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ВЕРСИИ (276)
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.327Minecraft: 26.3neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.1,7 тыс.Minecraft: 26.3fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.84Minecraft: 26.2neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.576Minecraft: 26.2fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.37Minecraft: 26.1.2neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.168Minecraft: 26.1.2fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.3Minecraft: 26.1.1neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.9Minecraft: 26.1.1fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.15Minecraft: 26.1neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.51Minecraft: 26.1fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.36Minecraft: 1.21.11neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.276Minecraft: 1.21.11fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.3Minecraft: 1.21.10neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.51Minecraft: 1.21.10fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.5Minecraft: 1.21.9neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.11Minecraft: 1.21.9fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.6Minecraft: 1.21.8neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.30Minecraft: 1.21.8fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.4Minecraft: 1.21.7neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.4Minecraft: 1.21.7fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.3Minecraft: 1.21.6neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.9Minecraft: 1.21.6fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.3Minecraft: 1.21.5neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.17Minecraft: 1.21.5fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.6Minecraft: 1.21.4neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.22Minecraft: 1.21.4fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.2Minecraft: 1.21.3neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.9Minecraft: 1.21.3fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.619Minecraft: 1.21.1neoforge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.385Minecraft: 1.21.1fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.432Minecraft: 1.20.1forge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.290Minecraft: 1.20.1fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.27Minecraft: 1.19.2forge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.10Minecraft: 1.19.2fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.30Minecraft: 1.18.2forge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.9Minecraft: 1.18.2fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.3Minecraft: 1.17.1forge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.16Minecraft: 1.17.1fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.29Minecraft: 1.16.5forge
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.1
0.8.119 сент. 2026 г.39Minecraft: 1.16.5fabric
Что нового
### Fixed
- Stop starter house and Village Mode containers from being skipped when they ship with decorative filler items. The 0.7.0 data pack pool feature started treating any non-empty container as pre-configured, so barrels with a few decorative items never received a loot table and stayed empty for the player
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.30Minecraft: 26.3neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.123Minecraft: 26.3fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.10Minecraft: 26.2neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.77Minecraft: 26.2fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.5Minecraft: 26.1.2neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.15Minecraft: 26.1.2fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 26.1.1neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.3Minecraft: 26.1.1fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.1Minecraft: 26.1neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 26.1fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.7Minecraft: 1.21.11neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.13Minecraft: 1.21.11fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.0Minecraft: 1.21.10neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.5Minecraft: 1.21.10fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.0Minecraft: 1.21.9neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 1.21.9fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.3Minecraft: 1.21.8neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.1Minecraft: 1.21.8fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.4Minecraft: 1.21.7neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 1.21.7fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.3Minecraft: 1.21.6neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.3Minecraft: 1.21.6fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 1.21.5neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.1Minecraft: 1.21.5fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 1.21.4neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.0Minecraft: 1.21.4fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 1.21.3neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.1Minecraft: 1.21.3fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.34Minecraft: 1.21.1neoforge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.23Minecraft: 1.21.1fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.36Minecraft: 1.20.1forge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.6Minecraft: 1.20.1fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.2Minecraft: 1.19.2forge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.0Minecraft: 1.19.2fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.3Minecraft: 1.18.2forge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.0Minecraft: 1.18.2fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.1Minecraft: 1.17.1forge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.1Minecraft: 1.16.5forge
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.8.0
0.8.016 сент. 2026 г.3Minecraft: 1.16.5fabric
Что нового
### Added
- Support for Minecraft 26.3 (Fabric and NeoForge)
- In-game settings screen for Village Mode on Forge and Fabric, MC 1.16.5 through 1.20.1 — reachable from Forge's mods-list "Config" button or an unbound keybinding on either loader, completing the rollout started in 0.7.0 for Fabric/NeoForge on 1.21.1+
### Fixed
- Stop the Village Mode settings screen from crashing on the first Tab press before clicking into a field. Present on every version shipped with the screen, including 0.7.0's Fabric/NeoForge 1.21.1+ release, not just the versions added in this release
- Stop Village Mode houses from overlapping and eroding each other when `plot_size` is configured smaller than the loaded starter house structures. Plot spacing now widens automatically to fit whatever structures are actually registered, including through data packs
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.12Minecraft: 26.2neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.149Minecraft: 26.2fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.6Minecraft: 26.1.2neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.15Minecraft: 26.1.2fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.3Minecraft: 26.1.1neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 26.1.1fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.0Minecraft: 26.1neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.7Minecraft: 26.1fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.4Minecraft: 1.21.11neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.24Minecraft: 1.21.11fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.10neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.2Minecraft: 1.21.10fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.9neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.9fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.3Minecraft: 1.21.8neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.8fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.7neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.0Minecraft: 1.21.7fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.6neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.6fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.5neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.3Minecraft: 1.21.5fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.4neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.4Minecraft: 1.21.4fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.2Minecraft: 1.21.3neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.21.3fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.62Minecraft: 1.21.1neoforge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.36Minecraft: 1.21.1fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.55Minecraft: 1.20.1forge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.14Minecraft: 1.20.1fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.4Minecraft: 1.19.2forge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.6Minecraft: 1.19.2fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.5Minecraft: 1.18.2forge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.18.2fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.3Minecraft: 1.17.1forge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.0Minecraft: 1.17.1fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.2Minecraft: 1.16.5forge
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.7.0
0.7.012 сент. 2026 г.1Minecraft: 1.16.5fabric
Что нового
### Added
- Allow data packs to extend the starter-house pool. Modpacks can add, remove, replace, and weight structure templates for both the world-spawn house and Village Mode player houses. Each entry can preserve the template's containers or opt into the normal starter loot. See `docs/datapack-structure-pools.md` for the versioned schema and examples
- In-game settings screen for Village Mode on Fabric and NeoForge (MC 1.21.1 and later; Forge support is planned), reachable from NeoForge's mod list, ModMenu on Fabric (if installed), or an unbound keybinding on either loader — no external config-mod dependency required
### Fixed
- Keep paintings in their intended orientation on Minecraft 1.16.5 through 1.18.2 so they stay attached to the house walls after generation
- Stop starter houses and Village Mode decorations from containing gaps on older Minecraft versions. Structures now generate only when every block in their NBT palette is supported by the target version
- Stop the Forge 1.20.1 starter house from generating underwater on ocean spawns. The generator now uses nearby loaded dry land when available, or builds a reclaimed foundation at sea level without loading distant chunks during world creation
- Stop the 1.16.5 starter house from generating in water or floating above it. The placement search now moves to nearby dry land, and terrain blending skips water, lily pads, trees, and vines so it does not leave isolated grass blocks on them
- Connect the first Village Mode house to the starter house when Village Mode is enabled after the player reaches the starter house. The starter house is now registered immediately, so the first path is generated without requiring a reconnect
- Let Village Mode paths pave podzol in old growth taiga biomes instead of leaving the route unpaved
- Build a house for every player in Village Mode. Players teleported to the starter house were bound to it instead, so no player house, path or decoration was ever generated. Affected worlds are repaired on the next server start, moving those players into their own house when they rejoin
- Stop a brand-new player from taking over the starter house before a returning resident who lived there earlier gets a chance to rejoin. The join handlers ran in an order that made a first-time joiner look like a returning resident
- Stop village paths from plunging to the bottom of a ravine or cave mouth they cross. Each column was paved at whatever ground it found scanning straight down from the world top, so an opening to the sky sent the path dozens of blocks below its neighbors; it now bridges across at the surrounding path height instead
- Connect village paths to the actual front door of a house instead of a fixed point that assumed every house faced the same direction. The path target is now detected from the placed structure's own door and walks clear of its porch, so paths reach the door on every house layout instead of running onto the roof or stopping short in mid-air near it
- Let village paths pave over sand and terracotta, and clear a potted plant or lantern standing in the way, instead of only replacing grass and dirt. Paths in a desert or badlands (mesa) biome went almost entirely unpaved, and a path could stop one column short of a door decorated with either block
- Stop the first village house from getting a path to nowhere when the starter house is turned off via game rule. The path always targeted the village center on the assumption a starter house stood there; it now only does so when one actually does
- Stop the starter house from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop the starter house from appearing to float above the ground in a snowy biome or on grass with flowers. Foundation filling mistook a leftover snow layer, grass or flower for solid ground and stopped one block short, leaving that thin cover standing in as the floor instead of being built over
- Remove an entire tree that intersects starter-house placement or terrain blending, including its connected leaves, vines, and snow resting on its canopy. The old block-by-block clearing left cut trunks, hanging vines, or unsupported snow around the generated house
- Stop starter-house tree clearing from removing the canopy of neighboring trees or leaving detached leaf remnants behind. Leaves are now assigned to the nearest matching tree trunk, so only the canopy belonging to trees in the terrain-shaping area is removed
- Stop the starter house from towering over the surrounding terrain on top of a narrow natural spire. Site suitability only checked the footprint's own unevenness, not the margin foundation filling also reshapes around it, so a flat-topped spire passed the check and got filled straight down into an unnaturally tall pillar; that margin is now checked too, and such sites are avoided like existing cliffs and caves
- Stop cactus and cactus flower items from being left around newly generated houses. Cactus columns in the terrain-shaping area, including those that could lose support through an adjacent block update, are now cleared before the terrain changes
- Apply the same terrain fixes to Village Mode's houses and decorations as the starter house: entire intersecting trees are now cleared instead of leaving cut trunks or floating leaves, site suitability also checks the margin that terrain filling reshapes (not just the footprint corners), and foundation filling no longer stops a block short on leftover snow, grass or flowers below the floor
- Stop Village Mode's houses and decorations from carving a large flattened pad into a hillside. Placement now levels up to the footprint's highest point and fills in the low side instead of digging down to the lowest, so a sloped build site keeps its shape instead of being excavated flat
- Stop starter-house and Village Mode tree clearing from removing far more jungle trees than necessary. Jungle trees grow larger and denser than other species, so the same trunk-sweep radius that suits other biomes swept up disproportionately many trunks; jungle wood now uses a smaller radius so nearby trees are still cleared but distant ones are left standing
- Stop tree removal near a starter house or village house from cascading into distant, unrelated trees through touching leaves or vines, wiping out tree cover far beyond the structure. Removal is now driven by trunk ownership and leaf-support distance instead of an unbounded flood fill across connected canopy
- Stop a felled tree's own canopy from being left floating in the air near a starter house or village house. A jungle tree's canopy can reach further from its trunk than other species, and the removal search used a shorter jungle-specific reach that could stop before covering all of it; the search now always reaches vanilla's full leaf-support distance so a removed tree's canopy comes down completely
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.138Minecraft: 26.2neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.397Minecraft: 26.2fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.24Minecraft: 26.1.2neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.66Minecraft: 26.1.2fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.5Minecraft: 26.1.1neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.14Minecraft: 26.1.1fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.5Minecraft: 26.1neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.20Minecraft: 26.1fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.14Minecraft: 1.21.11neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.87Minecraft: 1.21.11fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.7Minecraft: 1.21.10neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.13Minecraft: 1.21.10fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.4Minecraft: 1.21.9neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.7Minecraft: 1.21.9fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.3Minecraft: 1.21.8neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.10Minecraft: 1.21.8fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.4Minecraft: 1.21.7neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.5Minecraft: 1.21.7fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.3Minecraft: 1.21.6neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.7Minecraft: 1.21.6fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.6Minecraft: 1.21.5neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.11Minecraft: 1.21.5fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.5Minecraft: 1.21.4neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.4Minecraft: 1.21.4fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.11Minecraft: 1.21.3neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.4Minecraft: 1.21.3fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.259Minecraft: 1.21.1neoforge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.157Minecraft: 1.21.1fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.139Minecraft: 1.20.1forge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.72Minecraft: 1.20.1fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.11Minecraft: 1.19.2forge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.6Minecraft: 1.19.2fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.16Minecraft: 1.18.2forge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.7Minecraft: 1.18.2fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.5Minecraft: 1.17.1forge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.7Minecraft: 1.17.1fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.12Minecraft: 1.16.5forge
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.6.0
0.6.025 авг. 2026 г.16Minecraft: 1.16.5fabric
Что нового
### Added
- Per-world control over starter house generation via a new `beginnersdelight:generate_starter_house` game rule. Turn it off in the "Game Rules" screen while creating a world, or change it later with `/gamerule beginnersdelight:generate_starter_house <true|false>`. New worlds default to on; set `[starter_house] auto_generate = false` in `config/beginnersdelight.toml` to make them default to off instead. Existing worlds are unaffected — a house that has already been generated is never removed, and turning the rule on later generates one on the next server start. Available on all supported versions (Fabric, NeoForge, and Forge)
### Changed
- Fill the extra containers of a starter house (and village-mode player house) with early-game supplies (coal, oak planks, torches, wheat seeds) instead of a duplicate set of wooden tools. The starter kit goes to the first chest — or to the first barrel in the one design that has no chest — and every other container holds supplies
### Fixed
- Stop the starter house and village-mode buildings from being built below the waterline, and flooding, when they generate on the shore of an ocean, lake or river
- Stop dirt and grass blocks from being left floating in mid-air when a building generates in a bamboo jungle. Bamboo, sugar cane, cactus and sweet berry bushes are no longer mistaken for the ground surface, so the starter house also stays at the world spawn there instead of relocating away from it, and village paths pave columns where bamboo grows
- Stop bamboo from collapsing with break sounds and scattered drops around a freshly generated building. Stalks standing where the ground is reshaped are now taken down cleanly, and bamboo outside that area is left standing
- Stop mushroom items from being left floating around a freshly generated building. Mushrooms (and huge mushrooms) are now cleared along with the rest of the vegetation, and are no longer mistaken for the ground surface
- Stop a building in a snowy biome from standing in a sharply outlined snow-free rectangle. Snow and other thin ground cover (moss carpet, pink petals, pale moss carpet) is now laid back down after the terrain is reshaped, and the ground underneath keeps its snowed-over look in step with what lies on top. Columns that had no cover to begin with stay bare, so the ground keeps its natural patchiness, and ground sheltered under a roof overhang stays clear like it does around a vanilla village
- Let village-mode paths pave through snow and other thin ground cover. A snow layer counted as the ground surface, so in a snowy biome almost no path block was placed at all; the cover is now removed before the column is paved, without leaving snowballs behind
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.124Minecraft: 26.2neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.748Minecraft: 26.2fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.33Minecraft: 26.1.2neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.177Minecraft: 26.1.2fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.6Minecraft: 26.1.1neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.9Minecraft: 26.1.1fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.9Minecraft: 26.1neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.28Minecraft: 26.1fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.34Minecraft: 1.21.11neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.169Minecraft: 1.21.11fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.9Minecraft: 1.21.10neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.59Minecraft: 1.21.10fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.2Minecraft: 1.21.9neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.7Minecraft: 1.21.9fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.5Minecraft: 1.21.8neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.31Minecraft: 1.21.8fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.5Minecraft: 1.21.7neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.4Minecraft: 1.21.7fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.6Minecraft: 1.21.6neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.5Minecraft: 1.21.6fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.2Minecraft: 1.21.5neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.11Minecraft: 1.21.5fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.10Minecraft: 1.21.4neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.12Minecraft: 1.21.4fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.3Minecraft: 1.21.3neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.8Minecraft: 1.21.3fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.559Minecraft: 1.21.1neoforge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.229Minecraft: 1.21.1fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.279Minecraft: 1.20.1forge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.149Minecraft: 1.20.1fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.30Minecraft: 1.19.2forge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.9Minecraft: 1.19.2fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.33Minecraft: 1.18.2forge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.6Minecraft: 1.18.2fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.3Minecraft: 1.17.1forge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.7Minecraft: 1.17.1fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.22Minecraft: 1.16.5forge
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.5.0
0.5.017 июл. 2026 г.20Minecraft: 1.16.5fabric
Что нового
### Added
- Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with `/beginnersdelight village enable`; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, `status`/`test` commands, and a `config/beginnersdelight.toml` config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with `/beginnersdelight config reload`. Available on all supported versions (Fabric, NeoForge, and Forge)
- Minecraft 26.2 support (Fabric + NeoForge)
- Minecraft 26.1.2 support (Fabric + NeoForge)
- Minecraft 26.1.1 support (Fabric + NeoForge)
- Minecraft 26.1 support (Fabric + NeoForge)
- Migrate saved generation state to the new `data/<namespace>/<path>.dat` layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village
### Fixed
- Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
- Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
- Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
- Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
- Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
- Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.69Minecraft: 1.16.5fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.59Minecraft: 1.16.5forge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.16Minecraft: 1.17.1fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.11Minecraft: 1.17.1forge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.31Minecraft: 1.18.2fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.79Minecraft: 1.18.2forge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.34Minecraft: 1.19.2fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.80Minecraft: 1.19.2forge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.408Minecraft: 1.20.1fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.1,9 тыс.Minecraft: 1.20.1forge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.615Minecraft: 1.21.1fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.8,2 тыс.Minecraft: 1.21.1neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.114Minecraft: 1.21.10fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.24Minecraft: 1.21.10neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.928Minecraft: 1.21.11fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.145Minecraft: 1.21.11neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.13Minecraft: 1.21.3fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.6Minecraft: 1.21.3neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.50Minecraft: 1.21.4fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.11Minecraft: 1.21.4neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.54Minecraft: 1.21.5fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.8Minecraft: 1.21.5neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.21Minecraft: 1.21.6fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.5Minecraft: 1.21.6neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.6Minecraft: 1.21.7fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.7Minecraft: 1.21.7neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.90Minecraft: 1.21.8fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.27Minecraft: 1.21.8neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.22Minecraft: 1.21.9fabric
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.4.0
0.4.022 февр. 2026 г.12Minecraft: 1.21.9neoforge
Что нового
### Changed
- Remove Architectury API runtime dependency — mod now depends only on vanilla Minecraft APIs
### Fixed
- Clear tree trunks and thin covers with leaves in vegetation clearing during structure placement
- Remove mobs before structure placement to prevent trapping inside structures
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.13Minecraft: 1.16.5fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.11Minecraft: 1.16.5forge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.8Minecraft: 1.17.1fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.5Minecraft: 1.17.1forge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.7Minecraft: 1.18.2fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.21Minecraft: 1.18.2forge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.14Minecraft: 1.19.2fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.15Minecraft: 1.19.2forge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.33Minecraft: 1.20.1fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.73Minecraft: 1.20.1forge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.71Minecraft: 1.21.1fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.50Minecraft: 1.21.1neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.7Minecraft: 1.21.3fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.3Minecraft: 1.21.3neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.10Minecraft: 1.21.4fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.7Minecraft: 1.21.4neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.7Minecraft: 1.21.5fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.7Minecraft: 1.21.5neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.8Minecraft: 1.21.6fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.7Minecraft: 1.21.6neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.5Minecraft: 1.21.7fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.5Minecraft: 1.21.7neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.16Minecraft: 1.21.8fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.4Minecraft: 1.21.8neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.11Minecraft: 1.21.9fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.6Minecraft: 1.21.9neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.20Minecraft: 1.21.10fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.10Minecraft: 1.21.10neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.244Minecraft: 1.21.11fabric
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.3.0
0.3.08 февр. 2026 г.36Minecraft: 1.21.11neoforge
Что нового
### Added
- Minecraft 1.21.11 support (Fabric + NeoForge)
- Minecraft 1.21.10 support (Fabric + NeoForge)
- Minecraft 1.21.9 support (Fabric + NeoForge)
- Minecraft 1.21.8 support (Fabric + NeoForge)
- Minecraft 1.21.7 support (Fabric + NeoForge)
- Minecraft 1.21.6 support (Fabric + NeoForge)
### Fixed
- Prevent structures from floating on snow layers by placing foundation beneath snow
- Preserve surrounding snow blocks during structure placement
- Prevent item drops during structure placement (vegetation removal)
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.9Minecraft: 1.21.5neoforge
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.9Minecraft: 1.21.5fabric
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.7Minecraft: 1.21.4neoforge
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.9Minecraft: 1.21.4fabric
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.6Minecraft: 1.21.3neoforge
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.9Minecraft: 1.21.3fabric
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.37Minecraft: 1.21.1neoforge
Что нового
### Added
#### Structure Generation Improvements
- Match foundation fill blocks to surrounding terrain (sand→sandstone, gravel→stone, grass→grass block, etc.)
- Blend surrounding terrain for gradual transitions instead of abrupt cliffs
- Remove item entities dropped by destroyed vegetation during placement
- Convert exposed dirt to grass in foundation margins
- Extend foundation fill 2 blocks beyond structure footprint
#### New Minecraft Version Support
- Minecraft 1.21.5 support (Fabric + NeoForge) — Codec-based SavedData serialization, Optional CompoundTag getters, new respawn API
- Minecraft 1.21.4 support (Fabric + NeoForge)
- Minecraft 1.21.3 support (Fabric + NeoForge) — adapted to API changes (`getHeight()`/`getMinY()`, new `teleportTo()` signature)
- Minecraft 1.19.2 support (Fabric + Forge) — Architectury API 6.6.92, Forge 43.4.0
- Minecraft 1.18.2 support (Fabric + Forge) — Architectury API 4.12.94, Forge 40.2.0
- Minecraft 1.17.1 support (Fabric + Forge) — Java 16, Architectury API 2.10.12
- Minecraft 1.16.5 support (Fabric + Forge) — Java 8, Architectury API v1, Log4j2
### Fixed
- Prevent starter house from generating below sea level by clamping placement Y to at least sea level
- Replace water blocks with dirt in foundation area for natural appearance
- Fix Forge runClient toolchain to use Java toolchain launcher (prevents ASM errors with Java 21)
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.34Minecraft: 1.21.1fabric
Что нового
### Added
#### Structure Generation Improvements
- Match foundation fill blocks to surrounding terrain (sand→sandstone, gravel→stone, grass→grass block, etc.)
- Blend surrounding terrain for gradual transitions instead of abrupt cliffs
- Remove item entities dropped by destroyed vegetation during placement
- Convert exposed dirt to grass in foundation margins
- Extend foundation fill 2 blocks beyond structure footprint
#### New Minecraft Version Support
- Minecraft 1.21.5 support (Fabric + NeoForge) — Codec-based SavedData serialization, Optional CompoundTag getters, new respawn API
- Minecraft 1.21.4 support (Fabric + NeoForge)
- Minecraft 1.21.3 support (Fabric + NeoForge) — adapted to API changes (`getHeight()`/`getMinY()`, new `teleportTo()` signature)
- Minecraft 1.19.2 support (Fabric + Forge) — Architectury API 6.6.92, Forge 43.4.0
- Minecraft 1.18.2 support (Fabric + Forge) — Architectury API 4.12.94, Forge 40.2.0
- Minecraft 1.17.1 support (Fabric + Forge) — Java 16, Architectury API 2.10.12
- Minecraft 1.16.5 support (Fabric + Forge) — Java 8, Architectury API v1, Log4j2
### Fixed
- Prevent starter house from generating below sea level by clamping placement Y to at least sea level
- Replace water blocks with dirt in foundation area for natural appearance
- Fix Forge runClient toolchain to use Java toolchain launcher (prevents ASM errors with Java 21)
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.37Minecraft: 1.20.1forge
Что нового
### Added
#### Structure Generation Improvements
- Match foundation fill blocks to surrounding terrain (sand→sandstone, gravel→stone, grass→grass block, etc.)
- Blend surrounding terrain for gradual transitions instead of abrupt cliffs
- Remove item entities dropped by destroyed vegetation during placement
- Convert exposed dirt to grass in foundation margins
- Extend foundation fill 2 blocks beyond structure footprint
#### New Minecraft Version Support
- Minecraft 1.21.5 support (Fabric + NeoForge) — Codec-based SavedData serialization, Optional CompoundTag getters, new respawn API
- Minecraft 1.21.4 support (Fabric + NeoForge)
- Minecraft 1.21.3 support (Fabric + NeoForge) — adapted to API changes (`getHeight()`/`getMinY()`, new `teleportTo()` signature)
- Minecraft 1.19.2 support (Fabric + Forge) — Architectury API 6.6.92, Forge 43.4.0
- Minecraft 1.18.2 support (Fabric + Forge) — Architectury API 4.12.94, Forge 40.2.0
- Minecraft 1.17.1 support (Fabric + Forge) — Java 16, Architectury API 2.10.12
- Minecraft 1.16.5 support (Fabric + Forge) — Java 8, Architectury API v1, Log4j2
### Fixed
- Prevent starter house from generating below sea level by clamping placement Y to at least sea level
- Replace water blocks with dirt in foundation area for natural appearance
- Fix Forge runClient toolchain to use Java toolchain launcher (prevents ASM errors with Java 21)
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.30Minecraft: 1.20.1fabric
Что нового
### Added
#### Structure Generation Improvements
- Match foundation fill blocks to surrounding terrain (sand→sandstone, gravel→stone, grass→grass block, etc.)
- Blend surrounding terrain for gradual transitions instead of abrupt cliffs
- Remove item entities dropped by destroyed vegetation during placement
- Convert exposed dirt to grass in foundation margins
- Extend foundation fill 2 blocks beyond structure footprint
#### New Minecraft Version Support
- Minecraft 1.21.5 support (Fabric + NeoForge) — Codec-based SavedData serialization, Optional CompoundTag getters, new respawn API
- Minecraft 1.21.4 support (Fabric + NeoForge)
- Minecraft 1.21.3 support (Fabric + NeoForge) — adapted to API changes (`getHeight()`/`getMinY()`, new `teleportTo()` signature)
- Minecraft 1.19.2 support (Fabric + Forge) — Architectury API 6.6.92, Forge 43.4.0
- Minecraft 1.18.2 support (Fabric + Forge) — Architectury API 4.12.94, Forge 40.2.0
- Minecraft 1.17.1 support (Fabric + Forge) — Java 16, Architectury API 2.10.12
- Minecraft 1.16.5 support (Fabric + Forge) — Java 8, Architectury API v1, Log4j2
### Fixed
- Prevent starter house from generating below sea level by clamping placement Y to at least sea level
- Replace water blocks with dirt in foundation area for natural appearance
- Fix Forge runClient toolchain to use Java toolchain launcher (prevents ASM errors with Java 21)
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.18Minecraft: 1.19.2forge
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.9Minecraft: 1.19.2fabric
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.21Minecraft: 1.18.2forge
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.8Minecraft: 1.18.2fabric
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.6Minecraft: 1.17.1forge
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.8Minecraft: 1.17.1fabric
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.15Minecraft: 1.16.5forge
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.2.0
0.2.01 февр. 2026 г.14Minecraft: 1.16.5fabric
Что нового
Initial release for this Minecraft version.
release
Beginner's Delight 0.1.0
0.1.031 янв. 2026 г.22Minecraft: 1.21.1neoforge
Что нового
Initial release
release
Beginner's Delight 0.1.0
0.1.031 янв. 2026 г.25Minecraft: 1.21.1fabric
Что нового
Initial release
release
Beginner's Delight 0.1.0
0.1.031 янв. 2026 г.17Minecraft: 1.20.1forge
Что нового
Initial release
release
Beginner's Delight 0.1.0
0.1.031 янв. 2026 г.28Minecraft: 1.20.1fabric
Что нового
Initial release