COWMODSКаталог модов
Bad Throws

ВЕРСИИ (5)

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Bad Throws v1.2.0

1.2.0
20 сент. 2026 г.73Minecraft: 26.3fabric
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# What's new * Update to Minecraft 26.3
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BadThrows 1.1.2

1.1.2
7 сент. 2026 г.35Minecraft: 26.2fabric
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## What's new * Change `@Redirect` to `@WrapOperation` in DefaultDispenseItemBehavior mixin for better mod compatibility * Add Fzzy Config as a dependency
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BadThrows 1.1.1

1.1.1
7 сент. 2026 г.24Minecraft: 26.2fabric
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## Hotfix for Java 25 Changed `@Redirect` to `@ModifyExpressionValue` in ItemEntity mixin. Fix for [Issue 1](https://github.com/AeshKit/BadThrows/issues/1) on Github
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BadThrows 1.0.1

1.0.1
6 сент. 2026 г.29Minecraft: 26.2fabric
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# What's New * Added Fzzy Config for toggles & variance * Added support for dispensers / droppers spitting item entities * Added support for items dropped by a LivingEntity * Added support for tile drops * Slightly improved logic * Removed unneeded client-side boilerplate * Updated included libraries for Minecraft 1.26.2
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BadThrows 1.0.0

1.0.0
22 июл. 2026 г.68Minecraft: 26.1.2, 26.2fabric
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<p align="left"> <img src="https://raw.githubusercontent.com/AeshKit/BadThrows/main/iconBIG.png" width="250" style="image-rendering: pixelated;"> </p> # Bad Throws A Fabric mod that always returns extreme projectile vector values. ### How ? When choosing what velocity to give a projectile, Minecraft does the following: ``` public Vec3 getMovementToShoot(final double xd, final double yd, final double zd, final float pow, final float uncertainty) { return (new Vec3(xd, yd, zd)).normalize().add(this.random.triangle((double)0.0F, 0.0172275 * (double)uncertainty), this.random.triangle((double)0.0F, 0.0172275 * (double)uncertainty), this.random.triangle((double)0.0F, 0.0172275 * (double)uncertainty)).scale((double)pow); } ``` The above code adds an offset with a triangle distribution of bounds **0.0172275 \* uncertainty** in each axis. See the [Minecraft Wiki](https://minecraft.wiki/w/Projectile#Shot_from_dispenser) for uncertainty values per-projectile. This creates a cube of possible vector end-points, where values closer to the center are linearly more likely. With the mod, every projectile's throw angle vector will be on one of the 8 corners of the cube, emulating a theoretically possible throw. ### Why ? Most pearl or arrow lineups are luck-dependent. With a bad throw, the whole machine can break. When creating throw lineups or capturing shot or dispensed arrows, make sure that it works, even with a bad throw. # License ``` Copyright (C) 2026 AeshKit This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see <https://www.gnu.org/licenses/>. ```