawn rate slightly increased - Discs are no longer found in mineshafts - Misc. buffs and improvements to loot tables - Weapons & tools can no longer be repaired in crafting grids (Matches beta logic) - Vsync disabled by default **Audio & Visual:** - Craftable filter now visible by default in recipe menu - Arrows no longer get stuck in players - Small changes to UI textures - Small changes to texts **Bug fixes:** - Fixed cat spawnrate - Fixed a few tooltip descriptions being incorrect - Fixed grammar and formatting for a handful of texts ---------------------------------------------------------------------------------------------------- **Known issues / Things I do not have a solution for:** - Walking off of a bed into a fluid makes you sink into that fluid instantly - Current method of removing statistics is just blanking out the entry in the lang files - Spam crouching bugs out the camera a little - Raw death message "death.fell.accident.water" when falling from too high and dying in water - Immersive aircraft tooltips are not consistient with everything else **Hoping to (try) work on in the future (v1.4.0):** - Make all items (including modded) face classic orientation in menus - Remove all achievements and recreate the beta 1.7.3 achievement web - Change hardness for functional blocks properly - Make wooden slabs not flammable properly - Classic model matching for MISC modded blocks and items (Aether, Twilight Forest) - Deep Aether Mod? / Aether Lost Content Mod? - More forms of lightweight tech & magic content
beta

Update b-1.3.0

b-1.3.0
30 авг. 2025 г.192Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - Cleaned and organized configuration files - Integrated default server/world configs - Optimized scripts and data - Updated outdated mods - Claim and permission related mods have been removed, please set those up on a server yourself **Gameplay, Items & Logic:** - Complete loot table overhaul and rebalance for all dimensions - Loot tables are now more random and more rewarding - Complete structure generation overhaul for all dimensions - Many changes and balances based on the loot that generates in each structure - Made a handful of structures more common - Modded weapons/items rebalanced for better desirability - Custom item properties modified and rebalanced - Added quiver for arrow storage - Aether boss names no longer randomized - Aether fruit bush behaviors slightly adjusted - Aether world generation optimized - Ambrosium shards now stack to 64 - Beds now explode in the Aether - Cave Spiders readded - Copper armor and copper sword removed (not very useful) - Crafting recipes revised and balanced - Crawling removed entirely - Custom attributes now scale with armor material cost - Horse spawn rate slightly reduced - Invisibility Cloak readded and balanced - Item stack sizes adjusted - Kelp slightly rarer; spawns near jungle beaches - Lightning arrows no longer set targets on fire - Name Tags readded - Renaming Table added for renaming items, keys, tags - Sitting reach distance reduced to two(2) blocks - Sprinting no longer infinite in peaceful mode - Stamina recharge delay reduced by one(1) second - Stamina recharge time reduced by four(4) seconds - A few other very small changes I may have forgotten to log **Audio & Visual:** - Added support for non-default world presets - Crouch height restored to classic values - Texts improved - Textures improved - UI layouts adjusted slightly - Various other minor visual changes **Bug fixes:** - Fixed Ambrosium shards being consumable - Fixed invisible chest mimics - Fixed many item recipes - Fixed recipe for Reinforced Dark Stone - Fixed removed / invalid entities and mobs generating in spawners - Fixed several typos - Fixed a few items being unobtainable - Fixed tooltip deduplication (hasnt happened to me since my fix) - Various other minor bug fixes ---------------------------------------------------------------------------------------------------- **Known issues / Things I do not have a solution for:** - Walking off of a bed into a fluid makes you sink into that fluid instantly - Current method of removing statistics is just blanking out the entry in the lang files - Spam crouching bugs out the camera a little - Raw death message "death.fell.accident.water" when falling from too high and dying in water **Hoping to work on in the future:** - Make all items (including modded) face classic orientation in menus - Remove all achievements and recreate the beta 1.7.3 achievement web - Change hardness for functional blocks properly - Make wooden slabs not flammable properly - Classic model matching for MISC modded blocks and items (Aether, Twilight Forest) - Deep Aether Mod? / Aether Lost Content Mod? - More forms of lightweight tech & magic content
beta

Update b-1.2.0

b-1.2.0
1 авг. 2025 г.603Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - Updated Forge to v47.4.5 - "Controlling" mod (Utility) - "Sit" mod (Fun) - Significant backend code revisions - Updated any outdated mods - Updated default options / binds / configuration Gameplay, Items & Logic: - Food is now always edible even at full hearts (Matches beta) - Revised mob spawning logic for both passive and hostile - Hostile mobs are now able to spawn in a light level of 7 or lower (Matches beta) - Increased passive mob spawn counts, adjusted group sizes, adjusted maximum and minimum groups - Minor changes and improvements to world generation - Minor changes and improvements to structure generation - Modified collisions for a handful of blocks - Mushroom Soup now heals three(3) hearts - White Apple now only heals two(2) hearts - Ambrosium shards now heal half(0.5) of a heart - Candy canes now heals half(0.5) of a heart - Maze Wafer now heals three(3) hearts - Modified dyed wool recipes to match the way other items in the game are dyed **Audio & Visual:** - Significant improvements to biome border calculations - Changes to a few textures for consistiency - Changes to texts for consistiency - Revised biome temperature algorithms (biome sky / fog color stuff AGAIN ARGG) - Reorganized / resorted REI menu - Modified full block outlines for a handful of blocks **Bug fixes:** - Fixed buried treasure sometimes not spawning - Fixed glitchy behaviour when jumping on or around fences and walls - Fixed custom furnaces not stacking after being mined / picked up - Fixed a few unwanted / useless structures from spawning (wells, ruins) - Fixed music modifications being disabled - Fixed mountable entity icons appearing in incorrect position - Fixed typo causing custom clay soldier textures to not load ------------------------------------------------------------------------------------------------------------------ **Known issues / Things I do not have a solution for:** - Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)** - A very very small handful of removed blocks may spawn from structures (lag, or some weird optimization may be cause this?) - Walking off of a bed into a fluid makes you sink into that fluid instantly - Current method of removing statistics is just blanking out the entry in the lang files - Spam crouching in third person bugs out the camera a little - Ambrosium shards play the eating animation when consumed - Raw death message "death.fell.accident.water" when falling from too high and dying in water - Sometimes custom tooltips will duplicate, appearing twice **Hoping to work on in the future:** - More support for worlds that are not the default preset (structures, colors, textures) - Make all modded stairs and chests in inventory face classic orientation - Remove all achievements and recreate the beta 1.7.3 achievement web - Change hardness for functional blocks properly - Make wooden slabs not flammable properly - Classic model matching for MISC modded blocks and items (Aether, Twilight Forest) - Deep Aether Mod? / Aether Lost Content Mod?
beta

Update b-1.1.3

b-1.1.3
26 июл. 2025 г.204Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - "Embeddium" mod (Major optimizations and performance improvements) - "NoEmbeddiumMenu" mod (Development) - "SmoothBreak" mod (Features) - "Odysey Allies" mod (Features) - (Use /party and /guild for more information) - Updated any outdated mods (Huge thanks to [Javivi](https://modrinth.com/user/javivi09dev) for working on the NoEmbeddiumMenu and SmoothBreak mods for this pack! Go show some love!) Gameplay, Items & Logic: - Minor gameplay balances - Block break progress no longer resets when switching tools (Just like beta) - Reduced stamina recharge cooldown by one second - Increased sprint time by one second - Aircraft weapons no longer destroy blocks - Lowered dark stone height to -58 - Readded: Bowl & Mushroom Soup **Audio & Visual:** - Adjustments to fog calculation and density - Adjustments / fixes for Twilight Forest sounds & directional sounds - Hotbar (console) messages now appear in chat - Updated and added a handful of new texts / item tooltips - Updated textures for holy sword, vampire blade, and lightning sword - Small changes to a handful of textures for consistiency **Bug fixes:** - Fixed brightness slider - Fixed empty texts appearing in chat - Fixed effect / accessories / curios menu overlap - (Attempt) Fixed aircraft camera locking up sometimes - Removed visibility for a few of Twilight Forest's unimplemented items - Misc bug fixes related / thanks to mod updates ------------------------------------------------------------------------------------------------------------------ **Known issues / Things I do not have a solution for:** - Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)** - Walls and fences will rubberband you when you walk on them - Walking off of a bed into a liquid makes you sink instantly - Ambrosium shards play the eating animation when consumed - Heart icons for mountable entities sometimes appear in the wrong position - Current method of removing statistics is just blanking out the entry in the lang files - Spam crouching in third person bugs out the camera a little - A very small handful of objects with NBT may spawn from structures even though they are removed - Raw death message "death.fell.accident.water" when falling from too high and dying in water - Special blocks that originally craft with NBT will not stack with that same item if placed and picked up again (Only applies to a few blocks) **Hoping to work on in the future:** - More support for worlds that are not the default preset (structures, colors, textures) - Make all modded stairs and chests in inventory face classic orientation - Remove all achievements and recreate the beta 1.7.3 achievement web - Change hardness for functional blocks properly - Make wooden slabs not flammable properly - Classic model matching for MISC modded blocks and items (Aether, Twilight Forest) - Deep Aether Mod? / Aether Lost Content Mod?
beta

Update b-1.1.2

b-1.1.2
13 июл. 2025 г.302Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - Updated any outdated mods (Fixed a few mod related bugs) - Updated to Forge 47.4.3 - Added "AchievementsJS" mod (Development) - Code revision & optimization - Cleaned up modpack backend data **Audio & Visual:** - Small changes to a handful of texts - Small changes to a handful of textures - Polished accessories menu - Custom item tooltips are now only visible when holding shift **Bug fixes:** - Fixed missing sugarcane texture - Fixed attributes for a handful of items - Fixed tooltip duplication
beta

Update b-1.1.1

b-1.1.1
6 июл. 2025 г.191Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - Optimized and adjusted backend scripts - Controller support mod disabled by default and is optional - ModernFix optimizations are disabled by default and are optional (Causes issues with KubeJS) (Duplicate tooltips) - Replaced "Curios" mod with "Accessories" mod (easier to work with / better compat) - Reconfigured and revised optimizations **Gameplay, Items & Logic:** - Made Mazebreaker Pickaxe faster - Modified balanced the quantity of equipment slots per category **Audio & Visual:** - Simplified tooltips for a handful of items - Inventory now uses beta layout - Reworked equipment menu **Bug fixes:** - Fixed rendering glitch when wearing backpack and gloves (Weird cubes on your neck?) - Fixed texture flickering / fast update glitch - Fixed white screen flashbang when loading into a world - Fixed pigmen spawning with crossbows
beta

Update b-1.1.0

b-1.1.0
5 июл. 2025 г.87Minecraft: 1.20.1forge
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**Forge, Mods, Scripts, Resources & Data:** - Updated all outdated mods - Updated default options / configuration / binds - Added "EntityJS" mod (Development) - Added "Minecraft Capes" mod (Cosmetics) - Added "Controllable" mod (Controller / SteamDeck support) - Added "Camera" mod (Fun) - Recipes script now allows for multiple recipes to be added to a single item **Gameplay, Items & Logic:** - Added controller / SteamDeck support (things work fine, but you will need to bind based on what you do regularly) - Buffed all Twilight Forest dimension bosses - Slightly nerfed all Aether dimension bosses - Rebalanced all custom armor and tool attributes to be more fair - Made minor balancing changes to many loot tables - Added "Golden Feather" to silver dungeon reward loot table (I didnt know Aether doesnt implement it) - Removed item shelves (item frames exist) - Removed pulley blocks (ropes do not exist) - Removed default leftover unimplemented / unobtainable Twilight Forest items **Audio & Visual:** - Added tooltip descriptions to a TON unique items and blocks with specific use cases - Reworked text / formatting for items and tooltips - Implemented reworked bee entity model and textures (Credits: Reijvi) - Minor adjustment to a handful of textures - Minor adjustments to texts **Bug fixes:** - Fixed Twilight Forest advancement bug (Broken Minoshroom loot table) (SORRY) - Fixed leather horse armor item dye visibility - Fixed a few particles that used removed items as textures from appearing - Fixed typos in loot table code for bastions - Fixed recipes for white wool - Fixed stack sizes for a few items (flags, signs) - Fixed a bug causing multi-layered skins to break - Revised mixin conflictions - Deduplication prevention patches - Fixed spawn chunk removal
beta

Update b-1.0.2

b-1.0.2
22 июн. 2025 г.252Minecraft: 1.20.1forge
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**Forge, Mods, Resources & Data:** - Revised and optimized scripts **Audio & Visual:** - Small adjustments to texts - Silenced a few piglin brute ambient noises **Gameplay, Items & Logic:** - Small balances and adjustments to a handful of loot tables - Blazes now drop fire charges, flint, and nether quartz - "Headless Arrow" is now "Broken Arrow" and converts to flint (non craftable) - Lowered meef drop chance - Paintings now stack to 16 - Item frames now stack to 16 **Bug fixes:** - Fixed backpacks being nestable - Fixed "Broken Arrow" not being visible in recipe menu - Fixed stack sizes for a small handful of items - Fixed two impossible achievements from appearing
beta

Update b-1.0.1

b-1.0.1
22 июн. 2025 г.88Minecraft: 1.20.1forge
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**Forge, Mods, Resources & Data:** - Adjustments and optimizations to scripts **Audio & Visual:** - Minor changes to texts - Changed textures for bee blocks - Changed texture for warp scroll - Silenced a few Immersive Aircraft hotbar notifications **Gameplay, Items & Logic:** - Music discs now have a chance to spawn in rare loot pools - Minor changes to structure spacing - Fire charges provides slightly less fuel to aircrafts - Charcoal provides slightly more fuel to aircrafts - Balances and fixes for all loot tables - Adjusted animal spawn weights for all biomes - Stone hammer recipe now requires stone bricks - Removed recipe for saddle **Bug fixes:** - Fixed chalk recipes - Fixed bait on a stick recipe - Fixed copper furnace recipe - Fixed chalk recipes - Fixed MIMI default instrument volume - Fixed spyglass zoom texture sharpness - Fixed unused mob death sounds from playing - Fixed MIMI source linker not being obtainable - Fixed recipes for saxophones - Fixed a handful of console errors / warnings - Fixed beta stair drop glitch recreation **Known issues / things that bother me / things I do not have a solution for:** - Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)** - A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense - Ambrosium shards play the eating animation when consumed - Heart icons for mountable entities sometimes appear in the wrong position - Cats do not originally spawn as ocelots that can be tamed and converted into cats - My method of removing statistics is just blanking out the entry in the lang files - Swet Banner and Ominous Banner still appear in REI menu - Spam crouching in third person bugs out the camera a little - A very small handful of objects with NBT may spawn from structures even though they are removed - Effects UI overlaps with Curios UI in the inventory - Raw death message "death.fell.accident.water" when falling from too high and dying in water
beta

Update b-1.0.0

b-1.0.0
21 июн. 2025 г.98Minecraft: 1.20.1forge
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**Forge, Mods, Resources & Data:** - Revised & rebuilt modpack - Overhauled custom resource system (compressed, optimized, and cached resources) - Overhauled custom data system - Overhault backend scripting system - Added "Clay Soldiers" mod & customized accordingly - Added "Secret Doors" mod & customized accordingly - Added "Simplest Hammers" mod & customized accordingly - Added "Simplest Excavators" mod & customized accordingly - Added "Simplest Copper Gear" mod & customizer accordingly - Added a few non content but helpful client and server mods - Added a few backend mods for backend development - Substituted a few mods with similar alternatives - Updated outdated mods - Many optimizations and performance improvements **Audio & Visual:** - Finalized world, biome, sky, and fog colors - Adjusted fog density and distance for accuracy - Adjusted visual attack speed for a handful of items - Adjusted shaders for accuracy - Changed textures for many blocks, items, and interfaces - Changed a handful of items to have their beta orientations - Changed a handful of items to have their beta world sizes - Changed block outlines for a handful of blocks - Revised sound and song pattern selection system - Revised particle system and many particle textures - Removed crouch transition animation - Removed FML loading screen and indication - _More that I probably forgot to write down as I did them, but those are the most notable_ **Gameplay, Items & Logic:** The whole modpack was rebuilt, but in comparison here are the most notable changes to gameplay: - Custom attributes for Aether and a handful of Twilight Forest content (please give feedback so I can properly balance these) - Multiplayer land claiming! Press M to view the land claiming map and protect your area. View Cadmus mod page for more information - Twilight Forest item enchantments removed (handled with custom attributes) - Revamped and revised structure generation - Revamped and revised loot table generation - Adjusted sprinting system - Adjusted implementation of "Waystones" mod - Adjusted mob spawn group sizes and locations - Immersive Aircraft vehicle no longer work in the Twilight Forest - Changed crafting recipes for a large handful of items - Attempted recreation of a few old glitches and bugs - All wood slab types function as stone (minus flammability) - Leather armor is now dyeable again - Squids drop ink sacs again, and inc sacs make black dye - Added copper armor, and a copper sword - Added back a handful of misc items and integrated them into other content, most notably: - Cats! Find them in Jungles - Copper Furnace - "Weat on a Stick" to control pigs with saddles again - Ender Chest as "Personal Vault" - Totem of Undying (found in ancient cities) - Ender Pearls as "Teleport Orb" (found in ancient cities) - Some "Deep Dark" related content (NO WARDEN YET) - Reduced kelp spawn density - Removed seagrass, and a few other misc world decoration blocks - Removed smooth stone blocks, stone now crafts smooth stone slabs - Removed path type blocks, and the ability to right click grass blocks with a shovel - Removed recipes for base mossy blocks (still obtainable naturally) - Removed single petrified slab block entry - Removed whole wood blocks - Removed coral related items - Removed powdered snow - Removed Twilight Forest hollow logs - Removed Trials Mod Backport due to game breaking issues with world generation and loot tables - Removed creative mode, and all support for creative mode entirely (I mean... it wasnt in Beta) **Bug fixes:** - Fixed issues causing world and game load times to be slower than they should have been - Fixed sunrise/set horizon rendering. Enjoy a sunrise/set at any render distance! - Fixed item names for a handful of items - Fixed leaves not dropping when harvested with shears - Fixed an issue that caused a handful of structures to not spawn - Fixed biome temperatures - Fixed bow texture animating in skeleton hands - Fixed sounds for Twilight Forest mobs - Fixed strange culling behaviour affecting entity render distances - Fixed a icons displaying removed content - Fixed a handful of items not having crafting recipes - Fixed a handful of recipes not yielding the correct output - Fixed stack sizes for a handful of food items (melons, cookies, white apples, etc) - Fixed health values for a handful of items (mostly modded) - Fixed modded curios equips having an equip sound - Fixed strider spawn rates - Fixed world loading bar not updating sometimes - Fixed Aether enchanting & repairing not working in all cases - Fixed a bug causing skins to not work - Fixed instances of soul fire appearing in structures - _More that I probably forgot to write down as I did them, but those are the most notable_ **Planned future updates:** - Balance Aether & Twilight Forest bosses and content (I need testers and feedback and opinions!!!) (Also fix boat drops) - Unify and use only one source for particle and sound modification, currently multiple (packs & Nostalgic Tweaks) - Proper support for worlds that are not the default preset (structures, colors, textures) - Make modded stairs and chests in inventory face classic orientation - Revise leather and dye system, improvements to be made? - Recode stairs drop base block script - Remove all achievements and recreate the beta 1.7.3 achievement web - Port "breakfree" mod to neoforge - Change hardness for functional blocks properly - Make wooden slabs not flammable properly - Classic model matching for MISC modded blocks and items (Aether, Twilight Forest) - Go through all recipes and fix the ones that have random entries, for example CC: Turtles - Find proper solution for Blazes and Wither Skeletons - Deep Aether Mod? / Aether Lost Content Mod? - The return of the Warden and Wither, integrated properly into the Nether **Known issues / things that bother me / things I do not have a solution for:** - Spawners containing removed entities still generate (How do I swap the NBT data for existing spawners in the world) **(BIGGEST ISSUE CURRENTLY PLS HELP)** - A very small handful of obejcts have recipes that are just random assortments of dyes that make zero sense - Ambrosium shards play the eating animation when consumed - Heart icons for mountable entities sometimes appear in the wrong position - Cats do not originally spawn as ocelots that can be tamed and converted into cats - My method of removing statistics is just blanking out the entry in the lang files - Swet Banner and Ominous Banner still appear in REI menu - Spam crouching in third person bugs out the camera a little - A very small handful of objects with NBT may spawn from structures even though they are removed - Effects UI overlaps with Curios UI in the inventory - Raw death message "death.fell.accident.water" when falling from too high and dying in water
alpha

Update a-0.0.3 (Depricated)

a-0.0.3
30 мар. 2025 г.1,4 тыс.Minecraft: 1.20.1forge
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**Forge & Mods:** - Changed Forge defaultconfig folder location - Updated any outdated mods - Updated & optimized scripts - Refactored a lot of custom data & logic - Added "Unflavored Pipes" mod and customized accordingly - Added "Computer Craft" mod and customized accordingly - Added "Umbral Skies" mod (a link mod between Aether and Twilight Forest) - Replaced "Inmis" mod with "Simply Backpacks" mod (Inmis was a connector loaded mod) - Replaced "EMI" mod with "REI" mod - Suppressed unnecessary logs from many mods - Removed unnecessary / obsolete custom textures / optimized texture sizes - Removed many backend calls and data for removed features - Removed the following mods: - Sinytra Connector and associated libraries (good riddance) - Dungeons enhanced (Buggy structures and half of them were disabled anyway) - Explorify (These structures were pointless) - Fletching table mod - Nostalgic fishing (Obsolete, I am handling the loot tables myself) - Entity texture features - Entity model features - Animatica - Configured - Polytone - Libraries associated with removed mods (Was not noticing any difference in custom textures with and without mods that add optifine / texture compat) **Audio & Visual:** - Updated textures for a large handful of items & blocks (Vanilla & mods) - Added classic block placement for a handful of blocks with alternative orientations - Adjusted entity distance - Adjusted biome, sky, and fog color calculation - Adjusted third person angles - Removed UI clutter from a few mods - Minor UI changes - FOV effects enabled by default (because some people cant tell if they're sprinting?) **Gameplay, Items & Logic:** - Creative mode officially supported (Categories could be better, but it works) - Revised stamina system - Revised & optimized world generation (structures, biome placement) - Revised loot tables and drop chances for a handful of pools - Raised monster spawn cap - Adjusted block collision for a handful of items - "Cherry" related items are now named "Blossom" - Waystones no longer spawn naturally - Removed infested type blocks - Removed Fletching Table **Bug fixes:** - Fixed texture reload on start causing menu music to not play - Fixed potions / items with potion nbt from spawning in loot tables - Fixed typo in loot table changer that allowed for "Steeleaf" armor and tools to spawn with enchantments - Fixed unobtainable loot spawning from modded structures - Fixed Nether Gold Ore spawning in Nether - Fixed music not playing - Fixed recipes for a handful of items that were either missing or broken - Fixed colors for leather items - Fixed colors for Nether related items - Fixed kelp not spawning in overworld - Fixed Smoker and Blast Furnace from being recommended under fuel tags in REI - Fixed prismarine crystals being painfully obtainable (break coral for shards and crystals) - Fixed removed machines & crafting methods from appearing in crafting recipe menus - Fixed items displaying impossible recipe alternatives - Fixed name for pumpkins - Fixed a few statistic entries **Known issues:** - A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks) - Swet Banner and Ominous Banner still appear in REI menu - The "When the stew is sus" achievement appears. Caused by some mod. Didn't really look - The "Rescue Ghast from Nether" achievement uses a removed item as its icon (ghast tear) - A few entries in the statistics menu are in reference to removed content + bugged statistic exists - Horizon color during sunrise/sunset covers a large portion of the screen at low render distances - Trials with removed mobs auto-complete & give rewards upon activation - Spawners containing removed entities can sometimes still spawn (but do not spawn the entity) - Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely - Pipewire / engine audio on (Arch) Linux based distros makes audio crunchy sometimes (just do F3+T to fix it) **Future plans:** - Re-add custom attributes - Add more classic block placement logic for thre following: stairs, slabs - Revamp / update loot tables to make them more rewarding - Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS - Re-introduce The Warden (and content), and The Wither (and content) as Nether only bosses - Clean up Twilight Forest unfinished items - Revise supplementaries features
alpha

Update a-0.0.2 (Depricated)

a-0.0.2
22 мар. 2025 г.344Minecraft: 1.20.1forge
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**Forge & Mods:** - Added "Configured" mod (development) - Added "FastSuite" mod (optimization) - Added "Neurina" mod (optimization) - Added "Noisium" mod (optimization) - Added "Enlightened Block Entities" mod (optimization) - Added "Block Swap" mod (development) - Added "LootJS" mod (development) - Added "KubeJS Additions" mod (development) - Added "ToadLib" mod (library) - Version 1.0.1 forced upon "Fish Anywhere" mod as its latest update just closes my game! - Removed "StopVillagerTrades" mod (obsolete) - Removed "JEITweaker" mod (obsolete) - Removed "CraftTweaker" mod (obsolete, handled by KubeJS mod now) - Removed "ToastControl" Mod (obsolete, handled by NostalgicTweaks mod now) - Removed "Yung" mods & API (obsolete, handled by OpenLoader mod now) - Removed "No Modern Overworld Flowers" mod (obsolete, handled by BlockSwap) - Updated Forge version - Updated all outdated mods - Updated all scripts to reflect changes made by mods - Updated & optimized scripts that handle custom content / logic - Custom logic previously handed by "CraftTweaker" is now handled by "KubeJS" - Custom data is now loaded via "KubeJS" instead of "Paxi" - Custom resources are now loaded with "OpenLoader" instead of "Paxi" **Audio & Visual:** - Enabled smooth lighting by default - Removed mod update reminders - Removed glint texture **Gameplay, Items & Logic:** **_PLEASE SEE FUTURE PLANS SECTION AS WELL. REMOVED FEATURES MAY BE RE-INTEGRATED IN FUTURE UPDATES._** - Integrated a stamina system - Added classic pumpkin logic - Added classic log placement logic - Added recipes for gloves - Updated / tweaked achievements - Updated crafting recipes for all relevant dyeable items - Updated recipes for chainmail armor, chains, iron ladders (Twilight Forest), & lanterns - Updated loot tables for the trial chamber structures - Adjusted monster spawn cap for better gameplay balance (hopefully) - Adjusted integration of existing items to account for changed / removed items - Adjusted food values - Adjusted boat mechanics - Adjusted sneak mechanics - Adjusted recipes to account for removed content - Adjusted keybinds a little - Disabled TNT ignition punching (accidentally setting off TNT when trying to break it is awful) - Recipe for fences updated to match beta - Bows are no longer invincible - Sheep no longer eat grass, instead they randomly regenerate their wool - Renamed "Wither Skeleton" to "Nether Skeleton" - Zephyr now always drop Wind Charge when killed - Blaze now have a chance to drop Gold Ingot - Modified world structure generation to account for removed content - Modified block generation for many structures - Small changes to world generation - Removed a handful of Deep Dark update content - Removed Elder Guardian - Removed Guardians - Removed unnecessary "Waystones" mod items - Removed (almost) all kinds of non-beta flowers - Removed Piglin Heads & Piglin Skull Candles (Piglins removed in pre-release 1) - Removed Blaze Rod & Blaze Powder - Removed Iron Nugget - Removed Gold Nugget - Removed Magma Cream - Removed Magma Cube mob - Removed Soul Soil - Removed Nether Gold Ore - Removed Crossbow - Removed Ink Sac - Removed Potato - Removed Diorite, Granite, Andesite & variants - Removed Candle Head blocks - Removed Lily Pad - Removed Calcite - Removed Dripstone / Dripstone Block - Removed Basalt - Removed Glow Shrooms - Removed Tuff - Removed Crossbow - Removed Mushroom Stew - Removed Glistening Melon - Removed Dried Kelp Block - Removed Dried Kelp - Removed Potato - Removed Phantom Membrane - Removed Dragon Banner Pattern - Removed Banner Pattern Guster - Removed Glow Berries - Removed Bowl - Removed Knightmetal Shield - Removed Candles - Removed Gilded Blackstone - Removed Nether Gold Ore - Removed Large Fern - Removed Tall Grass - Removed Brewing Stand - Removed Lily Pad - Removed Glow Lichen - Removed Spore Blossom - Removed Hanging Roots - Removed Moss Carpet - Removed Coarse Dirt - Removed Rooted Dirt - Removed Sea Pickle - Removed Seagrass - Removed Fern - Removed Big Dripleaf - Removed Small Dripleaf - Removed Soul Torch - Removed Soul Lantern - Removed Soul Campfire - Removed Campfire - Removed ...others I may have forgotten about **Bug fixes:** - Fixed loot tables failing to spawn reward items - Fixed blank tables from generating in loot chests - Fixed dye recipes to ensure proper functionality - Fixed broken / incorrect food values - Fixed hitboxes for Iron Gates & Fence Doors - Fixed modded chest voxels for proper full block rendering - Fixed many unobtainable items from generating in the world (... but I am sure there are some I am forgetting...) - Fixed many unobtainable items from being obtainable - Fixed many unobtainable items appearing in crafting recipes / recipe menu - Fixed a few obtainable items that were unobtainable - Fixed fluids from appearing in EMI menu as solid block entries - Fixed biome-dependent sky colors - Fixed sub-horizon sky color - Fixed a few lighting accuracy bugs - Fixed a few color accuracy related bugs - Fixed an issue that caused deepslate ores to appear - Fixed typos and naming for a handful of items / blocks - Fixed recipes for "Immersive Aircraft" mod - Fixed recipe for Uncrafting Table - Other small fixes **Known issues:** - "When the stew is sus" achievement appears. Caused by some mod. Didn't really look - "x / moonlight:placeable_item" will not go away? - Splash potions / tipped arrows spawn in dispensers (I have tried many methods to remove them. Someone help) - A small handful of blocks / items with NBT will spawn even though they are removed (cauldron, soul torches, some hanging blocks) - Horizon color during sunrise/sunset covers a large portion of the screen at low render distances - Trials with removed mobs auto-complete & give rewards upon activation - Spawners containing removed entities can sometimes still spawn (but do not spawn the entity) - Items display both new & obsolete recipes (some may be impossible, not super common) - Removed machine suggestions sometimes still appear in EMI interface for non blocks despite being unusable & supposedly removed - Structures removed consequently as a result of removed biome / content will cause the search command to hang infinitely **Future plans:** - Creative support - Utilize Forge tags more to optimize code and remove redundant manual iteration functions - Add custom attributes using KubeJS - Add classic stair placement logic - Make custom achievement tree identical to beta + add modern ones - Make slabs only placeable on top bottom of blocks - Make trapdoors only placeable on bottom half of blocks - Remove custom b1.7.4mod and see if hardness values can be modified through KubeJS (They totally can) - Parse NBT data from blocks that spawn in the world and remove them if they contain blacklisted entities (premium method) - Make loot tables better, more rewarding to the player - Move bosses to nether (Re-introduce the wither and make it only spawnable in The Nether. Same w/ Warden) - Change / remove offhand texture for shield & armor slots - Make aether whales drop something - Make cactus useful (currently does nothing) - Make mushrooms useful (blocks do nothing, mushroms do nothing, similar to beta) - Give copper more purpose - What to do with flowering azalea leaves? - What to do with Bees and related content? - Balance chains and chainmail armor - Revise Waystone textures - Revise Immersive Aircraft textures - Re-texture Lantern - Re-texture Black Dye - Re-texture Blackstone Wall - Re-texture Nether Scrap - Re-texture Nether Ingot - Re-texture Pottery Shard(s) - Reintegrate some of the removed objects from this update in a better way **_Thank you for your patience in the release of this update!_**
alpha

Update a-0.0.1 (Depricated)

a-0.0.1
24 нояб. 2024 г.1,3 тыс.Minecraft: 1.20.1forge
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**Forge & Mods:** - Updated Forge version to 47.3.11 - Updated all scripts - Updated all outdated mods - Added "MIMI" mod (customized) - Added "No More Post Beta Flowers" mod - Added Xtra Arrows mod (customized and added custom textures) - Wrote a custom mod to allow for more features (b1.7.4.jar) - Removed "Default Options mod" (I pack options.txt anyway) - Removed "Nether Portal Fix" mod - Removed "Palladium" (useless in this environment) - Removed "Sit" mod - Removed "Old Ore Drops" mod (handled by KubeJS) - Removed "Simplest Paxels" mod - Paxels were removed due to incompatability and are planned for official release - Removed accidentally included connector cache & temp files **Audio and Visual Adjustments:** - Adjusted sounds for the Aether mod - Adjusted title screen (button layout and text) - Adjusted underwater fog - Changed sounds for Pigman Brute - Changed texture for wind charges - Updated a small number of vanilla textures - Minecarts no longer make noise - Light no longer removes fog - Smooth lighting disabled by default - Offhand texture now looks like "Better than Adventure" offhand - Removed cave particles - Removed bobbing hand sway animation (corrected direction to match Beta) **Gameplay and Mechanics Adjustments:** - Primary color dyes are not obtainable via normal overworld methods (Rose, Dandelion, Lapis) - Changed recipes for dyed beds - Changed banner recipes - Changed recipes for Supplementaries flags - Adjusted recipes for most dyeable items - Blaze powder is now used for incendiary arrows - Red bed is now the default bed recipe - Adjusted collision-based landing to match Beta (water and lava don’t negate fall damage) - Bows no longer have durability - Burnt wood no longer produces ash - Cactuses no longer hurt when punched - Items cannot be used while riding entities - Leaves no longer drop sticks - Reverted explosion particle calculation to beta calculation - Stairs now drop their respective full blocks - Offhand slot default keybind set to R - Ghasts panic when outside of the Nether - Minecart furnace chunk loader bug reintroduced - Decreased spawn rate of ores in the Nether - Vanilla wood slabs now have stone slab properties - (b1.7.4.jar) - Mining speed of functional blocks is no longer dependant on the current tool - (b1.7.4.jar) - Refactored both vanilla and modded achievements - Removed brewing and potion system (items and stands) - Removed anvil and related recipes - Removed all non-C418 music disks - Removed stonecutter and related recipes - Removed blast furnace - Removed campfire - Removed smoker - Removed mules - Removed pigman & pigman trading - Removed effect related items such as spectral arrows, tipped arrows & tipped arrow spikes - Removed unwanted additions from Supplementaries mod update - Removed spider eyes (drops reverted to beta based on item / gameplay changes for this update) - Removed magma cream recipe (only obtainable from magma cubes in bastions) **Bug fixes:** - Fixed fog rendering issues both above and below ground - Fixed kinds of music that play during gameplay - Fixed quadrocopter recipe - Fixed third-person view and angles affected by recent mod update - Rebound a few default keys - Fixed gate blocks being full blocks - Fixed guardian jumpscare - Fixed some recipes requiring soap for some reason - Fixed a handful of removed items from appearing in the JEI/EMI list _(AND MANY MORE SMALL CHANGES THAT I MAY NOT HAVE DOCUMENTED)_ **Known Issues:** - Horizon color during sunrise/sunset covers a large portion of the screen at low render distances - Trials with removed mobs auto-complete and give rewards - Lumisene appears in the item list but is unimplemented - Items display both new and obsolete recipes (some may be impossible) - Grindstone and anvil options still appear in EMI interface despite being unusable - Fix vanilla wood slabs' flammability issue in the custom "b1.7.4" mod _Release versions will have their focus shifted towards optimization, balance, and bug fixes_