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ВЕРСИИ (67)
beta
AvM Staff Mod 1.0.0-beta.1-neoforge.1.21
1.0.0-beta.1-neoforge.1.2124 дек. 2025 г.4,7 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# AvM Staffs 1.0.0 beta 1
## ***⚠️ BEFORE UPDATING ⚠️***
* ***MAKE A BACKUP***. There are breaking changes in this release
* **Faint royal staff head** and **Faint royal staff** have been removed due to crafting recipe changes. Make sure to craft them to a **Royal staff** before upgrading.
## About this release
* This is the last planned beta release before the full 1.0.0 release. The full release will change the Scepter of friendship crafting recipe and some related textures
* Recommended for everyday users
* Recommended for modpacks
* Forge will only receive the full 1.0.0 release. Use Fabric or NeoForge to try this beta
* The [AvM Staffs wiki](https://opekope2.dev/StaffMod/) will be updated after Christmas. Refer to this changelog for information until then
* Check out the [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
## New items
### Chromatic crystals
The ingredient of **Scepter of friendship**. Can be found in [warm ocean ruins](https://minecraft.wiki/w/Ocean_Ruins).
### Royal staff rod
Infuse a **Royal staff scrap** into a **Faint staff rod** to get a **Royal staff rod**. See **Royal staff** in crafting recipe changes below.
### Royal staff scrap
Renamed from **Royal staff ingredient**.
The in-game ID is still `avm_staff:royal_staff_ingredient` for compatibility.
**It will not be removed while upgrading a world**.
### Faint scepter of friendship
A master level [armorer](https://minecraft.wiki/w/Trading#Armorer) has a 66.66% (I refuse to write down a brainrot number) chance of offering a **Faint scepter of friendship** for 2 **Faint staff rods** and 1 **Faint scepter of friendship head**.
Do you believe this is the weaponsmith's job? If so, see why I chose the armorer in [this discussion](https://github.com/opekope2/StaffMod/discussions/74), and if you still disagree, tell me that I should change this.
### Faint scepter of friendship head
An expert level [armorer](https://minecraft.wiki/w/Trading#Armorer) has a 66.66% (I refuse to write down a brainrot number) chance of offering a **Faint scepter of friendship head** for 32 [**emeralds**](https://minecraft.wiki/w/Emerald) and 5 **Chromatic crystals**.
Do you believe this is the weaponsmith's job? If so, see why I chose the armorer in [this discussion](https://github.com/opekope2/StaffMod/discussions/74), and if you still disagree, tell me that I should change this.
### Scepter of friendship
AKA The blue staff, the lapis staff
A master level [cleric](https://minecraft.wiki/w/Trading#Cleric) has a 66.66% (I refuse to write down a brainrot number) chance of offering a **Scepter of friendship** for 1 **Faint scepter of friendship** and 3 [**Lapis lazuli**](https://minecraft.wiki/w/Lapis_Lazuli).
## Removals
### Faint royal staff head item
The **Royal staff head** is no longer faint when crafted to make it more canonically accurate. See **Royal staff head** in crafting recipe changes below.
**It will be removed while upgrading a world**.
### Faint royal staff item
The **Royal staff** is now crafted from **Royal staff rods** and a **Royal staff head** to make it more canonically accurate.
**It will be removed while upgrading a world**.
### Spectre enchantment
The bell staff applies the glowing effect regardless if it is enchanted with **spectre**.
## Crafting recipe changes
### Royal staff
Crafted from 1 **Royal staff head** and 2 **Royal staff rods** instead of their faint variants to make it more canonically accurate.
### Royal staff head
Crafted from 5 **Royal staff scraps** in a `[` or `]` shape in a **Crafting table**. A **Nether star** is **no longer required**.
### Royal staff scrap
* **Redstone dust** is required instead of **Copper ingot**
* **Netherite scrap** is required instead of **Netherite ingot**
## New items in staff
### Emerald block
* Acts as an infinite shield that cannot be broken.
* Can despawn [certain entities](https://github.com/opekope2/StaffMod/blob/1.0.0-beta.1/StaffMod/src/main/resources/data/avm_staff/tags/entity_type/defusable.json) (configurable using data packs) if they touch the staff's tip (the creeper will be defused instead of despawned).
* Protects against lightning bolts
## Staff item behavior changes
### Bell staff
* No longer immediately applies the glowing effect to align with vanilla bell behavior
* **Efficiency** enchantment increases its range
* Radius: `8 * (1 + efficiency)`
* When `bellStaffEsp` game rule is set to `true`:
* Any entity (not just raiders) will get the glowing effect, even behind walls
* Radius: `2 * (1 + efficiency)`
### Campfire, soul campfire
* Added flamethrower sound
* Make flight much easier
* You no longer need to crouch and jump to start flight
* Simply right click to fire flamethrower, then jump and look downwards anytime to fly
* Crouch while flying to hover in place
* Tilt upwards a bit to drift backwards without losing altitude
* Improve campfire flame code
### Furnace, blast furnace, smoker
* A smarter ~~AI~~ algorithm makes it easier to smelt a heap of items on the ground
* Added a smelting progress overlay message
* Blast furnace and smoker smelt twice as fast
* Slightly decrease attack damage
### Magma block
* Slightly increase attack speed
### TNT
* You can no longer (accidentally) blow up an impact TNT in your face if enchanted with **Distant detonation**
* An overlay message warns you if you try it anyway
## New enchantments
### Cohesion
* Maximum level: 5
* When a staff breaks (see new staff breaking mechanics below), each level increases the minimum number of dropped staff scraps by 5
* Can be found in woodland mansion chests (very rare)
## Improved staff item insertion and removal
* Items in a staff can now be swapped with the item in the other hand
* Added an overlay message if insertion is not supported
* Added a block pickup progress overlay message
## New staff breaking mechanics
When a staff breaks, it no longer disappers.
Instead, it drops its item, 2 **Faint staff rods**, and 0-5 staff scraps (the ingredient the staff head is made of).
## Staff renderer changes
* Changed staff model format
* Item position on top of the staff can now be specified
* Bright items, such as lit furnace variants and lit campfire varaints now light up in the staff when in the dark
* Enhance campfire flame effect
## Other additions
* New advancements for obtaining each staff
* Pranked sound effect
* `bellStaffEsp` game rule (default: `false`). See bell staff behavior changes above
* Certain items can be enabled or disabled for each staff using data packs. See the mod's [built-in datapack](https://github.com/opekope2/StaffMod/tree/1.0.0-beta.1/StaffMod/src/main/resources/data/avm_staff/tags/item/enabled_in).
## Other changes
* Enchanted or cursed **Crown of King Orange** can no longer be placed
* Impact TNT now only collides with non-noclip entities
## Fixes
* Staff breaking particles are no longer missing
* Campfire flame no longer splashes in the water
* Spectators can no longer shoot projectiles from staffs
* Staffs can only hold a single item, even with commands
beta
AvM Staff Mod 1.0.0-beta.1-fabric.1.21
1.0.0-beta.1-fabric.1.2124 дек. 2025 г.9,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# AvM Staffs 1.0.0 beta 1
## ***⚠️ BEFORE UPDATING ⚠️***
* ***MAKE A BACKUP***. There are breaking changes in this release
* **Faint royal staff head** and **Faint royal staff** have been removed due to crafting recipe changes. Make sure to craft them to a **Royal staff** before upgrading.
## About this release
* This is the last planned beta release before the full 1.0.0 release. The full release will change the Scepter of friendship crafting recipe and some related textures
* Recommended for everyday users
* Recommended for modpacks
* Forge will only receive the full 1.0.0 release. Use Fabric or NeoForge to try this beta
* The [AvM Staffs wiki](https://opekope2.dev/StaffMod/) will be updated after Christmas. Refer to this changelog for information until then
* Check out the [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
## New items
### Chromatic crystals
The ingredient of **Scepter of friendship**. Can be found in [warm ocean ruins](https://minecraft.wiki/w/Ocean_Ruins).
### Royal staff rod
Infuse a **Royal staff scrap** into a **Faint staff rod** to get a **Royal staff rod**. See **Royal staff** in crafting recipe changes below.
### Royal staff scrap
Renamed from **Royal staff ingredient**.
The in-game ID is still `avm_staff:royal_staff_ingredient` for compatibility.
**It will not be removed while upgrading a world**.
### Faint scepter of friendship
A master level [armorer](https://minecraft.wiki/w/Trading#Armorer) has a 66.66% (I refuse to write down a brainrot number) chance of offering a **Faint scepter of friendship** for 2 **Faint staff rods** and 1 **Faint scepter of friendship head**.
Do you believe this is the weaponsmith's job? If so, see why I chose the armorer in [this discussion](https://github.com/opekope2/StaffMod/discussions/74), and if you still disagree, tell me that I should change this.
### Faint scepter of friendship head
An expert level [armorer](https://minecraft.wiki/w/Trading#Armorer) has a 66.66% (I refuse to write down a brainrot number) chance of offering a **Faint scepter of friendship head** for 32 [**emeralds**](https://minecraft.wiki/w/Emerald) and 5 **Chromatic crystals**.
Do you believe this is the weaponsmith's job? If so, see why I chose the armorer in [this discussion](https://github.com/opekope2/StaffMod/discussions/74), and if you still disagree, tell me that I should change this.
### Scepter of friendship
AKA The blue staff, the lapis staff
A master level [cleric](https://minecraft.wiki/w/Trading#Cleric) has a 66.66% (I refuse to write down a brainrot number) chance of offering a **Scepter of friendship** for 1 **Faint scepter of friendship** and 3 [**Lapis lazuli**](https://minecraft.wiki/w/Lapis_Lazuli).
## Removals
### Faint royal staff head item
The **Royal staff head** is no longer faint when crafted to make it more canonically accurate. See **Royal staff head** in crafting recipe changes below.
**It will be removed while upgrading a world**.
### Faint royal staff item
The **Royal staff** is now crafted from **Royal staff rods** and a **Royal staff head** to make it more canonically accurate.
**It will be removed while upgrading a world**.
### Spectre enchantment
The bell staff applies the glowing effect regardless if it is enchanted with **spectre**.
## Crafting recipe changes
### Royal staff
Crafted from 1 **Royal staff head** and 2 **Royal staff rods** instead of their faint variants to make it more canonically accurate.
### Royal staff head
Crafted from 5 **Royal staff scraps** in a `[` or `]` shape in a **Crafting table**. A **Nether star** is **no longer required**.
### Royal staff scrap
* **Redstone dust** is required instead of **Copper ingot**
* **Netherite scrap** is required instead of **Netherite ingot**
## New items in staff
### Emerald block
* Acts as an infinite shield that cannot be broken.
* Can despawn [certain entities](https://github.com/opekope2/StaffMod/blob/1.0.0-beta.1/StaffMod/src/main/resources/data/avm_staff/tags/entity_type/defusable.json) (configurable using data packs) if they touch the staff's tip (the creeper will be defused instead of despawned).
* Protects against lightning bolts
## Staff item behavior changes
### Bell staff
* No longer immediately applies the glowing effect to align with vanilla bell behavior
* **Efficiency** enchantment increases its range
* Radius: `8 * (1 + efficiency)`
* When `bellStaffEsp` game rule is set to `true`:
* Any entity (not just raiders) will get the glowing effect, even behind walls
* Radius: `2 * (1 + efficiency)`
### Campfire, soul campfire
* Added flamethrower sound
* Make flight much easier
* You no longer need to crouch and jump to start flight
* Simply right click to fire flamethrower, then jump and look downwards anytime to fly
* Crouch while flying to hover in place
* Tilt upwards a bit to drift backwards without losing altitude
* Improve campfire flame code
### Furnace, blast furnace, smoker
* A smarter ~~AI~~ algorithm makes it easier to smelt a heap of items on the ground
* Added a smelting progress overlay message
* Blast furnace and smoker smelt twice as fast
* Slightly decrease attack damage
### Magma block
* Slightly increase attack speed
### TNT
* You can no longer (accidentally) blow up an impact TNT in your face if enchanted with **Distant detonation**
* An overlay message warns you if you try it anyway
## New enchantments
### Cohesion
* Maximum level: 5
* When a staff breaks (see new staff breaking mechanics below), each level increases the minimum number of dropped staff scraps by 5
* Can be found in woodland mansion chests (very rare)
## Improved staff item insertion and removal
* Items in a staff can now be swapped with the item in the other hand
* Added an overlay message if insertion is not supported
* Added a block pickup progress overlay message
## New staff breaking mechanics
When a staff breaks, it no longer disappers.
Instead, it drops its item, 2 **Faint staff rods**, and 0-5 staff scraps (the ingredient the staff head is made of).
## Staff renderer changes
* Changed staff model format
* Item position on top of the staff can now be specified
* Bright items, such as lit furnace variants and lit campfire varaints now light up in the staff when in the dark
* Enhance campfire flame effect
## Other additions
* New advancements for obtaining each staff
* Pranked sound effect
* `bellStaffEsp` game rule (default: `false`). See bell staff behavior changes above
* Certain items can be enabled or disabled for each staff using data packs. See the mod's [built-in datapack](https://github.com/opekope2/StaffMod/tree/1.0.0-beta.1/StaffMod/src/main/resources/data/avm_staff/tags/item/enabled_in).
## Other changes
* Enchanted or cursed **Crown of King Orange** can no longer be placed
* Impact TNT now only collides with non-noclip entities
## Fixes
* Staff breaking particles are no longer missing
* Campfire flame no longer splashes in the water
* Spectators can no longer shoot projectiles from staffs
* Staffs can only hold a single item, even with commands
release
AvM Staff Mod 0.20.3-forge.1.21
0.20.3-forge.1.211 дек. 2024 г.5,2 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
# AvM Staff Mod 0.20.3
## About this release
Minecraft 1.20.6 is no longer supported. Support for Minecraft 1.21.3 and 1.21.4 will be added later this year.
Caves and Cliffs curse has reached AvM Staff mod, and because I want to add complete features instead of rushed features (like 🇪 😉), the following has been delayed to the next release:
* Blue/Lapis/Villager Staff
This way, you get an update with gameplay improvements right now instead of a couple weeks later. Thank you for your patience.
The mod version now includes the loader and the version of Minecraft in the pre-release SemVer component instead of the build and patch components
## What's new since 0.19.x
* Advancements (how many references can you find?)
* Bazeboze
* Bulldozer
* Coming down
* Coronavirus
* Trust me, I'm an engineer! (hidden)
* Flying into space like a rocket
* Get pranked LOL
* Infinite Power!
* Juggler
* Learning to fly
* Meet the Engineer (hidden)
* Meteor
* Prankster
* Enchantments
* Distant Detonation
* Power Charge
* Quick Draw
* Rapid Fire
* Spectre
* All of them are compatible with *Enchantment description* mods
* Data pack related
* New criteria
* `avm_staff:get_hurt_while_using_item`
* `avm_staff:destroy_block_with_staff`
* Re-added tag
* `avm_staff:staffs`
* Statistics
* Royal Staff stats are now tracked, and is visible on the Statistics screen
* Staff with [item] usage stats are tracked, but aren't yet visible
For more details about about a feature, check out [the wiki](https://opekope2.dev/StaffMod)
## What got changed since 0.19.x
* Royal Staff
* Now has a durability of 5179
* Repairable with Royal Staff Ingredient
* Adding/removing an item is now detected by sculk sensors on frequency 5
* Now enchantable with *Efficiency*, *Fortune*, *Mending*, *Silk Touch*, *Unbreaking*, and *Curse of Vanishing*, as well as the new enchantments
* Supported blocks can be picked up by moving close to them and holding the use key
* *Quick Draw* enchantment makes picking up blocks faster
* Only supported items can be inserted into the staff using commands; unsupported items will be deleted from the staff on load
* Royal Staff with Bell
* Right clicking is now detected by sculk sensors on frequency 10
* Right clicking now adds Glowing status effect to nearby raider mobs
* Attacking an entity with *Spectre* enchantment makes them glow for `enchantment level * 10s`
* Royal Staff with Bone Block
* When enchanted with *Efficiency*, it fertilizes a bigger area
* Royal Staff with Cake/Magma Block/Snow Block/Wither Skeleton Skull
* Rapid fire is now only available when enchanted with *Rapid Fire*
* Royal staff with Campfire/Soul Campfire
* Technical and visual overhaul the flame
* Royal Staff with Magma Block
* When enchanted with *Power Charge*, an explosive fireball is shot when left-clicking
* Royal Staff with TNT
* Throwing a TNT now plays Flint and Steel sound, just like in the animation
* When enchanted with *Distant Detonation*, TNT can be thrown with the use key. Releasing the use key detonates the TNT
* Royal Staff with Wither Skeleton Skull
* When enchanted with *Power Charge*, a blue skull is shot when left-clicking
* Cooldown is reduced by *Quick Draw* enchantment
* Thrown cake
* Its movement is now interpolated (looks less jittery)
* Impact TNT
* Explodes when hit without *Silk Touch*
* Can be knocked back using an item enchanted with *Silk Touch*
* Removed `avm_staff:staff_renderer_override` data component
## What got fixed since 0.19.x
* Piglins don't pick up Crown of King Orange
* Player death event handler was not optimized
release
AvM Staff Mod 0.20.3-neoforge.1.21
0.20.3-neoforge.1.211 дек. 2024 г.2,8 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# AvM Staff Mod 0.20.3
## What got fixed since 0.20.2
* Fix an issue with loading advancements
release
AvM Staff Mod 0.20.3-fabric.1.21
0.20.3-fabric.1.211 дек. 2024 г.8 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# AvM Staff Mod 0.20.3
## What got fixed since 0.20.2
* Fix an issue with loading advancements
release
AvM Staff Mod 0.20.2-neoforge.1.21
0.20.2-neoforge.1.211 дек. 2024 г.200Minecraft: 1.21, 1.21.1neoforge
Что нового
# AvM Staff Mod 0.20.2
## What got fixed since 0.20.1
* Certain items in Royal Staff no longer make it look glitchy in 3rd person while using it
release
AvM Staff Mod 0.20.2-fabric.1.21
0.20.2-fabric.1.211 дек. 2024 г.255Minecraft: 1.21, 1.21.1fabric
Что нового
# AvM Staff Mod 0.20.2
## What got fixed since 0.20.1
* Certain items in Royal Staff no longer make it look glitchy in 3rd person while using it
release
AvM Staff Mod 0.20.1-neoforge.1.21
0.20.1-neoforge.1.211 дек. 2024 г.223Minecraft: 1.21, 1.21.1neoforge
Что нового
# AvM Staff Mod 0.20.1
## What got fixed since 0.20.0
* Crown of King Orange was not enchantable with Curse of Binding and Curse of Vanishing
* Coronavirus advancement was not completable if Crown of King Orange had other enchantments
release
AvM Staff Mod 0.20.1-fabric.1.21
0.20.1-fabric.1.211 дек. 2024 г.247Minecraft: 1.21, 1.21.1fabric
Что нового
# AvM Staff Mod 0.20.1
## What got fixed since 0.20.0
* Crown of King Orange was not enchantable with Curse of Binding and Curse of Vanishing
* Coronavirus advancement was not completable if Crown of King Orange had other enchantments
release
AvM Staff Mod 0.20.0-neoforge.1.21
0.20.0-neoforge.1.2130 нояб. 2024 г.217Minecraft: 1.21, 1.21.1neoforge
Что нового
# AvM Staff Mod 0.20.0
## About this release
Minecraft 1.20.6 is no longer supported. Support for Minecraft 1.21.3 and 1.21.4 will be added later this year.
Caves and Cliffs curse has reached AvM Staff mod, and because I want to add complete features instead of rushed features (like 🇪 😉), the following has been delayed to the next release:
* Blue/Lapis/Villager Staff
This way, you get an update with gameplay improvements right now instead of a couple weeks later. Thank you for your patience.
The mod version now includes the loader and the version of Minecraft in the pre-release SemVer component instead of the build and patch components
## What's new since 0.19.x
* Advancements (how many references can you find?)
* Bazeboze
* Bulldozer
* Coming down
* Coronavirus
* Trust me, I'm an engineer! (hidden)
* Flying into space like a rocket
* Get pranked LOL
* Infinite Power!
* Juggler
* Learning to fly
* Meet the Engineer (hidden)
* Meteor
* Prankster
* Enchantments
* Distant Detonation
* Power Charge
* Quick Draw
* Rapid Fire
* Spectre
* All of them are compatible with *Enchantment description* mods
* Data pack related
* New criteria
* `avm_staff:get_hurt_while_using_item`
* `avm_staff:destroy_block_with_staff`
* Re-added tag
* `avm_staff:staffs`
* Statistics
* Royal Staff stats are now tracked, and is visible on the Statistics screen
* Staff with [item] usage stats are tracked, but aren't yet visible
For more details about about a feature, check out [the wiki](https://opekope2.dev/StaffMod)
## What got changed since 0.19.x
* Royal Staff
* Now has a durability of 5179
* Repairable with Royal Staff Ingredient
* Adding/removing an item is now detected by sculk sensors on frequency 5
* Now enchantable with *Efficiency*, *Fortune*, *Mending*, *Silk Touch*, *Unbreaking*, and *Curse of Vanishing*, as well as the new enchantments
* Supported blocks can be picked up by moving close to them and holding the use key
* *Quick Draw* enchantment makes picking up blocks faster
* Only supported items can be inserted into the staff using commands; unsupported items will be deleted from the staff on load
* Royal Staff with Bell
* Right clicking is now detected by sculk sensors on frequency 10
* Right clicking now adds Glowing status effect to nearby raider mobs
* Attacking an entity with *Spectre* enchantment makes them glow for `enchantment level * 10s`
* Royal Staff with Bone Block
* When enchanted with *Efficiency*, it fertilizes a bigger area
* Royal Staff with Cake/Magma Block/Snow Block/Wither Skeleton Skull
* Rapid fire is now only available when enchanted with *Rapid Fire*
* Royal staff with Campfire/Soul Campfire
* Technical and visual overhaul the flame
* Royal Staff with Magma Block
* When enchanted with *Power Charge*, an explosive fireball is shot when left-clicking
* Royal Staff with TNT
* Throwing a TNT now plays Flint and Steel sound, just like in the animation
* When enchanted with *Distant Detonation*, TNT can be thrown with the use key. Releasing the use key detonates the TNT
* Royal Staff with Wither Skeleton Skull
* When enchanted with *Power Charge*, a blue skull is shot when left-clicking
* Cooldown is reduced by *Quick Draw* enchantment
* Thrown cake
* Its movement is now interpolated (looks less jittery)
* Impact TNT
* Explodes when hit without *Silk Touch*
* Can be knocked back using an item enchanted with *Silk Touch*
* Removed `avm_staff:staff_renderer_override` data component
## What got fixed since 0.19.x
* Piglins don't pick up Crown of King Orange
* Player death event handler was not optimized
release
AvM Staff Mod 0.20.0-fabric.1.21
0.20.0-fabric.1.2130 нояб. 2024 г.224Minecraft: 1.21, 1.21.1fabric
Что нового
# AvM Staff Mod 0.20.0
## About this release
Minecraft 1.20.6 is no longer supported. Support for Minecraft 1.21.3 and 1.21.4 will be added later this year.
Caves and Cliffs curse has reached AvM Staff mod, and because I want to add complete features instead of rushed features (like 🇪 😉), the following has been delayed to the next release:
* Blue/Lapis/Villager Staff
This way, you get an update with gameplay improvements right now instead of a couple weeks later. Thank you for your patience.
The mod version now includes the loader and the version of Minecraft in the pre-release SemVer component instead of the build and patch components
## What's new since 0.19.x
* Advancements (how many references can you find?)
* Bazeboze
* Bulldozer
* Coming down
* Coronavirus
* Trust me, I'm an engineer! (hidden)
* Flying into space like a rocket
* Get pranked LOL
* Infinite Power!
* Juggler
* Learning to fly
* Meet the Engineer (hidden)
* Meteor
* Prankster
* Enchantments
* Distant Detonation
* Power Charge
* Quick Draw
* Rapid Fire
* Spectre
* All of them are compatible with *Enchantment description* mods
* Data pack related
* New criteria
* `avm_staff:get_hurt_while_using_item`
* `avm_staff:destroy_block_with_staff`
* Re-added tag
* `avm_staff:staffs`
* Statistics
* Royal Staff stats are now tracked, and is visible on the Statistics screen
* Staff with [item] usage stats are tracked, but aren't yet visible
For more details about about a feature, check out [the wiki](https://opekope2.dev/StaffMod)
## What got changed since 0.19.x
* Royal Staff
* Now has a durability of 5179
* Repairable with Royal Staff Ingredient
* Adding/removing an item is now detected by sculk sensors on frequency 5
* Now enchantable with *Efficiency*, *Fortune*, *Mending*, *Silk Touch*, *Unbreaking*, and *Curse of Vanishing*, as well as the new enchantments
* Supported blocks can be picked up by moving close to them and holding the use key
* *Quick Draw* enchantment makes picking up blocks faster
* Only supported items can be inserted into the staff using commands; unsupported items will be deleted from the staff on load
* Royal Staff with Bell
* Right clicking is now detected by sculk sensors on frequency 10
* Right clicking now adds Glowing status effect to nearby raider mobs
* Attacking an entity with *Spectre* enchantment makes them glow for `enchantment level * 10s`
* Royal Staff with Bone Block
* When enchanted with *Efficiency*, it fertilizes a bigger area
* Royal Staff with Cake/Magma Block/Snow Block/Wither Skeleton Skull
* Rapid fire is now only available when enchanted with *Rapid Fire*
* Royal staff with Campfire/Soul Campfire
* Technical and visual overhaul the flame
* Royal Staff with Magma Block
* When enchanted with *Power Charge*, an explosive fireball is shot when left-clicking
* Royal Staff with TNT
* Throwing a TNT now plays Flint and Steel sound, just like in the animation
* When enchanted with *Distant Detonation*, TNT can be thrown with the use key. Releasing the use key detonates the TNT
* Royal Staff with Wither Skeleton Skull
* When enchanted with *Power Charge*, a blue skull is shot when left-clicking
* Cooldown is reduced by *Quick Draw* enchantment
* Thrown cake
* Its movement is now interpolated (looks less jittery)
* Impact TNT
* Explodes when hit without *Silk Touch*
* Can be knocked back using an item enchanted with *Silk Touch*
* Removed `avm_staff:staff_renderer_override` data component
## What got fixed since 0.19.x
* Piglins don't pick up Crown of King Orange
* Player death event handler was not optimized
release
Staff Mod 0.19.3-forge
0.19.3-forge18 нояб. 2024 г.288Minecraft: 1.21, 1.21.1forge
Что нового
# Staff Mod 0.19.3-forge
## What got fixed since 0.19.1-forge
* A crash on servers when throwing cakes
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.3 for NeoForge
0.19.3+neoforge18 нояб. 2024 г.228Minecraft: 1.21, 1.21.1neoforge
Что нового
# Staff Mod 0.19.3
## What got fixed since 0.19.1
* A crash on servers when throwing cakes
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.3 for Fabric
0.19.3+fabric18 нояб. 2024 г.316Minecraft: 1.21, 1.21.1fabric
Что нового
# Staff Mod 0.19.3
## What got fixed since 0.19.1
* A crash on servers when throwing cakes
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.2 for NeoForge
0.19.2+neoforge18 нояб. 2024 г.502Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.19.2
## What got fixed since 0.19.0
* A crash on servers when throwing cakes
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.2 for Fabric
0.19.2+fabric18 нояб. 2024 г.550Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.19.2
## What got fixed since 0.19.0
* A crash on servers when throwing cakes
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.1-forge
0.19.1-forge1 нояб. 2024 г.381Minecraft: 1.21, 1.21.1forge
Что нового
# Staff Mod 0.19.1-forge
This release brings Staff mod 0.15.0-0.19.1 features to Forge. See previous changelogs.
## The future of Forge support
Some of the dependencies dropped support for Forge in favor of NeoForge.
I will update Staff mod for Forge as long as I see a demand for it *and* it's feasible to do so.
## Note for mod developers
Forge builds of Staff mod after 0.14.0 are neither source, nor binary compatible with the Architectury (Fabric/NeoForge) builds.
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.1 for NeoForge
0.19.1+neoforge27 окт. 2024 г.303Minecraft: 1.21, 1.21.1neoforge
Что нового
# Staff Mod 0.19.1
## What's new since 0.18.3
* Diamond block staff
## What changed since 0.18.3
* Fixed startup crash on NeoForge servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.1 for Fabric
0.19.1+fabric27 окт. 2024 г.388Minecraft: 1.21, 1.21.1fabric
Что нового
# Staff Mod 0.19.1
## What's new since 0.18.3
* Diamond block staff
## What changed since 0.18.3
* Fixed startup crash on NeoForge servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.0 for NeoForge
0.19.0+neoforge27 окт. 2024 г.184Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.19.0
## What's new since 0.18.2
* Diamond block staff
## What changed since 0.18.2
* Fixed startup crash on NeoForge servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.19.0 for Fabric
0.19.0+fabric27 окт. 2024 г.189Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.19.0
## What's new since 0.18.2
* Diamond block staff
## What changed since 0.18.2
* Fixed startup crash on NeoForge servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.3 for NeoForge
0.18.3+neoforge15 окт. 2024 г.242Minecraft: 1.21, 1.21.1neoforge
Что нового
# Staff Mod 0.18.3
This is the 1.21 release of Staff Mod 0.18.x. For the 1.20.6 release, see 0.18.2.
## What's new since 0.17.0
* Fixed Crown of King Orange block transparency on Fabric
* Fixed startup crash on servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.3 for Fabric
0.18.3+fabric15 окт. 2024 г.233Minecraft: 1.21, 1.21.1fabric
Что нового
# Staff Mod 0.18.3
This is the 1.21 release of Staff Mod 0.18.x. For the 1.20.6 release, see 0.18.2.
## What's new since 0.17.0
* Fixed Crown of King Orange block transparency on Fabric
* Fixed startup crash on servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.2 for NeoForge
0.18.2+neoforge15 окт. 2024 г.105Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.18.2
This is the 1.20.6 release of Staff Mod 0.18.x. For the 1.21 release, see 0.18.3.
## What changed since 0.18.0
* Fixed Crown of King Orange block transparency on Fabric
* Fixed startup crash on servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.2 for Fabric
0.18.2+fabric15 окт. 2024 г.146Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.18.2
This is the 1.20.6 release of Staff Mod 0.18.x. For the 1.21 release, see 0.18.3.
## What changed since 0.18.0
* Fixed Crown of King Orange block transparency on Fabric
* Fixed startup crash on servers
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.0 for NeoForge
0.18.0+neoforge17 сент. 2024 г.148Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.18.0
This is the 1.20.6 release of Staff Mod 0.18.x. For the 1.21 release, see 0.18.1.
## What's new since 0.17.0
* Added Netherite Block Staff
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.0 for Fabric
0.18.0+fabric17 сент. 2024 г.146Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.18.0
This is the 1.20.6 release of Staff Mod 0.18.x. For the 1.21 release, see 0.18.1.
## What's new since 0.17.0
* Added Netherite Block Staff
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.1 for NeoForge
0.18.1+neoforge17 сент. 2024 г.171Minecraft: 1.21, 1.21.1neoforge
Что нового
# Staff Mod 0.18.1
This is the 1.21 release of Staff Mod 0.18.x. For the 1.20.6 release, see 0.18.0.
## What's new since 0.17.1
* Added Netherite Block Staff
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.18.1 for Fabric
0.18.1+fabric17 сент. 2024 г.327Minecraft: 1.21, 1.21.1fabric
Что нового
# Staff Mod 0.18.1
This is the 1.21 release of Staff Mod 0.18.x. For the 1.20.6 release, see 0.18.0.
## What's new since 0.17.1
* Added Netherite Block Staff
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.17.1 for NeoForge
0.17.1+neoforge8 авг. 2024 г.269Minecraft: 1.21, 1.21.1neoforge
Что нового
# Staff Mod 0.17.1
## What changed since 0.16.2
* Added Gold Block Staff
* Removed Staff cooldowns in creative mode
## What changed since 0.17.0
* Added Minecraft 1.21 support
* For Minecraft 1.20.6, use Staff Mod 0.17.0
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.17.1 for Fabric
0.17.1+fabric8 авг. 2024 г.575Minecraft: 1.21, 1.21.1fabric
Что нового
# Staff Mod 0.17.1
## What changed since 0.16.2
* Added Gold Block Staff
* Removed Staff cooldowns in creative mode
## What changed since 0.17.0
* Added Minecraft 1.21 support
* For Minecraft 1.20.6, use Staff Mod 0.17.0
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.17.0 for NeoForge
0.17.0+neoforge8 авг. 2024 г.156Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.17.0
## What changed since 0.16.2
* Added Gold Block Staff
* Removed Staff cooldowns in creative mode
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.17.0 for Fabric
0.17.0+fabric8 авг. 2024 г.190Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.17.0
## What changed since 0.16.2
* Added Gold Block Staff
* Removed Staff cooldowns in creative mode
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.16.2 for NeoForge
0.16.2+neoforge11 июл. 2024 г.268Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.16.2
## What changed since 0.16.1
* Fix startup crash on dedicated server
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.16.2 for Fabric
0.16.2+fabric11 июл. 2024 г.262Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.16.2
## What changed since 0.16.1
* Fix startup crash on dedicated server
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.16.1 for NeoForge
0.16.1+neoforge10 июл. 2024 г.254Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.16.1
## What changed since 0.16.0
* Dual wielding cakes will no longer throw both at the same time if `/gamerule throwableCakes` is set to `true`
* Fix thrown cake spawn position when throwing a cake item if `/gamerule throwableCakes` is set to `true`
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.16.1 for Fabric
0.16.1+fabric10 июл. 2024 г.194Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.16.1
## What changed since 0.16.0
* Dual wielding cakes will no longer throw both at the same time if `/gamerule throwableCakes` is set to `true`
* Fix thrown cake spawn position when throwing a cake item if `/gamerule throwableCakes` is set to `true`
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.16.0 for NeoForge
0.16.0+neoforge10 июл. 2024 г.163Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.16.0
## What's new since 0.15.0
* Add cake staff
* Add game rule `throwableCakes`
* When enabled, players can throw cakes by right-clicking, and dispensers will shoot cakes instead of dropping them as items
* Add damage types `avm_staff:pranked` and `avm_staff:pranked_by_player`
* Crown of King Orange can be placed on ground and walls as decoration
* Attacking an entity with a staff while wearing Crown of King Orange will anger nearby Piglins and Piglin Brutes at it
## What changed since 0.15.0
* Staffs can now be used in vegetation (the outlines no longer block using the staff)
* Adjust furnace staff
* Extend smelting reach, so items on the ground can be smelted without picking them up
* Adjust lightning rod staff
* It will now spawn lightning bolt when attacking an entity or right-clicking on it
* Adjust campfire staffs
* Flight is also calculated client-side to remove packet spam
* Add 4 or 6 seconds of burning on attack for campfire and soul campfire staffs, respectively
* Rendering-related data components
* Entities fired from staffs now spawn at the crosshair instead of above it
* Remove `avm_staff:staffs` tag
## What got fixed since 0.15.0
* Fixed a crash on dedicated server when using a furnace staff
* Anvil in a staff no longer loses its count and components when getting damaged while attacking
* Fixed some sounds, which didn't play on NeoForge
* Campfire staffs no longer set the world and entities on fire during `/tick freeze`
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.16.0 for Fabric
0.16.0+fabric10 июл. 2024 г.171Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.16.0
## What's new since 0.15.0
* Add cake staff
* Add game rule `throwableCakes`
* When enabled, players can throw cakes by right-clicking, and dispensers will shoot cakes instead of dropping them as items
* Add damage types `avm_staff:pranked` and `avm_staff:pranked_by_player`
* Crown of King Orange can be placed on ground and walls as decoration
* Attacking an entity with a staff while wearing Crown of King Orange will anger nearby Piglins and Piglin Brutes at it
## What changed since 0.15.0
* Staffs can now be used in vegetation (the outlines no longer block using the staff)
* Adjust furnace staff
* Extend smelting reach, so items on the ground can be smelted without picking them up
* Adjust lightning rod staff
* It will now spawn lightning bolt when attacking an entity or right-clicking on it
* Adjust campfire staffs
* Flight is also calculated client-side to remove packet spam
* Add 4 or 6 seconds of burning on attack for campfire and soul campfire staffs, respectively
* Rendering-related data components
* Entities fired from staffs now spawn at the crosshair instead of above it
* Remove `avm_staff:staffs` tag
## What got fixed since 0.15.0
* Fixed a crash on dedicated server when using a furnace staff
* Anvil in a staff no longer loses its count and components when getting damaged while attacking
* Fixed some sounds, which didn't play on NeoForge
* Campfire staffs no longer set the world and entities on fire during `/tick freeze`
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.15.0 for NeoForge
0.15.0+neoforge10 июн. 2024 г.261Minecraft: 1.20.6neoforge
Что нового
# Staff Mod 0.15.0
## ⚠️ BIG PHAT DISCLAIMER BEFORE UPDATING ⚠️
Staff (`avm_staf:staff`) was renamed to Royal staff (`avm_staff:royal_staff`), which means every staff item ***WILL BE DELETED*** when upgrading. Please remove any items from the staff before upgrading to avoid losses.
## What's new since 0.14.1-beta
* Minecraft 1.20.6
* Add crafting recipe for staff. [See wiki](https://opekope2.dev/StaffMod/items.html#smithing)
* Add a [bunch of items](https://opekope2.dev/StaffMod/items.html) used as crafting recipes: Faint staff rod, Faint royal staff head, Faint royal staff, Royal staff, Royal staff ingredient, Crown of King Orange, Staff infusion smithing template
* Any item tagged `avm_staff:staffs` will be treated as a staff. Rendering is only supported for specially crafted models
* Impact TNT entity (`avm_staff:impact_tnt`), which explodes on impact (was a mixin before). Only used by TNT staff
* Creative mode tab for Staff Mod items
## What changed since 0.14.1-beta
* Update icon
* Rename *Staff* to *Royal staff*
* Add rarity to many items
* Rework anvil staff mechanics
* Balance staff items
* +1 reach for staffs (lightning rod +2, anvil didn't change)
* Rework staff renderer, models, and textures
* Decrease potentional incompatibilities by using Neo/Forge/Fabric/Architectury API instead of mixins
## What got fixed since 0.14.1-beta
* Staff overflowing from item slots and item frames
* Jittery staff movement in 3rd person when right click is held
* Bell is large once again
* Wool staff can no longer place block inside entity hitboxes
## A note about Minecraft 1.20.4-6 & Forge
* Mojang introduced some nice changes in Minecraft 1.20.6 (but unfortunately didn't revert the Copper Bulb nerfs), which are used by my code
* Minecraft 1.20.4 will not receive further Staff Mod updates
* I will update Staff Mod to Minecraft 1.21 soon after my dependencies update (est. 0.16.0-0.18.0)
* Forge will be re-added after my dependencies update their Forge support. Use Fabric or NeoForge in the meanwhile (The developer experience with these are better than Forge)
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
release
Staff Mod 0.15.0 for Fabric
0.15.0+fabric10 июн. 2024 г.301Minecraft: 1.20.6fabric
Что нового
# Staff Mod 0.15.0
## ⚠️ BIG PHAT DISCLAIMER BEFORE UPDATING ⚠️
Staff (`avm_staf:staff`) was renamed to Royal staff (`avm_staff:royal_staff`), which means every staff item ***WILL BE DELETED*** when upgrading. Please remove any items from the staff before upgrading to avoid losses.
## What's new since 0.14.1-beta
* Minecraft 1.20.6
* Add crafting recipe for staff. [See wiki](https://opekope2.dev/StaffMod/items.html#smithing)
* Add a [bunch of items](https://opekope2.dev/StaffMod/items.html) used as crafting recipes: Faint staff rod, Faint royal staff head, Faint royal staff, Royal staff, Royal staff ingredient, Crown of King Orange, Staff infusion smithing template
* Any item tagged `avm_staff:staffs` will be treated as a staff. Rendering is only supported for specially crafted models
* Impact TNT entity (`avm_staff:impact_tnt`), which explodes on impact (was a mixin before). Only used by TNT staff
* Creative mode tab for Staff Mod items
## What changed since 0.14.1-beta
* Update icon
* Rename *Staff* to *Royal staff*
* Add rarity to many items
* Rework anvil staff mechanics
* Balance staff items
* +1 reach for staffs (lightning rod +2, anvil didn't change)
* Rework staff renderer, models, and textures
* Decrease potentional incompatibilities by using Neo/Forge/Fabric/Architectury API instead of mixins
## What got fixed since 0.14.1-beta
* Staff overflowing from item slots and item frames
* Jittery staff movement in 3rd person when right click is held
* Bell is large once again
* Wool staff can no longer place block inside entity hitboxes
## A note about Minecraft 1.20.4-6 & Forge
* Mojang introduced some nice changes in Minecraft 1.20.6 (but unfortunately didn't revert the Copper Bulb nerfs), which are used by my code
* Minecraft 1.20.4 will not receive further Staff Mod updates
* I will update Staff Mod to Minecraft 1.21 soon after my dependencies update (est. 0.16.0-0.18.0)
* Forge will be re-added after my dependencies update their Forge support. Use Fabric or NeoForge in the meanwhile (The developer experience with these are better than Forge)
Check out [Staff Mod wiki](https://opekope2.dev/StaffMod/) or [Github discussions](https://github.com/opekope2/StaffMod/discussions)!
beta
Staff Mod 0.14.1-beta for Forge
0.14.1-beta+forge29 апр. 2024 г.1,6 тыс.Minecraft: 1.20.4forge
Что нового
# Staff Mod 0.14.1-beta
## What's new since 0.14.0-beta
* NeoForge support. Enjoy!
## What changed since 0.14.0-beta
* Removed StaffItem.createWithCurrentLoaderFunctionality API
* Developers should create a new Item class instead, and call StaffItemHandler methods from it
Check out the [Staff Mod wiki](https://opekope2.dev/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.14.1-beta for NeoForge
0.14.1-beta+neoforge29 апр. 2024 г.408Minecraft: 1.20.4neoforge
Что нового
# Staff Mod 0.14.1-beta
## What's new since 0.14.0-beta
* NeoForge support. Enjoy!
## What changed since 0.14.0-beta
* Removed StaffItem.createWithCurrentLoaderFunctionality API
* Developers should create a new Item class instead, and call StaffItemHandler methods from it
Check out the [Staff Mod wiki](https://opekope2.dev/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.14.1-beta for Fabric
0.14.1-beta+fabric29 апр. 2024 г.4,3 тыс.Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.14.1-beta
## What's new since 0.14.0-beta
* NeoForge support. Enjoy!
## What changed since 0.14.0-beta
* Removed StaffItem.createWithCurrentLoaderFunctionality API
* Developers should create a new Item class instead, and call StaffItemHandler methods from it
Check out the [Staff Mod wiki](https://opekope2.dev/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.14.0-beta for Forge
0.14.0-beta+forge20 апр. 2024 г.187Minecraft: 1.20.4forge
Что нового
# Staff Mod 0.14.0-beta
## What's new since 0.13.1-beta
* Added wither skeleton skull staff
Check out the [Staff Mod wiki](https://opekope2.dev/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.14.0-beta for Fabric
0.14.0-beta+fabric20 апр. 2024 г.181Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.14.0-beta
## What's new since 0.13.1-beta
* Added wither skeleton skull staff
Check out the [Staff Mod wiki](https://opekope2.dev/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.13.1-beta for Forge
0.13.1-beta+forge24 мар. 2024 г.248Minecraft: 1.20.4forge
Что нового
# Staff Mod 0.13.1-beta
## What changed since 0.13.0-beta
* Anvil staff slowness will be applied if swapping from offhand to main hand
* Nerf lightning rod staff
* Added 4 seconds of cooldown after use
* The range will be increased with the first 1.20.5 release
* Nerf snow block, magma block, and TNT staff
* These will only shoot their respective projectile/explosive, if the attack cooldown is fully charged
* [Let me know what you think about this change](https://github.com/opekope2/StaffMod/discussions/6#discussioncomment-8894061)
Check out the [Staff Mod wiki](https://opekope2.dev/StaffMod/), now on a new domain!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.13.1-beta for Fabric
0.13.1-beta+fabric24 мар. 2024 г.229Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.13.1-beta
## What changed since 0.13.0-beta
* Anvil staff slowness will be applied if swapping from offhand to main hand
* Nerf lightning rod staff
* Added 4 seconds of cooldown after use
* The range will be increased with the first 1.20.5 release
* Nerf snow block, magma block, and TNT staff
* These will only shoot their respective projectile/explosive, if the attack cooldown is fully charged
* [Let me know what you think about this change](https://github.com/opekope2/StaffMod/discussions/6#discussioncomment-8894061)
Check out the [Staff Mod wiki](https://opekope2.dev/StaffMod/), now on a new domain!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.13.0-beta for Forge
0.13.0-beta24 февр. 2024 г.214Minecraft: 1.20.4forge
Что нового
# Staff Mod 0.13.0
## What's new since 0.12.0-beta
* Campfire staff
* Soul campfire staff
## What changed since 0.12.0-beta
* Furnace, magma block, and snow block staff require clearance to function to prevent action through walls
* Fix a staff model loading issue (not noticeable normally)
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.13.0-beta for Fabric
0.13.0-beta24 февр. 2024 г.257Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.13.0
## What's new since 0.12.0-beta
* Campfire staff
* Soul campfire staff
## What changed since 0.12.0-beta
* Furnace, magma block, and snow block staff require clearance to function to prevent action through walls
* Fix a staff model loading issue (not noticeable normally)
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.12.0-beta for Forge
0.12.0-beta16 февр. 2024 г.199Minecraft: 1.20.4forge
Что нового
# Staff Mod 0.12.0
## What's new since 0.11.0-beta.2
* Item [predicate](https://minecraft.wiki/w/Tutorials/Models#Item_predicates): `avm_staff:using_item`
* New [item tag](https://minecraft.wiki/w/Tag#Item_tags): `avm_staff:staffs`
## What changed since 0.11.0-beta.2
* Staff model
* 3rd person model is 15% smaller, and is held near the center instead of the end
* 1st person model is 32% percent smaller, and is held a bit forwards, like a trident, and no longer covers half of the screen
* Add forward pointing staff model when right click is held
* When right click is held, the players holds their hand and the staff where they look
* Change magma block, snow block, and TNT staff
* The projectiles/explosives now spawn at the staff's tip instead of the player's eyes, making it less obstructive
* The staff user's velocity is added to the projectile's/explosive's velocity (except when flying, because Mojank)
* TNT launched by the staff no longer ignores the staff's user (will explode on impact)
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.12.0-beta for Fabric
0.12.0-beta16 февр. 2024 г.186Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.12.0
## What's new since 0.11.0-beta.2
* Item [predicate](https://minecraft.wiki/w/Tutorials/Models#Item_predicates): `avm_staff:using_item`
* New [item tag](https://minecraft.wiki/w/Tag#Item_tags): `avm_staff:staffs`
## What changed since 0.11.0-beta.2
* Staff model
* 3rd person model is 15% smaller, and is held near the center instead of the end
* 1st person model is 32% percent smaller, and is held a bit forwards, like a trident, and no longer covers half of the screen
* Add forward pointing staff model when right click is held
* When right click is held, the players holds their hand and the staff where they look
* Change magma block, snow block, and TNT staff
* The projectiles/explosives now spawn at the staff's tip instead of the player's eyes, making it less obstructive
* The staff user's velocity is added to the projectile's/explosive's velocity (except when flying, because Mojank)
* TNT launched by the staff no longer ignores the staff's user (will explode on impact)
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.11.0-beta.2 for Forge
0.11.0-beta.28 февр. 2024 г.258Minecraft: 1.20.4forge
Что нового
# Staff Mod 0.11.0-beta.2
## What's new since 0.11.0-beta
* Fix publishing issues
* Wrong primary file
* Some dependencies not getting listed
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.11.0-beta.2 for Fabric
0.11.0-beta.28 февр. 2024 г.167Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.11.0-beta.2
## What's new since 0.11.0-beta
* Fix publishing issues
* Wrong primary file
* Some dependencies not getting listed
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.11.0-beta for Forge
0.11.0-beta8 февр. 2024 г.163Minecraft: 1.20.4forge
Что нового
# Staff Mod 0.11.0-beta
## What's new since 0.10.0-beta
Forge. I caved.
⚠️ DO NOT DOWNLOAD +FORGE-DEV-SHADOW.JAR! IT WILL CRASH THE GAME! DOWNLOAD +FORGE.JAR INSTEAD! ⚠️
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.11.0-beta for Fabric
0.11.0-beta8 февр. 2024 г.138Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.11.0-beta
## What's new since 0.10.0-beta
Forge. I caved.
⚠️ DO NOT DOWNLOAD +FABRIC-DEV-SHADOW.JAR! IT WILL CRASH THE GAME! DOWNLOAD +FABRIC.JAR INSTEAD! ⚠️
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.10.0-beta
0.10.0-beta26 янв. 2024 г.175Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.10.0-beta
## What's new since 0.9.0-beta
* Added TNT Staff
* Left click to shoot TNT
* Explodes on impact
* I have further ideas about TNT Staff, join the discussion [here](https://github.com/opekope2/StaffMod/discussions/25)
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.9.0-beta
0.9.0-beta25 янв. 2024 г.133Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.9.0-beta
## What's new since 0.8.0-beta
* Added lightning rod
* Same damage and attack speed as empty stick
* Right click on a block to summon a lightning bolt during a thunderstorm (only works, if the block has sky light 15)
Check out the [Staff Mod wiki](https://opekope2.github.io/StaffMod/)!
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.8.0-beta
0.8.0-beta24 янв. 2024 г.114Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.8.0-beta
## What's new since 0.7.0-beta
* Added bell
* 8 damage (4 hearts)
* 1.5 attack speed
* Rings, when attacking an entity
* Rings on use
* Doesn't send villagers home, see [bell discussion](https://github.com/opekope2/StaffMod/discussions/21)
## What changed since 0.7.0-beta
* Throwing snowball now plays in its user's sound category instead of neutral
* Breaking dev change: remove initializer API
* Superseded by `StaffItemHandler.register`
* Use `main` Fabric entry point
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.7.0-beta
0.7.0-beta22 янв. 2024 г.111Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.7.0-beta
## What's new since 0.6.0-beta
* Add furnace, blast furnace, and smoker
* For usage, see [the wiki](https://opekope2.github.io/StaffMod/staff.html)
## What changed since 0.6.0-beta
* Reworked and optimized Staff model rendering
* Expand staff handler API
* Equip animations on NBT change can be prevented (developers only)
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.6.0-beta
0.6.0-beta19 янв. 2024 г.112Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.6.0-beta
## What's new since 0.5.0-beta
* Added anvils
* Attacking an entity deals 40 damage (20 hearts), the anvil has 12% to become damaged (just like vanilla), and plays the anvil landed sound
* Equip time is 4 seconds
* While holding an anvil staff in either hand, -100% movement speed is applied
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.5.0-beta
0.5.0-beta18 янв. 2024 г.101Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.5.0-beta
## What's new since 0.4.0-beta
* Added magma block
* Left click to shoot a single fireball
* Hold right click to start shooting fireballs
* Attack inclicts 8 seconds of burning (same as Fire Aspect II)
## What changed since 0.4.0-beta
* Left click with snow block in the air now throws a single snowball
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.4.0-beta
0.4.0-beta16 янв. 2024 г.90Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.4.0-beta
## What's new since 0.3.0-beta
* Added wool blocks. All of it
* Press use key (right mouse button) to place wool on walls and ceilings, or carpet on floor.
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.3.0-beta
0.3.0-beta15 янв. 2024 г.147Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.3.0-beta
## What's new since 0.2.0-beta
* Added bone block
* Press use key (right mouse button) to fertilize the target crop, like a bone meal. Also works on the ground and underwater.
## What changed since 0.2.0-beta
* Breaking change:
* Remove configuration API. It was inflexible, redundant as of now, and will be re-added later using a proper library
* License
* Staff Mod was relicensed under the terms of GNU LGPL 3.0 or later. I am more comfortable releasing the source code with these terms. That's right, Staff Mod is a free and open source mod I develop in my free time. If you enjoy it, you can [buy me a coffee](https://ko-fi.com/opekope2) if you want (shameless plug).
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
beta
Staff Mod 0.2.0-beta
0.2.0-beta14 янв. 2024 г.155Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.2.0-beta
## What's new since 0.1.1-alpha.2
* Added snow block
* Hold `use` key (right mouse button) to rapid fire snowballs
## What changed since 0.1.1-alpha.2
* Change staff stats
* Increase damage 1->4 HP
* Decrease attack speed 4->2 (faster than any vanilla weapons)
* Increase DPS 4->8 HP
If you have suggestions on balancing and upcoming blocks, head over to [Github discussions](https://github.com/opekope2/StaffMod/discussions)
alpha
Staff Mod 0.1.1-alpha.2
0.1.1-alpha.213 янв. 2024 г.105Minecraft: 1.20.4fabric
Что нового
# Staff Mod 0.1.1-alpha.2
0.1.1-alpha wasn't released, because the CI didn't work as I thought
## What's new since 0.1.0
* A bunch of code under the hood, so I can add some content in 0.1.2-beta next week. Stay tuned
* You can now find staff in the creative inventory
## What changed since 0.1.0
* Update staff model and texture
* ⚠️BREAKING CHANGE⚠️
* Staff item NBT changed - item previously added to the staff will be inaccessible
* Staff now drops its item when destroyed
alpha
Staff mod 0.1.0 alpha
0.1.030 дек. 2023 г.171Minecraft: 1.20.4fabric
Что нового
# Staff mod 0.1.0 alpha
* Initial functionality
* Add staff item