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ВЕРСИИ (4)
release
badge It ! 1.0.1
1.0.127 сент. 2026 г.1,3 тыс.Minecraft: 1.21.1neoforge
Что нового
### Features :
- Added Curios support for neoforge only
- Reinforced the Badge Checker security : block cannot be destroyed via piston, tnt, dragon or wither, even if the block it sits upon is broken (that would honestly miss the point). Also fixed a bug where in singleplayer, and different accounts being able to take/put badges into it.
- **Server owners and modpack maker can disable any parts, type or material they want using the mod config**; for example, if you want player to only access your custom badge content and not the default, included parts, you can disable them !
- Datapack model changes (old packs works, it only add new features) :
1. Main part can have their tinting method tweaked and have an item cost on top of the material cost (default_material is now optional since it only applies to metal and gem type).
2. Non-tintable part : giving no tint option render the texture "as if", but has the consequence of requiring a material cost (otherwise it would be a free part/badge and create exploits)
3. If a sub-part uses the main part palette in its asset texture, the sub-part get that part to match the main part texture (ie: if your sub-part should have accent of the same material as the main part, you can use the main part palette when drawing the sub part!)
## Sample Pack :
The sample datapack has been updated to cover v 1.0.1 updates and now have it's own modrinth page : https://modrinth.com/datapack/badge-it-sample-pack
release
badge It ! 1.0.1
1.0.127 сент. 2026 г.1,5 тыс.Minecraft: 1.21.1fabric
Что нового
### Features :
- Added Curios support for neoforge only
- Reinforced the Badge Checker security : block cannot be destroyed via piston, tnt, dragon or wither, even if the block it sits upon is broken (that would honestly miss the point). Also fixed a bug where in singleplayer, and different accounts being able to take/put badges into it.
- **Server owners and modpack maker can disable any parts, type or material they want using the mod config**; for example, if you want player to only access your custom badge content and not the default, included parts, you can disable them !
- Datapack model changes (old packs works, it only add new features) :
1. Main part can have their tinting method tweaked and have an item cost on top of the material cost (default_material is now optional since it only applies to metal and gem type).
2. Non-tintable part : giving no tint option render the texture "as if", but has the consequence of requiring a material cost (otherwise it would be a free part/badge and create exploits)
3. If a sub-part uses the main part palette in its asset texture, the sub-part get that part to match the main part texture (ie: if your sub-part should have accent of the same material as the main part, you can use the main part palette when drawing the sub part!)
## Sample Pack :
The sample datapack has been updated to cover v 1.0.1 updates and now have it's own modrinth page : https://modrinth.com/datapack/badge-it-sample-pack
release
badge It ! 1.0.0 First Release
1.0.021 сент. 2026 г.98Minecraft: 1.21.1neoforge
Что нового
First Release !
Include the base of the mod : Design Table and Badge Forge
Include the default "ribbon" badge parts pack
Includes Corkboards, Badge Bag, Badge Stand, Badge Checker and Corkboard
See the mod description for more information.
release
badge It ! 1.0.0 First Release
1.0.021 сент. 2026 г.54Minecraft: 1.21.1fabric
Что нового
First Release !
Include the base of the mod : Design Table and Badge Forge
Include the default "ribbon" badge parts pack
Includes Corkboards, Badge Bag, Badge Stand, Badge Checker and Corkboard
See the mod description for more information.