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release
Backrooms Bounded 1.0.0-release
1.0.0-release16 авг. 2026 г.995Minecraft: 1.21.1fabric
Что нового
# First Official Release Version of Backrooms Bounded
## Added:
## Entities:
### Villager Corpse:
- Spawns in backrooms dimension
- Two spawn states: wall_idle and laying_idle
- Has small chance of becoming alive if player hits it
- 3 hits to destroy a corpse
- Detects players by sounds and smell
- Targets players, villagers, and pillagers
- Screams when detecting players
<details>
<summary>Spoiler</summary>
- 3 screams within 1 minute alerts nearby Bacterium
- Can receive signals from bacteria shrooms
- Can pass signals to nearby shrooms
- Opens doors, fence gates, and trapdoors
- Exits boats and minecarts
</details>
### Player Corpse:
- Spawns when player dies in backrooms dimension
- Acts as a grave storing player's entire inventory
- Never despawns until player picks up the loot from it
- Same system as with villager corpse (abt hits and waking up)
- Relies on sound and smell
<details>
<summary>Spoiler</summary>
- Opens doors, fence gates, and trapdoors
- Breaks wooden doors
- Climbs ladders when not crawling
- Crawls through 1-block spaces when needed
</details>
- Drops all player loot when destroyed or killed
- Random backrooms loot if spawned without player death
### Enderman Corpse:
- Spawns in overworld, nether, and end dimensions
- Always alive (no dead state as villager/player corpses)
- Passive mob
- Aggro only when hit or shot at (no eye-based aggro)
- Chance to aggro if player kills villager corpse nearby
- Water/rain immune
- Cannot pick up blocks
- Despawns like regular enderman unless enraged
<details>
<summary>Spoiler</summary>
- Right-click with Ender Pearl/Eye of Ender to calm
- Right-click with Spider Eye to enrage (poisons players on hit)
</details>
- Occasional custom phrase sound
- Configurable spawn rate and max per player
### Creeper Corpse:
- Spawns rarely in overworld and backrooms dimension
- Always active (no dead state, same as enderman)
- Triple explosion power of a creeper
- Can be charged
- Spreads bacteria vines across crater after explosion
- Blindness effect to players within 12 blocks
- Configurable spawn rate
## Blocks:
### Printer:
- Rarely spawns in office cubicles
- Accepts any item from player's hand
- Returns random crafting result using that item
- 30% chance to return the same item
- 5% chance to jam (consumes item permanently and cooldowns)
- 5 uses per player before 40-minute cooldown
- Glows when printing
- Works with modded items from other mods
- Printing sound during processing (at the moment it's way longer than actual printing, that will be fixed in the future updates)
## Changes:
### Loot in Barrels:
Complete randomization of barrel contents
Pulls from ALL registered items (vanilla and modded)
Excludes technical items (command blocks, structure blocks, etc.)
Player-placed barrels become chests (prevents infinite loot farming)
### Bacterium's Ai:
<details>
<summary>Spoiler</summary>
- Initial spawn delay: 2 minutes (was 15 seconds)
- Respawn delay: 1 minute (was 15 seconds)
- Spawn distance: 8-12 chunks (was 5-9)
- Random appearance cooldown: 45-90 seconds
- Sneaking reduces random appearance by 70%
- Sneaking on wool/carpet/moss reduces by 90%
- Walking on wool/carpet/moss reduces hearing by 75%
- Locker checking: checks once, then teleports 18-20 chunks away
- 70% chance to break locker if learned, 30% to just leave
- Projectile distraction (arrows, snowballs, tridents)
- Projectile investigation only if player isn't loud/smelly
- No cooldown after locker teleport
</details>
## Config:
### Commands:
```
/backroomsconfig show
```
- Display current config values
```
/backroomsconfig set <setting> <value>
```
- Change config values
```
/backroomsconfig reset
```
- Reset all to defaults
Works for all players (no cheats required)
## Methods of Entering/Exiting:
### Entering Backrooms:
**New:** Suffocation rescue at 2 HP (auto-teleports to save player)
### Exiting Backrooms:
Escapes to last known position in overworld/nether/end
### Glitch Block Breaking:
**New:** Default: 0% chance (DISABLED)
Players can enable it in config if they want glitch blocks from breaking blocks
### Configurable Options Added:
entry_glitch_block_break_chance - Glitch block appears when breaking blocks
glitch_enter_chance - Enter backrooms when touching glitch block
exit_glitch_block_chance - Escape backrooms from glitch block
entry_death_respawn_chance - Death respawn chance
entry_damage_teleport_chance - Damage teleport chance
entry_sleep_teleport_chance - Sleep teleport chance
entry_portal_teleport_chance - Portal teleport chance
villager_corpse_spawn_chance - Villager corpse spawn chance
player_corpse_enabled - Whether player corpses spawn
## Known Issues:
- Enderman Corpses sometimes walk without their legs moving
- Barrels sometimes take longer to generate loot inside of them
beta
Backrooms Bounded 1.0.0-beta2
1.0.0-beta21 июл. 2026 г.493Minecraft: 1.21.1fabric
Что нового
# Backrooms Bounded Beta 1.0.2
## Second beta of Backrooms Bounded.
### Changed:
- Bacterium's AI was enhanced
- Mimic's AI was enhanced
- More loot variety in the barrels
- Office rooms
- Advancements are in progress
### Notes:
This is one of early beta releases and may contain bugs, balancing issues, and unfinished features.
Additional entities, areas, mechanics, and quality-of-life improvements are planned for future updates.
Feedback and bug reports on Github or YT comments are greatly appreciated.
beta
Backrooms Bounded 1.0.0-beta1
1.0.0-beta119 июн. 2026 г.106Minecraft: 1.21.1fabric
Что нового
# Backrooms Bounded Beta 1.0.0
## First public beta release of Backrooms Bounded.
### Added:
- Infinite procedural Backrooms dimension
- Custom Backrooms world generation
- Multiple wallpaper variants and decay stages
- Organic bacterial growths throughout the environment
- Panic system with psychological effects
- Armor decay mechanics
- Custom ambient and horror soundscape
- The Bacterium entity with adaptive hunting behavior
- The Mimic entity
- Lockers and other Backrooms structures
- Methods of entering and escaping the Backrooms
- Multiplayer support
- Custom blocks and environmental details
### Notes:
This is an early beta release and may contain bugs, balancing issues, and unfinished features.
Additional entities, areas, mechanics, and quality-of-life improvements are planned for future updates.
Feedback and bug reports are greatly appreciated.