
Berserker (RPG Series Plus)
Enter a wild, relentless battle trance as a Berserker! Spell Engine Add-On
Автор: Fichte503,6 тыс.155обновлён 11 окт. 2026 г.
ПриключенияСнаряжениеМагия
Описание

🪓Enter a wild, relentless battle trance as a Berserker!
📂 Installation
🚨Required Mods
👍Highly Recommended Mods
🤝Mod Compability
- EnviromentZ
- Frostiful
- BetterEnd
- BetterNether
- Zephyr Thanks for Compat MuonR!
🕹️ Features
✨Spells
Make use of the new Berserker-Skills to make fighting and combat more fun.
By equipping a Spell Book with a bound Spell-Pool or using Weapons with a bound Spell, you can cast the spells.
To craft a Spell Book, search for a Spell Binding Table or craft a table! You'll need a book

🤺Combat & Equipment
- Craft new Berserker axe-weapons and Armor, you can also find them in chests as loot!
- You should use Better Combat for the best experience!
- The Berserker is all about high physical melee damage
- The class profits through the equipment from the "Rage" Attribute, the less health you have the more damage you deal!
- Some Weapons cant be crafted, you can only find them as loot in chests

⚙️Configuration
File Locations
- Armor & Weapon bonuses:
- config/berserker_rpg/items.json
- Loot Injections:
- config/rpg_series/loot.json
- Status Effects:
- config/berserker_rpg/effects.json
🎥 Showcases
Video List
Thanks to all content creators for showcasing my Mod😊!Please consider, that this mod is WIP and in Beta state. Some spells, weapons and attributes may change if balancing is needed! If you want to give feedback about the mod or talk about it, feel free to join my Discord Server! :)
Галерея
Последние версии
Все версии →release
3.2.0+1.21.1-neoforge
3.2.0+1.21.1-neoforge11 окт. 2026 г.3,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# 3.2.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:`
- Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Berserker equipment is now affiliated loot: it drops more often for players carrying the matching spell book
release
3.2.0+1.21.1-fabric
3.2.0+1.21.1-fabric11 окт. 2026 г.3,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 3.2.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:`
- Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Berserker equipment is now affiliated loot: it drops more often for players carrying the matching spell book
release
3.1.3+1.20.1-fabric
3.1.3+1.20.1-fabric27 сент. 2026 г.3,1 тыс.Minecraft: 1.20.1fabric
Что нового
# 3.1.3+1.20.1
- Fixed wrong data format for Berserkers Raid Axe's
release
3.1.3+1.20.1-forge
3.1.3+1.20.1-forge27 сент. 2026 г.3,5 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# 3.1.3+1.20.1
- Fixed wrong data format for Berserkers Raid Axe's
release
3.1.2+1.20.1-fabric
3.1.2+1.20.1-fabric22 сент. 2026 г.421Minecraft: 1.20.1fabric
Что нового
# 3.1.2+1.20.1
- Fixed Better Combat Animations being in the wrong folder path
release
3.1.2+1.20.1-forge
3.1.2+1.20.1-forge22 сент. 2026 г.341Minecraft: 1.20.1forge, neoforge
Что нового
# 3.1.2+1.20.1
- Fixed Better Combat Animations being in the wrong folder path
release
3.1.1+1.20.1-fabric
3.1.1+1.20.1-fabric20 сент. 2026 г.145Minecraft: 1.20.1fabric
Что нового
# 3.1.1+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2) and Armor Model API (1.0.0).
- Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
- The Norse Warlord armor is now always registered, so a server without Armory RPGs starts (its set bonus
used to fail to load and abort the startup). Crafting it still requires Armory RPGs.
### Accepted 1.20.1 limitations
- Blood Sacrifice and Blood Reckoning lose their max-absorption modifiers (1.20.1 has no such attribute);
absorption is uncapped there instead, and the amount each effect grants is unchanged.
- Blood Sacrifice now runs its full duration instead of ending as soon as the absorption is used up - the
effect icon lingers, nothing else changes.
- Bloody Strike's tooltip states its absorption value directly instead of reading it back from the effect's
modifier, so that number is no longer config-driven.
- The Berserker armour sets and raid axes are no longer listed in the 1.21-only armour-slot and
enchantable item tags; on 1.20.1 enchantability comes from the enchantments themselves, so Unbreaking,
Sharpness and friends still apply. The Warlord set opts into `#minecraft:trimmable_armor` explicitly to
keep smithing-table trims working.
release
3.1.1+1.20.1-forge
3.1.1+1.20.1-forge20 сент. 2026 г.131Minecraft: 1.20.1forge, neoforge
Что нового
# 3.1.1+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2) and Armor Model API (1.0.0).
- Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
- The Norse Warlord armor is now always registered, so a server without Armory RPGs starts (its set bonus
used to fail to load and abort the startup). Crafting it still requires Armory RPGs.
### Accepted 1.20.1 limitations
- Blood Sacrifice and Blood Reckoning lose their max-absorption modifiers (1.20.1 has no such attribute);
absorption is uncapped there instead, and the amount each effect grants is unchanged.
- Blood Sacrifice now runs its full duration instead of ending as soon as the absorption is used up - the
effect icon lingers, nothing else changes.
- Bloody Strike's tooltip states its absorption value directly instead of reading it back from the effect's
modifier, so that number is no longer config-driven.
- The Berserker armour sets and raid axes are no longer listed in the 1.21-only armour-slot and
enchantable item tags; on 1.20.1 enchantability comes from the enchantments themselves, so Unbreaking,
Sharpness and friends still apply. The Warlord set opts into `#minecraft:trimmable_armor` explicitly to
keep smithing-table trims working.
release
3.1.1+1.21.1-fabric
3.1.1+1.21.1-fabric7 сент. 2026 г.4,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 3.1.1 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI
release
3.1.1+1.21.1-neoforge
3.1.1+1.21.1-neoforge7 сент. 2026 г.5,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# 3.1.1 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI



