COWMODSКаталог модов
Auto Eat

ВЕРСИИ (125)

release

5.0.1-26.3 - Quilt

5.0.1
12 окт. 2026 г.73Minecraft: 26.3quilt
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Что нового
# AutoEat 5.0.1 AutoEat 5.0.1 improves automatic eating, safety settings, and menu controls. This release focuses on bug fixes and a more consistent experience. ## Added - No new gameplay features were added. ## Changed - **Switch Cooldown** and **Eat Cooldown** now use a delay of at least one second when enabled and zero when disabled. - Scrolling content stays within the visible area, with the header and footer remaining fixed. ## Fixed - Fixed **Hunger Level** so eating starts when current hunger reaches or falls below the configured level. - Fixed **Emergency Health** not activating when health exactly matched the configured threshold. - Fixed holding the right mouse button interrupting an eating chain while placement protection was enabled. - Fixed honey bottles being excluded from the **Food List**. - Fixed **Detection Radius** not updating both melee and ranged detection distances. - Fixed melee threats being missed when the melee detection distance was larger than the ranged detection distance. - Fixed food toggles and category controls not responding correctly to left-clicks. - Fixed slider clicking, dragging, and release behavior. - Fixed right-clicks changing food selections. - Fixed **Switch Cooldown** and **Eat Cooldown** saving an enabled state with a zero delay. - Fixed detection sliders showing outdated values after changing **Detection Radius**. - Fixed scrolling content overlapping the header and footer. - Fixed hidden controls remaining clickable outside the visible scroll area. ## Removed - No existing gameplay features were removed. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Existing configuration files remain supported. - Download the file matching your Minecraft version and mod loader.
release

5.0.1-26.3 - Forge

5.0.1
12 окт. 2026 г.71Minecraft: 26.3forge
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Что нового
# AutoEat 5.0.1 AutoEat 5.0.1 improves automatic eating, safety settings, and menu controls. This release focuses on bug fixes and a more consistent experience. ## Added - No new gameplay features were added. ## Changed - **Switch Cooldown** and **Eat Cooldown** now use a delay of at least one second when enabled and zero when disabled. - Scrolling content stays within the visible area, with the header and footer remaining fixed. ## Fixed - Fixed **Hunger Level** so eating starts when current hunger reaches or falls below the configured level. - Fixed **Emergency Health** not activating when health exactly matched the configured threshold. - Fixed holding the right mouse button interrupting an eating chain while placement protection was enabled. - Fixed honey bottles being excluded from the **Food List**. - Fixed **Detection Radius** not updating both melee and ranged detection distances. - Fixed melee threats being missed when the melee detection distance was larger than the ranged detection distance. - Fixed food toggles and category controls not responding correctly to left-clicks. - Fixed slider clicking, dragging, and release behavior. - Fixed right-clicks changing food selections. - Fixed **Switch Cooldown** and **Eat Cooldown** saving an enabled state with a zero delay. - Fixed detection sliders showing outdated values after changing **Detection Radius**. - Fixed scrolling content overlapping the header and footer. - Fixed hidden controls remaining clickable outside the visible scroll area. ## Removed - No existing gameplay features were removed. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Existing configuration files remain supported. - Download the file matching your Minecraft version and mod loader.
release

5.0.1-26.3 - NeoForge

5.0.1
12 окт. 2026 г.54Minecraft: 26.3neoforge
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Что нового
# AutoEat 5.0.1 AutoEat 5.0.1 improves automatic eating, safety settings, and menu controls. This release focuses on bug fixes and a more consistent experience. ## Added - No new gameplay features were added. ## Changed - **Switch Cooldown** and **Eat Cooldown** now use a delay of at least one second when enabled and zero when disabled. - Scrolling content stays within the visible area, with the header and footer remaining fixed. ## Fixed - Fixed **Hunger Level** so eating starts when current hunger reaches or falls below the configured level. - Fixed **Emergency Health** not activating when health exactly matched the configured threshold. - Fixed holding the right mouse button interrupting an eating chain while placement protection was enabled. - Fixed honey bottles being excluded from the **Food List**. - Fixed **Detection Radius** not updating both melee and ranged detection distances. - Fixed melee threats being missed when the melee detection distance was larger than the ranged detection distance. - Fixed food toggles and category controls not responding correctly to left-clicks. - Fixed slider clicking, dragging, and release behavior. - Fixed right-clicks changing food selections. - Fixed **Switch Cooldown** and **Eat Cooldown** saving an enabled state with a zero delay. - Fixed detection sliders showing outdated values after changing **Detection Radius**. - Fixed scrolling content overlapping the header and footer. - Fixed hidden controls remaining clickable outside the visible scroll area. ## Removed - No existing gameplay features were removed. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Existing configuration files remain supported. - Download the file matching your Minecraft version and mod loader.
release

5.0.1-26.3 - Fabric

5.0.1
12 окт. 2026 г.1,2 тыс.Minecraft: 26.3fabric
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Что нового
# AutoEat 5.0.1 AutoEat 5.0.1 improves automatic eating, safety settings, and menu controls. This release focuses on bug fixes and a more consistent experience. ## Added - No new gameplay features were added. ## Changed - **Switch Cooldown** and **Eat Cooldown** now use a delay of at least one second when enabled and zero when disabled. - Scrolling content stays within the visible area, with the header and footer remaining fixed. ## Fixed - Fixed **Hunger Level** so eating starts when current hunger reaches or falls below the configured level. - Fixed **Emergency Health** not activating when health exactly matched the configured threshold. - Fixed holding the right mouse button interrupting an eating chain while placement protection was enabled. - Fixed honey bottles being excluded from the **Food List**. - Fixed **Detection Radius** not updating both melee and ranged detection distances. - Fixed melee threats being missed when the melee detection distance was larger than the ranged detection distance. - Fixed food toggles and category controls not responding correctly to left-clicks. - Fixed slider clicking, dragging, and release behavior. - Fixed right-clicks changing food selections. - Fixed **Switch Cooldown** and **Eat Cooldown** saving an enabled state with a zero delay. - Fixed detection sliders showing outdated values after changing **Detection Radius**. - Fixed scrolling content overlapping the header and footer. - Fixed hidden controls remaining clickable outside the visible scroll area. ## Removed - No existing gameplay features were removed. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Existing configuration files remain supported. - Download the file matching your Minecraft version and mod loader.
release

5.0.0-26.3 - Fabric

5.0.0
12 окт. 2026 г.26Minecraft: 26.3fabric
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Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.15 - Fabric

5.0.0
23 июл. 2026 г.103Minecraft: 1.15fabric
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Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.15.1 - Fabric

5.0.0
23 июл. 2026 г.22Minecraft: 1.15.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.15.2 - Fabric

5.0.0
23 июл. 2026 г.17Minecraft: 1.15.2fabric
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Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.16 - Fabric

5.0.0
23 июл. 2026 г.27Minecraft: 1.16fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.16.1 - Fabric

5.0.0
23 июл. 2026 г.16Minecraft: 1.16.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.16.2 - Fabric

5.0.0
23 июл. 2026 г.12Minecraft: 1.16.2fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.16.3 - Fabric

5.0.0
23 июл. 2026 г.10Minecraft: 1.16.3fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.16.4 - Fabric

5.0.0
23 июл. 2026 г.10Minecraft: 1.16.4fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.16.5 - Fabric

5.0.0
23 июл. 2026 г.103Minecraft: 1.16.5fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.17 - Fabric

5.0.0
23 июл. 2026 г.13Minecraft: 1.17fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.17.1 - Fabric

5.0.0
23 июл. 2026 г.21Minecraft: 1.17.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.18- Fabric

5.0.0
23 июл. 2026 г.14Minecraft: 1.18fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.18.1 - Fabric

5.0.0
23 июл. 2026 г.11Minecraft: 1.18.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.18.2 - Fabric

5.0.0
23 июл. 2026 г.26Minecraft: 1.18.2fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.19 - Fabric

5.0.0
23 июл. 2026 г.11Minecraft: 1.19fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.19.1 - Fabric

5.0.0
23 июл. 2026 г.9Minecraft: 1.19.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.19.2 - Fabric

5.0.0
23 июл. 2026 г.18Minecraft: 1.19.2fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.19.3 - Fabric

5.0.0
23 июл. 2026 г.11Minecraft: 1.19.3fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.19.4 - Fabric

5.0.0
23 июл. 2026 г.29Minecraft: 1.19.4fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.20 - Fabric

5.0.0
23 июл. 2026 г.16Minecraft: 1.20fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.20.1 - Fabric

5.0.0
23 июл. 2026 г.212Minecraft: 1.20.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.20.2 - Fabric

5.0.0
23 июл. 2026 г.10Minecraft: 1.20.2fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.20.3 - Fabric

5.0.0
23 июл. 2026 г.7Minecraft: 1.20.3fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.20.4 - Fabric

5.0.0
23 июл. 2026 г.27Minecraft: 1.20.4fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.20.5 - Fabric

5.0.0
23 июл. 2026 г.11Minecraft: 1.20.5fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.20.6 - Fabric

5.0.0
23 июл. 2026 г.28Minecraft: 1.20.6fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21 - Fabric

5.0.0
22 июл. 2026 г.89Minecraft: 1.21fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.1 - Fabric

5.0.0
22 июл. 2026 г.367Minecraft: 1.21.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.2 - Fabric

5.0.0
22 июл. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.3 - Fabric

5.0.0
22 июл. 2026 г.16Minecraft: 1.21.3fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.4 - Fabric

5.0.0
22 июл. 2026 г.417Minecraft: 1.21.4fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.5 - Fabric

5.0.0
22 июл. 2026 г.39Minecraft: 1.21.5fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.6 - Fabric

5.0.0
22 июл. 2026 г.20Minecraft: 1.21.6fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.7 - Fabric

5.0.0
22 июл. 2026 г.12Minecraft: 1.21.7fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.8 - Fabric

5.0.0
22 июл. 2026 г.174Minecraft: 1.21.8fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.9 - Fabric

5.0.0
22 июл. 2026 г.25Minecraft: 1.21.9fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.10 - Fabric

5.0.0
22 июл. 2026 г.112Minecraft: 1.21.10fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-1.21.11 - Fabric

5.0.0
22 июл. 2026 г.2,4 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-26.1 - Fabric

5.0.0
22 июл. 2026 г.120Minecraft: 26.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-26.1.1 - Fabric

5.0.0
22 июл. 2026 г.64Minecraft: 26.1.1fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-26.1.2 - Fabric

5.0.0
22 июл. 2026 г.652Minecraft: 26.1.2fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

5.0.0-26.2 - Fabric

5.0.0
21 июл. 2026 г.2,8 тыс.Minecraft: 26.2fabric
Скачать
Что нового
# AutoEat 5.0.0 AutoEat 5.0.0 is a major quality, reliability, and interface update. This release improves automatic hotbar switching, restores player control after eating, introduces safer link handling, and makes every settings screen clearer and easier to use. ## Added - Added **Restore Slot**. - Automatically returns to the hotbar slot used before AutoEat selected food. - Enabled by default. - Can be disabled to remain on the food slot after eating. - Added **Weapon Pause**. - Prevents AutoEat from switching to food while a weapon or shield is held. - Disabled by default. - Added confirmation screens for: - Food List reset. - Advanced Settings reset. - Donation page. - Discord link. - CurseForge link. - Added a dedicated **Report Issue** screen. - Choose between Discord and CurseForge. - External pages are only opened after confirmation. - Added safer handling for unsaved settings when returning from a confirmation screen. - Added clearer Food List filters: - **All** - **Unsafe** - **Premium** - **Regular** - Added automated regression coverage for food selection, slot restoration, configuration loading, and food classification. ## Changed ### Automatic Eating - AutoEat now switches to food even when the selected slot contains a sword, axe, tool, block, or another item. - Selecting an empty slot is no longer required before AutoEat can switch to food. - AutoEat remembers the previously selected hotbar slot more accurately. - Manual hotbar changes made by the player are respected. - AutoEat only restores a slot when the currently selected slot still belongs to AutoEat. - Slot restoration now works when: - Eating finishes normally. - The final food item is consumed. - No valid food remains. - Food becomes blocked or unavailable. - The hunger requirement is no longer met. - AutoEat is disabled. - The player leaves a supported game mode. - Low-health food selection is more reliable when premium food is unavailable. ### Default Settings - **Restore Slot:** ON - **Low Sat. Filter:** OFF - **Weapon Pause:** OFF - Every included preset enables **Restore Slot**. - The Default preset allows automatic food switching while holding weapons. - The Default preset does not ignore low-saturation food. ### Settings Interface - Renamed settings with shorter and more familiar terminology. - Improved category names: - **Basics** → **General** - **Smart & Health** → **Food & Health** - **Pauses** → **Pause Rules** - **Cooldowns** → **Delays** - **Status** → **Notifications** - Improved setting names, including: - **Return to Previous Slot** → **Restore Slot** - **Pause While Holding Weapon** → **Weapon Pause** - **Include Mod Foods** → **Modded Foods** - **Offhand First** → **Offhand Priority** - **Show Status** → **Toggle Messages** - **Allow Riding Animals** → **Allow Mounts** - **Allow Riding Vehicles** → **Allow Vehicles** - **Ignore Low Saturation** → **Low Sat. Filter** - **Bug Report** → **Report Issue** - Backpack priority names are now displayed in a readable format: - **Priority: Hotbar** - **Priority: Backpack** - **Priority: Best** - Advanced Settings now uses consistent left-to-right rows. - Every row is aligned evenly across both columns. - Removed unnecessary empty spaces caused by grouped controls. - Slider controls keep their original vertical indicator style. - Slider indicators now use a darker color so labels remain readable. - Tooltips continue to provide full explanations for shortened labels. ### Reset and Confirmation Screens - Food List reset now opens a separate confirmation screen. - Advanced Settings reset now opens a separate confirmation screen. - Reset actions use a distinct warning-style button. - Canceling a confirmation returns to the previous screen. - Unsaved Food List and Advanced Settings changes are preserved after canceling. - Resetting the Food List restores its default allow/block state. - Resetting Advanced Settings restores the displayed controls to their defaults before saving. ### External Links - Donate no longer opens the browser immediately. - Discord no longer opens the browser immediately. - CurseForge no longer opens the browser immediately. - Each external link now displays its destination and requires confirmation. - Canceling returns to the previous AutoEat screen without opening the browser. ### Performance - Applying a preset now saves the configuration in a single operation. - Saving Advanced Settings now performs fewer configuration writes. - Saving large Food List changes is significantly more efficient. - Removed unnecessary repeated food-registry scanning. - Advanced Settings no longer recalculates its complete layout every frame. - Reduced unnecessary work while settings screens are open. ### Configuration - Improved handling of missing configuration values. - Improved handling of invalid or malformed values. - Existing AutoEat configuration files remain supported. - Legacy blacklist configurations remain compatible. - Older pause-on-hit settings continue to migrate automatically. - Supported numeric settings are kept within valid ranges. - Presets and manual settings are saved more efficiently. ## Fixed ### Hotbar and Slot Selection - Fixed AutoEat sometimes failing to switch to food while another item was selected. - Fixed AutoEat only switching after the player selected an empty slot. - Fixed AutoEat remaining on an empty food slot after consuming the final item. - Fixed the previous slot not being restored when no valid food remained. - Fixed an outdated slot being restored after the player manually changed slots. - Fixed automatic restoration overriding a manual hotbar selection. - Fixed restoration state remaining active after AutoEat stopped. - Fixed slot restoration failing when the hunger trigger changed during a cooldown. - Fixed critical-health conditions leaving the food slot selected when no suitable premium food was available. ### Eating and Input - Fixed automatic eating conflicting with manual item use. - Fixed the use key potentially remaining active after AutoEat stopped. - Fixed accidental block placement after automatic eating was interrupted. - Fixed eating restarting before placement protection had finished. - Fixed automatic eating continuing in unsupported game modes. - Fixed automatic eating attempting to run while fishing. - Fixed pause and resume behavior after closing menus. - Fixed several interactions between click, hit, switch, placement, and eating delays. ### Food Selection - Fixed equal-scoring foods producing inconsistent hotbar choices. - Fixed some critical-health food selection cases. - Fixed invalid food candidates leaving AutoEat in an unfinished state. - Fixed legacy blacklist values not loading correctly. - Fixed malformed configuration values being used outside their supported ranges. ### Interface - Fixed slider indicators covering or obscuring text. - Fixed uneven left and right column rows. - Fixed blank spaces appearing between Advanced Settings controls. - Fixed unclear or overly long button names. - Fixed raw priority names such as `BEST_SCORE` appearing in the interface. - Fixed Food List filter buttons using unclear category names. - Fixed filter highlighting and button width inconsistencies. - Fixed search, scrolling, scrollbar dragging, and filter interaction issues. - Fixed interface elements appearing on incorrect visual layers. - Fixed interaction being possible behind confirmation dialogs. - Fixed tooltip and status-message layering. - Fixed reset confirmation being embedded over the Food List instead of using a dedicated screen. ### Stability - Fixed potential invalid state after death, respawning, disconnecting, or changing worlds. - Fixed potential null-state issues during world transitions. - Fixed unnecessary repeated configuration writes. - Fixed an unused internal value reported by development tools. - Fixed an unused interface helper reported by development tools. ## Removed - Removed the old embedded Food List reset popup. - Removed direct browser opening from Donate, Discord, and CurseForge buttons. - Removed raw and unclear setting labels. - Removed uneven automatic column balancing from Advanced Settings. - Removed redundant food-registry scanning. - Removed unused interface code and development warnings. - No existing AutoEat gameplay features were removed. ## Presets AutoEat includes the following presets: - **Default**: Balanced behavior for normal gameplay. - **Safe Survival**: Prioritizes safety around hostile mobs. - **Combat**: Uses combat-oriented pauses and low-health food handling. - **Explore**: Reduces interruptions while traveling. - **AFK Safe**: Only eats under safer, more controlled conditions. - **AFK Fishing**: Avoids interrupting fishing actions. Preset settings can still be customized manually after selection. ## Notes - AutoEat remains a client-side-only mod. - Server installation is not required. - Food is selected from the main hand, offhand, and hotbar. - Existing configuration files remain supported. - Backpack options are available in the interface but do not currently move or extract food from backpacks. - Availability depends on the Minecraft version and mod loader listed on the downloaded file. - Backing up an existing configuration before a major update is recommended.
release

3.0.0-1.17 - Fabric

3.0.0
14 июл. 2026 г.18Minecraft: 1.17fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.17.1 - Fabric

3.0.0
14 июл. 2026 г.7Minecraft: 1.17.1fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.18 - Fabric

3.0.0
14 июл. 2026 г.8Minecraft: 1.18fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.18.1 - Fabric

3.0.0
14 июл. 2026 г.6Minecraft: 1.18.1fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.18.2 - Fabric

3.0.0
14 июл. 2026 г.9Minecraft: 1.18.2fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.19 - Fabric

3.0.0
14 июл. 2026 г.9Minecraft: 1.19fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.19.1 - Fabric

3.0.0
14 июл. 2026 г.7Minecraft: 1.19.1fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.19.2 - Fabric

3.0.0
14 июл. 2026 г.7Minecraft: 1.19.2fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.19.3 - Fabric

3.0.0
14 июл. 2026 г.4Minecraft: 1.19.3fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.19.4 - Fabric

3.0.0
14 июл. 2026 г.6Minecraft: 1.19.4fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.20 - Fabric

3.0.0
14 июл. 2026 г.5Minecraft: 1.20fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.20.1 - Fabric

3.0.0
14 июл. 2026 г.15Minecraft: 1.20.1fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.20.2 - Fabric

3.0.0
14 июл. 2026 г.5Minecraft: 1.20.2fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.20.3 - Fabric

3.0.0
14 июл. 2026 г.6Minecraft: 1.20.3fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.20.4 - Fabric

3.0.0
14 июл. 2026 г.7Minecraft: 1.20.4fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.20.5 - Fabric

3.0.0
14 июл. 2026 г.7Minecraft: 1.20.5fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.20.6 - Fabric

3.0.0
14 июл. 2026 г.8Minecraft: 1.20.6fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21 - Fabric

3.0.0
14 июл. 2026 г.14Minecraft: 1.21fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.1 - Fabric

3.0.0
14 июл. 2026 г.46Minecraft: 1.21.1fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.2 - Fabric

3.0.0
14 июл. 2026 г.4Minecraft: 1.21.2fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.3 - Fabric

3.0.0
14 июл. 2026 г.5Minecraft: 1.21.3fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.4 - Fabric

3.0.0
14 июл. 2026 г.61Minecraft: 1.21.4fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.5 - Fabric

3.0.0
14 июл. 2026 г.5Minecraft: 1.21.5fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.6 - Fabric

3.0.0
14 июл. 2026 г.7Minecraft: 1.21.6fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.7 - Fabric

3.0.0
14 июл. 2026 г.8Minecraft: 1.21.7fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.8 - Fabric

3.0.0
14 июл. 2026 г.27Minecraft: 1.21.8fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.9 - Fabric

3.0.0
14 июл. 2026 г.9Minecraft: 1.21.9fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.10 - Fabric

3.0.0
14 июл. 2026 г.19Minecraft: 1.21.10fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-1.21.11 - Fabric

3.0.0
14 июл. 2026 г.213Minecraft: 1.21.11fabric
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# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-26.1 - Fabric

3.0.0
14 июл. 2026 г.18Minecraft: 26.1fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-26.1.1 - Fabric

3.0.0
14 июл. 2026 г.14Minecraft: 26.1.1fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-26.1.2 - Fabric

3.0.0
14 июл. 2026 г.125Minecraft: 26.1.2fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

3.0.0-26.2 - Fabric

3.0.0
14 июл. 2026 г.219Minecraft: 26.2fabric
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Что нового
# AutoEat 3.0.0 AutoEat 3.0.0 is a major update focused on smarter food selection, expanded safety controls, improved compatibility, and a refined settings experience. ### Added * Added the **Safe Survival** preset. * Added the **AFK Fishing** preset. * Added hunger-waste minimization. * Added a configurable maximum allowed hunger waste. * Added configurable hunger-waste and saturation scoring weights. * Added an option to prefer foods that exactly match the player’s missing hunger. * Added emergency overfill support for low-health situations. * Added separate melee and ranged hostile-detection radii. * Added a configurable hostile vertical-detection range. * Added optional line-of-sight checks for hostile mobs. * Added a configurable hostile scan interval. * Added support for manually configured ranged-mob registry IDs. * Added support for ignored hostile entity registry IDs. * Added automatic detection for supported modded ranged mobs. * Added Water Breathing checks for underwater safety. * Added a configurable minimum remaining Water Breathing duration. * Added separate controls for riding living entities and vehicles. * Added backpack-related configuration and interface options for future integrations. * Added **Quiet Mode** to disable all AutoEat status overlays. * Added optional pause-status overlays. * Added pause notifications for eating and slot-switch cooldowns. * Added a reset-confirmation dialog to the Food List screen. * Added detailed tooltips to Advanced Settings. * Added the **Super** food-list filter. * Added improved search matching for item names, registry IDs, namespaces, and paths. * Added support for detecting compatible food items from modded namespaces. ### Changed * Redesigned the Food List and Advanced Settings interfaces. * Reorganized Advanced Settings into clearer configuration categories. * Expanded the preset system with additional gameplay profiles and updated preset values. * Improved food scoring to consider nutrition, saturation, hunger waste, exact hunger matches, premium foods, and emergency conditions. * Improved emergency and critical-health food selection. * Emergency selection now checks the best available hotbar food before held items. * Improved handling of premium and golden foods based on the player’s health. * Improved dangerous-food and low-saturation filtering. * Improved main-hand, offhand, and hotbar food-selection priority. * Improved equal-score handling so the lowest hotbar slot is selected consistently. * Improved hostile detection for melee, ranged, vertically separated, and modded enemies. * Improved underwater safety behavior when Water Breathing is active. * Improved riding controls by separating living mounts from vehicles. * Improved pause ordering and interaction between movement, combat, GUI, input, safety checks, and cooldowns. * Improved automatic resume behavior after closing a GUI or releasing a manual use action. * Improved status-message deduplication for repeated pause conditions. * Improved slot restoration so a manually selected slot is not overwritten. * Improved configuration loading with value clamping and safer defaults for malformed or missing values. * Improved compatibility with legacy blacklist configurations. * Improved migration from older pause-on-hit settings. * Updated default configuration and preset behavior. * Updated compatibility for supported game and loader versions. ### Fixed * Fixed accidental block placement after automatic eating is interrupted. * Fixed the use key potentially remaining held after AutoEat stops. * Fixed manual right-click and use-key input conflicting with automatic eating. * Fixed hotbar restoration overriding a slot manually selected by the player. * Fixed automatic eating continuing in unsupported game modes. * Fixed runtime state carrying over after death, respawning, disconnecting, or changing worlds. * Fixed automatic eating attempting to operate while fishing. * Fixed GUI pause and resume inconsistencies. * Fixed eating, clicking, hit, placement, and slot-switch cooldowns interacting incorrectly. * Fixed automatic eating restarting before anti-placement suppression had completed. * Fixed equal-scoring foods producing inconsistent hotbar selection. * Fixed critical-health handling when no premium food is available. * Fixed hostile detection around vertical-range and line-of-sight boundaries. * Fixed malformed configuration values being used outside their supported ranges. * Fixed legacy blacklist configurations not loading correctly. * Fixed incomplete migration of older pause-on-hit configuration keys. * Fixed search, scrolling, scrollbar dragging, and filter interaction issues. * Fixed interface elements being rendered on incorrect layers. * Fixed interaction being possible behind the reset-confirmation dialog. * Fixed tooltip, toast, and modal layering in the settings screens. * Fixed potential null-state problems during player and world transitions. ### Removed * Removed the legacy Help/Guide modal from the settings workflow. ### Notes * AutoEat remains a client-side-only mod. * Existing configuration files remain supported and are migrated where necessary. * Backpack settings currently provide configuration and interface support only. * AutoEat does not currently search backpacks or automatically extract food from them. * Food consumption currently uses the main hand, offhand, and hotbar. * The legacy Safe Radius setting remains available, while hostile detection uses separate melee and ranged radius settings. * Requirements depend on the specific AutoEat build being downloaded. * Backing up the existing configuration before updating is recommended.
release

AutoEat 2.0.1

Fabric-2.0.1-mc26.1.2
31 мая 2026 г.616Minecraft: 26.1.2fabric
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Что нового
# AutoEat 2.0.1 Fabric 26.1.2 ### Added - Support for Minecraft `26.1.2`. ### Changed - Updated Fabric API to `0.150.0+26.1.2`. - Updated Minecraft compatibility metadata to `26.1.2`. ### Fixed - No gameplay changes or bug fixes. ### Verified - Compatible with Fabric Loader `0.19.2`. - Builds successfully with Fabric Loom `1.16-SNAPSHOT` and Java 25.
release

AutoEat 2.0.1

Fabric-2.0.1-mc26.1.1
31 мая 2026 г.34Minecraft: 26.1.1fabric
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Что нового
# AutoEat 2.0.1 Fabric 26.1.1 ### Added - Support for Minecraft `26.1.1`. ### Changed - Updated Fabric API compatibility to `0.145.4+26.1.1`. - Status notifications are enabled by default. ### Fixed - Improved stability and compatibility with the latest Minecraft update. ### Verified - Minecraft `26.1.1` - Fabric Loader `0.19.2` - Fabric API `0.145.4+26.1.1` - Java `25`
release

AutoEat 2.0.1

Fabric-2.0.1-mc26.1
31 мая 2026 г.67Minecraft: 26.1fabric
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Что нового
# AutoEat 2.0.1 Fabric 26.1 ### Added - Support for Minecraft `26.1`. - Status notifications are now enabled by default. ### Changed - Updated Fabric compatibility for Minecraft `26.1`. - Improved settings screen compatibility and stability. ### Fixed - Resolved compatibility issues that could prevent the mod from loading correctly. - Fixed minor stability issues. ### Verified - Tested on Minecraft `26.1`. - Fabric Loader `0.19.2`. - Fabric API `0.145.1+26.1`. - Java `25`.
release

AutoEat 2.0.0

Fabric-2.0.0-mc1.21.8
28 февр. 2026 г.569Minecraft: 1.21.8fabric
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Что нового
# AutoEat 2.0.0 (Fabric 1.21.8) ### Added - New Advanced Settings categories with a clean, drill‑down layout. - Preset profiles: Default, Combat, Explore, AFK Safe. - Pause conditions: sprinting, airborne, swimming, underwater, riding, mining/attack, GUI open. - Safety options: Only When Safe, Safe Radius, Only When Still. - Cooldowns: click, hit, switch, eat. - Smart health options: Low HP Premium, Low HP Start/Limit, Avoid Bad Food. - Regen Off Only (skip eating while regeneration is active). - Ignore Low Saturation (skip weak foods). - Avoid Golden Foods unless low HP. - Bug Report button in Advanced Settings. ### Changed - Default configuration tuned for “useful but not disruptive”. - Advanced reset now restores sensible defaults. - Labels and wording simplified for clarity. - UI tweaks for better spacing and readability. ### Fixed - Null‑safety improvements and several warnings cleaned up. - UI highlight issues on filter buttons resolved.
release

AutoEat 2.0.0

Fabric-2.0.0-mc1.20.4
28 февр. 2026 г.83Minecraft: 1.20.4fabric
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Что нового
# AutoEat 2.0.0 (Fabric 1.20.4) ### Added - New Advanced Settings categories with a clean, drill‑down layout. - Preset profiles: Default, Combat, Explore, AFK Safe. - Pause conditions: sprinting, airborne, swimming, underwater, riding, mining/attack, GUI open. - Safety options: Only When Safe, Safe Radius, Only When Still. - Cooldowns: click, hit, switch, eat. - Smart health options: Low HP Premium, Low HP Start/Limit, Avoid Bad Food. - Regen Off Only (skip eating while regeneration is active). - Ignore Low Saturation (skip weak foods). - Avoid Golden Foods unless low HP. - Bug Report button in Advanced Settings. ### Changed - Default configuration tuned for “useful but not disruptive”. - Advanced reset now restores sensible defaults. - Labels and wording simplified for clarity. - UI tweaks for better spacing and readability. ### Fixed - Null‑safety improvements and several warnings cleaned up. - UI highlight issues on filter buttons resolved.
release

AutoEat 2.0.0

Fabric-2.0.0-mc1.20.1
28 февр. 2026 г.406Minecraft: 1.20.1fabric
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Что нового
# AutoEat 2.0.0 (Fabric 1.20.1) ### Added - New Advanced Settings categories with a clean, drill‑down layout. - Preset profiles: Default, Combat, Explore, AFK Safe. - Pause conditions: sprinting, airborne, swimming, underwater, riding, mining/attack, GUI open. - Safety options: Only When Safe, Safe Radius, Only When Still. - Cooldowns: click, hit, switch, eat. - Smart health options: Low HP Premium, Low HP Start/Limit, Avoid Bad Food. - Regen Off Only (skip eating while regeneration is active). - Ignore Low Saturation (skip weak foods). - Avoid Golden Foods unless low HP. - Bug Report button in Advanced Settings. ### Changed - Default configuration tuned for “useful but not disruptive”. - Advanced reset now restores sensible defaults. - Labels and wording simplified for clarity. - UI tweaks for better spacing and readability. ### Fixed - Null‑safety improvements and several warnings cleaned up. - UI highlight issues on filter buttons resolved.
release

AutoEat 2.0.0

Fabric-2.0.0-mc1.21.1
4 февр. 2026 г.671Minecraft: 1.21.1fabric
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Что нового
# AutoEat 2.0.0 (Fabric 1.21.1) ### Added - New Advanced Settings categories with a clean, drill‑down layout. - Preset profiles: Default, Combat, Explore, AFK Safe. - Pause conditions: sprinting, airborne, swimming, underwater, riding, mining/attack, GUI open. - Safety options: Only When Safe, Safe Radius, Only When Still. - Cooldowns: click, hit, switch, eat. - Smart health options: Low HP Premium, Low HP Start/Limit, Avoid Bad Food. - Regen Off Only (skip eating while regeneration is active). - Ignore Low Saturation (skip weak foods). - Avoid Golden Foods unless low HP. - Bug Report button in Advanced Settings. ### Changed - Default configuration tuned for “useful but not disruptive”. - Advanced reset now restores sensible defaults. - Labels and wording simplified for clarity. - UI tweaks for better spacing and readability. ### Fixed - Null‑safety improvements and several warnings cleaned up. - UI highlight issues on filter buttons resolved.
release

AutoEat 2.0.0

Fabric-2.0.0-mc1.21.10
4 февр. 2026 г.452Minecraft: 1.21.10fabric
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Что нового
# AutoEat 2.0.0 (Fabric 1.21.10) ### Added - New Advanced Settings categories with a clean, drill‑down layout. - Preset profiles: Default, Combat, Explore, AFK Safe. - Pause conditions: sprinting, airborne, swimming, underwater, riding, mining/attack, GUI open. - Safety options: Only When Safe, Safe Radius, Only When Still. - Cooldowns: click, hit, switch, eat. - Smart health options: Low HP Premium, Low HP Start/Limit, Avoid Bad Food. - Regen Off Only (skip eating while regeneration is active). - Ignore Low Saturation (skip weak foods). - Avoid Golden Foods unless low HP. - Bug Report button in Advanced Settings. ### Changed - Default configuration tuned for “useful but not disruptive”. - Advanced reset now restores sensible defaults. - Labels and wording simplified for clarity. - UI tweaks for better spacing and readability. ### Fixed - Null‑safety improvements and several warnings cleaned up. - UI highlight issues on filter buttons resolved.
release

AutoEat 2.0.0

Fabric-2.0.0-mc1.21.11
28 янв. 2026 г.4,2 тыс.Minecraft: 1.21.11fabric
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Что нового
# AutoEat 2.0.0 (Fabric 1.21.11) ### Added - New Advanced Settings categories with a clean, drill‑down layout. - Preset profiles: Default, Combat, Explore, AFK Safe. - Pause conditions: sprinting, airborne, swimming, underwater, riding, mining/attack, GUI open. - Safety options: Only When Safe, Safe Radius, Only When Still. - Cooldowns: click, hit, switch, eat. - Smart health options: Low HP Premium, Low HP Start/Limit, Avoid Bad Food. - Regen Off Only (skip eating while regeneration is active). - Ignore Low Saturation (skip weak foods). - Avoid Golden Foods unless low HP. - Bug Report button in Advanced Settings. ### Changed - Default configuration tuned for “useful but not disruptive”. - Advanced reset now restores sensible defaults. - Labels and wording simplified for clarity. - UI tweaks for better spacing and readability. ### Fixed - Null‑safety improvements and several warnings cleaned up. - UI highlight issues on filter buttons resolved.
release

AutoEat 1.0.3

Fabric-1.0.3-mc1.21.10
19 нояб. 2025 г.1,2 тыс.Minecraft: 1.21.10fabric
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Что нового
## AutoEat 1.0.3 (Fabric 1.21.10) * Added **Pause in Air** option * AutoEat pauses while you’re not on the ground (bridging, parkour, knockback, etc.) * Helps avoid eating at the worst possible time over the void or gaps * Added **Pause Near Hostiles** option * Pauses auto-eating when hostile mobs are very close around you * Uses a small radius and height tolerance so it only reacts to real nearby threats * Added **Sprint Grace** & **Aim Grace** sliders * **Sprint Grace:** keeps AutoEat paused for a short time after you stop sprinting * **Aim Grace:** keeps AutoEat paused briefly after you stop aiming bows, crossbows, tridents, shields, or spyglasses * Works together with existing sprint/aim pause options for smoother combat behavior * Expanded **Advanced Settings** screen * New toggles and sliders for: * Pause in Air * Pause Near Hostiles * Sprint Grace & Aim Grace * All advanced options now grouped into two clear columns with consistent button styling * Per-option tooltips stay in place and are easier to read in a scrollable layout * Polished **Food List** UX * Cleaner search bar with an integrated search icon and refined padding * Better handling of long queries and tag-style searches (`is:blocked`, `mod:`, `id:`, `key:`) * Improved empty state message when no foods match filters/search, including a hint about Detect Mod Foods * Improved **Help / Guide** experience * Built-in guide text updated to clearly explain every control (filters, pauses, blacklist, advanced behaviors) * Guide modal uses a smoother scrollable layout with its own scrollbar and close button * Safer **defaults & config handling** * Default blacklist/allow list expanded for common vanilla foods for better plug-and-play behavior * Config loading now merges defaults with existing settings more reliably * Keeps compatibility with older configs while honoring new pause and grace options * Internal behavior & stability tweaks * Refined tick logic around pausing, resuming, and cooldown timers * More robust interaction with hotbar slot restore and input control when AutoEat starts/stops eating * Extra safeguards to reduce unintended block placement right after AutoEat pauses or cancels eating
release

AutoEat 1.0.2

Fabric-1.0.2-mc1.21.10
17 нояб. 2025 г.101Minecraft: 1.21.10fabric
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Что нового
## AutoEat 1.0.2 (Fabric 1.21.10) - Added **pause-on-click** option - Stops eating when you left or right click, with a configurable cooldown - Added **pause-while-sprinting** option - AutoEat pauses while you are sprinting - Added **pause-while-aiming** option - Pauses while aiming bows, crossbows, shields, tridents, or spyglasses - Added **Auto-Block Bad Effects** option - Automatically blacklists foods that apply negative effects - Includes foods from other mods when Detect Mod Foods is enabled - Added **Detect Mod Foods** toggle - Better integration for modded foods in the Food List and blacklist system - Improved **Smart Panic Mode** - Uses dedicated emergency scoring to heavily prefer premium foods (enchanted golden apples, golden apples, golden carrots, etc.) at low health - Continues using the best available hotbar/hand food while in emergency - Enhanced **Food List search & filters** - Keeps support for `is:blocked`, `is:allowed`, `mod:<namespace>`, `id:<id-path>`, `key:<translation-key>` - Works smoothly with filtered views and mass toggle - Improved **Food List UI & mass toggle** - “Block/Allow All” continues to affect only items matching the current filters + search - Better hitboxes and visual feedback for per-food Yes/No toggles - Upgraded **Advanced Settings** UX - Tooltips for every option - Smoother fades, flashes, and scrollable layout - Top-right status toasts: “Advanced saved”, “Advanced reset”, etc. - Help/Guide modal now supports an **external override file** - Uses `config/autoeat_guide.txt` if present instead of the built-in guide - Config format updated - New fields for click/sprint/aim/pause behavior and cooldowns - Safer migration from older versions - Minor stability tweaks around tick handling, hotbar restore, and input control
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.10
30 окт. 2025 г.381Minecraft: 1.21.10fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.10) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.9
30 окт. 2025 г.149Minecraft: 1.21.9fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.9) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Forge-1.0.1-mc1.20.1
5 окт. 2025 г.822Minecraft: 1.20.1forge
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Что нового
## AutoEat 1.0.1 (Forge 1.20.1) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.20
2 окт. 2025 г.79Minecraft: 1.20fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.20) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.20.1
2 окт. 2025 г.423Minecraft: 1.20.1fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.20.1) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.20.2
2 окт. 2025 г.51Minecraft: 1.20.2fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.20.2) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.20.3
2 окт. 2025 г.30Minecraft: 1.20.3fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.20.3) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.20.4
2 окт. 2025 г.80Minecraft: 1.20.4fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.20.4) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.20.5
2 окт. 2025 г.43Minecraft: 1.20.5fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.20.5) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.20.6
2 окт. 2025 г.65Minecraft: 1.20.6fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.20.6) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21
2 окт. 2025 г.429Minecraft: 1.21fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.1
2 окт. 2025 г.479Minecraft: 1.21.1fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.1) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.2
2 окт. 2025 г.47Minecraft: 1.21.2fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.2) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.3
2 окт. 2025 г.67Minecraft: 1.21.3fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.3) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.4
2 окт. 2025 г.1,3 тыс.Minecraft: 1.21.4fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.4) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.5
2 окт. 2025 г.223Minecraft: 1.21.5fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.5) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.6
2 окт. 2025 г.185Minecraft: 1.21.6fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.6) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

NeoForge-1.0.1-mc1.21.7
1 окт. 2025 г.54Minecraft: 1.21.7neoforge
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Что нового
## AutoEat 1.0.1 (NeoForge 1.21.7) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Forge-1.0.1-mc1.21.7
1 окт. 2025 г.34Minecraft: 1.21.7forge
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Что нового
## AutoEat 1.0.1 (Forge 1.21.7) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.7
1 окт. 2025 г.169Minecraft: 1.21.7fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.7) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

NeoForge-1.0.1-mc1.21.8
29 сент. 2025 г.96Minecraft: 1.21.8neoforge
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Что нового
## AutoEat 1.0.1 (NeoForge 1.21.8) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Forge-1.0.1-mc1.21.8
29 сент. 2025 г.131Minecraft: 1.21.8forge
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Что нового
## AutoEat 1.0.1 (Forge 1.21.8) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.1

Fabric-1.0.1-mc1.21.8
29 сент. 2025 г.1,1 тыс.Minecraft: 1.21.8fabric
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Что нового
## AutoEat 1.0.1 (Fabric 1.21.8) - Added pause-on-hit option (stops eating when hit) with configurable cooldown - Added force-place-while-eating option (allow block placement mid-eat) with cooldown - Added Advanced Settings screen (toggles + sliders for all options) - Added Help/Guide modal and optional Donate button in settings - Added per-food allow/block list with search, filters, and mass toggle - Improved input handling: pause when GUI opens, resume automatically after close - Improved food selection scoring (better emergency food choice, offhand-first logic) - Restores previous hotbar slot after finishing eating - Added anti-place suppress ticks to reduce accidental block placement - Config now stored in `config/autoeat.json` with migration from old keys - General stability, tick-handling, and performance improvements
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.2
15 сент. 2025 г.29Minecraft: 1.21.2fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.2) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.3
15 сент. 2025 г.19Minecraft: 1.21.3fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.3) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.4
15 сент. 2025 г.65Minecraft: 1.21.4fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.4) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.5
15 сент. 2025 г.32Minecraft: 1.21.5fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.5) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.6
15 сент. 2025 г.34Minecraft: 1.21.6fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.6) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.8
15 сент. 2025 г.185Minecraft: 1.21.8fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.8) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.7
15 сент. 2025 г.41Minecraft: 1.21.7fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.7) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.20.1
7 сент. 2025 г.92Minecraft: 1.20.1fabric
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Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.20.1) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API
release

AutoEat 1.0.0

Forge-1.0.0-mc1.20.1
7 сент. 2025 г.65Minecraft: 1.20.1forge
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Что нового
## AutoEat 1.0.0 - Initial Release (Forge 1.20.1) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Minecraft Forge 1.20.1
release

AutoEat 1.0.0

Forge-1.0.0-mc1.21.1
3 сент. 2025 г.158Minecraft: 1.21.1forge
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Что нового
## AutoEat 1.0.0 - Initial Release (Forge 1.21.1) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Minecraft Forge 1.21.1
release

AutoEat 1.0.0

Fabric-1.0.0-mc1.21.1
2 сент. 2025 г.139Minecraft: 1.21.1fabric
Скачать
Что нового
## AutoEat 1.0.0 - Initial Release (Fabric 1.21.1) - Automatically eats when your hunger drops - Smart panic mode (uses premium food when health is low) - Offhand-first option with fishing rod compatibility - Configurable hunger threshold and "eat until full" - Food priority system (always best or conserve mode) - Toggle (`H`) and Settings menu (`J`) - Advanced settings with sliders and per-food allow/block list - Client-side only (no server required) - Requires Fabric API